Wrote test for sparse image binding with testing actual content - function BaseImage::TestContent. It uses vkCopyBufferToImage and then a compute shader to read back pixels of the image.
diff --git a/bin/SparseBindingTest.comp.spv b/bin/SparseBindingTest.comp.spv
new file mode 100644
index 0000000..d56e0a9
--- /dev/null
+++ b/bin/SparseBindingTest.comp.spv
Binary files differ
diff --git a/src/Shaders/CompileShaders.bat b/src/Shaders/CompileShaders.bat
index b0f4a65..5d9d815 100644
--- a/src/Shaders/CompileShaders.bat
+++ b/src/Shaders/CompileShaders.bat
@@ -1,3 +1,4 @@
 %VULKAN_SDK%/Bin32/glslangValidator.exe -V -o ../../bin/Shader.vert.spv Shader.vert

 %VULKAN_SDK%/Bin32/glslangValidator.exe -V -o ../../bin/Shader.frag.spv Shader.frag

+%VULKAN_SDK%/Bin32/glslangValidator.exe -V -o ../../bin/SparseBindingTest.comp.spv SparseBindingTest.comp

 pause

diff --git a/src/Shaders/SparseBindingTest.comp b/src/Shaders/SparseBindingTest.comp
new file mode 100644
index 0000000..21c41ab
--- /dev/null
+++ b/src/Shaders/SparseBindingTest.comp
@@ -0,0 +1,44 @@
+//

+// Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved.

+//

+// Permission is hereby granted, free of charge, to any person obtaining a copy

+// of this software and associated documentation files (the "Software"), to deal

+// in the Software without restriction, including without limitation the rights

+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

+// copies of the Software, and to permit persons to whom the Software is

+// furnished to do so, subject to the following conditions:

+//

+// The above copyright notice and this permission notice shall be included in

+// all copies or substantial portions of the Software.

+//

+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE

+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN

+// THE SOFTWARE.

+//

+

+#version 450

+#extension GL_ARB_separate_shader_objects : enable

+

+layout(local_size_x=1, local_size_y=1, local_size_z=1) in;

+

+layout(binding=0) uniform sampler2D img;

+layout(binding=1) buffer buf

+{

+	uint bufValues[];

+};

+

+void main()

+{

+	ivec2 xy = ivec2(bufValues[gl_GlobalInvocationID.x * 3],

+		bufValues[gl_GlobalInvocationID.x * 3 + 1]);

+	vec4 color = texture(img, xy);

+	bufValues[gl_GlobalInvocationID.x * 3 + 2] =

+		uint(color.r * 255.0) << 24 |

+		uint(color.g * 255.0) << 16 |

+		uint(color.b * 255.0) <<  8 |

+		uint(color.a * 255.0);

+}

diff --git a/src/SparseBindingTest.cpp b/src/SparseBindingTest.cpp
index 661399e..b1fc0cb 100644
--- a/src/SparseBindingTest.cpp
+++ b/src/SparseBindingTest.cpp
@@ -12,8 +12,12 @@
 extern bool g_SparseBindingEnabled;

 extern VkQueue g_hSparseBindingQueue;

 extern VkFence g_ImmediateFence;

+extern VkCommandBuffer g_hTemporaryCommandBuffer;

 

+void BeginSingleTimeCommands();

+void EndSingleTimeCommands();

 void SaveAllocatorStatsToFile(const wchar_t* filePath);

+void LoadShader(std::vector<char>& out, const char* fileName);

 

 ////////////////////////////////////////////////////////////////////////////////

 // Class definitions

@@ -24,10 +28,17 @@
     virtual void Init(RandomNumberGenerator& rand) = 0;

     virtual ~BaseImage();

 

+    const VkImageCreateInfo& GetCreateInfo() const { return m_CreateInfo; }

+

+    void TestContent(RandomNumberGenerator& rand);

+

 protected:

+    VkImageCreateInfo m_CreateInfo = {};

     VkImage m_Image = VK_NULL_HANDLE;

 

-    void FillImageCreateInfo(VkImageCreateInfo& outInfo, RandomNumberGenerator& rand);

+    void FillImageCreateInfo(RandomNumberGenerator& rand);

+    void UploadContent();

+    void ValidateContent(RandomNumberGenerator& rand);

 };

 

 class TraditionalImage : public BaseImage

@@ -61,25 +72,324 @@
     }

 }

 

-void BaseImage::FillImageCreateInfo(VkImageCreateInfo& outInfo, RandomNumberGenerator& rand)

+void BaseImage::TestContent(RandomNumberGenerator& rand)

+{

+    printf("Validating content of %u x %u texture...\n",

+        m_CreateInfo.extent.width, m_CreateInfo.extent.height);

+    UploadContent();

+    ValidateContent(rand);

+}

+

+void BaseImage::FillImageCreateInfo(RandomNumberGenerator& rand)

 {

     constexpr uint32_t imageSizeMin = 8;

     constexpr uint32_t imageSizeMax = 2048;

 

-    ZeroMemory(&outInfo, sizeof(outInfo));

-    outInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;

-    outInfo.imageType = VK_IMAGE_TYPE_2D;

-    outInfo.extent.width = rand.Generate() % (imageSizeMax - imageSizeMin) + imageSizeMin;

-    outInfo.extent.height = rand.Generate() % (imageSizeMax - imageSizeMin) + imageSizeMin;

-    outInfo.extent.depth = 1;

-    outInfo.mipLevels = 1; // TODO ?

-    outInfo.arrayLayers = 1;

-    outInfo.format = VK_FORMAT_R8G8B8A8_UNORM;

-    outInfo.tiling = VK_IMAGE_TILING_OPTIMAL;

-    outInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;

-    outInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;

-    outInfo.samples = VK_SAMPLE_COUNT_1_BIT;

-    outInfo.flags = 0;

+    ZeroMemory(&m_CreateInfo, sizeof(m_CreateInfo));

+    m_CreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;

+    m_CreateInfo.imageType = VK_IMAGE_TYPE_2D;

+    m_CreateInfo.extent.width = rand.Generate() % (imageSizeMax - imageSizeMin) + imageSizeMin;

+    m_CreateInfo.extent.height = rand.Generate() % (imageSizeMax - imageSizeMin) + imageSizeMin;

+    m_CreateInfo.extent.depth = 1;

+    m_CreateInfo.mipLevels = 1; // TODO ?

+    m_CreateInfo.arrayLayers = 1;

+    m_CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;

+    m_CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;

+    m_CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;

+    m_CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;

+    m_CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;

+    m_CreateInfo.flags = 0;

+}

+

+void BaseImage::UploadContent()

+{

+    VkBufferCreateInfo srcBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };

+    srcBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;

+    srcBufCreateInfo.size = 4 * m_CreateInfo.extent.width * m_CreateInfo.extent.height;

+

+    VmaAllocationCreateInfo srcBufAllocCreateInfo = {};

+    srcBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;

+    srcBufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;

+

+    VkBuffer srcBuf = nullptr;

+    VmaAllocation srcBufAlloc = nullptr;

+    VmaAllocationInfo srcAllocInfo = {};

+    TEST( vmaCreateBuffer(g_hAllocator, &srcBufCreateInfo, &srcBufAllocCreateInfo, &srcBuf, &srcBufAlloc, &srcAllocInfo) == VK_SUCCESS );

+    

+    // Fill texels with: r = x % 255, g = u % 255, b = 13, a = 25

+    uint32_t* srcBufPtr = (uint32_t*)srcAllocInfo.pMappedData;

+    for(uint32_t y = 0, sizeY = m_CreateInfo.extent.height; y < sizeY; ++y)

+    {

+        for(uint32_t x = 0, sizeX = m_CreateInfo.extent.width; x < sizeX; ++x, ++srcBufPtr)

+        {

+            const uint8_t r = (uint8_t)x;

+            const uint8_t g = (uint8_t)y;

+            const uint8_t b = 13;

+            const uint8_t a = 25;

+            *srcBufPtr = (uint32_t)r << 24 | (uint32_t)g << 16 |

+                (uint32_t)b << 8 | (uint32_t)a;

+        }

+    }

+

+    BeginSingleTimeCommands();

+

+    // Barrier undefined to transfer dst.

+    {

+        VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };

+        barrier.srcAccessMask = 0;

+        barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;

+        barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;

+        barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;

+        barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

+        barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

+        barrier.image = m_Image;

+        barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

+        barrier.subresourceRange.baseArrayLayer = 0;

+        barrier.subresourceRange.baseMipLevel = 0;

+        barrier.subresourceRange.layerCount = 1;

+        barrier.subresourceRange.levelCount = 1;

+

+        vkCmdPipelineBarrier(g_hTemporaryCommandBuffer,

+            VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, // srcStageMask

+            VK_PIPELINE_STAGE_TRANSFER_BIT, // dstStageMask

+            0, // dependencyFlags

+            0, nullptr, // memoryBarriers

+            0, nullptr, // bufferMemoryBarriers

+            1, &barrier); // imageMemoryBarriers

+    }

+

+    // CopyBufferToImage

+    {

+        VkBufferImageCopy region = {};

+        region.bufferOffset = 0;

+        region.bufferRowLength = 0; // Zeros mean tightly packed.

+        region.bufferImageHeight = 0; // Zeros mean tightly packed.

+        region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

+        region.imageSubresource.mipLevel = 0;

+        region.imageSubresource.baseArrayLayer = 0;

+        region.imageSubresource.layerCount = 1;

+        region.imageOffset = { 0, 0, 0 };

+        region.imageExtent = m_CreateInfo.extent;

+        vkCmdCopyBufferToImage(g_hTemporaryCommandBuffer, srcBuf, m_Image,

+            VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);

+    }

+    

+    // Barrier transfer dst to fragment shader read only.

+    {

+        VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };

+        barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;

+        barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;

+        barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;

+        barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

+        barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

+        barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

+        barrier.image = m_Image;

+        barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

+        barrier.subresourceRange.baseArrayLayer = 0;

+        barrier.subresourceRange.baseMipLevel = 0;

+        barrier.subresourceRange.layerCount = 1;

+        barrier.subresourceRange.levelCount = 1;

+

+        vkCmdPipelineBarrier(g_hTemporaryCommandBuffer,

+            VK_PIPELINE_STAGE_TRANSFER_BIT, // srcStageMask

+            VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, // dstStageMask

+            0, // dependencyFlags

+            0, nullptr, // memoryBarriers

+            0, nullptr, // bufferMemoryBarriers

+            1, &barrier); // imageMemoryBarriers

+    }

+

+    EndSingleTimeCommands();

+

+    vmaDestroyBuffer(g_hAllocator, srcBuf, srcBufAlloc);

+}

+

+void BaseImage::ValidateContent(RandomNumberGenerator& rand)

+{

+    /*

+    dstBuf has following layout:

+    For each of texels to be sampled, [0..valueCount):

+    struct {

+        in uint32_t pixelX;

+        in uint32_t pixelY;

+        out uint32_t pixelColor;

+    }

+    */

+

+    const uint32_t valueCount = 32;

+

+    VkBufferCreateInfo dstBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };

+    dstBufCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;

+    dstBufCreateInfo.size = valueCount * sizeof(uint32_t) * 3;

+

+    VmaAllocationCreateInfo dstBufAllocCreateInfo = {};

+    dstBufAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;

+    dstBufAllocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_TO_CPU;

+

+    VkBuffer dstBuf = nullptr;

+    VmaAllocation dstBufAlloc = nullptr;

+    VmaAllocationInfo dstBufAllocInfo = {};

+    TEST( vmaCreateBuffer(g_hAllocator, &dstBufCreateInfo, &dstBufAllocCreateInfo, &dstBuf, &dstBufAlloc, &dstBufAllocInfo) == VK_SUCCESS );

+

+    // Fill dstBuf input data.

+    {

+        uint32_t* dstBufContent = (uint32_t*)dstBufAllocInfo.pMappedData;

+        for(uint32_t i = 0; i < valueCount; ++i)

+        {

+            const uint32_t x = rand.Generate() % m_CreateInfo.extent.width;

+            const uint32_t y = rand.Generate() % m_CreateInfo.extent.height;

+            dstBufContent[i * 3    ] = x;

+            dstBufContent[i * 3 + 1] = y;

+            dstBufContent[i * 3 + 2] = 0;

+        }

+    }

+

+    VkSamplerCreateInfo samplerCreateInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };

+    samplerCreateInfo.magFilter = VK_FILTER_NEAREST;

+    samplerCreateInfo.minFilter = VK_FILTER_NEAREST;

+    samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;

+    samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;

+    samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;

+    samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;

+    samplerCreateInfo.unnormalizedCoordinates = VK_TRUE;

+

+    VkSampler sampler = nullptr;

+    TEST( vkCreateSampler( g_hDevice, &samplerCreateInfo, nullptr, &sampler) == VK_SUCCESS );

+

+    VkDescriptorSetLayoutBinding bindings[2] = {};

+    bindings[0].binding = 0;

+    bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;

+    bindings[0].descriptorCount = 1;

+    bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;

+    bindings[0].pImmutableSamplers = &sampler;

+    bindings[1].binding = 1;

+    bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;

+    bindings[1].descriptorCount = 1;

+    bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;

+

+    VkDescriptorSetLayoutCreateInfo descSetLayoutCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };

+    descSetLayoutCreateInfo.bindingCount = 2;

+    descSetLayoutCreateInfo.pBindings = bindings;

+

+    VkDescriptorSetLayout descSetLayout = nullptr;

+    TEST( vkCreateDescriptorSetLayout(g_hDevice, &descSetLayoutCreateInfo, nullptr, &descSetLayout) == VK_SUCCESS );

+

+    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };

+    pipelineLayoutCreateInfo.setLayoutCount = 1;

+    pipelineLayoutCreateInfo.pSetLayouts = &descSetLayout;

+

+    VkPipelineLayout pipelineLayout = nullptr;

+    TEST( vkCreatePipelineLayout(g_hDevice, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) == VK_SUCCESS );

+

+    std::vector<char> shaderCode;

+    LoadShader(shaderCode, "SparseBindingTest.comp.spv");

+

+    VkShaderModuleCreateInfo shaderModuleCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };

+    shaderModuleCreateInfo.codeSize = shaderCode.size();

+    shaderModuleCreateInfo.pCode = (const uint32_t*)shaderCode.data();

+

+    VkShaderModule shaderModule = nullptr;

+    TEST( vkCreateShaderModule(g_hDevice, &shaderModuleCreateInfo, nullptr, &shaderModule) == VK_SUCCESS );

+

+    VkComputePipelineCreateInfo pipelineCreateInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };

+    pipelineCreateInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;

+    pipelineCreateInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;

+    pipelineCreateInfo.stage.module = shaderModule;

+    pipelineCreateInfo.stage.pName = "main";

+    pipelineCreateInfo.layout = pipelineLayout;

+

+    VkPipeline pipeline = nullptr;

+    TEST( vkCreateComputePipelines(g_hDevice, nullptr, 1, &pipelineCreateInfo, nullptr, &pipeline) == VK_SUCCESS );

+

+    VkDescriptorPoolSize poolSizes[2] = {};

+    poolSizes[0].type = bindings[0].descriptorType;

+    poolSizes[0].descriptorCount = bindings[0].descriptorCount;

+    poolSizes[1].type = bindings[1].descriptorType;

+    poolSizes[1].descriptorCount = bindings[1].descriptorCount;

+

+    VkDescriptorPoolCreateInfo descPoolCreateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };

+    descPoolCreateInfo.maxSets = 1;

+    descPoolCreateInfo.poolSizeCount = 2;

+    descPoolCreateInfo.pPoolSizes = poolSizes;

+

+    VkDescriptorPool descPool = nullptr;

+    TEST( vkCreateDescriptorPool(g_hDevice, &descPoolCreateInfo, nullptr, &descPool) == VK_SUCCESS );

+

+    VkDescriptorSetAllocateInfo descSetAllocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };

+    descSetAllocInfo.descriptorPool = descPool;

+    descSetAllocInfo.descriptorSetCount = 1;

+    descSetAllocInfo.pSetLayouts = &descSetLayout;

+

+    VkDescriptorSet descSet = nullptr;

+    TEST( vkAllocateDescriptorSets(g_hDevice, &descSetAllocInfo, &descSet) == VK_SUCCESS );

+

+    VkImageViewCreateInfo imageViewCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };

+    imageViewCreateInfo.image = m_Image;

+    imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;

+    imageViewCreateInfo.format = m_CreateInfo.format;

+    imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;

+    imageViewCreateInfo.subresourceRange.layerCount = 1;

+    imageViewCreateInfo.subresourceRange.levelCount = 1;

+

+    VkImageView imageView = nullptr;

+    TEST( vkCreateImageView(g_hDevice, &imageViewCreateInfo, nullptr, &imageView) == VK_SUCCESS );

+

+    VkDescriptorImageInfo descImageInfo = {};

+    descImageInfo.imageView = imageView;

+    descImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

+

+    VkDescriptorBufferInfo descBufferInfo = {};

+    descBufferInfo.buffer = dstBuf;

+    descBufferInfo.offset = 0;

+    descBufferInfo.range = VK_WHOLE_SIZE;

+

+    VkWriteDescriptorSet descWrites[2] = {};

+    descWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;

+    descWrites[0].dstSet = descSet;

+    descWrites[0].dstBinding = bindings[0].binding;

+    descWrites[0].dstArrayElement = 0;

+    descWrites[0].descriptorCount = 1;

+    descWrites[0].descriptorType = bindings[0].descriptorType;

+    descWrites[0].pImageInfo = &descImageInfo;

+    descWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;

+    descWrites[1].dstSet = descSet;

+    descWrites[1].dstBinding = bindings[1].binding;

+    descWrites[1].dstArrayElement = 0;

+    descWrites[1].descriptorCount = 1;

+    descWrites[1].descriptorType = bindings[1].descriptorType;

+    descWrites[1].pBufferInfo = &descBufferInfo;

+    vkUpdateDescriptorSets(g_hDevice, 2, descWrites, 0, nullptr);

+

+    BeginSingleTimeCommands();

+    vkCmdBindPipeline(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);

+    vkCmdBindDescriptorSets(g_hTemporaryCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descSet, 0, nullptr);

+    vkCmdDispatch(g_hTemporaryCommandBuffer, valueCount, 1, 1);

+    EndSingleTimeCommands();

+

+    // Validate dstBuf output data.

+    {

+        const uint32_t* dstBufContent = (const uint32_t*)dstBufAllocInfo.pMappedData;

+        for(uint32_t i = 0; i < valueCount; ++i)

+        {

+            const uint32_t x     = dstBufContent[i * 3    ];

+            const uint32_t y     = dstBufContent[i * 3 + 1];

+            const uint32_t color = dstBufContent[i * 3 + 2];

+            const uint8_t a = (uint8_t)(color >> 24);

+            const uint8_t b = (uint8_t)(color >> 16);

+            const uint8_t g = (uint8_t)(color >>  8);

+            const uint8_t r = (uint8_t)color;

+            TEST(r == (uint8_t)x && g == (uint8_t)y && b == 13 && a == 25);

+        }

+    }

+

+    vkDestroyImageView(g_hDevice, imageView, nullptr);

+    vkDestroyDescriptorPool(g_hDevice, descPool, nullptr);

+    vmaDestroyBuffer(g_hAllocator, dstBuf, dstBufAlloc);

+    vkDestroyPipeline(g_hDevice, pipeline, nullptr);

+    vkDestroyShaderModule(g_hDevice, shaderModule, nullptr);

+    vkDestroyPipelineLayout(g_hDevice, pipelineLayout, nullptr);

+    vkDestroyDescriptorSetLayout(g_hDevice, descSetLayout, nullptr);

+    vkDestroySampler(g_hDevice, sampler, nullptr);

 }

 

 ////////////////////////////////////////////////////////////////////////////////

@@ -87,15 +397,14 @@
 

 void TraditionalImage::Init(RandomNumberGenerator& rand)

 {

-    VkImageCreateInfo imageCreateInfo;

-    FillImageCreateInfo(imageCreateInfo, rand);

+    FillImageCreateInfo(rand);

 

     VmaAllocationCreateInfo allocCreateInfo = {};

     allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;

     // Default BEST_FIT is clearly better.

     //allocCreateInfo.flags |= VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT;

     

-    ERR_GUARD_VULKAN( vmaCreateImage(g_hAllocator, &imageCreateInfo, &allocCreateInfo,

+    ERR_GUARD_VULKAN( vmaCreateImage(g_hAllocator, &m_CreateInfo, &allocCreateInfo,

         &m_Image, &m_Allocation, nullptr) );

 }

 

@@ -115,10 +424,9 @@
     assert(g_SparseBindingEnabled && g_hSparseBindingQueue);

 

     // Create image.

-    VkImageCreateInfo imageCreateInfo;

-    FillImageCreateInfo(imageCreateInfo, rand);

-    imageCreateInfo.flags |= VK_IMAGE_CREATE_SPARSE_BINDING_BIT;

-    ERR_GUARD_VULKAN( vkCreateImage(g_hDevice, &imageCreateInfo, nullptr, &m_Image) );

+    FillImageCreateInfo(rand);

+    m_CreateInfo.flags |= VK_IMAGE_CREATE_SPARSE_BINDING_BIT;

+    ERR_GUARD_VULKAN( vkCreateImage(g_hDevice, &m_CreateInfo, nullptr, &m_Image) );

 

     // Get memory requirements.

     VkMemoryRequirements imageMemReq;

@@ -126,6 +434,7 @@
 

     // This is just to silence validation layer warning.

     // But it doesn't help. Looks like a bug in Vulkan validation layers.

+    // See: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/364

     uint32_t sparseMemReqCount = 0;

     vkGetImageSparseMemoryRequirements(g_hDevice, m_Image, &sparseMemReqCount, nullptr);

     TEST(sparseMemReqCount <= 8);

@@ -224,6 +533,21 @@
 

     SaveAllocatorStatsToFile(L"SparseBindingTest.json");

 

+    // Choose biggest image. Test uploading and sampling.

+    BaseImage* biggestImage = nullptr;

+    for(size_t i = 0, count = images.size(); i < count; ++i)

+    {

+        if(!biggestImage ||

+            images[i].image->GetCreateInfo().extent.width * images[i].image->GetCreateInfo().extent.height >

+                biggestImage->GetCreateInfo().extent.width * biggestImage->GetCreateInfo().extent.height)

+        {

+            biggestImage = images[i].image.get();

+        }

+    }

+    assert(biggestImage);

+

+    biggestImage->TestContent(rand);

+

     // Free remaining images.

     images.clear();

 }

diff --git a/src/VulkanSample.cpp b/src/VulkanSample.cpp
index 0e5cae6..ed79925 100644
--- a/src/VulkanSample.cpp
+++ b/src/VulkanSample.cpp
@@ -149,7 +149,7 @@
     ERR_GUARD_VULKAN( vkQueueWaitIdle(g_hGraphicsQueue) );

 }

 

-static void LoadShader(std::vector<char>& out, const char* fileName)

+void LoadShader(std::vector<char>& out, const char* fileName)

 {

     std::ifstream file(std::string(SHADER_PATH1) + fileName, std::ios::ate | std::ios::binary);

     if(file.is_open() == false)

@@ -1222,8 +1222,9 @@
     {

         if(queueFamilies[i].queueCount > 0)

         {

+            const uint32_t flagsForGraphicsQueue = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT;

             if((g_GraphicsQueueFamilyIndex != 0) &&

-                ((queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0))

+                ((queueFamilies[i].queueFlags & flagsForGraphicsQueue) == flagsForGraphicsQueue))

             {

                 g_GraphicsQueueFamilyIndex = i;

             }

@@ -1785,6 +1786,23 @@
                 printf("ERROR: %s\n", ex.what());

             }

             break;

+        case 'S':

+            try

+            {

+                if(g_SparseBindingEnabled)

+                {

+                    TestSparseBinding();

+                }

+                else

+                {

+                    printf("Sparse binding not supported.\n");

+                }

+            }

+            catch(const std::exception& ex)

+            {

+                printf("ERROR: %s\n", ex.what());

+            }

+            break;

         }

         return 0;