| # |
| # Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. |
| # |
| # Permission is hereby granted, free of charge, to any person obtaining a copy |
| # of this software and associated documentation files (the "Software"), to deal |
| # in the Software without restriction, including without limitation the rights |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| # copies of the Software, and to permit persons to whom the Software is |
| # furnished to do so, subject to the following conditions: |
| # |
| # The above copyright notice and this permission notice shall be included in |
| # all copies or substantial portions of the Software. |
| # |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| # THE SOFTWARE. |
| # |
| |
| # This file will only be executed if VMA_BUILD_SAMPLE_SHADERS is set to ON |
| |
| find_program(GLSL_VALIDATOR glslangValidator REQUIRED) |
| |
| if(NOT GLSL_VALIDATOR) |
| message(FATAL_ERROR "glslangValidator not found!") |
| endif() |
| |
| set(SHADERS |
| Shader.vert |
| Shader.frag |
| SparseBindingTest.comp |
| ) |
| |
| # Compile each shader using glslangValidator |
| foreach(SHADER ${SHADERS}) |
| get_filename_component(FILE_NAME ${SHADER} NAME) |
| |
| # Put the .spv files into the bin folder |
| set(SPIRV_BIN ${CMAKE_CURRENT_BINARY_DIR}/${FILE_NAME}.spv) |
| set(SPIRV ${PROJECT_SOURCE_DIR}/bin/${FILE_NAME}.spv) |
| |
| |
| add_custom_command( |
| OUTPUT ${SPIRV} |
| # Use the same file name and append .spv to the compiled shader |
| COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV} |
| DEPENDS ${SHADER} |
| ) |
| add_custom_command( |
| OUTPUT ${SPIRV_BIN} |
| # Use the same file name and append .spv to the compiled shader |
| COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV_BIN} |
| DEPENDS ${SHADER} |
| ) |
| |
| list(APPEND SPIRV_FILES ${SPIRV} ${SPIRV_BIN}) |
| endforeach() |
| |
| add_custom_target(VmaSampleShaders ALL DEPENDS ${SPIRV_FILES}) |