blob: 76dc4d92c592cf5af0f0e76f08b112dbcd59c57c [file]
/*
* DemoViewController.m
*
* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. (http://www.brenwill.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "DemoViewController.h"
#import <QuartzCore/CAMetalLayer.h>
#import <CoreVideo/CVDisplayLink.h>
#include <MoltenVK/mvk_vulkan.h>
#include "../../Vulkan-Tools/cube/cube.c"
#pragma mark -
#pragma mark DemoViewController
@implementation DemoViewController {
CVDisplayLinkRef _displayLink;
struct demo demo;
uint32_t _maxFrameCount;
uint64_t _frameCount;
BOOL _stop;
BOOL _useDisplayLink;
}
/** Since this is a single-view app, initialize Vulkan as view is appearing. */
-(void) viewWillAppear {
[super viewWillAppear];
self.view.wantsLayer = YES; // Back the view with a layer created by the makeBackingLayer method.
// Enabling this will sync the rendering loop with the natural display link
// (monitor refresh rate, typically 60 fps). Disabling this will allow the
// rendering loop to run flat out, limited only by the rendering speed.
_useDisplayLink = YES;
// If this value is set to zero, the demo will render frames until the window is closed.
// If this value is not zero, it establishes a maximum number of frames that will be
// rendered, and once this count has been reached, the demo will stop rendering.
// Once rendering is finished, if _useDisplayLink is false, the demo will immediately
// clean up the Vulkan objects, or if _useDisplayLink is true, the demo will delay
// cleaning up Vulkan objects until the window is closed.
_maxFrameCount = 0;
VkPresentModeKHR vkPresentMode = _useDisplayLink ? VK_PRESENT_MODE_FIFO_KHR : VK_PRESENT_MODE_IMMEDIATE_KHR;
char vkPresentModeStr[64];
sprintf(vkPresentModeStr, "%d", vkPresentMode);
const char* argv[] = { "cube", "--present_mode", vkPresentModeStr };
int argc = sizeof(argv)/sizeof(char*);
demo_main(&demo, self.view.layer, argc, argv);
_stop = NO;
_frameCount = 0;
if (_useDisplayLink) {
CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
CVDisplayLinkSetOutputCallback(_displayLink, &DisplayLinkCallback, self);
CVDisplayLinkStart(_displayLink);
} else {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
do {
demo_draw(&demo);
_stop = _stop || (_maxFrameCount && ++_frameCount >= _maxFrameCount);
} while( !_stop );
demo_cleanup(&demo);
});
}
}
-(void) viewDidDisappear {
_stop = YES;
if (_useDisplayLink) {
CVDisplayLinkRelease(_displayLink);
demo_cleanup(&demo);
}
[super viewDidDisappear];
}
#pragma mark Display loop callback function
/** Rendering loop callback function for use with a CVDisplayLink. */
static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp* now,
const CVTimeStamp* outputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* target) {
DemoViewController* demoVC =(DemoViewController*)target;
if ( !demoVC->_stop ) {
demo_draw(&demoVC->demo);
demoVC->_stop = (demoVC->_maxFrameCount && ++demoVC->_frameCount >= demoVC->_maxFrameCount);
}
return kCVReturnSuccess;
}
@end
#pragma mark -
#pragma mark DemoView
@implementation DemoView
/** Indicates that the view wants to draw using the backing layer instead of using drawRect:. */
-(BOOL) wantsUpdateLayer { return YES; }
/** Returns a Metal-compatible layer. */
+(Class) layerClass { return [CAMetalLayer class]; }
/** If the wantsLayer property is set to YES, this method will be invoked to return a layer instance. */
-(CALayer*) makeBackingLayer {
CALayer* layer = [self.class.layerClass layer];
CGSize viewScale = [self convertSizeToBacking: CGSizeMake(1.0, 1.0)];
layer.contentsScale = MIN(viewScale.width, viewScale.height);
return layer;
}
/**
* If this view moves to a screen that has a different resolution scale (eg. Standard <=> Retina),
* update the contentsScale of the layer, which will trigger a Vulkan VK_SUBOPTIMAL_KHR result, which
* causes this demo to replace the swapchain, in order to optimize rendering for the new resolution.
*/
-(BOOL) layer: (CALayer *)layer shouldInheritContentsScale: (CGFloat)newScale fromWindow: (NSWindow *)window {
if (newScale == layer.contentsScale) { return NO; }
layer.contentsScale = newScale;
return YES;
}
@end