| /* |
| * MVKCommandPipelineStateFactoryShaderSource.h |
| * |
| * Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com) |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| /** This file contains static source code for the MoltenVK command shaders. */ |
| |
| static const char* _MVKStaticCmdShaderSource = " \n\ |
| #include <metal_stdlib> \n\ |
| using namespace metal; \n\ |
| \n\ |
| typedef struct { \n\ |
| float2 a_position [[attribute(0)]]; \n\ |
| } AttributesPos; \n\ |
| \n\ |
| typedef struct { \n\ |
| float4 gl_Position [[position]]; \n\ |
| } VaryingsPos; \n\ |
| \n\ |
| typedef struct { \n\ |
| float2 a_position [[attribute(0)]]; \n\ |
| float2 a_texCoord [[attribute(1)]]; \n\ |
| } AttributesPosTex; \n\ |
| \n\ |
| typedef struct { \n\ |
| float4 gl_Position [[position]]; \n\ |
| float2 v_texCoord; \n\ |
| } VaryingsPosTex; \n\ |
| \n\ |
| vertex VaryingsPosTex vtxCmdBlitImage(AttributesPosTex attributes [[stage_in]]) { \n\ |
| VaryingsPosTex varyings; \n\ |
| varyings.gl_Position = float4(attributes.a_position, 0.0, 1.0); \n\ |
| varyings.v_texCoord = attributes.a_texCoord; \n\ |
| return varyings; \n\ |
| } \n\ |
| \n\ |
| vertex VaryingsPos vtxCmdBlitImageD(AttributesPosTex attributes [[stage_in]], \n\ |
| depth2d<float> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| float depth = texture.sample(sampler, attributes.a_texCoord); \n\ |
| VaryingsPos varyings; \n\ |
| varyings.gl_Position = float4(attributes.a_position, depth, 1.0); \n\ |
| return varyings; \n\ |
| } \n\ |
| \n\ |
| fragment float4 fragCmdBlitImageF(VaryingsPosTex varyings [[stage_in]], \n\ |
| texture2d<float> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| return texture.sample(sampler, varyings.v_texCoord); \n\ |
| }; \n\ |
| \n\ |
| fragment int4 fragCmdBlitImageI(VaryingsPosTex varyings [[stage_in]], \n\ |
| texture2d<int> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| return texture.sample(sampler, varyings.v_texCoord); \n\ |
| }; \n\ |
| \n\ |
| fragment uint4 fragCmdBlitImageU(VaryingsPosTex varyings [[stage_in]], \n\ |
| texture2d<uint> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| return texture.sample(sampler, varyings.v_texCoord); \n\ |
| }; \n\ |
| \n\ |
| fragment float4 fragCmdBlitImageDF(VaryingsPosTex varyings [[stage_in]], \n\ |
| depth2d<float> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| return texture.sample(sampler, varyings.v_texCoord); \n\ |
| }; \n\ |
| \n\ |
| fragment int4 fragCmdBlitImageDI(VaryingsPosTex varyings [[stage_in]], \n\ |
| depth2d<float> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| return int4(texture.sample(sampler, varyings.v_texCoord)); \n\ |
| }; \n\ |
| \n\ |
| fragment uint4 fragCmdBlitImageDU(VaryingsPosTex varyings [[stage_in]], \n\ |
| depth2d<float> texture [[texture(0)]], \n\ |
| sampler sampler [[ sampler(0) ]]) { \n\ |
| return uint4(texture.sample(sampler, varyings.v_texCoord)); \n\ |
| }; \n\ |
| \n\ |
| typedef struct { \n\ |
| float4 colors[9]; \n\ |
| } ClearColorsIn; \n\ |
| \n\ |
| typedef struct { \n\ |
| float4 color0 [[color(0)]]; \n\ |
| float4 color1 [[color(1)]]; \n\ |
| float4 color2 [[color(2)]]; \n\ |
| float4 color3 [[color(3)]]; \n\ |
| float4 color4 [[color(4)]]; \n\ |
| float4 color5 [[color(5)]]; \n\ |
| float4 color6 [[color(6)]]; \n\ |
| float4 color7 [[color(7)]]; \n\ |
| } ClearColorsOutF; \n\ |
| \n\ |
| typedef struct { \n\ |
| int4 color0 [[color(0)]]; \n\ |
| int4 color1 [[color(1)]]; \n\ |
| int4 color2 [[color(2)]]; \n\ |
| int4 color3 [[color(3)]]; \n\ |
| int4 color4 [[color(4)]]; \n\ |
| int4 color5 [[color(5)]]; \n\ |
| int4 color6 [[color(6)]]; \n\ |
| int4 color7 [[color(7)]]; \n\ |
| } ClearColorsOutI; \n\ |
| \n\ |
| typedef struct { \n\ |
| uint4 color0 [[color(0)]]; \n\ |
| uint4 color1 [[color(1)]]; \n\ |
| uint4 color2 [[color(2)]]; \n\ |
| uint4 color3 [[color(3)]]; \n\ |
| uint4 color4 [[color(4)]]; \n\ |
| uint4 color5 [[color(5)]]; \n\ |
| uint4 color6 [[color(6)]]; \n\ |
| uint4 color7 [[color(7)]]; \n\ |
| } ClearColorsOutU; \n\ |
| \n\ |
| vertex VaryingsPos vtxCmdClearAttachments(AttributesPos attributes [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| VaryingsPos varyings; \n\ |
| varyings.gl_Position = float4(attributes.a_position.x, -attributes.a_position.y, ccIn.colors[8].r, 1.0); \n\ |
| return varyings; \n\ |
| } \n\ |
| \n\ |
| fragment ClearColorsOutF fragCmdClearAttachmentsF(VaryingsPos varyings [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| ClearColorsOutF ccOut; \n\ |
| ccOut.color0 = ccIn.colors[0]; \n\ |
| ccOut.color1 = ccIn.colors[1]; \n\ |
| ccOut.color2 = ccIn.colors[2]; \n\ |
| ccOut.color3 = ccIn.colors[3]; \n\ |
| ccOut.color4 = ccIn.colors[4]; \n\ |
| ccOut.color5 = ccIn.colors[5]; \n\ |
| ccOut.color6 = ccIn.colors[6]; \n\ |
| ccOut.color7 = ccIn.colors[7]; \n\ |
| return ccOut; \n\ |
| }; \n\ |
| \n\ |
| fragment float4 fragCmdClearAttachments0F(VaryingsPos varyings [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| return ccIn.colors[0]; \n\ |
| }; \n\ |
| \n\ |
| fragment ClearColorsOutI fragCmdClearAttachmentsI(VaryingsPos varyings [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| ClearColorsOutI ccOut; \n\ |
| ccOut.color0 = int4(ccIn.colors[0]); \n\ |
| ccOut.color1 = int4(ccIn.colors[1]); \n\ |
| ccOut.color2 = int4(ccIn.colors[2]); \n\ |
| ccOut.color3 = int4(ccIn.colors[3]); \n\ |
| ccOut.color4 = int4(ccIn.colors[4]); \n\ |
| ccOut.color5 = int4(ccIn.colors[5]); \n\ |
| ccOut.color6 = int4(ccIn.colors[6]); \n\ |
| ccOut.color7 = int4(ccIn.colors[7]); \n\ |
| return ccOut; \n\ |
| }; \n\ |
| \n\ |
| fragment int4 fragCmdClearAttachments0I(VaryingsPos varyings [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| return int4(ccIn.colors[0]); \n\ |
| }; \n\ |
| \n\ |
| fragment ClearColorsOutU fragCmdClearAttachmentsU(VaryingsPos varyings [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| ClearColorsOutU ccOut; \n\ |
| ccOut.color0 = uint4(ccIn.colors[0]); \n\ |
| ccOut.color1 = uint4(ccIn.colors[1]); \n\ |
| ccOut.color2 = uint4(ccIn.colors[2]); \n\ |
| ccOut.color3 = uint4(ccIn.colors[3]); \n\ |
| ccOut.color4 = uint4(ccIn.colors[4]); \n\ |
| ccOut.color5 = uint4(ccIn.colors[5]); \n\ |
| ccOut.color6 = uint4(ccIn.colors[6]); \n\ |
| ccOut.color7 = uint4(ccIn.colors[7]); \n\ |
| return ccOut; \n\ |
| }; \n\ |
| \n\ |
| fragment uint4 fragCmdClearAttachments0U(VaryingsPos varyings [[stage_in]], \n\ |
| constant ClearColorsIn& ccIn [[buffer(0)]]) { \n\ |
| return uint4(ccIn.colors[0]); \n\ |
| }; \n\ |
| \n\ |
| struct CopyInfo \n\ |
| { \n\ |
| uint32_t SrcOffset; \n\ |
| uint32_t DstOffset; \n\ |
| uint32_t CopySize; \n\ |
| }; \n\ |
| \n\ |
| kernel void compCopyBufferBytes(device uint8_t* src [[ buffer(0) ]], \n\ |
| device uint8_t* dst [[ buffer(1) ]], \n\ |
| constant CopyInfo& info [[ buffer(2) ]]) { \n\ |
| for (size_t i = 0; i < info.CopySize; i++) { \n\ |
| dst[i + info.DstOffset] = src[i + info.SrcOffset]; \n\ |
| } \n\ |
| }; \n\ |
| "; |
| |
| |