| # This file will only be executed if VMA_BUILD_SAMPLE_SHADERS is set to ON |
| |
| find_program(GLSL_VALIDATOR glslangValidator REQUIRED) |
| |
| if(NOT GLSL_VALIDATOR) |
| message(FATAL_ERROR "glslangValidator not found!") |
| endif() |
| |
| set(SHADERS |
| Shader.vert |
| Shader.frag |
| SparseBindingTest.comp |
| ) |
| |
| # Compile each shader using glslangValidator |
| foreach(SHADER ${SHADERS}) |
| get_filename_component(FILE_NAME ${SHADER} NAME) |
| |
| # Put the .spv files into the bin folder |
| set(SPIRV ${PROJECT_SOURCE_DIR}/bin/${FILE_NAME}.spv) |
| |
| add_custom_command( |
| OUTPUT ${SPIRV} |
| # Use the same file name and append .spv to the compiled shader |
| COMMAND ${GLSL_VALIDATOR} -V ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER} -o ${SPIRV} |
| DEPENDS ${SHADER} |
| ) |
| |
| list(APPEND SPIRV_FILES ${SPIRV}) |
| endforeach() |
| |
| add_custom_target(VmaSampleShaders ALL DEPENDS ${SPIRV_FILES}) |