man/eglIntro: add empty lines between egl command groups
diff --git a/sdk/docs/man/docbook4/eglIntro.xml b/sdk/docs/man/docbook4/eglIntro.xml index c6f7731..d972451 100755 --- a/sdk/docs/man/docbook4/eglIntro.xml +++ b/sdk/docs/man/docbook4/eglIntro.xml
@@ -162,25 +162,35 @@ EGLSurface surface; NativeWindowType native_window; EGLint num_config; + /* get an EGL display connection */ display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + /* initialize the EGL display connection */ eglInitialize(display, NULL, NULL); + /* get an appropriate EGL frame buffer configuration */ eglChooseConfig(display, attribute_list, &config, 1, &num_config); + /* create an EGL rendering context */ context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); + /* create a native window */ native_window = createNativeWindow(); + /* create an EGL window surface */ surface = eglCreateWindowSurface(display, config, native_window, NULL); + /* connect the context to the surface */ eglMakeCurrent(display, surface, surface, context); + /* clear the color buffer */ glClearColor(1.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glFlush(); + eglSwapBuffers(display, surface); + sleep(10); return EXIT_SUCCESS; }
diff --git a/sdk/docs/man/eglIntro.xml b/sdk/docs/man/eglIntro.xml index 70ac7c1..0cdd0a1 100755 --- a/sdk/docs/man/eglIntro.xml +++ b/sdk/docs/man/eglIntro.xml
@@ -170,25 +170,35 @@ EGLSurface surface; NativeWindowType native_window; EGLint num_config; + /* get an EGL display connection */ display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + /* initialize the EGL display connection */ eglInitialize(display, NULL, NULL); + /* get an appropriate EGL frame buffer configuration */ eglChooseConfig(display, attribute_list, &config, 1, &num_config); + /* create an EGL rendering context */ context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); + /* create a native window */ native_window = createNativeWindow(); + /* create an EGL window surface */ surface = eglCreateWindowSurface(display, config, native_window, NULL); + /* connect the context to the surface */ eglMakeCurrent(display, surface, surface, context); + /* clear the color buffer */ glClearColor(1.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glFlush(); + eglSwapBuffers(display, surface); + sleep(10); return EXIT_SUCCESS; }
diff --git a/sdk/docs/man/html/eglIntro.xhtml b/sdk/docs/man/html/eglIntro.xhtml index bb299fa..b82eade 100644 --- a/sdk/docs/man/html/eglIntro.xhtml +++ b/sdk/docs/man/html/eglIntro.xhtml
@@ -172,25 +172,35 @@ EGLSurface surface; NativeWindowType native_window; EGLint num_config; + /* get an EGL display connection */ display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + /* initialize the EGL display connection */ eglInitialize(display, NULL, NULL); + /* get an appropriate EGL frame buffer configuration */ eglChooseConfig(display, attribute_list, &config, 1, &num_config); + /* create an EGL rendering context */ context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); + /* create a native window */ native_window = createNativeWindow(); + /* create an EGL window surface */ surface = eglCreateWindowSurface(display, config, native_window, NULL); + /* connect the context to the surface */ eglMakeCurrent(display, surface, surface, context); + /* clear the color buffer */ glClearColor(1.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glFlush(); + eglSwapBuffers(display, surface); + sleep(10); return EXIT_SUCCESS; }
diff --git a/sdk/docs/man/xhtml/eglIntro.html b/sdk/docs/man/xhtml/eglIntro.html index a33d004..4ef078e 100644 --- a/sdk/docs/man/xhtml/eglIntro.html +++ b/sdk/docs/man/xhtml/eglIntro.html
@@ -374,25 +374,35 @@ EGLSurface surface; NativeWindowType native_window; EGLint num_config; + /* get an EGL display connection */ display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + /* initialize the EGL display connection */ eglInitialize(display, NULL, NULL); + /* get an appropriate EGL frame buffer configuration */ eglChooseConfig(display, attribute_list, &config, 1, &num_config); + /* create an EGL rendering context */ context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL); + /* create a native window */ native_window = createNativeWindow(); + /* create an EGL window surface */ surface = eglCreateWindowSurface(display, config, native_window, NULL); + /* connect the context to the surface */ eglMakeCurrent(display, surface, surface, context); + /* clear the color buffer */ glClearColor(1.0, 1.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glFlush(); + eglSwapBuffers(display, surface); + sleep(10); return EXIT_SUCCESS; }