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| <title>eglBindTexImage</title> |
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| </head> |
| <body> |
| <div class="refentry"> |
| <a id="eglBindTexImage"></a> |
| <div class="titlepage"></div> |
| <div xmlns="" class="refnamediv"> |
| <h1>eglBindTexImage</h1> |
| <p> |
| Defines a two-dimensional texture image |
| </p> |
| </div> |
| <div class="refsynopsisdiv"> |
| <h2>C Specification</h2> |
| <div class="funcsynopsis"> |
| <table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"> |
| <tr valign="bottom"> |
| <td> |
| <code xmlns="http://www.w3.org/1999/xhtml" class="funcdef">EGLBoolean <strong class="fsfunc">eglBindTexImage</strong>(</code> |
| <td>EGLDisplay <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">display</var>, </td> |
| </td> |
| </tr> |
| <tr valign="top"> |
| <td> </td> |
| <td>EGLSurface <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">surface</var>, </td> |
| </tr> |
| <tr valign="top"> |
| <td> </td> |
| <td>EGLint <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">buffer</var><code>)</code></td> |
| </tr> |
| </table> |
| </div> |
| </div> |
| <div class="refsect1"> |
| <a id="parameters"></a> |
| <h2>Parameters</h2> |
| <div class="variablelist"> |
| <dl class="variablelist"> |
| <dt> |
| <span class="term"> |
| <em class="parameter"> |
| <code>display</code> |
| </em> |
| </span> |
| </dt> |
| <dd> |
| <p>Specifies the EGL display connection.</p> |
| </dd> |
| <dt> |
| <span class="term"> |
| <em class="parameter"> |
| <code>surface</code> |
| </em> |
| </span> |
| </dt> |
| <dd> |
| <p> |
| Specifies the EGL surface. |
| </p> |
| </dd> |
| <dt> |
| <span class="term"> |
| <em class="parameter"> |
| <code>buffer</code> |
| </em> |
| </span> |
| </dt> |
| <dd> |
| <p>Specifies the texture image data.</p> |
| </dd> |
| </dl> |
| </div> |
| </div> |
| <div class="refsect1"> |
| <a id="description"></a> |
| <h2>Description</h2> |
| <p> |
| The texture image consists of the image data in <em class="parameter"><code>buffer</code></em> for the specified surface, and need not be copied. |
| </p> |
| <p> |
| The texture target, the texture format and the size of the texture components are derived from |
| attributes of the specified surface, which must be a pbuffer supporting one of the |
| <code class="constant">EGL_BIND_TO_TEXTURE_RGB</code> or <code class="constant">EGL_BIND_TO_TEXTURE_RGBA</code> attributes. |
| </p> |
| <p> |
| The pbuffer attribute <code class="constant">EGL_TEXTURE_FORMAT</code> determines the base internal format |
| of the texture. |
| </p> |
| <p> |
| The texture target is derived from the <code class="constant">EGL_TEXTURE_TARGET</code> attribute of surface. |
| If the attribute value is <code class="constant">EGL_TEXTURE_2D</code>, then <em class="parameter"><code>buffer</code></em> defines a texture for |
| the two-dimensional texture object which is bound to the current context (hereafter |
| referred to as the current texture object). |
| </p> |
| <p> |
| If <em class="parameter"><code>display</code></em> and <em class="parameter"><code>surface</code></em> are the display and surface for the calling thread's current |
| context, <code class="function">eglBindTexImage</code> performs an implicit <a class="citerefentry" href="glFlush.html"><span class="citerefentry"><span class="refentrytitle">glFlush</span></span></a>. |
| For other surfaces, <code class="function">eglBindTexImage</code> waits for all effects from previously issued OpenGL ES commands |
| drawing to the surface to complete before defining the texture image, as |
| though <a class="citerefentry" href="glFinish.html"><span class="citerefentry"><span class="refentrytitle">glFinish</span></span></a> were called on the last context to which that surface were bound. |
| </p> |
| <p> |
| After <code class="function">eglBindTexImage</code> is called, the specified surface is no longer available |
| for reading or writing. Any read operation, such as <a class="citerefentry" href="glReadPixels.html"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> or |
| <a class="citerefentry" href="eglCopyBuffers.html"><span class="citerefentry"><span class="refentrytitle">eglCopyBuffers</span></span></a>, which reads values from any of the surface's color buffers or ancillary |
| buffers will produce indeterminate results. In addition, draw operations that are |
| done to the surface before its color buffer is released from the texture produce indeterminate |
| results. Specifically, if the surface is current to a context and thread |
| then rendering commands will be processed and the context state will be updated, |
| but the surface may or may not be written. |
| </p> |
| <p> |
| Texture mipmap levels are automatically generated when all of the following |
| conditions are met while calling <code class="function">eglBindTexImage</code>: |
| </p> |
| <div class="itemizedlist"> |
| <ul class="itemizedlist" style="list-style-type: disc; "> |
| <li class="listitem"> |
| <p> |
| The <code class="constant">EGL_MIPMAP_TEXTURE</code> attribute of the pbuffer being bound is |
| <code class="constant">EGL_TRUE</code>. |
| </p> |
| </li> |
| <li class="listitem"> |
| <p> |
| The OpenGL ES texture parameter <code class="constant">GL_GENERATE_MIPMAP</code> is <code class="constant">GL_TRUE</code> for |
| the currently bound texture. |
| </p> |
| </li> |
| <li class="listitem"> |
| <p> |
| The value of the <code class="constant">EGL_MIPMAP_LEVEL</code> attribute of the pbuffer being bound is |
| equal to the value of the texture parameter <code class="constant">GL_TEXTURE_BASE_LEVEL</code>. |
| In this case, additional mipmap levels are generated as described in section 3.8 |
| of the OpenGL ES 1.1 Specification. |
| </p> |
| </li> |
| </ul> |
| </div> |
| <p> |
| In this case, additional mipmap levels are generated as described in section 3.8 |
| of the OpenGL ES 1.1 Specification. |
| </p> |
| </div> |
| <div class="refsect1"> |
| <a id="notes"></a> |
| <h2>Notes</h2> |
| <p> |
| <a class="citerefentry" href="eglSwapBuffers.html"><span class="citerefentry"><span class="refentrytitle">eglSwapBuffers</span></span></a> has no effect if it is |
| called on a bound surface. |
| </p> |
| <p> |
| Any existing images associated with the different mipmap levels of the texture object |
| are freed (it is as if <a class="citerefentry" href="glTexImage.html"><span class="citerefentry"><span class="refentrytitle">glTexImage</span></span></a> |
| was called with an image of zero width). |
| </p> |
| <p> |
| The color buffer is bound to a texture object. If the texture object is |
| shared between contexts, then the color buffer is also shared. If a texture object is |
| deleted before <a class="citerefentry" href="eglReleaseTexImage.html"><span class="citerefentry"><span class="refentrytitle">eglReleaseTexImage</span></span></a> is called, then the color buffer is released and |
| the surface is made available for reading and writing. |
| </p> |
| <p> |
| It is not an error to call <a class="citerefentry" href="glTexImage2D.html"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> or |
| <a class="citerefentry" href="glCopyTexImage2D.html"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a> to replace an |
| image of a texture object that has a color buffer bound to it. However, these calls |
| will cause the color buffer to be released back to the surface and new memory will |
| be allocated for the texture. Note that the color buffer is released even if the image |
| that is being defined is a mipmap level that was not defined by the color buffer. |
| </p> |
| <p> |
| <code class="function">eglBindTexImage</code> is ignored if there is no current rendering context. |
| </p> |
| </div> |
| <div class="refsect1"> |
| <a id="errors"></a> |
| <h2>Errors</h2> |
| <p> |
| <code class="constant">EGL_BAD_ACCESS</code> is generated if |
| <em class="parameter"><code>buffer</code></em> is already bound to a texture. |
| </p> |
| <p> |
| <code class="constant">EGL_BAD_MATCH</code> is generated if the |
| surface attribute <code class="constant">EGL_TEXTURE_FORMAT</code> is |
| set to <code class="constant">EGL_NO_TEXTURE</code>. |
| </p> |
| <p> |
| <code class="constant">EGL_BAD_MATCH</code> is generated if |
| <em class="parameter"><code>buffer</code></em> is not a valid buffer |
| (currently only <code class="constant">EGL_BACK_BUFFER</code> may be |
| specified). |
| </p> |
| <p> |
| <code class="constant">EGL_BAD_SURFACE</code> is generated if |
| <em class="parameter"><code>surface</code></em> is not an EGL surface, or is |
| not a pbuffer surface supporting texture binding. |
| </p> |
| </div> |
| <div class="refsect1"> |
| <a id="seealso"></a> |
| <h2>See Also</h2> |
| <p> |
| <a class="citerefentry" href="eglReleaseTexImage.html"><span class="citerefentry"><span class="refentrytitle">eglReleaseTexImage</span></span></a> |
| </p> |
| </div> |
| <div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p> |
| Copyright © 2003-2014 The Khronos Group Inc. |
| Permission is hereby granted, free of charge, to any person obtaining a |
| copy of this software and/or associated documentation files (the |
| "Materials"), to deal in the Materials without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Materials, and to |
| permit persons to whom the Materials are furnished to do so, subject to |
| the condition that this copyright notice and permission notice shall be included |
| in all copies or substantial portions of the Materials. |
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