| # | |
| # Copyright (c) 2017-2026 Advanced Micro Devices, Inc. All rights reserved. | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining a copy | |
| # of this software and associated documentation files (the "Software"), to deal | |
| # in the Software without restriction, including without limitation the rights | |
| # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| # copies of the Software, and to permit persons to whom the Software is | |
| # furnished to do so, subject to the following conditions: | |
| # | |
| # The above copyright notice and this permission notice shall be included in | |
| # all copies or substantial portions of the Software. | |
| # | |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| # THE SOFTWARE. | |
| # | |
| # This file will only be executed if VMA_BUILD_SAMPLE_SHADERS is set to ON | |
| find_program(GLSL_VALIDATOR glslangValidator REQUIRED) | |
| if(NOT GLSL_VALIDATOR) | |
| message(FATAL_ERROR "glslangValidator not found!") | |
| endif() | |
| set(SHADERS | |
| Shader.vert | |
| Shader.frag | |
| SparseBindingTest.comp | |
| ) | |
| # Compile each shader using glslangValidator | |
| foreach(SHADER ${SHADERS}) | |
| get_filename_component(FILE_NAME ${SHADER} NAME) | |
| # Put the .spv files into the bin folder | |
| set(SPIRV_BIN ${CMAKE_CURRENT_BINARY_DIR}/${FILE_NAME}.spv) | |
| set(SPIRV ${PROJECT_SOURCE_DIR}/bin/${FILE_NAME}.spv) | |
| add_custom_command( | |
| OUTPUT ${SPIRV} | |
| # Use the same file name and append .spv to the compiled shader | |
| COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV} | |
| DEPENDS ${SHADER} | |
| ) | |
| add_custom_command( | |
| OUTPUT ${SPIRV_BIN} | |
| # Use the same file name and append .spv to the compiled shader | |
| COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV_BIN} | |
| DEPENDS ${SHADER} | |
| ) | |
| list(APPEND SPIRV_FILES ${SPIRV} ${SPIRV_BIN}) | |
| endforeach() | |
| add_custom_target(VmaSampleShaders ALL DEPENDS ${SPIRV_FILES}) |