Reduce memory usage by replacing use of MVKVectorDefault
with std::vector in descriptor set bindings.
diff --git a/Docs/Whats_New.md b/Docs/Whats_New.md
index 01303ad..d433658 100644
--- a/Docs/Whats_New.md
+++ b/Docs/Whats_New.md
@@ -25,7 +25,8 @@
 - Allow `MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS` build setting to be overridden.
 - Fix memory leaks of system classes during `VkInstance` and `VkQueue` creation.
 - Fix memory leaks when compiling shaders and pipelines without default OS autorelease pool.
-- Reduce memory usage by adjusting default memory allocs for many MVKVectorInline uses.
+- Reduce memory usage by adjusting default memory allocs for many `MVKVectorInline` uses and 
+  replacing use of `MVKVectorDefault` with `std::vector` in descriptor set bindings.
 
 
 
diff --git a/MoltenVK/MoltenVK/GPUObjects/MVKDescriptorSet.h b/MoltenVK/MoltenVK/GPUObjects/MVKDescriptorSet.h
index 41ef3cb..9f03ef4 100644
--- a/MoltenVK/MoltenVK/GPUObjects/MVKDescriptorSet.h
+++ b/MoltenVK/MoltenVK/GPUObjects/MVKDescriptorSet.h
@@ -24,6 +24,7 @@
 #include <MoltenVKSPIRVToMSLConverter/SPIRVToMSLConverter.h>
 #include <unordered_set>
 #include <unordered_map>
+#include <vector>
 
 class MVKDescriptorPool;
 class MVKDescriptorBinding;
@@ -117,7 +118,7 @@
 
 	MVKDescriptorSetLayout* _layout;
 	VkDescriptorSetLayoutBinding _info;
-	MVKVectorDefault<MVKSampler*> _immutableSamplers;
+	std::vector<MVKSampler*> _immutableSamplers;
 	MVKShaderResourceBinding _mtlResourceIndexOffsets;
 	bool _applyToStage[kMVKShaderStageMax];
 };
@@ -271,13 +272,13 @@
 
 	MVKDescriptorSet* _pDescSet;
 	MVKDescriptorSetLayoutBinding* _pBindingLayout;
-	MVKVectorDefault<VkDescriptorImageInfo> _imageBindings;
-	MVKVectorDefault<VkDescriptorBufferInfo> _bufferBindings;
-	MVKVectorDefault<VkBufferView> _texelBufferBindings;
-	MVKVectorDefault<id<MTLBuffer>> _mtlBuffers;
-	MVKVectorDefault<NSUInteger> _mtlBufferOffsets;
-	MVKVectorDefault<id<MTLTexture>> _mtlTextures;
-	MVKVectorDefault<id<MTLSamplerState>> _mtlSamplers;
+	std::vector<VkDescriptorImageInfo> _imageBindings;
+	std::vector<VkDescriptorBufferInfo> _bufferBindings;
+	std::vector<VkBufferView> _texelBufferBindings;
+	std::vector<id<MTLBuffer>> _mtlBuffers;
+	std::vector<NSUInteger> _mtlBufferOffsets;
+	std::vector<id<MTLTexture>> _mtlTextures;
+	std::vector<id<MTLSamplerState>> _mtlSamplers;
 	bool _hasDynamicSamplers;
 };