| #ifndef COMMON_H_ | |
| #define COMMON_H_ | |
| #include "VmaUsage.h" | |
| #ifdef _WIN32 | |
| #include <iostream> | |
| #include <fstream> | |
| #include <vector> | |
| #include <memory> | |
| #include <algorithm> | |
| #include <numeric> | |
| #include <array> | |
| #include <type_traits> | |
| #include <utility> | |
| #include <chrono> | |
| #include <string> | |
| #include <cassert> | |
| #include <cstdlib> | |
| #include <cstdio> | |
| #include <cstdarg> | |
| typedef std::chrono::high_resolution_clock::time_point time_point; | |
| typedef std::chrono::high_resolution_clock::duration duration; | |
| #define ERR_GUARD_VULKAN(Expr) do { VkResult res__ = (Expr); if (res__ < 0) assert(0); } while(0) | |
| extern VkPhysicalDevice g_hPhysicalDevice; | |
| extern VkDevice g_hDevice; | |
| extern VmaAllocator g_hAllocator; | |
| extern bool g_MemoryAliasingWarningEnabled; | |
| inline float ToFloatSeconds(duration d) | |
| { | |
| return std::chrono::duration_cast<std::chrono::duration<float>>(d).count(); | |
| } | |
| template <typename T> | |
| inline T ceil_div(T x, T y) | |
| { | |
| return (x+y-1) / y; | |
| } | |
| template <typename T> | |
| static inline T align_up(T val, T align) | |
| { | |
| return (val + align - 1) / align * align; | |
| } | |
| static const float PI = 3.14159265358979323846264338327950288419716939937510582f; | |
| struct vec3 | |
| { | |
| float x, y, z; | |
| vec3() { } | |
| vec3(float x, float y, float z) : x(x), y(y), z(z) { } | |
| float& operator[](uint32_t index) { return *(&x + index); } | |
| const float& operator[](uint32_t index) const { return *(&x + index); } | |
| vec3 operator+(const vec3& rhs) const { return vec3(x + rhs.x, y + rhs.y, z + rhs.z); } | |
| vec3 operator-(const vec3& rhs) const { return vec3(x - rhs.x, y - rhs.y, z - rhs.z); } | |
| vec3 operator*(float s) const { return vec3(x * s, y * s, z * s); } | |
| vec3 Normalized() const | |
| { | |
| return (*this) * (1.f / sqrt(x * x + y * y + z * z)); | |
| } | |
| }; | |
| inline float Dot(const vec3& lhs, const vec3& rhs) | |
| { | |
| return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z; | |
| } | |
| inline vec3 Cross(const vec3& lhs, const vec3& rhs) | |
| { | |
| return vec3( | |
| lhs.y * rhs.z - lhs.z * rhs.y, | |
| lhs.z * rhs.x - lhs.x * rhs.z, | |
| lhs.x * rhs.y - lhs.y * rhs.x); | |
| } | |
| struct vec4 | |
| { | |
| float x, y, z, w; | |
| vec4() { } | |
| vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } | |
| vec4(const vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { } | |
| float& operator[](uint32_t index) { return *(&x + index); } | |
| const float& operator[](uint32_t index) const { return *(&x + index); } | |
| }; | |
| struct mat4 | |
| { | |
| union | |
| { | |
| struct | |
| { | |
| float _11, _12, _13, _14; | |
| float _21, _22, _23, _24; | |
| float _31, _32, _33, _34; | |
| float _41, _42, _43, _44; | |
| }; | |
| float m[4][4]; // [row][column] | |
| }; | |
| mat4() { } | |
| mat4( | |
| float _11, float _12, float _13, float _14, | |
| float _21, float _22, float _23, float _24, | |
| float _31, float _32, float _33, float _34, | |
| float _41, float _42, float _43, float _44) : | |
| _11(_11), _12(_12), _13(_13), _14(_14), | |
| _21(_21), _22(_22), _23(_23), _24(_24), | |
| _31(_31), _32(_32), _33(_33), _34(_34), | |
| _41(_41), _42(_42), _43(_43), _44(_44) | |
| { | |
| } | |
| mat4( | |
| const vec4& row1, | |
| const vec4& row2, | |
| const vec4& row3, | |
| const vec4& row4) : | |
| _11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w), | |
| _21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w), | |
| _31(row3.x), _32(row3.y), _33(row3.z), _34(row3.w), | |
| _41(row4.x), _42(row4.y), _43(row4.z), _44(row4.w) | |
| { | |
| } | |
| mat4 operator*(const mat4 &rhs) const | |
| { | |
| return mat4( | |
| _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41, | |
| _11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42, | |
| _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43, | |
| _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44, | |
| _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41, | |
| _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42, | |
| _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43, | |
| _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44, | |
| _31 * rhs._11 + _32 * rhs._21 + _33 * rhs._31 + _34 * rhs._41, | |
| _31 * rhs._12 + _32 * rhs._22 + _33 * rhs._32 + _34 * rhs._42, | |
| _31 * rhs._13 + _32 * rhs._23 + _33 * rhs._33 + _34 * rhs._43, | |
| _31 * rhs._14 + _32 * rhs._24 + _33 * rhs._34 + _34 * rhs._44, | |
| _41 * rhs._11 + _42 * rhs._21 + _43 * rhs._31 + _44 * rhs._41, | |
| _41 * rhs._12 + _42 * rhs._22 + _43 * rhs._32 + _44 * rhs._42, | |
| _41 * rhs._13 + _42 * rhs._23 + _43 * rhs._33 + _44 * rhs._43, | |
| _41 * rhs._14 + _42 * rhs._24 + _43 * rhs._34 + _44 * rhs._44); | |
| } | |
| static mat4 RotationY(float angle) | |
| { | |
| const float s = sin(angle), c = cos(angle); | |
| return mat4( | |
| c, 0.f, -s, 0.f, | |
| 0.f, 1.f, 0.f, 0.f, | |
| s, 0.f, c, 0.f, | |
| 0.f, 0.f, 0.f, 1.f); | |
| } | |
| static mat4 Perspective(float fovY, float aspectRatio, float zNear, float zFar) | |
| { | |
| float yScale = 1.0f / tan(fovY * 0.5f); | |
| float xScale = yScale / aspectRatio; | |
| return mat4( | |
| xScale, 0.0f, 0.0f, 0.0f, | |
| 0.0f, yScale, 0.0f, 0.0f, | |
| 0.0f, 0.0f, zFar / (zFar - zNear), 1.0f, | |
| 0.0f, 0.0f, -zNear * zFar / (zFar - zNear), 0.0f); | |
| } | |
| static mat4 LookAt(vec3 at, vec3 eye, vec3 up) | |
| { | |
| vec3 zAxis = (at - eye).Normalized(); | |
| vec3 xAxis = Cross(up, zAxis).Normalized(); | |
| vec3 yAxis = Cross(zAxis, xAxis); | |
| return mat4( | |
| xAxis.x, yAxis.x, zAxis.x, 0.0f, | |
| xAxis.y, yAxis.y, zAxis.y, 0.0f, | |
| xAxis.z, yAxis.z, zAxis.z, 0.0f, | |
| -Dot(xAxis, eye), -Dot(yAxis, eye), -Dot(zAxis, eye), 1.0f); | |
| } | |
| }; | |
| class RandomNumberGenerator | |
| { | |
| public: | |
| RandomNumberGenerator() : m_Value{GetTickCount()} {} | |
| RandomNumberGenerator(uint32_t seed) : m_Value{seed} { } | |
| void Seed(uint32_t seed) { m_Value = seed; } | |
| uint32_t Generate() { return GenerateFast() ^ (GenerateFast() >> 7); } | |
| private: | |
| uint32_t m_Value; | |
| uint32_t GenerateFast() { return m_Value = (m_Value * 196314165 + 907633515); } | |
| }; | |
| void ReadFile(std::vector<char>& out, const char* fileName); | |
| enum class CONSOLE_COLOR | |
| { | |
| INFO, | |
| NORMAL, | |
| WARNING, | |
| ERROR_, | |
| COUNT | |
| }; | |
| void SetConsoleColor(CONSOLE_COLOR color); | |
| void PrintMessage(CONSOLE_COLOR color, const char* msg); | |
| void PrintMessage(CONSOLE_COLOR color, const wchar_t* msg); | |
| inline void Print(const char* msg) { PrintMessage(CONSOLE_COLOR::NORMAL, msg); } | |
| inline void Print(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::NORMAL, msg); } | |
| inline void PrintWarning(const char* msg) { PrintMessage(CONSOLE_COLOR::WARNING, msg); } | |
| inline void PrintWarning(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::WARNING, msg); } | |
| inline void PrintError(const char* msg) { PrintMessage(CONSOLE_COLOR::ERROR_, msg); } | |
| inline void PrintError(const wchar_t* msg) { PrintMessage(CONSOLE_COLOR::ERROR_, msg); } | |
| void PrintMessageV(CONSOLE_COLOR color, const char* format, va_list argList); | |
| void PrintMessageV(CONSOLE_COLOR color, const wchar_t* format, va_list argList); | |
| void PrintMessageF(CONSOLE_COLOR color, const char* format, ...); | |
| void PrintMessageF(CONSOLE_COLOR color, const wchar_t* format, ...); | |
| void PrintWarningF(const char* format, ...); | |
| void PrintWarningF(const wchar_t* format, ...); | |
| void PrintErrorF(const char* format, ...); | |
| void PrintErrorF(const wchar_t* format, ...); | |
| void SaveFile(const wchar_t* filePath, const void* data, size_t dataSize); | |
| #endif // #ifdef _WIN32 | |
| #endif |