Fix in defragmentation versus mapping
by @medranSolus
Added TestDefragmentationVsMapping.
diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
index bb12253..64a4ed8 100644
--- a/include/vk_mem_alloc.h
+++ b/include/vk_mem_alloc.h
@@ -12049,10 +12049,8 @@
VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK);
- m_MapCount = allocation->m_MapCount;
if (m_MapCount != 0)
m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount);
- allocation->m_MapCount = 0;
m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation);
VMA_SWAP(m_BlockAllocation, allocation->m_BlockAllocation);
diff --git a/src/Tests.cpp b/src/Tests.cpp
index e551c1d..008a530 100644
--- a/src/Tests.cpp
+++ b/src/Tests.cpp
@@ -31,6 +31,7 @@
#ifdef _WIN32
static const char* CODE_DESCRIPTION = "Foo";
+static constexpr VkDeviceSize KILOBYTE = 1024;
static constexpr VkDeviceSize MEGABYTE = 1024 * 1024;
extern VkCommandBuffer g_hTemporaryCommandBuffer;
@@ -1923,6 +1924,136 @@
vmaDestroyPool(g_hAllocator, pool);
}
+void TestDefragmentationVsMapping()
+{
+ wprintf(L"Test defragmentation vs mapping\n");
+
+ VkBufferCreateInfo bufCreateInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
+ bufCreateInfo.size = 64 * KILOBYTE;
+ bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+ VmaAllocationCreateInfo dummyAllocCreateInfo = {};
+ dummyAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+ dummyAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
+
+ VmaPoolCreateInfo poolCreateInfo = {};
+ poolCreateInfo.flags = VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT;
+ poolCreateInfo.blockSize = 1 * MEGABYTE;
+ TEST(vmaFindMemoryTypeIndexForBufferInfo(g_hAllocator, &bufCreateInfo, &dummyAllocCreateInfo, &poolCreateInfo.memoryTypeIndex)
+ == VK_SUCCESS);
+
+ VmaPool pool = VK_NULL_HANDLE;
+ TEST(vmaCreatePool(g_hAllocator, &poolCreateInfo, &pool) == VK_SUCCESS);
+
+ RandomNumberGenerator rand{2355762};
+
+ // 16 * 64 KB allocations fit into a single 1 MB block. Create 10 such blocks.
+ constexpr uint32_t START_ALLOC_COUNT = 160;
+ std::vector<AllocInfo> allocs{START_ALLOC_COUNT};
+
+ constexpr uint32_t RAND_NUM_PERSISTENTLY_MAPPED_BIT = 0x1000;
+ constexpr uint32_t RAND_NUM_MANUAL_MAP_COUNT_MASK = 0x3;
+
+ // Create all the allocations, map what's needed.
+ {
+ VmaAllocationCreateInfo allocCreateInfo = {};
+ allocCreateInfo.pool = pool;
+ for(size_t allocIndex = 0; allocIndex < START_ALLOC_COUNT; ++allocIndex)
+ {
+ const uint32_t randNum = rand.Generate();
+ if(randNum & RAND_NUM_PERSISTENTLY_MAPPED_BIT)
+ allocCreateInfo.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;
+ else
+ allocCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
+ allocs[allocIndex].CreateBuffer(bufCreateInfo, allocCreateInfo);
+ vmaSetAllocationUserData(g_hAllocator, allocs[allocIndex].m_Allocation, (void*)(uintptr_t)randNum);
+ }
+ }
+
+ // Destroy 2/3 of them.
+ for(uint32_t i = 0; i < START_ALLOC_COUNT * 2 / 3; ++i)
+ {
+ const uint32_t allocIndexToRemove = rand.Generate() % allocs.size();
+ allocs[allocIndexToRemove].Destroy();
+ allocs.erase(allocs.begin() + allocIndexToRemove);
+ }
+
+ // Map the remaining allocations the right number of times.
+ for(size_t allocIndex = 0, allocCount = allocs.size(); allocIndex < allocCount; ++allocIndex)
+ {
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(g_hAllocator, allocs[allocIndex].m_Allocation, &allocInfo);
+ const uint32_t randNum = (uint32_t)(uintptr_t)allocInfo.pUserData;
+ const uint32_t mapCount = randNum & RAND_NUM_MANUAL_MAP_COUNT_MASK;
+ for(uint32_t mapIndex = 0; mapIndex < mapCount; ++mapIndex)
+ {
+ void* ptr;
+ TEST(vmaMapMemory(g_hAllocator, allocs[allocIndex].m_Allocation, &ptr) == VK_SUCCESS);
+ TEST(ptr != nullptr);
+ }
+ }
+
+ // Defragment!
+ {
+ VmaDefragmentationInfo defragInfo = {};
+ defragInfo.pool = pool;
+ defragInfo.flags = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT;
+ VmaDefragmentationContext defragCtx;
+ TEST(vmaBeginDefragmentation(g_hAllocator, &defragInfo, &defragCtx) == VK_SUCCESS);
+
+ for(uint32_t passIndex = 0; ; ++passIndex)
+ {
+ VmaDefragmentationPassMoveInfo passInfo = {};
+ VkResult res = vmaBeginDefragmentationPass(g_hAllocator, defragCtx, &passInfo);
+ if(res == VK_SUCCESS)
+ break;
+ TEST(res == VK_INCOMPLETE);
+
+ wprintf(L" Pass %u moving %u allocations\n", passIndex, passInfo.moveCount);
+
+ for(uint32_t moveIndex = 0; moveIndex < passInfo.moveCount; ++moveIndex)
+ {
+ if(rand.Generate() % 5 == 0)
+ passInfo.pMoves[moveIndex].operation = VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE;
+ }
+
+
+ res = vmaEndDefragmentationPass(g_hAllocator, defragCtx, &passInfo);
+ if(res == VK_SUCCESS)
+ break;
+ TEST(res == VK_INCOMPLETE);
+ }
+
+ VmaDefragmentationStats defragStats = {};
+ vmaEndDefragmentation(g_hAllocator, defragCtx, &defragStats);
+ wprintf(L" Defragmentation: moved %u allocations, %llu B, freed %u memory blocks, %llu B\n",
+ defragStats.allocationsMoved, defragStats.bytesMoved,
+ defragStats.deviceMemoryBlocksFreed, defragStats.bytesFreed);
+ TEST(defragStats.allocationsMoved > 0 && defragStats.bytesMoved > 0);
+ TEST(defragStats.deviceMemoryBlocksFreed > 0 && defragStats.bytesFreed > 0);
+ }
+
+ // Test mapping and unmap
+ for(size_t allocIndex = allocs.size(); allocIndex--; )
+ {
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(g_hAllocator, allocs[allocIndex].m_Allocation, &allocInfo);
+ const uint32_t randNum = (uint32_t)(uintptr_t)allocInfo.pUserData;
+ const bool isMapped = (randNum & (RAND_NUM_PERSISTENTLY_MAPPED_BIT | RAND_NUM_MANUAL_MAP_COUNT_MASK)) != 0;
+ TEST(isMapped == (allocInfo.pMappedData != nullptr));
+
+ const uint32_t mapCount = randNum & RAND_NUM_MANUAL_MAP_COUNT_MASK;
+ for(uint32_t mapIndex = 0; mapIndex < mapCount; ++mapIndex)
+ vmaUnmapMemory(g_hAllocator, allocs[allocIndex].m_Allocation);
+ }
+
+ // Destroy all the remaining allocations.
+ for(size_t i = allocs.size(); i--; )
+ allocs[i].Destroy();
+
+ vmaDestroyPool(g_hAllocator, pool);
+}
+
void TestDefragmentationAlgorithms()
{
wprintf(L"Test defragmentation simple\n");
@@ -7708,9 +7839,10 @@
fclose(file);
}
+ TestDefragmentationSimple();
+ TestDefragmentationVsMapping();
if (ConfigType >= CONFIG_TYPE_AVERAGE)
{
- TestDefragmentationSimple();
TestDefragmentationAlgorithms();
TestDefragmentationFull();
TestDefragmentationGpu();