| if (NOT WIN32) |
| message(STATUS "VmaSample application is only supported on Windows") |
| return() |
| endif() |
| |
| option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON) |
| option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF) |
| option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF) |
| option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF) |
| option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF) |
| option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF) |
| |
| message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}") |
| message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}") |
| message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}") |
| message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}") |
| message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}") |
| message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}") |
| |
| set(CMAKE_CXX_STANDARD 17) |
| set(CMAKE_CXX_STANDARD_REQUIRED ON) |
| set(CMAKE_CXX_EXTENSIONS OFF) |
| |
| find_package(Vulkan REQUIRED) |
| |
| add_executable(VmaSample) |
| target_sources(VmaSample PRIVATE |
| Common.cpp |
| Common.h |
| SparseBindingTest.cpp |
| SparseBindingTest.h |
| Tests.cpp |
| Tests.h |
| VmaUsage.cpp |
| VmaUsage.h |
| VulkanSample.cpp |
| ../include/vk_mem_alloc.h |
| ) |
| |
| # Only link to Vulkan library if static linking is used, but always add Vulkan headers directory |
| if(VMA_STATIC_VULKAN_FUNCTIONS) |
| target_link_libraries(VmaSample PUBLIC Vulkan::Vulkan) |
| else() |
| target_link_libraries(VmaSample PUBLIC Vulkan::Headers) |
| endif() |
| |
| target_link_libraries(VmaSample PRIVATE GPUOpen::VulkanMemoryAllocator) |
| |
| target_compile_definitions(VmaSample PUBLIC |
| VMA_STATIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_STATIC_VULKAN_FUNCTIONS}> |
| VMA_DYNAMIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_DYNAMIC_VULKAN_FUNCTIONS}> |
| VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$<BOOL:${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}> |
| VMA_DEBUG_INITIALIZE_ALLOCATIONS=$<BOOL:${VMA_DEBUG_INITIALIZE_ALLOCATIONS}> |
| VMA_DEBUG_GLOBAL_MUTEX=$<BOOL:${VMA_DEBUG_GLOBAL_MUTEX}> |
| VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$<BOOL:${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}> |
| ) |
| |
| # Provides MSVC users nicer debugging support |
| target_sources(VmaSample PRIVATE vk_mem_alloc.natvis) |
| |
| add_subdirectory(Shaders) |
| add_dependencies(VmaSample VmaSampleShaders) |
| |
| # Use Unicode instead of multibyte set |
| add_compile_definitions(UNICODE _UNICODE) |
| |
| # Add C++ warnings and security checks |
| add_compile_options(/permissive- /sdl /W3) |
| |
| # Set VmaSample as startup project |
| set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample") |
| |
| set_target_properties(VmaSample PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin") |