| /* |
| * MVKCommandEncodingPool.h |
| * |
| * Copyright (c) 2015-2022 The Brenwill Workshop Ltd. (http://www.brenwill.com) |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "MVKCommandResourceFactory.h" |
| #include "MVKMTLBufferAllocation.h" |
| #include <unordered_map> |
| #include <mutex> |
| |
| #import <Metal/Metal.h> |
| |
| |
| class MVKCommandPool; |
| |
| |
| #pragma mark - |
| #pragma mark MVKCommandEncodingPool |
| |
| /** |
| * Represents a pool containing transient resources that commands can use during encoding |
| * onto a queue. This is distinct from a command pool, which contains resources that can |
| * be assigned to commands when their content is established. |
| * |
| * Access to the content within this pool is thread-safe. |
| */ |
| class MVKCommandEncodingPool : public MVKBaseObject { |
| |
| public: |
| |
| #pragma mark Command resources |
| |
| /** Returns the Vulkan API opaque object controlling this object. */ |
| MVKVulkanAPIObject* getVulkanAPIObject() override; |
| |
| /** Returns a MTLRenderPipelineState to support certain Vulkan BLIT commands. */ |
| id<MTLRenderPipelineState> getCmdBlitImageMTLRenderPipelineState(MVKRPSKeyBlitImg& blitKey); |
| |
| /** |
| * Returns a MTLDepthStencilState dedicated to rendering to several attachments |
| * to support clearing regions of those attachments. |
| */ |
| id<MTLDepthStencilState> getMTLDepthStencilState(bool useDepth, bool useStencil); |
| |
| /** |
| * Acquires and returns an allocation of the specified length from within a MTLBuffer. |
| * |
| * The returned allocation will have a size that is the next |
| * power-of-two value that is at least as big as the requested size. |
| * |
| * To return the returned allocation back to the pool to be reused, |
| * call the returnToPool() function on the returned allocation. |
| */ |
| MVKMTLBufferAllocation* acquireMTLBufferAllocation(NSUInteger length, bool isPrivate = false, bool isDedicated = false); |
| |
| /** |
| * Returns a MTLRenderPipelineState dedicated to rendering to several attachments |
| * to support clearing regions of those attachments. |
| */ |
| id<MTLRenderPipelineState> getCmdClearMTLRenderPipelineState(MVKRPSKeyClearAtt& attKey); |
| |
| /** Returns a MTLDepthStencilState configured from the specified data. */ |
| id<MTLDepthStencilState> getMTLDepthStencilState(MVKMTLDepthStencilDescriptorData& dsData); |
| |
| /** |
| * Returns an MVKImage configured from the specified MTLTexture configuration, |
| * with content held in Private storage. The object returned can be used as a |
| * temporary image during image transfers. |
| * |
| * The same image instance will be returned for two calls to this function with |
| * the same image descriptor data. This implies that the same image instance could |
| * be used by two transfers within the same encoder or queue. This is acceptable |
| * becuase the content only needs to be valid during the transfer, and it can be |
| * reused by subsequent transfers in the same encoding run. |
| */ |
| MVKImage* getTransferMVKImage(MVKImageDescriptorData& imgData); |
| |
| /** |
| * Returns an MVKBuffer configured from the specified MTLBuffer configuration, |
| * with content held in Private storage. The object returned can be used as a |
| * temporary buffer during buffer-image transfers. |
| * |
| * The same buffer instance will be returned for two calls to this funciton with |
| * the same buffer descriptor data. This implies that the same buffer instance could |
| * be used by two transfers within the same encoder or queue. This is acceptable |
| * becuase the content only needs to be valid during the transfer, and it can be |
| * reused by subsequent transfers in the same encoding run. |
| */ |
| MVKBuffer* getTransferMVKBuffer(MVKBufferDescriptorData& buffData); |
| |
| /** Returns a MTLComputePipelineState for copying between two buffers with byte-aligned copy regions. */ |
| id<MTLComputePipelineState> getCmdCopyBufferBytesMTLComputePipelineState(); |
| |
| /** Returns a MTLComputePipelineState for filling a buffer. */ |
| id<MTLComputePipelineState> getCmdFillBufferMTLComputePipelineState(); |
| |
| /** Returns a MTLComputePipelineState for clearing an image. Currently only used for 2D linear images on Mac. */ |
| id<MTLComputePipelineState> getCmdClearColorImageMTLComputePipelineState(MVKFormatType type); |
| |
| /** Returns a MTLComputePipelineState for resolving an image. */ |
| id<MTLComputePipelineState> getCmdResolveColorImageMTLComputePipelineState(MVKFormatType type); |
| |
| /** Returns a MTLComputePipelineState for decompressing a buffer into a 3D image. */ |
| id<MTLComputePipelineState> getCmdCopyBufferToImage3DDecompressMTLComputePipelineState(bool needsTempBuff); |
| |
| /** Returns a MTLComputePipelineState for converting an indirect buffer for use in a multiview draw. */ |
| id<MTLComputePipelineState> getCmdDrawIndirectMultiviewConvertBuffersMTLComputePipelineState(bool indexed); |
| |
| /** Returns a MTLComputePipelineState for converting an indirect buffer for use in a tessellated draw. */ |
| id<MTLComputePipelineState> getCmdDrawIndirectTessConvertBuffersMTLComputePipelineState(bool indexed); |
| |
| /** Returns a MTLComputePipelineState for copying an index buffer for use in an indirect tessellated draw. */ |
| id<MTLComputePipelineState> getCmdDrawIndexedCopyIndexBufferMTLComputePipelineState(MTLIndexType type); |
| |
| /** Returns a MTLComputePipelineState for copying query results to a buffer. */ |
| id<MTLComputePipelineState> getCmdCopyQueryPoolResultsMTLComputePipelineState(); |
| |
| /** Returns a MTLComputePipelineState for accumulating occlusion query results over multiple render passes. */ |
| id<MTLComputePipelineState> getAccumulateOcclusionQueryResultsMTLComputePipelineState(); |
| |
| /** Deletes all the internal resources. */ |
| void clear(); |
| |
| #pragma mark Construction |
| |
| MVKCommandEncodingPool(MVKCommandPool* commandPool); |
| |
| ~MVKCommandEncodingPool() override; |
| |
| protected: |
| void destroyMetalResources(); |
| |
| MVKCommandPool* _commandPool; |
| std::mutex _lock; |
| std::unordered_map<MVKRPSKeyBlitImg, id<MTLRenderPipelineState>> _cmdBlitImageMTLRenderPipelineStates; |
| std::unordered_map<MVKRPSKeyClearAtt, id<MTLRenderPipelineState>> _cmdClearMTLRenderPipelineStates; |
| std::unordered_map<MVKMTLDepthStencilDescriptorData, id<MTLDepthStencilState>> _mtlDepthStencilStates; |
| std::unordered_map<MVKImageDescriptorData, MVKImage*> _transferImages; |
| std::unordered_map<MVKBufferDescriptorData, MVKBuffer*> _transferBuffers; |
| std::unordered_map<MVKBufferDescriptorData, MVKDeviceMemory*> _transferBufferMemory; |
| MVKMTLBufferAllocator _mtlBufferAllocator; |
| MVKMTLBufferAllocator _privateMtlBufferAllocator; |
| MVKMTLBufferAllocator _dedicatedMtlBufferAllocator; |
| id<MTLDepthStencilState> _cmdClearDepthOnlyDepthStencilState = nil; |
| id<MTLDepthStencilState> _cmdClearStencilOnlyDepthStencilState = nil; |
| id<MTLDepthStencilState> _cmdClearDepthAndStencilDepthStencilState = nil; |
| id<MTLDepthStencilState> _cmdClearDefaultDepthStencilState = nil; |
| id<MTLComputePipelineState> _mtlCopyBufferBytesComputePipelineState = nil; |
| id<MTLComputePipelineState> _mtlFillBufferComputePipelineState = nil; |
| id<MTLComputePipelineState> _mtlClearColorImageComputePipelineState[3] = {nil, nil, nil}; |
| id<MTLComputePipelineState> _mtlResolveColorImageComputePipelineState[3] = {nil, nil, nil}; |
| id<MTLComputePipelineState> _mtlCopyBufferToImage3DDecompressComputePipelineState[2] = {nil, nil}; |
| id<MTLComputePipelineState> _mtlDrawIndirectMultiviewConvertBuffersComputePipelineState[2] = {nil, nil}; |
| id<MTLComputePipelineState> _mtlDrawIndirectTessConvertBuffersComputePipelineState[2] = {nil, nil}; |
| id<MTLComputePipelineState> _mtlDrawIndexedCopyIndexBufferComputePipelineState[2] = {nil, nil}; |
| id<MTLComputePipelineState> _mtlCopyQueryPoolResultsComputePipelineState = nil; |
| id<MTLComputePipelineState> _mtlAccumOcclusionQueryResultsComputePipelineState = nil; |
| }; |
| |