README: Added GFXReconstruct to the list of known uses
diff --git a/README.md b/README.md
index cc30311..4497ee8 100644
--- a/README.md
+++ b/README.md
@@ -155,6 +155,7 @@
- **[X-Plane](https://x-plane.com/)**
- **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)**
- **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style.
+- **[GFXReconstruct](https://github.com/LunarG/gfxreconstruct)** - a tools for the capture and replay of graphics API calls. License: MIT.
- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
- **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**