blob: b234111b6d6e7af4eadf018576affacd1ae9501a [file] [log] [blame]
#!/bin/bash
#
# Copyright (c) 2016-2020 The Brenwill Workshop Ltd.
#
# generateSPIRVShaders - Convert GLSL shader files to SPIRV header files
#
# macOS usage: ./generateSPIRVShaders
#
set -e
echo
echo ========== Building MoltenVKShaderConverter tool ==========
echo
cd "../../.."
XC_PROJ="MoltenVKPackaging.xcodeproj"
XC_SCHEME="MVKShaderConverterTool Package"
xcodebuild \
-project "MoltenVKPackaging.xcodeproj" \
-scheme "MVKShaderConverterTool Package" \
-quiet \
build
echo
echo ========== Converting API-Samples shader files ==========
echo
"Package/Latest/MoltenVKShaderConverter/Tools/MoltenVKShaderConverter" \
-r -gi -so -oh -xs . -q \
-d "Demos/LunarG-VulkanSamples/VulkanSamples/API-Samples"
cd - > /dev/null
echo ========== Done! ==========