Fix minor typos in User Guide.
diff --git a/Docs/MoltenVK_Runtime_UserGuide.md b/Docs/MoltenVK_Runtime_UserGuide.md
index 3ee145f..117b14e 100644
--- a/Docs/MoltenVK_Runtime_UserGuide.md
+++ b/Docs/MoltenVK_Runtime_UserGuide.md
@@ -64,7 +64,7 @@
*Vulkan*, which uses *SPIR-V*. **MoltenVK** automatically converts your *SPIR-V* shaders
to their *MSL* equivalents.
-To provide *Vulkan* capability to the*macOS*, *iOS*, and *tvOS* platforms, **MoltenVK** uses
+To provide *Vulkan* capability to the *macOS*, *iOS*, and *tvOS* platforms, **MoltenVK** uses
*Apple's* publicly available API's, including *Metal*. **MoltenVK** does **_not_** use any
private or undocumented API calls or features, so your app will be compatible with all
standard distribution channels, including *Apple's App Store*.
@@ -449,7 +449,7 @@
<a name="shader_load_time"></a>
### Shader Loading Time
-A number of steps is require to load and compile *SPIR-V* shaders into a form that *Metal* can use.
+A number of steps is required to load and compile *SPIR-V* shaders into a form that *Metal* can use.
Although the overall process is fast, the slowest step involves converting shaders from *SPIR-V* to
*MSL* source code format.