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Name
EXT_gl_colorspace_scrgb_linear
Name Strings
EGL_EXT_gl_colorspace_scrgb_linear
Contributors
Lauri Hyvarinen
Weiwan Liu
Arun Swain
Contact
Weiwan Liu (weiwliu 'at' nvidia.com)
IP Status
No known IP claims.
Status
Complete
Version
Version 3 - November 22, 2016
Number
EGL Extension #108
Dependencies
This extension is written against the wording of the EGL 1.5 specification
(August 27, 2014).
This extension requires EGL_KHR_gl_colorspace and EGL_EXT_pixel_format_-
float, and interacts with EGL_EXT_surface_SMPTE2086_metadata.
Overview
This extension provides a new color space option, scRGB, for applications to
choose from when creating an EGLSurface. The scRGB color space defines a
linear display referred space. It has the same white point and color
primaries as sRGB, and thus is backward-compatible with sRGB. Refer to
the IEC 61966-2-2:2003 standard for details on scRGB color space.
This extension chooses to use floating-point formats for scRGB color space.
For each color channel, the floating-point values of 0.0 and 1.0 still
correspond to sRGB chromaticities and luminance levels. However, scRGB
space allows for color values beyond the range of [0.0, 1.0], and can thus
achieve a larger color volume than that of sRGB. As it is display referred,
scRGB space makes assumptions of how the floating-point color values should
map to luminance levels by the underlying display pipeline. The expected
mapping is such that a color value of (1.0, 1.0, 1.0) corresponds to a
luminance level of 80 nits on a standardized studio monitor. As the color
value per channel goes beyond 1.0 and up to 125.0, the corresponding
luminance levels also increase linearly to a maximum of 10000 nits.
New Procedures and Functions
None.
New Tokens
Accepted as attribute values for EGL_GL_COLORSPACE by
eglCreateWindowSurface, eglCreatePbufferSurface and eglCreatePixmapSurface:
EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
Modifications to the EGL 1.5 Specification
Insert below text in the 3rd paragraph on page 33 in 3.5.1 "Creating On-
Screen Rendering Surfaces", before "The default value of EGL_GL_COLORSPACE
is EGL_GL_COLORSPACE_LINEAR.":
If its value is EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT, then a linear scRGB
color space is assumed, with a corresponding GL_FRAMEBUFFER_ATTACHMENT_-
COLOR_ENCODING value of GL_LINEAR. As defined in IEC 61966-2-2:2003, scRGB
is a linear color space and has the same white point and color primaries as
those of sRGB.
Add two paragraphs after the 4th paragraph above:
When using a floating-point EGL surface with EGL_GL_COLORSPACE_SCRGB_-
LINEAR_EXT, the display-referred values in the range of (0.0, 0.0, 0.0) to
(1.0, 1.0, 1.0) correspond to a luminance range of 0 to 80 nits, which is
the same luminance range for sRGB. To achieve a larger dynamic range of up
to 10000 nits, the output values can go beyond 1.0 and to a range of
[0.0, 125.0] for each channel.
The effective color gamut and luminance range of the content that extend
beyond those of sRGB may be described via EGL_EXT_surface_SMPTE2086_metadata.
It is highly recommended to supply such metadata, so the display pipeline
may use this information to transform the the colors in a manner that
attempts to preserve the creative intent of the color data.
In the "Errors" section on page 34 in 3.5.1 "Creating On Screen Rendering
Surfaces", change the 3rd error definition to:
* If config does not support the OpenGL colorspace, the OpenVG colorspace or
alpha format attributes specified in attrib list (as defined for
eglCreatePlatformWindowSurface), an EGL_BAD_MATCH error is generated.
Issues
No issues so far.
Revision History
Version 1, 2016/10/21
- Initial draft
Version 2, 2016/11/18
- Add reference to IEC 61966-2-2:2003 standard and minor wording changes
Version 3, 2016/11/22
- Change status to complete