Merge pull request #201 from GermanAizek/patch

Code refactor (lower scope, local var, default constructor and destructor)
diff --git a/docs/html/allocation_annotation.html b/docs/html/allocation_annotation.html
index 9f39d7c..cd9fe6c 100644
--- a/docs/html/allocation_annotation.html
+++ b/docs/html/allocation_annotation.html
@@ -2,8 +2,8 @@
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+<meta name="generator" content="Doxygen 1.9.2"/>
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 <title>Vulkan Memory Allocator: Allocation names and user data</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
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-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+/* @license-end */
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 <!-- window showing the filter options -->
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@@ -64,73 +65,72 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Allocation names and user data </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Allocation names and user data </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><h1><a class="anchor" id="allocation_user_data"></a>
 Allocation user data</h1>
-<p>You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It is an opaque <code>void*</code> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata.</p>
+<p >You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It is an opaque <code>void*</code> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line"><span class="comment">// Fill bufferInfo...</span></div>
 <div class="line"> </div>
 <div class="line">MyBufferMetadata* pMetadata = CreateBufferMetadata();</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = pMetadata;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = pMetadata;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buffer;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocCreateInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_a8259e85c272683434f4abb4ddddffe19"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1030</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocCreateInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a8259e85c272683434f4abb4ddddffe19"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1026</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
-</div><!-- fragment --><p>The pointer may be later retrieved as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a>:</p>
-<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &amp;allocInfo);</div>
-<div class="line">MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div>
-<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1358</div></div>
-<div class="ttc" id="astruct_vma_allocation_info_html_adc507656149c04de7ed95d0042ba2a13"><div class="ttname"><a href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1407</div></div>
+</div><!-- fragment --><p >The pointer may be later retrieved as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a>:</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &amp;allocInfo);</div>
+<div class="line">MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1354</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html_adc507656149c04de7ed95d0042ba2a13"><div class="ttname"><a href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1403</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a86dd08aba8633bfa4ad0df2e76481d8b"><div class="ttname"><a href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a></div><div class="ttdeci">void vmaGetAllocationInfo(VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Returns current information about specified allocation and atomically marks it as used in current fra...</div></div>
-</div><!-- fragment --><p>It can also be changed using function <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a>.</p>
-<p>Values of (non-zero) allocations' <code>pUserData</code> are printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>, in hexadecimal form.</p>
+</div><!-- fragment --><p >It can also be changed using function <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a>.</p>
+<p >Values of (non-zero) allocations' <code>pUserData</code> are printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>, in hexadecimal form.</p>
 <h1><a class="anchor" id="allocation_names"></a>
 Allocation names</h1>
-<p>There is alternative mode available where <code>pUserData</code> pointer is used to point to a null-terminated string, giving a name to the allocation. To use this mode, set <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. Then <code>pUserData</code> passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or argument to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a> must be either null or pointer to a null-terminated string. The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.</p>
+<p >There is alternative mode available where <code>pUserData</code> pointer is used to point to a null-terminated string, giving a name to the allocation. To use this mode, set <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. Then <code>pUserData</code> passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or argument to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a> must be either null or pointer to a null-terminated string. The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.</p>
 <div class="fragment"><div class="line">VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div>
 <div class="line"><span class="comment">// Fill imageInfo...</span></div>
 <div class="line"> </div>
 <div class="line">std::string imageName = <span class="stringliteral">&quot;Texture: &quot;</span>;</div>
 <div class="line">imageName += fileName;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a>;</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = imageName.c_str();</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = imageName.c_str();</div>
 <div class="line"> </div>
 <div class="line">VkImage image;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a>(allocator, &amp;imageInfo, &amp;allocCreateInfo, &amp;image, &amp;allocation, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:993</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a>(allocator, &amp;imageInfo, &amp;allocCreateInfo, &amp;image, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:989</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a02a94f25679275851a53e82eacbcfc73"><div class="ttname"><a href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a></div><div class="ttdeci">VkResult vmaCreateImage(VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Function similar to vmaCreateBuffer().</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:936</div></div>
-</div><!-- fragment --><p>The value of <code>pUserData</code> pointer of the allocation will be different than the one you passed when setting allocation's name - pointing to a buffer managed internally that holds copy of the string.</p>
-<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &amp;allocInfo);</div>
-<div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* imageName = (<span class="keyword">const</span> <span class="keywordtype">char</span>*)allocInfo.<a class="code" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div>
+<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:932</div></div>
+</div><!-- fragment --><p >The value of <code>pUserData</code> pointer of the allocation will be different than the one you passed when setting allocation's name - pointing to a buffer managed internally that holds copy of the string.</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &amp;allocInfo);</div>
+<div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* imageName = (<span class="keyword">const</span> <span class="keywordtype">char</span>*)allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div>
 <div class="line">printf(<span class="stringliteral">&quot;Image name: %s\n&quot;</span>, imageName);</div>
-</div><!-- fragment --><p>That string is also printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>.</p>
+</div><!-- fragment --><p >That string is also printed in JSON report created by <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>.</p>
 <dl class="section note"><dt>Note</dt><dd>Passing string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it. You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library. </dd></dl>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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diff --git a/docs/html/annotated.html b/docs/html/annotated.html
index 5d50e51..c9a6816 100644
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 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Class List</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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   initMenu('',true,false,'search.php','Search');
   $(document).ready(function() { init_search(); });
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-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 </div><!-- top -->
 <!-- window showing the filter options -->
@@ -61,8 +62,7 @@
 </div>
 
 <div class="header">
-  <div class="headertitle">
-<div class="title">Class List</div>  </div>
+  <div class="headertitle"><div class="title">Class List</div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
@@ -93,7 +93,7 @@
 </div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
 </body>
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diff --git a/docs/html/choosing_memory_type.html b/docs/html/choosing_memory_type.html
index 93114b6..541f066 100644
--- a/docs/html/choosing_memory_type.html
+++ b/docs/html/choosing_memory_type.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
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 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Choosing memory type</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search');
   $(document).ready(function() { init_search(); });
 });
-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,76 +65,75 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Choosing memory type </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Choosing memory type </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>Physical devices in Vulkan support various combinations of memory heaps and types. Help with choosing correct and optimal memory type for your specific resource is one of the key features of this library. You can use it by filling appropriate members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure, as described below. You can also combine multiple methods.</p>
+<div class="textblock"><p >Physical devices in Vulkan support various combinations of memory heaps and types. Help with choosing correct and optimal memory type for your specific resource is one of the key features of this library. You can use it by filling appropriate members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure, as described below. You can also combine multiple methods.</p>
 <ol type="1">
 <li>If you just want to find memory type index that meets your requirements, you can use function: <a class="el" href="vk__mem__alloc_8h.html#aef15a94b58fbcb0fe706d5720e84a74a" title="Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndex()</a>, <a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a>.</li>
 <li>If you want to allocate a region of device memory without association with any specific image or buffer, you can use function <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>. Usage of this function is not recommended and usually not needed. <a class="el" href="vk__mem__alloc_8h.html#ad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> function is also provided for creating multiple allocations at once, which may be useful for sparse binding.</li>
 <li>If you already have a buffer or an image created, you want to allocate memory for it and then you will bind it yourself, you can use function <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer().">vmaAllocateMemoryForImage()</a>. For binding you should use functions: <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a> or their extended versions: <a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a>, <a class="el" href="vk__mem__alloc_8h.html#aa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>.</li>
 <li>If you want to create a buffer or an image, allocate memory for it and bind them together, all in one call, you can use function <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. This is the easiest and recommended way to use this library.</li>
 </ol>
-<p>When using 3. or 4., the library internally queries Vulkan for memory types supported for that buffer or image (function <code>vkGetBufferMemoryRequirements()</code>) and uses only one of these types.</p>
-<p>If no memory type can be found that meets all the requirements, these functions return <code>VK_ERROR_FEATURE_NOT_PRESENT</code>.</p>
-<p>You can leave <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure completely filled with zeros. It means no requirements are specified for memory type. It is valid, although not very useful.</p>
+<p >When using 3. or 4., the library internally queries Vulkan for memory types supported for that buffer or image (function <code>vkGetBufferMemoryRequirements()</code>) and uses only one of these types.</p>
+<p >If no memory type can be found that meets all the requirements, these functions return <code>VK_ERROR_FEATURE_NOT_PRESENT</code>.</p>
+<p >You can leave <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure completely filled with zeros. It means no requirements are specified for memory type. It is valid, although not very useful.</p>
 <h1><a class="anchor" id="choosing_memory_type_usage"></a>
 Usage</h1>
-<p>The easiest way to specify memory requirements is to fill member <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> using one of the values of enum <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>. It defines high level, common usage types. For more details, see description of this enum.</p>
-<p>For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and used for rendering every frame, you can do it using following code:</p>
+<p >The easiest way to specify memory requirements is to fill member <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> using one of the values of enum <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>. It defines high level, common usage types. For more details, see description of this enum.</p>
+<p >For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and used for rendering every frame, you can do it using following code:</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufferInfo.size = 65536;</div>
 <div class="line">bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
-<div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buffer;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
 </div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_required_preferred_flags"></a>
 Required and preferred flags</h1>
-<p>You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <code>VkMemoryPropertyFlags</code>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <code>HOST_VISIBLE</code>) and preferably will also be <code>HOST_COHERENT</code> and <code>HOST_CACHED</code>, use following code:</p>
-<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
-<div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div>
-<div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;</div>
-<div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
+<p >You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <code>VkMemoryPropertyFlags</code>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <code>HOST_VISIBLE</code>) and preferably will also be <code>HOST_COHERENT</code> and <code>HOST_CACHED</code>, use following code:</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buffer;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1009</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_a9166390303ff42d783305bc31c2b6b90"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo::requiredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags requiredFlags</div><div class="ttdoc">Flags that must be set in a Memory Type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1004</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:993</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:910</div></div>
-</div><!-- fragment --><p>A memory type is chosen that has all the required flags and as many preferred flags set as possible.</p>
-<p>If you use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a>, it is just internally converted to a set of required and preferred flags.</p>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1005</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a9166390303ff42d783305bc31c2b6b90"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo::requiredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags requiredFlags</div><div class="ttdoc">Flags that must be set in a Memory Type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1000</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:989</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:906</div></div>
+</div><!-- fragment --><p >A memory type is chosen that has all the required flags and as many preferred flags set as possible.</p>
+<p >If you use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a>, it is just internally converted to a set of required and preferred flags.</p>
 <h1><a class="anchor" id="choosing_memory_type_explicit_memory_types"></a>
 Explicit memory types</h1>
-<p>If you inspected memory types available on the physical device and you have a preference for memory types that you want to use, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <code>UINT32_MAX</code>, means there are no restrictions to memory type index.</p>
-<p>Please note that this member is NOT just a memory type index. Still you can use it to choose just one, specific memory type. For example, if you already determined that your buffer should be created in memory type 2, use following code:</p>
+<p >If you inspected memory types available on the physical device and you have a preference for memory types that you want to use, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <code>UINT32_MAX</code>, means there are no restrictions to memory type index.</p>
+<p >Please note that this member is NOT just a memory type index. Still you can use it to choose just one, specific memory type. For example, if you already determined that your buffer should be created in memory type 2, use following code:</p>
 <div class="fragment"><div class="line">uint32_t memoryTypeIndex = 2;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
-<div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a> = 1u &lt;&lt; memoryTypeIndex;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a> = 1u &lt;&lt; memoryTypeIndex;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buffer;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_a3bf940c0271d85d6ba32a4d820075055"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo::memoryTypeBits</a></div><div class="ttdeci">uint32_t memoryTypeBits</div><div class="ttdoc">Bitmask containing one bit set for every memory type acceptable for this allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1017</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a3bf940c0271d85d6ba32a4d820075055"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo::memoryTypeBits</a></div><div class="ttdeci">uint32_t memoryTypeBits</div><div class="ttdoc">Bitmask containing one bit set for every memory type acceptable for this allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1013</div></div>
 </div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_custom_memory_pools"></a>
 Custom memory pools</h1>
-<p>If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</p>
+<p >If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</p>
 <h1><a class="anchor" id="choosing_memory_type_dedicated_allocations"></a>
 Dedicated allocations</h1>
-<p>Memory for allocations is reserved out of larger block of <code>VkDeviceMemory</code> allocated from Vulkan internally. That is the main feature of this whole library. You can still request a separate memory block to be created for an allocation, just like you would do in a trivial solution without using any allocator. In that case, a buffer or image is always bound to that memory at offset 0. This is called a "dedicated allocation". You can explicitly request it by using flag <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. The library can also internally decide to use dedicated allocation in some cases, e.g.:</p>
+<p >Memory for allocations is reserved out of larger block of <code>VkDeviceMemory</code> allocated from Vulkan internally. That is the main feature of this whole library. You can still request a separate memory block to be created for an allocation, just like you would do in a trivial solution without using any allocator. In that case, a buffer or image is always bound to that memory at offset 0. This is called a "dedicated allocation". You can explicitly request it by using flag <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. The library can also internally decide to use dedicated allocation in some cases, e.g.:</p>
 <ul>
 <li>When the size of the allocation is large.</li>
 <li>When <a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a> extension is enabled and it reports that dedicated allocation is required or recommended for the resource.</li>
@@ -143,7 +143,7 @@
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diff --git a/docs/html/classes.html b/docs/html/classes.html
index e63f3fa..779fdd4 100644
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@@ -2,8 +2,8 @@
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Class Index</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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   $(document).ready(function() { init_search(); });
 });
-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 </div><!-- top -->
 <!-- window showing the filter options -->
@@ -61,20 +62,19 @@
 </div>
 
 <div class="header">
-  <div class="headertitle">
-<div class="title">Class Index</div>  </div>
+  <div class="headertitle"><div class="title">Class Index</div></div>
 </div><!--header-->
 <div class="contents">
 <div class="qindex"><a class="qindex" href="#letter_V">V</a></div>
 <div class="classindex">
 <dl class="classindex even">
-<dt class="alphachar"><a name="letter_V">V</a></dt>
+<dt class="alphachar"><a id="letter_V" name="letter_V">V</a></dt>
 <dd><a class="el" href="struct_vma_allocation.html">VmaAllocation</a></dd><dd><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></dd><dd><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></dd><dd><a class="el" href="struct_vma_allocator.html">VmaAllocator</a></dd><dd><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></dd><dd><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></dd><dd><a class="el" href="struct_vma_budget.html">VmaBudget</a></dd><dd><a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a></dd><dd><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></dd><dd><a class="el" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a></dd><dd><a class="el" href="struct_vma_defragmentation_pass_info.html">VmaDefragmentationPassInfo</a></dd><dd><a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></dd><dd><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></dd><dd><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></dd><dd><a class="el" href="struct_vma_pool.html">VmaPool</a></dd><dd><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></dd><dd><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></dd><dd><a class="el" href="struct_vma_record_settings.html">VmaRecordSettings</a></dd><dd><a class="el" href="struct_vma_stat_info.html">VmaStatInfo</a></dd><dd><a class="el" href="struct_vma_stats.html">VmaStats</a></dd><dd><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></dd></dl>
 </div>
 </div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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diff --git a/docs/html/configuration.html b/docs/html/configuration.html
index 555858a..fe03f45 100644
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+++ b/docs/html/configuration.html
@@ -2,8 +2,8 @@
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Configuration</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
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-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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   $(document).ready(function() { init_search(); });
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-/* @license-end */</script>
+/* @license-end */
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@@ -64,38 +65,37 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Configuration </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Configuration </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <code>min()</code> and <code>max()</code> functions, mutex, atomic etc. The library uses its own implementation of containers by default, but you can switch to using STL containers instead.</p>
-<p>For example, define <code>VMA_ASSERT(expr)</code> before including the library to provide custom implementation of the assertion, compatible with your project. By default it is defined to standard C <code>assert(expr)</code> in <code>_DEBUG</code> configuration and empty otherwise.</p>
+<div class="textblock"><p >Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <code>min()</code> and <code>max()</code> functions, mutex, atomic etc. The library uses its own implementation of containers by default, but you can switch to using STL containers instead.</p>
+<p >For example, define <code>VMA_ASSERT(expr)</code> before including the library to provide custom implementation of the assertion, compatible with your project. By default it is defined to standard C <code>assert(expr)</code> in <code>_DEBUG</code> configuration and empty otherwise.</p>
 <h1><a class="anchor" id="config_Vulkan_functions"></a>
 Pointers to Vulkan functions</h1>
-<p>There are multiple ways to import pointers to Vulkan functions in the library. In the simplest case you don't need to do anything. If the compilation or linking of your program or the initialization of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> doesn't work for you, you can try to reconfigure it.</p>
-<p>First, the allocator tries to fetch pointers to Vulkan functions linked statically, like this:</p>
+<p >There are multiple ways to import pointers to Vulkan functions in the library. In the simplest case you don't need to do anything. If the compilation or linking of your program or the initialization of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> doesn't work for you, you can try to reconfigure it.</p>
+<p >First, the allocator tries to fetch pointers to Vulkan functions linked statically, like this:</p>
 <div class="fragment"><div class="line">m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;</div>
-</div><!-- fragment --><p>If you want to disable this feature, set configuration macro: <code>#define VMA_STATIC_VULKAN_FUNCTIONS 0</code>.</p>
-<p>Second, you can provide the pointers yourself by setting member <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. You can fetch them e.g. using functions <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> or by using a helper library like <a href="https://github.com/zeux/volk">volk</a>.</p>
-<p>Third, VMA tries to fetch remaining pointers that are still null by calling <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> on its own. If you want to disable this feature, set configuration macro: <code>#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0</code>.</p>
-<p>Finally, all the function pointers required by the library (considering selected Vulkan version and enabled extensions) are checked with <code>VMA_ASSERT</code> if they are not null.</p>
+</div><!-- fragment --><p >If you want to disable this feature, set configuration macro: <code>#define VMA_STATIC_VULKAN_FUNCTIONS 0</code>.</p>
+<p >Second, you can provide the pointers yourself by setting member <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. You can fetch them e.g. using functions <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> or by using a helper library like <a href="https://github.com/zeux/volk">volk</a>.</p>
+<p >Third, VMA tries to fetch remaining pointers that are still null by calling <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> on its own. If you want to disable this feature, set configuration macro: <code>#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0</code>.</p>
+<p >Finally, all the function pointers required by the library (considering selected Vulkan version and enabled extensions) are checked with <code>VMA_ASSERT</code> if they are not null.</p>
 <h1><a class="anchor" id="custom_memory_allocator"></a>
 Custom host memory allocator</h1>
-<p>If you use custom allocator for CPU memory rather than default operator <code>new</code> and <code>delete</code> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. Optional.">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
+<p >If you use custom allocator for CPU memory rather than default operator <code>new</code> and <code>delete</code> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. Optional.">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
 <h1><a class="anchor" id="allocation_callbacks"></a>
 Device memory allocation callbacks</h1>
-<p>The library makes calls to <code>vkAllocateMemory()</code> and <code>vkFreeMemory()</code> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
+<p >The library makes calls to <code>vkAllocateMemory()</code> and <code>vkFreeMemory()</code> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
 <h1><a class="anchor" id="heap_memory_limit"></a>
 Device heap memory limit</h1>
-<p>When device memory of certain heap runs out of free space, new allocations may fail (returning error code) or they may succeed, silently pushing some existing memory blocks from GPU VRAM to system RAM (which degrades performance). This behavior is implementation-dependent - it depends on GPU vendor and graphics driver.</p>
-<p>On AMD cards it can be controlled while creating Vulkan device object by using VK_AMD_memory_overallocation_behavior extension, if available.</p>
-<p>Alternatively, if you want to test how your program behaves with limited amount of Vulkan device memory available without switching your graphics card to one that really has smaller VRAM, you can use a feature of this library intended for this purpose. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b" title="Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out o...">VmaAllocatorCreateInfo::pHeapSizeLimit</a>. </p>
+<p >When device memory of certain heap runs out of free space, new allocations may fail (returning error code) or they may succeed, silently pushing some existing memory blocks from GPU VRAM to system RAM (which degrades performance). This behavior is implementation-dependent - it depends on GPU vendor and graphics driver.</p>
+<p >On AMD cards it can be controlled while creating Vulkan device object by using VK_AMD_memory_overallocation_behavior extension, if available.</p>
+<p >Alternatively, if you want to test how your program behaves with limited amount of Vulkan device memory available without switching your graphics card to one that really has smaller VRAM, you can use a feature of this library intended for this purpose. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b" title="Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out o...">VmaAllocatorCreateInfo::pHeapSizeLimit</a>. </p>
 </div></div><!-- contents -->
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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diff --git a/docs/html/custom_memory_pools.html b/docs/html/custom_memory_pools.html
index 1165c9f..3965dc3 100644
--- a/docs/html/custom_memory_pools.html
+++ b/docs/html/custom_memory_pools.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Custom memory pools</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
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 </div>
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-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+/* @license-end */
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 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,13 +65,12 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Custom memory pools </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Custom memory pools </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>A memory pool contains a number of <code>VkDeviceMemory</code> blocks. The library automatically creates and manages default pool for each memory type available on the device. Default memory pool automatically grows in size. Size of allocated blocks is also variable and managed automatically.</p>
-<p>You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
+<div class="textblock"><p >A memory pool contains a number of <code>VkDeviceMemory</code> blocks. The library automatically creates and manages default pool for each memory type available on the device. Default memory pool automatically grows in size. Size of allocated blocks is also variable and managed automatically.</p>
+<p >You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
 <ul>
 <li>Keep certain kind of allocations separate from others.</li>
 <li>Enforce particular, fixed size of Vulkan memory blocks.</li>
@@ -78,116 +78,116 @@
 <li>Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.</li>
 <li>Use extra parameters for a set of your allocations that are available in <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> but not in <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> - e.g., custom minimum alignment, custom <code>pNext</code> chain.</li>
 </ul>
-<p>To use custom memory pools:</p>
+<p >To use custom memory pools:</p>
 <ol type="1">
 <li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> structure.</li>
 <li>Call <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object.">vmaCreatePool()</a> to obtain <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> handle.</li>
 <li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like <code>usage</code>.</li>
 </ol>
-<p>Example:</p>
+<p >Example:</p>
 <div class="fragment"><div class="line"><span class="comment">// Create a pool that can have at most 2 blocks, 128 MiB each.</span></div>
-<div class="line"><a class="code" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
-<div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = ...</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = ...</div>
 <div class="line">poolCreateInfo.blockSize = 128ull * 1024 * 1024;</div>
-<div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">maxBlockCount</a> = 2;</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">maxBlockCount</a> = 2;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_pool.html">VmaPool</a> pool;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a>(allocator, &amp;poolCreateInfo, &amp;pool);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool.html">VmaPool</a> pool;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a>(allocator, &amp;poolCreateInfo, &amp;pool);</div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// Allocate a buffer out of it.</span></div>
 <div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = 1024;</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a> = pool;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a> = pool;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buf;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
-<div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_a6272c0555cfd1fe28bff1afeb6190150"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo::pool</a></div><div class="ttdeci">VmaPool pool</div><div class="ttdoc">Pool that this allocation should be created in.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1023</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a6272c0555cfd1fe28bff1afeb6190150"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo::pool</a></div><div class="ttdeci">VmaPool pool</div><div class="ttdoc">Pool that this allocation should be created in.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1019</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
-<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1358</div></div>
-<div class="ttc" id="astruct_vma_pool_create_info_html"><div class="ttname"><a href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></div><div class="ttdoc">Describes parameter of created VmaPool.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1159</div></div>
-<div class="ttc" id="astruct_vma_pool_create_info_html_a596fa76b685d3f1f688f84a709a5b319"><div class="ttname"><a href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo::memoryTypeIndex</a></div><div class="ttdeci">uint32_t memoryTypeIndex</div><div class="ttdoc">Vulkan memory type index to allocate this pool from.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1162</div></div>
-<div class="ttc" id="astruct_vma_pool_create_info_html_ae41142f2834fcdc82baa4883c187b75c"><div class="ttname"><a href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">VmaPoolCreateInfo::maxBlockCount</a></div><div class="ttdeci">size_t maxBlockCount</div><div class="ttdoc">Maximum number of blocks that can be allocated in this pool. Optional.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1187</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1354</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html"><div class="ttname"><a href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></div><div class="ttdoc">Describes parameter of created VmaPool.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1155</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_a596fa76b685d3f1f688f84a709a5b319"><div class="ttname"><a href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo::memoryTypeIndex</a></div><div class="ttdeci">uint32_t memoryTypeIndex</div><div class="ttdoc">Vulkan memory type index to allocate this pool from.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1158</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_ae41142f2834fcdc82baa4883c187b75c"><div class="ttname"><a href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">VmaPoolCreateInfo::maxBlockCount</a></div><div class="ttdeci">size_t maxBlockCount</div><div class="ttdoc">Maximum number of blocks that can be allocated in this pool. Optional.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1183</div></div>
 <div class="ttc" id="astruct_vma_pool_html"><div class="ttname"><a href="struct_vma_pool.html">VmaPool</a></div><div class="ttdoc">Represents custom memory pool.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a5c8770ded7c59c8caac6de0c2cb00b50"><div class="ttname"><a href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a></div><div class="ttdeci">VkResult vmaCreatePool(VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool)</div><div class="ttdoc">Allocates Vulkan device memory and creates VmaPool object.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
-</div><!-- fragment --><p>You have to free all allocations made from this pool before destroying it.</p>
-<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buf, alloc);</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a>(allocator, pool);</div>
+</div><!-- fragment --><p >You have to free all allocations made from this pool before destroying it.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buf, alloc);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a>(allocator, pool);</div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a5485779c8f1948238fc4e92232fa65e1"><div class="ttname"><a href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a></div><div class="ttdeci">void vmaDestroyPool(VmaAllocator allocator, VmaPool pool)</div><div class="ttdoc">Destroys VmaPool object and frees Vulkan device memory.</div></div>
 </div><!-- fragment --><h1><a class="anchor" id="custom_memory_pools_MemTypeIndex"></a>
 Choosing memory type index</h1>
-<p>When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use helper functions <a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a>. You need to provide structures with example parameters of buffers or images that you are going to create in that pool.</p>
+<p >When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use helper functions <a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a>. You need to provide structures with example parameters of buffers or images that you are going to create in that pool.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">exampleBufCreateInfo.size = 1024; <span class="comment">// Whatever.</span></div>
 <div class="line">exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; <span class="comment">// Change if needed.</span></div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>; <span class="comment">// Change if needed.</span></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>; <span class="comment">// Change if needed.</span></div>
 <div class="line"> </div>
 <div class="line">uint32_t memTypeIndex;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a>(allocator, &amp;exampleBufCreateInfo, &amp;allocCreateInfo, &amp;memTypeIndex);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a>(allocator, &amp;exampleBufCreateInfo, &amp;allocCreateInfo, &amp;memTypeIndex);</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
-<div class="line">poolCreateInfo.<a class="code" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = memTypeIndex;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = memTypeIndex;</div>
 <div class="line"><span class="comment">// ...</span></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ae790ab9ffaf7667fb8f62523e6897888"><div class="ttname"><a href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a></div><div class="ttdeci">VkResult vmaFindMemoryTypeIndexForBufferInfo(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</div><div class="ttdoc">Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.</div></div>
-</div><!-- fragment --><p>When creating buffers/images allocated in that pool, provide following parameters:</p>
+</div><!-- fragment --><p >When creating buffers/images allocated in that pool, provide following parameters:</p>
 <ul>
 <li><code>VkBufferCreateInfo</code>: Prefer to pass same parameters as above. Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior. Using different <code>VK_BUFFER_USAGE_</code> flags may work, but you shouldn't create images in a pool intended for buffers or the other way around.</li>
 <li><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>: You don't need to pass same parameters. Fill only <code>pool</code> member. Other members are ignored anyway.</li>
 </ul>
 <h1><a class="anchor" id="linear_algorithm"></a>
 Linear allocation algorithm</h1>
-<p>Each Vulkan memory block managed by this library has accompanying metadata that keeps track of used and unused regions. By default, the metadata structure and algorithm tries to find best place for new allocations among free regions to optimize memory usage. This way you can allocate and free objects in any order.</p>
-<p><img src="../gfx/Linear_allocator_1_algo_default.png" alt="Default allocation algorithm" class="inline"/></p>
-<p>Sometimes there is a need to use simpler, linear allocation algorithm. You can create custom pool that uses such algorithm by adding flag <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> to <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a> while creating <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. Then an alternative metadata management is used. It always creates new allocations after last one and doesn't reuse free regions after allocations freed in the middle. It results in better allocation performance and less memory consumed by metadata.</p>
-<p><img src="../gfx/Linear_allocator_2_algo_linear.png" alt="Linear allocation algorithm" class="inline"/></p>
-<p>With this one flag, you can create a custom pool that can be used in many ways: free-at-once, stack, double stack, and ring buffer. See below for details.</p>
+<p >Each Vulkan memory block managed by this library has accompanying metadata that keeps track of used and unused regions. By default, the metadata structure and algorithm tries to find best place for new allocations among free regions to optimize memory usage. This way you can allocate and free objects in any order.</p>
+<p ><img src="../gfx/Linear_allocator_1_algo_default.png" alt="Default allocation algorithm" class="inline"/></p>
+<p >Sometimes there is a need to use simpler, linear allocation algorithm. You can create custom pool that uses such algorithm by adding flag <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> to <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a> while creating <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. Then an alternative metadata management is used. It always creates new allocations after last one and doesn't reuse free regions after allocations freed in the middle. It results in better allocation performance and less memory consumed by metadata.</p>
+<p ><img src="../gfx/Linear_allocator_2_algo_linear.png" alt="Linear allocation algorithm" class="inline"/></p>
+<p >With this one flag, you can create a custom pool that can be used in many ways: free-at-once, stack, double stack, and ring buffer. See below for details.</p>
 <h2><a class="anchor" id="linear_algorithm_free_at_once"></a>
 Free-at-once</h2>
-<p>In a pool that uses linear algorithm, you still need to free all the allocations individually, e.g. by using <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>. You can free them in any order. New allocations are always made after last one - free space in the middle is not reused. However, when you release all the allocation and the pool becomes empty, allocation starts from the beginning again. This way you can use linear algorithm to speed up creation of allocations that you are going to release all at once.</p>
-<p><img src="../gfx/Linear_allocator_3_free_at_once.png" alt="Free-at-once" class="inline"/></p>
-<p>This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
+<p >In a pool that uses linear algorithm, you still need to free all the allocations individually, e.g. by using <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>. You can free them in any order. New allocations are always made after last one - free space in the middle is not reused. However, when you release all the allocation and the pool becomes empty, allocation starts from the beginning again. This way you can use linear algorithm to speed up creation of allocations that you are going to release all at once.</p>
+<p ><img src="../gfx/Linear_allocator_3_free_at_once.png" alt="Free-at-once" class="inline"/></p>
+<p >This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
 <h2><a class="anchor" id="linear_algorithm_stack"></a>
 Stack</h2>
-<p>When you free an allocation that was created last, its space can be reused. Thanks to this, if you always release allocations in the order opposite to their creation (LIFO - Last In First Out), you can achieve behavior of a stack.</p>
-<p><img src="../gfx/Linear_allocator_4_stack.png" alt="Stack" class="inline"/></p>
-<p>This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
+<p >When you free an allocation that was created last, its space can be reused. Thanks to this, if you always release allocations in the order opposite to their creation (LIFO - Last In First Out), you can achieve behavior of a stack.</p>
+<p ><img src="../gfx/Linear_allocator_4_stack.png" alt="Stack" class="inline"/></p>
+<p >This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
 <h2><a class="anchor" id="linear_algorithm_double_stack"></a>
 Double stack</h2>
-<p>The space reserved by a custom pool with linear algorithm may be used by two stacks:</p>
+<p >The space reserved by a custom pool with linear algorithm may be used by two stacks:</p>
 <ul>
 <li>First, default one, growing up from offset 0.</li>
 <li>Second, "upper" one, growing down from the end towards lower offsets.</li>
 </ul>
-<p>To make allocation from upper stack, add flag <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df">VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
-<p><img src="../gfx/Linear_allocator_7_double_stack.png" alt="Double stack" class="inline"/></p>
-<p>Double stack is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
-<p>When the two stacks' ends meet so there is not enough space between them for a new allocation, such allocation fails with usual <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
+<p >To make allocation from upper stack, add flag <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df">VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
+<p ><img src="../gfx/Linear_allocator_7_double_stack.png" alt="Double stack" class="inline"/></p>
+<p >Double stack is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
+<p >When the two stacks' ends meet so there is not enough space between them for a new allocation, such allocation fails with usual <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
 <h2><a class="anchor" id="linear_algorithm_ring_buffer"></a>
 Ring buffer</h2>
-<p>When you free some allocations from the beginning and there is not enough free space for a new one at the end of a pool, allocator's "cursor" wraps around to the beginning and starts allocation there. Thanks to this, if you always release allocations in the same order as you created them (FIFO - First In First Out), you can achieve behavior of a ring buffer / queue.</p>
-<p><img src="../gfx/Linear_allocator_5_ring_buffer.png" alt="Ring buffer" class="inline"/></p>
-<p>Pools with linear algorithm support <a class="el" href="lost_allocations.html">lost allocations</a> when used as ring buffer. If there is not enough free space for a new allocation, but existing allocations from the front of the queue can become lost, they become lost and the allocation succeeds.</p>
-<p><img src="../gfx/Linear_allocator_6_ring_buffer_lost.png" alt="Ring buffer with lost allocations" class="inline"/></p>
-<p>Ring buffer is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
+<p >When you free some allocations from the beginning and there is not enough free space for a new one at the end of a pool, allocator's "cursor" wraps around to the beginning and starts allocation there. Thanks to this, if you always release allocations in the same order as you created them (FIFO - First In First Out), you can achieve behavior of a ring buffer / queue.</p>
+<p ><img src="../gfx/Linear_allocator_5_ring_buffer.png" alt="Ring buffer" class="inline"/></p>
+<p >Pools with linear algorithm support <a class="el" href="lost_allocations.html">lost allocations</a> when used as ring buffer. If there is not enough free space for a new allocation, but existing allocations from the front of the queue can become lost, they become lost and the allocation succeeds.</p>
+<p ><img src="../gfx/Linear_allocator_6_ring_buffer_lost.png" alt="Ring buffer with lost allocations" class="inline"/></p>
+<p >Ring buffer is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
 <h1><a class="anchor" id="buddy_algorithm"></a>
 Buddy allocation algorithm</h1>
-<p>There is another allocation algorithm that can be used with custom pools, called "buddy". Its internal data structure is based on a tree of blocks, each having size that is a power of two and a half of its parent's size. When you want to allocate memory of certain size, a free node in the tree is located. If it is too large, it is recursively split into two halves (called "buddies"). However, if requested allocation size is not a power of two, the size of a tree node is aligned up to the nearest power of two and the remaining space is wasted. When two buddy nodes become free, they are merged back into one larger node.</p>
-<p><img src="../gfx/Buddy_allocator.png" alt="Buddy allocator" class="inline"/></p>
-<p>The advantage of buddy allocation algorithm over default algorithm is faster allocation and deallocation, as well as smaller external fragmentation. The disadvantage is more wasted space (internal fragmentation).</p>
-<p>For more information, please read <a href="https://en.wikipedia.org/wiki/Buddy_memory_allocation">"Buddy memory allocation" on Wikipedia</a> or other sources that describe this concept in general.</p>
-<p>To use buddy allocation algorithm with a custom pool, add flag <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e" title="Enables alternative, buddy allocation algorithm in this pool.">VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT</a> to <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a> while creating <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.</p>
-<p>Several limitations apply to pools that use buddy algorithm:</p>
+<p >There is another allocation algorithm that can be used with custom pools, called "buddy". Its internal data structure is based on a tree of blocks, each having size that is a power of two and a half of its parent's size. When you want to allocate memory of certain size, a free node in the tree is located. If it is too large, it is recursively split into two halves (called "buddies"). However, if requested allocation size is not a power of two, the size of a tree node is aligned up to the nearest power of two and the remaining space is wasted. When two buddy nodes become free, they are merged back into one larger node.</p>
+<p ><img src="../gfx/Buddy_allocator.png" alt="Buddy allocator" class="inline"/></p>
+<p >The advantage of buddy allocation algorithm over default algorithm is faster allocation and deallocation, as well as smaller external fragmentation. The disadvantage is more wasted space (internal fragmentation).</p>
+<p >For more information, please search the Internet for "Buddy memory allocation" - sources that describe this concept in general.</p>
+<p >To use buddy allocation algorithm with a custom pool, add flag <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e" title="Enables alternative, buddy allocation algorithm in this pool.">VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT</a> to <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a> while creating <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.</p>
+<p >Several limitations apply to pools that use buddy algorithm:</p>
 <ul>
 <li>It is recommended to use <a class="el" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676" title="Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes....">VmaPoolCreateInfo::blockSize</a> that is a power of two. Otherwise, only largest power of two smaller than the size is used for allocations. The remaining space always stays unused.</li>
 <li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_margins">Margins</a> and <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">corruption detection</a> don't work in such pools.</li>
@@ -198,7 +198,7 @@
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diff --git a/docs/html/debugging_memory_usage.html b/docs/html/debugging_memory_usage.html
index b66e56f..6c6b739 100644
--- a/docs/html/debugging_memory_usage.html
+++ b/docs/html/debugging_memory_usage.html
@@ -2,8 +2,8 @@
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Debugging incorrect memory usage</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
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-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -64,49 +65,48 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Debugging incorrect memory usage </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Debugging incorrect memory usage </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>If you suspect a bug with memory usage, like usage of uninitialized memory or memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.</p>
+<div class="textblock"><p >If you suspect a bug with memory usage, like usage of uninitialized memory or memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.</p>
 <h1><a class="anchor" id="debugging_memory_usage_initialization"></a>
 Memory initialization</h1>
-<p>If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro <code>VMA_DEBUG_INITIALIZE_ALLOCATIONS</code> to 1.</p>
+<p >If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro <code>VMA_DEBUG_INITIALIZE_ALLOCATIONS</code> to 1.</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1</span></div>
 <div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div>
-</div><!-- fragment --><p>It makes memory of all new allocations initialized to bit pattern <code>0xDCDCDCDC</code>. Before an allocation is destroyed, its memory is filled with bit pattern <code>0xEFEFEFEF</code>. Memory is automatically mapped and unmapped if necessary.</p>
-<p>If you find these values while debugging your program, good chances are that you incorrectly read Vulkan memory that is allocated but not initialized, or already freed, respectively.</p>
-<p>Memory initialization works only with memory types that are <code>HOST_VISIBLE</code>. It works also with dedicated allocations. It doesn't work with allocations created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, as they cannot be mapped.</p>
+</div><!-- fragment --><p >It makes memory of all new allocations initialized to bit pattern <code>0xDCDCDCDC</code>. Before an allocation is destroyed, its memory is filled with bit pattern <code>0xEFEFEFEF</code>. Memory is automatically mapped and unmapped if necessary.</p>
+<p >If you find these values while debugging your program, good chances are that you incorrectly read Vulkan memory that is allocated but not initialized, or already freed, respectively.</p>
+<p >Memory initialization works only with memory types that are <code>HOST_VISIBLE</code>. It works also with dedicated allocations. It doesn't work with allocations created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, as they cannot be mapped.</p>
 <h1><a class="anchor" id="debugging_memory_usage_margins"></a>
 Margins</h1>
-<p>By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, <code>bufferImageGranularity</code>, and <code>nonCoherentAtomSize</code>).</p>
-<p><img src="../gfx/Margins_1.png" alt="Allocations without margin" class="inline"/></p>
-<p>Define macro <code>VMA_DEBUG_MARGIN</code> to some non-zero value (e.g. 16) to enforce specified number of bytes as a margin before and after every allocation.</p>
+<p >By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, <code>bufferImageGranularity</code>, and <code>nonCoherentAtomSize</code>).</p>
+<p ><img src="../gfx/Margins_1.png" alt="Allocations without margin" class="inline"/></p>
+<p >Define macro <code>VMA_DEBUG_MARGIN</code> to some non-zero value (e.g. 16) to enforce specified number of bytes as a margin before and after every allocation.</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div>
 <div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div>
-</div><!-- fragment --><p><img src="../gfx/Margins_2.png" alt="Allocations with margin" class="inline"/></p>
-<p>If your bug goes away after enabling margins, it means it may be caused by memory being overwritten outside of allocation boundaries. It is not 100% certain though. Change in application behavior may also be caused by different order and distribution of allocations across memory blocks after margins are applied.</p>
-<p>The margin is applied also before first and after last allocation in a block. It may occur only once between two adjacent allocations.</p>
-<p>Margins work with all types of memory.</p>
-<p>Margin is applied only to allocations made out of memory blocks and not to dedicated allocations, which have their own memory block of specific size. It is thus not applied to allocations made using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag or those automatically decided to put into dedicated allocations, e.g. due to its large size or recommended by VK_KHR_dedicated_allocation extension. Margins are also not active in custom pools created with <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e" title="Enables alternative, buddy allocation algorithm in this pool.">VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT</a> flag.</p>
-<p>Margins appear in <a class="el" href="statistics.html#statistics_json_dump">JSON dump</a> as part of free space.</p>
-<p>Note that enabling margins increases memory usage and fragmentation.</p>
+</div><!-- fragment --><p ><img src="../gfx/Margins_2.png" alt="Allocations with margin" class="inline"/></p>
+<p >If your bug goes away after enabling margins, it means it may be caused by memory being overwritten outside of allocation boundaries. It is not 100% certain though. Change in application behavior may also be caused by different order and distribution of allocations across memory blocks after margins are applied.</p>
+<p >The margin is applied also before first and after last allocation in a block. It may occur only once between two adjacent allocations.</p>
+<p >Margins work with all types of memory.</p>
+<p >Margin is applied only to allocations made out of memory blocks and not to dedicated allocations, which have their own memory block of specific size. It is thus not applied to allocations made using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag or those automatically decided to put into dedicated allocations, e.g. due to its large size or recommended by VK_KHR_dedicated_allocation extension. Margins are also not active in custom pools created with <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e" title="Enables alternative, buddy allocation algorithm in this pool.">VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT</a> flag.</p>
+<p >Margins appear in <a class="el" href="statistics.html#statistics_json_dump">JSON dump</a> as part of free space.</p>
+<p >Note that enabling margins increases memory usage and fragmentation.</p>
 <h1><a class="anchor" id="debugging_memory_usage_corruption_detection"></a>
 Corruption detection</h1>
-<p>You can additionally define macro <code>VMA_DEBUG_DETECT_CORRUPTION</code> to 1 to enable validation of contents of the margins.</p>
+<p >You can additionally define macro <code>VMA_DEBUG_DETECT_CORRUPTION</code> to 1 to enable validation of contents of the margins.</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div>
 <div class="line"><span class="preprocessor">#define VMA_DEBUG_DETECT_CORRUPTION 1</span></div>
 <div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div>
-</div><!-- fragment --><p>When this feature is enabled, number of bytes specified as <code>VMA_DEBUG_MARGIN</code> (it must be multiply of 4) before and after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.</p>
-<p>This number is validated automatically when the allocation is destroyed. If it is not equal to the expected value, <code>VMA_ASSERT()</code> is executed. It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, which indicates a serious bug.</p>
-<p>You can also explicitly request checking margins of all allocations in all memory blocks that belong to specified memory types by using function <a class="el" href="vk__mem__alloc_8h.html#a49329a7f030dafcf82f7b73334c22e98" title="Checks magic number in margins around all allocations in given memory types (in both default and cust...">vmaCheckCorruption()</a>, or in memory blocks that belong to specified custom pool, by using function <a class="el" href="vk__mem__alloc_8h.html#ad535935619c7a549bf837e1bb0068f89" title="Checks magic number in margins around all allocations in given memory pool in search for corruptions.">vmaCheckPoolCorruption()</a>.</p>
-<p>Margin validation (corruption detection) works only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. </p>
+</div><!-- fragment --><p >When this feature is enabled, number of bytes specified as <code>VMA_DEBUG_MARGIN</code> (it must be multiply of 4) before and after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.</p>
+<p >This number is validated automatically when the allocation is destroyed. If it is not equal to the expected value, <code>VMA_ASSERT()</code> is executed. It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, which indicates a serious bug.</p>
+<p >You can also explicitly request checking margins of all allocations in all memory blocks that belong to specified memory types by using function <a class="el" href="vk__mem__alloc_8h.html#a49329a7f030dafcf82f7b73334c22e98" title="Checks magic number in margins around all allocations in given memory types (in both default and cust...">vmaCheckCorruption()</a>, or in memory blocks that belong to specified custom pool, by using function <a class="el" href="vk__mem__alloc_8h.html#ad535935619c7a549bf837e1bb0068f89" title="Checks magic number in margins around all allocations in given memory pool in search for corruptions.">vmaCheckPoolCorruption()</a>.</p>
+<p >Margin validation (corruption detection) works only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. </p>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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diff --git a/docs/html/defragmentation.html b/docs/html/defragmentation.html
index cfe3ac5..e6d478c 100644
--- a/docs/html/defragmentation.html
+++ b/docs/html/defragmentation.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Defragmentation</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search');
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 });
-/* @license-end */</script>
+/* @license-end */
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 <div id="main-nav"></div>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,34 +65,33 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Defragmentation </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Defragmentation </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>Interleaved allocations and deallocations of many objects of varying size can cause fragmentation over time, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
-<p>To mitigate this problem, you can use defragmentation feature: structure <a class="el" href="struct_vma_defragmentation_info2.html" title="Parameters for defragmentation.">VmaDefragmentationInfo2</a>, function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>, <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>. Given set of allocations, this function can move them to compact used memory, ensure more continuous free space and possibly also free some <code>VkDeviceMemory</code> blocks.</p>
-<p>What the defragmentation does is:</p>
+<div class="textblock"><p >Interleaved allocations and deallocations of many objects of varying size can cause fragmentation over time, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
+<p >To mitigate this problem, you can use defragmentation feature: structure <a class="el" href="struct_vma_defragmentation_info2.html" title="Parameters for defragmentation.">VmaDefragmentationInfo2</a>, function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>, <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>. Given set of allocations, this function can move them to compact used memory, ensure more continuous free space and possibly also free some <code>VkDeviceMemory</code> blocks.</p>
+<p >What the defragmentation does is:</p>
 <ul>
 <li>Updates <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects to point to new <code>VkDeviceMemory</code> and offset. After allocation has been moved, its <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object.">VmaAllocationInfo::deviceMemory</a> and/or <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a> changes. You must query them again using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you need them.</li>
 <li>Moves actual data in memory.</li>
 </ul>
-<p>What it doesn't do, so you need to do it yourself:</p>
+<p >What it doesn't do, so you need to do it yourself:</p>
 <ul>
 <li>Recreate buffers and images that were bound to allocations that were defragmented and bind them with their new places in memory. You must use <code>vkDestroyBuffer()</code>, <code>vkDestroyImage()</code>, <code>vkCreateBuffer()</code>, <code>vkCreateImage()</code>, <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a> for that purpose and NOT <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory.">vmaDestroyImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, because you don't need to destroy or create allocation objects!</li>
 <li>Recreate views and update descriptors that point to these buffers and images.</li>
 </ul>
 <h1><a class="anchor" id="defragmentation_cpu"></a>
 Defragmenting CPU memory</h1>
-<p>Following example demonstrates how you can run defragmentation on CPU. Only allocations created in memory types that are <code>HOST_VISIBLE</code> can be defragmented. Others are ignored.</p>
-<p>The way it works is:</p>
+<p >Following example demonstrates how you can run defragmentation on CPU. Only allocations created in memory types that are <code>HOST_VISIBLE</code> can be defragmented. Others are ignored.</p>
+<p >The way it works is:</p>
 <ul>
 <li>It temporarily maps entire memory blocks when necessary.</li>
 <li>It moves data using <code>memmove()</code> function.</li>
 </ul>
 <div class="fragment"><div class="line"><span class="comment">// Given following variables already initialized:</span></div>
 <div class="line">VkDevice device;</div>
-<div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
 <div class="line">std::vector&lt;VkBuffer&gt; buffers;</div>
 <div class="line">std::vector&lt;VmaAllocation&gt; allocations;</div>
 <div class="line"> </div>
@@ -99,16 +99,16 @@
 <div class="line"><span class="keyword">const</span> uint32_t allocCount = (uint32_t)allocations.size();</div>
 <div class="line">std::vector&lt;VkBool32&gt; allocationsChanged(allocCount);</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a> defragInfo = {};</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">allocationCount</a> = allocCount;</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">pAllocations</a> = allocations.data();</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">pAllocationsChanged</a> = allocationsChanged.data();</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">maxCpuBytesToMove</a> = VK_WHOLE_SIZE; <span class="comment">// No limit.</span></div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">maxCpuAllocationsToMove</a> = UINT32_MAX; <span class="comment">// No limit.</span></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a> defragInfo = {};</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">allocationCount</a> = allocCount;</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">pAllocations</a> = allocations.data();</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">pAllocationsChanged</a> = allocationsChanged.data();</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">maxCpuBytesToMove</a> = VK_WHOLE_SIZE; <span class="comment">// No limit.</span></div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">maxCpuAllocationsToMove</a> = UINT32_MAX; <span class="comment">// No limit.</span></div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> defragCtx;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vmaDefragmentationBegin</a>(allocator, &amp;defragInfo, <span class="keyword">nullptr</span>, &amp;defragCtx);</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vmaDefragmentationEnd</a>(allocator, defragCtx);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> defragCtx;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vmaDefragmentationBegin</a>(allocator, &amp;defragInfo, <span class="keyword">nullptr</span>, &amp;defragCtx);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vmaDefragmentationEnd</a>(allocator, defragCtx);</div>
 <div class="line"> </div>
 <div class="line"><span class="keywordflow">for</span>(uint32_t i = 0; i &lt; allocCount; ++i)</div>
 <div class="line">{</div>
@@ -124,37 +124,37 @@
 <div class="line">        <span class="comment">// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.</span></div>
 <div class="line"> </div>
 <div class="line">        <span class="comment">// Bind new buffer to new memory region. Data contained in it is already moved.</span></div>
-<div class="line">        <a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line">        <a class="code" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocations[i], &amp;allocInfo);</div>
-<div class="line">        <a class="code" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470">vmaBindBufferMemory</a>(allocator, allocations[i], buffers[i]);</div>
+<div class="line">        <a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line">        <a class="code hl_function" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocations[i], &amp;allocInfo);</div>
+<div class="line">        <a class="code hl_function" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470">vmaBindBufferMemory</a>(allocator, allocations[i], buffers[i]);</div>
 <div class="line">    }</div>
 <div class="line">}</div>
-<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1358</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1354</div></div>
 <div class="ttc" id="astruct_vma_allocator_html"><div class="ttname"><a href="struct_vma_allocator.html">VmaAllocator</a></div><div class="ttdoc">Represents main object of this library initialized.</div></div>
 <div class="ttc" id="astruct_vma_defragmentation_context_html"><div class="ttname"><a href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a></div><div class="ttdoc">Represents Opaque object that represents started defragmentation process.</div></div>
-<div class="ttc" id="astruct_vma_defragmentation_info2_html"><div class="ttname"><a href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a></div><div class="ttdoc">Parameters for defragmentation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1764</div></div>
-<div class="ttc" id="astruct_vma_defragmentation_info2_html_a3cf86ab32c1da779b4923d301a3056ba"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">VmaDefragmentationInfo2::allocationCount</a></div><div class="ttdeci">uint32_t allocationCount</div><div class="ttdoc">Number of allocations in pAllocations array.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1770</div></div>
-<div class="ttc" id="astruct_vma_defragmentation_info2_html_a76d51a644dc7f5405d0cdd0025ecd0cc"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">VmaDefragmentationInfo2::pAllocationsChanged</a></div><div class="ttdeci">VkBool32 * pAllocationsChanged</div><div class="ttdoc">Optional, output. Pointer to array that will be filled with information whether the allocation at cer...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1785</div></div>
-<div class="ttc" id="astruct_vma_defragmentation_info2_html_a94c2c7223d52878445a8cccce396b671"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">VmaDefragmentationInfo2::maxCpuAllocationsToMove</a></div><div class="ttdeci">uint32_t maxCpuAllocationsToMove</div><div class="ttdoc">Maximum number of allocations that can be moved to a different place using transfers on CPU side,...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1814</div></div>
-<div class="ttc" id="astruct_vma_defragmentation_info2_html_ab6d288f29d028156cf73542d630a2e32"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">VmaDefragmentationInfo2::pAllocations</a></div><div class="ttdeci">const VmaAllocation * pAllocations</div><div class="ttdoc">Pointer to array of allocations that can be defragmented.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1779</div></div>
-<div class="ttc" id="astruct_vma_defragmentation_info2_html_af78e1ea40c22d85137b65f6b384a4d0a"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">VmaDefragmentationInfo2::maxCpuBytesToMove</a></div><div class="ttdeci">VkDeviceSize maxCpuBytesToMove</div><div class="ttdoc">Maximum total numbers of bytes that can be copied while moving allocations to different places using ...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1809</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html"><div class="ttname"><a href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a></div><div class="ttdoc">Parameters for defragmentation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1760</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html_a3cf86ab32c1da779b4923d301a3056ba"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">VmaDefragmentationInfo2::allocationCount</a></div><div class="ttdeci">uint32_t allocationCount</div><div class="ttdoc">Number of allocations in pAllocations array.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1766</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html_a76d51a644dc7f5405d0cdd0025ecd0cc"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">VmaDefragmentationInfo2::pAllocationsChanged</a></div><div class="ttdeci">VkBool32 * pAllocationsChanged</div><div class="ttdoc">Optional, output. Pointer to array that will be filled with information whether the allocation at cer...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1781</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html_a94c2c7223d52878445a8cccce396b671"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">VmaDefragmentationInfo2::maxCpuAllocationsToMove</a></div><div class="ttdeci">uint32_t maxCpuAllocationsToMove</div><div class="ttdoc">Maximum number of allocations that can be moved to a different place using transfers on CPU side,...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1810</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html_ab6d288f29d028156cf73542d630a2e32"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">VmaDefragmentationInfo2::pAllocations</a></div><div class="ttdeci">const VmaAllocation * pAllocations</div><div class="ttdoc">Pointer to array of allocations that can be defragmented.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1775</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html_af78e1ea40c22d85137b65f6b384a4d0a"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">VmaDefragmentationInfo2::maxCpuBytesToMove</a></div><div class="ttdeci">VkDeviceSize maxCpuBytesToMove</div><div class="ttdoc">Maximum total numbers of bytes that can be copied while moving allocations to different places using ...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1805</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a36ba776fd7fd5cb1e9359fdc0d8e6e8a"><div class="ttname"><a href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vmaDefragmentationBegin</a></div><div class="ttdeci">VkResult vmaDefragmentationBegin(VmaAllocator allocator, const VmaDefragmentationInfo2 *pInfo, VmaDefragmentationStats *pStats, VmaDefragmentationContext *pContext)</div><div class="ttdoc">Begins defragmentation process.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a6b0929b914b60cf2d45cac4bf3547470"><div class="ttname"><a href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470">vmaBindBufferMemory</a></div><div class="ttdeci">VkResult vmaBindBufferMemory(VmaAllocator allocator, VmaAllocation allocation, VkBuffer buffer)</div><div class="ttdoc">Binds buffer to allocation.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a86dd08aba8633bfa4ad0df2e76481d8b"><div class="ttname"><a href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a></div><div class="ttdeci">void vmaGetAllocationInfo(VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Returns current information about specified allocation and atomically marks it as used in current fra...</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a8774e20e91e245aae959ba63efa15dd2"><div class="ttname"><a href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vmaDefragmentationEnd</a></div><div class="ttdeci">VkResult vmaDefragmentationEnd(VmaAllocator allocator, VmaDefragmentationContext context)</div><div class="ttdoc">Ends defragmentation process.</div></div>
-</div><!-- fragment --><p>Setting <a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc" title="Optional, output. Pointer to array that will be filled with information whether the allocation at cer...">VmaDefragmentationInfo2::pAllocationsChanged</a> is optional. This output array tells whether particular allocation in <a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32" title="Pointer to array of allocations that can be defragmented.">VmaDefragmentationInfo2::pAllocations</a> at the same index has been modified during defragmentation. You can pass null, but you then need to query every allocation passed to defragmentation for new parameters using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you might need to recreate and rebind a buffer or image associated with it.</p>
-<p>If you use <a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a>, you can fill <a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d" title="Numer of pools in pPools array.">VmaDefragmentationInfo2::poolCount</a> and <a class="el" href="struct_vma_defragmentation_info2.html#a3c9c6aa5c97d5670f8e362b3a6f3029b" title="Either null or pointer to array of pools to be defragmented.">VmaDefragmentationInfo2::pPools</a> instead of <a class="el" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba" title="Number of allocations in pAllocations array.">VmaDefragmentationInfo2::allocationCount</a> and <a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32" title="Pointer to array of allocations that can be defragmented.">VmaDefragmentationInfo2::pAllocations</a> to defragment all allocations in given pools. You cannot use <a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc" title="Optional, output. Pointer to array that will be filled with information whether the allocation at cer...">VmaDefragmentationInfo2::pAllocationsChanged</a> in that case. You can also combine both methods.</p>
+</div><!-- fragment --><p >Setting <a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc" title="Optional, output. Pointer to array that will be filled with information whether the allocation at cer...">VmaDefragmentationInfo2::pAllocationsChanged</a> is optional. This output array tells whether particular allocation in <a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32" title="Pointer to array of allocations that can be defragmented.">VmaDefragmentationInfo2::pAllocations</a> at the same index has been modified during defragmentation. You can pass null, but you then need to query every allocation passed to defragmentation for new parameters using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you might need to recreate and rebind a buffer or image associated with it.</p>
+<p >If you use <a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a>, you can fill <a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d" title="Numer of pools in pPools array.">VmaDefragmentationInfo2::poolCount</a> and <a class="el" href="struct_vma_defragmentation_info2.html#a3c9c6aa5c97d5670f8e362b3a6f3029b" title="Either null or pointer to array of pools to be defragmented.">VmaDefragmentationInfo2::pPools</a> instead of <a class="el" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba" title="Number of allocations in pAllocations array.">VmaDefragmentationInfo2::allocationCount</a> and <a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32" title="Pointer to array of allocations that can be defragmented.">VmaDefragmentationInfo2::pAllocations</a> to defragment all allocations in given pools. You cannot use <a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc" title="Optional, output. Pointer to array that will be filled with information whether the allocation at cer...">VmaDefragmentationInfo2::pAllocationsChanged</a> in that case. You can also combine both methods.</p>
 <h1><a class="anchor" id="defragmentation_gpu"></a>
 Defragmenting GPU memory</h1>
-<p>It is also possible to defragment allocations created in memory types that are not <code>HOST_VISIBLE</code>. To do that, you need to pass a command buffer that meets requirements as described in <a class="el" href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd" title="Optional. Command buffer where GPU copy commands will be posted.">VmaDefragmentationInfo2::commandBuffer</a>. The way it works is:</p>
+<p >It is also possible to defragment allocations created in memory types that are not <code>HOST_VISIBLE</code>. To do that, you need to pass a command buffer that meets requirements as described in <a class="el" href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd" title="Optional. Command buffer where GPU copy commands will be posted.">VmaDefragmentationInfo2::commandBuffer</a>. The way it works is:</p>
 <ul>
 <li>It creates temporary buffers and binds them to entire memory blocks when necessary.</li>
 <li>It issues <code>vkCmdCopyBuffer()</code> to passed command buffer.</li>
 </ul>
-<p>Example:</p>
+<p >Example:</p>
 <div class="fragment"><div class="line"><span class="comment">// Given following variables already initialized:</span></div>
 <div class="line">VkDevice device;</div>
-<div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
 <div class="line">VkCommandBuffer commandBuffer;</div>
 <div class="line">std::vector&lt;VkBuffer&gt; buffers;</div>
 <div class="line">std::vector&lt;VmaAllocation&gt; allocations;</div>
@@ -166,23 +166,23 @@
 <div class="line">VkCommandBufferBeginInfo cmdBufBeginInfo = ...;</div>
 <div class="line">vkBeginCommandBuffer(commandBuffer, &amp;cmdBufBeginInfo);</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a> defragInfo = {};</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">allocationCount</a> = allocCount;</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">pAllocations</a> = allocations.data();</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">pAllocationsChanged</a> = allocationsChanged.data();</div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">maxGpuBytesToMove</a> = VK_WHOLE_SIZE; <span class="comment">// Notice it is &quot;GPU&quot; this time.</span></div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">maxGpuAllocationsToMove</a> = UINT32_MAX; <span class="comment">// Notice it is &quot;GPU&quot; this time.</span></div>
-<div class="line">defragInfo.<a class="code" href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd">commandBuffer</a> = commandBuffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a> defragInfo = {};</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a3cf86ab32c1da779b4923d301a3056ba">allocationCount</a> = allocCount;</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">pAllocations</a> = allocations.data();</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">pAllocationsChanged</a> = allocationsChanged.data();</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">maxGpuBytesToMove</a> = VK_WHOLE_SIZE; <span class="comment">// Notice it is &quot;GPU&quot; this time.</span></div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">maxGpuAllocationsToMove</a> = UINT32_MAX; <span class="comment">// Notice it is &quot;GPU&quot; this time.</span></div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd">commandBuffer</a> = commandBuffer;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> defragCtx;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vmaDefragmentationBegin</a>(allocator, &amp;defragInfo, <span class="keyword">nullptr</span>, &amp;defragCtx);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> defragCtx;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vmaDefragmentationBegin</a>(allocator, &amp;defragInfo, <span class="keyword">nullptr</span>, &amp;defragCtx);</div>
 <div class="line"> </div>
 <div class="line">vkEndCommandBuffer(commandBuffer);</div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// Submit commandBuffer.</span></div>
 <div class="line"><span class="comment">// Wait for a fence that ensures commandBuffer execution finished.</span></div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vmaDefragmentationEnd</a>(allocator, defragCtx);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vmaDefragmentationEnd</a>(allocator, defragCtx);</div>
 <div class="line"> </div>
 <div class="line"><span class="keywordflow">for</span>(uint32_t i = 0; i &lt; allocCount; ++i)</div>
 <div class="line">{</div>
@@ -198,30 +198,30 @@
 <div class="line">        <span class="comment">// You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.</span></div>
 <div class="line"> </div>
 <div class="line">        <span class="comment">// Bind new buffer to new memory region. Data contained in it is already moved.</span></div>
-<div class="line">        <a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
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-<div class="ttc" id="astruct_vma_defragmentation_info2_html_a4ddbc898d0afe1518f863a3763628f08"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">VmaDefragmentationInfo2::maxGpuBytesToMove</a></div><div class="ttdeci">VkDeviceSize maxGpuBytesToMove</div><div class="ttdoc">Maximum total numbers of bytes that can be copied while moving allocations to different places using ...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1819</div></div>
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-</div><!-- fragment --><p>You can combine these two methods by specifying non-zero <code>maxGpu*</code> as well as <code>maxCpu*</code> parameters. The library automatically chooses best method to defragment each memory pool.</p>
-<p>You may try not to block your entire program to wait until defragmentation finishes, but do it in the background, as long as you carefully fullfill requirements described in function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>.</p>
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+<div class="ttc" id="astruct_vma_defragmentation_info2_html_a4ddbc898d0afe1518f863a3763628f08"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">VmaDefragmentationInfo2::maxGpuBytesToMove</a></div><div class="ttdeci">VkDeviceSize maxGpuBytesToMove</div><div class="ttdoc">Maximum total numbers of bytes that can be copied while moving allocations to different places using ...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1815</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info2_html_a7f71f39590c5316771493d2333f9c1bd"><div class="ttname"><a href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd">VmaDefragmentationInfo2::commandBuffer</a></div><div class="ttdeci">VkCommandBuffer commandBuffer</div><div class="ttdoc">Optional. Command buffer where GPU copy commands will be posted.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1829</div></div>
+</div><!-- fragment --><p >You can combine these two methods by specifying non-zero <code>maxGpu*</code> as well as <code>maxCpu*</code> parameters. The library automatically chooses best method to defragment each memory pool.</p>
+<p >You may try not to block your entire program to wait until defragmentation finishes, but do it in the background, as long as you carefully fullfill requirements described in function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>.</p>
 <h1><a class="anchor" id="defragmentation_additional_notes"></a>
 Additional notes</h1>
-<p>It is only legal to defragment allocations bound to:</p>
+<p >It is only legal to defragment allocations bound to:</p>
 <ul>
 <li>buffers</li>
 <li>images created with <code>VK_IMAGE_CREATE_ALIAS_BIT</code>, <code>VK_IMAGE_TILING_LINEAR</code>, and being currently in <code>VK_IMAGE_LAYOUT_GENERAL</code> or <code>VK_IMAGE_LAYOUT_PREINITIALIZED</code>.</li>
 </ul>
-<p>Defragmentation of images created with <code>VK_IMAGE_TILING_OPTIMAL</code> or in any other layout may give undefined results.</p>
-<p>If you defragment allocations bound to images, new images to be bound to new memory region after defragmentation should be created with <code>VK_IMAGE_LAYOUT_PREINITIALIZED</code> and then transitioned to their original layout from before defragmentation if needed using an image memory barrier.</p>
-<p>While using defragmentation, you may experience validation layer warnings, which you just need to ignore. See <a class="el" href="general_considerations.html#general_considerations_validation_layer_warnings">Validation layer warnings</a>.</p>
-<p>Please don't expect memory to be fully compacted after defragmentation. Algorithms inside are based on some heuristics that try to maximize number of Vulkan memory blocks to make totally empty to release them, as well as to maximize continuous empty space inside remaining blocks, while minimizing the number and size of allocations that need to be moved. Some fragmentation may still remain - this is normal.</p>
+<p >Defragmentation of images created with <code>VK_IMAGE_TILING_OPTIMAL</code> or in any other layout may give undefined results.</p>
+<p >If you defragment allocations bound to images, new images to be bound to new memory region after defragmentation should be created with <code>VK_IMAGE_LAYOUT_PREINITIALIZED</code> and then transitioned to their original layout from before defragmentation if needed using an image memory barrier.</p>
+<p >While using defragmentation, you may experience validation layer warnings, which you just need to ignore. See <a class="el" href="general_considerations.html#general_considerations_validation_layer_warnings">Validation layer warnings</a>.</p>
+<p >Please don't expect memory to be fully compacted after defragmentation. Algorithms inside are based on some heuristics that try to maximize number of Vulkan memory blocks to make totally empty to release them, as well as to maximize continuous empty space inside remaining blocks, while minimizing the number and size of allocations that need to be moved. Some fragmentation may still remain - this is normal.</p>
 <h1><a class="anchor" id="defragmentation_custom_algorithm"></a>
 Writing custom defragmentation algorithm</h1>
-<p>If you want to implement your own, custom defragmentation algorithm, there is infrastructure prepared for that, but it is not exposed through the library API - you need to hack its source code. Here are steps needed to do this:</p>
+<p >If you want to implement your own, custom defragmentation algorithm, there is infrastructure prepared for that, but it is not exposed through the library API - you need to hack its source code. Here are steps needed to do this:</p>
 <ol type="1">
 <li>Main thing you need to do is to define your own class derived from base abstract class <code>VmaDefragmentationAlgorithm</code> and implement your version of its pure virtual methods. See definition and comments of this class for details.</li>
 <li>Your code needs to interact with device memory block metadata. If you need more access to its data than it is provided by its public interface, declare your new class as a friend class e.g. in class <code>VmaBlockMetadata_Generic</code>.</li>
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-  <div class="headertitle">
-<div class="title">Enabling buffer device address </div>  </div>
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+  <div class="headertitle"><div class="title">Enabling buffer device address </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>Device extension VK_KHR_buffer_device_address allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code. It is promoted to core Vulkan 1.2.</p>
-<p>If you want to use this feature in connection with VMA, follow these steps:</p>
+<div class="textblock"><p >Device extension VK_KHR_buffer_device_address allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code. It is promoted to core Vulkan 1.2.</p>
+<p >If you want to use this feature in connection with VMA, follow these steps:</p>
 <h1><a class="anchor" id="enabling_buffer_device_address_initialization"></a>
 Initialization</h1>
-<p>1) (For Vulkan version &lt; 1.2) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_KHR_buffer_device_address".</p>
-<p>2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code> is true.</p>
-<p>3) (For Vulkan version &lt; 1.2) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_KHR_buffer_device_address" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
-<p>4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>bufferDeviceAddress</code> to <code>VK_TRUE</code>.</p>
-<p>5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this feature - add <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
+<p >1) (For Vulkan version &lt; 1.2) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_KHR_buffer_device_address".</p>
+<p >2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code> is true.</p>
+<p >3) (For Vulkan version &lt; 1.2) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_KHR_buffer_device_address" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
+<p >4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>bufferDeviceAddress</code> to <code>VK_TRUE</code>.</p>
+<p >5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this feature - add <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
 <h1><a class="anchor" id="enabling_buffer_device_address_usage"></a>
 Usage</h1>
-<p>After following steps described above, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*</code> to allocated memory blocks wherever it might be needed.</p>
-<p>Please note that the library supports only <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code>. The second part of this functionality related to "capture and replay" is not supported, as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.</p>
+<p >After following steps described above, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*</code> to allocated memory blocks wherever it might be needed.</p>
+<p >Please note that the library supports only <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code>. The second part of this functionality related to "capture and replay" is not supported, as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.</p>
 <h1><a class="anchor" id="enabling_buffer_device_address_more_information"></a>
 More information</h1>
-<p>To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address">VK_KHR_buffer_device_address in Vulkan specification</a></p>
-<p>Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
+<p >To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address">VK_KHR_buffer_device_address in Vulkan specification</a></p>
+<p >Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
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-: <a class="el" href="struct_vma_defragmentation_stats.html#aefeabf130022008eadd75999478af3f9">VmaDefragmentationStats</a>
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+<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
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+<li>allocationBytes&#160;:&#160;<a class="el" href="struct_vma_budget.html#a7e2a6583ebd63e194951c542563804d8">VmaBudget</a></li>
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+<li>allocationSizeAvg&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#a1081a039964e566c672e7a2347f9e599">VmaStatInfo</a></li>
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-: <a class="el" href="struct_vma_defragmentation_stats.html#a0113f1877904a5d1ee8f409216ff276b">VmaDefragmentationStats</a>
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+<h3><a id="index_d" name="index_d"></a>- d -</h3><ul>
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+<li>deviceMemory&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">VmaAllocationInfo</a></li>
+<li>deviceMemoryBlocksFreed&#160;:&#160;<a class="el" href="struct_vma_defragmentation_stats.html#a0113f1877904a5d1ee8f409216ff276b">VmaDefragmentationStats</a></li>
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-, <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446">VmaPoolCreateInfo</a>
-, <a class="el" href="struct_vma_record_settings.html#ad8fdcc92119ae7a8c08c1a564c01d63a">VmaRecordSettings</a>
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-, <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa">VmaPoolCreateInfo</a>
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+<li>frameInUseCount&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7">VmaAllocatorCreateInfo</a>, <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa">VmaPoolCreateInfo</a></li>
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-, <a class="el" href="struct_vma_allocator_info.html#a2ed6a4d2d3fea039d66a13f15d0ce5fe">VmaAllocatorInfo</a>
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-<li>maxBytesToMove
-: <a class="el" href="struct_vma_defragmentation_info.html#acb311c940a777270e67e1b81c5ab6a1d">VmaDefragmentationInfo</a>
-</li>
-<li>maxCpuAllocationsToMove
-: <a class="el" href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">VmaDefragmentationInfo2</a>
-</li>
-<li>maxCpuBytesToMove
-: <a class="el" href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">VmaDefragmentationInfo2</a>
-</li>
-<li>maxGpuAllocationsToMove
-: <a class="el" href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">VmaDefragmentationInfo2</a>
-</li>
-<li>maxGpuBytesToMove
-: <a class="el" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">VmaDefragmentationInfo2</a>
-</li>
-<li>memory
-: <a class="el" href="struct_vma_defragmentation_pass_move_info.html#a06eb0c8690aa0d3478a036753492e769">VmaDefragmentationPassMoveInfo</a>
-</li>
-<li>memoryHeap
-: <a class="el" href="struct_vma_stats.html#a0e6611508c29a187f0fd14ff1a0329c0">VmaStats</a>
-</li>
-<li>memoryType
-: <a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_stats.html#a13e3caf754be79352c42408756309331">VmaStats</a>
-</li>
-<li>memoryTypeBits
-: <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo</a>
-</li>
-<li>memoryTypeIndex
-: <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo</a>
-</li>
-<li>minAllocationAlignment
-: <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb">VmaPoolCreateInfo</a>
-</li>
-<li>minBlockCount
-: <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae">VmaPoolCreateInfo</a>
-</li>
-<li>moveCount
-: <a class="el" href="struct_vma_defragmentation_pass_info.html#ac1086e657ba995f8d1f4e49b83dcfb6c">VmaDefragmentationPassInfo</a>
-</li>
+<h3><a id="index_m" name="index_m"></a>- m -</h3><ul>
+<li>maxAllocationsToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info.html#aa7c7304e13c71f604c907196c4e28fbc">VmaDefragmentationInfo</a></li>
+<li>maxBlockCount&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">VmaPoolCreateInfo</a></li>
+<li>maxBytesToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info.html#acb311c940a777270e67e1b81c5ab6a1d">VmaDefragmentationInfo</a></li>
+<li>maxCpuAllocationsToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">VmaDefragmentationInfo2</a></li>
+<li>maxCpuBytesToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">VmaDefragmentationInfo2</a></li>
+<li>maxGpuAllocationsToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">VmaDefragmentationInfo2</a></li>
+<li>maxGpuBytesToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">VmaDefragmentationInfo2</a></li>
+<li>memory&#160;:&#160;<a class="el" href="struct_vma_defragmentation_pass_move_info.html#a06eb0c8690aa0d3478a036753492e769">VmaDefragmentationPassMoveInfo</a></li>
+<li>memoryHeap&#160;:&#160;<a class="el" href="struct_vma_stats.html#a0e6611508c29a187f0fd14ff1a0329c0">VmaStats</a></li>
+<li>memoryType&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">VmaAllocationInfo</a>, <a class="el" href="struct_vma_stats.html#a13e3caf754be79352c42408756309331">VmaStats</a></li>
+<li>memoryTypeBits&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo</a></li>
+<li>memoryTypeIndex&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo</a></li>
+<li>minAllocationAlignment&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb">VmaPoolCreateInfo</a></li>
+<li>minBlockCount&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae">VmaPoolCreateInfo</a></li>
+<li>moveCount&#160;:&#160;<a class="el" href="struct_vma_defragmentation_pass_info.html#ac1086e657ba995f8d1f4e49b83dcfb6c">VmaDefragmentationPassInfo</a></li>
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-<h3><a id="index_o"></a>- o -</h3><ul>
-<li>offset
-: <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_defragmentation_pass_move_info.html#a8ab4508bc03625b0653c880576be96c6">VmaDefragmentationPassMoveInfo</a>
-</li>
+<h3><a id="index_o" name="index_o"></a>- o -</h3><ul>
+<li>offset&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">VmaAllocationInfo</a>, <a class="el" href="struct_vma_defragmentation_pass_move_info.html#a8ab4508bc03625b0653c880576be96c6">VmaDefragmentationPassMoveInfo</a></li>
 </ul>
 
 
-<h3><a id="index_p"></a>- p -</h3><ul>
-<li>pAllocationCallbacks
-: <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d">VmaAllocatorCreateInfo</a>
-</li>
-<li>pAllocations
-: <a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">VmaDefragmentationInfo2</a>
-</li>
-<li>pAllocationsChanged
-: <a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">VmaDefragmentationInfo2</a>
-</li>
-<li>pDeviceMemoryCallbacks
-: <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e">VmaAllocatorCreateInfo</a>
-</li>
-<li>pFilePath
-: <a class="el" href="struct_vma_record_settings.html#a6cb1fdbf6bcb610b68f2010dd629e89d">VmaRecordSettings</a>
-</li>
-<li>pfnAllocate
-: <a class="el" href="struct_vma_device_memory_callbacks.html#a4f17f7b255101e733b44d5633aceabfb">VmaDeviceMemoryCallbacks</a>
-</li>
-<li>pfnFree
-: <a class="el" href="struct_vma_device_memory_callbacks.html#abe8a3328bbc916f6f712fdb6b299444c">VmaDeviceMemoryCallbacks</a>
-</li>
-<li>pHeapSizeLimit
-: <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b">VmaAllocatorCreateInfo</a>
-</li>
-<li>physicalDevice
-: <a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo</a>
-, <a class="el" href="struct_vma_allocator_info.html#aba2b703f96e51d567717e1fb2935b47a">VmaAllocatorInfo</a>
-</li>
-<li>pMappedData
-: <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo</a>
-</li>
-<li>pMemoryAllocateNext
-: <a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7">VmaPoolCreateInfo</a>
-</li>
-<li>pMoves
-: <a class="el" href="struct_vma_defragmentation_pass_info.html#acbd42d4a3357999da130a95cd99a3792">VmaDefragmentationPassInfo</a>
-</li>
-<li>pool
-: <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo</a>
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-<li>poolCount
-: <a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d">VmaDefragmentationInfo2</a>
-</li>
-<li>pPools
-: <a class="el" href="struct_vma_defragmentation_info2.html#a3c9c6aa5c97d5670f8e362b3a6f3029b">VmaDefragmentationInfo2</a>
-</li>
-<li>pRecordSettings
-: <a class="el" href="struct_vma_allocator_create_info.html#ace2aa4877b16a42b0b7673d4e26000ee">VmaAllocatorCreateInfo</a>
-</li>
-<li>preferredFlags
-: <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo</a>
-</li>
-<li>preferredLargeHeapBlockSize
-: <a class="el" href="struct_vma_allocator_create_info.html#a8e4714298e3121cdd8b214a1ae7a637a">VmaAllocatorCreateInfo</a>
-</li>
-<li>priority
-: <a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7">VmaAllocationCreateInfo</a>
-, <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274">VmaPoolCreateInfo</a>
-</li>
-<li>pTypeExternalMemoryHandleTypes
-: <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b">VmaAllocatorCreateInfo</a>
-</li>
-<li>pUserData
-: <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo</a>
-, <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_device_memory_callbacks.html#a24052de0937ddd54015a2df0363903c6">VmaDeviceMemoryCallbacks</a>
-</li>
-<li>pVulkanFunctions
-: <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">VmaAllocatorCreateInfo</a>
-</li>
+<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
+<li>pAllocationCallbacks&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d">VmaAllocatorCreateInfo</a></li>
+<li>pAllocations&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">VmaDefragmentationInfo2</a></li>
+<li>pAllocationsChanged&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">VmaDefragmentationInfo2</a></li>
+<li>pDeviceMemoryCallbacks&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e">VmaAllocatorCreateInfo</a></li>
+<li>pFilePath&#160;:&#160;<a class="el" href="struct_vma_record_settings.html#a6cb1fdbf6bcb610b68f2010dd629e89d">VmaRecordSettings</a></li>
+<li>pfnAllocate&#160;:&#160;<a class="el" href="struct_vma_device_memory_callbacks.html#a4f17f7b255101e733b44d5633aceabfb">VmaDeviceMemoryCallbacks</a></li>
+<li>pfnFree&#160;:&#160;<a class="el" href="struct_vma_device_memory_callbacks.html#abe8a3328bbc916f6f712fdb6b299444c">VmaDeviceMemoryCallbacks</a></li>
+<li>pHeapSizeLimit&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b">VmaAllocatorCreateInfo</a></li>
+<li>physicalDevice&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo</a>, <a class="el" href="struct_vma_allocator_info.html#aba2b703f96e51d567717e1fb2935b47a">VmaAllocatorInfo</a></li>
+<li>pMappedData&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo</a></li>
+<li>pMemoryAllocateNext&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7">VmaPoolCreateInfo</a></li>
+<li>pMoves&#160;:&#160;<a class="el" href="struct_vma_defragmentation_pass_info.html#acbd42d4a3357999da130a95cd99a3792">VmaDefragmentationPassInfo</a></li>
+<li>pool&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo</a></li>
+<li>poolCount&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d">VmaDefragmentationInfo2</a></li>
+<li>pPools&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a3c9c6aa5c97d5670f8e362b3a6f3029b">VmaDefragmentationInfo2</a></li>
+<li>pRecordSettings&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#ace2aa4877b16a42b0b7673d4e26000ee">VmaAllocatorCreateInfo</a></li>
+<li>preferredFlags&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo</a></li>
+<li>preferredLargeHeapBlockSize&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a8e4714298e3121cdd8b214a1ae7a637a">VmaAllocatorCreateInfo</a></li>
+<li>priority&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7">VmaAllocationCreateInfo</a>, <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274">VmaPoolCreateInfo</a></li>
+<li>pTypeExternalMemoryHandleTypes&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b">VmaAllocatorCreateInfo</a></li>
+<li>pUserData&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo</a>, <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo</a>, <a class="el" href="struct_vma_device_memory_callbacks.html#a24052de0937ddd54015a2df0363903c6">VmaDeviceMemoryCallbacks</a></li>
+<li>pVulkanFunctions&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">VmaAllocatorCreateInfo</a></li>
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-<h3><a id="index_r"></a>- r -</h3><ul>
-<li>requiredFlags
-: <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo</a>
-</li>
+<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
+<li>requiredFlags&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo</a></li>
 </ul>
 
 
-<h3><a id="index_s"></a>- s -</h3><ul>
-<li>size
-: <a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_pool_stats.html#a326807b2de2b0931cee4ed9a5f2e420c">VmaPoolStats</a>
-</li>
+<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
+<li>size&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">VmaAllocationInfo</a>, <a class="el" href="struct_vma_pool_stats.html#a326807b2de2b0931cee4ed9a5f2e420c">VmaPoolStats</a></li>
 </ul>
 
 
-<h3><a id="index_t"></a>- t -</h3><ul>
-<li>total
-: <a class="el" href="struct_vma_stats.html#a2e8f5b3353f2fefef3c27f29e245a1f9">VmaStats</a>
-</li>
+<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
+<li>total&#160;:&#160;<a class="el" href="struct_vma_stats.html#a2e8f5b3353f2fefef3c27f29e245a1f9">VmaStats</a></li>
 </ul>
 
 
-<h3><a id="index_u"></a>- u -</h3><ul>
-<li>unusedBytes
-: <a class="el" href="struct_vma_stat_info.html#a1859d290aca2cd582d8dc25922092669">VmaStatInfo</a>
-</li>
-<li>unusedRangeCount
-: <a class="el" href="struct_vma_pool_stats.html#ae4f3546ffa4d1e598b64d8e6134854f4">VmaPoolStats</a>
-, <a class="el" href="struct_vma_stat_info.html#ae06129c771bfebfd6468a7f4276502a9">VmaStatInfo</a>
-</li>
-<li>unusedRangeSizeAvg
-: <a class="el" href="struct_vma_stat_info.html#a2f9b3452af90c9768a30b7fb6ae194fc">VmaStatInfo</a>
-</li>
-<li>unusedRangeSizeMax
-: <a class="el" href="struct_vma_pool_stats.html#ab4c8f52dd42ab01998f60f0b6acc722b">VmaPoolStats</a>
-, <a class="el" href="struct_vma_stat_info.html#a5ba1a2476c4d39b10f7e2f7ebbb72ac4">VmaStatInfo</a>
-</li>
-<li>unusedRangeSizeMin
-: <a class="el" href="struct_vma_stat_info.html#aedeba931324f16589cd2416c0d2dd0d4">VmaStatInfo</a>
-</li>
-<li>unusedSize
-: <a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">VmaPoolStats</a>
-</li>
-<li>usage
-: <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo</a>
-, <a class="el" href="struct_vma_budget.html#a84dd1ecca8b0110259eb206dbadb11f6">VmaBudget</a>
-</li>
-<li>usedBytes
-: <a class="el" href="struct_vma_stat_info.html#ab0c6c73837e5a70c749fbd4f6064895a">VmaStatInfo</a>
-</li>
+<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
+<li>unusedBytes&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#a1859d290aca2cd582d8dc25922092669">VmaStatInfo</a></li>
+<li>unusedRangeCount&#160;:&#160;<a class="el" href="struct_vma_pool_stats.html#ae4f3546ffa4d1e598b64d8e6134854f4">VmaPoolStats</a>, <a class="el" href="struct_vma_stat_info.html#ae06129c771bfebfd6468a7f4276502a9">VmaStatInfo</a></li>
+<li>unusedRangeSizeAvg&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#a2f9b3452af90c9768a30b7fb6ae194fc">VmaStatInfo</a></li>
+<li>unusedRangeSizeMax&#160;:&#160;<a class="el" href="struct_vma_pool_stats.html#ab4c8f52dd42ab01998f60f0b6acc722b">VmaPoolStats</a>, <a class="el" href="struct_vma_stat_info.html#a5ba1a2476c4d39b10f7e2f7ebbb72ac4">VmaStatInfo</a></li>
+<li>unusedRangeSizeMin&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#aedeba931324f16589cd2416c0d2dd0d4">VmaStatInfo</a></li>
+<li>unusedSize&#160;:&#160;<a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">VmaPoolStats</a></li>
+<li>usage&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo</a>, <a class="el" href="struct_vma_budget.html#a84dd1ecca8b0110259eb206dbadb11f6">VmaBudget</a></li>
+<li>usedBytes&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#ab0c6c73837e5a70c749fbd4f6064895a">VmaStatInfo</a></li>
 </ul>
 
 
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-<li>vulkanApiVersion
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+<li>vulkanApiVersion&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo</a></li>
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-, <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa">VmaPoolCreateInfo</a>
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-: <a class="el" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">VmaDefragmentationInfo2</a>
-</li>
-<li>memory
-: <a class="el" href="struct_vma_defragmentation_pass_move_info.html#a06eb0c8690aa0d3478a036753492e769">VmaDefragmentationPassMoveInfo</a>
-</li>
-<li>memoryHeap
-: <a class="el" href="struct_vma_stats.html#a0e6611508c29a187f0fd14ff1a0329c0">VmaStats</a>
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-<li>memoryType
-: <a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_stats.html#a13e3caf754be79352c42408756309331">VmaStats</a>
-</li>
-<li>memoryTypeBits
-: <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo</a>
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-<li>memoryTypeIndex
-: <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo</a>
-</li>
-<li>minAllocationAlignment
-: <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb">VmaPoolCreateInfo</a>
-</li>
-<li>minBlockCount
-: <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae">VmaPoolCreateInfo</a>
-</li>
-<li>moveCount
-: <a class="el" href="struct_vma_defragmentation_pass_info.html#ac1086e657ba995f8d1f4e49b83dcfb6c">VmaDefragmentationPassInfo</a>
-</li>
+<h3><a id="index_m" name="index_m"></a>- m -</h3><ul>
+<li>maxAllocationsToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info.html#aa7c7304e13c71f604c907196c4e28fbc">VmaDefragmentationInfo</a></li>
+<li>maxBlockCount&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">VmaPoolCreateInfo</a></li>
+<li>maxBytesToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info.html#acb311c940a777270e67e1b81c5ab6a1d">VmaDefragmentationInfo</a></li>
+<li>maxCpuAllocationsToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a94c2c7223d52878445a8cccce396b671">VmaDefragmentationInfo2</a></li>
+<li>maxCpuBytesToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#af78e1ea40c22d85137b65f6b384a4d0a">VmaDefragmentationInfo2</a></li>
+<li>maxGpuAllocationsToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a40d53d33e71ba0b66f844ed63c05a3f6">VmaDefragmentationInfo2</a></li>
+<li>maxGpuBytesToMove&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a4ddbc898d0afe1518f863a3763628f08">VmaDefragmentationInfo2</a></li>
+<li>memory&#160;:&#160;<a class="el" href="struct_vma_defragmentation_pass_move_info.html#a06eb0c8690aa0d3478a036753492e769">VmaDefragmentationPassMoveInfo</a></li>
+<li>memoryHeap&#160;:&#160;<a class="el" href="struct_vma_stats.html#a0e6611508c29a187f0fd14ff1a0329c0">VmaStats</a></li>
+<li>memoryType&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">VmaAllocationInfo</a>, <a class="el" href="struct_vma_stats.html#a13e3caf754be79352c42408756309331">VmaStats</a></li>
+<li>memoryTypeBits&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo</a></li>
+<li>memoryTypeIndex&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo</a></li>
+<li>minAllocationAlignment&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb">VmaPoolCreateInfo</a></li>
+<li>minBlockCount&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae">VmaPoolCreateInfo</a></li>
+<li>moveCount&#160;:&#160;<a class="el" href="struct_vma_defragmentation_pass_info.html#ac1086e657ba995f8d1f4e49b83dcfb6c">VmaDefragmentationPassInfo</a></li>
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-<h3><a id="index_o"></a>- o -</h3><ul>
-<li>offset
-: <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_defragmentation_pass_move_info.html#a8ab4508bc03625b0653c880576be96c6">VmaDefragmentationPassMoveInfo</a>
-</li>
+<h3><a id="index_o" name="index_o"></a>- o -</h3><ul>
+<li>offset&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268">VmaAllocationInfo</a>, <a class="el" href="struct_vma_defragmentation_pass_move_info.html#a8ab4508bc03625b0653c880576be96c6">VmaDefragmentationPassMoveInfo</a></li>
 </ul>
 
 
-<h3><a id="index_p"></a>- p -</h3><ul>
-<li>pAllocationCallbacks
-: <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d">VmaAllocatorCreateInfo</a>
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-<li>pAllocations
-: <a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">VmaDefragmentationInfo2</a>
-</li>
-<li>pAllocationsChanged
-: <a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">VmaDefragmentationInfo2</a>
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-<li>pDeviceMemoryCallbacks
-: <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e">VmaAllocatorCreateInfo</a>
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-<li>pFilePath
-: <a class="el" href="struct_vma_record_settings.html#a6cb1fdbf6bcb610b68f2010dd629e89d">VmaRecordSettings</a>
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-<li>pfnAllocate
-: <a class="el" href="struct_vma_device_memory_callbacks.html#a4f17f7b255101e733b44d5633aceabfb">VmaDeviceMemoryCallbacks</a>
-</li>
-<li>pfnFree
-: <a class="el" href="struct_vma_device_memory_callbacks.html#abe8a3328bbc916f6f712fdb6b299444c">VmaDeviceMemoryCallbacks</a>
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-<li>pHeapSizeLimit
-: <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b">VmaAllocatorCreateInfo</a>
-</li>
-<li>physicalDevice
-: <a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo</a>
-, <a class="el" href="struct_vma_allocator_info.html#aba2b703f96e51d567717e1fb2935b47a">VmaAllocatorInfo</a>
-</li>
-<li>pMappedData
-: <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo</a>
-</li>
-<li>pMemoryAllocateNext
-: <a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7">VmaPoolCreateInfo</a>
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-<li>pMoves
-: <a class="el" href="struct_vma_defragmentation_pass_info.html#acbd42d4a3357999da130a95cd99a3792">VmaDefragmentationPassInfo</a>
-</li>
-<li>pool
-: <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo</a>
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-<li>poolCount
-: <a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d">VmaDefragmentationInfo2</a>
-</li>
-<li>pPools
-: <a class="el" href="struct_vma_defragmentation_info2.html#a3c9c6aa5c97d5670f8e362b3a6f3029b">VmaDefragmentationInfo2</a>
-</li>
-<li>pRecordSettings
-: <a class="el" href="struct_vma_allocator_create_info.html#ace2aa4877b16a42b0b7673d4e26000ee">VmaAllocatorCreateInfo</a>
-</li>
-<li>preferredFlags
-: <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo</a>
-</li>
-<li>preferredLargeHeapBlockSize
-: <a class="el" href="struct_vma_allocator_create_info.html#a8e4714298e3121cdd8b214a1ae7a637a">VmaAllocatorCreateInfo</a>
-</li>
-<li>priority
-: <a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7">VmaAllocationCreateInfo</a>
-, <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274">VmaPoolCreateInfo</a>
-</li>
-<li>pTypeExternalMemoryHandleTypes
-: <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b">VmaAllocatorCreateInfo</a>
-</li>
-<li>pUserData
-: <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo</a>
-, <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_device_memory_callbacks.html#a24052de0937ddd54015a2df0363903c6">VmaDeviceMemoryCallbacks</a>
-</li>
-<li>pVulkanFunctions
-: <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">VmaAllocatorCreateInfo</a>
-</li>
+<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
+<li>pAllocationCallbacks&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d">VmaAllocatorCreateInfo</a></li>
+<li>pAllocations&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#ab6d288f29d028156cf73542d630a2e32">VmaDefragmentationInfo2</a></li>
+<li>pAllocationsChanged&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a76d51a644dc7f5405d0cdd0025ecd0cc">VmaDefragmentationInfo2</a></li>
+<li>pDeviceMemoryCallbacks&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e">VmaAllocatorCreateInfo</a></li>
+<li>pFilePath&#160;:&#160;<a class="el" href="struct_vma_record_settings.html#a6cb1fdbf6bcb610b68f2010dd629e89d">VmaRecordSettings</a></li>
+<li>pfnAllocate&#160;:&#160;<a class="el" href="struct_vma_device_memory_callbacks.html#a4f17f7b255101e733b44d5633aceabfb">VmaDeviceMemoryCallbacks</a></li>
+<li>pfnFree&#160;:&#160;<a class="el" href="struct_vma_device_memory_callbacks.html#abe8a3328bbc916f6f712fdb6b299444c">VmaDeviceMemoryCallbacks</a></li>
+<li>pHeapSizeLimit&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b">VmaAllocatorCreateInfo</a></li>
+<li>physicalDevice&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo</a>, <a class="el" href="struct_vma_allocator_info.html#aba2b703f96e51d567717e1fb2935b47a">VmaAllocatorInfo</a></li>
+<li>pMappedData&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo</a></li>
+<li>pMemoryAllocateNext&#160;:&#160;<a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7">VmaPoolCreateInfo</a></li>
+<li>pMoves&#160;:&#160;<a class="el" href="struct_vma_defragmentation_pass_info.html#acbd42d4a3357999da130a95cd99a3792">VmaDefragmentationPassInfo</a></li>
+<li>pool&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo</a></li>
+<li>poolCount&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a7e70aa2a1081d849dcc7829b19d3ec9d">VmaDefragmentationInfo2</a></li>
+<li>pPools&#160;:&#160;<a class="el" href="struct_vma_defragmentation_info2.html#a3c9c6aa5c97d5670f8e362b3a6f3029b">VmaDefragmentationInfo2</a></li>
+<li>pRecordSettings&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#ace2aa4877b16a42b0b7673d4e26000ee">VmaAllocatorCreateInfo</a></li>
+<li>preferredFlags&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo</a></li>
+<li>preferredLargeHeapBlockSize&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a8e4714298e3121cdd8b214a1ae7a637a">VmaAllocatorCreateInfo</a></li>
+<li>priority&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7">VmaAllocationCreateInfo</a>, <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274">VmaPoolCreateInfo</a></li>
+<li>pTypeExternalMemoryHandleTypes&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b">VmaAllocatorCreateInfo</a></li>
+<li>pUserData&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo</a>, <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo</a>, <a class="el" href="struct_vma_device_memory_callbacks.html#a24052de0937ddd54015a2df0363903c6">VmaDeviceMemoryCallbacks</a></li>
+<li>pVulkanFunctions&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">VmaAllocatorCreateInfo</a></li>
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-<h3><a id="index_r"></a>- r -</h3><ul>
-<li>requiredFlags
-: <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo</a>
-</li>
+<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
+<li>requiredFlags&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo</a></li>
 </ul>
 
 
-<h3><a id="index_s"></a>- s -</h3><ul>
-<li>size
-: <a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">VmaAllocationInfo</a>
-, <a class="el" href="struct_vma_pool_stats.html#a326807b2de2b0931cee4ed9a5f2e420c">VmaPoolStats</a>
-</li>
+<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
+<li>size&#160;:&#160;<a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">VmaAllocationInfo</a>, <a class="el" href="struct_vma_pool_stats.html#a326807b2de2b0931cee4ed9a5f2e420c">VmaPoolStats</a></li>
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-<h3><a id="index_t"></a>- t -</h3><ul>
-<li>total
-: <a class="el" href="struct_vma_stats.html#a2e8f5b3353f2fefef3c27f29e245a1f9">VmaStats</a>
-</li>
+<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
+<li>total&#160;:&#160;<a class="el" href="struct_vma_stats.html#a2e8f5b3353f2fefef3c27f29e245a1f9">VmaStats</a></li>
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-<h3><a id="index_u"></a>- u -</h3><ul>
-<li>unusedBytes
-: <a class="el" href="struct_vma_stat_info.html#a1859d290aca2cd582d8dc25922092669">VmaStatInfo</a>
-</li>
-<li>unusedRangeCount
-: <a class="el" href="struct_vma_pool_stats.html#ae4f3546ffa4d1e598b64d8e6134854f4">VmaPoolStats</a>
-, <a class="el" href="struct_vma_stat_info.html#ae06129c771bfebfd6468a7f4276502a9">VmaStatInfo</a>
-</li>
-<li>unusedRangeSizeAvg
-: <a class="el" href="struct_vma_stat_info.html#a2f9b3452af90c9768a30b7fb6ae194fc">VmaStatInfo</a>
-</li>
-<li>unusedRangeSizeMax
-: <a class="el" href="struct_vma_pool_stats.html#ab4c8f52dd42ab01998f60f0b6acc722b">VmaPoolStats</a>
-, <a class="el" href="struct_vma_stat_info.html#a5ba1a2476c4d39b10f7e2f7ebbb72ac4">VmaStatInfo</a>
-</li>
-<li>unusedRangeSizeMin
-: <a class="el" href="struct_vma_stat_info.html#aedeba931324f16589cd2416c0d2dd0d4">VmaStatInfo</a>
-</li>
-<li>unusedSize
-: <a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">VmaPoolStats</a>
-</li>
-<li>usage
-: <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo</a>
-, <a class="el" href="struct_vma_budget.html#a84dd1ecca8b0110259eb206dbadb11f6">VmaBudget</a>
-</li>
-<li>usedBytes
-: <a class="el" href="struct_vma_stat_info.html#ab0c6c73837e5a70c749fbd4f6064895a">VmaStatInfo</a>
-</li>
+<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
+<li>unusedBytes&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#a1859d290aca2cd582d8dc25922092669">VmaStatInfo</a></li>
+<li>unusedRangeCount&#160;:&#160;<a class="el" href="struct_vma_pool_stats.html#ae4f3546ffa4d1e598b64d8e6134854f4">VmaPoolStats</a>, <a class="el" href="struct_vma_stat_info.html#ae06129c771bfebfd6468a7f4276502a9">VmaStatInfo</a></li>
+<li>unusedRangeSizeAvg&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#a2f9b3452af90c9768a30b7fb6ae194fc">VmaStatInfo</a></li>
+<li>unusedRangeSizeMax&#160;:&#160;<a class="el" href="struct_vma_pool_stats.html#ab4c8f52dd42ab01998f60f0b6acc722b">VmaPoolStats</a>, <a class="el" href="struct_vma_stat_info.html#a5ba1a2476c4d39b10f7e2f7ebbb72ac4">VmaStatInfo</a></li>
+<li>unusedRangeSizeMin&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#aedeba931324f16589cd2416c0d2dd0d4">VmaStatInfo</a></li>
+<li>unusedSize&#160;:&#160;<a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">VmaPoolStats</a></li>
+<li>usage&#160;:&#160;<a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo</a>, <a class="el" href="struct_vma_budget.html#a84dd1ecca8b0110259eb206dbadb11f6">VmaBudget</a></li>
+<li>usedBytes&#160;:&#160;<a class="el" href="struct_vma_stat_info.html#ab0c6c73837e5a70c749fbd4f6064895a">VmaStatInfo</a></li>
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-<h3><a id="index_v"></a>- v -</h3><ul>
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-: <a class="el" href="struct_vma_vulkan_functions.html#a2943bf99dfd784a0e8f599d987e22e6c">VmaVulkanFunctions</a>
-</li>
-<li>vkBindBufferMemory
-: <a class="el" href="struct_vma_vulkan_functions.html#a94fc4f3a605d9880bb3c0ba2c2fc80b2">VmaVulkanFunctions</a>
-</li>
-<li>vkBindImageMemory
-: <a class="el" href="struct_vma_vulkan_functions.html#a1338d96a128a5ade648b8d934907c637">VmaVulkanFunctions</a>
-</li>
-<li>vkCmdCopyBuffer
-: <a class="el" href="struct_vma_vulkan_functions.html#ae5c0db8c89a3b82593dc16aa6a49fa3a">VmaVulkanFunctions</a>
-</li>
-<li>vkCreateBuffer
-: <a class="el" href="struct_vma_vulkan_functions.html#ae8084315a25006271a2edfc3a447519f">VmaVulkanFunctions</a>
-</li>
-<li>vkCreateImage
-: <a class="el" href="struct_vma_vulkan_functions.html#a23ebe70be515b9b5010a1d691200e325">VmaVulkanFunctions</a>
-</li>
-<li>vkDestroyBuffer
-: <a class="el" href="struct_vma_vulkan_functions.html#a7e054606faddb07f0e8556f3ed317d45">VmaVulkanFunctions</a>
-</li>
-<li>vkDestroyImage
-: <a class="el" href="struct_vma_vulkan_functions.html#a90b898227039b1dcb3520f6e91f09ffa">VmaVulkanFunctions</a>
-</li>
-<li>vkFlushMappedMemoryRanges
-: <a class="el" href="struct_vma_vulkan_functions.html#a33c322f4c4ad2810f8a9c97a277572f9">VmaVulkanFunctions</a>
-</li>
-<li>vkFreeMemory
-: <a class="el" href="struct_vma_vulkan_functions.html#a4c658701778564d62034255b5dda91b4">VmaVulkanFunctions</a>
-</li>
-<li>vkGetBufferMemoryRequirements
-: <a class="el" href="struct_vma_vulkan_functions.html#a5b92901df89a4194b0d12f6071d4d143">VmaVulkanFunctions</a>
-</li>
-<li>vkGetImageMemoryRequirements
-: <a class="el" href="struct_vma_vulkan_functions.html#a475f6f49f8debe4d10800592606d53f4">VmaVulkanFunctions</a>
-</li>
-<li>vkGetPhysicalDeviceMemoryProperties
-: <a class="el" href="struct_vma_vulkan_functions.html#a60d25c33bba06bb8592e6875cbaa9830">VmaVulkanFunctions</a>
-</li>
-<li>vkGetPhysicalDeviceProperties
-: <a class="el" href="struct_vma_vulkan_functions.html#a77b7a74082823e865dd6546623468f96">VmaVulkanFunctions</a>
-</li>
-<li>vkInvalidateMappedMemoryRanges
-: <a class="el" href="struct_vma_vulkan_functions.html#a5c1093bc32386a8060c37c9f282078a1">VmaVulkanFunctions</a>
-</li>
-<li>vkMapMemory
-: <a class="el" href="struct_vma_vulkan_functions.html#ab5c1f38dea3a2cf00dc9eb4f57218c49">VmaVulkanFunctions</a>
-</li>
-<li>vkUnmapMemory
-: <a class="el" href="struct_vma_vulkan_functions.html#acc798589736f0becb317fc2196c1d8b9">VmaVulkanFunctions</a>
-</li>
-<li>vulkanApiVersion
-: <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo</a>
-</li>
+<h3><a id="index_v" name="index_v"></a>- v -</h3><ul>
+<li>vkAllocateMemory&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a2943bf99dfd784a0e8f599d987e22e6c">VmaVulkanFunctions</a></li>
+<li>vkBindBufferMemory&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a94fc4f3a605d9880bb3c0ba2c2fc80b2">VmaVulkanFunctions</a></li>
+<li>vkBindImageMemory&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a1338d96a128a5ade648b8d934907c637">VmaVulkanFunctions</a></li>
+<li>vkCmdCopyBuffer&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#ae5c0db8c89a3b82593dc16aa6a49fa3a">VmaVulkanFunctions</a></li>
+<li>vkCreateBuffer&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#ae8084315a25006271a2edfc3a447519f">VmaVulkanFunctions</a></li>
+<li>vkCreateImage&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a23ebe70be515b9b5010a1d691200e325">VmaVulkanFunctions</a></li>
+<li>vkDestroyBuffer&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a7e054606faddb07f0e8556f3ed317d45">VmaVulkanFunctions</a></li>
+<li>vkDestroyImage&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a90b898227039b1dcb3520f6e91f09ffa">VmaVulkanFunctions</a></li>
+<li>vkFlushMappedMemoryRanges&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a33c322f4c4ad2810f8a9c97a277572f9">VmaVulkanFunctions</a></li>
+<li>vkFreeMemory&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a4c658701778564d62034255b5dda91b4">VmaVulkanFunctions</a></li>
+<li>vkGetBufferMemoryRequirements&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a5b92901df89a4194b0d12f6071d4d143">VmaVulkanFunctions</a></li>
+<li>vkGetImageMemoryRequirements&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a475f6f49f8debe4d10800592606d53f4">VmaVulkanFunctions</a></li>
+<li>vkGetPhysicalDeviceMemoryProperties&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a60d25c33bba06bb8592e6875cbaa9830">VmaVulkanFunctions</a></li>
+<li>vkGetPhysicalDeviceProperties&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a77b7a74082823e865dd6546623468f96">VmaVulkanFunctions</a></li>
+<li>vkInvalidateMappedMemoryRanges&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#a5c1093bc32386a8060c37c9f282078a1">VmaVulkanFunctions</a></li>
+<li>vkMapMemory&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#ab5c1f38dea3a2cf00dc9eb4f57218c49">VmaVulkanFunctions</a></li>
+<li>vkUnmapMemory&#160;:&#160;<a class="el" href="struct_vma_vulkan_functions.html#acc798589736f0becb317fc2196c1d8b9">VmaVulkanFunctions</a></li>
+<li>vulkanApiVersion&#160;:&#160;<a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo</a></li>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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 <title>Vulkan Memory Allocator: General considerations</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
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-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
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 <!-- window showing the filter options -->
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@@ -64,9 +65,8 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">General considerations </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">General considerations </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><h1><a class="anchor" id="general_considerations_thread_safety"></a>
@@ -79,7 +79,7 @@
 </ul>
 <h1><a class="anchor" id="general_considerations_validation_layer_warnings"></a>
 Validation layer warnings</h1>
-<p>When using this library, you can meet following types of warnings issued by Vulkan validation layer. They don't necessarily indicate a bug, so you may need to just ignore them.</p>
+<p >When using this library, you can meet following types of warnings issued by Vulkan validation layer. They don't necessarily indicate a bug, so you may need to just ignore them.</p>
 <ul>
 <li><em>vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.</em><ul>
 <li>It happens when VK_KHR_dedicated_allocation extension is enabled. <code>vkGetBufferMemoryRequirements2KHR</code> function is used instead, while validation layer seems to be unaware of it.</li>
@@ -97,7 +97,7 @@
 </ul>
 <h1><a class="anchor" id="general_considerations_allocation_algorithm"></a>
 Allocation algorithm</h1>
-<p>The library uses following algorithm for allocation, in order:</p>
+<p >The library uses following algorithm for allocation, in order:</p>
 <ol type="1">
 <li>Try to find free range of memory in existing blocks.</li>
 <li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
@@ -109,7 +109,7 @@
 </ol>
 <h1><a class="anchor" id="general_considerations_features_not_supported"></a>
 Features not supported</h1>
-<p>Features deliberately excluded from the scope of this library:</p>
+<p >Features deliberately excluded from the scope of this library:</p>
 <ul>
 <li><b>Data transfer.</b> Uploading (streaming) and downloading data of buffers and images between CPU and GPU memory and related synchronization is responsibility of the user. Defining some "texture" object that would automatically stream its data from a staging copy in CPU memory to GPU memory would rather be a feature of another, higher-level library implemented on top of VMA.</li>
 <li><b>Recreation of buffers and images.</b> Although the library has functions for buffer and image creation (<a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>), you need to recreate these objects yourself after defragmentation. That is because the big structures <code>VkBufferCreateInfo</code>, <code>VkImageCreateInfo</code> are not stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object.</li>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: File Members</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
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-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
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   $(document).ready(function() { init_search(); });
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+/* @license-end */
+</script>
 <div id="main-nav"></div>
 </div><!-- top -->
 <!-- window showing the filter options -->
@@ -63,412 +64,148 @@
 <div class="contents">
 <div class="textblock">Here is a list of all file members with links to the files they belong to:</div>
 
-<h3><a id="index_p"></a>- p -</h3><ul>
-<li>PFN_vmaAllocateDeviceMemoryFunction
-: <a class="el" href="vk__mem__alloc_8h.html#a7e1ed85f7799600b03ad51a77acc21f3">vk_mem_alloc.h</a>
-</li>
-<li>PFN_vmaFreeDeviceMemoryFunction
-: <a class="el" href="vk__mem__alloc_8h.html#a154ccaaf53dc2c36378f80f0c4f3679b">vk_mem_alloc.h</a>
-</li>
+<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
+<li>PFN_vmaAllocateDeviceMemoryFunction&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a7e1ed85f7799600b03ad51a77acc21f3">vk_mem_alloc.h</a></li>
+<li>PFN_vmaFreeDeviceMemoryFunction&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a154ccaaf53dc2c36378f80f0c4f3679b">vk_mem_alloc.h</a></li>
 </ul>
 
 
-<h3><a id="index_v"></a>- v -</h3><ul>
-<li>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
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-</li>
-<li>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_DONT_BIND_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_MAPPED_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">vk_mem_alloc.h</a>
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-<li>VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d">vk_mem_alloc.h</a>
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-<li>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_STRATEGY_MASK
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a621b704103eb3360230c860acf36e706">vk_mem_alloc.h</a>
-</li>
-<li>VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d">vk_mem_alloc.h</a>
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-<li>VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
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-<li>VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
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-<li>VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT
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-<li>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
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-<li>VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT
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-<li>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT
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-</li>
-<li>VMA_BIND_MEMORY2
-: <a class="el" href="vk__mem__alloc_8h.html#a88bef97f86d70a34a4c0746e09a2680d">vk_mem_alloc.h</a>
-</li>
-<li>VMA_BUFFER_DEVICE_ADDRESS
-: <a class="el" href="vk__mem__alloc_8h.html#a7f9d5e71b70dd1a137c303a8a8262c10">vk_mem_alloc.h</a>
-</li>
-<li>VMA_DEDICATED_ALLOCATION
-: <a class="el" href="vk__mem__alloc_8h.html#af7b860e63b96d11e44ae8587ba06bbf4">vk_mem_alloc.h</a>
-</li>
-<li>VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM
-: <a class="el" href="vk__mem__alloc_8h.html#a6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97">vk_mem_alloc.h</a>
-</li>
-<li>VMA_DEFRAGMENTATION_FLAG_INCREMENTAL
-: <a class="el" href="vk__mem__alloc_8h.html#a6552a65b71d16f378c6994b3ceaef50ca31af49446af2459284a568ce2f3fdd33">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_BUDGET
-: <a class="el" href="vk__mem__alloc_8h.html#a05decf1cf4ebf767beba7acca6c1ec3a">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_PRIORITY
-: <a class="el" href="vk__mem__alloc_8h.html#a81af8a3a87e34bbb493848143cde43e4">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_CPU_COPY
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_CPU_ONLY
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_CPU_TO_GPU
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_GPU_ONLY
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_GPU_TO_CPU
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_MAX_ENUM
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">vk_mem_alloc.h</a>
-</li>
-<li>VMA_MEMORY_USAGE_UNKNOWN
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">vk_mem_alloc.h</a>
-</li>
-<li>VMA_POOL_CREATE_ALGORITHM_MASK
-: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c">vk_mem_alloc.h</a>
-</li>
-<li>VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e">vk_mem_alloc.h</a>
-</li>
-<li>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM
-: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">vk_mem_alloc.h</a>
-</li>
-<li>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">vk_mem_alloc.h</a>
-</li>
-<li>VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726">vk_mem_alloc.h</a>
-</li>
-<li>VMA_RECORD_FLAG_BITS_MAX_ENUM
-: <a class="el" href="vk__mem__alloc_8h.html#a4dd2c44642312a147a4e93373a6e64d2a20dd17d69966dbffa054739d6090b85e">vk_mem_alloc.h</a>
-</li>
-<li>VMA_RECORD_FLUSH_AFTER_CALL_BIT
-: <a class="el" href="vk__mem__alloc_8h.html#a4dd2c44642312a147a4e93373a6e64d2a8e7ab322e8732654be627c4ea8f36cc7">vk_mem_alloc.h</a>
-</li>
-<li>VMA_RECORDING_ENABLED
-: <a class="el" href="vk__mem__alloc_8h.html#a1f0c126759fc96ccb6e2d23c101d770c">vk_mem_alloc.h</a>
-</li>
-<li>VMA_STATS_STRING_ENABLED
-: <a class="el" href="vk__mem__alloc_8h.html#ae25f0d55fd91cb166f002b63244800e1">vk_mem_alloc.h</a>
-</li>
-<li>VMA_VULKAN_VERSION
-: <a class="el" href="vk__mem__alloc_8h.html#a1a2407c283893638cc039bb31fcd74b6">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemoryForBuffer()
-: <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemoryForImage()
-: <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemoryPages()
-: <a class="el" href="vk__mem__alloc_8h.html#ad37e82e492b3de38fc3f4cffd9ad0ae1">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocationCreateFlagBits
-: <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocationCreateFlags
-: <a class="el" href="vk__mem__alloc_8h.html#a5225e5e11f8376f6a31a1791f3d6e817">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocationCreateInfo
-: <a class="el" href="vk__mem__alloc_8h.html#a3bf110892ea2fb4649fedb68488d026a">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocationInfo
-: <a class="el" href="vk__mem__alloc_8h.html#a1cf7774606721026a68aabe3af2e5b50">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocatorCreateFlagBits
-: <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7c">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocatorCreateFlags
-: <a class="el" href="vk__mem__alloc_8h.html#acfe6863e160722c2c1bbcf7573fddc4d">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocatorCreateInfo
-: <a class="el" href="vk__mem__alloc_8h.html#aad9652301d33759b83e52d4f3605a14a">vk_mem_alloc.h</a>
-</li>
-<li>VmaAllocatorInfo
-: <a class="el" href="vk__mem__alloc_8h.html#a1988031b0223fdbd564250fa1edd942c">vk_mem_alloc.h</a>
-</li>
-<li>vmaBeginDefragmentationPass()
-: <a class="el" href="vk__mem__alloc_8h.html#ac0f01545b6262f7d4d128fc8f8e5c77b">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindBufferMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindBufferMemory2()
-: <a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindImageMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindImageMemory2()
-: <a class="el" href="vk__mem__alloc_8h.html#aa8251ee81b0045a443e35b8e8aa021bc">vk_mem_alloc.h</a>
-</li>
-<li>VmaBudget
-: <a class="el" href="vk__mem__alloc_8h.html#aa078667e71b1ef24e87a6a30d128381d">vk_mem_alloc.h</a>
-</li>
-<li>vmaBuildStatsString()
-: <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
-</li>
-<li>vmaCalculateStats()
-: <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
-</li>
-<li>vmaCheckCorruption()
-: <a class="el" href="vk__mem__alloc_8h.html#a49329a7f030dafcf82f7b73334c22e98">vk_mem_alloc.h</a>
-</li>
-<li>vmaCheckPoolCorruption()
-: <a class="el" href="vk__mem__alloc_8h.html#ad535935619c7a549bf837e1bb0068f89">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateAllocator()
-: <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateBuffer()
-: <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateBufferWithAlignment()
-: <a class="el" href="vk__mem__alloc_8h.html#aa06a690013a0d01e60894ac378083834">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateImage()
-: <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateLostAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreatePool()
-: <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vk_mem_alloc.h</a>
-</li>
-<li>vmaDefragment()
-: <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac">vk_mem_alloc.h</a>
-</li>
-<li>vmaDefragmentationBegin()
-: <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vk_mem_alloc.h</a>
-</li>
-<li>vmaDefragmentationEnd()
-: <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationFlagBits
-: <a class="el" href="vk__mem__alloc_8h.html#a6552a65b71d16f378c6994b3ceaef50c">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationFlags
-: <a class="el" href="vk__mem__alloc_8h.html#a88a77cef37e5d3c4fc9eb328885d048d">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationInfo
-: <a class="el" href="vk__mem__alloc_8h.html#a2bf47f96bf92bed2a49461bd9af3acfa">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationInfo2
-: <a class="el" href="vk__mem__alloc_8h.html#ad6daeffaa670ce6d11a203a6224c9937">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationPassInfo
-: <a class="el" href="vk__mem__alloc_8h.html#a72aebd522242d56abea67b4f47f6549e">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationPassMoveInfo
-: <a class="el" href="vk__mem__alloc_8h.html#ad6799e8e2b1527abfc84d33bc44aeaf5">vk_mem_alloc.h</a>
-</li>
-<li>VmaDefragmentationStats
-: <a class="el" href="vk__mem__alloc_8h.html#ad94034192259c2e34a4d1c5e27810403">vk_mem_alloc.h</a>
-</li>
-<li>vmaDestroyAllocator()
-: <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
-</li>
-<li>vmaDestroyBuffer()
-: <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vk_mem_alloc.h</a>
-</li>
-<li>vmaDestroyImage()
-: <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e">vk_mem_alloc.h</a>
-</li>
-<li>vmaDestroyPool()
-: <a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1">vk_mem_alloc.h</a>
-</li>
-<li>VmaDeviceMemoryCallbacks
-: <a class="el" href="vk__mem__alloc_8h.html#a77692d3c8770ea8882d573206bd27b2b">vk_mem_alloc.h</a>
-</li>
-<li>vmaEndDefragmentationPass()
-: <a class="el" href="vk__mem__alloc_8h.html#a1b9ffa538bed905af55c747cc48963bd">vk_mem_alloc.h</a>
-</li>
-<li>vmaFindMemoryTypeIndex()
-: <a class="el" href="vk__mem__alloc_8h.html#aef15a94b58fbcb0fe706d5720e84a74a">vk_mem_alloc.h</a>
-</li>
-<li>vmaFindMemoryTypeIndexForBufferInfo()
-: <a class="el" href="vk__mem__alloc_8h.html#ae790ab9ffaf7667fb8f62523e6897888">vk_mem_alloc.h</a>
-</li>
-<li>vmaFindMemoryTypeIndexForImageInfo()
-: <a class="el" href="vk__mem__alloc_8h.html#a088da83d8eaf3ce9056d9ea0b981d472">vk_mem_alloc.h</a>
-</li>
-<li>vmaFlushAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f">vk_mem_alloc.h</a>
-</li>
-<li>vmaFlushAllocations()
-: <a class="el" href="vk__mem__alloc_8h.html#ac3dd00da721875ed99fa8a881922bdfc">vk_mem_alloc.h</a>
-</li>
-<li>vmaFreeMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vk_mem_alloc.h</a>
-</li>
-<li>vmaFreeMemoryPages()
-: <a class="el" href="vk__mem__alloc_8h.html#a834b1e4aef395c0a1d56a28e69a4a17e">vk_mem_alloc.h</a>
-</li>
-<li>vmaFreeStatsString()
-: <a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetAllocationInfo()
-: <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetAllocatorInfo()
-: <a class="el" href="vk__mem__alloc_8h.html#afa02231a791b37255720d566a52683e7">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetBudget()
-: <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetMemoryProperties()
-: <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetMemoryTypeProperties()
-: <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetPhysicalDeviceProperties()
-: <a class="el" href="vk__mem__alloc_8h.html#aecabf7b6e91ea87d0316fa0a9e014fe0">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetPoolName()
-: <a class="el" href="vk__mem__alloc_8h.html#af09b4e4eafdbee812e8d73ddf960f030">vk_mem_alloc.h</a>
-</li>
-<li>vmaGetPoolStats()
-: <a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153">vk_mem_alloc.h</a>
-</li>
-<li>vmaInvalidateAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae">vk_mem_alloc.h</a>
-</li>
-<li>vmaInvalidateAllocations()
-: <a class="el" href="vk__mem__alloc_8h.html#ab25b558d75f7378ec944a1522fdcc3c5">vk_mem_alloc.h</a>
-</li>
-<li>vmaMakePoolAllocationsLost()
-: <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024">vk_mem_alloc.h</a>
-</li>
-<li>vmaMapMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a>
-</li>
-<li>VmaMemoryUsage
-: <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cc">vk_mem_alloc.h</a>
-</li>
-<li>VmaPoolCreateFlagBits
-: <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7">vk_mem_alloc.h</a>
-</li>
-<li>VmaPoolCreateFlags
-: <a class="el" href="vk__mem__alloc_8h.html#a2770e325ea42e087c1b91fdf46d0292a">vk_mem_alloc.h</a>
-</li>
-<li>VmaPoolCreateInfo
-: <a class="el" href="vk__mem__alloc_8h.html#a1017aa83489c0eee8d2163d2bf253f67">vk_mem_alloc.h</a>
-</li>
-<li>VmaPoolStats
-: <a class="el" href="vk__mem__alloc_8h.html#a4759a2d9f99c19ba7627553c847132f1">vk_mem_alloc.h</a>
-</li>
-<li>VmaRecordFlagBits
-: <a class="el" href="vk__mem__alloc_8h.html#a4dd2c44642312a147a4e93373a6e64d2">vk_mem_alloc.h</a>
-</li>
-<li>VmaRecordFlags
-: <a class="el" href="vk__mem__alloc_8h.html#af3929a1a4547c592fc0b0e55ef452828">vk_mem_alloc.h</a>
-</li>
-<li>VmaRecordSettings
-: <a class="el" href="vk__mem__alloc_8h.html#a16e21c877101493fce582664cd8754fc">vk_mem_alloc.h</a>
-</li>
-<li>vmaSetAllocationUserData()
-: <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a>
-</li>
-<li>vmaSetCurrentFrameIndex()
-: <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236">vk_mem_alloc.h</a>
-</li>
-<li>vmaSetPoolName()
-: <a class="el" href="vk__mem__alloc_8h.html#adbae3a0b4ab078024462fc85c37f3b58">vk_mem_alloc.h</a>
-</li>
-<li>VmaStatInfo
-: <a class="el" href="vk__mem__alloc_8h.html#aec5b57e29c97b5d69c6d5654d60df878">vk_mem_alloc.h</a>
-</li>
-<li>VmaStats
-: <a class="el" href="vk__mem__alloc_8h.html#a21813b2efdf3836767a9058cd8a94034">vk_mem_alloc.h</a>
-</li>
-<li>vmaTouchAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vk_mem_alloc.h</a>
-</li>
-<li>vmaUnmapMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
-</li>
-<li>VmaVulkanFunctions
-: <a class="el" href="vk__mem__alloc_8h.html#abb0a8e3b5040d847571cca6c7f9a8074">vk_mem_alloc.h</a>
-</li>
+<h3><a id="index_v" name="index_v"></a>- v -</h3><ul>
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@@ -63,168 +64,64 @@
 <div class="contents">
 &#160;
 
-<h3><a id="index_v"></a>- v -</h3><ul>
-<li>vmaAllocateMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemoryForBuffer()
-: <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemoryForImage()
-: <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a>
-</li>
-<li>vmaAllocateMemoryPages()
-: <a class="el" href="vk__mem__alloc_8h.html#ad37e82e492b3de38fc3f4cffd9ad0ae1">vk_mem_alloc.h</a>
-</li>
-<li>vmaBeginDefragmentationPass()
-: <a class="el" href="vk__mem__alloc_8h.html#ac0f01545b6262f7d4d128fc8f8e5c77b">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindBufferMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindBufferMemory2()
-: <a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindImageMemory()
-: <a class="el" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vk_mem_alloc.h</a>
-</li>
-<li>vmaBindImageMemory2()
-: <a class="el" href="vk__mem__alloc_8h.html#aa8251ee81b0045a443e35b8e8aa021bc">vk_mem_alloc.h</a>
-</li>
-<li>vmaBuildStatsString()
-: <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a>
-</li>
-<li>vmaCalculateStats()
-: <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3">vk_mem_alloc.h</a>
-</li>
-<li>vmaCheckCorruption()
-: <a class="el" href="vk__mem__alloc_8h.html#a49329a7f030dafcf82f7b73334c22e98">vk_mem_alloc.h</a>
-</li>
-<li>vmaCheckPoolCorruption()
-: <a class="el" href="vk__mem__alloc_8h.html#ad535935619c7a549bf837e1bb0068f89">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateAllocator()
-: <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateBuffer()
-: <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateBufferWithAlignment()
-: <a class="el" href="vk__mem__alloc_8h.html#aa06a690013a0d01e60894ac378083834">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateImage()
-: <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreateLostAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1">vk_mem_alloc.h</a>
-</li>
-<li>vmaCreatePool()
-: <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50">vk_mem_alloc.h</a>
-</li>
-<li>vmaDefragment()
-: <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac">vk_mem_alloc.h</a>
-</li>
-<li>vmaDefragmentationBegin()
-: <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">vk_mem_alloc.h</a>
-</li>
-<li>vmaDefragmentationEnd()
-: <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2">vk_mem_alloc.h</a>
-</li>
-<li>vmaDestroyAllocator()
-: <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vk_mem_alloc.h</a>
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-<li>vmaDestroyBuffer()
-: <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vk_mem_alloc.h</a>
-</li>
-<li>vmaDestroyImage()
-: <a class="el" href="vk__mem__alloc_8h.html#ae50d2cb3b4a3bfd4dd40987234e50e7e">vk_mem_alloc.h</a>
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-<li>vmaDestroyPool()
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-<li>vmaEndDefragmentationPass()
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-<li>vmaFindMemoryTypeIndex()
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-<li>vmaFindMemoryTypeIndexForBufferInfo()
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-<li>vmaFlushAllocations()
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-<li>vmaFreeMemory()
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-<li>vmaGetAllocationInfo()
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-<li>vmaGetPoolName()
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-<li>vmaGetPoolStats()
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-<li>vmaInvalidateAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae">vk_mem_alloc.h</a>
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-<li>vmaInvalidateAllocations()
-: <a class="el" href="vk__mem__alloc_8h.html#ab25b558d75f7378ec944a1522fdcc3c5">vk_mem_alloc.h</a>
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-<li>vmaMapMemory()
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-: <a class="el" href="vk__mem__alloc_8h.html#adbae3a0b4ab078024462fc85c37f3b58">vk_mem_alloc.h</a>
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-<li>vmaTouchAllocation()
-: <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vk_mem_alloc.h</a>
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-: <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a>
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+<h3><a id="index_v" name="index_v"></a>- v -</h3><ul>
+<li>vmaAllocateMemory()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vk_mem_alloc.h</a></li>
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+<li>vmaAllocateMemoryForImage()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb">vk_mem_alloc.h</a></li>
+<li>vmaAllocateMemoryPages()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#ad37e82e492b3de38fc3f4cffd9ad0ae1">vk_mem_alloc.h</a></li>
+<li>vmaBeginDefragmentationPass()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#ac0f01545b6262f7d4d128fc8f8e5c77b">vk_mem_alloc.h</a></li>
+<li>vmaBindBufferMemory()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470">vk_mem_alloc.h</a></li>
+<li>vmaBindBufferMemory2()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a">vk_mem_alloc.h</a></li>
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+<li>vmaBuildStatsString()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0">vk_mem_alloc.h</a></li>
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+<li>vmaCheckCorruption()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a49329a7f030dafcf82f7b73334c22e98">vk_mem_alloc.h</a></li>
+<li>vmaCheckPoolCorruption()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#ad535935619c7a549bf837e1bb0068f89">vk_mem_alloc.h</a></li>
+<li>vmaCreateAllocator()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vk_mem_alloc.h</a></li>
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+<li>vmaInvalidateAllocation()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae">vk_mem_alloc.h</a></li>
+<li>vmaInvalidateAllocations()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#ab25b558d75f7378ec944a1522fdcc3c5">vk_mem_alloc.h</a></li>
+<li>vmaMakePoolAllocationsLost()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024">vk_mem_alloc.h</a></li>
+<li>vmaMapMemory()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vk_mem_alloc.h</a></li>
+<li>vmaSetAllocationUserData()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f">vk_mem_alloc.h</a></li>
+<li>vmaSetCurrentFrameIndex()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236">vk_mem_alloc.h</a></li>
+<li>vmaSetPoolName()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#adbae3a0b4ab078024462fc85c37f3b58">vk_mem_alloc.h</a></li>
+<li>vmaTouchAllocation()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vk_mem_alloc.h</a></li>
+<li>vmaUnmapMemory()&#160;:&#160;<a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vk_mem_alloc.h</a></li>
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diff --git a/docs/html/lost_allocations.html b/docs/html/lost_allocations.html
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 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Lost allocations </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Lost allocations </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>If your game oversubscribes video memory, if may work OK in previous-generation graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically paged to system RAM. In Vulkan you can't do it because when you run out of memory, an allocation just fails. If you have more data (e.g. textures) that can fit into VRAM and you don't need it all at once, you may want to upload them to GPU on demand and "push out" ones that are not used for a long time to make room for the new ones, effectively using VRAM (or a cartain memory pool) as a form of cache. Vulkan Memory Allocator can help you with that by supporting a concept of "lost allocations".</p>
-<p>To create an allocation that can become lost, include <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. Before using a buffer or image bound to such allocation in every new frame, you need to query it if it is not lost. To check it, call <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a>. If the allocation is lost, you should not use it or buffer/image bound to it. You mustn't forget to destroy this allocation and this buffer/image. <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> can also be used for checking status of the allocation. Allocation is lost when returned <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object.">VmaAllocationInfo::deviceMemory</a> == <code>VK_NULL_HANDLE</code>.</p>
-<p>To create an allocation that can make some other allocations lost to make room for it, use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag. You will usually use both flags <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> at the same time.</p>
-<p>Warning! Current implementation uses quite naive, brute force algorithm, which can make allocation calls that use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag quite slow. A new, more optimal algorithm and data structure to speed this up is planned for the future.</p>
-<p><b>Q: When interleaving creation of new allocations with usage of existing ones, how do you make sure that an allocation won't become lost while it is used in the current frame?</b></p>
-<p>It is ensured because <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> not only returns allocation status/parameters and checks whether it is not lost, but when it is not, it also atomically marks it as used in the current frame, which makes it impossible to become lost in that frame. It uses lockless algorithm, so it works fast and doesn't involve locking any internal mutex.</p>
-<p><b>Q: What if my allocation may still be in use by the GPU when it is rendering a previous frame while I already submit new frame on the CPU?</b></p>
-<p>You can make sure that allocations "touched" by <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> will not become lost for a number of additional frames back from the current one by specifying this number as <a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaAllocatorCreateInfo::frameInUseCount</a> (for default memory pool) and <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaPoolCreateInfo::frameInUseCount</a> (for custom pool).</p>
-<p><b>Q: How do you inform the library when new frame starts?</b></p>
-<p>You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame.">vmaSetCurrentFrameIndex()</a>.</p>
-<p>Example code:</p>
+<div class="textblock"><p >If your game oversubscribes video memory, if may work OK in previous-generation graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically paged to system RAM. In Vulkan you can't do it because when you run out of memory, an allocation just fails. If you have more data (e.g. textures) that can fit into VRAM and you don't need it all at once, you may want to upload them to GPU on demand and "push out" ones that are not used for a long time to make room for the new ones, effectively using VRAM (or a cartain memory pool) as a form of cache. Vulkan Memory Allocator can help you with that by supporting a concept of "lost allocations".</p>
+<p >To create an allocation that can become lost, include <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. Before using a buffer or image bound to such allocation in every new frame, you need to query it if it is not lost. To check it, call <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a>. If the allocation is lost, you should not use it or buffer/image bound to it. You mustn't forget to destroy this allocation and this buffer/image. <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> can also be used for checking status of the allocation. Allocation is lost when returned <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object.">VmaAllocationInfo::deviceMemory</a> == <code>VK_NULL_HANDLE</code>.</p>
+<p >To create an allocation that can make some other allocations lost to make room for it, use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag. You will usually use both flags <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> at the same time.</p>
+<p >Warning! Current implementation uses quite naive, brute force algorithm, which can make allocation calls that use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag quite slow. A new, more optimal algorithm and data structure to speed this up is planned for the future.</p>
+<p ><b>Q: When interleaving creation of new allocations with usage of existing ones, how do you make sure that an allocation won't become lost while it is used in the current frame?</b></p>
+<p >It is ensured because <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> not only returns allocation status/parameters and checks whether it is not lost, but when it is not, it also atomically marks it as used in the current frame, which makes it impossible to become lost in that frame. It uses lockless algorithm, so it works fast and doesn't involve locking any internal mutex.</p>
+<p ><b>Q: What if my allocation may still be in use by the GPU when it is rendering a previous frame while I already submit new frame on the CPU?</b></p>
+<p >You can make sure that allocations "touched" by <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> will not become lost for a number of additional frames back from the current one by specifying this number as <a class="el" href="struct_vma_allocator_create_info.html#a21ea188dd212b8171cb9ecbed4a2a3a7" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaAllocatorCreateInfo::frameInUseCount</a> (for default memory pool) and <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaPoolCreateInfo::frameInUseCount</a> (for custom pool).</p>
+<p ><b>Q: How do you inform the library when new frame starts?</b></p>
+<p >You need to call function <a class="el" href="vk__mem__alloc_8h.html#ade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame.">vmaSetCurrentFrameIndex()</a>.</p>
+<p >Example code:</p>
 <div class="fragment"><div class="line"><span class="keyword">struct </span>MyBuffer</div>
 <div class="line">{</div>
 <div class="line">    VkBuffer m_Buf = <span class="keyword">nullptr</span>;</div>
-<div class="line">    <a class="code" href="struct_vma_allocation.html">VmaAllocation</a> m_Alloc = <span class="keyword">nullptr</span>;</div>
+<div class="line">    <a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> m_Alloc = <span class="keyword">nullptr</span>;</div>
 <div class="line"> </div>
 <div class="line">    <span class="comment">// Called when the buffer is really needed in the current frame.</span></div>
 <div class="line">    <span class="keywordtype">void</span> EnsureBuffer();</div>
@@ -95,7 +95,7 @@
 <div class="line">    <span class="keywordflow">if</span>(m_Buf != VK_NULL_HANDLE)</div>
 <div class="line">    {</div>
 <div class="line">        <span class="comment">// Check if its allocation is not lost + mark it as used in current frame.</span></div>
-<div class="line">        <span class="keywordflow">if</span>(<a class="code" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a>(allocator, m_Alloc))</div>
+<div class="line">        <span class="keywordflow">if</span>(<a class="code hl_function" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a>(allocator, m_Alloc))</div>
 <div class="line">        {</div>
 <div class="line">            <span class="comment">// It is all OK - safe to use m_Buf.</span></div>
 <div class="line">            <span class="keywordflow">return</span>;</div>
@@ -104,39 +104,39 @@
 <div class="line"> </div>
 <div class="line">    <span class="comment">// Buffer not yet exists or lost - destroy and recreate it.</span></div>
 <div class="line"> </div>
-<div class="line">    <a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, m_Buf, m_Alloc);</div>
+<div class="line">    <a class="code hl_function" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, m_Buf, m_Alloc);</div>
 <div class="line"> </div>
 <div class="line">    VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">    bufCreateInfo.size = 1024;</div>
 <div class="line">    bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
 <div class="line"> </div>
-<div class="line">    <a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">    allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
-<div class="line">    allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> |</div>
-<div class="line">        <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a>;</div>
+<div class="line">    <a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">    allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line">    allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> |</div>
+<div class="line">        <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a>;</div>
 <div class="line"> </div>
-<div class="line">    <a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;m_Buf, &amp;m_Alloc, <span class="keyword">nullptr</span>);</div>
+<div class="line">    <a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;m_Buf, &amp;m_Alloc, <span class="keyword">nullptr</span>);</div>
 <div class="line">}</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:993</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:989</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a43d8ba9673c846f049089a5029d5c73a"><div class="ttname"><a href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a">vmaTouchAllocation</a></div><div class="ttdeci">VkBool32 vmaTouchAllocation(VmaAllocator allocator, VmaAllocation allocation)</div><div class="ttdoc">Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:923</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:930</div></div>
-</div><!-- fragment --><p>When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
-<p>You can create an allocation that is already in lost state from the beginning using function <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1" title="Creates new allocation that is in lost state from the beginning.">vmaCreateLostAllocation()</a>. It may be useful if you need a "dummy" allocation that is not null.</p>
-<p>You can call function <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024" title="Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInf...">vmaMakePoolAllocationsLost()</a> to set all eligible allocations in a specified custom pool to lost state. Allocations that have been "touched" in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaPoolCreateInfo::frameInUseCount</a> frames back cannot become lost.</p>
-<p><b>Q: Can I touch allocation that cannot become lost?</b></p>
-<p>Yes, although it has no visible effect. Calls to <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> update last use frame index also for allocations that cannot become lost, but the only way to observe it is to dump internal allocator state using <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>. You can use this feature for debugging purposes to explicitly mark allocations that you use in current frame and then analyze JSON dump to see for how long each allocation stays unused. </p>
+<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:919</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:926</div></div>
+</div><!-- fragment --><p >When using lost allocations, you may see some Vulkan validation layer warnings about overlapping regions of memory bound to different kinds of buffers and images. This is still valid as long as you implement proper handling of lost allocations (like in the example above) and don't use them.</p>
+<p >You can create an allocation that is already in lost state from the beginning using function <a class="el" href="vk__mem__alloc_8h.html#ae5c9657d9e94756269145b01c05d16f1" title="Creates new allocation that is in lost state from the beginning.">vmaCreateLostAllocation()</a>. It may be useful if you need a "dummy" allocation that is not null.</p>
+<p >You can call function <a class="el" href="vk__mem__alloc_8h.html#a736bd6cbda886f36c891727e73bd4024" title="Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInf...">vmaMakePoolAllocationsLost()</a> to set all eligible allocations in a specified custom pool to lost state. Allocations that have been "touched" in current frame or <a class="el" href="struct_vma_pool_create_info.html#a9437e43ffbb644dbbf7fc4e50cfad6aa" title="Maximum number of additional frames that are in use at the same time as current frame.">VmaPoolCreateInfo::frameInUseCount</a> frames back cannot become lost.</p>
+<p ><b>Q: Can I touch allocation that cannot become lost?</b></p>
+<p >Yes, although it has no visible effect. Calls to <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> update last use frame index also for allocations that cannot become lost, but the only way to observe it is to dump internal allocator state using <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>. You can use this feature for debugging purposes to explicitly mark allocations that you use in current frame and then analyze JSON dump to see for how long each allocation stays unused. </p>
 </div></div><!-- contents -->
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 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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diff --git a/docs/html/memory_mapping.html b/docs/html/memory_mapping.html
index 54933c6..a772859 100644
--- a/docs/html/memory_mapping.html
+++ b/docs/html/memory_mapping.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Memory mapping</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
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@@ -64,15 +65,14 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Memory mapping </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Memory mapping </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>To "map memory" in Vulkan means to obtain a CPU pointer to <code>VkDeviceMemory</code>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. Functions <code>vkMapMemory()</code>, <code>vkUnmapMemory()</code> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <code>VkDeviceMemory</code> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. Because of this, Vulkan Memory Allocator provides following facilities:</p>
+<div class="textblock"><p >To "map memory" in Vulkan means to obtain a CPU pointer to <code>VkDeviceMemory</code>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. Functions <code>vkMapMemory()</code>, <code>vkUnmapMemory()</code> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <code>VkDeviceMemory</code> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. Because of this, Vulkan Memory Allocator provides following facilities:</p>
 <h1><a class="anchor" id="memory_mapping_mapping_functions"></a>
 Mapping functions</h1>
-<p>The library provides following functions for mapping of a specific <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <code>VkDeviceMemory</code> block. The way it is implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> function. Example:</p>
+<p >The library provides following functions for mapping of a specific <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>: <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <code>VkDeviceMemory</code> block. The way it is implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> function. Example:</p>
 <div class="fragment"><div class="line"><span class="comment">// Having these objects initialized:</span></div>
 <div class="line"> </div>
 <div class="line"><span class="keyword">struct </span>ConstantBuffer</div>
@@ -81,115 +81,115 @@
 <div class="line">};</div>
 <div class="line">ConstantBuffer constantBufferData;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
 <div class="line">VkBuffer constantBuffer;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> constantBufferAllocation;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> constantBufferAllocation;</div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// You can map and fill your buffer using following code:</span></div>
 <div class="line"> </div>
 <div class="line"><span class="keywordtype">void</span>* mappedData;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, constantBufferAllocation, &amp;mappedData);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, constantBufferAllocation, &amp;mappedData);</div>
 <div class="line">memcpy(mappedData, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, constantBufferAllocation);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, constantBufferAllocation);</div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 <div class="ttc" id="astruct_vma_allocator_html"><div class="ttname"><a href="struct_vma_allocator.html">VmaAllocator</a></div><div class="ttdoc">Represents main object of this library initialized.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a9bc268595cb33f6ec4d519cfce81ff45"><div class="ttname"><a href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a></div><div class="ttdeci">void vmaUnmapMemory(VmaAllocator allocator, VmaAllocation allocation)</div><div class="ttdoc">Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ad5bd1243512d099706de88168992f069"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a></div><div class="ttdeci">VkResult vmaMapMemory(VmaAllocator allocator, VmaAllocation allocation, void **ppData)</div><div class="ttdoc">Maps memory represented by given allocation and returns pointer to it.</div></div>
-</div><!-- fragment --><p>When mapping, you may see a warning from Vulkan validation layer similar to this one:</p>
-<p><em>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</em></p>
-<p>It happens because the library maps entire <code>VkDeviceMemory</code> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel. You can safely ignore it if you are sure you access only memory of the intended object that you wanted to map.</p>
+</div><!-- fragment --><p >When mapping, you may see a warning from Vulkan validation layer similar to this one:</p>
+<p ><em>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</em></p>
+<p >It happens because the library maps entire <code>VkDeviceMemory</code> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel. You can safely ignore it if you are sure you access only memory of the intended object that you wanted to map.</p>
 <h1><a class="anchor" id="memory_mapping_persistently_mapped_memory"></a>
 Persistently mapped memory</h1>
-<p>Kepping your memory persistently mapped is generally OK in Vulkan. You don't need to unmap it before using its data on the GPU. The library provides a special feature designed for that: Allocations made with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> stay mapped all the time, so you can just access CPU pointer to it any time without a need to call any "map" or "unmap" function. Example:</p>
+<p >Kepping your memory persistently mapped is generally OK in Vulkan. You don't need to unmap it before using its data on the GPU. The library provides a special feature designed for that: Allocations made with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> stay mapped all the time, so you can just access CPU pointer to it any time without a need to call any "map" or "unmap" function. Example:</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buf;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
-<div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// Buffer is already mapped. You can access its memory.</span></div>
-<div class="line">memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:993</div></div>
-<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1358</div></div>
-<div class="ttc" id="astruct_vma_allocation_info_html_a5eeffbe2d2f30f53370ff14aefbadbe2"><div class="ttname"><a href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo::pMappedData</a></div><div class="ttdeci">void * pMappedData</div><div class="ttdoc">Pointer to the beginning of this allocation as mapped data.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1402</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_CPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:843</div></div>
+<div class="line">memcpy(allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:989</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1354</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html_a5eeffbe2d2f30f53370ff14aefbadbe2"><div class="ttname"><a href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo::pMappedData</a></div><div class="ttdeci">void * pMappedData</div><div class="ttdoc">Pointer to the beginning of this allocation as mapped data.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1398</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_CPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:839</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:910</div></div>
-</div><!-- fragment --><p>There are some exceptions though, when you should consider mapping memory only for a short period of time:</p>
+<div class="ttc" id="avk__mem__alloc_8h_html_ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:906</div></div>
+</div><!-- fragment --><p >There are some exceptions though, when you should consider mapping memory only for a short period of time:</p>
 <ul>
 <li>When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2), device is discrete AMD GPU, and memory type is the special 256 MiB pool of <code>DEVICE_LOCAL + HOST_VISIBLE</code> memory (selected when you use <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>), then whenever a memory block allocated from this memory type stays mapped for the time of any call to <code>vkQueueSubmit()</code> or <code>vkQueuePresentKHR()</code>, this block is migrated by WDDM to system RAM, which degrades performance. It doesn't matter if that particular memory block is actually used by the command buffer being submitted.</li>
 <li>Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.</li>
 </ul>
 <h1><a class="anchor" id="memory_mapping_cache_control"></a>
 Cache flush and invalidate</h1>
-<p>Memory in Vulkan doesn't need to be unmapped before using it on GPU, but unless a memory types has <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code> flag set, you need to manually <b>invalidate</b> cache before reading of mapped pointer and <b>flush</b> cache after writing to mapped pointer. Map/unmap operations don't do that automatically. Vulkan provides following functions for this purpose <code>vkFlushMappedMemoryRanges()</code>, <code>vkInvalidateMappedMemoryRanges()</code>, but this library provides more convenient functions that refer to given allocation object: <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, or multiple objects at once: <a class="el" href="vk__mem__alloc_8h.html#ac3dd00da721875ed99fa8a881922bdfc" title="Flushes memory of given set of allocations.">vmaFlushAllocations()</a>, <a class="el" href="vk__mem__alloc_8h.html#ab25b558d75f7378ec944a1522fdcc3c5" title="Invalidates memory of given set of allocations.">vmaInvalidateAllocations()</a>.</p>
-<p>Regions of memory specified for flush/invalidate must be aligned to <code>VkPhysicalDeviceLimits::nonCoherentAtomSize</code>. This is automatically ensured by the library. In any memory type that is <code>HOST_VISIBLE</code> but not <code>HOST_COHERENT</code>, all allocations within blocks are aligned to this value, so their offsets are always multiply of <code>nonCoherentAtomSize</code> and two different allocations never share same "line" of this size.</p>
-<p>Please note that memory allocated with <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a> is guaranteed to be <code>HOST_COHERENT</code>.</p>
-<p>Also, Windows drivers from all 3 <b>PC</b> GPU vendors (AMD, Intel, NVIDIA) currently provide <code>HOST_COHERENT</code> flag on all memory types that are <code>HOST_VISIBLE</code>, so on this platform you may not need to bother.</p>
+<p >Memory in Vulkan doesn't need to be unmapped before using it on GPU, but unless a memory types has <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code> flag set, you need to manually <b>invalidate</b> cache before reading of mapped pointer and <b>flush</b> cache after writing to mapped pointer. Map/unmap operations don't do that automatically. Vulkan provides following functions for this purpose <code>vkFlushMappedMemoryRanges()</code>, <code>vkInvalidateMappedMemoryRanges()</code>, but this library provides more convenient functions that refer to given allocation object: <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, or multiple objects at once: <a class="el" href="vk__mem__alloc_8h.html#ac3dd00da721875ed99fa8a881922bdfc" title="Flushes memory of given set of allocations.">vmaFlushAllocations()</a>, <a class="el" href="vk__mem__alloc_8h.html#ab25b558d75f7378ec944a1522fdcc3c5" title="Invalidates memory of given set of allocations.">vmaInvalidateAllocations()</a>.</p>
+<p >Regions of memory specified for flush/invalidate must be aligned to <code>VkPhysicalDeviceLimits::nonCoherentAtomSize</code>. This is automatically ensured by the library. In any memory type that is <code>HOST_VISIBLE</code> but not <code>HOST_COHERENT</code>, all allocations within blocks are aligned to this value, so their offsets are always multiply of <code>nonCoherentAtomSize</code> and two different allocations never share same "line" of this size.</p>
+<p >Please note that memory allocated with <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a> is guaranteed to be <code>HOST_COHERENT</code>.</p>
+<p >Also, Windows drivers from all 3 <b>PC</b> GPU vendors (AMD, Intel, NVIDIA) currently provide <code>HOST_COHERENT</code> flag on all memory types that are <code>HOST_VISIBLE</code>, so on this platform you may not need to bother.</p>
 <h1><a class="anchor" id="memory_mapping_finding_if_memory_mappable"></a>
 Finding out if memory is mappable</h1>
-<p>It may happen that your allocation ends up in memory that is <code>HOST_VISIBLE</code> (available for mapping) despite it wasn't explicitly requested. For example, application may work on integrated graphics with unified memory (like Intel) or allocation from video memory might have failed, so the library chose system memory as fallback.</p>
-<p>You can detect this case and map such allocation to access its memory on CPU directly, instead of launching a transfer operation. In order to do that: inspect <code>allocInfo.memoryType</code>, call <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca" title="Given Memory Type Index, returns Property Flags of this memory type.">vmaGetMemoryTypeProperties()</a>, and look for <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag in properties of that memory type.</p>
+<p >It may happen that your allocation ends up in memory that is <code>HOST_VISIBLE</code> (available for mapping) despite it wasn't explicitly requested. For example, application may work on integrated graphics with unified memory (like Intel) or allocation from video memory might have failed, so the library chose system memory as fallback.</p>
+<p >You can detect this case and map such allocation to access its memory on CPU directly, instead of launching a transfer operation. In order to do that: inspect <code>allocInfo.memoryType</code>, call <a class="el" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca" title="Given Memory Type Index, returns Property Flags of this memory type.">vmaGetMemoryTypeProperties()</a>, and look for <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag in properties of that memory type.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buf;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
-<div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
 <div class="line"> </div>
 <div class="line">VkMemoryPropertyFlags memFlags;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a>(allocator, allocInfo.<a class="code" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a>, &amp;memFlags);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a>(allocator, allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a>, &amp;memFlags);</div>
 <div class="line"><span class="keywordflow">if</span>((memFlags &amp; VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)</div>
 <div class="line">{</div>
 <div class="line">    <span class="comment">// Allocation ended up in mappable memory. You can map it and access it directly.</span></div>
 <div class="line">    <span class="keywordtype">void</span>* mappedData;</div>
-<div class="line">    <a class="code" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, alloc, &amp;mappedData);</div>
+<div class="line">    <a class="code hl_function" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, alloc, &amp;mappedData);</div>
 <div class="line">    memcpy(mappedData, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
-<div class="line">    <a class="code" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, alloc);</div>
+<div class="line">    <a class="code hl_function" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, alloc);</div>
 <div class="line">}</div>
 <div class="line"><span class="keywordflow">else</span></div>
 <div class="line">{</div>
 <div class="line">    <span class="comment">// Allocation ended up in non-mappable memory.</span></div>
 <div class="line">    <span class="comment">// You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.</span></div>
 <div class="line">}</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1009</div></div>
-<div class="ttc" id="astruct_vma_allocation_info_html_a7f6b0aa58c135e488e6b40a388dad9d5"><div class="ttname"><a href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">VmaAllocationInfo::memoryType</a></div><div class="ttdeci">uint32_t memoryType</div><div class="ttdoc">Memory type index that this allocation was allocated from.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1363</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1005</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html_a7f6b0aa58c135e488e6b40a388dad9d5"><div class="ttname"><a href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">VmaAllocationInfo::memoryType</a></div><div class="ttdeci">uint32_t memoryType</div><div class="ttdoc">Memory type index that this allocation was allocated from.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1359</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a8701444752eb5de4464adb5a2b514bca"><div class="ttname"><a href="vk__mem__alloc_8h.html#a8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a></div><div class="ttdeci">void vmaGetMemoryTypeProperties(VmaAllocator allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</div><div class="ttdoc">Given Memory Type Index, returns Property Flags of this memory type.</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
-</div><!-- fragment --><p>You can even use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag while creating allocations that are not necessarily <code>HOST_VISIBLE</code> (e.g. using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>). If the allocation ends up in memory type that is <code>HOST_VISIBLE</code>, it will be persistently mapped and you can use it directly. If not, the flag is just ignored. Example:</p>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
+</div><!-- fragment --><p >You can even use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag while creating allocations that are not necessarily <code>HOST_VISIBLE</code> (e.g. using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>). If the allocation ends up in memory type that is <code>HOST_VISIBLE</code>, it will be persistently mapped and you can use it directly. If not, the flag is just ignored. Example:</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buf;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
-<div class="line"><a class="code" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
 <div class="line"> </div>
-<div class="line"><span class="keywordflow">if</span>(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a> != <span class="keyword">nullptr</span>)</div>
+<div class="line"><span class="keywordflow">if</span>(allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a> != <span class="keyword">nullptr</span>)</div>
 <div class="line">{</div>
 <div class="line">    <span class="comment">// Allocation ended up in mappable memory.</span></div>
 <div class="line">    <span class="comment">// It is persistently mapped. You can access it directly.</span></div>
-<div class="line">    memcpy(allocInfo.<a class="code" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
+<div class="line">    memcpy(allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
 <div class="line">}</div>
 <div class="line"><span class="keywordflow">else</span></div>
 <div class="line">{</div>
@@ -200,7 +200,7 @@
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
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diff --git a/docs/html/menu.js b/docs/html/menu.js
index 2fe2214..54e81cf 100644
--- a/docs/html/menu.js
+++ b/docs/html/menu.js
@@ -36,16 +36,92 @@
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-
-  $('#main-nav').append(makeTree(menudata,relPath));
-  $('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu');
+  var searchBox;
   if (searchEnabled) {
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+      searchBox='<div id="MSearchBox" class="MSearchBoxInactive">'+
+                 '<div class="left">'+
+                  '<form id="FSearchBox" action="'+relPath+searchPage+
+                    '" method="get"><img id="MSearchSelect" src="'+
+                    relPath+'search/mag.svg" alt=""/>'+
+                  '<input type="text" id="MSearchField" name="query" value="'+search+
+                    '" size="20" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)"'+
+                    ' onblur="searchBox.OnSearchFieldFocus(false)">'+
+                  '</form>'+
+                 '</div>'+
+                 '<div class="right"></div>'+
+                '</div>';
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-      $('#main-menu').append('<li style="float:right"><div id="MSearchBox" class="MSearchBoxInactive"><span class="left"><img id="MSearchSelect" src="'+relPath+'search/mag_sel.svg" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/><input type="text" id="MSearchField" value="'+search+'" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/></span><span class="right"><a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="'+relPath+'search/close.svg" alt=""/></a></span></div></li>');
+      searchBox='<div id="MSearchBox" class="MSearchBoxInactive">'+
+                 '<span class="left">'+
+                  '<img id="MSearchSelect" src="'+relPath+
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diff --git a/docs/html/opengl_interop.html b/docs/html/opengl_interop.html
index dad3455..12911a7 100644
--- a/docs/html/opengl_interop.html
+++ b/docs/html/opengl_interop.html
@@ -2,8 +2,8 @@
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: OpenGL Interop</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,29 +65,28 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">OpenGL Interop </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">OpenGL Interop </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>VMA provides some features that help with interoperability with OpenGL.</p>
+<div class="textblock"><p >VMA provides some features that help with interoperability with OpenGL.</p>
 <h1><a class="anchor" id="opengl_interop_exporting_memory"></a>
 Exporting memory</h1>
-<p>If you want to attach <code>VkExportMemoryAllocateInfoKHR</code> structure to <code>pNext</code> chain of memory allocations made by the library:</p>
-<p>It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Define and fill in your <code>VkExportMemoryAllocateInfoKHR</code> structure and attach it to <a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> while creating the custom pool. Please note that the structure must remain alive and unchanged for the whole lifetime of the <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>, not only while creating it, as no copy of the structure is made, but its original pointer is used for each allocation instead.</p>
-<p>If you want to export all memory allocated by the library from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b" title="Either null or a pointer to an array of external memory handle types for each Vulkan memory type.">VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes</a>. It should point to an array with <code>VkExternalMemoryHandleTypeFlagsKHR</code> to be automatically passed by the library through <code>VkExportMemoryAllocateInfoKHR</code> on each allocation made from a specific memory type. This is currently the only method to use if you need exported dedicated allocations, as they cannot be created out of custom pools. This will change in future versions of the library though.</p>
-<p>You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, <code>VkExportMemoryAllocateInfoKHR</code> structure would be attached twice to the <code>pNext</code> chain of <code>VkMemoryAllocateInfo</code>.</p>
+<p >If you want to attach <code>VkExportMemoryAllocateInfoKHR</code> structure to <code>pNext</code> chain of memory allocations made by the library:</p>
+<p >It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Define and fill in your <code>VkExportMemoryAllocateInfoKHR</code> structure and attach it to <a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> while creating the custom pool. Please note that the structure must remain alive and unchanged for the whole lifetime of the <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>, not only while creating it, as no copy of the structure is made, but its original pointer is used for each allocation instead.</p>
+<p >If you want to export all memory allocated by the library from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b" title="Either null or a pointer to an array of external memory handle types for each Vulkan memory type.">VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes</a>. It should point to an array with <code>VkExternalMemoryHandleTypeFlagsKHR</code> to be automatically passed by the library through <code>VkExportMemoryAllocateInfoKHR</code> on each allocation made from a specific memory type. This is currently the only method to use if you need exported dedicated allocations, as they cannot be created out of custom pools. This will change in future versions of the library though.</p>
+<p >You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, <code>VkExportMemoryAllocateInfoKHR</code> structure would be attached twice to the <code>pNext</code> chain of <code>VkMemoryAllocateInfo</code>.</p>
 <h1><a class="anchor" id="opengl_interop_custom_alignment"></a>
 Custom alignment</h1>
-<p>Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like <code>vkGetBufferMemoryRequirements</code>. To impose such alignment:</p>
-<p>It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Set <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb" title="Additional minimum alignment to be used for all allocations created from this pool....">VmaPoolCreateInfo::minAllocationAlignment</a> member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like <code>vkGetBufferMemoryRequirements</code>, which is called by VMA automatically.</p>
-<p>If you want to create a buffer with a specific minimum alignment out of default pools, use special function <a class="el" href="vk__mem__alloc_8h.html#aa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>, which takes additional parameter <code>minAlignment</code>. This is currently the only method to use if you need exported dedicated allocations, as they cannot be created out of custom pools. This will change in future versions of the library though.</p>
-<p>Note the problem of alignment affects only resources placed inside bigger <code>VkDeviceMemory</code> blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation. </p>
+<p >Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like <code>vkGetBufferMemoryRequirements</code>. To impose such alignment:</p>
+<p >It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Set <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb" title="Additional minimum alignment to be used for all allocations created from this pool....">VmaPoolCreateInfo::minAllocationAlignment</a> member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like <code>vkGetBufferMemoryRequirements</code>, which is called by VMA automatically.</p>
+<p >If you want to create a buffer with a specific minimum alignment out of default pools, use special function <a class="el" href="vk__mem__alloc_8h.html#aa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>, which takes additional parameter <code>minAlignment</code>. This is currently the only method to use if you need exported dedicated allocations, as they cannot be created out of custom pools. This will change in future versions of the library though.</p>
+<p >Note the problem of alignment affects only resources placed inside bigger <code>VkDeviceMemory</code> blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation. </p>
 </div></div><!-- contents -->
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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diff --git a/docs/html/pages.html b/docs/html/pages.html
index 6525b8f..f8dfeda 100644
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+++ b/docs/html/pages.html
@@ -2,8 +2,8 @@
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta name="generator" content="Doxygen 1.9.2"/>
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 <title>Vulkan Memory Allocator: Related Pages</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
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 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -61,8 +62,7 @@
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+  <div class="headertitle"><div class="title">Related Pages</div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock">Here is a list of all related documentation pages:</div><div class="directory">
@@ -73,7 +73,7 @@
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diff --git a/docs/html/quick_start.html b/docs/html/quick_start.html
index be980ca..632b350 100644
--- a/docs/html/quick_start.html
+++ b/docs/html/quick_start.html
@@ -2,8 +2,8 @@
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-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Quick start</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
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-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,26 +65,25 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Quick start </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Quick start </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><h1><a class="anchor" id="quick_start_project_setup"></a>
 Project setup</h1>
-<p>Vulkan Memory Allocator comes in form of a "stb-style" single header file. You don't need to build it as a separate library project. You can add this file directly to your project and submit it to code repository next to your other source files.</p>
-<p>"Single header" doesn't mean that everything is contained in C/C++ declarations, like it tends to be in case of inline functions or C++ templates. It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. If you don't do it properly, you will get linker errors.</p>
-<p>To do it properly:</p>
+<p >Vulkan Memory Allocator comes in form of a "stb-style" single header file. You don't need to build it as a separate library project. You can add this file directly to your project and submit it to code repository next to your other source files.</p>
+<p >"Single header" doesn't mean that everything is contained in C/C++ declarations, like it tends to be in case of inline functions or C++ templates. It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. If you don't do it properly, you will get linker errors.</p>
+<p >To do it properly:</p>
 <ol type="1">
 <li>Include "vk_mem_alloc.h" file in each CPP file where you want to use the library. This includes declarations of all members of the library.</li>
 <li>In exactly one CPP file define following macro before this include. It enables also internal definitions.</li>
 </ol>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_IMPLEMENTATION</span></div>
 <div class="line"><span class="preprocessor">#include &quot;vk_mem_alloc.h&quot;</span></div>
-</div><!-- fragment --><p>It may be a good idea to create dedicated CPP file just for this purpose.</p>
-<p>Note on language: This library is written in C++, but has C-compatible interface. Thus you can include and use <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a> in C or C++ code, but full implementation with <code>VMA_IMPLEMENTATION</code> macro must be compiled as C++, NOT as C.</p>
-<p>Please note that this library includes header <code>&lt;vulkan/vulkan.h&gt;</code>, which in turn includes <code>&lt;windows.h&gt;</code> on Windows. If you need some specific macros defined before including these headers (like <code>WIN32_LEAN_AND_MEAN</code> or <code>WINVER</code> for Windows, <code>VK_USE_PLATFORM_WIN32_KHR</code> for Vulkan), you must define them before every <code>#include</code> of this library.</p>
-<p>You may need to configure the way you import Vulkan functions.</p>
+</div><!-- fragment --><p >It may be a good idea to create dedicated CPP file just for this purpose.</p>
+<p >Note on language: This library is written in C++, but has C-compatible interface. Thus you can include and use <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a> in C or C++ code, but full implementation with <code>VMA_IMPLEMENTATION</code> macro must be compiled as C++, NOT as C.</p>
+<p >Please note that this library includes header <code>&lt;vulkan/vulkan.h&gt;</code>, which in turn includes <code>&lt;windows.h&gt;</code> on Windows. If you need some specific macros defined before including these headers (like <code>WIN32_LEAN_AND_MEAN</code> or <code>WINVER</code> for Windows, <code>VK_USE_PLATFORM_WIN32_KHR</code> for Vulkan), you must define them before every <code>#include</code> of this library.</p>
+<p >You may need to configure the way you import Vulkan functions.</p>
 <ul>
 <li>By default, VMA assumes you you link statically with Vulkan API. If this is not the case, <code>#define VMA_STATIC_VULKAN_FUNCTIONS 0</code> before <code>#include</code> of the VMA implementation and use another way.</li>
 <li>You can <code>#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1</code> and make sure <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> globals are defined. All the remaining Vulkan functions will be fetched automatically.</li>
@@ -91,30 +91,30 @@
 </ul>
 <h1><a class="anchor" id="quick_start_initialization"></a>
 Initialization</h1>
-<p>At program startup:</p>
+<p >At program startup:</p>
 <ol type="1">
 <li>Initialize Vulkan to have <code>VkPhysicalDevice</code>, <code>VkDevice</code> and <code>VkInstance</code> object.</li>
 <li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a> structure and create <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object by calling <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a>.</li>
 </ol>
-<div class="fragment"><div class="line"><a class="code" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div>
-<div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">vulkanApiVersion</a> = VK_API_VERSION_1_2;</div>
-<div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div>
-<div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div>
-<div class="line">allocatorInfo.<a class="code" href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b">instance</a> = instance;</div>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorInfo = {};</div>
+<div class="line">allocatorInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">vulkanApiVersion</a> = VK_API_VERSION_1_2;</div>
+<div class="line">allocatorInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div>
+<div class="line">allocatorInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div>
+<div class="line">allocatorInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b">instance</a> = instance;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div>
-<div class="ttc" id="astruct_vma_allocator_create_info_html"><div class="ttname"><a href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></div><div class="ttdoc">Description of a Allocator to be created.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:509</div></div>
-<div class="ttc" id="astruct_vma_allocator_create_info_html_a08230f04ae6ccf8a78150a9e829a7156"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo::physicalDevice</a></div><div class="ttdeci">VkPhysicalDevice physicalDevice</div><div class="ttdoc">Vulkan physical device.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:514</div></div>
-<div class="ttc" id="astruct_vma_allocator_create_info_html_a70dd42e29b1df1d1b9b61532ae0b370b"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b">VmaAllocatorCreateInfo::instance</a></div><div class="ttdeci">VkInstance instance</div><div class="ttdoc">Handle to Vulkan instance object.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:583</div></div>
-<div class="ttc" id="astruct_vma_allocator_create_info_html_ad924ddd77b04039c88d0c09b0ffcd500"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">VmaAllocatorCreateInfo::device</a></div><div class="ttdeci">VkDevice device</div><div class="ttdoc">Vulkan device.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:517</div></div>
-<div class="ttc" id="astruct_vma_allocator_create_info_html_ae0ffc55139b54520a6bb704b29ffc285"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo::vulkanApiVersion</a></div><div class="ttdeci">uint32_t vulkanApiVersion</div><div class="ttdoc">Optional. The highest version of Vulkan that the application is designed to use.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:592</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html"><div class="ttname"><a href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></div><div class="ttdoc">Description of a Allocator to be created.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:505</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_a08230f04ae6ccf8a78150a9e829a7156"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo::physicalDevice</a></div><div class="ttdeci">VkPhysicalDevice physicalDevice</div><div class="ttdoc">Vulkan physical device.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:510</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_a70dd42e29b1df1d1b9b61532ae0b370b"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b">VmaAllocatorCreateInfo::instance</a></div><div class="ttdeci">VkInstance instance</div><div class="ttdoc">Handle to Vulkan instance object.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:579</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_ad924ddd77b04039c88d0c09b0ffcd500"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">VmaAllocatorCreateInfo::device</a></div><div class="ttdeci">VkDevice device</div><div class="ttdoc">Vulkan device.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:513</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_ae0ffc55139b54520a6bb704b29ffc285"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo::vulkanApiVersion</a></div><div class="ttdeci">uint32_t vulkanApiVersion</div><div class="ttdoc">Optional. The highest version of Vulkan that the application is designed to use.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:588</div></div>
 <div class="ttc" id="astruct_vma_allocator_html"><div class="ttname"><a href="struct_vma_allocator.html">VmaAllocator</a></div><div class="ttdoc">Represents main object of this library initialized.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a200692051ddb34240248234f5f4c17bb"><div class="ttname"><a href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a></div><div class="ttdeci">VkResult vmaCreateAllocator(const VmaAllocatorCreateInfo *pCreateInfo, VmaAllocator *pAllocator)</div><div class="ttdoc">Creates Allocator object.</div></div>
-</div><!-- fragment --><p>Only members <code>physicalDevice</code>, <code>device</code>, <code>instance</code> are required. However, you should inform the library which Vulkan version do you use by setting <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> and which extensions did you enable by setting <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a> (like <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> for VK_KHR_buffer_device_address). Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.</p>
+</div><!-- fragment --><p >Only members <code>physicalDevice</code>, <code>device</code>, <code>instance</code> are required. However, you should inform the library which Vulkan version do you use by setting <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> and which extensions did you enable by setting <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a> (like <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> for VK_KHR_buffer_device_address). Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.</p>
 <h1><a class="anchor" id="quick_start_resource_allocation"></a>
 Resource allocation</h1>
-<p>When you want to create a buffer or image:</p>
+<p >When you want to create a buffer or image:</p>
 <ol type="1">
 <li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
 <li>Fill <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> structure.</li>
@@ -124,27 +124,27 @@
 <div class="line">bufferInfo.size = 65536;</div>
 <div class="line">bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
-<div class="line">allocInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
 <div class="line"> </div>
 <div class="line">VkBuffer buffer;</div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_ac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div></div>
-</div><!-- fragment --><p>Don't forget to destroy your objects when no longer needed:</p>
-<div class="fragment"><div class="line"><a class="code" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buffer, allocation);</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a>(allocator);</div>
+</div><!-- fragment --><p >Don't forget to destroy your objects when no longer needed:</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buffer, allocation);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a>(allocator);</div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_aa8d164061c88f22fb1fd3c8f3534bc1d"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a></div><div class="ttdeci">void vmaDestroyAllocator(VmaAllocator allocator)</div><div class="ttdoc">Destroys allocator object.</div></div>
 </div><!-- fragment --> </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
 </body>
 </html>
diff --git a/docs/html/record_and_replay.html b/docs/html/record_and_replay.html
index 695e846..3d2359c 100644
--- a/docs/html/record_and_replay.html
+++ b/docs/html/record_and_replay.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Record and replay</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search');
   $(document).ready(function() { init_search(); });
 });
-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,14 +65,13 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Record and replay </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Record and replay </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><h1><a class="anchor" id="record_and_replay_introduction"></a>
 Introduction</h1>
-<p>While using the library, sequence of calls to its functions together with their parameters can be recorded to a file and later replayed using standalone player application. It can be useful to:</p>
+<p >While using the library, sequence of calls to its functions together with their parameters can be recorded to a file and later replayed using standalone player application. It can be useful to:</p>
 <ul>
 <li>Test correctness - check if same sequence of calls will not cause crash or failures on a target platform.</li>
 <li>Gather statistics - see number of allocations, peak memory usage, number of calls etc.</li>
@@ -79,10 +79,10 @@
 </ul>
 <h1><a class="anchor" id="record_and_replay_usage"></a>
 Usage</h1>
-<p>Recording functionality is disabled by default. To enable it, define following macro before every include of this library:</p>
+<p >Recording functionality is disabled by default. To enable it, define following macro before every include of this library:</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_RECORDING_ENABLED 1</span></div>
-</div><!-- fragment --><p><b>To record sequence of calls to a file:</b> Fill in <a class="el" href="struct_vma_allocator_create_info.html#ace2aa4877b16a42b0b7673d4e26000ee" title="Parameters for recording of VMA calls. Can be null.">VmaAllocatorCreateInfo::pRecordSettings</a> member while creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. File is opened and written during whole lifetime of the allocator.</p>
-<p><b>To replay file:</b> Use VmaReplay - standalone command-line program. Precompiled binary can be found in "bin" directory. Its source can be found in "src/VmaReplay" directory. Its project is generated by Premake. Command line syntax is printed when the program is launched without parameters. Basic usage: </p><pre class="fragment">VmaReplay.exe MyRecording.csv
+</div><!-- fragment --><p ><b>To record sequence of calls to a file:</b> Fill in <a class="el" href="struct_vma_allocator_create_info.html#ace2aa4877b16a42b0b7673d4e26000ee" title="Parameters for recording of VMA calls. Can be null.">VmaAllocatorCreateInfo::pRecordSettings</a> member while creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. File is opened and written during whole lifetime of the allocator.</p>
+<p ><b>To replay file:</b> Use VmaReplay - standalone command-line program. Precompiled binary can be found in "bin" directory. Its source can be found in "src/VmaReplay" directory. Its project is generated by Premake. Command line syntax is printed when the program is launched without parameters. Basic usage: </p><pre class="fragment">VmaReplay.exe MyRecording.csv
 </pre><p> <b>Documentation of file format</b> can be found in file: "docs/Recording file format.md". It is a human-readable, text file in CSV format (Comma Separated Values).</p>
 <h1><a class="anchor" id="record_and_replay_additional_considerations"></a>
 Additional considerations</h1>
@@ -94,7 +94,7 @@
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
 </body>
 </html>
diff --git a/docs/html/resource_aliasing.html b/docs/html/resource_aliasing.html
index e716dc3..12feb63 100644
--- a/docs/html/resource_aliasing.html
+++ b/docs/html/resource_aliasing.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Resource aliasing (overlap)</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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@@ -64,21 +65,20 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Resource aliasing (overlap) </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Resource aliasing (overlap) </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory management, give an opportunity to alias (overlap) multiple resources in the same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL). It can be useful to save video memory, but it must be used with caution.</p>
-<p>For example, if you know the flow of your whole render frame in advance, you are going to use some intermediate textures or buffers only during a small range of render passes, and you know these ranges don't overlap in time, you can bind these resources to the same place in memory, even if they have completely different parameters (width, height, format etc.).</p>
-<p><img src="../gfx/Aliasing.png" alt="Resource aliasing (overlap)" class="inline"/></p>
-<p>Such scenario is possible using VMA, but you need to create your images manually. Then you need to calculate parameters of an allocation to be made using formula:</p>
+<div class="textblock"><p >New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory management, give an opportunity to alias (overlap) multiple resources in the same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL). It can be useful to save video memory, but it must be used with caution.</p>
+<p >For example, if you know the flow of your whole render frame in advance, you are going to use some intermediate textures or buffers only during a small range of render passes, and you know these ranges don't overlap in time, you can bind these resources to the same place in memory, even if they have completely different parameters (width, height, format etc.).</p>
+<p ><img src="../gfx/Aliasing.png" alt="Resource aliasing (overlap)" class="inline"/></p>
+<p >Such scenario is possible using VMA, but you need to create your images manually. Then you need to calculate parameters of an allocation to be made using formula:</p>
 <ul>
 <li>allocation size = max(size of each image)</li>
 <li>allocation alignment = max(alignment of each image)</li>
 <li>allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)</li>
 </ul>
-<p>Following example shows two different images bound to the same place in memory, allocated to fit largest of them.</p>
+<p >Following example shows two different images bound to the same place in memory, allocated to fit largest of them.</p>
 <div class="fragment"><div class="line"><span class="comment">// A 512x512 texture to be sampled.</span></div>
 <div class="line">VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div>
 <div class="line">img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;</div>
@@ -123,29 +123,29 @@
 <div class="line">finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits &amp; img2MemReq.memoryTypeBits;</div>
 <div class="line"><span class="comment">// Validate if(finalMemReq.memoryTypeBits != 0)</span></div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
-<div class="line">allocCreateInfo.<a class="code" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
-<div class="line">res = <a class="code" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a>(allocator, &amp;finalMemReq, &amp;allocCreateInfo, &amp;alloc, <span class="keyword">nullptr</span>);</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line">res = <a class="code hl_function" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a>(allocator, &amp;finalMemReq, &amp;allocCreateInfo, &amp;alloc, <span class="keyword">nullptr</span>);</div>
 <div class="line"> </div>
-<div class="line">res = <a class="code" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, alloc, img1);</div>
-<div class="line">res = <a class="code" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, alloc, img2);</div>
+<div class="line">res = <a class="code hl_function" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, alloc, img1);</div>
+<div class="line">res = <a class="code hl_function" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, alloc, img2);</div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// You can use img1, img2 here, but not at the same time!</span></div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, alloc);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, alloc);</div>
 <div class="line">vkDestroyImage(allocator, img2, <span class="keyword">nullptr</span>);</div>
 <div class="line">vkDestroyImage(allocator, img1, <span class="keyword">nullptr</span>);</div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:991</div></div>
-<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:999</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:987</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:995</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a3d3ca45799923aa5d138e9e5f9eb2da5"><div class="ttname"><a href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a></div><div class="ttdeci">VkResult vmaBindImageMemory(VmaAllocator allocator, VmaAllocation allocation, VkImage image)</div><div class="ttdoc">Binds image to allocation.</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a5fea5518972ae9094b1526cbcb19b05f"><div class="ttname"><a href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a></div><div class="ttdeci">void vmaFreeMemory(VmaAllocator allocator, const VmaAllocation allocation)</div><div class="ttdoc">Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:833</div></div>
+<div class="ttc" id="avk__mem__alloc_8h_html_aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"><div class="ttname"><a href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_GPU_ONLY</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:829</div></div>
 <div class="ttc" id="avk__mem__alloc_8h_html_abf28077dbf82d0908b8acbe8ee8dd9b8"><div class="ttname"><a href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a></div><div class="ttdeci">VkResult vmaAllocateMemory(VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">General purpose memory allocation.</div></div>
-</div><!-- fragment --><p>Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use <code>img1</code> and <code>img2</code> don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use <code>img1</code> and then want to use <code>img2</code>, you need to issue an image memory barrier for <code>img2</code> with <code>oldLayout</code> = <code>VK_IMAGE_LAYOUT_UNDEFINED</code>.</p>
-<p>Additional considerations:</p>
+</div><!-- fragment --><p >Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use <code>img1</code> and <code>img2</code> don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use <code>img1</code> and then want to use <code>img2</code>, you need to issue an image memory barrier for <code>img2</code> with <code>oldLayout</code> = <code>VK_IMAGE_LAYOUT_UNDEFINED</code>.</p>
+<p >Additional considerations:</p>
 <ul>
 <li>Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases. See chapter 11.8. "Memory Aliasing" of Vulkan specification or <code>VK_IMAGE_CREATE_ALIAS_BIT</code> flag.</li>
 <li>You can create more complex layout where different images and buffers are bound at different offsets inside one large allocation. For example, one can imagine a big texture used in some render passes, aliasing with a set of many small buffers used between in some further passes. To bind a resource at non-zero offset of an allocation, use <a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> / <a class="el" href="vk__mem__alloc_8h.html#aa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>.</li>
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index 7d46500..25c69ff 100644
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index 7368e39..665bff8 100644
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index 4199c40..1913887 100644
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index 3293c20..7fed4f7 100644
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index 2cc9d19..f7cffee 100644
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 <html xmlns="http://www.w3.org/1999/xhtml">
 <head><title></title>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <link rel="stylesheet" type="text/css" href="search.css"/>
 <script type="text/javascript" src="pages_a.js"></script>
 <script type="text/javascript" src="search.js"></script>
@@ -12,14 +12,14 @@
 <div class="SRStatus" id="Loading">Loading...</div>
 <div id="SRResults"></div>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 createResults();
 /* @license-end */
 </script>
 <div class="SRStatus" id="Searching">Searching...</div>
 <div class="SRStatus" id="NoMatches">No Matches</div>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 document.getElementById("Loading").style.display="none";
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 var searchResults = new SearchResults("searchResults");
diff --git a/docs/html/search/pages_a.js b/docs/html/search/pages_a.js
index 2a83218..e35b6a0 100644
--- a/docs/html/search/pages_a.js
+++ b/docs/html/search/pages_a.js
@@ -1,5 +1,5 @@
 var searchData=
 [
-  ['statistics_508',['Statistics',['../statistics.html',1,'index']]],
-  ['staying_20within_20budget_509',['Staying within budget',['../staying_within_budget.html',1,'index']]]
+  ['statistics_0',['Statistics',['../statistics.html',1,'index']]],
+  ['staying_20within_20budget_1',['Staying within budget',['../staying_within_budget.html',1,'index']]]
 ];
diff --git a/docs/html/search/pages_b.html b/docs/html/search/pages_b.html
index 151db55..f9e5af4 100644
--- a/docs/html/search/pages_b.html
+++ b/docs/html/search/pages_b.html
@@ -2,7 +2,7 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head><title></title>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <link rel="stylesheet" type="text/css" href="search.css"/>
 <script type="text/javascript" src="pages_b.js"></script>
 <script type="text/javascript" src="search.js"></script>
@@ -12,14 +12,14 @@
 <div class="SRStatus" id="Loading">Loading...</div>
 <div id="SRResults"></div>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 createResults();
 /* @license-end */
 </script>
 <div class="SRStatus" id="Searching">Searching...</div>
 <div class="SRStatus" id="NoMatches">No Matches</div>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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 document.getElementById("NoMatches").style.display="none";
 var searchResults = new SearchResults("searchResults");
diff --git a/docs/html/search/pages_b.js b/docs/html/search/pages_b.js
index 9f73726..9b9dc61 100644
--- a/docs/html/search/pages_b.js
+++ b/docs/html/search/pages_b.js
@@ -1,6 +1,6 @@
 var searchData=
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-  ['vk_5famd_5fdevice_5fcoherent_5fmemory_510',['VK_AMD_device_coherent_memory',['../vk_amd_device_coherent_memory.html',1,'index']]],
-  ['vk_5fkhr_5fdedicated_5fallocation_511',['VK_KHR_dedicated_allocation',['../vk_khr_dedicated_allocation.html',1,'index']]],
-  ['vulkan_20memory_20allocator_512',['Vulkan Memory Allocator',['../index.html',1,'']]]
+  ['vk_5famd_5fdevice_5fcoherent_5fmemory_0',['VK_AMD_device_coherent_memory',['../vk_amd_device_coherent_memory.html',1,'index']]],
+  ['vk_5fkhr_5fdedicated_5fallocation_1',['VK_KHR_dedicated_allocation',['../vk_khr_dedicated_allocation.html',1,'index']]],
+  ['vulkan_20memory_20allocator_2',['Vulkan Memory Allocator',['../index.html',1,'']]]
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diff --git a/docs/html/search/search.css b/docs/html/search/search.css
index 9074198..648a792 100644
--- a/docs/html/search/search.css
+++ b/docs/html/search/search.css
@@ -17,7 +17,7 @@
 #MSearchSelect {
     display: inline-block;
     vertical-align: middle;
-    height: 1.4em;
+    height: 19px;
     padding: 0 0 0 0.3em;
     margin: 0;
 }
@@ -26,7 +26,7 @@
     display: inline-block;
     vertical-align: middle;
     width: 7.5em;
-    height: 1.1em;
+    height: 19px;
     margin: 0 0.15em;
     padding: 0;
     line-height: 1em;
@@ -39,6 +39,12 @@
     background: none;
 }
 
+@media(hover: none) {
+    /* to avoid zooming on iOS */
+    #MSearchField {
+        font-size: 16px;
+    }
+}
 
 #MSearchBox .right {
     display: inline-block;
@@ -138,7 +144,7 @@
 /*---------------- Search results window */
 
 iframe#MSearchResults {
-    width: 60ex;
+    /*width: 60ex;*/
     height: 15em;
 }
 
diff --git a/docs/html/search/search.js b/docs/html/search/search.js
index fb226f7..ac8055d 100644
--- a/docs/html/search/search.js
+++ b/docs/html/search/search.js
@@ -80,7 +80,7 @@
           storing this instance.  Is needed to be able to set timeouts.
    resultPath - path to use for external files
 */
-function SearchBox(name, resultsPath, inFrame, label, extension)
+function SearchBox(name, resultsPath, label, extension)
 {
   if (!name || !resultsPath) {  alert("Missing parameters to SearchBox."); }
   if (!extension || extension == "") { extension = ".html"; }
@@ -96,7 +96,6 @@
   this.hideTimeout           = 0;
   this.searchIndex           = 0;
   this.searchActive          = false;
-  this.insideFrame           = inFrame;
   this.searchLabel           = label;
   this.extension             = extension;
 
@@ -136,30 +135,14 @@
     var searchSelectWindow = this.DOMSearchSelectWindow();
     var searchField        = this.DOMSearchSelect();
 
-    if (this.insideFrame)
-    {
-      var left = getXPos(searchField);
-      var top  = getYPos(searchField);
-      left += searchField.offsetWidth + 6;
-      top += searchField.offsetHeight;
+    var left = getXPos(searchField);
+    var top  = getYPos(searchField);
+    top += searchField.offsetHeight;
 
-      // show search selection popup
-      searchSelectWindow.style.display='block';
-      left -= searchSelectWindow.offsetWidth;
-      searchSelectWindow.style.left =  left + 'px';
-      searchSelectWindow.style.top  =  top  + 'px';
-    }
-    else
-    {
-      var left = getXPos(searchField);
-      var top  = getYPos(searchField);
-      top += searchField.offsetHeight;
-
-      // show search selection popup
-      searchSelectWindow.style.display='block';
-      searchSelectWindow.style.left =  left + 'px';
-      searchSelectWindow.style.top  =  top  + 'px';
-    }
+    // show search selection popup
+    searchSelectWindow.style.display='block';
+    searchSelectWindow.style.left =  left + 'px';
+    searchSelectWindow.style.top  =  top  + 'px';
 
     // stop selection hide timer
     if (this.hideTimeout)
@@ -367,25 +350,18 @@
     {
        var domSearchBox = this.DOMSearchBox();
        this.DOMSearchClose().style.display = 'inline-block';
-       if (this.insideFrame)
-       {
-         var domPopupSearchResults = this.DOMPopupSearchResults();
-         domPopupSearchResultsWindow.style.position = 'relative';
-         domPopupSearchResultsWindow.style.display  = 'block';
-         var width = document.body.clientWidth - 8; // the -8 is for IE :-(
-         domPopupSearchResultsWindow.style.width    = width + 'px';
-         domPopupSearchResults.style.width          = width + 'px';
-       }
-       else
-       {
-         var domPopupSearchResults = this.DOMPopupSearchResults();
-         var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
-         var top  = getYPos(domSearchBox) + 20;  // domSearchBox.offsetHeight + 1;
-         domPopupSearchResultsWindow.style.display = 'block';
-         left -= domPopupSearchResults.offsetWidth;
-         domPopupSearchResultsWindow.style.top     = top  + 'px';
-         domPopupSearchResultsWindow.style.left    = left + 'px';
-       }
+       var domPopupSearchResults = this.DOMPopupSearchResults();
+       var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
+       var top  = getYPos(domSearchBox) + 20;  // domSearchBox.offsetHeight + 1;
+       domPopupSearchResultsWindow.style.display = 'block';
+       left -= domPopupSearchResults.offsetWidth;
+       var maxWidth = document.body.clientWidth;
+       var width = 400;
+       if (left<10) left=10;
+       if (width+left+8>maxWidth) width=maxWidth-left-8;
+       domPopupSearchResultsWindow.style.top     = top  + 'px';
+       domPopupSearchResultsWindow.style.left    = left + 'px';
+       domPopupSearchResultsWindow.style.width   = width + 'px';
     }
 
     this.lastSearchValue = searchValue;
@@ -764,6 +740,7 @@
     if (searchData[e][1].length==2) // single result
     {
       srLink.setAttribute('href',searchData[e][1][1][0]);
+      srLink.setAttribute('onclick','parent.searchBox.CloseResultsWindow()');
       if (searchData[e][1][1][1])
       {
        srLink.setAttribute('target','_parent');
@@ -785,6 +762,7 @@
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         setClassAttr(srChild,'SRScope');
         srChild.setAttribute('href',searchData[e][1][c+1][0]);
+        srChild.setAttribute('onclick','parent.searchBox.CloseResultsWindow()');
         if (searchData[e][1][c+1][1])
         {
          srChild.setAttribute('target','_parent');
diff --git a/docs/html/search/typedefs_0.html b/docs/html/search/typedefs_0.html
index a4684c4..2f66dc4 100644
--- a/docs/html/search/typedefs_0.html
+++ b/docs/html/search/typedefs_0.html
@@ -2,7 +2,7 @@
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 <head><title></title>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <link rel="stylesheet" type="text/css" href="search.css"/>
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 <script type="text/javascript" src="search.js"></script>
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 <div id="SRResults"></div>
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
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index 8254279..1e178fb 100644
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@@ -1,5 +1,5 @@
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+  ['pfn_5fvmaallocatedevicememoryfunction_0',['PFN_vmaAllocateDeviceMemoryFunction',['../vk__mem__alloc_8h.html#a7e1ed85f7799600b03ad51a77acc21f3',1,'vk_mem_alloc.h']]],
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index 46cf01e..fe384cc 100644
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+++ b/docs/html/search/typedefs_1.html
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+<meta name="generator" content="Doxygen 1.9.2"/>
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index e35ac0a..3a3d1bb 100644
--- a/docs/html/search/typedefs_1.js
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@@ -1,31 +1,31 @@
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+  ['vmabudget_8',['VmaBudget',['../vk__mem__alloc_8h.html#aa078667e71b1ef24e87a6a30d128381d',1,'vk_mem_alloc.h']]],
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+  ['vkunmapmemory_16',['vkUnmapMemory',['../struct_vma_vulkan_functions.html#acc798589736f0becb317fc2196c1d8b9',1,'VmaVulkanFunctions']]],
+  ['vulkanapiversion_17',['vulkanApiVersion',['../struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285',1,'VmaAllocatorCreateInfo']]]
 ];
diff --git a/docs/html/statistics.html b/docs/html/statistics.html
index 796dbf8..0076657 100644
--- a/docs/html/statistics.html
+++ b/docs/html/statistics.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Statistics</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search');
   $(document).ready(function() { init_search(); });
 });
-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,27 +65,26 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Statistics </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Statistics </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>This library contains functions that return information about its internal state, especially the amount of memory allocated from Vulkan. Please keep in mind that these functions need to traverse all internal data structures to gather these information, so they may be quite time-consuming. Don't call them too often.</p>
+<div class="textblock"><p >This library contains functions that return information about its internal state, especially the amount of memory allocated from Vulkan. Please keep in mind that these functions need to traverse all internal data structures to gather these information, so they may be quite time-consuming. Don't call them too often.</p>
 <h1><a class="anchor" id="statistics_numeric_statistics"></a>
 Numeric statistics</h1>
-<p>You can query for overall statistics of the allocator using function <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>. Information are returned using structure <a class="el" href="struct_vma_stats.html" title="General statistics from current state of Allocator.">VmaStats</a>. It contains <a class="el" href="struct_vma_stat_info.html" title="Calculated statistics of memory usage in entire allocator.">VmaStatInfo</a> - number of allocated blocks, number of allocations (occupied ranges in these blocks), number of unused (free) ranges in these blocks, number of bytes used and unused (but still allocated from Vulkan) and other information. They are summed across memory heaps, memory types and total for whole allocator.</p>
-<p>You can query for statistics of a custom pool using function <a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153" title="Retrieves statistics of existing VmaPool object.">vmaGetPoolStats()</a>. Information are returned using structure <a class="el" href="struct_vma_pool_stats.html" title="Describes parameter of existing VmaPool.">VmaPoolStats</a>.</p>
-<p>You can query for information about specific allocation using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. It fill structure <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a>.</p>
+<p >You can query for overall statistics of the allocator using function <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>. Information are returned using structure <a class="el" href="struct_vma_stats.html" title="General statistics from current state of Allocator.">VmaStats</a>. It contains <a class="el" href="struct_vma_stat_info.html" title="Calculated statistics of memory usage in entire allocator.">VmaStatInfo</a> - number of allocated blocks, number of allocations (occupied ranges in these blocks), number of unused (free) ranges in these blocks, number of bytes used and unused (but still allocated from Vulkan) and other information. They are summed across memory heaps, memory types and total for whole allocator.</p>
+<p >You can query for statistics of a custom pool using function <a class="el" href="vk__mem__alloc_8h.html#ae8bf76997b234ef68aad922616df4153" title="Retrieves statistics of existing VmaPool object.">vmaGetPoolStats()</a>. Information are returned using structure <a class="el" href="struct_vma_pool_stats.html" title="Describes parameter of existing VmaPool.">VmaPoolStats</a>.</p>
+<p >You can query for information about specific allocation using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. It fill structure <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a>.</p>
 <h1><a class="anchor" id="statistics_json_dump"></a>
 JSON dump</h1>
-<p>You can dump internal state of the allocator to a string in JSON format using function <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>. The result is guaranteed to be correct JSON. It uses ANSI encoding. Any strings provided by user (see <a class="el" href="allocation_annotation.html#allocation_names">Allocation names</a>) are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding, this JSON string can be treated as using this encoding. It must be freed using function <a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vmaFreeStatsString()</a>.</p>
-<p>The format of this JSON string is not part of official documentation of the library, but it will not change in backward-incompatible way without increasing library major version number and appropriate mention in changelog.</p>
-<p>The JSON string contains all the data that can be obtained using <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>. It can also contain detailed map of allocated memory blocks and their regions - free and occupied by allocations. This allows e.g. to visualize the memory or assess fragmentation. </p>
+<p >You can dump internal state of the allocator to a string in JSON format using function <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>. The result is guaranteed to be correct JSON. It uses ANSI encoding. Any strings provided by user (see <a class="el" href="allocation_annotation.html#allocation_names">Allocation names</a>) are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding, this JSON string can be treated as using this encoding. It must be freed using function <a class="el" href="vk__mem__alloc_8h.html#a3104eb30d8122c84dd8541063f145288">vmaFreeStatsString()</a>.</p>
+<p >The format of this JSON string is not part of official documentation of the library, but it will not change in backward-incompatible way without increasing library major version number and appropriate mention in changelog.</p>
+<p >The JSON string contains all the data that can be obtained using <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>. It can also contain detailed map of allocated memory blocks and their regions - free and occupied by allocations. This allows e.g. to visualize the memory or assess fragmentation. </p>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
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diff --git a/docs/html/staying_within_budget.html b/docs/html/staying_within_budget.html
index 267252f..cb0aa59 100644
--- a/docs/html/staying_within_budget.html
+++ b/docs/html/staying_within_budget.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Staying within budget</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
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-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search');
   $(document).ready(function() { init_search(); });
 });
-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,12 +65,11 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Staying within budget </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Staying within budget </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>When developing a graphics-intensive game or program, it is important to avoid allocating more GPU memory than it is physically available. When the memory is over-committed, various bad things can happen, depending on the specific GPU, graphics driver, and operating system:</p>
+<div class="textblock"><p >When developing a graphics-intensive game or program, it is important to avoid allocating more GPU memory than it is physically available. When the memory is over-committed, various bad things can happen, depending on the specific GPU, graphics driver, and operating system:</p>
 <ul>
 <li>It may just work without any problems.</li>
 <li>The application may slow down because some memory blocks are moved to system RAM and the GPU has to access them through PCI Express bus.</li>
@@ -79,9 +79,9 @@
 </ul>
 <h1><a class="anchor" id="staying_within_budget_querying_for_budget"></a>
 Querying for budget</h1>
-<p>To query for current memory usage and available budget, use function <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba" title="Retrieves information about current memory budget for all memory heaps.">vmaGetBudget()</a>. Returned structure <a class="el" href="struct_vma_budget.html" title="Statistics of current memory usage and available budget, in bytes, for specific memory heap.">VmaBudget</a> contains quantities expressed in bytes, per Vulkan memory heap.</p>
-<p>Please note that this function returns different information and works faster than <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>. <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba" title="Retrieves information about current memory budget for all memory heaps.">vmaGetBudget()</a> can be called every frame or even before every allocation, while <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a> is intended to be used rarely, only to obtain statistical information, e.g. for debugging purposes.</p>
-<p>It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information about the budget from Vulkan device. VMA is able to use this extension automatically. When not enabled, the allocator behaves same way, but then it estimates current usage and available budget based on its internal information and Vulkan memory heap sizes, which may be less precise. In order to use this extension:</p>
+<p >To query for current memory usage and available budget, use function <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba" title="Retrieves information about current memory budget for all memory heaps.">vmaGetBudget()</a>. Returned structure <a class="el" href="struct_vma_budget.html" title="Statistics of current memory usage and available budget, in bytes, for specific memory heap.">VmaBudget</a> contains quantities expressed in bytes, per Vulkan memory heap.</p>
+<p >Please note that this function returns different information and works faster than <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>. <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba" title="Retrieves information about current memory budget for all memory heaps.">vmaGetBudget()</a> can be called every frame or even before every allocation, while <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a> is intended to be used rarely, only to obtain statistical information, e.g. for debugging purposes.</p>
+<p >It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information about the budget from Vulkan device. VMA is able to use this extension automatically. When not enabled, the allocator behaves same way, but then it estimates current usage and available budget based on its internal information and Vulkan memory heap sizes, which may be less precise. In order to use this extension:</p>
 <ol type="1">
 <li>Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2 required by it are available and enable them. Please note that the first is a device extension and the second is instance extension!</li>
 <li>Use flag <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0">VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT</a> when creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.</li>
@@ -89,16 +89,16 @@
 </ol>
 <h1><a class="anchor" id="staying_within_budget_controlling_memory_usage"></a>
 Controlling memory usage</h1>
-<p>There are many ways in which you can try to stay within the budget.</p>
-<p>First, when making new allocation requires allocating a new memory block, the library tries not to exceed the budget automatically. If a block with default recommended size (e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even dedicated memory for just this resource.</p>
-<p>If the size of the requested resource plus current memory usage is more than the budget, by default the library still tries to create it, leaving it to the Vulkan implementation whether the allocation succeeds or fails. You can change this behavior by using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag. With it, the allocation is not made if it would exceed the budget or if the budget is already exceeded. Some other allocations become lost instead to make room for it, if the mechanism of <a class="el" href="lost_allocations.html">lost allocations</a> is used. If that is not possible, the allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. Example usage pattern may be to pass the <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag when creating resources that are not essential for the application (e.g. the texture of a specific object) and not to pass it when creating critically important resources (e.g. render targets).</p>
-<p>Finally, you can also use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> flag to make sure a new allocation is created only when it fits inside one of the existing memory blocks. If it would require to allocate a new block, if fails instead with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. This also ensures that the function call is very fast because it never goes to Vulkan to obtain a new block.</p>
-<p>Please note that creating <a class="el" href="custom_memory_pools.html">Custom memory pools</a> with <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae" title="Minimum number of blocks to be always allocated in this pool, even if they stay empty.">VmaPoolCreateInfo::minBlockCount</a> set to more than 0 will try to allocate memory blocks without checking whether they fit within budget. </p>
+<p >There are many ways in which you can try to stay within the budget.</p>
+<p >First, when making new allocation requires allocating a new memory block, the library tries not to exceed the budget automatically. If a block with default recommended size (e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even dedicated memory for just this resource.</p>
+<p >If the size of the requested resource plus current memory usage is more than the budget, by default the library still tries to create it, leaving it to the Vulkan implementation whether the allocation succeeds or fails. You can change this behavior by using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag. With it, the allocation is not made if it would exceed the budget or if the budget is already exceeded. Some other allocations become lost instead to make room for it, if the mechanism of <a class="el" href="lost_allocations.html">lost allocations</a> is used. If that is not possible, the allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. Example usage pattern may be to pass the <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag when creating resources that are not essential for the application (e.g. the texture of a specific object) and not to pass it when creating critically important resources (e.g. render targets).</p>
+<p >Finally, you can also use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> flag to make sure a new allocation is created only when it fits inside one of the existing memory blocks. If it would require to allocate a new block, if fails instead with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. This also ensures that the function call is very fast because it never goes to Vulkan to obtain a new block.</p>
+<p >Please note that creating <a class="el" href="custom_memory_pools.html">Custom memory pools</a> with <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae" title="Minimum number of blocks to be always allocated in this pool, even if they stay empty.">VmaPoolCreateInfo::minBlockCount</a> set to more than 0 will try to allocate memory blocks without checking whether they fit within budget. </p>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
 </body>
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diff --git a/docs/html/struct_vma_allocation.html b/docs/html/struct_vma_allocation.html
index 6064ef5..e1618f1 100644
--- a/docs/html/struct_vma_allocation.html
+++ b/docs/html/struct_vma_allocation.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
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 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+/* @license-end */
+</script>
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@@ -61,8 +62,7 @@
 
 </div><!-- top -->
 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaAllocation Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocation Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
@@ -71,19 +71,19 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Represents single memory allocation. </p>
-<p>It may be either dedicated block of <code>VkDeviceMemory</code> or a specific region of a bigger block of this type plus unique offset.</p>
-<p>There are multiple ways to create such object. You need to fill structure <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. For more information see <a class="el" href="choosing_memory_type.html">Choosing memory type</a>.</p>
-<p>Although the library provides convenience functions that create Vulkan buffer or image, allocate memory for it and bind them together, binding of the allocation to a buffer or an image is out of scope of the allocation itself. Allocation object can exist without buffer/image bound, binding can be done manually by the user, and destruction of it can be done independently of destruction of the allocation.</p>
-<p>The object also remembers its size and some other information. To retrieve this information, use function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and inspect returned structure <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a>.</p>
-<p>Some kinds allocations can be in lost state. For more information, see <a class="el" href="lost_allocations.html">Lost allocations</a>. </p>
+<div class="textblock"><p >Represents single memory allocation. </p>
+<p >It may be either dedicated block of <code>VkDeviceMemory</code> or a specific region of a bigger block of this type plus unique offset.</p>
+<p >There are multiple ways to create such object. You need to fill structure <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. For more information see <a class="el" href="choosing_memory_type.html">Choosing memory type</a>.</p>
+<p >Although the library provides convenience functions that create Vulkan buffer or image, allocate memory for it and bind them together, binding of the allocation to a buffer or an image is out of scope of the allocation itself. Allocation object can exist without buffer/image bound, binding can be done manually by the user, and destruction of it can be done independently of destruction of the allocation.</p>
+<p >The object also remembers its size and some other information. To retrieve this information, use function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and inspect returned structure <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a>.</p>
+<p >Some kinds allocations can be in lost state. For more information, see <a class="el" href="lost_allocations.html">Lost allocations</a>. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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index a97d4f7..5a08805 100644
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -61,25 +62,24 @@
 
 </div><!-- top -->
 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaAllocationCreateInfo Member List</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocationCreateInfo Member List</div></div>
 </div><!--header-->
 <div class="contents">
 
 <p>This is the complete list of members for <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>, including all inherited members.</p>
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7">priority</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a></td><td class="entry"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td><td class="entry"></td></tr>
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diff --git a/docs/html/struct_vma_allocation_create_info.html b/docs/html/struct_vma_allocation_create_info.html
index d1692f2..9c41a97 100644
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@@ -2,8 +2,8 @@
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 <title>Vulkan Memory Allocator: VmaAllocationCreateInfo Struct Reference</title>
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@@ -29,21 +29,22 @@
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
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@@ -64,14 +65,13 @@
   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
 <a href="struct_vma_allocation_create_info-members.html">List of all members</a>  </div>
-  <div class="headertitle">
-<div class="title">VmaAllocationCreateInfo Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocationCreateInfo Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:add09658ac14fe290ace25470ddd6d41b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vk__mem__alloc_8h.html#a5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a></td></tr>
 <tr class="memdesc:add09658ac14fe290ace25470ddd6d41b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Use <a class="el" href="vk__mem__alloc_8h.html#a4fceecc301f4064dc808d3cd6c038941" title="Flags to be passed as VmaAllocationCreateInfo::flags.">VmaAllocationCreateFlagBits</a> enum.  <a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">More...</a><br /></td></tr>
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 </table>
 <h2 class="groupheader">Member Data Documentation</h2>
-<a id="add09658ac14fe290ace25470ddd6d41b"></a>
+<a id="add09658ac14fe290ace25470ddd6d41b" name="add09658ac14fe290ace25470ddd6d41b"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#add09658ac14fe290ace25470ddd6d41b">&#9670;&nbsp;</a></span>flags</h2>
 
 <div class="memitem">
@@ -115,7 +115,7 @@
 
 </div>
 </div>
-<a id="a3bf940c0271d85d6ba32a4d820075055"></a>
+<a id="a3bf940c0271d85d6ba32a4d820075055" name="a3bf940c0271d85d6ba32a4d820075055"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a3bf940c0271d85d6ba32a4d820075055">&#9670;&nbsp;</a></span>memoryTypeBits</h2>
 
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 <p>Bitmask containing one bit set for every memory type acceptable for this allocation. </p>
-<p>Value 0 is equivalent to <code>UINT32_MAX</code> - it means any memory type is accepted if it meets other requirements specified by this structure, with no further restrictions on memory type index. <br  />
+<p >Value 0 is equivalent to <code>UINT32_MAX</code> - it means any memory type is accepted if it meets other requirements specified by this structure, with no further restrictions on memory type index. <br  />
 If <code>pool</code> is not null, this member is ignored. </p>
 
 </div>
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-<a id="a6272c0555cfd1fe28bff1afeb6190150"></a>
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@@ -146,11 +146,11 @@
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 <p>Pool that this allocation should be created in. </p>
-<p>Leave <code>VK_NULL_HANDLE</code> to allocate from default pool. If not null, members: <code>usage</code>, <code>requiredFlags</code>, <code>preferredFlags</code>, <code>memoryTypeBits</code> are ignored. </p>
+<p >Leave <code>VK_NULL_HANDLE</code> to allocate from default pool. If not null, members: <code>usage</code>, <code>requiredFlags</code>, <code>preferredFlags</code>, <code>memoryTypeBits</code> are ignored. </p>
 
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-<a id="a7fe8d81a1ad10b2a2faacacee5b15d6d"></a>
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 </div><div class="memdoc">
 
 <p>Flags that preferably should be set in a memory type chosen for an allocation. </p>
-<p>Set to 0 if no additional flags are preferred. <br  />
+<p >Set to 0 if no additional flags are preferred. <br  />
 If <code>pool</code> is not null, this member is ignored. </p>
 
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 </div>
-<a id="a983d39e1a2e63649d78a960aa2fdd0f7"></a>
+<a id="a983d39e1a2e63649d78a960aa2fdd0f7" name="a983d39e1a2e63649d78a960aa2fdd0f7"></a>
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 <p>A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. </p>
-<p>It is used only when <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> flag was used during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object and this allocation ends up as dedicated or is explicitly forced as dedicated using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. Otherwise, it has the priority of a memory block where it is placed and this variable is ignored. </p>
+<p >It is used only when <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> flag was used during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object and this allocation ends up as dedicated or is explicitly forced as dedicated using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. Otherwise, it has the priority of a memory block where it is placed and this variable is ignored. </p>
 
 </div>
 </div>
-<a id="a8259e85c272683434f4abb4ddddffe19"></a>
+<a id="a8259e85c272683434f4abb4ddddffe19" name="a8259e85c272683434f4abb4ddddffe19"></a>
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 <p>Custom general-purpose pointer that will be stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>, can be read as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a> and changed using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a>. </p>
-<p>If <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call. </p>
+<p >If <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call. </p>
 
 </div>
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 </div><div class="memdoc">
 
 <p>Flags that must be set in a Memory Type chosen for an allocation. </p>
-<p>Leave 0 if you specify memory requirements in other way. <br  />
+<p >Leave 0 if you specify memory requirements in other way. <br  />
 If <code>pool</code> is not null, this member is ignored. </p>
 
 </div>
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 <h2 class="memtitle"><span class="permalink"><a href="#accb8b06b1f677d858cb9af20705fa910">&#9670;&nbsp;</a></span>usage</h2>
 
 <div class="memitem">
@@ -233,18 +233,18 @@
 </div><div class="memdoc">
 
 <p>Intended usage of memory. </p>
-<p>You can leave <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> if you specify memory requirements in other way. <br  />
+<p >You can leave <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> if you specify memory requirements in other way. <br  />
 If <code>pool</code> is not null, this member is ignored. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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@@ -61,23 +62,22 @@
 
 </div><!-- top -->
 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaAllocationInfo Member List</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocationInfo Member List</div></div>
 </div><!--header-->
 <div class="contents">
 
 <p>This is the complete list of members for <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>, including all inherited members.</p>
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67">deviceMemory</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">size</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocation_info.html#aac76d113a6a5ccbb09fea00fb25fd18f">size</a></td><td class="entry"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td><td class="entry"></td></tr>
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diff --git a/docs/html/struct_vma_allocation_info.html b/docs/html/struct_vma_allocation_info.html
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 <title>Vulkan Memory Allocator: VmaAllocationInfo Struct Reference</title>
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -64,8 +65,7 @@
   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
 <a href="struct_vma_allocation_info-members.html">List of all members</a>  </div>
-  <div class="headertitle">
-<div class="title">VmaAllocationInfo Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocationInfo Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
@@ -74,7 +74,7 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:a7f6b0aa58c135e488e6b40a388dad9d5"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">memoryType</a></td></tr>
 <tr class="memdesc:a7f6b0aa58c135e488e6b40a388dad9d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Memory type index that this allocation was allocated from.  <a href="struct_vma_allocation_info.html#a7f6b0aa58c135e488e6b40a388dad9d5">More...</a><br /></td></tr>
@@ -96,9 +96,9 @@
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 </table>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. </p>
+<div class="textblock"><p >Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>. </p>
 </div><h2 class="groupheader">Member Data Documentation</h2>
-<a id="ae0bfb7dfdf79a76ffefc9a94677a2f67"></a>
+<a id="ae0bfb7dfdf79a76ffefc9a94677a2f67" name="ae0bfb7dfdf79a76ffefc9a94677a2f67"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ae0bfb7dfdf79a76ffefc9a94677a2f67">&#9670;&nbsp;</a></span>deviceMemory</h2>
 
 <div class="memitem">
@@ -111,13 +111,13 @@
 </div><div class="memdoc">
 
 <p>Handle to Vulkan memory object. </p>
-<p>Same memory object can be shared by multiple allocations.</p>
-<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost.</p>
-<p>If the allocation is lost, it is equal to <code>VK_NULL_HANDLE</code>. </p>
+<p >Same memory object can be shared by multiple allocations.</p>
+<p >It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost.</p>
+<p >If the allocation is lost, it is equal to <code>VK_NULL_HANDLE</code>. </p>
 
 </div>
 </div>
-<a id="a7f6b0aa58c135e488e6b40a388dad9d5"></a>
+<a id="a7f6b0aa58c135e488e6b40a388dad9d5" name="a7f6b0aa58c135e488e6b40a388dad9d5"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a7f6b0aa58c135e488e6b40a388dad9d5">&#9670;&nbsp;</a></span>memoryType</h2>
 
 <div class="memitem">
@@ -130,11 +130,11 @@
 </div><div class="memdoc">
 
 <p>Memory type index that this allocation was allocated from. </p>
-<p>It never changes. </p>
+<p >It never changes. </p>
 
 </div>
 </div>
-<a id="a4a3c732388dbdc7a23f9365b00825268"></a>
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 <p>Offset in <code>VkDeviceMemory</code> object to the beginning of this allocation, in bytes. <code>(deviceMemory, offset)</code> pair is unique to this allocation. </p>
-<p>You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, functions that operate on these resources refer to the beginning of the buffer or image, not entire device memory block. Functions like <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a> also refer to the beginning of the allocation and apply this offset automatically.</p>
-<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost. </p>
+<p >You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, functions that operate on these resources refer to the beginning of the buffer or image, not entire device memory block. Functions like <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a> also refer to the beginning of the allocation and apply this offset automatically.</p>
+<p >It can change after call to <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a> if this allocation is passed to the function, or if allocation is lost. </p>
 
 </div>
 </div>
-<a id="a5eeffbe2d2f30f53370ff14aefbadbe2"></a>
+<a id="a5eeffbe2d2f30f53370ff14aefbadbe2" name="a5eeffbe2d2f30f53370ff14aefbadbe2"></a>
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 <p>Pointer to the beginning of this allocation as mapped data. </p>
-<p>If the allocation hasn't been mapped using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> and hasn't been created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag, this value is null.</p>
-<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. It can also change after call to <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a> if this allocation is passed to the function. </p>
+<p >If the allocation hasn't been mapped using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> and hasn't been created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag, this value is null.</p>
+<p >It can change after call to <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. It can also change after call to <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a> if this allocation is passed to the function. </p>
 
 </div>
 </div>
-<a id="adc507656149c04de7ed95d0042ba2a13"></a>
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 <p>Custom general-purpose pointer that was passed as <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> or set using <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a>. </p>
-<p>It can change after call to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a> for this allocation. </p>
+<p >It can change after call to <a class="el" href="vk__mem__alloc_8h.html#af9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a> for this allocation. </p>
 
 </div>
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@@ -200,18 +200,18 @@
 </div><div class="memdoc">
 
 <p>Size of this allocation, in bytes. </p>
-<p>It never changes, unless allocation is lost.</p>
+<p >It never changes, unless allocation is lost.</p>
 <dl class="section note"><dt>Note</dt><dd>Allocation size returned in this variable may be greater than the size requested for the resource e.g. as <code>VkBufferCreateInfo::size</code>. Whole size of the allocation is accessible for operations on memory e.g. using a pointer after mapping with <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, but operations on the resource e.g. using <code>vkCmdCopyBuffer</code> must be limited to the size of the resource. </dd></dl>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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diff --git a/docs/html/struct_vma_allocator.html b/docs/html/struct_vma_allocator.html
index 3032241..4427b98 100644
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@@ -2,8 +2,8 @@
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@@ -29,21 +29,22 @@
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -61,8 +62,7 @@
 
 </div><!-- top -->
 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaAllocator Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocator Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
@@ -71,16 +71,16 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Represents main object of this library initialized. </p>
-<p>Fill structure <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a> and call function <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a> to create it. Call function <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object.">vmaDestroyAllocator()</a> to destroy it.</p>
-<p>It is recommended to create just one object of this type per <code>VkDevice</code> object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. </p>
+<div class="textblock"><p >Represents main object of this library initialized. </p>
+<p >Fill structure <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a> and call function <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a> to create it. Call function <a class="el" href="vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object.">vmaDestroyAllocator()</a> to destroy it.</p>
+<p >It is recommended to create just one object of this type per <code>VkDevice</code> object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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diff --git a/docs/html/struct_vma_allocator_create_info-members.html b/docs/html/struct_vma_allocator_create_info-members.html
index 866fd46..46bc817 100644
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -61,30 +62,29 @@
 
 </div><!-- top -->
 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaAllocatorCreateInfo Member List</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocatorCreateInfo Member List</div></div>
 </div><!--header-->
 <div class="contents">
 
 <p>This is the complete list of members for <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>, including all inherited members.</p>
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+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346">flags</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
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+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a></td><td class="entry"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td><td class="entry"></td></tr>
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   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
 <a href="struct_vma_allocator_create_info-members.html">List of all members</a>  </div>
-  <div class="headertitle">
-<div class="title">VmaAllocatorCreateInfo Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocatorCreateInfo Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
@@ -74,7 +74,7 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
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 Public Attributes</h2></td></tr>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Description of a Allocator to be created. </p>
+<div class="textblock"><p >Description of a Allocator to be created. </p>
 </div><h2 class="groupheader">Member Data Documentation</h2>
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 <p>Vulkan device. </p>
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 </div>
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 <p>Maximum number of additional frames that are in use at the same time as current frame. </p>
-<p>This value is used only when you make allocations with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become lost if allocation.lastUseFrameIndex &gt;= allocator.currentFrameIndex - frameInUseCount.</p>
-<p>For example, if you double-buffer your command buffers, so resources used for rendering in previous frame may still be in use by the GPU at the moment you allocate resources needed for the current frame, set this value to 1.</p>
-<p>If you want to allow any allocations other than used in the current frame to become lost, set this value to 0. </p>
+<p >This value is used only when you make allocations with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become lost if allocation.lastUseFrameIndex &gt;= allocator.currentFrameIndex - frameInUseCount.</p>
+<p >For example, if you double-buffer your command buffers, so resources used for rendering in previous frame may still be in use by the GPU at the moment you allocate resources needed for the current frame, set this value to 1.</p>
+<p >If you want to allow any allocations other than used in the current frame to become lost, set this value to 0. </p>
 
 </div>
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 <p>Handle to Vulkan instance object. </p>
-<p>Starting from version 3.0.0 this member is no longer optional, it must be set! </p>
+<p >Starting from version 3.0.0 this member is no longer optional, it must be set! </p>
 
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 <p>Custom CPU memory allocation callbacks. Optional. </p>
-<p>Optional, can be null. When specified, will also be used for all CPU-side memory allocations. </p>
+<p >Optional, can be null. When specified, will also be used for all CPU-side memory allocations. </p>
 
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 <p>Informative callbacks for <code>vkAllocateMemory</code>, <code>vkFreeMemory</code>. Optional. </p>
-<p>Optional, can be null. </p>
+<p >Optional, can be null. </p>
 
 </div>
 </div>
-<a id="a31c192aa6cbffa33279f6d9f0c47c44b"></a>
+<a id="a31c192aa6cbffa33279f6d9f0c47c44b" name="a31c192aa6cbffa33279f6d9f0c47c44b"></a>
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 <p>Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap. </p>
-<p>If not NULL, it must be a pointer to an array of <code>VkPhysicalDeviceMemoryProperties::memoryHeapCount</code> elements, defining limit on maximum number of bytes that can be allocated out of particular Vulkan memory heap.</p>
-<p>Any of the elements may be equal to <code>VK_WHOLE_SIZE</code>, which means no limit on that heap. This is also the default in case of <code>pHeapSizeLimit</code> = NULL.</p>
-<p>If there is a limit defined for a heap:</p>
+<p >If not NULL, it must be a pointer to an array of <code>VkPhysicalDeviceMemoryProperties::memoryHeapCount</code> elements, defining limit on maximum number of bytes that can be allocated out of particular Vulkan memory heap.</p>
+<p >Any of the elements may be equal to <code>VK_WHOLE_SIZE</code>, which means no limit on that heap. This is also the default in case of <code>pHeapSizeLimit</code> = NULL.</p>
+<p >If there is a limit defined for a heap:</p>
 <ul>
 <li>If user tries to allocate more memory from that heap using this allocator, the allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
 <li>If the limit is smaller than heap size reported in <code>VkMemoryHeap::size</code>, the value of this limit will be reported instead when using <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>.</li>
 </ul>
-<p>Warning! Using this feature may not be equivalent to installing a GPU with smaller amount of memory, because graphics driver doesn't necessary fail new allocations with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> result when memory capacity is exceeded. It may return success and just silently migrate some device memory blocks to system RAM. This driver behavior can also be controlled using VK_AMD_memory_overallocation_behavior extension. </p>
+<p >Warning! Using this feature may not be equivalent to installing a GPU with smaller amount of memory, because graphics driver doesn't necessary fail new allocations with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> result when memory capacity is exceeded. It may return success and just silently migrate some device memory blocks to system RAM. This driver behavior can also be controlled using VK_AMD_memory_overallocation_behavior extension. </p>
 
 </div>
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 </div><div class="memdoc">
 
 <p>Vulkan physical device. </p>
-<p>It must be valid throughout whole lifetime of created allocator. </p>
+<p >It must be valid throughout whole lifetime of created allocator. </p>
 
 </div>
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 <p>Parameters for recording of VMA calls. Can be null. </p>
-<p>If not null, it enables recording of calls to VMA functions to a file. If support for recording is not enabled using <code>VMA_RECORDING_ENABLED</code> macro, creation of the allocator object fails with <code>VK_ERROR_FEATURE_NOT_PRESENT</code>. </p>
+<p >If not null, it enables recording of calls to VMA functions to a file. If support for recording is not enabled using <code>VMA_RECORDING_ENABLED</code> macro, creation of the allocator object fails with <code>VK_ERROR_FEATURE_NOT_PRESENT</code>. </p>
 
 </div>
 </div>
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 <p>Preferred size of a single <code>VkDeviceMemory</code> block to be allocated from large heaps &gt; 1 GiB. Optional. </p>
-<p>Set to 0 to use default, which is currently 256 MiB. </p>
+<p >Set to 0 to use default, which is currently 256 MiB. </p>
 
 </div>
 </div>
-<a id="ae8f0db05e5cb4c43d7713bf4a49a736b"></a>
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 </div><div class="memdoc">
 
 <p>Either null or a pointer to an array of external memory handle types for each Vulkan memory type. </p>
-<p>If not NULL, it must be a pointer to an array of <code>VkPhysicalDeviceMemoryProperties::memoryTypeCount</code> elements, defining external memory handle types of particular Vulkan memory type, to be passed using <code>VkExportMemoryAllocateInfoKHR</code>.</p>
-<p>Any of the elements may be equal to 0, which means not to use <code>VkExportMemoryAllocateInfoKHR</code> on this memory type. This is also the default in case of <code>pTypeExternalMemoryHandleTypes</code> = NULL. </p>
+<p >If not NULL, it must be a pointer to an array of <code>VkPhysicalDeviceMemoryProperties::memoryTypeCount</code> elements, defining external memory handle types of particular Vulkan memory type, to be passed using <code>VkExportMemoryAllocateInfoKHR</code>.</p>
+<p >Any of the elements may be equal to 0, which means not to use <code>VkExportMemoryAllocateInfoKHR</code> on this memory type. This is also the default in case of <code>pTypeExternalMemoryHandleTypes</code> = NULL. </p>
 
 </div>
 </div>
-<a id="a3dc197be3227da7338b1643f70db36bd"></a>
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 </div><div class="memdoc">
 
 <p>Pointers to Vulkan functions. Can be null. </p>
-<p>For details see <a class="el" href="configuration.html#config_Vulkan_functions">Pointers to Vulkan functions</a>. </p>
+<p >For details see <a class="el" href="configuration.html#config_Vulkan_functions">Pointers to Vulkan functions</a>. </p>
 
 </div>
 </div>
-<a id="ae0ffc55139b54520a6bb704b29ffc285"></a>
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 <h2 class="memtitle"><span class="permalink"><a href="#ae0ffc55139b54520a6bb704b29ffc285">&#9670;&nbsp;</a></span>vulkanApiVersion</h2>
 
 <div class="memitem">
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 </div><div class="memdoc">
 
 <p>Optional. The highest version of Vulkan that the application is designed to use. </p>
-<p>It must be a value in the format as created by macro <code>VK_MAKE_VERSION</code> or a constant like: <code>VK_API_VERSION_1_1</code>, <code>VK_API_VERSION_1_0</code>. The patch version number specified is ignored. Only the major and minor versions are considered. It must be less or equal (preferably equal) to value as passed to <code>vkCreateInstance</code> as <code>VkApplicationInfo::apiVersion</code>. Only versions 1.0, 1.1, 1.2 are supported by the current implementation. Leaving it initialized to zero is equivalent to <code>VK_API_VERSION_1_0</code>. </p>
+<p >It must be a value in the format as created by macro <code>VK_MAKE_VERSION</code> or a constant like: <code>VK_API_VERSION_1_1</code>, <code>VK_API_VERSION_1_0</code>. The patch version number specified is ignored. Only the major and minor versions are considered. It must be less or equal (preferably equal) to value as passed to <code>vkCreateInstance</code> as <code>VkApplicationInfo::apiVersion</code>. Only versions 1.0, 1.1, 1.2 are supported by the current implementation. Leaving it initialized to zero is equivalent to <code>VK_API_VERSION_1_0</code>. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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index e3bfe36..2e634e4 100644
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@@ -29,21 +29,22 @@
 </table>
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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 </div><!-- top -->
 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaAllocatorInfo Member List</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocatorInfo Member List</div></div>
 </div><!--header-->
 <div class="contents">
 
 <p>This is the complete list of members for <a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a>, including all inherited members.</p>
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocator_info.html#a012b4c485bf3b0ea8921352c5ee0c357">device</a></td><td class="entry"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="struct_vma_allocator_info.html#a2ed6a4d2d3fea039d66a13f15d0ce5fe">instance</a></td><td class="entry"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td><td class="entry"></td></tr>
+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_allocator_info.html#a2ed6a4d2d3fea039d66a13f15d0ce5fe">instance</a></td><td class="entry"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td><td class="entry"></td></tr>
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_allocator_info.html#aba2b703f96e51d567717e1fb2935b47a">physicalDevice</a></td><td class="entry"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td><td class="entry"></td></tr>
 </table></div><!-- contents -->
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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@@ -64,8 +65,7 @@
   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
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-  <div class="headertitle">
-<div class="title">VmaAllocatorInfo Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaAllocatorInfo Struct Reference</div></div>
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 <div class="contents">
 
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 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:a2ed6a4d2d3fea039d66a13f15d0ce5fe"><td class="memItemLeft" align="right" valign="top">VkInstance&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_info.html#a2ed6a4d2d3fea039d66a13f15d0ce5fe">instance</a></td></tr>
 <tr class="memdesc:a2ed6a4d2d3fea039d66a13f15d0ce5fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Handle to Vulkan instance object.  <a href="struct_vma_allocator_info.html#a2ed6a4d2d3fea039d66a13f15d0ce5fe">More...</a><br /></td></tr>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. </p>
+<div class="textblock"><p >Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. </p>
 </div><h2 class="groupheader">Member Data Documentation</h2>
-<a id="a012b4c485bf3b0ea8921352c5ee0c357"></a>
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 <p>Handle to Vulkan device object. </p>
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+<p >This is the same value as has been passed through <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>. </p>
 
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 <p>Handle to Vulkan instance object. </p>
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+<p >This is the same value as has been passed through <a class="el" href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b" title="Handle to Vulkan instance object.">VmaAllocatorCreateInfo::instance</a>. </p>
 
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 <p>Handle to Vulkan physical device object. </p>
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+<p >This is the same value as has been passed through <a class="el" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156" title="Vulkan physical device.">VmaAllocatorCreateInfo::physicalDevice</a>. </p>
 
 </div>
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 <hr/>The documentation for this struct was generated from the following file:<ul>
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+  <div class="headertitle"><div class="title">VmaBudget Member List</div></div>
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   <tr class="even"><td class="entry"><a class="el" href="struct_vma_budget.html#a7e2a6583ebd63e194951c542563804d8">allocationBytes</a></td><td class="entry"><a class="el" href="struct_vma_budget.html">VmaBudget</a></td><td class="entry"></td></tr>
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+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_budget.html#a58b492901baab685f466199124e514a0">blockBytes</a></td><td class="entry"><a class="el" href="struct_vma_budget.html">VmaBudget</a></td><td class="entry"></td></tr>
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+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_budget.html#a84dd1ecca8b0110259eb206dbadb11f6">usage</a></td><td class="entry"><a class="el" href="struct_vma_budget.html">VmaBudget</a></td><td class="entry"></td></tr>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
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diff --git a/docs/html/struct_vma_budget.html b/docs/html/struct_vma_budget.html
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-  <div class="headertitle">
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 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
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 Public Attributes</h2></td></tr>
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-<div class="textblock"><p>Statistics of current memory usage and available budget, in bytes, for specific memory heap. </p>
+<div class="textblock"><p >Statistics of current memory usage and available budget, in bytes, for specific memory heap. </p>
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 <p>Sum size of all allocations created in particular heap, in bytes. </p>
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-<p>It might be greater than <code>blockBytes</code> if there are some allocations in lost state, as they account to this value as well. </p>
+<p >Usually less or equal than <code>blockBytes</code>. Difference <code>blockBytes - allocationBytes</code> is the amount of memory allocated but unused - available for new allocations or wasted due to fragmentation.</p>
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 <p>Estimated amount of memory available to the program, in bytes. </p>
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+<p >Fetched from system using <code>VK_EXT_memory_budget</code> extension if enabled.</p>
+<p >It might be different (most probably smaller) than <code>VkMemoryHeap::size[heapIndex]</code> due to factors external to the program, like other programs also consuming system resources. Difference <code>budget - usage</code> is the amount of additional memory that can probably be allocated without problems. Exceeding the budget may result in various problems. </p>
 
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 <p>Estimated current memory usage of the program, in bytes. </p>
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+<p >Fetched from system using <code>VK_EXT_memory_budget</code> extension if enabled.</p>
+<p >It might be different than <code>blockBytes</code> (usually higher) due to additional implicit objects also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or <code>VkDeviceMemory</code> blocks allocated outside of this library, if any. </p>
 
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+  <div class="headertitle"><div class="title">VmaDefragmentationContext Struct Reference</div></div>
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 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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+<div class="textblock"><p >Represents Opaque object that represents started defragmentation process. </p>
+<p >Fill structure <a class="el" href="struct_vma_defragmentation_info2.html" title="Parameters for defragmentation.">VmaDefragmentationInfo2</a> and call function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a> to create it. Call function <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a> to destroy it. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
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@@ -64,8 +65,7 @@
   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
 <a href="struct_vma_defragmentation_info-members.html">List of all members</a>  </div>
-  <div class="headertitle">
-<div class="title">VmaDefragmentationInfo Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaDefragmentationInfo Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
@@ -74,7 +74,7 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:acb311c940a777270e67e1b81c5ab6a1d"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html#acb311c940a777270e67e1b81c5ab6a1d">maxBytesToMove</a></td></tr>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Deprecated. Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a>. </p>
+<div class="textblock"><p >Deprecated. Optional configuration parameters to be passed to function <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a>. </p>
 <dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated:</a></b></dt><dd>This is a part of the old interface. It is recommended to use structure <a class="el" href="struct_vma_defragmentation_info2.html" title="Parameters for defragmentation.">VmaDefragmentationInfo2</a> and function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a> instead. </dd></dl>
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 </div><div class="memdoc">
 
 <p>Maximum number of allocations that can be moved to different place. </p>
-<p>Default is <code>UINT32_MAX</code>, which means no limit. </p>
+<p >Default is <code>UINT32_MAX</code>, which means no limit. </p>
 
 </div>
 </div>
-<a id="acb311c940a777270e67e1b81c5ab6a1d"></a>
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 <p>Maximum total numbers of bytes that can be copied while moving allocations to different places. </p>
-<p>Default is <code>VK_WHOLE_SIZE</code>, which means no limit. </p>
+<p >Default is <code>VK_WHOLE_SIZE</code>, which means no limit. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaDefragmentationInfo2 Member List</div>  </div>
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 </div><!--header-->
 <div class="contents">
 
 <p>This is the complete list of members for <a class="el" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a>, including all inherited members.</p>
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+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_defragmentation_info2.html#a7f71f39590c5316771493d2333f9c1bd">commandBuffer</a></td><td class="entry"><a class="el" href="struct_vma_defragmentation_info2.html">VmaDefragmentationInfo2</a></td><td class="entry"></td></tr>
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   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
 <a href="struct_vma_defragmentation_info2-members.html">List of all members</a>  </div>
-  <div class="headertitle">
-<div class="title">VmaDefragmentationInfo2 Struct Reference</div>  </div>
+  <div class="headertitle"><div class="title">VmaDefragmentationInfo2 Struct Reference</div></div>
 </div><!--header-->
 <div class="contents">
 
@@ -74,7 +74,7 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Parameters for defragmentation. </p>
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+<div class="textblock"><p >Parameters for defragmentation. </p>
+<p >To be used with function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>. </p>
 </div><h2 class="groupheader">Member Data Documentation</h2>
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 <p>Optional. Command buffer where GPU copy commands will be posted. </p>
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-<p>Passing null means that only CPU defragmentation will be performed. </p>
+<p >If not null, it must be a valid command buffer handle that supports Transfer queue type. It must be in the recording state and outside of a render pass instance. You need to submit it and make sure it finished execution before calling <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>.</p>
+<p >Passing null means that only CPU defragmentation will be performed. </p>
 
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-<p><code>UINT32_MAX</code> means no limit. </p>
+<p ><code>UINT32_MAX</code> means no limit. </p>
 
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 <p>Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like <code>memcpy()</code>, <code>memmove()</code>. </p>
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 <p>Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to <code>commandBuffer</code>. </p>
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+<p >The array should have <code>allocationCount</code> elements. The array should not contain nulls. Elements in the array should be unique - same allocation cannot occur twice. It is safe to pass allocations that are in the lost state - they are ignored. All allocations not present in this array are considered non-moveable during this defragmentation. </p>
 
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 <p>Either null or pointer to array of pools to be defragmented. </p>
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-<p>Using this array is equivalent to specifying all allocations from the pools in <code>pAllocations</code>. It might be more efficient. </p>
+<p >All the allocations in the specified pools can be moved during defragmentation and there is no way to check if they were really moved as in <code>pAllocationsChanged</code>, so you must query all the allocations in all these pools for new <code>VkDeviceMemory</code> and offset using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> if you might need to recreate buffers and images bound to them.</p>
+<p >The array should have <code>poolCount</code> elements. The array should not contain nulls. Elements in the array should be unique - same pool cannot occur twice.</p>
+<p >Using this array is equivalent to specifying all allocations from the pools in <code>pAllocations</code>. It might be more efficient. </p>
 
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 <hr/>The documentation for this struct was generated from the following file:<ul>
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 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
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   <div class="summary">
 <a href="#pub-attribs">Public Attributes</a> &#124;
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-  <div class="headertitle">
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@@ -74,7 +74,7 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. </p>
-<p>Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
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+<div class="textblock"><p >Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. </p>
+<p >Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
+<p >Used in <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>. </p>
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@@ -71,16 +71,16 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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-<p>For more information see <a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a>. </p>
+<div class="textblock"><p >Represents custom memory pool. </p>
+<p >Fill structure <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> and call function <a class="el" href="vk__mem__alloc_8h.html#a5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object.">vmaCreatePool()</a> to create it. Call function <a class="el" href="vk__mem__alloc_8h.html#a5485779c8f1948238fc4e92232fa65e1" title="Destroys VmaPool object and frees Vulkan device memory.">vmaDestroyPool()</a> to destroy it.</p>
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 </div><hr/>The documentation for this struct was generated from the following file:<ul>
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 <div class="header">
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 <p>This is the complete list of members for <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a>, including all inherited members.</p>
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@@ -64,8 +65,7 @@
   <div class="summary">
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-  <div class="headertitle">
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+  <div class="headertitle"><div class="title">VmaPoolCreateInfo Struct Reference</div></div>
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@@ -74,7 +74,7 @@
 
 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>. </p>
+<div class="textblock"><p >Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>. </p>
 </div><h2 class="groupheader">Member Data Documentation</h2>
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 <p>Size of a single <code>VkDeviceMemory</code> block to be allocated as part of this pool, in bytes. Optional. </p>
-<p>Specify nonzero to set explicit, constant size of memory blocks used by this pool.</p>
-<p>Leave 0 to use default and let the library manage block sizes automatically. Sizes of particular blocks may vary. </p>
+<p >Specify nonzero to set explicit, constant size of memory blocks used by this pool.</p>
+<p >Leave 0 to use default and let the library manage block sizes automatically. Sizes of particular blocks may vary. </p>
 
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 <p>Maximum number of additional frames that are in use at the same time as current frame. </p>
-<p>This value is used only when you make allocations with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag. Such allocation cannot become lost if allocation.lastUseFrameIndex &gt;= allocator.currentFrameIndex - frameInUseCount.</p>
-<p>For example, if you double-buffer your command buffers, so resources used for rendering in previous frame may still be in use by the GPU at the moment you allocate resources needed for the current frame, set this value to 1.</p>
-<p>If you want to allow any allocations other than used in the current frame to become lost, set this value to 0. </p>
+<p >This value is used only when you make allocations with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag. Such allocation cannot become lost if allocation.lastUseFrameIndex &gt;= allocator.currentFrameIndex - frameInUseCount.</p>
+<p >For example, if you double-buffer your command buffers, so resources used for rendering in previous frame may still be in use by the GPU at the moment you allocate resources needed for the current frame, set this value to 1.</p>
+<p >If you want to allow any allocations other than used in the current frame to become lost, set this value to 0. </p>
 
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 <p>Maximum number of blocks that can be allocated in this pool. Optional. </p>
-<p>Set to 0 to use default, which is <code>SIZE_MAX</code>, which means no limit.</p>
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+<p >Set to 0 to use default, which is <code>SIZE_MAX</code>, which means no limit.</p>
+<p >Set to same value as <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae" title="Minimum number of blocks to be always allocated in this pool, even if they stay empty.">VmaPoolCreateInfo::minBlockCount</a> to have fixed amount of memory allocated throughout whole lifetime of this pool. </p>
 
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 <p>Additional minimum alignment to be used for all allocations created from this pool. Can be 0. </p>
-<p>Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like <code>vkGetBufferMemoryRequirements</code> is not enough, e.g. when doing interop with OpenGL. </p>
+<p >Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like <code>vkGetBufferMemoryRequirements</code> is not enough, e.g. when doing interop with OpenGL. </p>
 
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 <p>Minimum number of blocks to be always allocated in this pool, even if they stay empty. </p>
-<p>Set to 0 to have no preallocated blocks and allow the pool be completely empty. </p>
+<p >Set to 0 to have no preallocated blocks and allow the pool be completely empty. </p>
 
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 <p>Additional <code>pNext</code> chain to be attached to <code>VkMemoryAllocateInfo</code> used for every allocation made by this pool. Optional. </p>
-<p>Optional, can be null. If not null, it must point to a <code>pNext</code> chain of structures that can be attached to <code>VkMemoryAllocateInfo</code>. It can be useful for special needs such as adding <code>VkExportMemoryAllocateInfoKHR</code>. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.</p>
-<p>Please note that some structures, e.g. <code>VkMemoryPriorityAllocateInfoEXT</code>, <code>VkMemoryDedicatedAllocateInfoKHR</code>, can be attached automatically by this library when using other, more convenient of its features. </p>
+<p >Optional, can be null. If not null, it must point to a <code>pNext</code> chain of structures that can be attached to <code>VkMemoryAllocateInfo</code>. It can be useful for special needs such as adding <code>VkExportMemoryAllocateInfoKHR</code>. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.</p>
+<p >Please note that some structures, e.g. <code>VkMemoryPriorityAllocateInfoEXT</code>, <code>VkMemoryDedicatedAllocateInfoKHR</code>, can be attached automatically by this library when using other, more convenient of its features. </p>
 
 </div>
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 <p>A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. </p>
-<p>It is used only when <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> flag was used during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. Otherwise, this variable is ignored. </p>
+<p >It is used only when <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> flag was used during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. Otherwise, this variable is ignored. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <div class="header">
-  <div class="headertitle">
-<div class="title">VmaPoolStats Member List</div>  </div>
+  <div class="headertitle"><div class="title">VmaPoolStats Member List</div></div>
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 <p>This is the complete list of members for <a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a>, including all inherited members.</p>
 <table class="directory">
   <tr class="even"><td class="entry"><a class="el" href="struct_vma_pool_stats.html#ad1924eb54fffa45e9e0e65670c8fe5eb">allocationCount</a></td><td class="entry"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td><td class="entry"></td></tr>
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+  <tr class="odd"><td class="entry"><a class="el" href="struct_vma_pool_stats.html#ad7c54874724fce7b06aba526202d82a8">unusedSize</a></td><td class="entry"><a class="el" href="struct_vma_pool_stats.html">VmaPoolStats</a></td><td class="entry"></td></tr>
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-  <div class="headertitle">
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+  <div class="headertitle"><div class="title">VmaPoolStats Struct Reference</div></div>
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 <p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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 <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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+<div class="textblock"><p >Describes parameter of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>. </p>
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 <div class="header">
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diff --git a/docs/html/usage_patterns.html b/docs/html/usage_patterns.html
index d57a74c..990991f 100644
--- a/docs/html/usage_patterns.html
+++ b/docs/html/usage_patterns.html
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@@ -64,73 +65,72 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">Recommended usage patterns </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">Recommended usage patterns </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>See also slides from talk: <a href="https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New">Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018</a></p>
+<div class="textblock"><p >See also slides from talk: <a href="https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New">Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018</a></p>
 <h1><a class="anchor" id="usage_patterns_common_mistakes"></a>
 Common mistakes</h1>
-<p><b>Use of CPU_TO_GPU instead of CPU_ONLY memory</b></p>
-<p><a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a> is recommended only for resources that will be mapped and written by the CPU, as well as read directly by the GPU - like some buffers or textures updated every frame (dynamic). If you create a staging copy of a resource to be written by CPU and then used as a source of transfer to another resource placed in the GPU memory, that staging resource should be created with <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>. Please read the descriptions of these enums carefully for details.</p>
-<p><b>Unnecessary use of custom pools</b></p>
-<p><a class="el" href="custom_memory_pools.html">Custom memory pools</a> may be useful for special purposes - when you want to keep certain type of resources separate e.g. to reserve minimum amount of memory for them, limit maximum amount of memory they can occupy, or make some of them push out the other through the mechanism of <a class="el" href="lost_allocations.html">Lost allocations</a>. For most resources this is not needed and so it is not recommended to create <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> objects and allocations out of them. Allocating from the default pool is sufficient.</p>
+<p ><b>Use of CPU_TO_GPU instead of CPU_ONLY memory</b></p>
+<p ><a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a> is recommended only for resources that will be mapped and written by the CPU, as well as read directly by the GPU - like some buffers or textures updated every frame (dynamic). If you create a staging copy of a resource to be written by CPU and then used as a source of transfer to another resource placed in the GPU memory, that staging resource should be created with <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>. Please read the descriptions of these enums carefully for details.</p>
+<p ><b>Unnecessary use of custom pools</b></p>
+<p ><a class="el" href="custom_memory_pools.html">Custom memory pools</a> may be useful for special purposes - when you want to keep certain type of resources separate e.g. to reserve minimum amount of memory for them, limit maximum amount of memory they can occupy, or make some of them push out the other through the mechanism of <a class="el" href="lost_allocations.html">Lost allocations</a>. For most resources this is not needed and so it is not recommended to create <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> objects and allocations out of them. Allocating from the default pool is sufficient.</p>
 <h1><a class="anchor" id="usage_patterns_simple"></a>
 Simple patterns</h1>
 <h2><a class="anchor" id="usage_patterns_simple_render_targets"></a>
 Render targets</h2>
-<p><b>When:</b> Any resources that you frequently write and read on GPU, e.g. images used as color attachments (aka "render targets"), depth-stencil attachments, images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").</p>
-<p><b>What to do:</b> Create them in video memory that is fastest to access from GPU using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>.</p>
-<p>Consider using <a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a> extension and/or manually creating them as dedicated allocations using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>, especially if they are large or if you plan to destroy and recreate them e.g. when display resolution changes. Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.</p>
+<p ><b>When:</b> Any resources that you frequently write and read on GPU, e.g. images used as color attachments (aka "render targets"), depth-stencil attachments, images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").</p>
+<p ><b>What to do:</b> Create them in video memory that is fastest to access from GPU using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>.</p>
+<p >Consider using <a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a> extension and/or manually creating them as dedicated allocations using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>, especially if they are large or if you plan to destroy and recreate them e.g. when display resolution changes. Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.</p>
 <h2><a class="anchor" id="usage_patterns_simple_immutable_resources"></a>
 Immutable resources</h2>
-<p><b>When:</b> Any resources that you fill on CPU only once (aka "immutable") or infrequently and then read frequently on GPU, e.g. textures, vertex and index buffers, constant buffers that don't change often.</p>
-<p><b>What to do:</b> Create them in video memory that is fastest to access from GPU using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>.</p>
-<p>To initialize content of such resource, create a CPU-side (aka "staging") copy of it in system memory - <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>, map it, fill it, and submit a transfer from it to the GPU resource. You can keep the staging copy if you need it for another upload transfer in the future. If you don't, you can destroy it or reuse this buffer for uploading different resource after the transfer finishes.</p>
-<p>Prefer to create just buffers in system memory rather than images, even for uploading textures. Use <code>vkCmdCopyBufferToImage()</code>. Dont use images with <code>VK_IMAGE_TILING_LINEAR</code>.</p>
+<p ><b>When:</b> Any resources that you fill on CPU only once (aka "immutable") or infrequently and then read frequently on GPU, e.g. textures, vertex and index buffers, constant buffers that don't change often.</p>
+<p ><b>What to do:</b> Create them in video memory that is fastest to access from GPU using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>.</p>
+<p >To initialize content of such resource, create a CPU-side (aka "staging") copy of it in system memory - <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>, map it, fill it, and submit a transfer from it to the GPU resource. You can keep the staging copy if you need it for another upload transfer in the future. If you don't, you can destroy it or reuse this buffer for uploading different resource after the transfer finishes.</p>
+<p >Prefer to create just buffers in system memory rather than images, even for uploading textures. Use <code>vkCmdCopyBufferToImage()</code>. Dont use images with <code>VK_IMAGE_TILING_LINEAR</code>.</p>
 <h2><a class="anchor" id="usage_patterns_dynamic_resources"></a>
 Dynamic resources</h2>
-<p><b>When:</b> Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call, written on CPU, read on GPU.</p>
-<p><b>What to do:</b> Create them using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>. You can map it and write to it directly on CPU, as well as read from it on GPU.</p>
-<p>This is a more complex situation. Different solutions are possible, and the best one depends on specific GPU type, but you can use this simple approach for the start. Prefer to write to such resource sequentially (e.g. using <code>memcpy</code>). Don't perform random access or any reads from it on CPU, as it may be very slow. Also note that textures written directly from the host through a mapped pointer need to be in LINEAR not OPTIMAL layout.</p>
+<p ><b>When:</b> Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call, written on CPU, read on GPU.</p>
+<p ><b>What to do:</b> Create them using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>. You can map it and write to it directly on CPU, as well as read from it on GPU.</p>
+<p >This is a more complex situation. Different solutions are possible, and the best one depends on specific GPU type, but you can use this simple approach for the start. Prefer to write to such resource sequentially (e.g. using <code>memcpy</code>). Don't perform random access or any reads from it on CPU, as it may be very slow. Also note that textures written directly from the host through a mapped pointer need to be in LINEAR not OPTIMAL layout.</p>
 <h2><a class="anchor" id="usage_patterns_readback"></a>
 Readback</h2>
-<p><b>When:</b> Resources that contain data written by GPU that you want to read back on CPU, e.g. results of some computations.</p>
-<p><b>What to do:</b> Create them using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a>. You can write to them directly on GPU, as well as map and read them on CPU.</p>
+<p ><b>When:</b> Resources that contain data written by GPU that you want to read back on CPU, e.g. results of some computations.</p>
+<p ><b>What to do:</b> Create them using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a>. You can write to them directly on GPU, as well as map and read them on CPU.</p>
 <h1><a class="anchor" id="usage_patterns_advanced"></a>
 Advanced patterns</h1>
 <h2><a class="anchor" id="usage_patterns_integrated_graphics"></a>
 Detecting integrated graphics</h2>
-<p>You can support integrated graphics (like Intel HD Graphics, AMD APU) better by detecting it in Vulkan. To do it, call <code>vkGetPhysicalDeviceProperties()</code>, inspect <code>VkPhysicalDeviceProperties::deviceType</code> and look for <code>VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU</code>. When you find it, you can assume that memory is unified and all memory types are comparably fast to access from GPU, regardless of <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.</p>
-<p>You can then sum up sizes of all available memory heaps and treat them as useful for your GPU resources, instead of only <code>DEVICE_LOCAL</code> ones. You can also prefer to create your resources in memory types that are <code>HOST_VISIBLE</code> to map them directly instead of submitting explicit transfer (see below).</p>
+<p >You can support integrated graphics (like Intel HD Graphics, AMD APU) better by detecting it in Vulkan. To do it, call <code>vkGetPhysicalDeviceProperties()</code>, inspect <code>VkPhysicalDeviceProperties::deviceType</code> and look for <code>VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU</code>. When you find it, you can assume that memory is unified and all memory types are comparably fast to access from GPU, regardless of <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.</p>
+<p >You can then sum up sizes of all available memory heaps and treat them as useful for your GPU resources, instead of only <code>DEVICE_LOCAL</code> ones. You can also prefer to create your resources in memory types that are <code>HOST_VISIBLE</code> to map them directly instead of submitting explicit transfer (see below).</p>
 <h2><a class="anchor" id="usage_patterns_direct_vs_transfer"></a>
 Direct access versus transfer</h2>
-<p>For resources that you frequently write on CPU and read on GPU, many solutions are possible:</p>
+<p >For resources that you frequently write on CPU and read on GPU, many solutions are possible:</p>
 <ol type="1">
 <li>Create one copy in video memory using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>, second copy in system memory using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a> and submit explicit transfer each time.</li>
 <li>Create just a single copy using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>, map it and fill it on CPU, read it directly on GPU.</li>
 <li>Create just a single copy using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>, map it and fill it on CPU, read it directly on GPU.</li>
 </ol>
-<p>Which solution is the most efficient depends on your resource and especially on the GPU. It is best to measure it and then make the decision. Some general recommendations:</p>
+<p >Which solution is the most efficient depends on your resource and especially on the GPU. It is best to measure it and then make the decision. Some general recommendations:</p>
 <ul>
 <li>On integrated graphics use (2) or (3) to avoid unnecessary time and memory overhead related to using a second copy and making transfer.</li>
 <li>For small resources (e.g. constant buffers) use (2). Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable. Even if the resource ends up in system memory, its data may be cached on GPU after first fetch over PCIe bus.</li>
 <li>For larger resources (e.g. textures), decide between (1) and (2). You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code>. When you find it, use (2), otherwise use (1).</li>
 </ul>
-<p>Similarly, for resources that you frequently write on GPU and read on CPU, multiple solutions are possible:</p>
+<p >Similarly, for resources that you frequently write on GPU and read on CPU, multiple solutions are possible:</p>
 <ol type="1">
 <li>Create one copy in video memory using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>, second copy in system memory using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a> and submit explicit tranfer each time.</li>
 <li>Create just single copy using <a class="el" href="vk__mem__alloc_8h.html#aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a>, write to it directly on GPU, map it and read it on CPU.</li>
 </ol>
-<p>You should take some measurements to decide which option is faster in case of your specific resource.</p>
-<p>Note that textures accessed directly from the host through a mapped pointer need to be in LINEAR layout, which may slow down their usage on the device. Textures accessed only by the device and transfer operations can use OPTIMAL layout.</p>
-<p>If you don't want to specialize your code for specific types of GPUs, you can still make an simple optimization for cases when your resource ends up in mappable memory to use it directly in this case instead of creating CPU-side staging copy. For details see <a class="el" href="memory_mapping.html#memory_mapping_finding_if_memory_mappable">Finding out if memory is mappable</a>. </p>
+<p >You should take some measurements to decide which option is faster in case of your specific resource.</p>
+<p >Note that textures accessed directly from the host through a mapped pointer need to be in LINEAR layout, which may slow down their usage on the device. Textures accessed only by the device and transfer operations can use OPTIMAL layout.</p>
+<p >If you don't want to specialize your code for specific types of GPUs, you can still make an simple optimization for cases when your resource ends up in mappable memory to use it directly in this case instead of creating CPU-side staging copy. For details see <a class="el" href="memory_mapping.html#memory_mapping_finding_if_memory_mappable">Finding out if memory is mappable</a>. </p>
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diff --git a/docs/html/vk__mem__alloc_8h.html b/docs/html/vk__mem__alloc_8h.html
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-<title>Vulkan Memory Allocator: include/vk_mem_alloc.h File Reference</title>
+<title>Vulkan Memory Allocator: D:/PROJECTS/Vulkan Memory Allocator/REPO/include/vk_mem_alloc.h File Reference</title>
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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@@ -71,13 +72,12 @@
 <a href="#typedef-members">Typedefs</a> &#124;
 <a href="#enum-members">Enumerations</a> &#124;
 <a href="#func-members">Functions</a>  </div>
-  <div class="headertitle">
-<div class="title">vk_mem_alloc.h File Reference</div>  </div>
+  <div class="headertitle"><div class="title">vk_mem_alloc.h File Reference</div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><code>#include &lt;vulkan/vulkan.h&gt;</code><br />
 </div><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
 Classes</h2></td></tr>
 <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>.  <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
@@ -129,7 +129,7 @@
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned by function <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a>.  <a href="struct_vma_defragmentation_stats.html#details">More...</a><br /></td></tr>
 <tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
 Macros</h2></td></tr>
 <tr class="memitem:a1f0c126759fc96ccb6e2d23c101d770c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html#a1f0c126759fc96ccb6e2d23c101d770c">VMA_RECORDING_ENABLED</a>&#160;&#160;&#160;0</td></tr>
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@@ -148,7 +148,7 @@
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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@@ -233,7 +233,7 @@
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+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
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+<p >Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
+<p >Used in <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>. </p>
 
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 <h2 class="memtitle"><span class="permalink"><a href="#aec5b57e29c97b5d69c6d5654d60df878">&#9670;&nbsp;</a></span>VmaStatInfo</h2>
 
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 <h2 class="memtitle"><span class="permalink"><a href="#abb0a8e3b5040d847571cca6c7f9a8074">&#9670;&nbsp;</a></span>VmaVulkanFunctions</h2>
 
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@@ -1042,12 +1042,12 @@
 </div><div class="memdoc">
 
 <p>Pointers to some Vulkan functions - a subset used by the library. </p>
-<p>Used in <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. </p>
+<p >Used in <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. </p>
 
 </div>
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 <h2 class="groupheader">Enumeration Type Documentation</h2>
-<a id="ad9889c10c798b040d59c92f257cae597"></a>
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 <h2 class="memtitle"><span class="permalink"><a href="#ad9889c10c798b040d59c92f257cae597">&#9670;&nbsp;</a></span>VmaAllocationCreateFlagBits</h2>
 
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 <p>Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. </p>
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f"></a>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT&#160;</td><td class="fielddoc"><p>Set this flag if the allocation should have its own memory block. </p>
-<p>Use it for special, big resources, like fullscreen images used as attachments.</p>
-<p>You should not use this flag if <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> is not null. </p>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" name="ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f"></a>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Set this flag if the allocation should have its own memory block. </p>
+<p >Use it for special, big resources, like fullscreen images used as attachments.</p>
+<p >You should not use this flag if <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> is not null. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff"></a>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT&#160;</td><td class="fielddoc"><p>Set this flag to only try to allocate from existing <code>VkDeviceMemory</code> blocks and never create new such block. </p>
-<p>If new allocation cannot be placed in any of the existing blocks, allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
-<p>You should not use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> at the same time. It makes no sense.</p>
-<p>If <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> is not null, this flag is implied and ignored. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" name="ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff"></a>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT&#160;</td><td class="fielddoc"><p >Set this flag to only try to allocate from existing <code>VkDeviceMemory</code> blocks and never create new such block. </p>
+<p >If new allocation cannot be placed in any of the existing blocks, allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
+<p >You should not use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> at the same time. It makes no sense.</p>
+<p >If <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> is not null, this flag is implied and ignored. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"></a>VMA_ALLOCATION_CREATE_MAPPED_BIT&#160;</td><td class="fielddoc"><p>Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. </p>
-<p>Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data.">VmaAllocationInfo::pMappedData</a>.</p>
-<p>It is valid to use this flag for allocation made from memory type that is not <code>HOST_VISIBLE</code>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<code>DEVICE_LOCAL</code>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU).</p>
-<p>You should not use this flag together with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a>. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" name="ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"></a>VMA_ALLOCATION_CREATE_MAPPED_BIT&#160;</td><td class="fielddoc"><p >Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. </p>
+<p >Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data.">VmaAllocationInfo::pMappedData</a>.</p>
+<p >It is valid to use this flag for allocation made from memory type that is not <code>HOST_VISIBLE</code>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<code>DEVICE_LOCAL</code>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU).</p>
+<p >You should not use this flag together with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"></a>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT&#160;</td><td class="fielddoc"><p>Allocation created with this flag can become lost as a result of another allocation with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag, so you must check it before use.</p>
-<p>To check if allocation is not lost, call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and check if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object.">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>.</p>
-<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page.</p>
-<p>You should not use this flag together with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2" name="ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2"></a>VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT&#160;</td><td class="fielddoc"><p >Allocation created with this flag can become lost as a result of another allocation with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flag, so you must check it before use.</p>
+<p >To check if allocation is not lost, call <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> and check if <a class="el" href="struct_vma_allocation_info.html#ae0bfb7dfdf79a76ffefc9a94677a2f67" title="Handle to Vulkan memory object.">VmaAllocationInfo::deviceMemory</a> is not <code>VK_NULL_HANDLE</code>.</p>
+<p >For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page.</p>
+<p >You should not use this flag together with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"></a>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT&#160;</td><td class="fielddoc"><p>While creating allocation using this flag, other allocations that were created with flag <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> can become lost.</p>
-<p>For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e" name="ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e"></a>VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT&#160;</td><td class="fielddoc"><p >While creating allocation using this flag, other allocations that were created with flag <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> can become lost.</p>
+<p >For details about supporting lost allocations, see Lost Allocations chapter of User Guide on Main Page. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520"></a>VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT&#160;</td><td class="fielddoc"><p>Set this flag to treat <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> as pointer to a null-terminated string. Instead of copying pointer value, a local copy of the string is made and stored in allocation's <code>pUserData</code>. The string is automatically freed together with the allocation. It is also used in <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520" name="ad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520"></a>VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT&#160;</td><td class="fielddoc"><p >Set this flag to treat <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> as pointer to a null-terminated string. Instead of copying pointer value, a local copy of the string is made and stored in allocation's <code>pUserData</code>. The string is automatically freed together with the allocation. It is also used in <a class="el" href="vk__mem__alloc_8h.html#aa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as string in JSON format.">vmaBuildStatsString()</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df"></a>VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT&#160;</td><td class="fielddoc"><p>Allocation will be created from upper stack in a double stack pool.</p>
-<p>This flag is only allowed for custom pools created with <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> flag. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df" name="ad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df"></a>VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT&#160;</td><td class="fielddoc"><p >Allocation will be created from upper stack in a double stack pool.</p>
+<p >This flag is only allowed for custom pools created with <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> flag. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea"></a>VMA_ALLOCATION_CREATE_DONT_BIND_BIT&#160;</td><td class="fielddoc"><p>Create both buffer/image and allocation, but don't bind them together. It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. The flag is meaningful only with functions that bind by default: <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. Otherwise it is ignored. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea" name="ad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea"></a>VMA_ALLOCATION_CREATE_DONT_BIND_BIT&#160;</td><td class="fielddoc"><p >Create both buffer/image and allocation, but don't bind them together. It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. The flag is meaningful only with functions that bind by default: <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. Otherwise it is ignored. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d"></a>VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT&#160;</td><td class="fielddoc"><p>Create allocation only if additional device memory required for it, if any, won't exceed memory budget. Otherwise return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d" name="ad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d"></a>VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT&#160;</td><td class="fielddoc"><p >Create allocation only if additional device memory required for it, if any, won't exceed memory budget. Otherwise return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d"></a>VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that chooses smallest possible free range for the allocation. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d" name="ad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d"></a>VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses smallest possible free range for the allocation. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ad242a04f802e25fef0b880afe8bb0a62"></a>VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that chooses biggest possible free range for the allocation. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ad242a04f802e25fef0b880afe8bb0a62" name="ad9889c10c798b040d59c92f257cae597ad242a04f802e25fef0b880afe8bb0a62"></a>VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses biggest possible free range for the allocation. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777"></a>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that chooses first suitable free range for the allocation.</p>
-<p>"First" doesn't necessarily means the one with smallest offset in memory, but rather the one that is easiest and fastest to find. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777" name="ad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777"></a>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses first suitable free range for the allocation.</p>
+<p >"First" doesn't necessarily means the one with smallest offset in memory, but rather the one that is easiest and fastest to find. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that tries to minimize memory usage. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d" name="ad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that tries to minimize memory usage. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that tries to minimize allocation time. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d" name="ad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that tries to minimize allocation time. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a621b704103eb3360230c860acf36e706"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that tries to minimize memory fragmentation. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a621b704103eb3360230c860acf36e706" name="ad9889c10c798b040d59c92f257cae597a621b704103eb3360230c860acf36e706"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that tries to minimize memory fragmentation. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e"></a>VMA_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <code>STRATEGY</code> bits from entire set of flags. </p>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e" name="ad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e"></a>VMA_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p >A bit mask to extract only <code>STRATEGY</code> bits from entire set of flags. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882"></a>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882" name="ad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882"></a>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<a id="a4f87c9100d154a65a4ad495f7763cf7c"></a>
+<a id="a4f87c9100d154a65a4ad495f7763cf7c" name="a4f87c9100d154a65a4ad495f7763cf7c"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a4f87c9100d154a65a4ad495f7763cf7c">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlagBits</h2>
 
 <div class="memitem">
@@ -1126,61 +1126,61 @@
 
 <p>Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>. </p>
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT&#160;</td><td class="fielddoc"><p>Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
-<p>Using this flag may increase performance because internal mutexes are not used. </p>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" name="a4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT&#160;</td><td class="fielddoc"><p >Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
+<p >Using this flag may increase performance because internal mutexes are not used. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"></a>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_dedicated_allocation extension. </p>
-<p>The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
-<p>Using this extension will automatically allocate dedicated blocks of memory for some buffers and images instead of suballocating place for them out of bigger memory blocks (as if you explicitly used <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag) when it is recommended by the driver. It may improve performance on some GPUs.</p>
-<p>You may set this flag only if you found out that following device extensions are supported, you enabled them while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want them to be used internally by this library:</p>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" name="a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"></a>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_KHR_dedicated_allocation extension. </p>
+<p >The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
+<p >Using this extension will automatically allocate dedicated blocks of memory for some buffers and images instead of suballocating place for them out of bigger memory blocks (as if you explicitly used <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag) when it is recommended by the driver. It may improve performance on some GPUs.</p>
+<p >You may set this flag only if you found out that following device extensions are supported, you enabled them while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want them to be used internally by this library:</p>
 <ul>
 <li>VK_KHR_get_memory_requirements2 (device extension)</li>
 <li>VK_KHR_dedicated_allocation (device extension)</li>
 </ul>
-<p>When this flag is set, you can experience following warnings reported by Vulkan validation layer. You can ignore them.</p>
+<p >When this flag is set, you can experience following warnings reported by Vulkan validation layer. You can ignore them.</p>
 <blockquote class="doxtable">
-<p>vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. </p>
+<p >vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. </p>
 </blockquote>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee"></a>VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_bind_memory2 extension.</p>
-<p>The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
-<p>You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library.</p>
-<p>The extension provides functions <code>vkBindBufferMemory2KHR</code> and <code>vkBindImageMemory2KHR</code>, which allow to pass a chain of <code>pNext</code> structures while binding. This flag is required if you use <code>pNext</code> parameter in <a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> or <a class="el" href="vk__mem__alloc_8h.html#aa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>. </p>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee" name="a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee"></a>VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_KHR_bind_memory2 extension.</p>
+<p >The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
+<p >You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library.</p>
+<p >The extension provides functions <code>vkBindBufferMemory2KHR</code> and <code>vkBindImageMemory2KHR</code>, which allow to pass a chain of <code>pNext</code> structures while binding. This flag is required if you use <code>pNext</code> parameter in <a class="el" href="vk__mem__alloc_8h.html#a927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> or <a class="el" href="vk__mem__alloc_8h.html#aa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_EXT_memory_budget extension.</p>
-<p>You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library, along with another instance extension VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).</p>
-<p>The extension provides query for current memory usage and budget, which will probably be more accurate than an estimation used by the library otherwise. </p>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0" name="a4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_EXT_memory_budget extension.</p>
+<p >You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library, along with another instance extension VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).</p>
+<p >The extension provides query for current memory usage and budget, which will probably be more accurate than an estimation used by the library otherwise. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f"></a>VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_AMD_device_coherent_memory extension.</p>
-<p>You may set this flag only if you:</p>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f" name="a4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f"></a>VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_AMD_device_coherent_memory extension.</p>
+<p >You may set this flag only if you:</p>
 <ul>
 <li>found out that this device extension is supported and enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>,</li>
 <li>checked that <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</code> is true and set it while creating the Vulkan device,</li>
 <li>want it to be used internally by this library.</li>
 </ul>
-<p>The extension and accompanying device feature provide access to memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flags. They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.</p>
-<p>When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, returning <code>VK_ERROR_FEATURE_NOT_PRESENT</code>. </p>
+<p >The extension and accompanying device feature provide access to memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flags. They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.</p>
+<p >When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, returning <code>VK_ERROR_FEATURE_NOT_PRESENT</code>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089"></a>VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT&#160;</td><td class="fielddoc"><p>Enables usage of "buffer device address" feature, which allows you to use function <code>vkGetBufferDeviceAddress*</code> to get raw GPU pointer to a buffer and pass it for usage inside a shader.</p>
-<p>You may set this flag only if you:</p>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089" name="a4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089"></a>VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT&#160;</td><td class="fielddoc"><p >Enables usage of "buffer device address" feature, which allows you to use function <code>vkGetBufferDeviceAddress*</code> to get raw GPU pointer to a buffer and pass it for usage inside a shader.</p>
+<p >You may set this flag only if you:</p>
 <ol type="1">
 <li>(For Vulkan version &lt; 1.2) Found as available and enabled device extension VK_KHR_buffer_device_address. This extension is promoted to core Vulkan 1.2.</li>
 <li>Found as available and enabled device feature <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code>.</li>
 </ol>
-<p>When this flag is set, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT</code> to allocated memory blocks wherever it might be needed.</p>
-<p>For more information, see documentation chapter <a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a>. </p>
+<p >When this flag is set, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT</code> to allocated memory blocks wherever it might be needed.</p>
+<p >For more information, see documentation chapter <a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_EXT_memory_priority extension in the library.</p>
-<p>You may set this flag only if you found available and enabled this device extension, along with <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE</code>, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>.</p>
-<p>When this flag is used, <a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7" title="A floating-point value between 0 and 1, indicating the priority of the allocation relative to other m...">VmaAllocationCreateInfo::priority</a> and <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274" title="A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relat...">VmaPoolCreateInfo::priority</a> are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.</p>
-<p>A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent. It is automatically passed to every call to <code>vkAllocateMemory</code> done by the library using structure <code>VkMemoryPriorityAllocateInfoEXT</code>. The value to be used for default priority is 0.5. For more details, see the documentation of the VK_EXT_memory_priority extension. </p>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a" name="a4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_EXT_memory_priority extension in the library.</p>
+<p >You may set this flag only if you found available and enabled this device extension, along with <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE</code>, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>.</p>
+<p >When this flag is used, <a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7" title="A floating-point value between 0 and 1, indicating the priority of the allocation relative to other m...">VmaAllocationCreateInfo::priority</a> and <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274" title="A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relat...">VmaPoolCreateInfo::priority</a> are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.</p>
+<p >A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent. It is automatically passed to every call to <code>vkAllocateMemory</code> done by the library using structure <code>VkMemoryPriorityAllocateInfoEXT</code>. The value to be used for default priority is 0.5. For more details, see the documentation of the VK_EXT_memory_priority extension. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c"></a>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c" name="a4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c"></a>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<a id="a6552a65b71d16f378c6994b3ceaef50c"></a>
+<a id="a6552a65b71d16f378c6994b3ceaef50c" name="a6552a65b71d16f378c6994b3ceaef50c"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a6552a65b71d16f378c6994b3ceaef50c">&#9670;&nbsp;</a></span>VmaDefragmentationFlagBits</h2>
 
 <div class="memitem">
@@ -1194,13 +1194,13 @@
 
 <p>Flags to be used in <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>. None at the moment. Reserved for future use. </p>
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a6552a65b71d16f378c6994b3ceaef50ca31af49446af2459284a568ce2f3fdd33"></a>VMA_DEFRAGMENTATION_FLAG_INCREMENTAL&#160;</td><td class="fielddoc"></td></tr>
-<tr><td class="fieldname"><a id="a6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97"></a>VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a6552a65b71d16f378c6994b3ceaef50ca31af49446af2459284a568ce2f3fdd33" name="a6552a65b71d16f378c6994b3ceaef50ca31af49446af2459284a568ce2f3fdd33"></a>VMA_DEFRAGMENTATION_FLAG_INCREMENTAL&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="a6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97" name="a6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97"></a>VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<a id="aa5846affa1e9da3800e3e78fae2305cc"></a>
+<a id="aa5846affa1e9da3800e3e78fae2305cc" name="aa5846affa1e9da3800e3e78fae2305cc"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa5846affa1e9da3800e3e78fae2305cc">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
 
 <div class="memitem">
@@ -1212,42 +1212,42 @@
       </table>
 </div><div class="memdoc">
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd"></a>VMA_MEMORY_USAGE_UNKNOWN&#160;</td><td class="fielddoc"><p>No intended memory usage specified. Use other members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> to specify your requirements. </p>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd" name="aa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd"></a>VMA_MEMORY_USAGE_UNKNOWN&#160;</td><td class="fielddoc"><p >No intended memory usage specified. Use other members of <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> to specify your requirements. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><p>Memory will be used on device only, so fast access from the device is preferred. It usually means device-local GPU (video) memory. No need to be mappable on host. It is roughly equivalent of <code>D3D12_HEAP_TYPE_DEFAULT</code>.</p>
-<p>Usage:</p>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7" name="aa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><p >Memory will be used on device only, so fast access from the device is preferred. It usually means device-local GPU (video) memory. No need to be mappable on host. It is roughly equivalent of <code>D3D12_HEAP_TYPE_DEFAULT</code>.</p>
+<p >Usage:</p>
 <ul>
 <li>Resources written and read by device, e.g. images used as attachments.</li>
 <li>Resources transferred from host once (immutable) or infrequently and read by device multiple times, e.g. textures to be sampled, vertex buffers, uniform (constant) buffers, and majority of other types of resources used on GPU.</li>
 </ul>
-<p>Allocation may still end up in <code>HOST_VISIBLE</code> memory on some implementations. In such case, you are free to map it. You can use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> with this usage type. </p>
+<p >Allocation may still end up in <code>HOST_VISIBLE</code> memory on some implementations. In such case, you are free to map it. You can use <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> with this usage type. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><p>Memory will be mappable on host. It usually means CPU (system) memory. Guarantees to be <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. CPU access is typically uncached. Writes may be write-combined. Resources created in this pool may still be accessible to the device, but access to them can be slow. It is roughly equivalent of <code>D3D12_HEAP_TYPE_UPLOAD</code>.</p>
-<p>Usage: Staging copy of resources used as transfer source. </p>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5" name="aa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><p >Memory will be mappable on host. It usually means CPU (system) memory. Guarantees to be <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. CPU access is typically uncached. Writes may be write-combined. Resources created in this pool may still be accessible to the device, but access to them can be slow. It is roughly equivalent of <code>D3D12_HEAP_TYPE_UPLOAD</code>.</p>
+<p >Usage: Staging copy of resources used as transfer source. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><p>Memory that is both mappable on host (guarantees to be <code>HOST_VISIBLE</code>) and preferably fast to access by GPU. CPU access is typically uncached. Writes may be write-combined.</p>
-<p>Usage: Resources written frequently by host (dynamic), read by device. E.g. textures (with LINEAR layout), vertex buffers, uniform buffers updated every frame or every draw call. </p>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67" name="aa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><p >Memory that is both mappable on host (guarantees to be <code>HOST_VISIBLE</code>) and preferably fast to access by GPU. CPU access is typically uncached. Writes may be write-combined.</p>
+<p >Usage: Resources written frequently by host (dynamic), read by device. E.g. textures (with LINEAR layout), vertex buffers, uniform buffers updated every frame or every draw call. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><p>Memory mappable on host (guarantees to be <code>HOST_VISIBLE</code>) and cached. It is roughly equivalent of <code>D3D12_HEAP_TYPE_READBACK</code>.</p>
-<p>Usage:</p>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27" name="aa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><p >Memory mappable on host (guarantees to be <code>HOST_VISIBLE</code>) and cached. It is roughly equivalent of <code>D3D12_HEAP_TYPE_READBACK</code>.</p>
+<p >Usage:</p>
 <ul>
 <li>Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.</li>
 <li>Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection. </li>
 </ul>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500"></a>VMA_MEMORY_USAGE_CPU_COPY&#160;</td><td class="fielddoc"><p>CPU memory - memory that is preferably not <code>DEVICE_LOCAL</code>, but also not guaranteed to be <code>HOST_VISIBLE</code>.</p>
-<p>Usage: Staging copy of resources moved from GPU memory to CPU memory as part of custom paging/residency mechanism, to be moved back to GPU memory when needed. </p>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500" name="aa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500"></a>VMA_MEMORY_USAGE_CPU_COPY&#160;</td><td class="fielddoc"><p >CPU memory - memory that is preferably not <code>DEVICE_LOCAL</code>, but also not guaranteed to be <code>HOST_VISIBLE</code>.</p>
+<p >Usage: Staging copy of resources moved from GPU memory to CPU memory as part of custom paging/residency mechanism, to be moved back to GPU memory when needed. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d"></a>VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED&#160;</td><td class="fielddoc"><p>Lazily allocated GPU memory having <code>VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT</code>. Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.</p>
-<p>Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with <code>VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT</code>.</p>
-<p>Allocations with this usage are always created as dedicated - it implies <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. </p>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d" name="aa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d"></a>VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED&#160;</td><td class="fielddoc"><p >Lazily allocated GPU memory having <code>VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT</code>. Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.</p>
+<p >Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with <code>VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT</code>.</p>
+<p >Allocations with this usage are always created as dedicated - it implies <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e"></a>VMA_MEMORY_USAGE_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="aa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e" name="aa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e"></a>VMA_MEMORY_USAGE_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<a id="a9a7c45f9c863695d98c83fa5ac940fe7"></a>
+<a id="a9a7c45f9c863695d98c83fa5ac940fe7" name="a9a7c45f9c863695d98c83fa5ac940fe7"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a9a7c45f9c863695d98c83fa5ac940fe7">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
 
 <div class="memitem">
@@ -1261,29 +1261,29 @@
 
 <p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. </p>
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p>Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
-<p>This is an optional optimization flag.</p>
-<p>If you always allocate using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way.</p>
-<p>If you also allocate using <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer().">vmaAllocateMemoryForImage()</a> or <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations faster and more optimal. </p>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2" name="a9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p >Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
+<p >This is an optional optimization flag.</p>
+<p >If you always allocate using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way.</p>
+<p >If you also allocate using <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer().">vmaAllocateMemoryForImage()</a> or <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations faster and more optimal. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726"></a>VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT&#160;</td><td class="fielddoc"><p>Enables alternative, linear allocation algorithm in this pool. </p>
-<p>Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata.</p>
-<p>By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>.</p>
-<p>When using this flag, you must specify <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> == 1 (or 0 for default).</p>
-<p>For more details, see <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>. </p>
+<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" name="a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726"></a>VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT&#160;</td><td class="fielddoc"><p >Enables alternative, linear allocation algorithm in this pool. </p>
+<p >Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata.</p>
+<p >By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>.</p>
+<p >When using this flag, you must specify <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> == 1 (or 0 for default).</p>
+<p >For more details, see <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e"></a>VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT&#160;</td><td class="fielddoc"><p>Enables alternative, buddy allocation algorithm in this pool. </p>
-<p>It operates on a tree of blocks, each having size that is a power of two and a half of its parent's size. Comparing to default algorithm, this one provides faster allocation and deallocation and decreased external fragmentation, at the expense of more memory wasted (internal fragmentation).</p>
-<p>For more details, see <a class="el" href="custom_memory_pools.html#buddy_algorithm">Buddy allocation algorithm</a>. </p>
+<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e" name="a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e"></a>VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT&#160;</td><td class="fielddoc"><p >Enables alternative, buddy allocation algorithm in this pool. </p>
+<p >It operates on a tree of blocks, each having size that is a power of two and a half of its parent's size. Comparing to default algorithm, this one provides faster allocation and deallocation and decreased external fragmentation, at the expense of more memory wasted (internal fragmentation).</p>
+<p >For more details, see <a class="el" href="custom_memory_pools.html#buddy_algorithm">Buddy allocation algorithm</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c"></a>VMA_POOL_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p>Bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
+<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c" name="a9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c"></a>VMA_POOL_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p >Bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec"></a>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec" name="a9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec"></a>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<a id="a4dd2c44642312a147a4e93373a6e64d2"></a>
+<a id="a4dd2c44642312a147a4e93373a6e64d2" name="a4dd2c44642312a147a4e93373a6e64d2"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a4dd2c44642312a147a4e93373a6e64d2">&#9670;&nbsp;</a></span>VmaRecordFlagBits</h2>
 
 <div class="memitem">
@@ -1297,16 +1297,16 @@
 
 <p>Flags to be used in <a class="el" href="struct_vma_record_settings.html#ad8fdcc92119ae7a8c08c1a564c01d63a" title="Flags for recording. Use VmaRecordFlagBits enum.">VmaRecordSettings::flags</a>. </p>
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4dd2c44642312a147a4e93373a6e64d2a8e7ab322e8732654be627c4ea8f36cc7"></a>VMA_RECORD_FLUSH_AFTER_CALL_BIT&#160;</td><td class="fielddoc"><p>Enables flush after recording every function call. </p>
-<p>Enable it if you expect your application to crash, which may leave recording file truncated. It may degrade performance though. </p>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4dd2c44642312a147a4e93373a6e64d2a8e7ab322e8732654be627c4ea8f36cc7" name="a4dd2c44642312a147a4e93373a6e64d2a8e7ab322e8732654be627c4ea8f36cc7"></a>VMA_RECORD_FLUSH_AFTER_CALL_BIT&#160;</td><td class="fielddoc"><p >Enables flush after recording every function call. </p>
+<p >Enable it if you expect your application to crash, which may leave recording file truncated. It may degrade performance though. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="a4dd2c44642312a147a4e93373a6e64d2a20dd17d69966dbffa054739d6090b85e"></a>VMA_RECORD_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="a4dd2c44642312a147a4e93373a6e64d2a20dd17d69966dbffa054739d6090b85e" name="a4dd2c44642312a147a4e93373a6e64d2a20dd17d69966dbffa054739d6090b85e"></a>VMA_RECORD_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
 <h2 class="groupheader">Function Documentation</h2>
-<a id="abf28077dbf82d0908b8acbe8ee8dd9b8"></a>
+<a id="abf28077dbf82d0908b8acbe8ee8dd9b8" name="abf28077dbf82d0908b8acbe8ee8dd9b8"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#abf28077dbf82d0908b8acbe8ee8dd9b8">&#9670;&nbsp;</a></span>vmaAllocateMemory()</h2>
 
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@@ -1362,11 +1362,11 @@
   </dd>
 </dl>
 <p>You should free the memory using <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="vk__mem__alloc_8h.html#a834b1e4aef395c0a1d56a28e69a4a17e" title="Frees memory and destroys multiple allocations.">vmaFreeMemoryPages()</a>.</p>
-<p>It is recommended to use <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer().">vmaAllocateMemoryForImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead whenever possible. </p>
+<p >It is recommended to use <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer().">vmaAllocateMemoryForImage()</a>, <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead whenever possible. </p>
 
 </div>
 </div>
-<a id="a7fdf64415b6c3d83c454f28d2c53df7b"></a>
+<a id="a7fdf64415b6c3d83c454f28d2c53df7b" name="a7fdf64415b6c3d83c454f28d2c53df7b"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a7fdf64415b6c3d83c454f28d2c53df7b">&#9670;&nbsp;</a></span>vmaAllocateMemoryForBuffer()</h2>
 
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 </div>
 </div>
-<a id="a0faa3f9e5fb233d29d1e00390650febb"></a>
+<a id="a0faa3f9e5fb233d29d1e00390650febb" name="a0faa3f9e5fb233d29d1e00390650febb"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a0faa3f9e5fb233d29d1e00390650febb">&#9670;&nbsp;</a></span>vmaAllocateMemoryForImage()</h2>
 
 <div class="memitem">
@@ -1471,7 +1471,7 @@
 
 </div>
 </div>
-<a id="ad37e82e492b3de38fc3f4cffd9ad0ae1"></a>
+<a id="ad37e82e492b3de38fc3f4cffd9ad0ae1" name="ad37e82e492b3de38fc3f4cffd9ad0ae1"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ad37e82e492b3de38fc3f4cffd9ad0ae1">&#9670;&nbsp;</a></span>vmaAllocateMemoryPages()</h2>
 
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@@ -1534,12 +1534,12 @@
   </dd>
 </dl>
 <p>You should free the memory using <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="vk__mem__alloc_8h.html#a834b1e4aef395c0a1d56a28e69a4a17e" title="Frees memory and destroys multiple allocations.">vmaFreeMemoryPages()</a>.</p>
-<p>Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. It is just a general purpose allocation function able to make multiple allocations at once. It may be internally optimized to be more efficient than calling <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a> <code>allocationCount</code> times.</p>
-<p>All allocations are made using same parameters. All of them are created out of the same memory pool and type. If any allocation fails, all allocations already made within this function call are also freed, so that when returned result is not <code>VK_SUCCESS</code>, <code>pAllocation</code> array is always entirely filled with <code>VK_NULL_HANDLE</code>. </p>
+<p >Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. It is just a general purpose allocation function able to make multiple allocations at once. It may be internally optimized to be more efficient than calling <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a> <code>allocationCount</code> times.</p>
+<p >All allocations are made using same parameters. All of them are created out of the same memory pool and type. If any allocation fails, all allocations already made within this function call are also freed, so that when returned result is not <code>VK_SUCCESS</code>, <code>pAllocation</code> array is always entirely filled with <code>VK_NULL_HANDLE</code>. </p>
 
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+<a id="ac0f01545b6262f7d4d128fc8f8e5c77b" name="ac0f01545b6262f7d4d128fc8f8e5c77b"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ac0f01545b6262f7d4d128fc8f8e5c77b">&#9670;&nbsp;</a></span>vmaBeginDefragmentationPass()</h2>
 
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@@ -1573,7 +1573,7 @@
 
 </div>
 </div>
-<a id="a6b0929b914b60cf2d45cac4bf3547470"></a>
+<a id="a6b0929b914b60cf2d45cac4bf3547470" name="a6b0929b914b60cf2d45cac4bf3547470"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a6b0929b914b60cf2d45cac4bf3547470">&#9670;&nbsp;</a></span>vmaBindBufferMemory()</h2>
 
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@@ -1606,12 +1606,12 @@
 </div><div class="memdoc">
 
 <p>Binds buffer to allocation. </p>
-<p>Binds specified buffer to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create a buffer, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindBufferMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
-<p>It is recommended to use function <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> instead of this one. </p>
+<p >Binds specified buffer to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create a buffer, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindBufferMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
+<p >It is recommended to use function <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> instead of this one. </p>
 
 </div>
 </div>
-<a id="a927c944f45e0f2941182abb6f608e64a"></a>
+<a id="a927c944f45e0f2941182abb6f608e64a" name="a927c944f45e0f2941182abb6f608e64a"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a927c944f45e0f2941182abb6f608e64a">&#9670;&nbsp;</a></span>vmaBindBufferMemory2()</h2>
 
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@@ -1667,11 +1667,11 @@
   </dd>
 </dl>
 <p>This function is similar to <a class="el" href="vk__mem__alloc_8h.html#a6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, but it provides additional parameters.</p>
-<p>If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
+<p >If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
 
 </div>
 </div>
-<a id="a3d3ca45799923aa5d138e9e5f9eb2da5"></a>
+<a id="a3d3ca45799923aa5d138e9e5f9eb2da5" name="a3d3ca45799923aa5d138e9e5f9eb2da5"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a3d3ca45799923aa5d138e9e5f9eb2da5">&#9670;&nbsp;</a></span>vmaBindImageMemory()</h2>
 
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@@ -1704,12 +1704,12 @@
 </div><div class="memdoc">
 
 <p>Binds image to allocation. </p>
-<p>Binds specified image to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create an image, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindImageMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
-<p>It is recommended to use function <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead of this one. </p>
+<p >Binds specified image to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create an image, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindImageMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
+<p >It is recommended to use function <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead of this one. </p>
 
 </div>
 </div>
-<a id="aa8251ee81b0045a443e35b8e8aa021bc"></a>
+<a id="aa8251ee81b0045a443e35b8e8aa021bc" name="aa8251ee81b0045a443e35b8e8aa021bc"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa8251ee81b0045a443e35b8e8aa021bc">&#9670;&nbsp;</a></span>vmaBindImageMemory2()</h2>
 
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@@ -1765,11 +1765,11 @@
   </dd>
 </dl>
 <p>This function is similar to <a class="el" href="vk__mem__alloc_8h.html#a3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a>, but it provides additional parameters.</p>
-<p>If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
+<p >If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
 
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-<a id="aa4fee7eb5253377599ef4fd38c93c2a0"></a>
+<a id="aa4fee7eb5253377599ef4fd38c93c2a0" name="aa4fee7eb5253377599ef4fd38c93c2a0"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa4fee7eb5253377599ef4fd38c93c2a0">&#9670;&nbsp;</a></span>vmaBuildStatsString()</h2>
 
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@@ -1813,7 +1813,7 @@
 
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 </div>
-<a id="a333b61c1788cb23559177531e6a93ca3"></a>
+<a id="a333b61c1788cb23559177531e6a93ca3" name="a333b61c1788cb23559177531e6a93ca3"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a333b61c1788cb23559177531e6a93ca3">&#9670;&nbsp;</a></span>vmaCalculateStats()</h2>
 
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@@ -1840,12 +1840,12 @@
 </div><div class="memdoc">
 
 <p>Retrieves statistics from current state of the Allocator. </p>
-<p>This function is called "calculate" not "get" because it has to traverse all internal data structures, so it may be quite slow. For faster but more brief statistics suitable to be called every frame or every allocation, use <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba" title="Retrieves information about current memory budget for all memory heaps.">vmaGetBudget()</a>.</p>
-<p>Note that when using allocator from multiple threads, returned information may immediately become outdated. </p>
+<p >This function is called "calculate" not "get" because it has to traverse all internal data structures, so it may be quite slow. For faster but more brief statistics suitable to be called every frame or every allocation, use <a class="el" href="vk__mem__alloc_8h.html#aec0ed24ebea2d0099eed5f801daaefba" title="Retrieves information about current memory budget for all memory heaps.">vmaGetBudget()</a>.</p>
+<p >Note that when using allocator from multiple threads, returned information may immediately become outdated. </p>
 
 </div>
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-<a id="a49329a7f030dafcf82f7b73334c22e98"></a>
+<a id="a49329a7f030dafcf82f7b73334c22e98" name="a49329a7f030dafcf82f7b73334c22e98"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a49329a7f030dafcf82f7b73334c22e98">&#9670;&nbsp;</a></span>vmaCheckCorruption()</h2>
 
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@@ -1880,17 +1880,17 @@
   </dd>
 </dl>
 <p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
-<p>Possible return values:</p>
+<p >Possible return values:</p>
 <ul>
 <li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for any of specified memory types.</li>
 <li><code>VK_SUCCESS</code> - corruption detection has been performed and succeeded.</li>
-<li><code>VK_ERROR_VALIDATION_FAILED_EXT</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
+<li><code>VK_ERROR_UNKNOWN</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
 <li>Other value: Error returned by Vulkan, e.g. memory mapping failure. </li>
 </ul>
 
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 </div>
-<a id="ad535935619c7a549bf837e1bb0068f89"></a>
+<a id="ad535935619c7a549bf837e1bb0068f89" name="ad535935619c7a549bf837e1bb0068f89"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ad535935619c7a549bf837e1bb0068f89">&#9670;&nbsp;</a></span>vmaCheckPoolCorruption()</h2>
 
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@@ -1917,18 +1917,18 @@
 </div><div class="memdoc">
 
 <p>Checks magic number in margins around all allocations in given memory pool in search for corruptions. </p>
-<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and the pool is created in memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
-<p>Possible return values:</p>
+<p >Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and the pool is created in memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
+<p >Possible return values:</p>
 <ul>
 <li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for specified pool.</li>
 <li><code>VK_SUCCESS</code> - corruption detection has been performed and succeeded.</li>
-<li><code>VK_ERROR_VALIDATION_FAILED_EXT</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
+<li><code>VK_ERROR_UNKNOWN</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
 <li>Other value: Error returned by Vulkan, e.g. memory mapping failure. </li>
 </ul>
 
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-<a id="a200692051ddb34240248234f5f4c17bb"></a>
+<a id="a200692051ddb34240248234f5f4c17bb" name="a200692051ddb34240248234f5f4c17bb"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a200692051ddb34240248234f5f4c17bb">&#9670;&nbsp;</a></span>vmaCreateAllocator()</h2>
 
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 </div>
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-<a id="ac72ee55598617e8eecca384e746bab51"></a>
+<a id="ac72ee55598617e8eecca384e746bab51" name="ac72ee55598617e8eecca384e746bab51"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ac72ee55598617e8eecca384e746bab51">&#9670;&nbsp;</a></span>vmaCreateBuffer()</h2>
 
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@@ -2024,14 +2024,14 @@
 <li>Allocates appropriate memory for it.</li>
 <li>Binds the buffer with the memory.</li>
 </ol>
-<p>If any of these operations fail, buffer and allocation are not created, returned value is negative error code, *pBuffer and *pAllocation are null.</p>
-<p>If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a> or separately, using <code>vkDestroyBuffer()</code> and <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
-<p>If <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag was used, VK_KHR_dedicated_allocation extension is used internally to query driver whether it requires or prefers the new buffer to have dedicated allocation. If yes, and if dedicated allocation is possible (<a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> is null and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> is not used), it creates dedicated allocation for this buffer, just like when using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</p>
+<p >If any of these operations fail, buffer and allocation are not created, returned value is negative error code, *pBuffer and *pAllocation are null.</p>
+<p >If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function <a class="el" href="vk__mem__alloc_8h.html#a0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a> or separately, using <code>vkDestroyBuffer()</code> and <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
+<p >If <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag was used, VK_KHR_dedicated_allocation extension is used internally to query driver whether it requires or prefers the new buffer to have dedicated allocation. If yes, and if dedicated allocation is possible (<a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> is null and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> is not used), it creates dedicated allocation for this buffer, just like when using <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</p>
 <dl class="section note"><dt>Note</dt><dd>This function creates a new <code>VkBuffer</code>. Sub-allocation of parts of one large buffer, although recommended as a good practice, is out of scope of this library and could be implemented by the user as a higher-level logic on top of VMA. </dd></dl>
 
 </div>
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-<a id="aa06a690013a0d01e60894ac378083834"></a>
+<a id="aa06a690013a0d01e60894ac378083834" name="aa06a690013a0d01e60894ac378083834"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa06a690013a0d01e60894ac378083834">&#9670;&nbsp;</a></span>vmaCreateBufferWithAlignment()</h2>
 
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@@ -2088,11 +2088,11 @@
 </div><div class="memdoc">
 
 <p>Creates a buffer with additional minimum alignment. </p>
-<p>Similar to <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> but provides additional parameter <code>minAlignment</code> which allows to specify custom, minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. for interop with OpenGL. </p>
+<p >Similar to <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> but provides additional parameter <code>minAlignment</code> which allows to specify custom, minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. for interop with OpenGL. </p>
 
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-<a id="a02a94f25679275851a53e82eacbcfc73"></a>
+<a id="a02a94f25679275851a53e82eacbcfc73" name="a02a94f25679275851a53e82eacbcfc73"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a02a94f25679275851a53e82eacbcfc73">&#9670;&nbsp;</a></span>vmaCreateImage()</h2>
 
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-<a id="ae5c9657d9e94756269145b01c05d16f1"></a>
+<a id="ae5c9657d9e94756269145b01c05d16f1" name="ae5c9657d9e94756269145b01c05d16f1"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ae5c9657d9e94756269145b01c05d16f1">&#9670;&nbsp;</a></span>vmaCreateLostAllocation()</h2>
 
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@@ -2173,13 +2173,13 @@
 </div><div class="memdoc">
 
 <p>Creates new allocation that is in lost state from the beginning. </p>
-<p>It can be useful if you need a dummy, non-null allocation.</p>
-<p>You still need to destroy created object using <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
-<p>Returned allocation is not tied to any specific memory pool or memory type and not bound to any image or buffer. It has size = 0. It cannot be turned into a real, non-empty allocation. </p>
+<p >It can be useful if you need a dummy, non-null allocation.</p>
+<p >You still need to destroy created object using <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
+<p >Returned allocation is not tied to any specific memory pool or memory type and not bound to any image or buffer. It has size = 0. It cannot be turned into a real, non-empty allocation. </p>
 
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-<a id="a5c8770ded7c59c8caac6de0c2cb00b50"></a>
+<a id="a5c8770ded7c59c8caac6de0c2cb00b50" name="a5c8770ded7c59c8caac6de0c2cb00b50"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a5c8770ded7c59c8caac6de0c2cb00b50">&#9670;&nbsp;</a></span>vmaCreatePool()</h2>
 
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-<a id="a9f0f8f56db5f7f57fe4454f465142dac"></a>
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 <h2 class="memtitle"><span class="permalink"><a href="#a9f0f8f56db5f7f57fe4454f465142dac">&#9670;&nbsp;</a></span>vmaDefragment()</h2>
 
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 </dl>
 <dl class="section return"><dt>Returns</dt><dd><code>VK_SUCCESS</code> if completed, negative error code in case of error.</dd></dl>
 <dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000002">Deprecated:</a></b></dt><dd>This is a part of the old interface. It is recommended to use structure <a class="el" href="struct_vma_defragmentation_info2.html" title="Parameters for defragmentation.">VmaDefragmentationInfo2</a> and function <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a> instead.</dd></dl>
-<p>This function works by moving allocations to different places (different <code>VkDeviceMemory</code> objects and/or different offsets) in order to optimize memory usage. Only allocations that are in <code>pAllocations</code> array can be moved. All other allocations are considered nonmovable in this call. Basic rules:</p>
+<p >This function works by moving allocations to different places (different <code>VkDeviceMemory</code> objects and/or different offsets) in order to optimize memory usage. Only allocations that are in <code>pAllocations</code> array can be moved. All other allocations are considered nonmovable in this call. Basic rules:</p>
 <ul>
 <li>Only allocations made in memory types that have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code> flags can be compacted. You may pass other allocations but it makes no sense - these will never be moved.</li>
 <li>Custom pools created with <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> or <a class="el" href="vk__mem__alloc_8h.html#a9a7c45f9c863695d98c83fa5ac940fe7a97a0dc38e5161b780594d998d313d35e" title="Enables alternative, buddy allocation algorithm in this pool.">VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT</a> flag are not defragmented. Allocations passed to this function that come from such pools are ignored.</li>
@@ -2295,13 +2295,13 @@
 <li>Both allocations made with or without <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag can be compacted. If not persistently mapped, memory will be mapped temporarily inside this function if needed.</li>
 <li>You must not pass same <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object multiple times in <code>pAllocations</code> array.</li>
 </ul>
-<p>The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
-<p>Warning: This function may be time-consuming, so you shouldn't call it too often (like after every resource creation/destruction). You can call it on special occasions (like when reloading a game level or when you just destroyed a lot of objects). Calling it every frame may be OK, but you should measure that on your platform.</p>
-<p>For more information, see <a class="el" href="defragmentation.html">Defragmentation</a> chapter. </p>
+<p >The function also frees empty <code>VkDeviceMemory</code> blocks.</p>
+<p >Warning: This function may be time-consuming, so you shouldn't call it too often (like after every resource creation/destruction). You can call it on special occasions (like when reloading a game level or when you just destroyed a lot of objects). Calling it every frame may be OK, but you should measure that on your platform.</p>
+<p >For more information, see <a class="el" href="defragmentation.html">Defragmentation</a> chapter. </p>
 
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-<a id="a36ba776fd7fd5cb1e9359fdc0d8e6e8a"></a>
+<a id="a36ba776fd7fd5cb1e9359fdc0d8e6e8a" name="a36ba776fd7fd5cb1e9359fdc0d8e6e8a"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a36ba776fd7fd5cb1e9359fdc0d8e6e8a">&#9670;&nbsp;</a></span>vmaDefragmentationBegin()</h2>
 
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 <dl class="section return"><dt>Returns</dt><dd><code>VK_SUCCESS</code> and <code>*pContext == null</code> if defragmentation finished within this function call. <code>VK_NOT_READY</code> and <code>*pContext != null</code> if defragmentation has been started and you need to call <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a> to finish it. Negative value in case of error.</dd></dl>
 <p>Use this function instead of old, deprecated <a class="el" href="vk__mem__alloc_8h.html#a9f0f8f56db5f7f57fe4454f465142dac" title="Deprecated. Compacts memory by moving allocations.">vmaDefragment()</a>.</p>
-<p>Warning! Between the call to <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a> and <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>:</p>
+<p >Warning! Between the call to <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a> and <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>:</p>
 <ul>
 <li>You should not use any of allocations passed as <code>pInfo-&gt;pAllocations</code> or any allocations that belong to pools passed as <code>pInfo-&gt;pPools</code>, including calling <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a>, <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a>, or access their data.</li>
 <li>Some mutexes protecting internal data structures may be locked, so trying to make or free any allocations, bind buffers or images, map memory, or launch another simultaneous defragmentation in between may cause stall (when done on another thread) or deadlock (when done on the same thread), unless you are 100% sure that defragmented allocations are in different pools.</li>
 <li>Information returned via <code>pStats</code> and <code>pInfo-&gt;pAllocationsChanged</code> are undefined. They become valid after call to <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>.</li>
 <li>If <code>pInfo-&gt;commandBuffer</code> is not null, you must submit that command buffer and make sure it finished execution before calling <a class="el" href="vk__mem__alloc_8h.html#a8774e20e91e245aae959ba63efa15dd2" title="Ends defragmentation process.">vmaDefragmentationEnd()</a>.</li>
 </ul>
-<p>For more information and important limitations regarding defragmentation, see documentation chapter: <a class="el" href="defragmentation.html">Defragmentation</a>. </p>
+<p >For more information and important limitations regarding defragmentation, see documentation chapter: <a class="el" href="defragmentation.html">Defragmentation</a>. </p>
 
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-<a id="a8774e20e91e245aae959ba63efa15dd2"></a>
+<a id="a8774e20e91e245aae959ba63efa15dd2" name="a8774e20e91e245aae959ba63efa15dd2"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a8774e20e91e245aae959ba63efa15dd2">&#9670;&nbsp;</a></span>vmaDefragmentationEnd()</h2>
 
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 <p>Ends defragmentation process. </p>
-<p>Use this function to finish defragmentation started by <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>. It is safe to pass <code>context == null</code>. The function then does nothing. </p>
+<p >Use this function to finish defragmentation started by <a class="el" href="vk__mem__alloc_8h.html#a36ba776fd7fd5cb1e9359fdc0d8e6e8a" title="Begins defragmentation process.">vmaDefragmentationBegin()</a>. It is safe to pass <code>context == null</code>. The function then does nothing. </p>
 
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-<a id="aa8d164061c88f22fb1fd3c8f3534bc1d"></a>
+<a id="aa8d164061c88f22fb1fd3c8f3534bc1d" name="aa8d164061c88f22fb1fd3c8f3534bc1d"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aa8d164061c88f22fb1fd3c8f3534bc1d">&#9670;&nbsp;</a></span>vmaDestroyAllocator()</h2>
 
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-<a id="a0d9f4e4ba5bf9aab1f1c746387753d77"></a>
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 <h2 class="memtitle"><span class="permalink"><a href="#a0d9f4e4ba5bf9aab1f1c746387753d77">&#9670;&nbsp;</a></span>vmaDestroyBuffer()</h2>
 
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 <p>Destroys Vulkan buffer and frees allocated memory. </p>
-<p>This is just a convenience function equivalent to:</p>
+<p >This is just a convenience function equivalent to:</p>
 <div class="fragment"><div class="line">vkDestroyBuffer(device, buffer, allocationCallbacks);</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, allocation);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, allocation);</div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a5fea5518972ae9094b1526cbcb19b05f"><div class="ttname"><a href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a></div><div class="ttdeci">void vmaFreeMemory(VmaAllocator allocator, const VmaAllocation allocation)</div><div class="ttdoc">Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...</div></div>
-</div><!-- fragment --><p>It it safe to pass null as buffer and/or allocation. </p>
+</div><!-- fragment --><p >It it safe to pass null as buffer and/or allocation. </p>
 
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-<a id="ae50d2cb3b4a3bfd4dd40987234e50e7e"></a>
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 <p>Destroys Vulkan image and frees allocated memory. </p>
-<p>This is just a convenience function equivalent to:</p>
+<p >This is just a convenience function equivalent to:</p>
 <div class="fragment"><div class="line">vkDestroyImage(device, image, allocationCallbacks);</div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, allocation);</div>
-</div><!-- fragment --><p>It it safe to pass null as image and/or allocation. </p>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, allocation);</div>
+</div><!-- fragment --><p >It it safe to pass null as image and/or allocation. </p>
 
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-<a id="a5485779c8f1948238fc4e92232fa65e1"></a>
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-<a id="a1b9ffa538bed905af55c747cc48963bd"></a>
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-<a id="aef15a94b58fbcb0fe706d5720e84a74a"></a>
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 <p>Helps to find memoryTypeIndex, given memoryTypeBits and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. </p>
-<p>This algorithm tries to find a memory type that:</p>
+<p >This algorithm tries to find a memory type that:</p>
 <ul>
 <li>Is allowed by memoryTypeBits.</li>
 <li>Contains all the flags from pAllocationCreateInfo-&gt;requiredFlags.</li>
@@ -2602,7 +2602,7 @@
 
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-<a id="ae790ab9ffaf7667fb8f62523e6897888"></a>
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 <p>Helps to find memoryTypeIndex, given VkBufferCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. </p>
-<p>It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It internally creates a temporary, dummy buffer that never has memory bound. It is just a convenience function, equivalent to calling:</p>
+<p >It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It internally creates a temporary, dummy buffer that never has memory bound. It is just a convenience function, equivalent to calling:</p>
 <ul>
 <li><code>vkCreateBuffer</code></li>
 <li><code>vkGetBufferMemoryRequirements</code></li>
@@ -2651,7 +2651,7 @@
 
 </div>
 </div>
-<a id="a088da83d8eaf3ce9056d9ea0b981d472"></a>
+<a id="a088da83d8eaf3ce9056d9ea0b981d472" name="a088da83d8eaf3ce9056d9ea0b981d472"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a088da83d8eaf3ce9056d9ea0b981d472">&#9670;&nbsp;</a></span>vmaFindMemoryTypeIndexForImageInfo()</h2>
 
 <div class="memitem">
@@ -2690,7 +2690,7 @@
 </div><div class="memdoc">
 
 <p>Helps to find memoryTypeIndex, given VkImageCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>. </p>
-<p>It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It internally creates a temporary, dummy image that never has memory bound. It is just a convenience function, equivalent to calling:</p>
+<p >It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It internally creates a temporary, dummy image that never has memory bound. It is just a convenience function, equivalent to calling:</p>
 <ul>
 <li><code>vkCreateImage</code></li>
 <li><code>vkGetImageMemoryRequirements</code></li>
@@ -2700,7 +2700,7 @@
 
 </div>
 </div>
-<a id="a30c37c1eec6025f397be41644f48490f"></a>
+<a id="a30c37c1eec6025f397be41644f48490f" name="a30c37c1eec6025f397be41644f48490f"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a30c37c1eec6025f397be41644f48490f">&#9670;&nbsp;</a></span>vmaFlushAllocation()</h2>
 
 <div class="memitem">
@@ -2739,7 +2739,7 @@
 </div><div class="memdoc">
 
 <p>Flushes memory of given allocation. </p>
-<p>Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called after writing to a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Unmap operation doesn't do that automatically.</p>
+<p >Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called after writing to a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Unmap operation doesn't do that automatically.</p>
 <ul>
 <li><code>offset</code> must be relative to the beginning of allocation.</li>
 <li><code>size</code> can be <code>VK_WHOLE_SIZE</code>. It means all memory from <code>offset</code> the the end of given allocation.</li>
@@ -2747,12 +2747,12 @@
 <li>If <code>size</code> is 0, this call is ignored.</li>
 <li>If memory type that the <code>allocation</code> belongs to is not <code>HOST_VISIBLE</code> or it is <code>HOST_COHERENT</code>, this call is ignored.</li>
 </ul>
-<p>Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
-<p>This function returns the <code>VkResult</code> from <code>vkFlushMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+<p >Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
+<p >This function returns the <code>VkResult</code> from <code>vkFlushMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
 
 </div>
 </div>
-<a id="ac3dd00da721875ed99fa8a881922bdfc"></a>
+<a id="ac3dd00da721875ed99fa8a881922bdfc" name="ac3dd00da721875ed99fa8a881922bdfc"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ac3dd00da721875ed99fa8a881922bdfc">&#9670;&nbsp;</a></span>vmaFlushAllocations()</h2>
 
 <div class="memitem">
@@ -2797,7 +2797,7 @@
 </div><div class="memdoc">
 
 <p>Flushes memory of given set of allocations. </p>
-<p>Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
+<p >Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
@@ -2812,7 +2812,7 @@
 
 </div>
 </div>
-<a id="a5fea5518972ae9094b1526cbcb19b05f"></a>
+<a id="a5fea5518972ae9094b1526cbcb19b05f" name="a5fea5518972ae9094b1526cbcb19b05f"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a5fea5518972ae9094b1526cbcb19b05f">&#9670;&nbsp;</a></span>vmaFreeMemory()</h2>
 
 <div class="memitem">
@@ -2839,11 +2839,11 @@
 </div><div class="memdoc">
 
 <p>Frees memory previously allocated using <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#a7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="vk__mem__alloc_8h.html#a0faa3f9e5fb233d29d1e00390650febb" title="Function similar to vmaAllocateMemoryForBuffer().">vmaAllocateMemoryForImage()</a>. </p>
-<p>Passing <code>VK_NULL_HANDLE</code> as <code>allocation</code> is valid. Such function call is just skipped. </p>
+<p >Passing <code>VK_NULL_HANDLE</code> as <code>allocation</code> is valid. Such function call is just skipped. </p>
 
 </div>
 </div>
-<a id="a834b1e4aef395c0a1d56a28e69a4a17e"></a>
+<a id="a834b1e4aef395c0a1d56a28e69a4a17e" name="a834b1e4aef395c0a1d56a28e69a4a17e"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a834b1e4aef395c0a1d56a28e69a4a17e">&#9670;&nbsp;</a></span>vmaFreeMemoryPages()</h2>
 
 <div class="memitem">
@@ -2876,12 +2876,12 @@
 </div><div class="memdoc">
 
 <p>Frees memory and destroys multiple allocations. </p>
-<p>Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. It is just a general purpose function to free memory and destroy allocations made using e.g. <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#ad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> and other functions. It may be internally optimized to be more efficient than calling <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> <code>allocationCount</code> times.</p>
-<p>Allocations in <code>pAllocations</code> array can come from any memory pools and types. Passing <code>VK_NULL_HANDLE</code> as elements of <code>pAllocations</code> array is valid. Such entries are just skipped. </p>
+<p >Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. It is just a general purpose function to free memory and destroy allocations made using e.g. <a class="el" href="vk__mem__alloc_8h.html#abf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="vk__mem__alloc_8h.html#ad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> and other functions. It may be internally optimized to be more efficient than calling <a class="el" href="vk__mem__alloc_8h.html#a5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> <code>allocationCount</code> times.</p>
+<p >Allocations in <code>pAllocations</code> array can come from any memory pools and types. Passing <code>VK_NULL_HANDLE</code> as elements of <code>pAllocations</code> array is valid. Such entries are just skipped. </p>
 
 </div>
 </div>
-<a id="a3104eb30d8122c84dd8541063f145288"></a>
+<a id="a3104eb30d8122c84dd8541063f145288" name="a3104eb30d8122c84dd8541063f145288"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a3104eb30d8122c84dd8541063f145288">&#9670;&nbsp;</a></span>vmaFreeStatsString()</h2>
 
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@@ -2909,7 +2909,7 @@
 
 </div>
 </div>
-<a id="a86dd08aba8633bfa4ad0df2e76481d8b"></a>
+<a id="a86dd08aba8633bfa4ad0df2e76481d8b" name="a86dd08aba8633bfa4ad0df2e76481d8b"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a86dd08aba8633bfa4ad0df2e76481d8b">&#9670;&nbsp;</a></span>vmaGetAllocationInfo()</h2>
 
 <div class="memitem">
@@ -2942,9 +2942,9 @@
 </div><div class="memdoc">
 
 <p>Returns current information about specified allocation and atomically marks it as used in current frame. </p>
-<p>Current paramteres of given allocation are returned in <code>pAllocationInfo</code>.</p>
-<p>This function also atomically "touches" allocation - marks it as used in current frame, just like <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a>. If the allocation is in lost state, <code>pAllocationInfo-&gt;deviceMemory == VK_NULL_HANDLE</code>.</p>
-<p>Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient, you can avoid calling it too often.</p>
+<p >Current paramteres of given allocation are returned in <code>pAllocationInfo</code>.</p>
+<p >This function also atomically "touches" allocation - marks it as used in current frame, just like <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a>. If the allocation is in lost state, <code>pAllocationInfo-&gt;deviceMemory == VK_NULL_HANDLE</code>.</p>
+<p >Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient, you can avoid calling it too often.</p>
 <ul>
 <li>You can retrieve same <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a> structure while creating your resource, from function <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a>, <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. You can remember it if you are sure parameters don't change (e.g. due to defragmentation or allocation becoming lost).</li>
 <li>If you just want to check if allocation is not lost, <a class="el" href="vk__mem__alloc_8h.html#a43d8ba9673c846f049089a5029d5c73a" title="Returns VK_TRUE if allocation is not lost and atomically marks it as used in current frame.">vmaTouchAllocation()</a> will work faster. </li>
@@ -2952,7 +2952,7 @@
 
 </div>
 </div>
-<a id="afa02231a791b37255720d566a52683e7"></a>
+<a id="afa02231a791b37255720d566a52683e7" name="afa02231a791b37255720d566a52683e7"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#afa02231a791b37255720d566a52683e7">&#9670;&nbsp;</a></span>vmaGetAllocatorInfo()</h2>
 
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@@ -2979,11 +2979,11 @@
 </div><div class="memdoc">
 
 <p>Returns information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object - handle to Vulkan device etc. </p>
-<p>It might be useful if you want to keep just the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> handle and fetch other required handles to <code>VkPhysicalDevice</code>, <code>VkDevice</code> etc. every time using this function. </p>
+<p >It might be useful if you want to keep just the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> handle and fetch other required handles to <code>VkPhysicalDevice</code>, <code>VkDevice</code> etc. every time using this function. </p>
 
 </div>
 </div>
-<a id="aec0ed24ebea2d0099eed5f801daaefba"></a>
+<a id="aec0ed24ebea2d0099eed5f801daaefba" name="aec0ed24ebea2d0099eed5f801daaefba"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aec0ed24ebea2d0099eed5f801daaefba">&#9670;&nbsp;</a></span>vmaGetBudget()</h2>
 
 <div class="memitem">
@@ -3018,11 +3018,11 @@
   </dd>
 </dl>
 <p>This function is called "get" not "calculate" because it is very fast, suitable to be called every frame or every allocation. For more detailed statistics use <a class="el" href="vk__mem__alloc_8h.html#a333b61c1788cb23559177531e6a93ca3" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStats()</a>.</p>
-<p>Note that when using allocator from multiple threads, returned information may immediately become outdated. </p>
+<p >Note that when using allocator from multiple threads, returned information may immediately become outdated. </p>
 
 </div>
 </div>
-<a id="ab88db292a17974f911182543fda52d19"></a>
+<a id="ab88db292a17974f911182543fda52d19" name="ab88db292a17974f911182543fda52d19"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ab88db292a17974f911182543fda52d19">&#9670;&nbsp;</a></span>vmaGetMemoryProperties()</h2>
 
 <div class="memitem">
@@ -3047,11 +3047,11 @@
         </tr>
       </table>
 </div><div class="memdoc">
-<p>PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
+<p >PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
 
 </div>
 </div>
-<a id="a8701444752eb5de4464adb5a2b514bca"></a>
+<a id="a8701444752eb5de4464adb5a2b514bca" name="a8701444752eb5de4464adb5a2b514bca"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a8701444752eb5de4464adb5a2b514bca">&#9670;&nbsp;</a></span>vmaGetMemoryTypeProperties()</h2>
 
 <div class="memitem">
@@ -3084,11 +3084,11 @@
 </div><div class="memdoc">
 
 <p>Given Memory Type Index, returns Property Flags of this memory type. </p>
-<p>This is just a convenience function. Same information can be obtained using <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </p>
+<p >This is just a convenience function. Same information can be obtained using <a class="el" href="vk__mem__alloc_8h.html#ab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </p>
 
 </div>
 </div>
-<a id="aecabf7b6e91ea87d0316fa0a9e014fe0"></a>
+<a id="aecabf7b6e91ea87d0316fa0a9e014fe0" name="aecabf7b6e91ea87d0316fa0a9e014fe0"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aecabf7b6e91ea87d0316fa0a9e014fe0">&#9670;&nbsp;</a></span>vmaGetPhysicalDeviceProperties()</h2>
 
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@@ -3113,11 +3113,11 @@
         </tr>
       </table>
 </div><div class="memdoc">
-<p>PhysicalDeviceProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
+<p >PhysicalDeviceProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
 
 </div>
 </div>
-<a id="af09b4e4eafdbee812e8d73ddf960f030"></a>
+<a id="af09b4e4eafdbee812e8d73ddf960f030" name="af09b4e4eafdbee812e8d73ddf960f030"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#af09b4e4eafdbee812e8d73ddf960f030">&#9670;&nbsp;</a></span>vmaGetPoolName()</h2>
 
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@@ -3150,11 +3150,11 @@
 </div><div class="memdoc">
 
 <p>Retrieves name of a custom pool. </p>
-<p>After the call <code>ppName</code> is either null or points to an internally-owned null-terminated string containing name of the pool that was previously set. The pointer becomes invalid when the pool is destroyed or its name is changed using <a class="el" href="vk__mem__alloc_8h.html#adbae3a0b4ab078024462fc85c37f3b58" title="Sets name of a custom pool.">vmaSetPoolName()</a>. </p>
+<p >After the call <code>ppName</code> is either null or points to an internally-owned null-terminated string containing name of the pool that was previously set. The pointer becomes invalid when the pool is destroyed or its name is changed using <a class="el" href="vk__mem__alloc_8h.html#adbae3a0b4ab078024462fc85c37f3b58" title="Sets name of a custom pool.">vmaSetPoolName()</a>. </p>
 
 </div>
 </div>
-<a id="ae8bf76997b234ef68aad922616df4153"></a>
+<a id="ae8bf76997b234ef68aad922616df4153" name="ae8bf76997b234ef68aad922616df4153"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ae8bf76997b234ef68aad922616df4153">&#9670;&nbsp;</a></span>vmaGetPoolStats()</h2>
 
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@@ -3198,7 +3198,7 @@
 
 </div>
 </div>
-<a id="aaa8412919139ef413a4215ac6a290fae"></a>
+<a id="aaa8412919139ef413a4215ac6a290fae" name="aaa8412919139ef413a4215ac6a290fae"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#aaa8412919139ef413a4215ac6a290fae">&#9670;&nbsp;</a></span>vmaInvalidateAllocation()</h2>
 
 <div class="memitem">
@@ -3237,7 +3237,7 @@
 </div><div class="memdoc">
 
 <p>Invalidates memory of given allocation. </p>
-<p>Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called before reading from a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Map operation doesn't do that automatically.</p>
+<p >Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called before reading from a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Map operation doesn't do that automatically.</p>
 <ul>
 <li><code>offset</code> must be relative to the beginning of allocation.</li>
 <li><code>size</code> can be <code>VK_WHOLE_SIZE</code>. It means all memory from <code>offset</code> the the end of given allocation.</li>
@@ -3245,12 +3245,12 @@
 <li>If <code>size</code> is 0, this call is ignored.</li>
 <li>If memory type that the <code>allocation</code> belongs to is not <code>HOST_VISIBLE</code> or it is <code>HOST_COHERENT</code>, this call is ignored.</li>
 </ul>
-<p>Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
-<p>This function returns the <code>VkResult</code> from <code>vkInvalidateMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+<p >Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
+<p >This function returns the <code>VkResult</code> from <code>vkInvalidateMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
 
 </div>
 </div>
-<a id="ab25b558d75f7378ec944a1522fdcc3c5"></a>
+<a id="ab25b558d75f7378ec944a1522fdcc3c5" name="ab25b558d75f7378ec944a1522fdcc3c5"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ab25b558d75f7378ec944a1522fdcc3c5">&#9670;&nbsp;</a></span>vmaInvalidateAllocations()</h2>
 
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@@ -3295,7 +3295,7 @@
 </div><div class="memdoc">
 
 <p>Invalidates memory of given set of allocations. </p>
-<p>Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>.</p>
+<p >Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>.</p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
@@ -3310,7 +3310,7 @@
 
 </div>
 </div>
-<a id="a736bd6cbda886f36c891727e73bd4024"></a>
+<a id="a736bd6cbda886f36c891727e73bd4024" name="a736bd6cbda886f36c891727e73bd4024"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a736bd6cbda886f36c891727e73bd4024">&#9670;&nbsp;</a></span>vmaMakePoolAllocationsLost()</h2>
 
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 <h2 class="memtitle"><span class="permalink"><a href="#ad5bd1243512d099706de88168992f069">&#9670;&nbsp;</a></span>vmaMapMemory()</h2>
 
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 <p>Maps memory represented by given allocation and returns pointer to it. </p>
-<p>Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, <code>*ppData</code> contains pointer to first byte of this memory. If the allocation is part of bigger <code>VkDeviceMemory</code> block, the pointer is correctly offsetted to the beginning of region assigned to this particular allocation.</p>
-<p>Mapping is internally reference-counted and synchronized, so despite raw Vulkan function <code>vkMapMemory()</code> cannot be used to map same block of <code>VkDeviceMemory</code> multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.</p>
-<p>If the function succeeded, you must call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> to unmap the allocation when mapping is no longer needed or before freeing the allocation, at the latest.</p>
-<p>It also safe to call this function multiple times on the same allocation. You must call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
-<p>It is also safe to call this function on allocation created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag. Its memory stays mapped all the time. You must still call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. You must not call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> additional time to free the "0-th" mapping made automatically due to <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag.</p>
-<p>This function fails when used on allocation made in memory type that is not <code>HOST_VISIBLE</code>.</p>
-<p>This function always fails when called for allocation that was created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag. Such allocations cannot be mapped.</p>
-<p>This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
+<p >Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, <code>*ppData</code> contains pointer to first byte of this memory. If the allocation is part of bigger <code>VkDeviceMemory</code> block, the pointer is correctly offsetted to the beginning of region assigned to this particular allocation.</p>
+<p >Mapping is internally reference-counted and synchronized, so despite raw Vulkan function <code>vkMapMemory()</code> cannot be used to map same block of <code>VkDeviceMemory</code> multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.</p>
+<p >If the function succeeded, you must call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> to unmap the allocation when mapping is no longer needed or before freeing the allocation, at the latest.</p>
+<p >It also safe to call this function multiple times on the same allocation. You must call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
+<p >It is also safe to call this function on allocation created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag. Its memory stays mapped all the time. You must still call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. You must not call <a class="el" href="vk__mem__alloc_8h.html#a9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> additional time to free the "0-th" mapping made automatically due to <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag.</p>
+<p >This function fails when used on allocation made in memory type that is not <code>HOST_VISIBLE</code>.</p>
+<p >This function always fails when called for allocation that was created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag. Such allocations cannot be mapped.</p>
+<p >This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
 
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-<a id="af9147d31ffc11d62fc187bde283ed14f"></a>
+<a id="af9147d31ffc11d62fc187bde283ed14f" name="af9147d31ffc11d62fc187bde283ed14f"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#af9147d31ffc11d62fc187bde283ed14f">&#9670;&nbsp;</a></span>vmaSetAllocationUserData()</h2>
 
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@@ -3431,12 +3431,12 @@
 </div><div class="memdoc">
 
 <p>Sets pUserData in given allocation to new value. </p>
-<p>If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT, pUserData must be either null, or pointer to a null-terminated string. The function makes local copy of the string and sets it as allocation's <code>pUserData</code>. String passed as pUserData doesn't need to be valid for whole lifetime of the allocation - you can free it after this call. String previously pointed by allocation's pUserData is freed from memory.</p>
-<p>If the flag was not used, the value of pointer <code>pUserData</code> is just copied to allocation's <code>pUserData</code>. It is opaque, so you can use it however you want - e.g. as a pointer, ordinal number or some handle to you own data. </p>
+<p >If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT, pUserData must be either null, or pointer to a null-terminated string. The function makes local copy of the string and sets it as allocation's <code>pUserData</code>. String passed as pUserData doesn't need to be valid for whole lifetime of the allocation - you can free it after this call. String previously pointed by allocation's pUserData is freed from memory.</p>
+<p >If the flag was not used, the value of pointer <code>pUserData</code> is just copied to allocation's <code>pUserData</code>. It is opaque, so you can use it however you want - e.g. as a pointer, ordinal number or some handle to you own data. </p>
 
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-<a id="ade56bf8dc9f5a5eaddf5f119ed525236"></a>
+<a id="ade56bf8dc9f5a5eaddf5f119ed525236" name="ade56bf8dc9f5a5eaddf5f119ed525236"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ade56bf8dc9f5a5eaddf5f119ed525236">&#9670;&nbsp;</a></span>vmaSetCurrentFrameIndex()</h2>
 
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@@ -3463,11 +3463,11 @@
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 <p>Sets index of the current frame. </p>
-<p>This function must be used if you make allocations with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flags to inform the allocator when a new frame begins. Allocations queried using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> cannot become lost in the current frame. </p>
+<p >This function must be used if you make allocations with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> and <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a68686d0ce9beb0d4d1b9f2b8b1389a7e">VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT</a> flags to inform the allocator when a new frame begins. Allocations queried using <a class="el" href="vk__mem__alloc_8h.html#a86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation and atomically marks it as used in current fra...">vmaGetAllocationInfo()</a> cannot become lost in the current frame. </p>
 
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-<a id="adbae3a0b4ab078024462fc85c37f3b58"></a>
+<a id="adbae3a0b4ab078024462fc85c37f3b58" name="adbae3a0b4ab078024462fc85c37f3b58"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#adbae3a0b4ab078024462fc85c37f3b58">&#9670;&nbsp;</a></span>vmaSetPoolName()</h2>
 
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 <p>Sets name of a custom pool. </p>
-<p><code>pName</code> can be either null or pointer to a null-terminated string with new name for the pool. Function makes internal copy of the string, so it can be changed or freed immediately after this call. </p>
+<p ><code>pName</code> can be either null or pointer to a null-terminated string with new name for the pool. Function makes internal copy of the string, so it can be changed or freed immediately after this call. </p>
 
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-<a id="a43d8ba9673c846f049089a5029d5c73a"></a>
+<a id="a43d8ba9673c846f049089a5029d5c73a" name="a43d8ba9673c846f049089a5029d5c73a"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a43d8ba9673c846f049089a5029d5c73a">&#9670;&nbsp;</a></span>vmaTouchAllocation()</h2>
 
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@@ -3531,13 +3531,13 @@
 </div><div class="memdoc">
 
 <p>Returns <code>VK_TRUE</code> if allocation is not lost and atomically marks it as used in current frame. </p>
-<p>If the allocation has been created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, this function returns <code>VK_TRUE</code> if it is not in lost state, so it can still be used. It then also atomically "touches" the allocation - marks it as used in current frame, so that you can be sure it won't become lost in current frame or next <code>frameInUseCount</code> frames.</p>
-<p>If the allocation is in lost state, the function returns <code>VK_FALSE</code>. Memory of such allocation, as well as buffer or image bound to it, should not be used. Lost allocation and the buffer/image still need to be destroyed.</p>
-<p>If the allocation has been created without <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, this function always returns <code>VK_TRUE</code>. </p>
+<p >If the allocation has been created with <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, this function returns <code>VK_TRUE</code> if it is not in lost state, so it can still be used. It then also atomically "touches" the allocation - marks it as used in current frame, so that you can be sure it won't become lost in current frame or next <code>frameInUseCount</code> frames.</p>
+<p >If the allocation is in lost state, the function returns <code>VK_FALSE</code>. Memory of such allocation, as well as buffer or image bound to it, should not be used. Lost allocation and the buffer/image still need to be destroyed.</p>
+<p >If the allocation has been created without <a class="el" href="vk__mem__alloc_8h.html#ad9889c10c798b040d59c92f257cae597a5f436af6c8fe8540573a6d22627a6fd2">VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT</a> flag, this function always returns <code>VK_TRUE</code>. </p>
 
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-<a id="a9bc268595cb33f6ec4d519cfce81ff45"></a>
+<a id="a9bc268595cb33f6ec4d519cfce81ff45" name="a9bc268595cb33f6ec4d519cfce81ff45"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a9bc268595cb33f6ec4d519cfce81ff45">&#9670;&nbsp;</a></span>vmaUnmapMemory()</h2>
 
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 </div><div class="memdoc">
 
 <p>Unmaps memory represented by given allocation, mapped previously using <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. </p>
-<p>For details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
-<p>This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
+<p >For details, see description of <a class="el" href="vk__mem__alloc_8h.html#ad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
+<p >This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="vk__mem__alloc_8h.html#aaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="vk__mem__alloc_8h.html#a30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
 
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diff --git a/docs/html/vk_amd_device_coherent_memory.html b/docs/html/vk_amd_device_coherent_memory.html
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 <title>Vulkan Memory Allocator: VK_AMD_device_coherent_memory</title>
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 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">VK_AMD_device_coherent_memory </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">VK_AMD_device_coherent_memory </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>VK_AMD_device_coherent_memory is a device extension that enables access to additional memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flag. It is useful mostly for allocation of buffers intended for writing "breadcrumb markers" in between passes or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.</p>
-<p>When the extension is available but has not been enabled, Vulkan physical device still exposes those memory types, but their usage is forbidden. VMA automatically takes care of that - it returns <code>VK_ERROR_FEATURE_NOT_PRESENT</code> when an attempt to allocate memory of such type is made.</p>
-<p>If you want to use this extension in connection with VMA, follow these steps:</p>
+<div class="textblock"><p >VK_AMD_device_coherent_memory is a device extension that enables access to additional memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flag. It is useful mostly for allocation of buffers intended for writing "breadcrumb markers" in between passes or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.</p>
+<p >When the extension is available but has not been enabled, Vulkan physical device still exposes those memory types, but their usage is forbidden. VMA automatically takes care of that - it returns <code>VK_ERROR_FEATURE_NOT_PRESENT</code> when an attempt to allocate memory of such type is made.</p>
+<p >If you want to use this extension in connection with VMA, follow these steps:</p>
 <h1><a class="anchor" id="vk_amd_device_coherent_memory_initialization"></a>
 Initialization</h1>
-<p>1) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_AMD_device_coherent_memory".</p>
-<p>2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</code> is true.</p>
-<p>3) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_AMD_device_coherent_memory" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
-<p>4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>deviceCoherentMemory</code> to <code>VK_TRUE</code>.</p>
-<p>5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this extension and feature - add <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f">VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
+<p >1) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_AMD_device_coherent_memory".</p>
+<p >2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</code> is true.</p>
+<p >3) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_AMD_device_coherent_memory" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
+<p >4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>deviceCoherentMemory</code> to <code>VK_TRUE</code>.</p>
+<p >5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title="Creates Allocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this extension and feature - add <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f">VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
 <h1><a class="anchor" id="vk_amd_device_coherent_memory_usage"></a>
 Usage</h1>
-<p>After following steps described above, you can create VMA allocations and custom pools out of the special <code>DEVICE_COHERENT</code> and <code>DEVICE_UNCACHED</code> memory types on eligible devices. There are multiple ways to do it, for example:</p>
+<p >After following steps described above, you can create VMA allocations and custom pools out of the special <code>DEVICE_COHERENT</code> and <code>DEVICE_UNCACHED</code> memory types on eligible devices. There are multiple ways to do it, for example:</p>
 <ul>
 <li>You can request or prefer to allocate out of such memory types by adding <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> to <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> or <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a>. Those flags can be freely mixed with other ways of <a class="el" href="choosing_memory_type.html">Choosing memory type</a>, like setting <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a>.</li>
 <li>If you manually found memory type index to use for this purpose, force allocation from this specific index by setting <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a> <code>= 1u &lt;&lt; index</code>.</li>
 </ul>
 <h1><a class="anchor" id="vk_amd_device_coherent_memory_more_information"></a>
 More information</h1>
-<p>To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html">VK_AMD_device_coherent_memory in Vulkan specification</a></p>
-<p>Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
+<p >To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html">VK_AMD_device_coherent_memory in Vulkan specification</a></p>
+<p >Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
 </small></address>
 </body>
 </html>
diff --git a/docs/html/vk_khr_dedicated_allocation.html b/docs/html/vk_khr_dedicated_allocation.html
index f91be7c..0bee2e2 100644
--- a/docs/html/vk_khr_dedicated_allocation.html
+++ b/docs/html/vk_khr_dedicated_allocation.html
@@ -2,8 +2,8 @@
 <html xmlns="http://www.w3.org/1999/xhtml">
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
-<meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<meta name="generator" content="Doxygen 1.9.1"/>
+<meta http-equiv="X-UA-Compatible" content="IE=11"/>
+<meta name="generator" content="Doxygen 1.9.2"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: VK_KHR_dedicated_allocation</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
@@ -29,21 +29,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.9.1 -->
+<!-- Generated by Doxygen 1.9.2 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
-var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
 /* @license-end */
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search');
   $(document).ready(function() { init_search(); });
 });
-/* @license-end */</script>
+/* @license-end */
+</script>
 <div id="main-nav"></div>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
@@ -64,29 +65,28 @@
 <li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
-<div class="PageDoc"><div class="header">
-  <div class="headertitle">
-<div class="title">VK_KHR_dedicated_allocation </div>  </div>
+<div><div class="header">
+  <div class="headertitle"><div class="title">VK_KHR_dedicated_allocation </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve performance on some GPUs. It augments Vulkan API with possibility to query driver whether it prefers particular buffer or image to have its own, dedicated allocation (separate <code>VkDeviceMemory</code> block) for better efficiency - to be able to do some internal optimizations.</p>
-<p>The extension is supported by this library. It will be used automatically when enabled. To enable it:</p>
-<p>1 . When creating Vulkan device, check if following 2 device extensions are supported (call <code>vkEnumerateDeviceExtensionProperties()</code>). If yes, enable them (fill <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>).</p>
+<div class="textblock"><p >VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve performance on some GPUs. It augments Vulkan API with possibility to query driver whether it prefers particular buffer or image to have its own, dedicated allocation (separate <code>VkDeviceMemory</code> block) for better efficiency - to be able to do some internal optimizations.</p>
+<p >The extension is supported by this library. It will be used automatically when enabled. To enable it:</p>
+<p >1 . When creating Vulkan device, check if following 2 device extensions are supported (call <code>vkEnumerateDeviceExtensionProperties()</code>). If yes, enable them (fill <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>).</p>
 <ul>
 <li>VK_KHR_get_memory_requirements2</li>
 <li>VK_KHR_dedicated_allocation</li>
 </ul>
-<p>If you enabled these extensions:</p>
-<p>2 . Use <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag when creating your <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>`to inform the library that you enabled required extensions and you want the library to use them.</p>
-<div class="fragment"><div class="line">allocatorInfo.flags |= <a class="code" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>;</div>
+<p >If you enabled these extensions:</p>
+<p >2 . Use <a class="el" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag when creating your <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>`to inform the library that you enabled required extensions and you want the library to use them.</p>
+<div class="fragment"><div class="line">allocatorInfo.flags |= <a class="code hl_enumvalue" href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>;</div>
 <div class="line"> </div>
-<div class="line"><a class="code" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div>
+<div class="line"><a class="code hl_function" href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorInfo, &amp;allocator);</div>
 <div class="ttc" id="avk__mem__alloc_8h_html_a200692051ddb34240248234f5f4c17bb"><div class="ttname"><a href="vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a></div><div class="ttdeci">VkResult vmaCreateAllocator(const VmaAllocatorCreateInfo *pCreateInfo, VmaAllocator *pAllocator)</div><div class="ttdoc">Creates Allocator object.</div></div>
-<div class="ttc" id="avk__mem__alloc_8h_html_a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"><div class="ttname"><a href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</div><div class="ttdoc">Enables usage of VK_KHR_dedicated_allocation extension.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:358</div></div>
-</div><!-- fragment --><p>That is all. The extension will be automatically used whenever you create a buffer using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> or image using <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</p>
-<p>When using the extension together with Vulkan Validation Layer, you will receive warnings like this: </p><pre class="fragment">vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
+<div class="ttc" id="avk__mem__alloc_8h_html_a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"><div class="ttname"><a href="vk__mem__alloc_8h.html#a4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</div><div class="ttdoc">Enables usage of VK_KHR_dedicated_allocation extension.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:354</div></div>
+</div><!-- fragment --><p >That is all. The extension will be automatically used whenever you create a buffer using <a class="el" href="vk__mem__alloc_8h.html#ac72ee55598617e8eecca384e746bab51">vmaCreateBuffer()</a> or image using <a class="el" href="vk__mem__alloc_8h.html#a02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</p>
+<p >When using the extension together with Vulkan Validation Layer, you will receive warnings like this: </p><pre class="fragment">vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
 </pre><p> It is OK, you should just ignore it. It happens because you use function <code>vkGetBufferMemoryRequirements2KHR()</code> instead of standard <code>vkGetBufferMemoryRequirements()</code>, while the validation layer seems to be unaware of it.</p>
-<p>To learn more about this extension, see:</p>
+<p >To learn more about this extension, see:</p>
 <ul>
 <li><a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation">VK_KHR_dedicated_allocation in Vulkan specification</a></li>
 <li><a href="http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5">VK_KHR_dedicated_allocation unofficial manual</a> </li>
@@ -95,7 +95,7 @@
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.2
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 </body>
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diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
index 554af2a..4463be8 100644
--- a/include/vk_mem_alloc.h
+++ b/include/vk_mem_alloc.h
@@ -2228,7 +2228,6 @@
         #define VMA_USE_STL_SHARED_MUTEX 1

     // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus

     // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.

-    // See: https://blogs.msdn.microsoft.com/vcblog/2018/04/09/msvc-now-correctly-reports-__cplusplus/

     #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L

         #define VMA_USE_STL_SHARED_MUTEX 1

     #else

@@ -18713,8 +18712,8 @@
 allocation and deallocation, as well as smaller external fragmentation. The

 disadvantage is more wasted space (internal fragmentation).

 

-For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation)

-or other sources that describe this concept in general.

+For more information, please search the Internet for "Buddy memory allocation" -

+sources that describe this concept in general.

 

 To use buddy allocation algorithm with a custom pool, add flag

 #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating