Merge pull request #286 from cdavis5e/resource-array-dynamic-indexing

Support the shader{Sampled,Storage}ImageArrayDynamicIndexing feature.
diff --git a/LICENSE b/LICENSE
index d645695..b02cd99 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,202 +1,115 @@
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diff --git a/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm b/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm
index 0f8f9f9..3200b54 100644
--- a/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm
+++ b/MoltenVK/MoltenVK/GPUObjects/MVKPipeline.mm
@@ -398,6 +398,18 @@
     if (mvkMTLPixelFormatIsDepthFormat(mtlDSFormat)) { plDesc.depthAttachmentPixelFormat = mtlDSFormat; }
     if (mvkMTLPixelFormatIsStencilFormat(mtlDSFormat)) { plDesc.stencilAttachmentPixelFormat = mtlDSFormat; }
 
+    // In Vulkan, it's perfectly valid to do rasterization with no attachments.
+    // Not so in Metal. If we have no attachments and rasterization is enabled,
+    // then we'll have to add a dummy attachment.
+    if (plDesc.rasterizationEnabled &&
+            (!pCreateInfo->pColorBlendState || !pCreateInfo->pColorBlendState->attachmentCount) &&
+            !mvkMTLPixelFormatIsDepthFormat(mtlDSFormat) &&
+            !mvkMTLPixelFormatIsStencilFormat(mtlDSFormat)) {
+        MTLRenderPipelineColorAttachmentDescriptor* colorDesc = plDesc.colorAttachments[0];
+        colorDesc.pixelFormat = MTLPixelFormatR8Unorm;
+        colorDesc.writeMask = MTLColorWriteMaskNone;
+    }
+
     // Multisampling
     if (pCreateInfo->pMultisampleState) {
         plDesc.sampleCount = mvkSampleCountFromVkSampleCountFlagBits(pCreateInfo->pMultisampleState->rasterizationSamples);
diff --git a/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.h b/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.h
index 776a901..43fc8f1 100644
--- a/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.h
+++ b/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.h
@@ -80,6 +80,7 @@
 	std::vector<VkAttachmentReference> _resolveAttachments;
 	std::vector<uint32_t> _preserveAttachments;
 	VkAttachmentReference _depthStencilAttachment;
+	id<MTLTexture> _mtlDummyTex = nil;
 };
 
 
diff --git a/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm b/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm
index 0986215..a4216d9 100644
--- a/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm
+++ b/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm
@@ -115,6 +115,36 @@
 			}
 		}
 	}
+
+	_mtlDummyTex = nil;
+	if (caCnt == 0 && dsRPAttIdx == VK_ATTACHMENT_UNUSED) {
+		// Add a dummy attachment so this passes validation.
+		VkExtent2D fbExtent = framebuffer->getExtent2D();
+		MTLTextureDescriptor* mtlTexDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat: MTLPixelFormatR8Unorm width: fbExtent.width height: fbExtent.height mipmapped: NO];
+		if (framebuffer->getLayerCount() > 1) {
+			mtlTexDesc.textureType = MTLTextureType2DArray;
+			mtlTexDesc.arrayLength = framebuffer->getLayerCount();
+		}
+#if MVK_IOS
+		if ([_renderPass->getDevice()->getMTLDevice() supportsFeatureSet: MTLFeatureSet_iOS_GPUFamily1_v3]) {
+			mtlTexDesc.storageMode = MTLStorageModeMemoryless;
+		} else {
+			mtlTexDesc.storageMode = MTLStorageModePrivate;
+		}
+#else
+		mtlTexDesc.storageMode = MTLStorageModePrivate;
+#endif
+		mtlTexDesc.usage = MTLTextureUsageRenderTarget;
+		_mtlDummyTex = [_renderPass->getDevice()->getMTLDevice() newTextureWithDescriptor: mtlTexDesc];  // not retained
+		[_mtlDummyTex setPurgeableState: MTLPurgeableStateVolatile];
+		MTLRenderPassColorAttachmentDescriptor* mtlColorAttDesc = mtlRPDesc.colorAttachments[0];
+		mtlColorAttDesc.texture = _mtlDummyTex;
+		mtlColorAttDesc.level = 0;
+		mtlColorAttDesc.slice = 0;
+		mtlColorAttDesc.depthPlane = 0;
+		mtlColorAttDesc.loadAction = MTLLoadActionDontCare;
+		mtlColorAttDesc.storeAction = MTLStoreActionDontCare;
+	}
 }
 
 void MVKRenderSubpass::populateClearAttachments(vector<VkClearAttachment>& clearAtts,
diff --git a/MoltenVK/scripts/create_dylib_macos.sh b/MoltenVK/scripts/create_dylib_macos.sh
index be0ebfa..2cf63b0 100755
--- a/MoltenVK/scripts/create_dylib_macos.sh
+++ b/MoltenVK/scripts/create_dylib_macos.sh
@@ -8,8 +8,12 @@
 export MVK_SYS_FWK_DIR="${SDK_DIR}/System/Library/Frameworks"
 export MVK_USR_LIB_DIR="${SDK_DIR}/usr/lib"
 
+if test x"${ENABLE_THREAD_SANITIZER}" = xYES; then
+	MVK_TSAN="-fsanitize=thread"
+fi
+
 clang \
--dynamiclib \
+-dynamiclib ${MVK_TSAN} \
 -arch x86_64 \
 -mmacosx-version-min=${MACOSX_DEPLOYMENT_TARGET} \
 -compatibility_version 1.0.0 -current_version 1.0.0  \