Fixed tests for NVIDIA, where it asserted with OUT_OF_MEMORY, probably due to higher alignment requirements.
diff --git a/src/Tests.cpp b/src/Tests.cpp index 30b8bf9..6dc236a 100644 --- a/src/Tests.cpp +++ b/src/Tests.cpp
@@ -2199,9 +2199,9 @@ if(!empty) { - // Make allocations up to half of pool size. + // Make allocations up to 1/3 of pool size. VkDeviceSize totalSize = 0; - while(totalSize < poolCreateInfo.blockSize / 2) + while(totalSize < poolCreateInfo.blockSize / 3) { memReq.size = bufSizeMin + rand.Generate() % (bufSizeMax - bufSizeMin); res = vmaAllocateMemory(g_hAllocator, &memReq, &allocCreateInfo, &alloc, nullptr); @@ -2221,7 +2221,7 @@ } // BENCHMARK - const size_t allocCount = maxBufCapacity / 2; + const size_t allocCount = maxBufCapacity / 3; std::vector<VmaAllocation> testAllocations; testAllocations.reserve(allocCount); duration allocTotalDuration = duration::zero(); @@ -2367,7 +2367,7 @@ BenchmarkAlgorithmsCase( file, algorithm, - emptyIndex ? 0 : 1, // empty + (emptyIndex == 0), // empty strategy, freeOrder); // freeOrder }