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/*
* GLSLToSPIRVConverter.h
*
* Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __GLSLToSPIRVConverter_h_
#define __GLSLToSPIRVConverter_h_ 1
#include "GLSLConversion.h"
#include <string>
#include <vector>
namespace mvk {
#pragma mark -
#pragma mark GLSLToSPIRVConverter
/** Converts GLSL code to SPIR-V code. */
class GLSLToSPIRVConverter {
public:
/** Sets the GLSL source code that is to be converted to the specified null-terminated string. */
void setGLSL(const std::string& glslSrc);
/** Returns the GLSL source code that was set using the setGLSL() function. */
const std::string& getGLSL();
/**
* Converts GLSL code, set with setGLSL(), to SPIR-V code, which can be retrieved using getSPIRV().
*
* The boolean flags indicate whether the original GLSL code and resulting SPIR-V code should
* be logged to the result log of this converter. This can be useful during shader debugging.
*/
bool convert(MVKShaderStage shaderStage, bool shouldLogGLSL, bool shouldLogSPIRV);
/** Returns the SPIRV code most recently converted by the convert() function. */
const std::vector<uint32_t>& getSPIRV();
/**
* Returns whether the most recent conversion was successful.
*
* The initial value of this property is NO. It is set to YES upon successful conversion.
*/
bool getWasConverted();
/**
* Returns a human-readable log of the most recent conversion activity.
* This may be empty if the conversion was successful.
*/
const std::string& getResultLog();
protected:
void logMsg(const char* logMsg);
bool logError(const char* errMsg);
void logGLSL(const char* opDesc);
void logSPIRV(const char* opDesc);
bool validateSPIRV();
void initGLSLCompilerResources();
std::string _glsl;
std::vector<uint32_t> _spirv;
std::string _resultLog;
bool _wasConverted = false;
};
}
#endif