Updated and reorganized documentation after adding function vmaGetMemoryWin32Handle2

Rebuilt the docs using Doxygen 1.14.0.
diff --git a/README.md b/README.md
index 3bbfece..aa0c4c3 100644
--- a/README.md
+++ b/README.md
@@ -44,7 +44,7 @@
 - Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it.
 - Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
 - Support for Vulkan 1.0...1.4.
-- Support for extensions (and equivalent functionality included in new Vulkan versions):
+- Support for extensions (and equivalent functionality included in new core Vulkan versions):
    - VK_KHR_dedicated_allocation: Just enable it and it will be used automatically by the library.
    - VK_KHR_bind_memory2.
    - VK_KHR_maintenance4.
@@ -60,7 +60,7 @@
 - JSON dump: Obtain a string in JSON format with detailed map of internal state, including list of allocations, their string names, and gaps between them.
 - Convert this JSON dump into a picture to visualize your memory. See [tools/GpuMemDumpVis](tools/GpuMemDumpVis/README.md).
 - Debugging incorrect memory usage: Enable initialization of all allocated memory with a bit pattern to detect usage of uninitialized or freed memory. Enable validation of a magic number after every allocation to detect out-of-bounds memory corruption.
-- Support for interoperability with OpenGL.
+- Support for interoperability with OpenGL, Direct3D, and other graphics APIs through external memory export.
 - Virtual allocator: Interface for using core allocation algorithm to allocate any custom data, e.g. pieces of one large buffer.
 
 # Prerequisites
diff --git a/docs/html/allocation_annotation.html b/docs/html/allocation_annotation.html
index dc19902..aab7d3f 100644
--- a/docs/html/allocation_annotation.html
+++ b/docs/html/allocation_annotation.html
@@ -3,15 +3,13 @@
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-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
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 <title>Vulkan Memory Allocator: Allocation names and user data</title>
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 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Allocation names and user data</div></div>
+  <div class="headertitle"><div class="title">Allocation names and user data </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><h1><a class="anchor" id="allocation_user_data"></a>
+<div class="textblock"><h1 class="doxsection"><a class="anchor" id="allocation_user_data"></a>
 Allocation user data</h1>
-<p>You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It is an opaque <code>void*</code> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata. It is useful to identify appropriate data structures in your engine given <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>, e.g. when doing <a class="el" href="defragmentation.html">Defragmentation</a>.</p>
+<p>You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It is an opaque <span class="tt">void*</span> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata. It is useful to identify appropriate data structures in your engine given <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>, e.g. when doing <a class="el" href="defragmentation.html">Defragmentation</a>.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = ...</div>
 <div class="line"> </div>
 <div class="line">MyBufferMetadata* pMetadata = CreateBufferMetadata();</div>
@@ -119,8 +106,8 @@
 <div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1410</div></div>
 <div class="ttc" id="astruct_vma_allocation_info_html_adc507656149c04de7ed95d0042ba2a13"><div class="ttname"><a href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1457</div></div>
 </div><!-- fragment --><p>It can also be changed using function <a class="el" href="group__group__alloc.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a>.</p>
-<p>Values of (non-zero) allocations' <code>pUserData</code> are printed in JSON report created by <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a> in hexadecimal form.</p>
-<h1><a class="anchor" id="allocation_names"></a>
+<p>Values of (non-zero) allocations' <span class="tt">pUserData</span> are printed in JSON report created by <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a> in hexadecimal form.</p>
+<h1 class="doxsection"><a class="anchor" id="allocation_names"></a>
 Allocation names</h1>
 <p>An allocation can also carry a null-terminated string, giving a name to the allocation. To set it, call <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a>. The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.</p>
 <div class="fragment"><div class="line">std::string imageName = <span class="stringliteral">&quot;Texture: &quot;</span>;</div>
@@ -133,7 +120,7 @@
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diff --git a/docs/html/annotated.html b/docs/html/annotated.html
index f406311..4080b50 100644
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-<meta name="generator" content="Doxygen 1.13.0"/>
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 <title>Vulkan Memory Allocator: Class List</title>
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@@ -103,7 +90,7 @@
 <tr id="row_11_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_pass_move_info.html" target="_self">VmaDefragmentationPassMoveInfo</a></td><td class="desc">Parameters for incremental defragmentation steps </td></tr>
 <tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_stats.html" target="_self">VmaDefragmentationStats</a></td><td class="desc">Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a> </td></tr>
 <tr id="row_13_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_detailed_statistics.html" target="_self">VmaDetailedStatistics</a></td><td class="desc">More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a> </td></tr>
-<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_device_memory_callbacks.html" target="_self">VmaDeviceMemoryCallbacks</a></td><td class="desc">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code> </td></tr>
+<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_device_memory_callbacks.html" target="_self">VmaDeviceMemoryCallbacks</a></td><td class="desc">Set of callbacks that the library will call for <span class="tt">vkAllocateMemory</span> and <span class="tt">vkFreeMemory</span> </td></tr>
 <tr id="row_15_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool.html" target="_self">VmaPool</a></td><td class="desc">Represents custom memory pool </td></tr>
 <tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_create_info.html" target="_self">VmaPoolCreateInfo</a></td><td class="desc">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> </td></tr>
 <tr id="row_17_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_statistics.html" target="_self">VmaStatistics</a></td><td class="desc">Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total </td></tr>
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diff --git a/docs/html/choosing_memory_type.html b/docs/html/choosing_memory_type.html
index e44dfac..cdcb3b9 100644
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 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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@@ -83,12 +70,12 @@
 
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   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li><li class="navelem"><a class="el" href="faq.html">Frequently asked questions</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li><li class="navelem"><a href="faq.html">Frequently asked questions</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Choosing memory type</div></div>
+  <div class="headertitle"><div class="title">Choosing memory type </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>Physical devices in Vulkan support various combinations of memory heaps and types. Help with choosing correct and optimal memory type for your specific resource is one of the key features of this library. You can use it by filling appropriate members of <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure, as described below. You can also combine multiple methods.</p>
@@ -98,13 +85,13 @@
 <li>If you already have a buffer or an image created, you want to allocate memory for it and then you will bind it yourself, you can use function <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>. For binding you should use functions: <a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, <a class="el" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a> or their extended versions: <a class="el" href="group__group__alloc.html#ga861f4f27189a7d11ab9d9eedc825cb6b" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a>, <a class="el" href="group__group__alloc.html#ga5f3502dd7d38b53fb1533ea3921d038d" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>.</li>
 <li>If you want to create a buffer or an image, allocate memory for it, and bind them together, all in one call, you can use function <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. <b>This is the easiest and recommended way to use this library!</b></li>
 </ol>
-<p>When using 3. or 4., the library internally queries Vulkan for memory types supported for that buffer or image (function <code>vkGetBufferMemoryRequirements()</code>) and uses only one of these types.</p>
-<p>If no memory type can be found that meets all the requirements, these functions return <code>VK_ERROR_FEATURE_NOT_PRESENT</code>.</p>
+<p>When using 3. or 4., the library internally queries Vulkan for memory types supported for that buffer or image (function <span class="tt">vkGetBufferMemoryRequirements()</span>) and uses only one of these types.</p>
+<p>If no memory type can be found that meets all the requirements, these functions return <span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span>.</p>
 <p>You can leave <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure completely filled with zeros. It means no requirements are specified for memory type. It is valid, although not very useful.</p>
-<h1><a class="anchor" id="choosing_memory_type_usage"></a>
+<h1 class="doxsection"><a class="anchor" id="choosing_memory_type_usage"></a>
 Usage</h1>
 <p>The easiest way to specify memory requirements is to fill member <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> using one of the values of enum <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>. It defines high level, common usage types. Since version 3 of the library, it is recommended to use <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> to let it select best memory type for your resource automatically.</p>
-<p>For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can do it using following code. The buffer will most likely end up in a memory type with <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code> to be fast to access by the GPU device.</p>
+<p>For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can do it using following code. The buffer will most likely end up in a memory type with <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span> to be fast to access by the GPU device.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufferInfo.size = 65536;</div>
 <div class="line">bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
@@ -121,8 +108,8 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1299</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 </div><!-- fragment --><p>If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory on systems with discrete graphics card that have the memories separate, you can use <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327">VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE</a> or <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d">VMA_MEMORY_USAGE_AUTO_PREFER_HOST</a>.</p>
-<p>When using <code>VMA_MEMORY_USAGE_AUTO*</code> while you want to map the allocated memory, you also need to specify one of the host access flags: <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. This will help the library decide about preferred memory type to ensure it has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> so you can map it.</p>
-<p>For example, a staging buffer that will be filled via mapped pointer and then used as a source of transfer to the buffer described previously can be created like this. It will likely end up in a memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code> but not <code>HOST_CACHED</code> (meaning uncached, write-combined) and not <code>DEVICE_LOCAL</code> (meaning system RAM).</p>
+<p>When using <span class="tt">VMA_MEMORY_USAGE_AUTO*</span> while you want to map the allocated memory, you also need to specify one of the host access flags: <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. This will help the library decide about preferred memory type to ensure it has <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> so you can map it.</p>
+<p>For example, a staging buffer that will be filled via mapped pointer and then used as a source of transfer to the buffer described previously can be created like this. It will likely end up in a memory type that is <span class="tt">HOST_VISIBLE</span> and <span class="tt">HOST_COHERENT</span> but not <span class="tt">HOST_CACHED</span> (meaning uncached, write-combined) and not <span class="tt">DEVICE_LOCAL</span> (meaning system RAM).</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">stagingBufferInfo.size = 65536;</div>
 <div class="line">stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div>
@@ -137,11 +124,11 @@
 <div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:659</div></div>
 <div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1293</div></div>
 </div><!-- fragment --><p>For more examples of creating different kinds of resources, see chapter <a class="el" href="usage_patterns.html">Recommended usage patterns</a>. See also: <a class="el" href="memory_mapping.html">Memory mapping</a>.</p>
-<p>Usage values <code>VMA_MEMORY_USAGE_AUTO*</code> are legal to use only when the library knows about the resource being created by having <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> passed, so they work with functions like: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a> etc. If you allocate raw memory using function <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, you have to use other means of selecting memory type, as described below.</p>
-<dl class="section note"><dt>Note</dt><dd>Old usage values (<code>VMA_MEMORY_USAGE_GPU_ONLY</code>, <code>VMA_MEMORY_USAGE_CPU_ONLY</code>, <code>VMA_MEMORY_USAGE_CPU_TO_GPU</code>, <code>VMA_MEMORY_USAGE_GPU_TO_CPU</code>, <code>VMA_MEMORY_USAGE_CPU_COPY</code>) are still available and work same way as in previous versions of the library for backward compatibility, but they are deprecated.</dd></dl>
-<h1><a class="anchor" id="choosing_memory_type_required_preferred_flags"></a>
+<p>Usage values <span class="tt">VMA_MEMORY_USAGE_AUTO*</span> are legal to use only when the library knows about the resource being created by having <span class="tt">VkBufferCreateInfo</span> / <span class="tt">VkImageCreateInfo</span> passed, so they work with functions like: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a> etc. If you allocate raw memory using function <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, you have to use other means of selecting memory type, as described below.</p>
+<dl class="section note"><dt>Note</dt><dd>Old usage values (<span class="tt">VMA_MEMORY_USAGE_GPU_ONLY</span>, <span class="tt">VMA_MEMORY_USAGE_CPU_ONLY</span>, <span class="tt">VMA_MEMORY_USAGE_CPU_TO_GPU</span>, <span class="tt">VMA_MEMORY_USAGE_GPU_TO_CPU</span>, <span class="tt">VMA_MEMORY_USAGE_CPU_COPY</span>) are still available and work same way as in previous versions of the library for backward compatibility, but they are deprecated.</dd></dl>
+<h1 class="doxsection"><a class="anchor" id="choosing_memory_type_required_preferred_flags"></a>
 Required and preferred flags</h1>
-<p>You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <code>VkMemoryPropertyFlags</code>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <code>HOST_VISIBLE</code>) and preferably will also be <code>HOST_COHERENT</code> and <code>HOST_CACHED</code>, use following code:</p>
+<p>You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <span class="tt">VkMemoryPropertyFlags</span>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <span class="tt">HOST_VISIBLE</span>) and preferably will also be <span class="tt">HOST_COHERENT</span> and <span class="tt">HOST_CACHED</span>, use following code:</p>
 <div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
 <div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div>
 <div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;</div>
@@ -156,9 +143,9 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html_a9166390303ff42d783305bc31c2b6b90"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo::requiredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags requiredFlags</div><div class="ttdoc">Flags that must be set in a Memory Type chosen for an allocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1304</div></div>
 </div><!-- fragment --><p>A memory type is chosen that has all the required flags and as many preferred flags set as possible.</p>
 <p>Value passed in <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> is internally converted to a set of required and preferred flags, plus some extra "magic" (heuristics).</p>
-<h1><a class="anchor" id="choosing_memory_type_explicit_memory_types"></a>
+<h1 class="doxsection"><a class="anchor" id="choosing_memory_type_explicit_memory_types"></a>
 Explicit memory types</h1>
-<p>If you inspected memory types available on the physical device and <b>you have a preference for memory types that you want to use</b>, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <code>UINT32_MAX</code>, means there are no restrictions to memory type index.</p>
+<p>If you inspected memory types available on the physical device and <b>you have a preference for memory types that you want to use</b>, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <span class="tt">UINT32_MAX</span>, means there are no restrictions to memory type index.</p>
 <p>Please note that this member is NOT just a memory type index. Still you can use it to choose just one, specific memory type. For example, if you already determined that your buffer should be created in memory type 2, use following code:</p>
 <div class="fragment"><div class="line">uint32_t memoryTypeIndex = 2;</div>
 <div class="line"> </div>
@@ -169,19 +156,19 @@
 <div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
 <div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
 <div class="ttc" id="astruct_vma_allocation_create_info_html_a3bf940c0271d85d6ba32a4d820075055"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo::memoryTypeBits</a></div><div class="ttdeci">uint32_t memoryTypeBits</div><div class="ttdoc">Bitmask containing one bit set for every memory type acceptable for this allocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1317</div></div>
-</div><!-- fragment --><p>You can also use this parameter to <b>exclude some memory types</b>. If you inspect memory heaps and types available on the current physical device and you determine that for some reason you don't want to use a specific memory type for the allocation, you can enable automatic memory type selection but exclude certain memory type or types by setting all bits of <code>memoryTypeBits</code> to 1 except the ones you choose.</p>
+</div><!-- fragment --><p>You can also use this parameter to <b>exclude some memory types</b>. If you inspect memory heaps and types available on the current physical device and you determine that for some reason you don't want to use a specific memory type for the allocation, you can enable automatic memory type selection but exclude certain memory type or types by setting all bits of <span class="tt">memoryTypeBits</span> to 1 except the ones you choose.</p>
 <div class="fragment"><div class="line"><span class="comment">// ...</span></div>
 <div class="line">uint32_t excludedMemoryTypeIndex = 2;</div>
 <div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
 <div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
 <div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a> = ~(1U &lt;&lt; excludedMemoryTypeIndex);</div>
 <div class="line"><span class="comment">// ...</span></div>
-</div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_custom_memory_pools"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="choosing_memory_type_custom_memory_pools"></a>
 Custom memory pools</h1>
 <p>If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</p>
-<h1><a class="anchor" id="choosing_memory_type_dedicated_allocations"></a>
+<h1 class="doxsection"><a class="anchor" id="choosing_memory_type_dedicated_allocations"></a>
 Dedicated allocations</h1>
-<p>Memory for allocations is reserved out of larger block of <code>VkDeviceMemory</code> allocated from Vulkan internally. That is the main feature of this whole library. You can still request a separate memory block to be created for an allocation, just like you would do in a trivial solution without using any allocator. In that case, a buffer or image is always bound to that memory at offset 0. This is called a "dedicated allocation". You can explicitly request it by using flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. The library can also internally decide to use dedicated allocation in some cases, e.g.:</p>
+<p>Memory for allocations is reserved out of larger block of <span class="tt">VkDeviceMemory</span> allocated from Vulkan internally. That is the main feature of this whole library. You can still request a separate memory block to be created for an allocation, just like you would do in a trivial solution without using any allocator. In that case, a buffer or image is always bound to that memory at offset 0. This is called a "dedicated allocation". You can explicitly request it by using flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. The library can also internally decide to use dedicated allocation in some cases, e.g.:</p>
 <ul>
 <li>When the size of the allocation is large.</li>
 <li>When <a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a> extension is enabled and it reports that dedicated allocation is required or recommended for the resource.</li>
@@ -191,7 +178,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/classes.html b/docs/html/classes.html
index e62ea24..82c1075 100644
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+++ b/docs/html/classes.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Class Index</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
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@@ -33,35 +31,24 @@
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+<!-- Generated by Doxygen 1.14.0 -->
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-$(function() { codefold.init(0); });
-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
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      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -96,7 +83,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/clipboard.js b/docs/html/clipboard.js
index 42c1fb0..9da9f3c 100644
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+let clipboard_successIcon = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path d="M9 16.17L4.83 12l-1.42 1.41L9 19 21 7l-1.41-1.41L9 16.17z"/></svg>`
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@@ -83,37 +70,37 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Configuration</div></div>
+  <div class="headertitle"><div class="title">Configuration </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <code>min()</code> and <code>max()</code> functions, mutex, atomic etc.</p>
-<p>For example, define <code>VMA_ASSERT(expr)</code> before including the library to provide custom implementation of the assertion, compatible with your project. By default it is defined to standard C <code>assert(expr)</code> in <code>_DEBUG</code> configuration and empty otherwise.</p>
-<p>Similarly, you can define <code>VMA_LEAK_LOG_FORMAT</code> macro to enable printing of leaked (unfreed) allocations, including their names and other parameters. Example:</p>
+<div class="textblock"><p>Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <span class="tt">min()</span> and <span class="tt">max()</span> functions, mutex, atomic etc.</p>
+<p>For example, define <span class="tt">VMA_ASSERT(expr)</span> before including the library to provide custom implementation of the assertion, compatible with your project. By default it is defined to standard C <span class="tt">assert(expr)</span> in <span class="tt">_DEBUG</span> configuration and empty otherwise.</p>
+<p>Similarly, you can define <span class="tt">VMA_LEAK_LOG_FORMAT</span> macro to enable printing of leaked (unfreed) allocations, including their names and other parameters. Example:</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_LEAK_LOG_FORMAT(format, ...) do { \</span></div>
 <div class="line"><span class="preprocessor">        printf((format), __VA_ARGS__); \</span></div>
 <div class="line"><span class="preprocessor">        printf(&quot;\n&quot;); \</span></div>
 <div class="line"><span class="preprocessor">    } while(false)</span></div>
-</div><!-- fragment --><h1><a class="anchor" id="config_Vulkan_functions"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="config_Vulkan_functions"></a>
 Pointers to Vulkan functions</h1>
 <p>There are multiple ways to import pointers to Vulkan functions in the library. In the simplest case you don't need to do anything. If the compilation or linking of your program or the initialization of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> doesn't work for you, you can try to reconfigure it.</p>
 <p>First, the allocator tries to fetch pointers to Vulkan functions linked statically, like this:</p>
 <div class="fragment"><div class="line">m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;</div>
-</div><!-- fragment --><p>If you want to disable this feature, set configuration macro: <code>#define VMA_STATIC_VULKAN_FUNCTIONS 0</code>.</p>
-<p>Second, you can provide the pointers yourself by setting member <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. You can fetch them e.g. using functions <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> or by using a helper library like <a href="https://github.com/zeux/volk">volk</a>.</p>
-<p>Third, VMA tries to fetch remaining pointers that are still null by calling <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> on its own. You need to only fill in <a class="el" href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetInstanceProcAddr</a> and <a class="el" href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetDeviceProcAddr</a>. Other pointers will be fetched automatically. If you want to disable this feature, set configuration macro: <code>#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0</code>.</p>
-<p>Finally, all the function pointers required by the library (considering selected Vulkan version and enabled extensions) are checked with <code>VMA_ASSERT</code> if they are not null.</p>
-<h1><a class="anchor" id="custom_memory_allocator"></a>
+</div><!-- fragment --><p>If you want to disable this feature, set configuration macro: <span class="tt">#define VMA_STATIC_VULKAN_FUNCTIONS 0</span>.</p>
+<p>Second, you can provide the pointers yourself by setting member <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. You can fetch them e.g. using functions <span class="tt">vkGetInstanceProcAddr</span> and <span class="tt">vkGetDeviceProcAddr</span> or by using a helper library like <a href="https://github.com/zeux/volk">volk</a>.</p>
+<p>Third, VMA tries to fetch remaining pointers that are still null by calling <span class="tt">vkGetInstanceProcAddr</span> and <span class="tt">vkGetDeviceProcAddr</span> on its own. You need to only fill in <a class="el" href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetInstanceProcAddr</a> and <a class="el" href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetDeviceProcAddr</a>. Other pointers will be fetched automatically. If you want to disable this feature, set configuration macro: <span class="tt">#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0</span>.</p>
+<p>Finally, all the function pointers required by the library (considering selected Vulkan version and enabled extensions) are checked with <span class="tt">VMA_ASSERT</span> if they are not null.</p>
+<h1 class="doxsection"><a class="anchor" id="custom_memory_allocator"></a>
 Custom host memory allocator</h1>
-<p>If you use custom allocator for CPU memory rather than default operator <code>new</code> and <code>delete</code> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. Optional.">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
-<h1><a class="anchor" id="allocation_callbacks"></a>
+<p>If you use custom allocator for CPU memory rather than default operator <span class="tt">new</span> and <span class="tt">delete</span> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. Optional.">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
+<h1 class="doxsection"><a class="anchor" id="allocation_callbacks"></a>
 Device memory allocation callbacks</h1>
-<p>The library makes calls to <code>vkAllocateMemory()</code> and <code>vkFreeMemory()</code> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
-<h1><a class="anchor" id="heap_memory_limit"></a>
+<p>The library makes calls to <span class="tt">vkAllocateMemory()</span> and <span class="tt">vkFreeMemory()</span> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
+<h1 class="doxsection"><a class="anchor" id="heap_memory_limit"></a>
 Device heap memory limit</h1>
 <p>When device memory of certain heap runs out of free space, new allocations may fail (returning error code) or they may succeed, silently pushing some existing_ memory blocks from GPU VRAM to system RAM (which degrades performance). This behavior is implementation-dependent - it depends on GPU vendor and graphics driver.</p>
 <p>On AMD cards it can be controlled while creating Vulkan device object by using VK_AMD_memory_overallocation_behavior extension, if available.</p>
@@ -122,7 +109,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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diff --git a/docs/html/custom_memory_pools.html b/docs/html/custom_memory_pools.html
index 734d4cf..365abaf 100644
--- a/docs/html/custom_memory_pools.html
+++ b/docs/html/custom_memory_pools.html
@@ -3,15 +3,13 @@
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-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Custom memory pools</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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 <!-- window showing the filter options -->
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@@ -83,29 +70,29 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Custom memory pools</div></div>
+  <div class="headertitle"><div class="title">Custom memory pools </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>A memory pool contains a number of <code>VkDeviceMemory</code> blocks. The library automatically creates and manages default pool for each memory type available on the device. Default memory pool automatically grows in size. Size of allocated blocks is also variable and managed automatically. You are using default pools whenever you leave <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> = null.</p>
+<div class="textblock"><p>A memory pool contains a number of <span class="tt">VkDeviceMemory</span> blocks. The library automatically creates and manages default pool for each memory type available on the device. Default memory pool automatically grows in size. Size of allocated blocks is also variable and managed automatically. You are using default pools whenever you leave <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> = null.</p>
 <p>You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
 <ul>
 <li>Keep certain kind of allocations separate from others.</li>
 <li>Enforce particular, fixed size of Vulkan memory blocks.</li>
 <li>Limit maximum amount of Vulkan memory allocated for that pool.</li>
 <li>Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.</li>
-<li>Use extra parameters for a set of your allocations that are available in <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> but not in <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> - e.g., custom minimum alignment, custom <code>pNext</code> chain.</li>
+<li>Use extra parameters for a set of your allocations that are available in <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> but not in <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> - e.g., custom minimum alignment, custom <span class="tt">pNext</span> chain.</li>
 <li>Perform defragmentation on a specific subset of your allocations.</li>
 </ul>
 <p>To use custom memory pools:</p>
 <ol type="1">
 <li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> structure.</li>
 <li>Call <a class="el" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object.">vmaCreatePool()</a> to obtain <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> handle.</li>
-<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like <code>usage</code>.</li>
+<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like <span class="tt">usage</span>.</li>
 </ol>
 <p>Example:</p>
 <div class="fragment"><div class="line"><span class="comment">// Find memoryTypeIndex for the pool.</span></div>
@@ -162,7 +149,7 @@
 <div class="ttc" id="agroup__group__alloc_html_ga0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
 <div class="ttc" id="agroup__group__alloc_html_ga5485779c8f1948238fc4e92232fa65e1"><div class="ttname"><a href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a></div><div class="ttdeci">void vmaDestroyPool(VmaAllocator allocator, VmaPool pool)</div><div class="ttdoc">Destroys VmaPool object and frees Vulkan device memory.</div></div>
 </div><!-- fragment --><p>New versions of this library support creating dedicated allocations in custom pools. It is supported only when <a class="el" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676" title="Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes....">VmaPoolCreateInfo::blockSize</a> = 0. To use this feature, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> to the pointer to your custom pool and <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> to <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</p>
-<h1><a class="anchor" id="custom_memory_pools_MemTypeIndex"></a>
+<h1 class="doxsection"><a class="anchor" id="custom_memory_pools_MemTypeIndex"></a>
 Choosing memory type index</h1>
 <p>When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use helper functions <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a>. You need to provide structures with example parameters of buffers or images that you are going to create in that pool.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
@@ -180,15 +167,15 @@
 <div class="line"><span class="comment">// ...</span></div>
 </div><!-- fragment --><p>When creating buffers/images allocated in that pool, provide following parameters:</p>
 <ul>
-<li><code>VkBufferCreateInfo</code>: Prefer to pass same parameters as above. Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior. Using different <code>VK_BUFFER_USAGE_</code> flags may work, but you shouldn't create images in a pool intended for buffers or the other way around.</li>
-<li><a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>: You don't need to pass same parameters. Fill only <code>pool</code> member. Other members are ignored anyway.</li>
+<li><span class="tt">VkBufferCreateInfo</span>: Prefer to pass same parameters as above. Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior. Using different <span class="tt">VK_BUFFER_USAGE_</span> flags may work, but you shouldn't create images in a pool intended for buffers or the other way around.</li>
+<li><a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>: You don't need to pass same parameters. Fill only <span class="tt">pool</span> member. Other members are ignored anyway.</li>
 </ul>
-<h1><a class="anchor" id="custom_memory_pools_when_not_use"></a>
+<h1 class="doxsection"><a class="anchor" id="custom_memory_pools_when_not_use"></a>
 When not to use custom pools</h1>
 <p>Custom pools are commonly overused by VMA users. While it may feel natural to keep some logical groups of resources separate in memory, in most cases it does more harm than good. Using custom pool shouldn't be your first choice. Instead, please make all allocations from default pools first and only use custom pools if you can prove and measure that it is beneficial in some way, e.g. it results in lower memory usage, better performance, etc.</p>
 <p>Using custom pools has disadvantages:</p>
 <ul>
-<li>Each pool has its own collection of <code>VkDeviceMemory</code> blocks. Some of them may be partially or even completely empty. Spreading allocations across multiple pools increases the amount of wasted (allocated but unbound) memory.</li>
+<li>Each pool has its own collection of <span class="tt">VkDeviceMemory</span> blocks. Some of them may be partially or even completely empty. Spreading allocations across multiple pools increases the amount of wasted (allocated but unbound) memory.</li>
 <li>You must manually choose specific memory type to be used by a custom pool (set as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>). When using default pools, best memory type for each of your allocations can be selected automatically using a carefully design algorithm that works across all kinds of GPUs.</li>
 <li>If an allocation from a custom pool at specific memory type fails, entire allocation operation returns failure. When using default pools, VMA tries another compatible memory type.</li>
 <li>If you set <a class="el" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676" title="Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes....">VmaPoolCreateInfo::blockSize</a> != 0, each memory block has the same size, while default pools start from small blocks and only allocate next blocks larger and larger up to the preferred block size.</li>
@@ -196,30 +183,30 @@
 <p>Many of the common concerns can be addressed in a different way than using custom pools:</p>
 <ul>
 <li>If you want to keep your allocations of certain size (small versus large) or certain lifetime (transient versus long lived) separate, you likely don't need to. VMA uses a high quality allocation algorithm that manages memory well in various cases. Please measure and check if using custom pools provides a benefit.</li>
-<li>If you want to keep your images and buffers separate, you don't need to. VMA respects <code>bufferImageGranularity</code> limit automatically.</li>
-<li>If you want to keep your mapped and not mapped allocations separate, you don't need to. VMA respects <code>nonCoherentAtomSize</code> limit automatically. It also maps only those <code>VkDeviceMemory</code> blocks that need to map any allocation. It even tries to keep mappable and non-mappable allocations in separate blocks to minimize the amount of mapped memory.</li>
+<li>If you want to keep your images and buffers separate, you don't need to. VMA respects <span class="tt">bufferImageGranularity</span> limit automatically.</li>
+<li>If you want to keep your mapped and not mapped allocations separate, you don't need to. VMA respects <span class="tt">nonCoherentAtomSize</span> limit automatically. It also maps only those <span class="tt">VkDeviceMemory</span> blocks that need to map any allocation. It even tries to keep mappable and non-mappable allocations in separate blocks to minimize the amount of mapped memory.</li>
 <li>If you want to choose a custom size for the default memory block, you can set it globally instead using <a class="el" href="struct_vma_allocator_create_info.html#a8e4714298e3121cdd8b214a1ae7a637a" title="Preferred size of a single VkDeviceMemory block to be allocated from large heaps &gt; 1 GiB....">VmaAllocatorCreateInfo::preferredLargeHeapBlockSize</a>.</li>
-<li>If you want to select specific memory type for your allocation, you can set <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a> to <code>(1U &lt;&lt; myMemoryTypeIndex)</code> instead.</li>
+<li>If you want to select specific memory type for your allocation, you can set <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a> to <span class="tt">(1U &lt;&lt; myMemoryTypeIndex)</span> instead.</li>
 <li>If you need to create a buffer with certain minimum alignment, you can still do it using default pools with dedicated function <a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>.</li>
 </ul>
-<h1><a class="anchor" id="linear_algorithm"></a>
+<h1 class="doxsection"><a class="anchor" id="linear_algorithm"></a>
 Linear allocation algorithm</h1>
 <p>Each Vulkan memory block managed by this library has accompanying metadata that keeps track of used and unused regions. By default, the metadata structure and algorithm tries to find best place for new allocations among free regions to optimize memory usage. This way you can allocate and free objects in any order.</p>
 <p><img src="../gfx/Linear_allocator_1_algo_default.png" alt="Default allocation algorithm" class="inline"/></p>
 <p>Sometimes there is a need to use simpler, linear allocation algorithm. You can create custom pool that uses such algorithm by adding flag <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> to <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a> while creating <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. Then an alternative metadata management is used. It always creates new allocations after last one and doesn't reuse free regions after allocations freed in the middle. It results in better allocation performance and less memory consumed by metadata.</p>
 <p><img src="../gfx/Linear_allocator_2_algo_linear.png" alt="Linear allocation algorithm" class="inline"/></p>
 <p>With this one flag, you can create a custom pool that can be used in many ways: free-at-once, stack, double stack, and ring buffer. See below for details. You don't need to specify explicitly which of these options you are going to use - it is detected automatically.</p>
-<h2><a class="anchor" id="linear_algorithm_free_at_once"></a>
+<h2 class="doxsection"><a class="anchor" id="linear_algorithm_free_at_once"></a>
 Free-at-once</h2>
 <p>In a pool that uses linear algorithm, you still need to free all the allocations individually, e.g. by using <a class="el" href="group__group__alloc.html#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>. You can free them in any order. New allocations are always made after last one - free space in the middle is not reused. However, when you release all the allocation and the pool becomes empty, allocation starts from the beginning again. This way you can use linear algorithm to speed up creation of allocations that you are going to release all at once.</p>
 <p><img src="../gfx/Linear_allocator_3_free_at_once.png" alt="Free-at-once" class="inline"/></p>
 <p>This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
-<h2><a class="anchor" id="linear_algorithm_stack"></a>
+<h2 class="doxsection"><a class="anchor" id="linear_algorithm_stack"></a>
 Stack</h2>
 <p>When you free an allocation that was created last, its space can be reused. Thanks to this, if you always release allocations in the order opposite to their creation (LIFO - Last In First Out), you can achieve behavior of a stack.</p>
 <p><img src="../gfx/Linear_allocator_4_stack.png" alt="Stack" class="inline"/></p>
 <p>This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
-<h2><a class="anchor" id="linear_algorithm_double_stack"></a>
+<h2 class="doxsection"><a class="anchor" id="linear_algorithm_double_stack"></a>
 Double stack</h2>
 <p>The space reserved by a custom pool with linear algorithm may be used by two stacks:</p>
 <ul>
@@ -229,8 +216,8 @@
 <p>To make allocation from the upper stack, add flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df">VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
 <p><img src="../gfx/Linear_allocator_7_double_stack.png" alt="Double stack" class="inline"/></p>
 <p>Double stack is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
-<p>When the two stacks' ends meet so there is not enough space between them for a new allocation, such allocation fails with usual <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
-<h2><a class="anchor" id="linear_algorithm_ring_buffer"></a>
+<p>When the two stacks' ends meet so there is not enough space between them for a new allocation, such allocation fails with usual <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span> error.</p>
+<h2 class="doxsection"><a class="anchor" id="linear_algorithm_ring_buffer"></a>
 Ring buffer</h2>
 <p>When you free some allocations from the beginning and there is not enough free space for a new one at the end of a pool, allocator's "cursor" wraps around to the beginning and starts allocation there. Thanks to this, if you always release allocations in the same order as you created them (FIFO - First In First Out), you can achieve behavior of a ring buffer / queue.</p>
 <p><img src="../gfx/Linear_allocator_5_ring_buffer.png" alt="Ring buffer" class="inline"/></p>
@@ -240,7 +227,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
 </body>
diff --git a/docs/html/debugging_memory_usage.html b/docs/html/debugging_memory_usage.html
index b4c070c..aac63df 100644
--- a/docs/html/debugging_memory_usage.html
+++ b/docs/html/debugging_memory_usage.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Debugging incorrect memory usage</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
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@@ -33,33 +31,22 @@
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+<!-- Generated by Doxygen 1.14.0 -->
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+$(function() { codefold.init(); });
 </script>
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-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,29 +70,29 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Debugging incorrect memory usage</div></div>
+  <div class="headertitle"><div class="title">Debugging incorrect memory usage </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>If you suspect a bug with memory usage, like usage of uninitialized memory or memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.</p>
-<h1><a class="anchor" id="debugging_memory_usage_initialization"></a>
+<h1 class="doxsection"><a class="anchor" id="debugging_memory_usage_initialization"></a>
 Memory initialization</h1>
-<p>If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro <code>VMA_DEBUG_INITIALIZE_ALLOCATIONS</code> to 1.</p>
+<p>If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro <span class="tt">VMA_DEBUG_INITIALIZE_ALLOCATIONS</span> to 1.</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1</span></div>
 <div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
 <div class="ttc" id="avk__mem__alloc_8h_html"><div class="ttname"><a href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></div></div>
-</div><!-- fragment --><p>It makes memory of new allocations initialized to bit pattern <code>0xDCDCDCDC</code>. Before an allocation is destroyed, its memory is filled with bit pattern <code>0xEFEFEFEF</code>. Memory is automatically mapped and unmapped if necessary.</p>
+</div><!-- fragment --><p>It makes memory of new allocations initialized to bit pattern <span class="tt">0xDCDCDCDC</span>. Before an allocation is destroyed, its memory is filled with bit pattern <span class="tt">0xEFEFEFEF</span>. Memory is automatically mapped and unmapped if necessary.</p>
 <p>If you find these values while debugging your program, good chances are that you incorrectly read Vulkan memory that is allocated but not initialized, or already freed, respectively.</p>
-<p>Memory initialization works only with memory types that are <code>HOST_VISIBLE</code> and with allocations that can be mapped. It works also with dedicated allocations.</p>
-<h1><a class="anchor" id="debugging_memory_usage_margins"></a>
+<p>Memory initialization works only with memory types that are <span class="tt">HOST_VISIBLE</span> and with allocations that can be mapped. It works also with dedicated allocations.</p>
+<h1 class="doxsection"><a class="anchor" id="debugging_memory_usage_margins"></a>
 Margins</h1>
-<p>By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, <code>bufferImageGranularity</code>, and <code>nonCoherentAtomSize</code>).</p>
+<p>By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, <span class="tt">bufferImageGranularity</span>, and <span class="tt">nonCoherentAtomSize</span>).</p>
 <p><img src="../gfx/Margins_1.png" alt="Allocations without margin" class="inline"/></p>
-<p>Define macro <code>VMA_DEBUG_MARGIN</code> to some non-zero value (e.g. 16) to enforce specified number of bytes as a margin after every allocation.</p>
+<p>Define macro <span class="tt">VMA_DEBUG_MARGIN</span> to some non-zero value (e.g. 16) to enforce specified number of bytes as a margin after every allocation.</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div>
 <div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
 </div><!-- fragment --><p><img src="../gfx/Margins_2.png" alt="Allocations with margin" class="inline"/></p>
@@ -115,25 +102,25 @@
 <p>Margins appear in <a class="el" href="statistics.html#statistics_json_dump">JSON dump</a> as part of free space.</p>
 <p>Note that enabling margins increases memory usage and fragmentation.</p>
 <p>Margins do not apply to <a class="el" href="virtual_allocator.html">Virtual allocator</a>.</p>
-<h1><a class="anchor" id="debugging_memory_usage_corruption_detection"></a>
+<h1 class="doxsection"><a class="anchor" id="debugging_memory_usage_corruption_detection"></a>
 Corruption detection</h1>
-<p>You can additionally define macro <code>VMA_DEBUG_DETECT_CORRUPTION</code> to 1 to enable validation of contents of the margins.</p>
+<p>You can additionally define macro <span class="tt">VMA_DEBUG_DETECT_CORRUPTION</span> to 1 to enable validation of contents of the margins.</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div>
 <div class="line"><span class="preprocessor">#define VMA_DEBUG_DETECT_CORRUPTION 1</span></div>
 <div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
-</div><!-- fragment --><p>When this feature is enabled, number of bytes specified as <code>VMA_DEBUG_MARGIN</code> (it must be multiply of 4) after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.</p>
-<p>This number is validated automatically when the allocation is destroyed. If it is not equal to the expected value, <code>VMA_ASSERT()</code> is executed. It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, which indicates a serious bug.</p>
+</div><!-- fragment --><p>When this feature is enabled, number of bytes specified as <span class="tt">VMA_DEBUG_MARGIN</span> (it must be multiply of 4) after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.</p>
+<p>This number is validated automatically when the allocation is destroyed. If it is not equal to the expected value, <span class="tt">VMA_ASSERT()</span> is executed. It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, which indicates a serious bug.</p>
 <p>You can also explicitly request checking margins of all allocations in all memory blocks that belong to specified memory types by using function <a class="el" href="group__group__alloc.html#ga49329a7f030dafcf82f7b73334c22e98" title="Checks magic number in margins around all allocations in given memory types (in both default and cust...">vmaCheckCorruption()</a>, or in memory blocks that belong to specified custom pool, by using function <a class="el" href="group__group__alloc.html#gad535935619c7a549bf837e1bb0068f89" title="Checks magic number in margins around all allocations in given memory pool in search for corruptions.">vmaCheckPoolCorruption()</a>.</p>
-<p>Margin validation (corruption detection) works only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>.</p>
-<h1><a class="anchor" id="debugging_memory_usage_leak_detection"></a>
+<p>Margin validation (corruption detection) works only for memory types that are <span class="tt">HOST_VISIBLE</span> and <span class="tt">HOST_COHERENT</span>.</p>
+<h1 class="doxsection"><a class="anchor" id="debugging_memory_usage_leak_detection"></a>
 Leak detection features</h1>
-<p>At allocation and allocator destruction time VMA checks for unfreed and unmapped blocks using <code>VMA_ASSERT_LEAK()</code>. This macro defaults to an assertion, triggering a typically fatal error in Debug builds, and doing nothing in Release builds. You can provide your own definition of <code>VMA_ASSERT_LEAK()</code> to change this behavior.</p>
-<p>At memory block destruction time VMA lists out all unfreed allocations using the <code>VMA_LEAK_LOG_FORMAT()</code> macro, which defaults to <code>VMA_DEBUG_LOG_FORMAT</code>, which in turn defaults to a no-op. If you're having trouble with leaks - for example, the aforementioned assertion triggers, but you don't quite know <em>why</em> -, overriding this macro to print out the the leaking blocks, combined with assigning individual names to allocations using <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a>, can greatly aid in fixing them. </p>
+<p>At allocation and allocator destruction time VMA checks for unfreed and unmapped blocks using <span class="tt">VMA_ASSERT_LEAK()</span>. This macro defaults to an assertion, triggering a typically fatal error in Debug builds, and doing nothing in Release builds. You can provide your own definition of <span class="tt">VMA_ASSERT_LEAK()</span> to change this behavior.</p>
+<p>At memory block destruction time VMA lists out all unfreed allocations using the <span class="tt">VMA_LEAK_LOG_FORMAT()</span> macro, which defaults to <span class="tt">VMA_DEBUG_LOG_FORMAT</span>, which in turn defaults to a no-op. If you're having trouble with leaks - for example, the aforementioned assertion triggers, but you don't quite know <em>why</em> -, overriding this macro to print out the the leaking blocks, combined with assigning individual names to allocations using <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a>, can greatly aid in fixing them. </p>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/defragmentation.html b/docs/html/defragmentation.html
index 66d1d63..47e034f 100644
--- a/docs/html/defragmentation.html
+++ b/docs/html/defragmentation.html
@@ -3,15 +3,13 @@
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-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Defragmentation</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,16 +70,16 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Defragmentation</div></div>
+  <div class="headertitle"><div class="title">Defragmentation </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>Interleaved allocations and deallocations of many objects of varying size can cause fragmentation over time, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
-<p>To mitigate this problem, you can use defragmentation feature. It doesn't happen automatically though and needs your cooperation, because VMA is a low level library that only allocates memory. It cannot recreate buffers and images in a new place as it doesn't remember the contents of <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structures. It cannot copy their contents as it doesn't record any commands to a command buffer.</p>
+<p>To mitigate this problem, you can use defragmentation feature. It doesn't happen automatically though and needs your cooperation, because VMA is a low level library that only allocates memory. It cannot recreate buffers and images in a new place as it doesn't remember the contents of <span class="tt">VkBufferCreateInfo</span> / <span class="tt">VkImageCreateInfo</span> structures. It cannot copy their contents as it doesn't record any commands to a command buffer.</p>
 <p>Example:</p>
 <div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> defragInfo = {};</div>
 <div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info.html#a18dd2097d8ab2976cdc7dd3e7b978bd4">pool</a> = myPool;</div>
@@ -168,11 +155,11 @@
 <div class="ttc" id="astruct_vma_defragmentation_pass_move_info_html"><div class="ttname"><a href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></div><div class="ttdoc">Parameters for incremental defragmentation steps.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1548</div></div>
 <div class="ttc" id="astruct_vma_defragmentation_pass_move_info_html_a1b3e18c23f9691f35baf183e615c4408"><div class="ttname"><a href="struct_vma_defragmentation_pass_move_info.html#a1b3e18c23f9691f35baf183e615c4408">VmaDefragmentationPassMoveInfo::moveCount</a></div><div class="ttdeci">uint32_t moveCount</div><div class="ttdoc">Number of elements in the pMoves array.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1550</div></div>
 <div class="ttc" id="astruct_vma_defragmentation_pass_move_info_html_adfa7a4994afd9b940e7f1dfaf436a725"><div class="ttname"><a href="struct_vma_defragmentation_pass_move_info.html#adfa7a4994afd9b940e7f1dfaf436a725">VmaDefragmentationPassMoveInfo::pMoves</a></div><div class="ttdeci">VmaDefragmentationMove * pMoves</div><div class="ttdoc">Array of moves to be performed by the user in the current defragmentation pass.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1574</div></div>
-</div><!-- fragment --><p>Although functions like <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>, <a class="el" href="group__group__alloc.html#gae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory.">vmaDestroyImage()</a> create/destroy an allocation and a buffer/image at once, these are just a shortcut for creating the resource, allocating memory, and binding them together. Defragmentation works on memory allocations only. You must handle the rest manually. Defragmentation is an iterative process that should repreat "passes" as long as related functions return <code>VK_INCOMPLETE</code> not <code>VK_SUCCESS</code>. In each pass:</p>
+</div><!-- fragment --><p>Although functions like <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>, <a class="el" href="group__group__alloc.html#gae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory.">vmaDestroyImage()</a> create/destroy an allocation and a buffer/image at once, these are just a shortcut for creating the resource, allocating memory, and binding them together. Defragmentation works on memory allocations only. You must handle the rest manually. Defragmentation is an iterative process that should repreat "passes" as long as related functions return <span class="tt">VK_INCOMPLETE</span> not <span class="tt">VK_SUCCESS</span>. In each pass:</p>
 <ol type="1">
 <li><a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a> function call:<ul>
 <li>Calculates and returns the list of allocations to be moved in this pass. Note this can be a time-consuming process.</li>
-<li>Reserves destination memory for them by creating temporary destination allocations that you can query for their <code>VkDeviceMemory</code> + offset using <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</li>
+<li>Reserves destination memory for them by creating temporary destination allocations that you can query for their <span class="tt">VkDeviceMemory</span> + offset using <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</li>
 </ul>
 </li>
 <li>Inside the pass, <b>you should</b>:<ul>
@@ -185,30 +172,30 @@
 <li><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> function call:<ul>
 <li>Frees the source memory reserved for the allocations that are moved.</li>
 <li>Modifies source <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects that are moved to point to the destination reserved memory.</li>
-<li>Frees <code>VkDeviceMemory</code> blocks that became empty.</li>
+<li>Frees <span class="tt">VkDeviceMemory</span> blocks that became empty.</li>
 </ul>
 </li>
 </ol>
-<p>Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter. Defragmentation algorithm tries to move all suitable allocations. You can, however, refuse to move some of them inside a defragmentation pass, by setting <code>pass.pMoves[i].operation</code> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" title="Set this value if you cannot move the allocation. New place reserved at dstTmpAllocation will be free...">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a>. This is not recommended and may result in suboptimal packing of the allocations after defragmentation. If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.</p>
+<p>Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter. Defragmentation algorithm tries to move all suitable allocations. You can, however, refuse to move some of them inside a defragmentation pass, by setting <span class="tt">pass.pMoves[i].operation</span> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" title="Set this value if you cannot move the allocation. New place reserved at dstTmpAllocation will be free...">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a>. This is not recommended and may result in suboptimal packing of the allocations after defragmentation. If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.</p>
 <p>Inside a pass, for each allocation that should be moved:</p>
 <ul>
-<li>You should copy its data from the source to the destination place by calling e.g. <code>vkCmdCopyBuffer()</code>, <code>vkCmdCopyImage()</code>.<ul>
+<li>You should copy its data from the source to the destination place by calling e.g. <span class="tt">vkCmdCopyBuffer()</span>, <span class="tt">vkCmdCopyImage()</span>.<ul>
 <li>You need to make sure these commands finished executing before destroying the source buffers/images and before calling <a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a>.</li>
 </ul>
 </li>
 <li>If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared, filled, and used temporarily in each rendering frame, you can just recreate this image without copying its data.</li>
-<li>If the resource is in <code>HOST_VISIBLE</code> and <code>HOST_CACHED</code> memory, you can copy its data on the CPU using <code>memcpy()</code>.</li>
-<li>If you cannot move the allocation, you can set <code>pass.pMoves[i].operation</code> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" title="Set this value if you cannot move the allocation. New place reserved at dstTmpAllocation will be free...">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a>. This will cancel the move.<ul>
+<li>If the resource is in <span class="tt">HOST_VISIBLE</span> and <span class="tt">HOST_CACHED</span> memory, you can copy its data on the CPU using <span class="tt">memcpy()</span>.</li>
+<li>If you cannot move the allocation, you can set <span class="tt">pass.pMoves[i].operation</span> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" title="Set this value if you cannot move the allocation. New place reserved at dstTmpAllocation will be free...">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a>. This will cancel the move.<ul>
 <li><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> will then free the destination memory not the source memory of the allocation, leaving it unchanged.</li>
 </ul>
 </li>
-<li>If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time), you can set <code>pass.pMoves[i].operation</code> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" title="Set this value if you decide to abandon the allocation and you destroyed the buffer/image....">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a>.<ul>
+<li>If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time), you can set <span class="tt">pass.pMoves[i].operation</span> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" title="Set this value if you decide to abandon the allocation and you destroyed the buffer/image....">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a>.<ul>
 <li><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> will then free both source and destination memory, and will destroy the source <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object.</li>
 </ul>
 </li>
 </ul>
 <p>You can defragment a specific custom pool by setting <a class="el" href="struct_vma_defragmentation_info.html#a18dd2097d8ab2976cdc7dd3e7b978bd4" title="Custom pool to be defragmented.">VmaDefragmentationInfo::pool</a> (like in the example above) or all the default pools by setting this member to null.</p>
-<p>Defragmentation is always performed in each pool separately. Allocations are never moved between different Vulkan memory types. The size of the destination memory reserved for a moved allocation is the same as the original one. Alignment of an allocation as it was determined using <code>vkGetBufferMemoryRequirements()</code> etc. is also respected after defragmentation. Buffers/images should be recreated with the same <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> parameters as the original ones.</p>
+<p>Defragmentation is always performed in each pool separately. Allocations are never moved between different Vulkan memory types. The size of the destination memory reserved for a moved allocation is the same as the original one. Alignment of an allocation as it was determined using <span class="tt">vkGetBufferMemoryRequirements()</span> etc. is also respected after defragmentation. Buffers/images should be recreated with the same <span class="tt">VkBufferCreateInfo</span> / <span class="tt">VkImageCreateInfo</span> parameters as the original ones.</p>
 <p>You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved in each pass, e.g. to call it in sync with render frames and not to experience too big hitches. See members: <a class="el" href="struct_vma_defragmentation_info.html#a637ada77b02179a27fa92290000afac4" title="Maximum numbers of bytes that can be copied during single pass, while moving allocations to different...">VmaDefragmentationInfo::maxBytesPerPass</a>, <a class="el" href="struct_vma_defragmentation_info.html#ac2db29d309bebc4f7d55041416e9694b" title="Maximum number of allocations that can be moved during single pass to a different place.">VmaDefragmentationInfo::maxAllocationsPerPass</a>.</p>
 <p>It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA usage, possibly from multiple threads, with the exception that allocations returned in <a class="el" href="struct_vma_defragmentation_pass_move_info.html#adfa7a4994afd9b940e7f1dfaf436a725" title="Array of moves to be performed by the user in the current defragmentation pass.">VmaDefragmentationPassMoveInfo::pMoves</a> shouldn't be destroyed until the defragmentation pass is ended.</p>
 <p><b>Mapping</b> is preserved on allocations that are moved during defragmentation. Whether through <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> or <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, the allocations are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried using <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data.">VmaAllocationInfo::pMappedData</a>.</p>
@@ -217,7 +204,7 @@
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
 </body>
diff --git a/docs/html/deprecated.html b/docs/html/deprecated.html
index 45f64c1..fdc6db3 100644
--- a/docs/html/deprecated.html
+++ b/docs/html/deprecated.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Deprecated List</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
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@@ -33,33 +31,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -84,28 +71,28 @@
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Deprecated List</div></div>
+  <div class="headertitle"><div class="title">Deprecated List </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><dl class="reflist">
 <dt>Member <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a>  </dt>
 <dd><a class="anchor" id="_deprecated000006"></a>Preserved for backward compatibility. Consider using <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a> instead. </dd>
 <dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500">VMA_MEMORY_USAGE_CPU_COPY</a>  </dt>
-<dd><a class="anchor" id="_deprecated000005"></a>Obsolete, preserved for backward compatibility. Prefers not <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.  </dd>
+<dd><a class="anchor" id="_deprecated000005"></a>Obsolete, preserved for backward compatibility. Prefers not <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>.  </dd>
 <dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>  </dt>
-<dd><a class="anchor" id="_deprecated000002"></a>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code>.  </dd>
+<dd><a class="anchor" id="_deprecated000002"></a>Obsolete, preserved for backward compatibility. Guarantees <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> and <span class="tt">VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</span>.  </dd>
 <dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>  </dt>
-<dd><a class="anchor" id="_deprecated000003"></a>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.  </dd>
+<dd><a class="anchor" id="_deprecated000003"></a>Obsolete, preserved for backward compatibility. Guarantees <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span>, prefers <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>.  </dd>
 <dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>  </dt>
-<dd><a class="anchor" id="_deprecated000001"></a>Obsolete, preserved for backward compatibility. Prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.  </dd>
+<dd><a class="anchor" id="_deprecated000001"></a>Obsolete, preserved for backward compatibility. Prefers <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>.  </dd>
 <dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a>  </dt>
-<dd><a class="anchor" id="_deprecated000004"></a>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_HOST_CACHED_BIT</code>. </dd>
+<dd><a class="anchor" id="_deprecated000004"></a>Obsolete, preserved for backward compatibility. Guarantees <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span>, prefers <span class="tt">VK_MEMORY_PROPERTY_HOST_CACHED_BIT</span>. </dd>
 </dl>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
 </body>
diff --git a/docs/html/dir_d44c64559bbebec7f509842c48db8b23.html b/docs/html/dir_d44c64559bbebec7f509842c48db8b23.html
index cfcf449..cb11150 100644
--- a/docs/html/dir_d44c64559bbebec7f509842c48db8b23.html
+++ b/docs/html/dir_d44c64559bbebec7f509842c48db8b23.html
@@ -3,15 +3,13 @@
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-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
-<title>Vulkan Memory Allocator: D:/PROJECTS/Vulkan Memory Allocator/REPO/include Directory Reference</title>
+<title>Vulkan Memory Allocator: C:/Code/VulkanMemoryAllocator/REPO/include Directory Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
 <script type="text/javascript" src="cookie.js"></script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
@@ -33,33 +31,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 var searchBox = new SearchBox("searchBox", "search/",'.html');
-/* @license-end */
 </script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function() { codefold.init(0); });
-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search',false);
   $(function() { init_search(); });
 });
-/* @license-end */
 </script>
 <div id="main-nav"></div>
-<script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function(){ initResizable(false); });
-/* @license-end */
-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,7 +70,7 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li>  </ul>
+<li class="navelem"><a href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
@@ -92,15 +79,14 @@
 </div><!--header-->
 <div class="contents">
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="files" name="files"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-files" class="groupheader"><a id="files" name="files"></a>
 Files</h2></td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><span class="icondoc"></span>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:vk_5Fmem_5Falloc_2Eh" id="r_vk_5Fmem_5Falloc_2Eh"><td class="memItemLeft" align="right" valign="top"><span class="icondoc"><div class="doc-icon"></div></span>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></td></tr>
 </table>
 </div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
 </body>
diff --git a/docs/html/doxygen.css b/docs/html/doxygen.css
index 561af70..5d2eecd 100644
--- a/docs/html/doxygen.css
+++ b/docs/html/doxygen.css
@@ -1,11 +1,12 @@
-/* The standard CSS for doxygen 1.13.0*/
+/* The standard CSS for doxygen 1.14.0*/
 
 html {
 /* page base colors */
 --page-background-color: white;
 --page-foreground-color: black;
 --page-link-color: #3D578C;
---page-visited-link-color: #4665A2;
+--page-visited-link-color: #3D578C;
+--page-external-link-color: #334975;
 
 /* index */
 --index-odd-item-bg-color: #F8F9FC;
@@ -16,46 +17,50 @@
 /* header */
 --header-background-color: #F9FAFC;
 --header-separator-color: #C4CFE5;
---header-gradient-image: url('nav_h.png');
---group-header-separator-color: #879ECB;
+--group-header-separator-color: #D9E0EE;
 --group-header-color: #354C7B;
 --inherit-header-color: gray;
 
 --footer-foreground-color: #2A3D61;
---footer-logo-width: 104px;
+--footer-logo-width: 75px;
 --citation-label-color: #334975;
 --glow-color: cyan;
 
 --title-background-color: white;
---title-separator-color: #5373B4;
+--title-separator-color: #C4CFE5;
 --directory-separator-color: #9CAFD4;
 --separator-color: #4A6AAA;
 
 --blockquote-background-color: #F7F8FB;
 --blockquote-border-color: #9CAFD4;
 
---scrollbar-thumb-color: #9CAFD4;
+--scrollbar-thumb-color: #C4CFE5;
 --scrollbar-background-color: #F9FAFC;
 
 --icon-background-color: #728DC1;
 --icon-foreground-color: white;
+/*
 --icon-doc-image: url('doc.svg');
 --icon-folder-open-image: url('folderopen.svg');
---icon-folder-closed-image: url('folderclosed.svg');
+--icon-folder-closed-image: url('folderclosed.svg');*/
+--icon-folder-open-fill-color: #C4CFE5;
+--icon-folder-fill-color: #D8DFEE;
+--icon-folder-border-color: #4665A2;
+--icon-doc-fill-color: #D8DFEE;
+--icon-doc-border-color: #4665A2;
 
 /* brief member declaration list */
 --memdecl-background-color: #F9FAFC;
 --memdecl-separator-color: #DEE4F0;
 --memdecl-foreground-color: #555;
 --memdecl-template-color: #4665A2;
+--memdecl-border-color: #D5DDEC;
 
 /* detailed member list */
 --memdef-border-color: #A8B8D9;
 --memdef-title-background-color: #E2E8F2;
---memdef-title-gradient-image: url('nav_f.png');
---memdef-proto-background-color: #DFE5F1;
+--memdef-proto-background-color: #EEF1F7;
 --memdef-proto-text-color: #253555;
---memdef-proto-text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
 --memdef-doc-background-color: white;
 --memdef-param-name-color: #602020;
 --memdef-template-color: #4665A2;
@@ -74,29 +79,34 @@
 /** navigation bar/tree/menu */
 --nav-background-color: #F9FAFC;
 --nav-foreground-color: #364D7C;
---nav-gradient-image: url('tab_b.png');
---nav-gradient-hover-image: url('tab_h.png');
---nav-gradient-active-image: url('tab_a.png');
---nav-gradient-active-image-parent: url("../tab_a.png");
---nav-separator-image: url('tab_s.png');
---nav-breadcrumb-image: url('bc_s.png');
---nav-breadcrumb-border-color: #C2CDE4;
---nav-splitbar-image: url('splitbar.png');
+--nav-border-color: #C4CFE5;
+--nav-breadcrumb-separator-color: #C4CFE5;
+--nav-breadcrumb-active-bg: #EEF1F7;
+--nav-breadcrumb-color: #354C7B;
+--nav-breadcrumb-border-color: #E1E7F2;
+--nav-splitbar-bg-color: #DCE2EF;
+--nav-splitbar-handle-color: #9CAFD4;
 --nav-font-size-level1: 13px;
 --nav-font-size-level2: 10px;
 --nav-font-size-level3: 9px;
 --nav-text-normal-color: #283A5D;
 --nav-text-hover-color: white;
 --nav-text-active-color: white;
---nav-text-normal-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
---nav-text-hover-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
---nav-text-active-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
 --nav-menu-button-color: #364D7C;
 --nav-menu-background-color: white;
 --nav-menu-foreground-color: #555555;
+--nav-menu-active-bg: #DCE2EF;
+--nav-menu-active-color: #9CAFD4;
 --nav-menu-toggle-color: rgba(255, 255, 255, 0.5);
---nav-arrow-color: #9CAFD4;
---nav-arrow-selected-color: #9CAFD4;
+--nav-arrow-color: #B6C4DF;
+--nav-arrow-selected-color: #90A5CE;
+
+/* sync icon */
+--sync-icon-border-color: #C4CFE5;
+--sync-icon-background-color: #F9FAFC;
+--sync-icon-selected-background-color: #EEF1F7;
+--sync-icon-color: #C4CFE5;
+--sync-icon-selected-color: #6884BD;
 
 /* table of contents */
 --toc-background-color: #F4F6FA;
@@ -107,18 +117,20 @@
 /** search field */
 --search-background-color: white;
 --search-foreground-color: #909090;
---search-magnification-image: url('mag.svg');
---search-magnification-select-image: url('mag_sel.svg');
 --search-active-color: black;
---search-filter-background-color: #F9FAFC;
+--search-filter-background-color: rgba(255,255,255,.7);
+--search-filter-backdrop-filter: blur(4px);
 --search-filter-foreground-color: black;
---search-filter-border-color: #90A5CE;
+--search-filter-border-color: rgba(150,150,150,.4);
 --search-filter-highlight-text-color: white;
 --search-filter-highlight-bg-color: #3D578C;
 --search-results-foreground-color: #425E97;
---search-results-background-color: #EEF1F7;
---search-results-border-color: black;
---search-box-shadow: inset 0.5px 0.5px 3px 0px #555;
+--search-results-background-color: rgba(255,255,255,.8);
+--search-results-backdrop-filter: blur(4px);
+--search-results-border-color: rgba(150,150,150,.4);
+--search-box-border-color: #B6C4DF;
+--search-close-icon-bg-color: #A0A0A0;
+--search-close-icon-fg-color: white;
 
 /** code fragments */
 --code-keyword-color: #008000;
@@ -147,23 +159,21 @@
 --fragment-lineno-link-hover-bg-color: #C8C8C8;
 --fragment-copy-ok-color: #2EC82E;
 --tooltip-foreground-color: black;
---tooltip-background-color: white;
---tooltip-border-color: gray;
+--tooltip-background-color: rgba(255,255,255,0.8);
+--tooltip-arrow-background-color: white;
+--tooltip-border-color: rgba(150,150,150,0.7);
+--tooltip-backdrop-filter: blur(3px);
 --tooltip-doc-color: grey;
 --tooltip-declaration-color: #006318;
 --tooltip-link-color: #4665A2;
---tooltip-shadow: 1px 1px 7px gray;
+--tooltip-shadow: 0 4px 8px 0 rgba(0,0,0,.25);
 --fold-line-color: #808080;
---fold-minus-image: url('minus.svg');
---fold-plus-image: url('plus.svg');
---fold-minus-image-relpath: url('../../minus.svg');
---fold-plus-image-relpath: url('../../plus.svg');
 
 /** font-family */
---font-family-normal: Roboto,sans-serif;
+--font-family-normal: system-ui,-apple-system,Segoe UI,Roboto,Ubuntu,Cantarell,Noto Sans,sans-serif,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol";
 --font-family-monospace: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed;
 --font-family-nav: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;
---font-family-title: Tahoma,Arial,sans-serif;
+--font-family-title: system-ui,-apple-system,Segoe UI,Roboto,Ubuntu,Cantarell,Noto Sans,sans-serif,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol";
 --font-family-toc: Verdana,'DejaVu Sans',Geneva,sans-serif;
 --font-family-search: Arial,Verdana,sans-serif;
 --font-family-icon: Arial,Helvetica;
@@ -201,7 +211,8 @@
 --page-background-color: black;
 --page-foreground-color: #C9D1D9;
 --page-link-color: #90A5CE;
---page-visited-link-color: #A3B4D7;
+--page-visited-link-color: #90A5CE;
+--page-external-link-color: #A3B4D7;
 
 /* index */
 --index-odd-item-bg-color: #0B101A;
@@ -212,8 +223,7 @@
 /* header */
 --header-background-color: #070B11;
 --header-separator-color: #141C2E;
---header-gradient-image: url('nav_hd.png');
---group-header-separator-color: #283A5D;
+--group-header-separator-color: #1D2A43;
 --group-header-color: #90A5CE;
 --inherit-header-color: #A0A0A0;
 
@@ -223,35 +233,36 @@
 --glow-color: cyan;
 
 --title-background-color: #090D16;
---title-separator-color: #354C79;
+--title-separator-color: #212F4B;
 --directory-separator-color: #283A5D;
 --separator-color: #283A5D;
 
 --blockquote-background-color: #101826;
 --blockquote-border-color: #283A5D;
 
---scrollbar-thumb-color: #283A5D;
+--scrollbar-thumb-color: #2C3F65;
 --scrollbar-background-color: #070B11;
 
 --icon-background-color: #334975;
 --icon-foreground-color: #C4CFE5;
---icon-doc-image: url('docd.svg');
---icon-folder-open-image: url('folderopend.svg');
---icon-folder-closed-image: url('folderclosedd.svg');
+--icon-folder-open-fill-color: #4665A2;
+--icon-folder-fill-color: #5373B4;
+--icon-folder-border-color: #C4CFE5;
+--icon-doc-fill-color: #6884BD;
+--icon-doc-border-color: #C4CFE5;
 
 /* brief member declaration list */
 --memdecl-background-color: #0B101A;
 --memdecl-separator-color: #2C3F65;
 --memdecl-foreground-color: #BBB;
 --memdecl-template-color: #7C95C6;
+--memdecl-border-color: #233250;
 
 /* detailed member list */
 --memdef-border-color: #233250;
 --memdef-title-background-color: #1B2840;
---memdef-title-gradient-image: url('nav_fd.png');
 --memdef-proto-background-color: #19243A;
 --memdef-proto-text-color: #9DB0D4;
---memdef-proto-text-shadow: 0px 1px 1px rgba(0, 0, 0, 0.9);
 --memdef-doc-background-color: black;
 --memdef-param-name-color: #D28757;
 --memdef-template-color: #7C95C6;
@@ -270,29 +281,34 @@
 /** navigation bar/tree/menu */
 --nav-background-color: #101826;
 --nav-foreground-color: #364D7C;
---nav-gradient-image: url('tab_bd.png');
---nav-gradient-hover-image: url('tab_hd.png');
---nav-gradient-active-image: url('tab_ad.png');
---nav-gradient-active-image-parent: url("../tab_ad.png");
---nav-separator-image: url('tab_sd.png');
---nav-breadcrumb-image: url('bc_sd.png');
+--nav-border-color: #212F4B;
+--nav-breadcrumb-separator-color: #212F4B;
+--nav-breadcrumb-active-bg: #1D2A43;
+--nav-breadcrumb-color: #90A5CE;
 --nav-breadcrumb-border-color: #2A3D61;
---nav-splitbar-image: url('splitbard.png');
+--nav-splitbar-bg-color: #283A5D;
+--nav-splitbar-handle-color: #4665A2;
 --nav-font-size-level1: 13px;
 --nav-font-size-level2: 10px;
 --nav-font-size-level3: 9px;
 --nav-text-normal-color: #B6C4DF;
 --nav-text-hover-color: #DCE2EF;
 --nav-text-active-color: #DCE2EF;
---nav-text-normal-shadow: 0px 1px 1px black;
---nav-text-hover-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
---nav-text-active-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
 --nav-menu-button-color: #B6C4DF;
 --nav-menu-background-color: #05070C;
 --nav-menu-foreground-color: #BBBBBB;
+--nav-menu-active-bg: #1D2A43;
+--nav-menu-active-color: #C9D3E7;
 --nav-menu-toggle-color: rgba(255, 255, 255, 0.2);
---nav-arrow-color: #334975;
---nav-arrow-selected-color: #90A5CE;
+--nav-arrow-color: #4665A2;
+--nav-arrow-selected-color: #6884BD;
+
+/* sync icon */
+--sync-icon-border-color: #212F4B;
+--sync-icon-background-color: #101826;
+--sync-icon-selected-background-color: #1D2A43;
+--sync-icon-color: #4665A2;
+--sync-icon-selected-color: #5373B4;
 
 /* table of contents */
 --toc-background-color: #151E30;
@@ -303,18 +319,20 @@
 /** search field */
 --search-background-color: black;
 --search-foreground-color: #C5C5C5;
---search-magnification-image: url('mag_d.svg');
---search-magnification-select-image: url('mag_seld.svg');
---search-active-color: #C5C5C5;
+--search-active-color: #F5F5F5;
 --search-filter-background-color: #101826;
 --search-filter-foreground-color: #90A5CE;
+--search-filter-backdrop-filter: none;
 --search-filter-border-color: #7C95C6;
 --search-filter-highlight-text-color: #BCC9E2;
 --search-filter-highlight-bg-color: #283A5D;
---search-results-background-color: #101826;
+--search-results-background-color: black;
 --search-results-foreground-color: #90A5CE;
---search-results-border-color: #7C95C6;
---search-box-shadow: inset 0.5px 0.5px 3px 0px #2F436C;
+--search-results-backdrop-filter: none;
+--search-results-border-color: #334975;
+--search-box-border-color: #334975;
+--search-close-icon-bg-color: #909090;
+--search-close-icon-fg-color: black;
 
 /** code fragments */
 --code-keyword-color: #CC99CD;
@@ -344,22 +362,20 @@
 --fragment-copy-ok-color: #0EA80E;
 --tooltip-foreground-color: #C9D1D9;
 --tooltip-background-color: #202020;
+--tooltip-arrow-background-color: #202020;
+--tooltip-backdrop-filter: none;
 --tooltip-border-color: #C9D1D9;
 --tooltip-doc-color: #D9E1E9;
 --tooltip-declaration-color: #20C348;
 --tooltip-link-color: #79C0FF;
 --tooltip-shadow: none;
 --fold-line-color: #808080;
---fold-minus-image: url('minusd.svg');
---fold-plus-image: url('plusd.svg');
---fold-minus-image-relpath: url('../../minusd.svg');
---fold-plus-image-relpath: url('../../plusd.svg');
 
 /** font-family */
---font-family-normal: Roboto,sans-serif;
+--font-family-normal: system-ui,-apple-system,Segoe UI,Roboto,Ubuntu,Cantarell,Noto Sans,sans-serif,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol";
 --font-family-monospace: 'JetBrains Mono',Consolas,Monaco,'Andale Mono','Ubuntu Mono',monospace,fixed;
 --font-family-nav: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;
---font-family-title: Tahoma,Arial,sans-serif;
+--font-family-title: system-ui,-apple-system,Segoe UI,Roboto,Ubuntu,Cantarell,Noto Sans,sans-serif,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol";
 --font-family-toc: Verdana,'DejaVu Sans',Geneva,sans-serif;
 --font-family-search: Arial,Verdana,sans-serif;
 --font-family-icon: Arial,Helvetica;
@@ -389,8 +405,8 @@
 --invariant-color-text: #cceed5;
 }}
 body {
-    background-color: var(--page-background-color);
-    color: var(--page-foreground-color);
+	background-color: var(--page-background-color);
+	color: var(--page-foreground-color);
 }
 
 body, table, div, p, dl {
@@ -400,13 +416,22 @@
 	line-height: 22px;
 }
 
+body.resizing {
+	user-select: none;
+	-webkit-user-select: none;
+}
+
+#doc-content {
+	scrollbar-width: thin;
+}
+
 /* @group Heading Levels */
 
 .title {
 	font-family: var(--font-family-normal);
 	line-height: 28px;
-	font-size: 150%;
-	font-weight: bold;
+	font-size: 160%;
+	font-weight: 400;
 	margin: 10px 2px;
 }
 
@@ -415,7 +440,10 @@
 }
 
 h2.groupheader {
-	border-bottom: 1px solid var(--group-header-separator-color);
+	box-shadow: 12px 0 var(--page-background-color),
+		   -12px 0 var(--page-background-color),
+		    12px 1px var(--group-header-separator-color),
+		   -12px 1px var(--group-header-separator-color);
 	color: var(--group-header-color);
 	font-size: 150%;
 	font-weight: normal;
@@ -425,6 +453,13 @@
 	width: 100%;
 }
 
+td h2.groupheader {
+	box-shadow: 13px 0 var(--page-background-color),
+		   -13px 0 var(--page-background-color),
+		    13px 1px var(--group-header-separator-color),
+		   -13px 1px var(--group-header-separator-color);
+}
+
 h3.groupheader {
 	font-size: 100%;
 }
@@ -451,8 +486,8 @@
 }
 
 th p.starttd, th p.intertd, th p.endtd {
-        font-size: 100%;
-        font-weight: 700;
+	font-size: 100%;
+	font-weight: 700;
 }
 
 p.starttd {
@@ -497,9 +532,11 @@
 }
 
 div.navtab {
-	padding-right: 15px;
+	margin-right: 6px;
+	padding-right: 6px;
 	text-align: right;
 	line-height: 110%;
+	background-color: var(--nav-background-color);
 }
 
 div.navtab table {
@@ -512,19 +549,10 @@
 }
 
 td.navtabHL {
-	background-image: var(--nav-gradient-active-image);
-	background-repeat:repeat-x;
 	padding-right: 6px;
 	padding-left: 6px;
-}
-
-td.navtabHL a, td.navtabHL a:visited {
-	color: var(--nav-text-hover-color);
-	text-shadow: var(--nav-text-hover-shadow);
-}
-
-a.navtab {
-	font-weight: bold;
+	border-radius: 0 6px 6px 0;
+	background-color: var(--nav-menu-active-bg);
 }
 
 div.qindex{
@@ -599,16 +627,11 @@
 	color: var(--page-visited-link-color);
 }
 
-a:hover {
+span.label a:hover {
 	text-decoration: none;
 	background:   linear-gradient(to bottom, transparent 0,transparent calc(100% - 1px), currentColor 100%);
 }
 
-a:hover > span.arrow {
-        text-decoration: none;
-        background : var(--nav-background-color);
-}
-
 a.el {
 	font-weight: bold;
 }
@@ -616,12 +639,12 @@
 a.elRef {
 }
 
-a.code, a.code:visited, a.line, a.line:visited {
-	color: var(--code-link-color);
+a.el, a.el:visited, a.code, a.code:visited, a.line, a.line:visited {
+	color: var(--page-link-color);
 }
 
 a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited {
-	color: var(--code-external-link-color);
+	color: var(--page-external-link-color);
 }
 
 a.code.hl_class { /* style for links to class names in code snippets */ }
@@ -658,119 +681,124 @@
 }
 
 ul.check {
-  list-style:none;
-  text-indent: -16px;
-  padding-left: 38px;
+	list-style:none;
+	text-indent: -16px;
+	padding-left: 38px;
 }
 li.unchecked:before {
-  content: "\2610\A0";
+	content: "\2610\A0";
 }
 li.checked:before {
-  content: "\2611\A0";
+	content: "\2611\A0";
 }
 
 ol {
-  text-indent: 0px;
+	text-indent: 0px;
 }
 
 ul {
-  text-indent: 0px;
-  overflow: visible;
+	text-indent: 0px;
+	overflow: visible;
 }
 
 ul.multicol {
-        -moz-column-gap: 1em;
-        -webkit-column-gap: 1em;
-        column-gap: 1em;
-        -moz-column-count: 3;
-        -webkit-column-count: 3;
-        column-count: 3;
-        list-style-type: none;
+	-moz-column-gap: 1em;
+	-webkit-column-gap: 1em;
+	column-gap: 1em;
+	-moz-column-count: 3;
+	-webkit-column-count: 3;
+	column-count: 3;
+	list-style-type: none;
 }
 
 #side-nav ul {
-  overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */
+	overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */
 }
 
 #main-nav ul {
-  overflow: visible; /* reset ul rule for the navigation bar drop down lists */
+	overflow: visible; /* reset ul rule for the navigation bar drop down lists */
 }
 
 .fragment {
-  text-align: left;
-  direction: ltr;
-  overflow-x: auto;
-  overflow-y: hidden;
-  position: relative;
-  min-height: 12px;
-  margin: 10px 0px;
-  padding: 10px 10px;
-  border: 1px solid var(--fragment-border-color);
-  border-radius: 4px;
-  background-color: var(--fragment-background-color);
-  color: var(--fragment-foreground-color);
+	text-align: left;
+	direction: ltr;
+	overflow-x: auto;
+	overflow-y: hidden;
+	position: relative;
+	min-height: 12px;
+	margin: 10px 0px;
+	padding: 10px 10px;
+	border: 1px solid var(--fragment-border-color);
+	border-radius: 4px;
+	background-color: var(--fragment-background-color);
+	color: var(--fragment-foreground-color);
 }
 
 pre.fragment {
-  word-wrap: break-word;
-  font-size:  10pt;
-  line-height: 125%;
-  font-family: var(--font-family-monospace);
+	word-wrap: break-word;
+	font-size:  10pt;
+	line-height: 125%;
+	font-family: var(--font-family-monospace);
+}
+
+span.tt {
+        white-space: pre;
+	font-family: var(--font-family-monospace);
 }
 
 .clipboard {
-        width: 24px;
-        height: 24px;
-        right: 5px;
-        top: 5px;
-        opacity: 0;
-        position: absolute;
-        display: inline;
-        overflow: auto;
-        fill: var(--fragment-foreground-color);
-        justify-content: center;
-        align-items: center;
-        cursor: pointer;
+	width: 24px;
+	height: 24px;
+	right: 5px;
+	top: 5px;
+	opacity: 0;
+	position: absolute;
+	display: inline;
+	overflow: hidden;
+	justify-content: center;
+	align-items: center;
+	cursor: pointer;
 }
 
 .clipboard.success {
-        border: 1px solid var(--fragment-foreground-color);
-        border-radius: 4px;
+	border: 1px solid var(--fragment-foreground-color);
+	border-radius: 4px;
 }
 
 .fragment:hover .clipboard, .clipboard.success {
-        opacity: .28;
+	opacity: .4;
 }
 
 .clipboard:hover, .clipboard.success {
-        opacity: 1 !important;
+	opacity: 1 !important;
 }
 
 .clipboard:active:not([class~=success]) svg {
-        transform: scale(.91);
+	transform: scale(.91);
 }
 
 .clipboard.success svg {
-        fill: var(--fragment-copy-ok-color);
+	fill: var(--fragment-copy-ok-color);
 }
 
 .clipboard.success {
-        border-color: var(--fragment-copy-ok-color);
+	border-color: var(--fragment-copy-ok-color);
 }
 
 div.line {
 	font-family: var(--font-family-monospace);
-        font-size: 13px;
+	font-size: 13px;
 	min-height: 13px;
 	line-height: 1.2;
-	text-wrap: unrestricted;
+	text-wrap: wrap; 
+	word-break: break-all;
 	white-space: -moz-pre-wrap; /* Moz */
 	white-space: -pre-wrap;     /* Opera 4-6 */
 	white-space: -o-pre-wrap;   /* Opera 7 */
 	white-space: pre-wrap;      /* CSS3  */
 	word-wrap: break-word;      /* IE 5.5+ */
-	text-indent: -53px;
-	padding-left: 53px;
+	text-indent: -62px;
+	padding-left: 62px;
 	padding-bottom: 0px;
 	margin: 0px;
 	-webkit-transition-property: background-color, box-shadow;
@@ -786,8 +814,8 @@
 }
 
 div.line:after {
-    content:"\000A";
-    white-space: pre;
+	content:"\000A";
+	white-space: pre;
 }
 
 div.line.glow {
@@ -796,26 +824,67 @@
 }
 
 span.fold {
-        margin-left: 5px;
-        margin-right: 1px;
-        margin-top: 0px;
-        margin-bottom: 0px;
-        padding: 0px;
 	display: inline-block;
 	width: 12px;
 	height: 12px;
-	background-repeat:no-repeat;
-        background-position:center;
+	margin-left: 4px;
+	margin-right: 1px;
+}
+
+span.foldnone {
+	display: inline-block;
+	position: relative;
+	cursor: pointer;
+	user-select: none;
+}
+
+span.fold.plus, span.fold.minus {
+	width: 10px;
+	height: 10px;
+	background-color: var(--fragment-background-color);
+	position: relative;
+	border: 1px solid var(--fold-line-color);
+	margin-right: 1px;
+}
+
+span.fold.plus::before, span.fold.minus::before {
+	content: '';
+	position: absolute;
+	background-color: var(--fold-line-color);
+}
+
+span.fold.plus::before {
+	width: 2px;
+	height: 6px;
+	top: 2px;
+	left: 4px;
+}
+
+span.fold.plus::after {
+	content: '';
+	position: absolute;
+	width: 6px;
+	height: 2px;
+	top: 4px;
+	left: 2px;
+	background-color: var(--fold-line-color);
+}
+
+span.fold.minus::before {
+	width: 6px;
+	height: 2px;
+	top: 4px;
+	left: 2px;
 }
 
 span.lineno {
 	padding-right: 4px;
-        margin-right: 9px;
+	margin-right: 9px;
 	text-align: right;
 	border-right: 2px solid var(--fragment-lineno-border-color);
 	color: var(--fragment-lineno-foreground-color);
 	background-color: var(--fragment-lineno-background-color);
-        white-space: pre;
+	white-space: pre;
 }
 span.lineno a, span.lineno a:visited {
 	color: var(--fragment-lineno-link-fg-color);
@@ -837,18 +906,27 @@
 }
 
 div.classindex ul {
-        list-style: none;
-        padding-left: 0;
+	list-style: none;
+	padding-left: 0;
 }
 
 div.classindex span.ai {
-        display: inline-block;
+	display: inline-block;
 }
 
 div.groupHeader {
-	margin-left: 16px;
-	margin-top: 12px;
-	font-weight: bold;
+	box-shadow: 13px 0 var(--page-background-color),
+	           -13px 0 var(--page-background-color),
+	            13px 1px var(--group-header-separator-color),
+	           -13px 1px var(--group-header-separator-color);
+	color: var(--group-header-color);
+	font-size: 110%;
+	font-weight: 500;
+	margin-left: 0px;
+	margin-top: 0em;
+	margin-bottom: 6px;
+	padding-top: 8px;
+	padding-bottom: 4px;
 }
 
 div.groupText {
@@ -858,13 +936,13 @@
 
 body {
 	color: var(--page-foreground-color);
-        margin: 0;
+	margin: 0;
 }
 
 div.contents {
 	margin-top: 10px;
 	margin-left: 12px;
-	margin-right: 8px;
+	margin-right: 12px;
 }
 
 p.formulaDsp {
@@ -884,9 +962,9 @@
 
 div.center {
 	text-align: center;
-        margin-top: 0px;
-        margin-bottom: 0px;
-        padding: 0px;
+	margin-top: 0px;
+	margin-bottom: 0px;
+	padding: 0px;
 }
 
 div.center img {
@@ -961,10 +1039,10 @@
 }
 
 blockquote {
-        background-color: var(--blockquote-background-color);
-        border-left: 2px solid var(--blockquote-border-color);
-        margin: 0 24px 0 4px;
-        padding: 0 12px 0 16px;
+	background-color: var(--blockquote-background-color);
+	border-left: 2px solid var(--blockquote-border-color);
+	margin: 0 24px 0 4px;
+	padding: 0 12px 0 16px;
 }
 
 /* @end */
@@ -986,9 +1064,14 @@
 }
 
 hr {
-	height: 0px;
 	border: none;
-	border-top: 1px solid var(--separator-color);
+	margin-top: 16px;
+	margin-bottom: 16px;
+	height: 1px;
+	box-shadow: 13px 0 var(--page-background-color),
+		   -13px 0 var(--page-background-color),
+		    13px 1px var(--group-header-separator-color),
+		   -13px 1px var(--group-header-separator-color);
 }
 
 hr.footer {
@@ -1003,14 +1086,6 @@
 }
 
 .memberdecls td, .fieldtable tr {
-	-webkit-transition-property: background-color, box-shadow;
-	-webkit-transition-duration: 0.5s;
-	-moz-transition-property: background-color, box-shadow;
-	-moz-transition-duration: 0.5s;
-	-ms-transition-property: background-color, box-shadow;
-	-ms-transition-duration: 0.5s;
-	-o-transition-property: background-color, box-shadow;
-	-o-transition-duration: 0.5s;
 	transition-property: background-color, box-shadow;
 	transition-duration: 0.5s;
 }
@@ -1020,13 +1095,23 @@
 	box-shadow: 0 0 15px var(--glow-color);
 }
 
+.memberdecls tr[class^='memitem'] {
+	font-family: var(--font-family-monospace);
+}
+
 .mdescLeft, .mdescRight,
-.memItemLeft, .memItemRight,
-.memTemplItemLeft, .memTemplItemRight, .memTemplParams {
+.memItemLeft, .memItemRight {
+	padding-top: 2px;
+	padding-bottom: 2px;
+}
+
+.memTemplParams {
+	padding-left: 10px;
+	padding-top: 5px;
+}
+
+.memItemLeft, .memItemRight, .memTemplParams {
 	background-color: var(--memdecl-background-color);
-	border: none;
-	margin: 4px;
-	padding: 1px 0 0 8px;
 }
 
 .mdescLeft, .mdescRight {
@@ -1034,27 +1119,104 @@
 	color: var(--memdecl-foreground-color);
 }
 
-.memSeparator {
-        border-bottom: 1px solid var(--memdecl-separator-color);
-        line-height: 1px;
-        margin: 0px;
-        padding: 0px;
+tr[class^='memdesc'] {
+	box-shadow: inset 0px 1px 3px 0px rgba(0,0,0,.075);
 }
 
-.memItemLeft, .memTemplItemLeft {
-        white-space: nowrap;
+.mdescLeft {
+	border-left: 1px solid var(--memdecl-border-color);
+	border-bottom: 1px solid var(--memdecl-border-color);
 }
 
-.memItemRight, .memTemplItemRight {
-	width: 100%;
+.mdescRight {
+	border-right: 1px solid var(--memdecl-border-color);
+	border-bottom: 1px solid var(--memdecl-border-color);
 }
 
 .memTemplParams {
 	color: var(--memdecl-template-color);
-        white-space: nowrap;
+	white-space: nowrap;
 	font-size: 80%;
+	border-left: 1px solid var(--memdecl-border-color);
+	border-right: 1px solid var(--memdecl-border-color);
 }
 
+td.ititle {
+	border: 1px solid var(--memdecl-border-color);
+	border-top-left-radius: 4px;
+	border-top-right-radius: 4px;
+	padding-left: 10px;
+}
+
+tr:not(:first-child) > td.ititle {
+	border-top: 0;
+	border-radius: 0;
+}
+
+.memItemLeft {
+	white-space: nowrap;
+	border-left: 1px solid var(--memdecl-border-color);
+	border-bottom: 1px solid var(--memdecl-border-color);
+	padding-left: 10px;
+	transition: none;
+}
+
+.memItemRight {
+	width: 100%;
+	border-right: 1px solid var(--memdecl-border-color);
+	border-bottom: 1px solid var(--memdecl-border-color);
+	padding-right: 10px;
+	transition: none;
+}
+
+tr.heading        + tr[class^='memitem'] td.memItemLeft,
+tr.groupHeader    + tr[class^='memitem'] td.memItemLeft,
+tr.inherit_header + tr[class^='memitem'] td.memItemLeft {
+        border-top: 1px solid var(--memdecl-border-color);
+	border-top-left-radius: 4px;
+}
+
+tr.heading        + tr[class^='memitem'] td.memItemRight,
+tr.groupHeader    + tr[class^='memitem'] td.memItemRight,
+tr.inherit_header + tr[class^='memitem'] td.memItemRight {
+        border-top: 1px solid var(--memdecl-border-color);
+	border-top-right-radius: 4px;
+}
+
+tr.heading        + tr[class^='memitem'] td.memTemplParams,
+tr.heading        + tr td.ititle,
+tr.groupHeader    + tr[class^='memitem'] td.memTemplParams,
+tr.groupHeader    + tr td.ititle,
+tr.inherit_header + tr[class^='memitem'] td.memTemplParams {
+        border-top: 1px solid var(--memdecl-border-color);
+	border-top-left-radius: 4px;
+	border-top-right-radius: 4px;
+}
+
+table.memberdecls tr:last-child td.memItemLeft,
+table.memberdecls tr:last-child td.mdescLeft,
+table.memberdecls tr[class^='memitem']:has(+ tr.groupHeader)    td.memItemLeft,
+table.memberdecls tr[class^='memitem']:has(+ tr.inherit_header) td.memItemLeft,
+table.memberdecls tr[class^='memdesc']:has(+ tr.groupHeader)    td.mdescLeft,
+table.memberdecls tr[class^='memdesc']:has(+ tr.inherit_header) td.mdescLeft {
+	border-bottom-left-radius: 4px;
+}
+
+table.memberdecls tr:last-child td.memItemRight,
+table.memberdecls tr:last-child td.mdescRight,
+table.memberdecls tr[class^='memitem']:has(+ tr.groupHeader)    td.memItemRight,
+table.memberdecls tr[class^='memitem']:has(+ tr.inherit_header) td.memItemRight,
+table.memberdecls tr[class^='memdesc']:has(+ tr.groupHeader)    td.mdescRight,
+table.memberdecls tr[class^='memdesc']:has(+ tr.inherit_header) td.mdescRight {
+	border-bottom-right-radius: 4px;
+}
+
+tr.template .memItemLeft, tr.template .memItemRight {
+	border-top: none;
+	padding-top: 0;
+}
+
+
 /* @end */
 
 /* @group Member Details */
@@ -1069,24 +1231,43 @@
 	border-top-right-radius: 4px;
 	border-top-left-radius: 4px;
 	margin-bottom: -1px;
-	background-image: var(--memdef-title-gradient-image);
-	background-repeat: repeat-x;
-	background-color: var(--memdef-title-background-color);
+	background-color: var(--memdef-proto-background-color);
 	line-height: 1.25;
-	font-weight: 300;
+	font-family: var(--font-family-monospace);
+	font-weight: 500;
+	font-size: 16px;
 	float:left;
+	box-shadow: 0 10px 0 -1px var(--memdef-proto-background-color),
+	            0 2px 8px 0 rgba(0,0,0,.075);
+	position: relative;
+}
+
+.memtitle:after {
+	content: '';
+	display: block;
+	background: var(--memdef-proto-background-color);
+	height: 10px;
+	bottom: -10px;
+	left: 0px;
+	right: -14px;
+	position: absolute;
+	border-top-right-radius: 6px;
 }
 
 .permalink
 {
-        font-size: 65%;
-        display: inline-block;
-        vertical-align: middle;
+	font-family: var(--font-family-monospace);
+	font-weight: 500;
+	line-height: 1.25;
+	font-size: 16px;
+	display: inline-block;
+	vertical-align: middle;
 }
 
 .memtemplate {
 	font-size: 80%;
 	color: var(--memdef-template-color);
+	font-family: var(--font-family-monospace);
 	font-weight: normal;
 	margin-left: 9px;
 }
@@ -1099,22 +1280,21 @@
 	padding: 0;
 	margin-bottom: 10px;
 	margin-right: 5px;
-        -webkit-transition: box-shadow 0.5s linear;
-        -moz-transition: box-shadow 0.5s linear;
-        -ms-transition: box-shadow 0.5s linear;
-        -o-transition: box-shadow 0.5s linear;
-        transition: box-shadow 0.5s linear;
-        display: table !important;
-        width: 100%;
+	display: table !important;
+	width: 100%;
+	box-shadow: 0 2px 8px 0 rgba(0,0,0,.075);
+	border-radius: 4px;
 }
 
 .memitem.glow {
-         box-shadow: 0 0 15px var(--glow-color);
+	box-shadow: 0 0 15px var(--glow-color);
 }
 
 .memname {
-        font-weight: 400;
-        margin-left: 6px;
+	font-family: var(--font-family-monospace);
+	font-size: 13px;
+	font-weight: 400;
+	margin-left: 6px;
 }
 
 .memname td {
@@ -1122,53 +1302,39 @@
 }
 
 .memproto, dl.reflist dt {
-        border-top: 1px solid var(--memdef-border-color);
-        border-left: 1px solid var(--memdef-border-color);
-        border-right: 1px solid var(--memdef-border-color);
-        padding: 6px 0px 6px 0px;
-        color: var(--memdef-proto-text-color);
-        font-weight: bold;
-        text-shadow: var(--memdef-proto-text-shadow);
-        background-color: var(--memdef-proto-background-color);
-        box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
-        border-top-right-radius: 4px;
+	border-top: 1px solid var(--memdef-border-color);
+	border-left: 1px solid var(--memdef-border-color);
+	border-right: 1px solid var(--memdef-border-color);
+	padding: 6px 0px 6px 0px;
+	color: var(--memdef-proto-text-color);
+	font-weight: bold;
+	background-color: var(--memdef-proto-background-color);
+	border-top-right-radius: 4px;
+	border-bottom: 1px solid var(--memdef-border-color);
 }
 
 .overload {
-        font-family: var(--font-family-monospace);
+	font-family: var(--font-family-monospace);
 	font-size: 65%;
 }
 
 .memdoc, dl.reflist dd {
-        border-bottom: 1px solid var(--memdef-border-color);
-        border-left: 1px solid var(--memdef-border-color);
-        border-right: 1px solid var(--memdef-border-color);
-        padding: 6px 10px 2px 10px;
-        border-top-width: 0;
-        background-image:url('nav_g.png');
-        background-repeat:repeat-x;
-        background-color: var(--memdef-doc-background-color);
-        /* opera specific markup */
-        border-bottom-left-radius: 4px;
-        border-bottom-right-radius: 4px;
-        box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
-        /* firefox specific markup */
-        -moz-border-radius-bottomleft: 4px;
-        -moz-border-radius-bottomright: 4px;
-        -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px;
-        /* webkit specific markup */
-        -webkit-border-bottom-left-radius: 4px;
-        -webkit-border-bottom-right-radius: 4px;
-        -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+	border-bottom: 1px solid var(--memdef-border-color);
+	border-left: 1px solid var(--memdef-border-color);
+	border-right: 1px solid var(--memdef-border-color);
+	padding: 6px 10px 2px 10px;
+	border-top-width: 0;
+	border-bottom-left-radius: 4px;
+	border-bottom-right-radius: 4px;
 }
 
 dl.reflist dt {
-        padding: 5px;
+	padding: 5px;
 }
 
 dl.reflist dd {
-        margin: 0px 0px 10px 0px;
-        padding: 5px;
+	margin: 0px 0px 10px 0px;
+	padding: 5px;
 }
 
 .paramkey {
@@ -1183,9 +1349,9 @@
 
 .paramname {
 	white-space: nowrap;
-        padding: 0px;
-        padding-bottom: 1px;
-        margin-left: 2px;
+	padding: 0px;
+	padding-bottom: 1px;
+	margin-left: 2px;
 }
 
 .paramname em {
@@ -1199,23 +1365,23 @@
 }
 
 .params, .retval, .exception, .tparams {
-        margin-left: 0px;
-        padding-left: 0px;
+	margin-left: 0px;
+	padding-left: 0px;
 }
 
 .params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname {
-        font-weight: bold;
-        vertical-align: top;
+	font-weight: bold;
+	vertical-align: top;
 }
 
 .params .paramtype, .tparams .paramtype {
-        font-style: italic;
-        vertical-align: top;
+	font-style: italic;
+	vertical-align: top;
 }
 
 .params .paramdir, .tparams .paramdir {
-        font-family: var(--font-family-monospace);
-        vertical-align: top;
+	font-family: var(--font-family-monospace);
+	vertical-align: top;
 }
 
 table.mlabels {
@@ -1234,15 +1400,15 @@
 }
 
 span.mlabels {
-        margin-left: 8px;
+	margin-left: 8px;
 }
 
 span.mlabel {
-        background-color: var(--label-background-color);
-        border-top:1px solid var(--label-left-top-border-color);
-        border-left:1px solid var(--label-left-top-border-color);
-        border-right:1px solid var(--label-right-bottom-border-color);
-        border-bottom:1px solid var(--label-right-bottom-border-color);
+	background-color: var(--label-background-color);
+	border-top:1px solid var(--label-left-top-border-color);
+	border-left:1px solid var(--label-left-top-border-color);
+	border-right:1px solid var(--label-right-bottom-border-color);
+	border-bottom:1px solid var(--label-right-bottom-border-color);
 	text-shadow: none;
 	color: var(--label-foreground-color);
 	margin-right: 4px;
@@ -1260,39 +1426,37 @@
 /* these are for tree view inside a (index) page */
 
 div.directory {
-        margin: 10px 0px;
-        border-top: 1px solid var(--directory-separator-color);
-        border-bottom: 1px solid var(--directory-separator-color);
-        width: 100%;
+	margin: 10px 0px;
+	width: 100%;
 }
 
 .directory table {
-        border-collapse:collapse;
+	border-collapse:collapse;
 }
 
 .directory td {
-        margin: 0px;
-        padding: 0px;
+	margin: 0px;
+	padding: 0px;
 	vertical-align: top;
 }
 
 .directory td.entry {
-        white-space: nowrap;
-        padding-right: 6px;
+	white-space: nowrap;
+	padding-right: 6px;
 	padding-top: 3px;
 }
 
 .directory td.entry a {
-        outline:none;
+	outline:none;
 }
 
 .directory td.entry a img {
-        border: none;
+	border: none;
 }
 
 .directory td.desc {
-        width: 100%;
-        padding-left: 6px;
+	width: 100%;
+	padding-left: 6px;
 	padding-right: 6px;
 	padding-top: 3px;
 	border-left: 1px solid rgba(0,0,0,0.05);
@@ -1313,90 +1477,178 @@
 }
 
 .directory .levels {
-        white-space: nowrap;
-        width: 100%;
-        text-align: right;
-        font-size: 9pt;
+	white-space: nowrap;
+	width: 100%;
+	text-align: right;
+	font-size: 9pt;
 }
 
 .directory .levels span {
-        cursor: pointer;
-        padding-left: 2px;
-        padding-right: 2px;
+	cursor: pointer;
+	padding-left: 2px;
+	padding-right: 2px;
 	color: var(--page-link-color);
 }
 
 .arrow {
-    color: var(--nav-arrow-color);
-    -webkit-user-select: none;
-    -khtml-user-select: none;
-    -moz-user-select: none;
-    -ms-user-select: none;
-    user-select: none;
-    cursor: pointer;
-    font-size: 80%;
-    display: inline-block;
-    width: 16px;
-    height: 22px;
+	color: var(--nav-background-color);
+	-webkit-user-select: none;
+	-khtml-user-select: none;
+	-moz-user-select: none;
+	-ms-user-select: none;
+	user-select: none;
+	cursor: pointer;
+	font-size: 80%;
+	display: inline-block;
+	width: 16px;
+	height: 14px;
+	transition: opacity 0.3s ease;
+}
+
+span.arrowhead {
+	position: relative;
+	padding: 0;
+	margin: 0 0 0 2px;
+	display: inline-block;
+	width: 5px;
+	height: 5px;
+	border-right: 2px solid var(--nav-arrow-color);
+	border-bottom: 2px solid var(--nav-arrow-color);
+	transform: rotate(-45deg);
+	transition: transform 0.3s ease;
+}
+
+span.arrowhead.opened {
+	transform: rotate(45deg);
+}
+
+.selected span.arrowhead {
+	border-right: 2px solid var(--nav-arrow-selected-color);
+	border-bottom: 2px solid var(--nav-arrow-selected-color);
 }
 
 .icon {
-    font-family: var(--font-family-icon);
-    line-height: normal;
-    font-weight: bold;
-    font-size: 12px;
-    height: 14px;
-    width: 16px;
-    display: inline-block;
-    background-color: var(--icon-background-color);
-    color: var(--icon-foreground-color);
-    text-align: center;
-    border-radius: 4px;
-    margin-left: 2px;
-    margin-right: 2px;
+	font-family: var(--font-family-icon);
+	line-height: normal;
+	font-weight: bold;
+	font-size: 12px;
+	height: 14px;
+	width: 16px;
+	display: inline-block;
+	background-color: var(--icon-background-color);
+	color: var(--icon-foreground-color);
+	text-align: center;
+	border-radius: 4px;
+	margin-left: 2px;
+	margin-right: 2px;
 }
 
 .icona {
-    width: 24px;
-    height: 22px;
-    display: inline-block;
+	width: 24px;
+	height: 22px;
+	display: inline-block;
 }
 
-.iconfopen {
-    width: 24px;
-    height: 18px;
-    margin-bottom: 4px;
-    background-image:var(--icon-folder-open-image);
-    background-repeat: repeat-y;
-    vertical-align:top;
-    display: inline-block;
-}
-
-.iconfclosed {
-    width: 24px;
-    height: 18px;
-    margin-bottom: 4px;
-    background-image:var(--icon-folder-closed-image);
-    background-repeat: repeat-y;
-    vertical-align:top;
-    display: inline-block;
+.iconfolder {
+	width: 24px;
+	height: 18px;
+	margin-top: 6px;
+	vertical-align:top;
+	display: inline-block;
+	position: relative;
 }
 
 .icondoc {
-    width: 24px;
-    height: 18px;
-    margin-bottom: 4px;
-    background-image:var(--icon-doc-image);
-    background-position: 0px -4px;
-    background-repeat: repeat-y;
-    vertical-align:top;
-    display: inline-block;
+	width: 24px;
+	height: 18px;
+	margin-top: 3px;
+	vertical-align:top;
+	display: inline-block;
+	position: relative;
 }
 
+.folder-icon {
+	width: 16px;
+	height: 11px;
+	background-color: var(--icon-folder-fill-color);
+	border: 1px solid var(--icon-folder-border-color);
+	border-radius: 0 2px 2px 2px;
+	position: relative;
+	box-sizing: content-box;
+}
+
+.folder-icon::after {
+	content: '';
+	position: absolute;
+	top: 2px;
+	left: -1px;
+	width: 16px;
+	height: 7px;
+	background-color: var(--icon-folder-open-fill-color);
+	border: 1px solid var(--icon-folder-border-color);
+	border-radius: 7px 7px 2px 2px;
+	transform-origin: top left;
+	opacity: 0;
+	transition: all 0.3s linear;
+}
+
+.folder-icon::before {
+	content: '';
+	position: absolute;
+	top: -3px;
+	left: -1px;
+	width: 6px;
+	height: 2px;
+	background-color: var(--icon-folder-fill-color);
+	border-top: 1px solid var(--icon-folder-border-color);
+	border-left: 1px solid var(--icon-folder-border-color);
+	border-right: 1px solid var(--icon-folder-border-color);
+	border-radius: 2px 2px 0 0;
+}
+
+.folder-icon.open::after {
+	top: 3px;
+	opacity: 1;
+}
+
+.doc-icon {
+	left: 6px;
+	width: 12px;
+	height: 16px;
+	background-color: var(--icon-doc-border-color);
+	clip-path: polygon(0 0, 66% 0, 100% 25%, 100% 100%, 0 100%);
+	position: relative;
+	display: inline-block;
+}
+.doc-icon::before {
+	content: "";
+	left: 1px;
+	top: 1px;
+	width: 10px;
+	height: 14px;
+	background-color: var(--icon-doc-fill-color);
+	clip-path: polygon(0 0, 66% 0, 100% 25%, 100% 100%, 0 100%);
+	position: absolute;
+	box-sizing: border-box;
+}
+.doc-icon::after {
+	content: "";
+	left: 7px;
+	top: 0px;
+	width: 3px;
+	height: 3px;
+	background-color: transparent;
+	position: absolute;
+	border: 1px solid var(--icon-doc-border-color);
+}
+
+
+
+
 /* @end */
 
 div.dynheader {
-        margin-top: 8px;
+	margin-top: 8px;
 	-webkit-touch-callout: none;
 	-webkit-user-select: none;
 	-khtml-user-select: none;
@@ -1405,6 +1657,13 @@
 	user-select: none;
 }
 
+span.dynarrow {
+	position: relative;
+	display: inline-block;
+	width: 12px;
+	bottom: 1px;
+}
+
 address {
 	font-style: normal;
 	color: var(--footer-foreground-color);
@@ -1416,8 +1675,8 @@
 
 table.doxtable {
 	border-collapse:collapse;
-        margin-top: 4px;
-        margin-bottom: 4px;
+	margin-top: 4px;
+	margin-bottom: 4px;
 }
 
 table.doxtable td, table.doxtable th {
@@ -1434,133 +1693,145 @@
 }
 
 table.fieldtable {
-        margin-bottom: 10px;
-        border: 1px solid var(--memdef-border-color);
-        border-spacing: 0px;
-        border-radius: 4px;
-        box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15);
+	margin-bottom: 10px;
+	border: 1px solid var(--memdef-border-color);
+	border-spacing: 0px;
+	border-radius: 4px;
+	box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15);
 }
 
 .fieldtable td, .fieldtable th {
-        padding: 3px 7px 2px;
+	padding: 3px 7px 2px;
 }
 
 .fieldtable td.fieldtype, .fieldtable td.fieldname, .fieldtable td.fieldinit {
-        white-space: nowrap;
-        border-right: 1px solid var(--memdef-border-color);
-        border-bottom: 1px solid var(--memdef-border-color);
-        vertical-align: top;
+	white-space: nowrap;
+	border-right: 1px solid var(--memdef-border-color);
+	border-bottom: 1px solid var(--memdef-border-color);
+	vertical-align: top;
 }
 
 .fieldtable td.fieldname {
-        padding-top: 3px;
+	padding-top: 3px;
 }
 
 .fieldtable td.fieldinit {
-        padding-top: 3px;
-        text-align: right;
+	padding-top: 3px;
+	text-align: right;
 }
 
 
 .fieldtable td.fielddoc {
-        border-bottom: 1px solid var(--memdef-border-color);
+	border-bottom: 1px solid var(--memdef-border-color);
 }
 
 .fieldtable td.fielddoc p:first-child {
-        margin-top: 0px;
+	margin-top: 0px;
 }
 
 .fieldtable td.fielddoc p:last-child {
-        margin-bottom: 2px;
+	margin-bottom: 2px;
 }
 
 .fieldtable tr:last-child td {
-        border-bottom: none;
+	border-bottom: none;
 }
 
 .fieldtable th {
-        background-image: var(--memdef-title-gradient-image);
-        background-repeat:repeat-x;
-        background-color: var(--memdef-title-background-color);
-        font-size: 90%;
-        color: var(--memdef-proto-text-color);
-        padding-bottom: 4px;
-        padding-top: 5px;
-        text-align:left;
-        font-weight: 400;
-        border-top-left-radius: 4px;
-        border-top-right-radius: 4px;
-        border-bottom: 1px solid var(--memdef-border-color);
+	background-color: var(--memdef-title-background-color);
+	font-size: 90%;
+	color: var(--memdef-proto-text-color);
+	padding-bottom: 4px;
+	padding-top: 5px;
+	text-align:left;
+	font-weight: 400;
+	border-top-left-radius: 4px;
+	border-top-right-radius: 4px;
+	border-bottom: 1px solid var(--memdef-border-color);
 }
 
+/* ----------- navigation breadcrumb styling ----------- */
 
-.tabsearch {
-	top: 0px;
-	left: 10px;
-	height: 36px;
-	background-image: var(--nav-gradient-image);
-	z-index: 101;
+#nav-path ul {
+	height: 30px;
+	line-height: 30px;
+	color: var(--nav-text-normal-color);
 	overflow: hidden;
-	font-size: 13px;
+	margin: 0px;
+	padding-left: 4px;
+	background-image: none;
+	background: var(--page-background-color);
+	border-bottom: 1px solid var(--nav-breadcrumb-separator-color);
+	font-size: var(--nav-font-size-level1);
+	font-family: var(--font-family-nav);
+	position: relative;
+	z-index: 100;
 }
 
-.navpath ul
-{
-	font-size: 11px;
-	background-image: var(--nav-gradient-image);
-	background-repeat:repeat-x;
-	background-position: 0 -5px;
-	height:30px;
-	line-height:30px;
-	color:var(--nav-text-normal-color);
-	border:solid 1px var(--nav-breadcrumb-border-color);
-	overflow:hidden;
-	margin:0px;
-	padding:0px;
+#main-nav {
+	border-bottom: 1px solid var(--nav-border-color);
 }
 
-.navpath li
-{
+.navpath li {
 	list-style-type:none;
 	float:left;
-	padding-left:10px;
-	padding-right:15px;
-	background-image:var(--nav-breadcrumb-image);
-	background-repeat:no-repeat;
-	background-position:right;
 	color: var(--nav-foreground-color);
 }
 
-.navpath li.navelem a
-{
-	height:32px;
-	display:block;
-	outline: none;
-	color: var(--nav-text-normal-color);
-	font-family: var(--font-family-nav);
-	text-shadow: var(--nav-text-normal-shadow);
-	text-decoration: none;
+.navpath li.footer {
+	list-style-type:none;
+	float:right;
+	padding-left:10px;
+	padding-right:15px;
+	background-image:none;
+	background-repeat:no-repeat;
+	background-position:right;
+	font-size: 8pt;
+	color: var(--footer-foreground-color);
 }
 
-.navpath li.navelem a:hover
-{
-	color: var(--nav-text-hover-color);
-	text-shadow: var(--nav-text-hover-shadow);
+#nav-path li.navelem {
+	background-image: none;
+	display: flex;
+	align-items: center;
+	padding-left: 15px;
 }
 
-.navpath li.footer
-{
-        list-style-type:none;
-        float:right;
-        padding-left:10px;
-        padding-right:15px;
-        background-image:none;
-        background-repeat:no-repeat;
-        background-position:right;
-        color: var(--footer-foreground-color);
-        font-size: 8pt;
+.navpath li.navelem a {
+	text-shadow: none;
+	display: inline-block;
+	color: var(--nav-breadcrumb-color);
+	position: relative;
+	top: 0px;
+	height: 30px;
+	margin-right: -20px;
 }
 
+#nav-path li.navelem:after {
+	content: '';
+	display: inline-block;
+	position: relative;
+	top: 0;
+	right: -15px;
+	width: 30px;
+	height: 30px;
+	transform: scaleX(0.5) scale(0.707) rotate(45deg);
+	z-index: 10;
+	background: var(--page-background-color);
+	box-shadow: 2px -2px 0 2px var(--nav-breadcrumb-separator-color);
+	border-radius: 0 5px 0 50px;
+}
+
+#nav-path li.navelem:first-child {
+	margin-left: -6px;
+}
+
+#nav-path li.navelem:hover,
+#nav-path li.navelem:hover:after {
+	background-color: var(--nav-breadcrumb-active-bg);
+}
+
+/* ---------------------- */
 
 div.summary
 {
@@ -1578,14 +1849,14 @@
 
 table.classindex
 {
-        margin: 10px;
-        white-space: nowrap;
-        margin-left: 3%;
-        margin-right: 3%;
-        width: 94%;
-        border: 0;
-        border-spacing: 0;
-        padding: 0;
+	margin: 10px;
+	white-space: nowrap;
+	margin-left: 3%;
+	margin-right: 3%;
+	width: 94%;
+	border: 0;
+	border-spacing: 0;
+	padding: 0;
 }
 
 div.ingroups
@@ -1602,10 +1873,8 @@
 
 div.header
 {
-        background-image: var(--header-gradient-image);
-        background-repeat:repeat-x;
-	background-color: var(--header-background-color);
 	margin:  0px;
+	background-color: var(--header-background-color);
 	border-bottom: 1px solid var(--header-separator-color);
 }
 
@@ -1614,168 +1883,105 @@
 	padding: 5px 5px 5px 10px;
 }
 
-.PageDocRTL-title div.headertitle {
-  text-align: right;
-  direction: rtl;
-}
-
 dl {
-        padding: 0 0 0 0;
+	padding: 0 0 0 0;
 }
 
-/*
-
-dl.section {
-	margin-left: 0px;
-	padding-left: 0px;
-}
-
-dl.note {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #D0C000;
-}
-
-dl.warning, dl.attention, dl.important {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #FF0000;
-}
-
-dl.pre, dl.post, dl.invariant {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #00D000;
-}
-
-dl.deprecated {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #505050;
-}
-
-dl.todo {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #00C0E0;
-}
-
-dl.test {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #3030E0;
-}
-
-dl.bug {
-  margin-left: -7px;
-  padding-left: 3px;
-  border-left: 4px solid;
-  border-color: #C08050;
-}
-
-*/
-
 dl.bug dt a, dl.deprecated dt a, dl.todo dt a, dl.test a {
-    font-weight: bold !important;
+	font-weight: bold !important;
 }
 
 dl.warning, dl.attention, dl.important, dl.note, dl.deprecated, dl.bug,
 dl.invariant, dl.pre, dl.post, dl.todo, dl.test, dl.remark {
-    padding: 10px;
-    margin: 10px 0px;
-    overflow: hidden;
-    margin-left: 0;
-    border-radius: 4px;
+	padding: 10px;
+	margin: 10px 0px;
+	overflow: hidden;
+	margin-left: 0;
+	border-radius: 4px;
 }
 
 dl.section dd {
-    margin-bottom: 2px;
+	margin-bottom: 2px;
 }
 
 dl.warning, dl.attention, dl.important {
-    background: var(--warning-color-bg);
-    border-left: 8px solid var(--warning-color-hl);
-    color: var(--warning-color-text);
+	background: var(--warning-color-bg);
+	border-left: 8px solid var(--warning-color-hl);
+	color: var(--warning-color-text);
 }
 
 dl.warning dt, dl.attention dt, dl.important dt {
-    color: var(--warning-color-hl);
+	color: var(--warning-color-hl);
 }
 
 dl.note, dl.remark {
-    background: var(--note-color-bg);
-    border-left: 8px solid var(--note-color-hl);
-    color: var(--note-color-text);
+	background: var(--note-color-bg);
+	border-left: 8px solid var(--note-color-hl);
+	color: var(--note-color-text);
 }
 
 dl.note dt, dl.remark dt {
-    color: var(--note-color-hl);
+	color: var(--note-color-hl);
 }
 
 dl.todo {
-    background: var(--todo-color-bg);
-    border-left: 8px solid var(--todo-color-hl);
-    color: var(--todo-color-text);
+	background: var(--todo-color-bg);
+	border-left: 8px solid var(--todo-color-hl);
+	color: var(--todo-color-text);
 }
 
 dl.todo dt {
-    color: var(--todo-color-hl);
+	color: var(--todo-color-hl);
 }
 
 dl.test {
-    background: var(--test-color-bg);
-    border-left: 8px solid var(--test-color-hl);
-    color: var(--test-color-text);
+	background: var(--test-color-bg);
+	border-left: 8px solid var(--test-color-hl);
+	color: var(--test-color-text);
 }
 
 dl.test dt {
-    color: var(--test-color-hl);
+	color: var(--test-color-hl);
 }
 
 dl.bug dt a {
-    color: var(--bug-color-hl) !important;
+	color: var(--bug-color-hl) !important;
 }
 
 dl.bug {
-    background: var(--bug-color-bg);
-    border-left: 8px solid var(--bug-color-hl);
-    color: var(--bug-color-text);
+	background: var(--bug-color-bg);
+	border-left: 8px solid var(--bug-color-hl);
+	color: var(--bug-color-text);
 }
 
 dl.bug dt a {
-    color: var(--bug-color-hl) !important;
+	color: var(--bug-color-hl) !important;
 }
 
 dl.deprecated {
-    background: var(--deprecated-color-bg);
-    border-left: 8px solid var(--deprecated-color-hl);
-    color: var(--deprecated-color-text);
+	background: var(--deprecated-color-bg);
+	border-left: 8px solid var(--deprecated-color-hl);
+	color: var(--deprecated-color-text);
 }
 
 dl.deprecated dt a {
-    color: var(--deprecated-color-hl) !important;
+	color: var(--deprecated-color-hl) !important;
 }
 
 dl.note dd, dl.warning dd, dl.pre dd, dl.post dd,
 dl.remark dd, dl.attention dd, dl.important dd, dl.invariant dd,
 dl.bug dd, dl.deprecated dd, dl.todo dd, dl.test dd {
-    margin-inline-start: 0px;
+	margin-inline-start: 0px;
 }
 
 dl.invariant, dl.pre, dl.post {
-    background: var(--invariant-color-bg);
-    border-left: 8px solid var(--invariant-color-hl);
-    color: var(--invariant-color-text);
+	background: var(--invariant-color-bg);
+	border-left: 8px solid var(--invariant-color-hl);
+	color: var(--invariant-color-text);
 }
 
 dl.invariant dt, dl.pre dt, dl.post dt {
-    color: var(--invariant-color-hl);
+	color: var(--invariant-color-hl);
 }
 
 
@@ -1798,16 +2004,16 @@
 
 #projectalign
 {
-        vertical-align: middle;
-        padding-left: 0.5em;
+	vertical-align: middle;
+	padding-left: 0.5em;
 }
 
 #projectname
 {
 	font-size: 200%;
 	font-family: var(--font-family-title);
-	margin: 0px;
-	padding: 2px 0px;
+	margin: 0;
+	padding: 0;
 }
 
 #side-nav #projectname
@@ -1818,7 +2024,7 @@
 #projectbrief
 {
 	font-size: 90%;
-        font-family: var(--font-family-title);
+	font-family: var(--font-family-title);
 	margin: 0px;
 	padding: 0px;
 }
@@ -1826,43 +2032,42 @@
 #projectnumber
 {
 	font-size: 50%;
-	font-family: 50% var(--font-family-title);
+	font-family: var(--font-family-title);
 	margin: 0px;
 	padding: 0px;
 }
 
 #titlearea
 {
-	padding: 0px;
+	padding: 0 0 0 5px;
 	margin: 0px;
-	width: 100%;
 	border-bottom: 1px solid var(--title-separator-color);
 	background-color: var(--title-background-color);
 }
 
 .image
 {
-        text-align: center;
+	text-align: center;
 }
 
 .dotgraph
 {
-        text-align: center;
+	text-align: center;
 }
 
 .mscgraph
 {
-        text-align: center;
+	text-align: center;
 }
 
 .plantumlgraph
 {
-        text-align: center;
+	text-align: center;
 }
 
 .diagraph
 {
-        text-align: center;
+	text-align: center;
 }
 
 .caption
@@ -1871,67 +2076,67 @@
 }
 
 dl.citelist {
-        margin-bottom:50px;
+	margin-bottom:50px;
 }
 
 dl.citelist dt {
-        color:var(--citation-label-color);
-        float:left;
-        font-weight:bold;
-        margin-right:10px;
-        padding:5px;
-        text-align:right;
-        width:52px;
+	color:var(--citation-label-color);
+	float:left;
+	font-weight:bold;
+	margin-right:10px;
+	padding:5px;
+	text-align:right;
+	width:52px;
 }
 
 dl.citelist dd {
-        margin:2px 0 2px 72px;
-        padding:5px 0;
+	margin:2px 0 2px 72px;
+	padding:5px 0;
 }
 
 div.toc {
-        padding: 14px 25px;
-        background-color: var(--toc-background-color);
-        border: 1px solid var(--toc-border-color);
-        border-radius: 7px 7px 7px 7px;
-        float: right;
-        height: auto;
-        margin: 0 8px 10px 10px;
-        width: 200px;
+	padding: 14px 25px;
+	background-color: var(--toc-background-color);
+	border: 1px solid var(--toc-border-color);
+	border-radius: 7px 7px 7px 7px;
+	float: right;
+	height: auto;
+	margin: 0 8px 10px 10px;
+	width: 200px;
 }
 
 div.toc li {
-        background: var(--toc-down-arrow-image) no-repeat scroll 0 5px transparent;
-        font: 10px/1.2 var(--font-family-toc);
-        margin-top: 5px;
-        padding-left: 10px;
-        padding-top: 2px;
+	background: var(--toc-down-arrow-image) no-repeat scroll 0 5px transparent;
+	font: 10px/1.2 var(--font-family-toc);
+	margin-top: 5px;
+	padding-left: 10px;
+	padding-top: 2px;
 }
 
 div.toc h3 {
-        font: bold 12px/1.2 var(--font-family-toc);
+	font: bold 12px/1.2 var(--font-family-toc);
 	color: var(--toc-header-color);
-        border-bottom: 0 none;
-        margin: 0;
+	border-bottom: 0 none;
+	margin: 0;
 }
 
 div.toc ul {
-        list-style: none outside none;
-        border: medium none;
-        padding: 0px;
+	list-style: none outside none;
+	border: medium none;
+	padding: 0px;
 }
 
 div.toc li[class^='level'] {
-        margin-left: 15px;
+	margin-left: 15px;
 }
 
 div.toc li.level1 {
-        margin-left: 0px;
+	margin-left: 0px;
 }
 
 div.toc li.empty {
-        background-image: none;
-        margin-top: 0px;
+	background-image: none;
+	margin-top: 0px;
 }
 
 span.emoji {
@@ -1941,13 +2146,12 @@
 }
 
 span.obfuscator {
-  display: none;
+	display: none;
 }
 
 .inherit_header {
-        font-weight: bold;
-        color: var(--inherit-header-color);
-        cursor: pointer;
+	font-weight: 400;
+	cursor: pointer;
 	-webkit-touch-callout: none;
 	-webkit-user-select: none;
 	-khtml-user-select: none;
@@ -1957,49 +2161,49 @@
 }
 
 .inherit_header td {
-        padding: 6px 0px 2px 5px;
+	padding: 6px 0 2px 0;
 }
 
 .inherit {
-        display: none;
+	display: none;
 }
 
 tr.heading h2 {
-        margin-top: 12px;
-        margin-bottom: 4px;
+	margin-top: 12px;
+	margin-bottom: 12px;
 }
 
 /* tooltip related style info */
 
 .ttc {
-        position: absolute;
-        display: none;
+	position: absolute;
+	display: none;
 }
 
 #powerTip {
 	cursor: default;
-	/*white-space: nowrap;*/
-        color: var(--tooltip-foreground-color);
+	color: var(--tooltip-foreground-color);
 	background-color: var(--tooltip-background-color);
+	backdrop-filter: var(--tooltip-backdrop-filter);
+	-webkit-backdrop-filter: var(--tooltip-backdrop-filter);
 	border: 1px solid var(--tooltip-border-color);
-	border-radius: 4px 4px 4px 4px;
+	border-radius: 4px;
 	box-shadow: var(--tooltip-shadow);
 	display: none;
 	font-size: smaller;
 	max-width: 80%;
-	opacity: 0.9;
 	padding: 1ex 1em 1em;
 	position: absolute;
 	z-index: 2147483647;
 }
 
 #powerTip div.ttdoc {
-        color: var(--tooltip-doc-color);
+	color: var(--tooltip-doc-color);
 	font-style: italic;
 }
 
 #powerTip div.ttname a {
-        font-weight: bold;
+	font-weight: bold;
 }
 
 #powerTip a {
@@ -2007,18 +2211,18 @@
 }
 
 #powerTip div.ttname {
-        font-weight: bold;
+	font-weight: bold;
 }
 
 #powerTip div.ttdeci {
-        color: var(--tooltip-declaration-color);
+	color: var(--tooltip-declaration-color);
 }
 
 #powerTip div {
-        margin: 0px;
-        padding: 0px;
-        font-size: 12px;
-       	font-family: var(--font-family-tooltip);
+	margin: 0px;
+	padding: 0px;
+	font-size: 12px;
+	font-family: var(--font-family-tooltip);
 	line-height: 16px;
 }
 
@@ -2064,7 +2268,7 @@
 }
 
 #powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after {
-	border-top-color: var(--tooltip-background-color);
+	border-top-color: var(--tooltip-arrow-background-color);
 	border-width: 10px;
 	margin: 0px -10px;
 }
@@ -2092,7 +2296,7 @@
 }
 
 #powerTip.s:after, #powerTip.se:after, #powerTip.sw:after {
-	border-bottom-color: var(--tooltip-background-color);
+	border-bottom-color: var(--tooltip-arrow-background-color);
 	border-width: 10px;
 	margin: 0px -10px;
 }
@@ -2149,29 +2353,29 @@
 
 @media print
 {
-  #top { display: none; }
-  #side-nav { display: none; }
-  #nav-path { display: none; }
-  body { overflow:visible; }
-  h1, h2, h3, h4, h5, h6 { page-break-after: avoid; }
-  .summary { display: none; }
-  .memitem { page-break-inside: avoid; }
-  #doc-content
-  {
-    margin-left:0 !important;
-    height:auto !important;
-    width:auto !important;
-    overflow:inherit;
-    display:inline;
-  }
+	#top { display: none; }
+	#side-nav { display: none; }
+	#nav-path { display: none; }
+	body { overflow:visible; }
+	h1, h2, h3, h4, h5, h6 { page-break-after: avoid; }
+	.summary { display: none; }
+	.memitem { page-break-inside: avoid; }
+	#doc-content
+	{
+	margin-left:0 !important;
+	height:auto !important;
+	width:auto !important;
+	overflow:inherit;
+	display:inline;
+	}
 }
 
 /* @group Markdown */
 
 table.markdownTable {
 	border-collapse:collapse;
-        margin-top: 4px;
-        margin-bottom: 4px;
+	margin-top: 4px;
+	margin-bottom: 4px;
 }
 
 table.markdownTable td, table.markdownTable th {
@@ -2204,11 +2408,11 @@
 
 tt, code, kbd
 {
-  display: inline-block;
+	display: inline-block;
 }
 tt, code, kbd
 {
-  vertical-align: top;
+	vertical-align: top;
 }
 /* @end */
 
@@ -2217,26 +2421,27 @@
 }
 
 details>summary {
-  list-style-type: none;
+	list-style-type: none;
 }
 
 details > summary::-webkit-details-marker {
-    display: none;
+	display: none;
 }
 
 details>summary::before {
-    content: "\25ba";
-    padding-right:4px;
-    font-size: 80%;
+	content: "\25ba";
+	padding-right:4px;
+	font-size: 80%;
 }
 
 details[open]>summary::before {
-    content: "\25bc";
-    padding-right:4px;
-    font-size: 80%;
+	content: "\25bc";
+	padding-right:4px;
+	font-size: 80%;
 }
 
-body {
+:root {
+    scrollbar-width: thin;
     scrollbar-color: var(--scrollbar-thumb-color) var(--scrollbar-background-color);
 }
 
diff --git a/docs/html/doxygen_crawl.html b/docs/html/doxygen_crawl.html
index 8a275e6..59983e2 100644
--- a/docs/html/doxygen_crawl.html
+++ b/docs/html/doxygen_crawl.html
@@ -4,7 +4,7 @@
 <title>Validator / crawler helper</title>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 </head>
 <body>
@@ -70,6 +70,7 @@
 <a href="group__group__alloc.html#ga11f0fbc034fa81a4efedd73d61ce7568"/>
 <a href="group__group__alloc.html#ga13415cc0b443353a7b5abda300b833fc"/>
 <a href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0"/>
+<a href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58"/>
 <a href="group__group__alloc.html#ga1cf7774606721026a68aabe3af2e5b50"/>
 <a href="group__group__alloc.html#ga25ede29f830f326b8572a18ce879bf64"/>
 <a href="group__group__alloc.html#ga2770e325ea42e087c1b91fdf46d0292a"/>
@@ -249,9 +250,13 @@
 <a href="memory_mapping.html#memory_mapping_mapping_functions"/>
 <a href="memory_mapping.html#memory_mapping_persistently_mapped_memory"/>
 <a href="other_api_interop.html"/>
-<a href="other_api_interop.html#opengl_interop_custom_alignment"/>
-<a href="other_api_interop.html#opengl_interop_exporting_memory"/>
-<a href="other_api_interop.html#opengl_interop_extended_allocation_information"/>
+<a href="other_api_interop.html#other_api_interop_exporting_custom_alignment"/>
+<a href="other_api_interop.html#other_api_interop_exporting_exporting_win32_handle"/>
+<a href="other_api_interop.html#other_api_interop_exporting_extended_allocation_information"/>
+<a href="other_api_interop.html#other_api_interop_exporting_initialization"/>
+<a href="other_api_interop.html#other_api_interop_exporting_memory"/>
+<a href="other_api_interop.html#other_api_interop_exporting_memory_allocation"/>
+<a href="other_api_interop.html#other_api_interop_exporting_preparations"/>
 <a href="pages.html"/>
 <a href="quick_start.html"/>
 <a href="quick_start.html#quick_start_initialization"/>
@@ -447,10 +452,5 @@
 <a href="vk_ext_memory_priority.html#vk_ext_memory_priority_initialization"/>
 <a href="vk_ext_memory_priority.html#vk_ext_memory_priority_usage"/>
 <a href="vk_khr_dedicated_allocation.html"/>
-<a href="vk_khr_external_memory_win32.html"/>
-<a href="vk_khr_external_memory_win32.html#vk_khr_external_memory_win32_exporting_win32_handle"/>
-<a href="vk_khr_external_memory_win32.html#vk_khr_external_memory_win32_initialization"/>
-<a href="vk_khr_external_memory_win32.html#vk_khr_external_memory_win32_memory_allocation"/>
-<a href="vk_khr_external_memory_win32.html#vk_khr_external_memory_win32_preparations"/>
 </body>
 </html>
diff --git a/docs/html/dynsections.js b/docs/html/dynsections.js
index b05f4c8..0e15bd4 100644
--- a/docs/html/dynsections.js
+++ b/docs/html/dynsections.js
@@ -28,7 +28,6 @@
 }
 
 let dynsection = {
-
   // helper function
   updateStripes : function() {
     $('table.directory tr').
@@ -44,15 +43,13 @@
     const trigger = $('#'+base+'-trigger');
     const src=$(trigger).attr('src');
     if (content.is(':visible')===true) {
-      content.hide();
+      content.slideUp('fast');
       summary.show();
-      $(linkObj).addClass('closed').removeClass('opened');
-      $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png');
+      $(linkObj).find('.arrowhead').addClass('closed').removeClass('opened');
     } else {
-      content.show();
+      content.slideDown('fast');
       summary.hide();
-      $(linkObj).removeClass('closed').addClass('opened');
-      $(trigger).attr('src',src.substring(0,src.length-10)+'open.png');
+      $(linkObj).find('.arrowhead').removeClass('closed').addClass('opened');
     }
     return false;
   },
@@ -63,12 +60,12 @@
       const i = $('#img'+this.id.substring(3));
       const a = $('#arr'+this.id.substring(3));
       if (l<level+1) {
-        i.removeClass('iconfopen iconfclosed').addClass('iconfopen');
-        a.html('&#9660;');
+        i.find('.folder-icon').addClass('open');
+        a.find('.arrowhead').removeClass('closed').addClass('opened');
         $(this).show();
       } else if (l==level+1) {
-        i.removeClass('iconfclosed iconfopen').addClass('iconfclosed');
-        a.html('&#9658;');
+        a.find('.arrowhead').removeClass('opened').addClass('closed');
+        i.find('.folder-icon').removeClass('open');
         $(this).show();
       } else {
         $(this).hide();
@@ -93,52 +90,49 @@
     if (childRows.filter(':first').is(':visible')===true) {
       // replace down arrow by right arrow for current row
       const currentRowSpans = currentRow.find("span");
-      currentRowSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
-      currentRowSpans.filter(".arrow").html('&#9658;');
+      currentRowSpans.filter(".iconfolder").find('.folder-icon').removeClass("open");
+      currentRowSpans.filter(".opened").removeClass("opened").addClass("closed");
       rows.filter("[id^=row_"+id+"]").hide(); // hide all children
     } else { // we are SHOWING
       // replace right arrow by down arrow for current row
       const currentRowSpans = currentRow.find("span");
-      currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
-      currentRowSpans.filter(".arrow").html('&#9660;');
+      currentRowSpans.filter(".iconfolder").find('.folder-icon').addClass("open");
+      currentRowSpans.filter(".closed").removeClass("closed").addClass("opened");
       // replace down arrows by right arrows for child rows
       const childRowsSpans = childRows.find("span");
-      childRowsSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
-      childRowsSpans.filter(".arrow").html('&#9658;');
+      childRowsSpans.filter(".iconfolder").find('.folder-icon').removeClass("open");
+      childRowsSpans.filter(".opened").removeClass("opened").addClass("closed");
       childRows.show(); //show all children
     }
     this.updateStripes();
   },
 
   toggleInherit : function(id) {
-    const rows = $('tr.inherit.'+id);
-    const img = $('tr.inherit_header.'+id+' img');
-    const src = $(img).attr('src');
+    let rows = $('tr.inherit.'+id);
+    let header = $('tr.inherit_header.'+id);
     if (rows.filter(':first').is(':visible')===true) {
-      rows.css('display','none');
-      $(img).attr('src',src.substring(0,src.length-8)+'closed.png');
+      rows.hide();
+      $(header).find('.arrowhead').addClass('closed').removeClass('opened');
     } else {
-      rows.css('display','table-row'); // using show() causes jump in firefox
-      $(img).attr('src',src.substring(0,src.length-10)+'open.png');
+      rows.show();
+      $(header).find('.arrowhead').removeClass('closed').addClass('opened');
     }
   },
+
 };
 
 let codefold = {
   opened : true,
 
-  // in case HTML_COLORSTYLE is LIGHT or DARK the vars will be replaced, so we write them out explicitly and use double quotes
-  plusImg:  [ "var(--fold-plus-image)",  "var(--fold-plus-image-relpath)" ],
-  minusImg: [ "var(--fold-minus-image)", "var(--fold-minus-image-relpath)" ],
-
   // toggle all folding blocks
-  toggle_all : function(relPath) {
+  toggle_all : function() {
     if (this.opened) {
-      $('#fold_all').css('background-image',this.plusImg[relPath]);
+      $('#fold_all').addClass('plus').removeClass('minus');
       $('div[id^=foldopen]').hide();
       $('div[id^=foldclosed]').show();
+      $('div[id^=foldclosed] span.fold').removeClass('minus').addClass('plus');
     } else {
-      $('#fold_all').css('background-image',this.minusImg[relPath]);
+      $('#fold_all').addClass('minus').removeClass('plus');
       $('div[id^=foldopen]').show();
       $('div[id^=foldclosed]').hide();
     }
@@ -149,9 +143,10 @@
   toggle : function(id) {
     $('#foldopen'+id).toggle();
     $('#foldclosed'+id).toggle();
+    $('#foldopen'+id).next().find('span.fold').addClass('plus').removeClass('minus');
   },
 
-  init : function(relPath) {
+  init : function() {
     $('span[class=lineno]').css({
       'padding-right':'4px',
       'margin-right':'2px',
@@ -160,9 +155,8 @@
       'background':'linear-gradient(var(--fold-line-color),var(--fold-line-color)) no-repeat 46px/2px 100%'
     });
     // add global toggle to first line
-    $('span[class=lineno]:first').append('<span class="fold" id="fold_all" '+
-      'onclick="javascript:codefold.toggle_all('+relPath+');" '+
-      'style="background-image:'+this.minusImg[relPath]+';"></span>');
+    $('span[class=lineno]:first').append('<span class="fold minus" id="fold_all" '+
+      'onclick="javascript:codefold.toggle_all();"></span>');
     // add vertical lines to other rows
     $('span[class=lineno]').not(':eq(0)').append('<span class="fold"></span>');
     // add toggle controls to lines with fold divs
@@ -173,9 +167,8 @@
       const start = $(this).attr('data-start');
       const end   = $(this).attr('data-end');
       // replace normal fold span with controls for the first line of a foldable fragment
-      $(this).find('span[class=fold]:first').replaceWith('<span class="fold" '+
-                   'onclick="javascript:codefold.toggle(\''+id+'\');" '+
-                   'style="background-image:'+codefold.minusImg[relPath]+';"></span>');
+      $(this).find('span[class=fold]:first').replaceWith('<span class="fold minus" '+
+                   'onclick="javascript:codefold.toggle(\''+id+'\');"></span>');
       // append div for folded (closed) representation
       $(this).after('<div id="foldclosed'+id+'" class="foldclosed" style="display:none;"></div>');
       // extract the first line from the "open" section to represent closed content
@@ -187,7 +180,7 @@
         $(line).html($(line).html().replace(new RegExp('\\s*'+start+'\\s*$','g'),''));
       }
       // replace minus with plus symbol
-      $(line).find('span[class=fold]').css('background-image',codefold.plusImg[relPath]);
+      $(line).find('span[class=fold]').addClass('plus').removeClass('minus');
       // append ellipsis
       $(line).append(' '+start+'<a href="javascript:codefold.toggle(\''+id+'\')">&#8230;</a>'+end);
       // insert constructed line into closed div
diff --git a/docs/html/enabling_buffer_device_address.html b/docs/html/enabling_buffer_device_address.html
index 30919e3..4661324 100644
--- a/docs/html/enabling_buffer_device_address.html
+++ b/docs/html/enabling_buffer_device_address.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Enabling buffer device address</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
 <script type="text/javascript" src="cookie.js"></script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
@@ -33,33 +31,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 var searchBox = new SearchBox("searchBox", "search/",'.html');
-/* @license-end */
 </script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function() { codefold.init(0); });
-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 $(function() {
   initMenu('',true,false,'search.php','Search',false);
   $(function() { init_search(); });
 });
-/* @license-end */
 </script>
 <div id="main-nav"></div>
-<script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function(){ initResizable(false); });
-/* @license-end */
-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,28 +70,28 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Enabling buffer device address</div></div>
+  <div class="headertitle"><div class="title">Enabling buffer device address </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>Device extension VK_KHR_buffer_device_address allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code. It has been promoted to core Vulkan 1.2.</p>
 <p>If you want to use this feature in connection with VMA, follow these steps:</p>
-<h1><a class="anchor" id="enabling_buffer_device_address_initialization"></a>
+<h1 class="doxsection"><a class="anchor" id="enabling_buffer_device_address_initialization"></a>
 Initialization</h1>
-<p>1) (For Vulkan version &lt; 1.2) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_KHR_buffer_device_address".</p>
-<p>2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code> is true.</p>
-<p>3) (For Vulkan version &lt; 1.2) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_KHR_buffer_device_address" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
-<p>4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>bufferDeviceAddress</code> to <code>VK_TRUE</code>.</p>
+<p>1) (For Vulkan version &lt; 1.2) Call <span class="tt">vkEnumerateDeviceExtensionProperties</span> for the physical device. Check if the extension is supported - if returned array of <span class="tt">VkExtensionProperties</span> contains "VK_KHR_buffer_device_address".</p>
+<p>2) Call <span class="tt">vkGetPhysicalDeviceFeatures2</span> for the physical device instead of old <span class="tt">vkGetPhysicalDeviceFeatures</span>. Attach additional structure <span class="tt">VkPhysicalDeviceBufferDeviceAddressFeatures*</span> to <span class="tt">VkPhysicalDeviceFeatures2::pNext</span> to be returned. Check if the device feature is really supported - check if <span class="tt">VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</span> is true.</p>
+<p>3) (For Vulkan version &lt; 1.2) While creating device with <span class="tt">vkCreateDevice</span>, enable this extension - add "VK_KHR_buffer_device_address" to the list passed as <span class="tt">VkDeviceCreateInfo::ppEnabledExtensionNames</span>.</p>
+<p>4) While creating the device, also don't set <span class="tt">VkDeviceCreateInfo::pEnabledFeatures</span>. Fill in <span class="tt">VkPhysicalDeviceFeatures2</span> structure instead and pass it as <span class="tt">VkDeviceCreateInfo::pNext</span>. Enable this device feature - attach additional structure <span class="tt">VkPhysicalDeviceBufferDeviceAddressFeatures*</span> to <span class="tt">VkPhysicalDeviceFeatures2::pNext</span> and set its member <span class="tt">bufferDeviceAddress</span> to <span class="tt">VK_TRUE</span>.</p>
 <p>5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this feature - add <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
-<h1><a class="anchor" id="enabling_buffer_device_address_usage"></a>
+<h1 class="doxsection"><a class="anchor" id="enabling_buffer_device_address_usage"></a>
 Usage</h1>
-<p>After following steps described above, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*</code> to allocated memory blocks wherever it might be needed.</p>
-<p>Please note that the library supports only <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code>. The second part of this functionality related to "capture and replay" is not supported, as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.</p>
-<h1><a class="anchor" id="enabling_buffer_device_address_more_information"></a>
+<p>After following steps described above, you can create buffers with <span class="tt">VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</span> using VMA. The library automatically adds <span class="tt">VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*</span> to allocated memory blocks wherever it might be needed.</p>
+<p>Please note that the library supports only <span class="tt">VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</span>. The second part of this functionality related to "capture and replay" is not supported, as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.</p>
+<h1 class="doxsection"><a class="anchor" id="enabling_buffer_device_address_more_information"></a>
 More information</h1>
 <p>To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address">VK_KHR_buffer_device_address in Vulkan specification</a></p>
 <p>Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
@@ -112,7 +99,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/faq.html b/docs/html/faq.html
index b06d7ba..9c91675 100644
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@@ -3,15 +3,13 @@
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+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
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 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
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@@ -33,33 +31,22 @@
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+<!-- Generated by Doxygen 1.14.0 -->
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+$(function() { codefold.init(); });
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@@ -83,12 +70,12 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Frequently asked questions</div></div>
+  <div class="headertitle"><div class="title">Frequently asked questions </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p><b>What is VMA?</b></p>
@@ -96,7 +83,7 @@
 <p><b>What is the license of VMA?</b></p>
 <p>VMA is licensed under MIT, which means it is open source and free software.</p>
 <p><b>What is the purpose of VMA?</b></p>
-<p>VMA helps with handling one aspect of Vulkan usage, which is device memory management - allocation of <code>VkDeviceMemory</code> objects, and creation of <code>VkBuffer</code> and <code>VkImage</code> objects.</p>
+<p>VMA helps with handling one aspect of Vulkan usage, which is device memory management - allocation of <span class="tt">VkDeviceMemory</span> objects, and creation of <span class="tt">VkBuffer</span> and <span class="tt">VkImage</span> objects.</p>
 <p><b>Do I need to use VMA?</b></p>
 <p>You don't need to, but it may be beneficial in many cases. Vulkan is a complex and low-level API, so libraries like this that abstract certain aspects of the API and bring them to a higher level are useful. When developing any non-trivial Vulkan application, you likely need to use a memory allocator. Using VMA can save time compared to implementing your own.</p>
 <p><b>When should I not use VMA?</b></p>
@@ -104,10 +91,10 @@
 <p><b>What are the benefits of using VMA?</b></p>
 <ol type="1">
 <li>VMA helps in choosing the optimal memory type for your resource (buffer or image). In Vulkan, we have a two-level hierarchy of memory heaps and types with different flags, and each device can expose a different set of those. Implementing logic that would select the best memory type on each platform is a non-trivial task. VMA does that, expecting only a high-level description of the intended usage of your resource. For more information, see <a class="el" href="choosing_memory_type.html">Choosing memory type</a>.</li>
-<li>VMA allocates large blocks of <code>VkDeviceMemory</code> and sub-allocates parts of them for your resources. Allocating a new block of device memory may be a time-consuming operation. Some platforms also have a limit on the maximum number of those blocks (<code>VkPhysicalDeviceLimits::maxMemoryAllocationCount</code>) as low as 4096, so allocating a separate one for each resource is not an option. Sub-allocating parts of a memory block requires implementing an allocation algorithm, which is a non-trivial task. VMA does that, using an advanced and efficient algorithm that works well in various use cases.</li>
-<li>VMA offers a simple API that allows creating buffers and textures within one function call. In Vulkan, the creation of a resource is a multi-step process. You need to create a <code>VkBuffer</code> or <code>VkImage</code>, ask it for memory requirements, allocate a <code>VkDeviceMemory</code> object, and finally bind the resource to the memory block. VMA does that automatically under a simple API within one function call: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</li>
+<li>VMA allocates large blocks of <span class="tt">VkDeviceMemory</span> and sub-allocates parts of them for your resources. Allocating a new block of device memory may be a time-consuming operation. Some platforms also have a limit on the maximum number of those blocks (<span class="tt">VkPhysicalDeviceLimits::maxMemoryAllocationCount</span>) as low as 4096, so allocating a separate one for each resource is not an option. Sub-allocating parts of a memory block requires implementing an allocation algorithm, which is a non-trivial task. VMA does that, using an advanced and efficient algorithm that works well in various use cases.</li>
+<li>VMA offers a simple API that allows creating buffers and textures within one function call. In Vulkan, the creation of a resource is a multi-step process. You need to create a <span class="tt">VkBuffer</span> or <span class="tt">VkImage</span>, ask it for memory requirements, allocate a <span class="tt">VkDeviceMemory</span> object, and finally bind the resource to the memory block. VMA does that automatically under a simple API within one function call: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</li>
 </ol>
-<p>The library is doing much more under the hood. For example, it respects limits like <code>bufferImageGranularity</code>, <code>nonCoherentAtomSize</code>, and <code>VkMemoryDedicatedRequirements</code> automatically, so you don't need to think about it.</p>
+<p>The library is doing much more under the hood. For example, it respects limits like <span class="tt">bufferImageGranularity</span>, <span class="tt">nonCoherentAtomSize</span>, and <span class="tt">VkMemoryDedicatedRequirements</span> automatically, so you don't need to think about it.</p>
 <p><b>Which version should I pick?</b></p>
 <p>You can just pick <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">the latest version from the "master" branch</a>. It is kept in a good shape most of the time, compiling and working correctly, with no compatibility-breaking changes and no unfinished code.</p>
 <p>If you want an even more stable version, you can pick <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/releases">the latest official release</a>. Current code from the master branch is occasionally tagged as a release, with <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/blob/master/CHANGELOG.md">CHANGELOG</a> carefully curated to enumerate all important changes since the previous version.</p>
@@ -116,17 +103,17 @@
 <p>VMA is an STB-style single-header C++ library.</p>
 <p>You can pull the entire GitHub repository, e.g. using Git submodules. The repository contains ancillary files like the Cmake script, Doxygen config file, sample application, test suite, and others. You can compile it as a library and link with your project.</p>
 <p>However, a simpler way is taking the single file "include/vk_mem_alloc.h" and including it in your project. This extensive file contains all you need: a copyright notice, declarations of the public library interface (API), its internal implementation, and even the documentation in form of Doxygen-style comments.</p>
-<p>The "STB style" means not everything is implemented as inline functions in the header file. You need to extract the internal implementation using a special macro. This means that in every .cpp file where you need to use the library you should <code>#include "vk_mem_alloc.h"</code> to include its public interface, but additionally in exactly one .cpp file you should <code>#define VMA_IMPLEMENTATION</code> before this <code>#include</code> to enable its internal implementation. For more information, see <a class="el" href="quick_start.html#quick_start_project_setup">Project setup</a>.</p>
+<p>The "STB style" means not everything is implemented as inline functions in the header file. You need to extract the internal implementation using a special macro. This means that in every .cpp file where you need to use the library you should <span class="tt">#include "vk_mem_alloc.h"</span> to include its public interface, but additionally in exactly one .cpp file you should <span class="tt">#define VMA_IMPLEMENTATION</span> before this <span class="tt">#include</span> to enable its internal implementation. For more information, see <a class="el" href="quick_start.html#quick_start_project_setup">Project setup</a>.</p>
 <p><b>Does the library work with C or C++?</b></p>
 <p>The internal implementation of VMA is written in C++. It is distributed in the source format, so you need a compiler supporting at least C++14 to build it.</p>
 <p>However, the public interface of the library is written in C - using only enums, structs, and global functions, in the same style as Vulkan, so you can use the library in the C code.</p>
 <p><b>I am not a fan of modern C++. Can I still use it?</b></p>
 <p>Very likely yes. We acknowledge that many C++ developers, especially in the games industry, do not appreciate all the latest features that the language has to offer.</p>
 <ul>
-<li>VMA doesn't throw or catch any C++ exceptions. It reports errors by returning a <code>VkResult</code> value instead, just like Vulkan. If you don't use exceptions in your project, your code is not exception-safe, or even if you disable exception handling in the compiler options, you can still use VMA.</li>
-<li>VMA doesn't use C++ run-time type information like <code>typeid</code> or <code>dynamic_cast</code>, so if you disable RTTI in the compiler options, you can still use the library.</li>
-<li>VMA uses only a limited subset of standard C and C++ library. It doesn't use STL containers like <code>std::vector</code>, <code>map</code>, or <code>string</code>, either in the public interface nor in the internal implementation. It implements its own containers instead.</li>
-<li>If you don't use the default heap memory allocator through <code>malloc/free</code> or <code>new/delete</code> but implement your own allocator instead, you can pass it to VMA and the library will use your functions for every dynamic heap allocation made internally, as well as passing it further to Vulkan functions. For details, see <a class="el" href="configuration.html#custom_memory_allocator">Custom host memory allocator</a>.</li>
+<li>VMA doesn't throw or catch any C++ exceptions. It reports errors by returning a <span class="tt">VkResult</span> value instead, just like Vulkan. If you don't use exceptions in your project, your code is not exception-safe, or even if you disable exception handling in the compiler options, you can still use VMA.</li>
+<li>VMA doesn't use C++ run-time type information like <span class="tt">typeid</span> or <span class="tt">dynamic_cast</span>, so if you disable RTTI in the compiler options, you can still use the library.</li>
+<li>VMA uses only a limited subset of standard C and C++ library. It doesn't use STL containers like <span class="tt">std::vector</span>, <span class="tt">map</span>, or <span class="tt">string</span>, either in the public interface nor in the internal implementation. It implements its own containers instead.</li>
+<li>If you don't use the default heap memory allocator through <span class="tt">malloc/free</span> or <span class="tt">new/delete</span> but implement your own allocator instead, you can pass it to VMA and the library will use your functions for every dynamic heap allocation made internally, as well as passing it further to Vulkan functions. For details, see <a class="el" href="configuration.html#custom_memory_allocator">Custom host memory allocator</a>.</li>
 </ul>
 <p><b>Is it available for other programming languages?</b></p>
 <p>VMA is a C++ library with C interface in similar style as Vulkan. An object-oriented C++ wrapper or bindings to other programming languages are out of scope of this project, but they are welcome as external projects. Some of them are listed in <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator?tab=readme-ov-file#see-also">README.md, "See also" section</a>, including binding to C++, Python, Rust, and Haskell. Before using any of them, please check if they are still maintained and updated to use a recent version of VMA.</p>
@@ -136,8 +123,7 @@
 <p>No! While VMA is published by AMD, it works on any GPU that supports Vulkan, whether a discrete PC graphics card, a processor integrated graphics, or a mobile SoC. It doesn't give AMD GPUs any advantage over any other GPUs.</p>
 <p><b>What Vulkan versions and extensions are supported?</b></p>
 <p>VMA is updated to support the latest versions of Vulkan. It currently supports Vulkan up to 1.4. The library also supports older versions down to the first release of Vulkan 1.0. Defining a higher minimum version support would help simplify the code, but we acknowledge that developers on some platforms like Android still use older versions, so the support is provided for all of them.</p>
-<p>Among many extensions available for Vulkan, only a few interact with memory management. VMA can automatically take advantage of them. Some of them are: VK_EXT_memory_budget, VK_EXT_memory_priority, VK_KHR_external_memory_win32, and VK_KHR_maintenance* extensions that are later promoted to the new versions of the core Vulkan API.</p>
-<p>To use them, it is your responsibility to validate if they are available on the current system and if so, enable them while creating the Vulkan device object. You also need to pass appropriate <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c" title="Flags for created VmaAllocator.">VmaAllocatorCreateFlagBits</a> to inform VMA that they are enabled. Then, the library will automatically take advantage of them. For more information and the full list of supported extensions, see <a class="el" href="quick_start.html#quick_start_initialization_enabling_extensions">Enabling extensions</a>.</p>
+<p>Among many extensions available for Vulkan, only a few interact with memory management. VMA can automatically take advantage of them. Some of them are: VK_EXT_memory_budget, VK_EXT_memory_priority, VK_KHR_external_memory_win32, and VK_KHR_maintenance* extensions that are later promoted to the new versions of the core Vulkan API. To use them, it is your responsibility to validate if they are available on the current system and if so, enable them while creating the Vulkan device object. You also need to pass appropriate <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c" title="Flags for created VmaAllocator.">VmaAllocatorCreateFlagBits</a> to inform VMA that they are enabled. Then, the library will automatically take advantage of them. For more information and the full list of supported extensions, see <a class="el" href="quick_start.html#quick_start_initialization_enabling_extensions">Enabling extensions</a>.</p>
 <p><b>Does it support other graphics APIs, like Microsoft DirectX(R) 12?</b></p>
 <p>No, but we offer an equivalent library for DirectX 12: <a href="https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator">D3D12 Memory Allocator</a>. It uses the same core allocation algorithm. It also shares many features with VMA, like the support for custom pools and virtual allocator. However, it is not identical in terms of the features supported. Its API also looks different, because while the interface of VMA is similar in style to Vulkan, the interface of D3D12MA is similar to DirectX 12.</p>
 <p><b>Is the library lightweight?</b></p>
@@ -152,14 +138,14 @@
 <li>Finally, you can just read the comments preceding declarations of any public functions of the library.</li>
 </ul>
 <p><b>Is it a mature project?</b></p>
-<p>Yes! The library is in development since June 2017, has over 1000 commits, over 400 issue tickets and pull requests (most of them resolved), and over 70 contributors. It is distributed together with Vulkan SDK. It is used by many software projects, including some large and popular ones like Qt or Blender, as well as some AAA games. According to the <a href="https://www.lunarg.com/2024-ecosystem-survey-progress-report-released/">LunarG 2024 Ecosystem Survey</a>, it is used by over 50% of Vulkan developers.</p>
+<p>Yes! The library is in development since June 2017, has over 1000 commits, over 500 issue tickets and pull requests (most of them resolved), and over 80 contributors. It is distributed together with Vulkan SDK. It is used by many software projects, including some large and popular ones like Qt or Blender, as well as some AAA games. According to the <a href="https://www.lunarg.com/2024-ecosystem-survey-progress-report-released/">LunarG 2024 Ecosystem Survey</a>, it is used by over 50% of Vulkan developers.</p>
 <p><b>How can I contribute to the project?</b></p>
 <p>If you have an idea for improvement or a feature request, you can go to <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">the library repository</a> and create an Issue ticket, describing your idea. You can also implement it yourself by forking the repository, making changes to the code, and creating a Pull request.</p>
 <p>If you want to ask a question, you can also create a ticket the same way. Before doing this, please make sure you read the relevant part of the Vulkan specification and VMA documentation, where you may find the answers to your question.</p>
 <p>If you want to report a suspected bug, you can also create a ticket the same way. Before doing this, please put some effort into the investigation of whether the bug is really in the library and not in your code or in the Vulkan implementation (the GPU driver) on your platform:</p>
 <ul>
 <li>Enable Vulkan validation layer and make sure it is free from any errors.</li>
-<li>Make sure <code>VMA_ASSERT</code> is defined to an implementation that can report a failure and not ignore it.</li>
+<li>Make sure <span class="tt">VMA_ASSERT</span> is defined to an implementation that can report a failure and not ignore it.</li>
 <li>Try making your allocation using pure Vulkan functions rather than VMA and see if the bug persists.</li>
 </ul>
 <p><b>I found some compilation warnings. How can we fix them?</b></p>
@@ -169,7 +155,7 @@
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   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">General considerations</div></div>
+  <div class="headertitle"><div class="title">General considerations </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><h1><a class="anchor" id="general_considerations_thread_safety"></a>
+<div class="textblock"><h1 class="doxsection"><a class="anchor" id="general_considerations_thread_safety"></a>
 Thread safety</h1>
 <ul>
-<li>The library has no global state, so separate <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> objects can be used independently. There should be no need to create multiple such objects though - one per <code>VkDevice</code> is enough.</li>
+<li>The library has no global state, so separate <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> objects can be used independently. There should be no need to create multiple such objects though - one per <span class="tt">VkDevice</span> is enough.</li>
 <li>By default, all calls to functions that take <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed. This includes allocation and deallocation from default memory pool, as well as custom <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.</li>
 <li>When the allocator is created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" title="Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> flag, calls to functions that take such <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must be synchronized externally.</li>
 <li>Access to a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object must be externally synchronized. For example, you must not call <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a> and <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> from different threads at the same time if you pass the same <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object to these functions.</li>
 <li><a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> is not safe to be used from multiple threads simultaneously.</li>
 </ul>
-<h1><a class="anchor" id="general_considerations_versioning_and_compatibility"></a>
+<h1 class="doxsection"><a class="anchor" id="general_considerations_versioning_and_compatibility"></a>
 Versioning and compatibility</h1>
 <p>The library uses <a href="https://semver.org/"><b>Semantic Versioning</b></a>, which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where:</p>
 <ul>
@@ -110,16 +97,16 @@
 </ul>
 <p>All changes between official releases are documented in file "CHANGELOG.md".</p>
 <dl class="section warning"><dt>Warning</dt><dd>Backward compatibility is considered on the level of C++ source code, not binary linkage. Adding new members to existing structures is treated as backward compatible if initializing the new members to binary zero results in the old behavior. You should always fully initialize all library structures to zeros and not rely on their exact binary size.</dd></dl>
-<h1><a class="anchor" id="general_considerations_validation_layer_warnings"></a>
+<h1 class="doxsection"><a class="anchor" id="general_considerations_validation_layer_warnings"></a>
 Validation layer warnings</h1>
 <p>When using this library, you can meet following types of warnings issued by Vulkan validation layer. They don't necessarily indicate a bug, so you may need to just ignore them.</p>
 <ul>
 <li><em>vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.</em><ul>
-<li>It happens when VK_KHR_dedicated_allocation extension is enabled. <code>vkGetBufferMemoryRequirements2KHR</code> function is used instead, while validation layer seems to be unaware of it.</li>
+<li>It happens when VK_KHR_dedicated_allocation extension is enabled. <span class="tt">vkGetBufferMemoryRequirements2KHR</span> function is used instead, while validation layer seems to be unaware of it.</li>
 </ul>
 </li>
 <li><em>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</em><ul>
-<li>It happens when you map a buffer or image, because the library maps entire <code>VkDeviceMemory</code> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel.</li>
+<li>It happens when you map a buffer or image, because the library maps entire <span class="tt">VkDeviceMemory</span> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel.</li>
 </ul>
 </li>
 <li><em>Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.</em><ul>
@@ -127,23 +114,23 @@
 </ul>
 </li>
 </ul>
-<h1><a class="anchor" id="general_considerations_allocation_algorithm"></a>
+<h1 class="doxsection"><a class="anchor" id="general_considerations_allocation_algorithm"></a>
 Allocation algorithm</h1>
 <p>The library uses following algorithm for allocation, in order:</p>
 <ol type="1">
 <li>Try to find free range of memory in existing blocks.</li>
-<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
+<li>If failed, try to create a new block of <span class="tt">VkDeviceMemory</span>, with preferred block size.</li>
 <li>If failed, try to create such block with size / 2, size / 4, size / 8.</li>
-<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</li>
+<li>If failed, try to allocate separate <span class="tt">VkDeviceMemory</span> for this allocation, just like when you use <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</li>
 <li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> and go to point 1.</li>
-<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
+<li>If failed, return <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span>.</li>
 </ol>
-<h1><a class="anchor" id="general_considerations_features_not_supported"></a>
+<h1 class="doxsection"><a class="anchor" id="general_considerations_features_not_supported"></a>
 Features not supported</h1>
 <p>Features deliberately excluded from the scope of this library:</p>
 <ol type="1">
-<li><b>Data transfer.</b> Uploading (streaming) and downloading data of buffers and images between CPU and GPU memory and related synchronization is responsibility of the user. Defining some "texture" object that would automatically stream its data from a staging copy in CPU memory to GPU memory would rather be a feature of another, higher-level library implemented on top of VMA. VMA doesn't record any commands to a <code>VkCommandBuffer</code>. It just allocates memory.</li>
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+<li><b>Data transfer.</b> Uploading (streaming) and downloading data of buffers and images between CPU and GPU memory and related synchronization is responsibility of the user. Defining some "texture" object that would automatically stream its data from a staging copy in CPU memory to GPU memory would rather be a feature of another, higher-level library implemented on top of VMA. VMA doesn't record any commands to a <span class="tt">VkCommandBuffer</span>. It just allocates memory.</li>
+<li><b>Recreation of buffers and images.</b> Although the library has functions for buffer and image creation: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, you need to recreate these objects yourself after defragmentation. That is because the big structures <span class="tt">VkBufferCreateInfo</span>, <span class="tt">VkImageCreateInfo</span> are not stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object.</li>
 <li><b>Handling CPU memory allocation failures.</b> When dynamically creating small C++ objects in CPU memory (not Vulkan memory), allocation failures are not checked and handled gracefully, because that would complicate code significantly and is usually not needed in desktop PC applications anyway. Success of an allocation is just checked with an assert.</li>
 <li><b>Code free of any compiler warnings.</b> Maintaining the library to compile and work correctly on so many different platforms is hard enough. Being free of any warnings, on any version of any compiler, is simply not feasible. There are many preprocessor macros that make some variables unused, function parameters unreferenced, or conditional expressions constant in some configurations. The code of this library should not be bigger or more complicated just to silence these warnings. It is recommended to disable such warnings instead.</li>
 <li>This is a C++ library with C interface. <b>Bindings or ports to any other programming languages</b> are welcome as external projects but are not going to be included into this repository. </li>
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 <p>API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.  
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 <table class="memberdecls">
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 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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 <tr class="memdesc:ga2770e325ea42e087c1b91fdf46d0292a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. See <a class="el" href="#ga9a7c45f9c863695d98c83fa5ac940fe7" title="Flags to be passed as VmaPoolCreateInfo::flags.">VmaPoolCreateFlagBits</a>.  <br /></td></tr>
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-<tr class="separator:ga1cf7774606721026a68aabe3af2e5b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga25ede29f830f326b8572a18ce879bf64" id="r_ga25ede29f830f326b8572a18ce879bf64"><td class="memItemLeft" align="right" valign="top">typedef struct VmaAllocationInfo2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga25ede29f830f326b8572a18ce879bf64">VmaAllocationInfo2</a></td></tr>
 <tr class="memdesc:ga25ede29f830f326b8572a18ce879bf64"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extended parameters of a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that can be retrieved using function <a class="el" href="#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a>.  <br /></td></tr>
-<tr class="separator:ga25ede29f830f326b8572a18ce879bf64"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga6f57b18d4241e80be444842df3094b30" id="r_ga6f57b18d4241e80be444842df3094b30"><td class="memItemLeft" align="right" valign="top">typedef VkBool32(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga6f57b18d4241e80be444842df3094b30">PFN_vmaCheckDefragmentationBreakFunction</a>) (void *pUserData)</td></tr>
-<tr class="separator:ga6f57b18d4241e80be444842df3094b30"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga2bf47f96bf92bed2a49461bd9af3acfa" id="r_ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga2bf47f96bf92bed2a49461bd9af3acfa">VmaDefragmentationInfo</a></td></tr>
 <tr class="memdesc:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for defragmentation.  <br /></td></tr>
-<tr class="separator:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga563f4b43d3e31ed603d80cacc9ba8589" id="r_ga563f4b43d3e31ed603d80cacc9ba8589"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationMove&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga563f4b43d3e31ed603d80cacc9ba8589">VmaDefragmentationMove</a></td></tr>
 <tr class="memdesc:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="mdescLeft">&#160;</td><td class="mdescRight">Single move of an allocation to be done for defragmentation.  <br /></td></tr>
-<tr class="separator:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad6799e8e2b1527abfc84d33bc44aeaf5" id="r_gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationPassMoveInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gad6799e8e2b1527abfc84d33bc44aeaf5">VmaDefragmentationPassMoveInfo</a></td></tr>
 <tr class="memdesc:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for incremental defragmentation steps.  <br /></td></tr>
-<tr class="separator:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad94034192259c2e34a4d1c5e27810403" id="r_gad94034192259c2e34a4d1c5e27810403"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationStats&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gad94034192259c2e34a4d1c5e27810403">VmaDefragmentationStats</a></td></tr>
 <tr class="memdesc:gad94034192259c2e34a4d1c5e27810403"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned for defragmentation process in function <a class="el" href="#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a>.  <br /></td></tr>
-<tr class="separator:gad94034192259c2e34a4d1c5e27810403"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-enum-members" class="groupheader"><a id="enum-members" name="enum-members"></a>
 Enumerations</h2></td></tr>
 <tr class="memitem:gaa5846affa1e9da3800e3e78fae2305cc" id="r_gaa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
 &#160;&#160;<a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> = 0
@@ -202,7 +161,6 @@
 <br />
  }</td></tr>
 <tr class="memdesc:gaa5846affa1e9da3800e3e78fae2305cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of the allocated memory.  <a href="#gaa5846affa1e9da3800e3e78fae2305cc">More...</a><br /></td></tr>
-<tr class="separator:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad9889c10c798b040d59c92f257cae597" id="r_gad9889c10c798b040d59c92f257cae597"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> { <br />
 &#160;&#160;<a class="el" href="#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> = 0x00000001
 , <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> = 0x00000002
@@ -229,14 +187,12 @@
 <br />
  }</td></tr>
 <tr class="memdesc:gad9889c10c798b040d59c92f257cae597"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.  <a href="#gad9889c10c798b040d59c92f257cae597">More...</a><br /></td></tr>
-<tr class="separator:gad9889c10c798b040d59c92f257cae597"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga9a7c45f9c863695d98c83fa5ac940fe7" id="r_ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002
 , <a class="el" href="#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> = 0x00000004
 , <a class="el" href="#gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c">VMA_POOL_CREATE_ALGORITHM_MASK</a>
 , <a class="el" href="#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
  }</td></tr>
 <tr class="memdesc:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>.  <a href="#ga9a7c45f9c863695d98c83fa5ac940fe7">More...</a><br /></td></tr>
-<tr class="separator:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga6552a65b71d16f378c6994b3ceaef50c" id="r_ga6552a65b71d16f378c6994b3ceaef50c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a> { <br />
 &#160;&#160;<a class="el" href="#gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT</a> = 0x1
 , <a class="el" href="#gga6552a65b71d16f378c6994b3ceaef50caec35a4138111605a6ff32ca61aa871b6">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT</a> = 0x2
@@ -248,158 +204,112 @@
 <br />
  }</td></tr>
 <tr class="memdesc:ga6552a65b71d16f378c6994b3ceaef50c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>.  <a href="#ga6552a65b71d16f378c6994b3ceaef50c">More...</a><br /></td></tr>
-<tr class="separator:ga6552a65b71d16f378c6994b3ceaef50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gada9e3861caf96f08894b0bcc160ec257" id="r_gada9e3861caf96f08894b0bcc160ec257"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a> { <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18">VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY</a> = 0
 , <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a> = 1
 , <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a> = 2
  }</td></tr>
 <tr class="memdesc:gada9e3861caf96f08894b0bcc160ec257"><td class="mdescLeft">&#160;</td><td class="mdescRight">Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>.  <a href="#gada9e3861caf96f08894b0bcc160ec257">More...</a><br /></td></tr>
-<tr class="separator:gada9e3861caf96f08894b0bcc160ec257"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-func-members" class="groupheader"><a id="func-members" name="func-members"></a>
 Functions</h2></td></tr>
 <tr class="memitem:gaef15a94b58fbcb0fe706d5720e84a74a" id="r_gaef15a94b58fbcb0fe706d5720e84a74a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaef15a94b58fbcb0fe706d5720e84a74a">vmaFindMemoryTypeIndex</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeBits, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
-<tr class="memdesc:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <code>memoryTypeIndex</code>, given <code>memoryTypeBits</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
-<tr class="separator:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">memoryTypeBits</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
 <tr class="memitem:gae790ab9ffaf7667fb8f62523e6897888" id="r_gae790ab9ffaf7667fb8f62523e6897888"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
-<tr class="memdesc:gae790ab9ffaf7667fb8f62523e6897888"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <code>memoryTypeIndex</code>, given <code>VkBufferCreateInfo</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
-<tr class="separator:gae790ab9ffaf7667fb8f62523e6897888"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gae790ab9ffaf7667fb8f62523e6897888"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">VkBufferCreateInfo</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
 <tr class="memitem:ga088da83d8eaf3ce9056d9ea0b981d472" id="r_ga088da83d8eaf3ce9056d9ea0b981d472"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472">vmaFindMemoryTypeIndexForImageInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
-<tr class="memdesc:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <code>memoryTypeIndex</code>, given <code>VkImageCreateInfo</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
-<tr class="separator:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">VkImageCreateInfo</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
 <tr class="memitem:ga5c8770ded7c59c8caac6de0c2cb00b50" id="r_ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_pool.html">VmaPool</a> *pPool)</td></tr>
 <tr class="memdesc:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates Vulkan device memory and creates <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <br /></td></tr>
-<tr class="separator:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga5485779c8f1948238fc4e92232fa65e1" id="r_ga5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
 <tr class="memdesc:ga5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object and frees Vulkan device memory.  <br /></td></tr>
-<tr class="separator:ga5485779c8f1948238fc4e92232fa65e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad535935619c7a549bf837e1bb0068f89" id="r_gad535935619c7a549bf837e1bb0068f89"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gad535935619c7a549bf837e1bb0068f89">vmaCheckPoolCorruption</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
 <tr class="memdesc:gad535935619c7a549bf837e1bb0068f89"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks magic number in margins around all allocations in given memory pool in search for corruptions.  <br /></td></tr>
-<tr class="separator:gad535935619c7a549bf837e1bb0068f89"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaf09b4e4eafdbee812e8d73ddf960f030" id="r_gaf09b4e4eafdbee812e8d73ddf960f030"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaf09b4e4eafdbee812e8d73ddf960f030">vmaGetPoolName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, const char **ppName)</td></tr>
 <tr class="memdesc:gaf09b4e4eafdbee812e8d73ddf960f030"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves name of a custom pool.  <br /></td></tr>
-<tr class="separator:gaf09b4e4eafdbee812e8d73ddf960f030"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gadbae3a0b4ab078024462fc85c37f3b58" id="r_gadbae3a0b4ab078024462fc85c37f3b58"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gadbae3a0b4ab078024462fc85c37f3b58">vmaSetPoolName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, const char *pName)</td></tr>
 <tr class="memdesc:gadbae3a0b4ab078024462fc85c37f3b58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets name of a custom pool.  <br /></td></tr>
-<tr class="separator:gadbae3a0b4ab078024462fc85c37f3b58"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gabf28077dbf82d0908b8acbe8ee8dd9b8" id="r_gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation.  <br /></td></tr>
-<tr class="separator:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad37e82e492b3de38fc3f4cffd9ad0ae1" id="r_gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gad37e82e492b3de38fc3f4cffd9ad0ae1">vmaAllocateMemoryPages</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, size_t allocationCount, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation for multiple allocation objects at once.  <br /></td></tr>
-<tr class="separator:gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga7fdf64415b6c3d83c454f28d2c53df7b" id="r_ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
-<tr class="memdesc:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <code>VkBuffer</code>.  <br /></td></tr>
-<tr class="separator:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <span class="tt">VkBuffer</span>.  <br /></td></tr>
 <tr class="memitem:ga0faa3f9e5fb233d29d1e00390650febb" id="r_ga0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
-<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <code>VkImage</code>.  <br /></td></tr>
-<tr class="separator:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <span class="tt">VkImage</span>.  <br /></td></tr>
 <tr class="memitem:ga11f0fbc034fa81a4efedd73d61ce7568" id="r_ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
 <tr class="memdesc:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>.  <br /></td></tr>
-<tr class="separator:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga834b1e4aef395c0a1d56a28e69a4a17e" id="r_ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga834b1e4aef395c0a1d56a28e69a4a17e">vmaFreeMemoryPages</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, size_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations)</td></tr>
 <tr class="memdesc:ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory and destroys multiple allocations.  <br /></td></tr>
-<tr class="separator:ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga86dd08aba8633bfa4ad0df2e76481d8b" id="r_ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns current information about specified allocation.  <br /></td></tr>
-<tr class="separator:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga1405cf3eae2fd1305d645879173031a0" id="r_ga1405cf3eae2fd1305d645879173031a0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga1405cf3eae2fd1305d645879173031a0">vmaGetAllocationInfo2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info2.html">VmaAllocationInfo2</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:ga1405cf3eae2fd1305d645879173031a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns extended information about specified allocation.  <br /></td></tr>
-<tr class="separator:ga1405cf3eae2fd1305d645879173031a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaf9147d31ffc11d62fc187bde283ed14f" id="r_gaf9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaf9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void *pUserData)</td></tr>
 <tr class="memdesc:gaf9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pUserData in given allocation to new value.  <br /></td></tr>
-<tr class="separator:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gabe02cbb0cd913b3f125958179f2020fc" id="r_gabe02cbb0cd913b3f125958179f2020fc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gabe02cbb0cd913b3f125958179f2020fc">vmaSetAllocationName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const char *pName)</td></tr>
 <tr class="memdesc:gabe02cbb0cd913b3f125958179f2020fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pName in given allocation to new value.  <br /></td></tr>
-<tr class="separator:gabe02cbb0cd913b3f125958179f2020fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga571e87dd38e552249b56b1b0b982fad1" id="r_ga571e87dd38e552249b56b1b0b982fad1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga571e87dd38e552249b56b1b0b982fad1">vmaGetAllocationMemoryProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkMemoryPropertyFlags *pFlags)</td></tr>
 <tr class="memdesc:ga571e87dd38e552249b56b1b0b982fad1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Property Flags of its memory type.  <br /></td></tr>
-<tr class="separator:ga571e87dd38e552249b56b1b0b982fad1"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga8d327b7458d8cf426b84b5efba9bb9bf" id="r_ga8d327b7458d8cf426b84b5efba9bb9bf"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga8d327b7458d8cf426b84b5efba9bb9bf">vmaGetMemoryWin32Handle</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, HANDLE hTargetProcess, HANDLE *pHandle)</td></tr>
 <tr class="memdesc:ga8d327b7458d8cf426b84b5efba9bb9bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.  <br /></td></tr>
-<tr class="separator:ga8d327b7458d8cf426b84b5efba9bb9bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1a8d7aba3bf5a4de66c801b9988afa58" id="r_ga1a8d7aba3bf5a4de66c801b9988afa58"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga1a8d7aba3bf5a4de66c801b9988afa58">vmaGetMemoryWin32Handle2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE hTargetProcess, HANDLE *pHandle)</td></tr>
+<tr class="memdesc:ga1a8d7aba3bf5a4de66c801b9988afa58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.  <br /></td></tr>
 <tr class="memitem:gad5bd1243512d099706de88168992f069" id="r_gad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gad5bd1243512d099706de88168992f069">vmaMapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void **ppData)</td></tr>
 <tr class="memdesc:gad5bd1243512d099706de88168992f069"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps memory represented by given allocation and returns pointer to it.  <br /></td></tr>
-<tr class="separator:gad5bd1243512d099706de88168992f069"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga9bc268595cb33f6ec4d519cfce81ff45" id="r_ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
 <tr class="memdesc:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps memory represented by given allocation, mapped previously using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.  <br /></td></tr>
-<tr class="separator:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga30c37c1eec6025f397be41644f48490f" id="r_ga30c37c1eec6025f397be41644f48490f"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga30c37c1eec6025f397be41644f48490f">vmaFlushAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize offset, VkDeviceSize size)</td></tr>
 <tr class="memdesc:ga30c37c1eec6025f397be41644f48490f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes memory of given allocation.  <br /></td></tr>
-<tr class="separator:ga30c37c1eec6025f397be41644f48490f"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaaa8412919139ef413a4215ac6a290fae" id="r_gaaa8412919139ef413a4215ac6a290fae"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaaa8412919139ef413a4215ac6a290fae">vmaInvalidateAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize offset, VkDeviceSize size)</td></tr>
 <tr class="memdesc:gaaa8412919139ef413a4215ac6a290fae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory of given allocation.  <br /></td></tr>
-<tr class="separator:gaaa8412919139ef413a4215ac6a290fae"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac3dd00da721875ed99fa8a881922bdfc" id="r_gac3dd00da721875ed99fa8a881922bdfc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gac3dd00da721875ed99fa8a881922bdfc">vmaFlushAllocations</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes)</td></tr>
 <tr class="memdesc:gac3dd00da721875ed99fa8a881922bdfc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes memory of given set of allocations.  <br /></td></tr>
-<tr class="separator:gac3dd00da721875ed99fa8a881922bdfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gab25b558d75f7378ec944a1522fdcc3c5" id="r_gab25b558d75f7378ec944a1522fdcc3c5"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gab25b558d75f7378ec944a1522fdcc3c5">vmaInvalidateAllocations</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes)</td></tr>
 <tr class="memdesc:gab25b558d75f7378ec944a1522fdcc3c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory of given set of allocations.  <br /></td></tr>
-<tr class="separator:gab25b558d75f7378ec944a1522fdcc3c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga11731ec58a3a43a22bb925e0780ef405" id="r_ga11731ec58a3a43a22bb925e0780ef405"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga11731ec58a3a43a22bb925e0780ef405">vmaCopyMemoryToAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const void *pSrcHostPointer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> dstAllocation, VkDeviceSize dstAllocationLocalOffset, VkDeviceSize size)</td></tr>
 <tr class="memdesc:ga11731ec58a3a43a22bb925e0780ef405"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps the allocation temporarily if needed, copies data from specified host pointer to it, and flushes the memory from the host caches if needed.  <br /></td></tr>
-<tr class="separator:ga11731ec58a3a43a22bb925e0780ef405"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaac883dd38863944335071213b9ae8477" id="r_gaac883dd38863944335071213b9ae8477"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaac883dd38863944335071213b9ae8477">vmaCopyAllocationToMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> srcAllocation, VkDeviceSize srcAllocationLocalOffset, void *pDstHostPointer, VkDeviceSize size)</td></tr>
 <tr class="memdesc:gaac883dd38863944335071213b9ae8477"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory in the host caches if needed, maps the allocation temporarily if needed, and copies data from it to a specified host pointer.  <br /></td></tr>
-<tr class="separator:gaac883dd38863944335071213b9ae8477"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga49329a7f030dafcf82f7b73334c22e98" id="r_ga49329a7f030dafcf82f7b73334c22e98"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga49329a7f030dafcf82f7b73334c22e98">vmaCheckCorruption</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeBits)</td></tr>
 <tr class="memdesc:ga49329a7f030dafcf82f7b73334c22e98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.  <br /></td></tr>
-<tr class="separator:ga49329a7f030dafcf82f7b73334c22e98"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac3335566858b45541fa9c0d7a6bbb57e" id="r_gac3335566858b45541fa9c0d7a6bbb57e"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gac3335566858b45541fa9c0d7a6bbb57e">vmaBeginDefragmentation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pInfo, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> *pContext)</td></tr>
 <tr class="memdesc:gac3335566858b45541fa9c0d7a6bbb57e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begins defragmentation process.  <br /></td></tr>
-<tr class="separator:gac3335566858b45541fa9c0d7a6bbb57e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga59f01ca3d53d50b7cca9b442b77a3e87" id="r_ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga59f01ca3d53d50b7cca9b442b77a3e87">vmaEndDefragmentation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pStats)</td></tr>
 <tr class="memdesc:ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends defragmentation process.  <br /></td></tr>
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+<tr class="memdesc:gaf0cf014344213e117bd9f9cf5f928122"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <span class="tt">VkBuffer</span>, binds already created memory for it.  <br /></td></tr>
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 <tr class="memdesc:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan buffer and frees allocated memory.  <br /></td></tr>
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 <tr class="memdesc:ga02a94f25679275851a53e82eacbcfc73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>.  <br /></td></tr>
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 <tr class="memitem:gaebc4db1f94b53dba2338b4c0fd80d0dc" id="r_gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaebc4db1f94b53dba2338b4c0fd80d0dc">vmaCreateAliasingImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const VkImageCreateInfo *pImageCreateInfo, VkImage *pImage)</td></tr>
 <tr class="memdesc:gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="#ga60d5d4803e3c82505a2bfddb929adb03" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer()</a> but for images.  <br /></td></tr>
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 <tr class="memdesc:ga69ac829f5bb0737449fa92c2d971f1bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="#gaf0cf014344213e117bd9f9cf5f928122" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer2()</a> but for images.  <br /></td></tr>
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 <tr class="memdesc:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan image and frees allocated memory.  <br /></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <p>API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. </p>
-<h2 class="groupheader">Typedef Documentation</h2>
+<a name="doc-typedef-members" id="doc-typedef-members"></a><h2 id="header-doc-typedef-members" class="groupheader">Typedef Documentation</h2>
 <a id="ga6f57b18d4241e80be444842df3094b30" name="ga6f57b18d4241e80be444842df3094b30"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ga6f57b18d4241e80be444842df3094b30">&#9670;&#160;</a></span>PFN_vmaCheckDefragmentationBreakFunction</h2>
 
@@ -675,7 +585,7 @@
 
 </div>
 </div>
-<h2 class="groupheader">Enumeration Type Documentation</h2>
+<a name="doc-enum-members" id="doc-enum-members"></a><h2 id="header-doc-enum-members" class="groupheader">Enumeration Type Documentation</h2>
 <a id="gad9889c10c798b040d59c92f257cae597" name="gad9889c10c798b040d59c92f257cae597"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#gad9889c10c798b040d59c92f257cae597">&#9670;&#160;</a></span>VmaAllocationCreateFlagBits</h2>
 
@@ -692,47 +602,47 @@
 <table class="fieldtable">
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 <p>Use it for special, big resources, like fullscreen images used as attachments.</p>
-<p>If you use this flag while creating a buffer or an image, <code>VkMemoryDedicatedAllocateInfo</code> structure is applied if possible. </p>
+<p>If you use this flag while creating a buffer or an image, <span class="tt">VkMemoryDedicatedAllocateInfo</span> structure is applied if possible. </p>
 </td></tr>
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-<p>If new allocation cannot be placed in any of the existing blocks, allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
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+<p>If new allocation cannot be placed in any of the existing blocks, allocation fails with <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span> error.</p>
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 </td></tr>
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+<p>It is valid to use this flag for allocation made from memory type that is not <span class="tt">HOST_VISIBLE</span>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<span class="tt">DEVICE_LOCAL</span>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU). </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520" name="ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520"></a>VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000006">Deprecated</a></b></dt><dd>Preserved for backward compatibility. Consider using <a class="el" href="#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a> instead.</dd></dl>
-<p>Set this flag to treat <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> as pointer to a null-terminated string. Instead of copying pointer value, a local copy of the string is made and stored in allocation's <code>pName</code>. The string is automatically freed together with the allocation. It is also used in <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a>. </p>
+<p>Set this flag to treat <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> as pointer to a null-terminated string. Instead of copying pointer value, a local copy of the string is made and stored in allocation's <span class="tt">pName</span>. The string is automatically freed together with the allocation. It is also used in <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df" name="ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df"></a>VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT&#160;</td><td class="fielddoc"><p>Allocation will be created from upper stack in a double stack pool.</p>
 <p>This flag is only allowed for custom pools created with <a class="el" href="#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> flag. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea" name="ggad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea"></a>VMA_ALLOCATION_CREATE_DONT_BIND_BIT&#160;</td><td class="fielddoc"><p>Create both buffer/image and allocation, but don't bind them together. It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. The flag is meaningful only with functions that bind by default: <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. Otherwise it is ignored.</p>
-<p>If you want to make sure the new buffer/image is not tied to the new memory allocation through <code>VkMemoryDedicatedAllocateInfoKHR</code> structure in case the allocation ends up in its own memory block, use also flag <a class="el" href="#ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6" title="Set this flag if the allocated memory will have aliasing resources.">VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT</a>. </p>
+<p>If you want to make sure the new buffer/image is not tied to the new memory allocation through <span class="tt">VkMemoryDedicatedAllocateInfoKHR</span> structure in case the allocation ends up in its own memory block, use also flag <a class="el" href="#ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6" title="Set this flag if the allocated memory will have aliasing resources.">VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d" name="ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d"></a>VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT&#160;</td><td class="fielddoc"><p>Create allocation only if additional device memory required for it, if any, won't exceed memory budget. Otherwise return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </p>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d" name="ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d"></a>VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT&#160;</td><td class="fielddoc"><p>Create allocation only if additional device memory required for it, if any, won't exceed memory budget. Otherwise return <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6" name="ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6"></a>VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT&#160;</td><td class="fielddoc"><p>Set this flag if the allocated memory will have aliasing resources. </p>
-<p>Usage of this flag prevents supplying <code>VkMemoryDedicatedAllocateInfoKHR</code> when <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> is specified. Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors. </p>
+<p>Usage of this flag prevents supplying <span class="tt">VkMemoryDedicatedAllocateInfoKHR</span> when <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> is specified. Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5" name="ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT&#160;</td><td class="fielddoc"><p>Requests possibility to map the allocation (using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>).</p>
 <ul>
-<li>If you use <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <code>VMA_MEMORY_USAGE_AUTO*</code> value, you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.</li>
-<li>If you use other value of <a class="el" href="#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>, this flag is ignored and mapping is always possible in memory types that are <code>HOST_VISIBLE</code>. This includes allocations created in <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</li>
+<li>If you use <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <span class="tt">VMA_MEMORY_USAGE_AUTO*</span> value, you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.</li>
+<li>If you use other value of <a class="el" href="#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>, this flag is ignored and mapping is always possible in memory types that are <span class="tt">HOST_VISIBLE</span>. This includes allocations created in <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</li>
 </ul>
-<p>Declares that mapped memory will only be written sequentially, e.g. using <code>memcpy()</code> or a loop writing number-by-number, never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.</p>
-<dl class="section warning"><dt>Warning</dt><dd>Violating this declaration may work correctly, but will likely be very slow. Watch out for implicit reads introduced by doing e.g. <code>pMappedData[i] += x;</code> Better prepare your data in a local variable and <code>memcpy()</code> it to the mapped pointer all at once. </dd></dl>
+<p>Declares that mapped memory will only be written sequentially, e.g. using <span class="tt">memcpy()</span> or a loop writing number-by-number, never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.</p>
+<dl class="section warning"><dt>Warning</dt><dd>Violating this declaration may work correctly, but will likely be very slow. Watch out for implicit reads introduced by doing e.g. <span class="tt">pMappedData[i] += x;</span> Better prepare your data in a local variable and <span class="tt">memcpy()</span> it to the mapped pointer all at once. </dd></dl>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492" name="ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT&#160;</td><td class="fielddoc"><p>Requests possibility to map the allocation (using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>).</p>
 <ul>
-<li>If you use <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <code>VMA_MEMORY_USAGE_AUTO*</code> value, you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.</li>
-<li>If you use other value of <a class="el" href="#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>, this flag is ignored and mapping is always possible in memory types that are <code>HOST_VISIBLE</code>. This includes allocations created in <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</li>
+<li>If you use <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <span class="tt">VMA_MEMORY_USAGE_AUTO*</span> value, you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.</li>
+<li>If you use other value of <a class="el" href="#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>, this flag is ignored and mapping is always possible in memory types that are <span class="tt">HOST_VISIBLE</span>. This includes allocations created in <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</li>
 </ul>
-<p>Declares that mapped memory can be read, written, and accessed in random order, so a <code>HOST_CACHED</code> memory type is preferred. </p>
+<p>Declares that mapped memory can be read, written, and accessed in random order, so a <span class="tt">HOST_CACHED</span> memory type is preferred. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad" name="ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT&#160;</td><td class="fielddoc"><p>Together with <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>, it says that despite request for host access, a not-<code>HOST_VISIBLE</code> memory type can be selected if it may improve performance.</p>
-<p>By using this flag, you declare that you will check if the allocation ended up in a <code>HOST_VISIBLE</code> memory type (e.g. using <a class="el" href="#ga571e87dd38e552249b56b1b0b982fad1" title="Given an allocation, returns Property Flags of its memory type.">vmaGetAllocationMemoryProperties()</a>) and if not, you will create some "staging" buffer and issue an explicit transfer to write/read your data. To prepare for this possibility, don't forget to add appropriate flags like <code>VK_BUFFER_USAGE_TRANSFER_DST_BIT</code>, <code>VK_BUFFER_USAGE_TRANSFER_SRC_BIT</code> to the parameters of created buffer or image. </p>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad" name="ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT&#160;</td><td class="fielddoc"><p>Together with <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>, it says that despite request for host access, a not-<span class="tt">HOST_VISIBLE</span> memory type can be selected if it may improve performance.</p>
+<p>By using this flag, you declare that you will check if the allocation ended up in a <span class="tt">HOST_VISIBLE</span> memory type (e.g. using <a class="el" href="#ga571e87dd38e552249b56b1b0b982fad1" title="Given an allocation, returns Property Flags of its memory type.">vmaGetAllocationMemoryProperties()</a>) and if not, you will create some "staging" buffer and issue an explicit transfer to write/read your data. To prepare for this possibility, don't forget to add appropriate flags like <span class="tt">VK_BUFFER_USAGE_TRANSFER_DST_BIT</span>, <span class="tt">VK_BUFFER_USAGE_TRANSFER_SRC_BIT</span> to the parameters of created buffer or image. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d" name="ggad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT&#160;</td><td class="fielddoc"><p>Allocation strategy that chooses smallest possible free range for the allocation to minimize memory usage and fragmentation, possibly at the expense of allocation time. </p>
 </td></tr>
@@ -744,7 +654,7 @@
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777" name="ggad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777"></a>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT&#160;</td><td class="fielddoc"><p>Alias to <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d">VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e" name="ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e"></a>VMA_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <code>STRATEGY</code> bits from entire set of flags. </p>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e" name="ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e"></a>VMA_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <span class="tt">STRATEGY</span> bits from entire set of flags. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882" name="ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882"></a>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
@@ -770,7 +680,7 @@
 <tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d" name="gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT&#160;</td><td class="fielddoc"></td></tr>
 <tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cae45a9469e5337731627758671741e412" name="gga6552a65b71d16f378c6994b3ceaef50cae45a9469e5337731627758671741e412"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT&#160;</td><td class="fielddoc"><p>Use the most roboust algorithm at the cost of time to compute and number of copies to make. Only available when bufferImageGranularity is greater than 1, since it aims to reduce alignment issues between different types of resources. Otherwise falls back to same behavior as <a class="el" href="#gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9" name="gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
+<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9" name="gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <span class="tt">ALGORITHM</span> bits from entire set of flags. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97" name="gga6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97"></a>VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
@@ -791,11 +701,11 @@
 
 <p>Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>. </p>
 <table class="fieldtable">
-<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18" name="ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY&#160;</td><td class="fielddoc"><p>Buffer/image has been recreated at <code>dstTmpAllocation</code>, data has been copied, old buffer/image has been destroyed. <code>srcAllocation</code> should be changed to point to the new place. This is the default value set by <a class="el" href="#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </p>
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18" name="ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY&#160;</td><td class="fielddoc"><p>Buffer/image has been recreated at <span class="tt">dstTmpAllocation</span>, data has been copied, old buffer/image has been destroyed. <span class="tt">srcAllocation</span> should be changed to point to the new place. This is the default value set by <a class="el" href="#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" name="ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE&#160;</td><td class="fielddoc"><p>Set this value if you cannot move the allocation. New place reserved at <code>dstTmpAllocation</code> will be freed. <code>srcAllocation</code> will remain unchanged. </p>
+<tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" name="ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE&#160;</td><td class="fielddoc"><p>Set this value if you cannot move the allocation. New place reserved at <span class="tt">dstTmpAllocation</span> will be freed. <span class="tt">srcAllocation</span> will remain unchanged. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" name="ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY&#160;</td><td class="fielddoc"><p>Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at <code>dstTmpAllocation</code> will be freed, along with <code>srcAllocation</code>, which will be destroyed. </p>
+<tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" name="ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY&#160;</td><td class="fielddoc"><p>Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at <span class="tt">dstTmpAllocation</span> will be freed, along with <span class="tt">srcAllocation</span>, which will be destroyed. </p>
 </td></tr>
 </table>
 
@@ -817,31 +727,31 @@
 <table class="fieldtable">
 <tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd" name="ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd"></a>VMA_MEMORY_USAGE_UNKNOWN&#160;</td><td class="fielddoc"><p>No intended memory usage specified. Use other members of <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> to specify your requirements. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7" name="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>. </dd></dl>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7" name="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Prefers <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>. </dd></dl>
 </td></tr>
-<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5" name="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000002">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code>. </dd></dl>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5" name="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000002">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> and <span class="tt">VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</span>. </dd></dl>
 </td></tr>
-<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67" name="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000003">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>. </dd></dl>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67" name="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000003">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span>, prefers <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>. </dd></dl>
 </td></tr>
-<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27" name="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000004">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_HOST_CACHED_BIT</code>. </dd></dl>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27" name="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000004">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span>, prefers <span class="tt">VK_MEMORY_PROPERTY_HOST_CACHED_BIT</span>. </dd></dl>
 </td></tr>
-<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500" name="ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500"></a>VMA_MEMORY_USAGE_CPU_COPY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000005">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Prefers not <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>. </dd></dl>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500" name="ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500"></a>VMA_MEMORY_USAGE_CPU_COPY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000005">Deprecated</a></b></dt><dd>Obsolete, preserved for backward compatibility. Prefers not <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>. </dd></dl>
 </td></tr>
-<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d" name="ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d"></a>VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED&#160;</td><td class="fielddoc"><p>Lazily allocated GPU memory having <code>VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT</code>. Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.</p>
-<p>Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with <code>VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT</code>.</p>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d" name="ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d"></a>VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED&#160;</td><td class="fielddoc"><p>Lazily allocated GPU memory having <span class="tt">VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT</span>. Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.</p>
+<p>Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with <span class="tt">VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT</span>.</p>
 <p>Allocations with this usage are always created as dedicated - it implies <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e" name="ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"></a>VMA_MEMORY_USAGE_AUTO&#160;</td><td class="fielddoc"><p>Selects best memory type automatically. This flag is recommended for most common use cases.</p>
 <p>When using this flag, if you want to map the allocation (using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>), you must pass one of the flags: <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
-<p>It can be used only with functions that let the library know <code>VkBufferCreateInfo</code> or <code>VkImageCreateInfo</code>, e.g. <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
+<p>It can be used only with functions that let the library know <span class="tt">VkBufferCreateInfo</span> or <span class="tt">VkImageCreateInfo</span>, e.g. <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327" name="ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327"></a>VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE&#160;</td><td class="fielddoc"><p>Selects best memory type automatically with preference for GPU (device) memory.</p>
 <p>When using this flag, if you want to map the allocation (using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>), you must pass one of the flags: <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
-<p>It can be used only with functions that let the library know <code>VkBufferCreateInfo</code> or <code>VkImageCreateInfo</code>, e.g. <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
+<p>It can be used only with functions that let the library know <span class="tt">VkBufferCreateInfo</span> or <span class="tt">VkImageCreateInfo</span>, e.g. <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d" name="ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d"></a>VMA_MEMORY_USAGE_AUTO_PREFER_HOST&#160;</td><td class="fielddoc"><p>Selects best memory type automatically with preference for CPU (host) memory.</p>
 <p>When using this flag, if you want to map the allocation (using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>), you must pass one of the flags: <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
-<p>It can be used only with functions that let the library know <code>VkBufferCreateInfo</code> or <code>VkImageCreateInfo</code>, e.g. <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
+<p>It can be used only with functions that let the library know <span class="tt">VkBufferCreateInfo</span> or <span class="tt">VkImageCreateInfo</span>, e.g. <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e" name="ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e"></a>VMA_MEMORY_USAGE_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
@@ -871,14 +781,14 @@
 <p>Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata.</p>
 <p>By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c" name="gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c"></a>VMA_POOL_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p>Bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
+<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c" name="gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c"></a>VMA_POOL_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p>Bit mask to extract only <span class="tt">ALGORITHM</span> bits from entire set of flags. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec" name="gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec"></a>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<h2 class="groupheader">Function Documentation</h2>
+<a name="doc-func-members" id="doc-func-members"></a><h2 id="header-doc-func-members" class="groupheader">Function Documentation</h2>
 <a id="gabf28077dbf82d0908b8acbe8ee8dd9b8" name="gabf28077dbf82d0908b8acbe8ee8dd9b8"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">&#9670;&#160;</a></span>vmaAllocateMemory()</h2>
 
@@ -963,7 +873,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Allocates memory suitable for given <code>VkBuffer</code>. </p>
+<p>Allocates memory suitable for given <span class="tt">VkBuffer</span>. </p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
@@ -1014,7 +924,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Allocates memory suitable for given <code>VkImage</code>. </p>
+<p>Allocates memory suitable for given <span class="tt">VkImage</span>. </p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
@@ -1083,8 +993,8 @@
   </dd>
 </dl>
 <p>You should free the memory using <a class="el" href="#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="#ga834b1e4aef395c0a1d56a28e69a4a17e" title="Frees memory and destroys multiple allocations.">vmaFreeMemoryPages()</a>.</p>
-<p>Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. It is just a general purpose allocation function able to make multiple allocations at once. It may be internally optimized to be more efficient than calling <a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a> <code>allocationCount</code> times.</p>
-<p>All allocations are made using same parameters. All of them are created out of the same memory pool and type. If any allocation fails, all allocations already made within this function call are also freed, so that when returned result is not <code>VK_SUCCESS</code>, <code>pAllocation</code> array is always entirely filled with <code>VK_NULL_HANDLE</code>. </p>
+<p>Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. It is just a general purpose allocation function able to make multiple allocations at once. It may be internally optimized to be more efficient than calling <a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a> <span class="tt">allocationCount</span> times.</p>
+<p>All allocations are made using same parameters. All of them are created out of the same memory pool and type. If any allocation fails, all allocations already made within this function call are also freed, so that when returned result is not <span class="tt">VK_SUCCESS</span>, <span class="tt">pAllocation</span> array is always entirely filled with <span class="tt">VK_NULL_HANDLE</span>. </p>
 
 </div>
 </div>
@@ -1122,8 +1032,8 @@
   </dd>
 </dl>
 <dl class="section return"><dt>Returns</dt><dd><ul>
-<li><code>VK_SUCCESS</code> if defragmentation can begin.</li>
-<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> if defragmentation is not supported.</li>
+<li><span class="tt">VK_SUCCESS</span> if defragmentation can begin.</li>
+<li><span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> if defragmentation is not supported.</li>
 </ul>
 </dd></dl>
 <p>For more information about defragmentation, see documentation chapter: <a class="el" href="defragmentation.html">Defragmentation</a>. </p>
@@ -1164,8 +1074,8 @@
   </dd>
 </dl>
 <dl class="section return"><dt>Returns</dt><dd><ul>
-<li><code>VK_SUCCESS</code> if no more moves are possible. Then you can omit call to <a class="el" href="#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> and simply end whole defragmentation.</li>
-<li><code>VK_INCOMPLETE</code> if there are pending moves returned in <code>pPassInfo</code>. You need to perform them, call <a class="el" href="#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a>, and then preferably try another pass with <a class="el" href="#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </li>
+<li><span class="tt">VK_SUCCESS</span> if no more moves are possible. Then you can omit call to <a class="el" href="#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> and simply end whole defragmentation.</li>
+<li><span class="tt">VK_INCOMPLETE</span> if there are pending moves returned in <span class="tt">pPassInfo</span>. You need to perform them, call <a class="el" href="#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a>, and then preferably try another pass with <a class="el" href="#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </li>
 </ul>
 </dd></dl>
 
@@ -1196,7 +1106,7 @@
 </div><div class="memdoc">
 
 <p>Binds buffer to allocation. </p>
-<p>Binds specified buffer to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create a buffer, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindBufferMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
+<p>Binds specified buffer to region of memory represented by specified allocation. Gets <span class="tt">VkDeviceMemory</span> handle and offset from the allocation. If you want to create a buffer, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <span class="tt">vkBindBufferMemory()</span>, because it ensures proper synchronization so that when a <span class="tt">VkDeviceMemory</span> object is used by multiple allocations, calls to <span class="tt">vkBind*Memory()</span> or <span class="tt">vkMapMemory()</span> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
 <p>It is recommended to use function <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> instead of this one. </p>
 
 </div>
@@ -1240,14 +1150,14 @@
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
     <tr><td class="paramname">allocation</td><td></td></tr>
-    <tr><td class="paramname">allocationLocalOffset</td><td>Additional offset to be added while binding, relative to the beginning of the <code>allocation</code>. Normally it should be 0. </td></tr>
+    <tr><td class="paramname">allocationLocalOffset</td><td>Additional offset to be added while binding, relative to the beginning of the <span class="tt">allocation</span>. Normally it should be 0. </td></tr>
     <tr><td class="paramname">buffer</td><td></td></tr>
-    <tr><td class="paramname">pNext</td><td>A chain of structures to be attached to <code>VkBindBufferMemoryInfoKHR</code> structure used internally. Normally it should be null.</td></tr>
+    <tr><td class="paramname">pNext</td><td>A chain of structures to be attached to <span class="tt">VkBindBufferMemoryInfoKHR</span> structure used internally. Normally it should be null.</td></tr>
   </table>
   </dd>
 </dl>
 <p>This function is similar to <a class="el" href="#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, but it provides additional parameters.</p>
-<p>If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
+<p>If <span class="tt">pNext</span> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <span class="tt">&gt;= VK_API_VERSION_1_1</span>. Otherwise the call fails. </p>
 
 </div>
 </div>
@@ -1276,7 +1186,7 @@
 </div><div class="memdoc">
 
 <p>Binds image to allocation. </p>
-<p>Binds specified image to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create an image, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindImageMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
+<p>Binds specified image to region of memory represented by specified allocation. Gets <span class="tt">VkDeviceMemory</span> handle and offset from the allocation. If you want to create an image, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <span class="tt">vkBindImageMemory()</span>, because it ensures proper synchronization so that when a <span class="tt">VkDeviceMemory</span> object is used by multiple allocations, calls to <span class="tt">vkBind*Memory()</span> or <span class="tt">vkMapMemory()</span> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
 <p>It is recommended to use function <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead of this one. </p>
 
 </div>
@@ -1320,14 +1230,14 @@
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
     <tr><td class="paramname">allocation</td><td></td></tr>
-    <tr><td class="paramname">allocationLocalOffset</td><td>Additional offset to be added while binding, relative to the beginning of the <code>allocation</code>. Normally it should be 0. </td></tr>
+    <tr><td class="paramname">allocationLocalOffset</td><td>Additional offset to be added while binding, relative to the beginning of the <span class="tt">allocation</span>. Normally it should be 0. </td></tr>
     <tr><td class="paramname">image</td><td></td></tr>
-    <tr><td class="paramname">pNext</td><td>A chain of structures to be attached to <code>VkBindImageMemoryInfoKHR</code> structure used internally. Normally it should be null.</td></tr>
+    <tr><td class="paramname">pNext</td><td>A chain of structures to be attached to <span class="tt">VkBindImageMemoryInfoKHR</span> structure used internally. Normally it should be null.</td></tr>
   </table>
   </dd>
 </dl>
 <p>This function is similar to <a class="el" href="#ga3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a>, but it provides additional parameters.</p>
-<p>If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
+<p>If <span class="tt">pNext</span> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <span class="tt">&gt;= VK_API_VERSION_1_1</span>. Otherwise the call fails. </p>
 
 </div>
 </div>
@@ -1358,12 +1268,12 @@
   </table>
   </dd>
 </dl>
-<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
+<p>Corruption detection is enabled only when <span class="tt">VMA_DEBUG_DETECT_CORRUPTION</span> macro is defined to nonzero, <span class="tt">VMA_DEBUG_MARGIN</span> is defined to nonzero and only for memory types that are <span class="tt">HOST_VISIBLE</span> and <span class="tt">HOST_COHERENT</span>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
 <p>Possible return values:</p>
 <ul>
-<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for any of specified memory types.</li>
-<li><code>VK_SUCCESS</code> - corruption detection has been performed and succeeded.</li>
-<li><code>VK_ERROR_UNKNOWN</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
+<li><span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> - corruption detection is not enabled for any of specified memory types.</li>
+<li><span class="tt">VK_SUCCESS</span> - corruption detection has been performed and succeeded.</li>
+<li><span class="tt">VK_ERROR_UNKNOWN</span> - corruption detection has been performed and found memory corruptions around one of the allocations. <span class="tt">VMA_ASSERT</span> is also fired in that case.</li>
 <li>Other value: Error returned by Vulkan, e.g. memory mapping failure. </li>
 </ul>
 
@@ -1389,12 +1299,12 @@
 </div><div class="memdoc">
 
 <p>Checks magic number in margins around all allocations in given memory pool in search for corruptions. </p>
-<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and the pool is created in memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
+<p>Corruption detection is enabled only when <span class="tt">VMA_DEBUG_DETECT_CORRUPTION</span> macro is defined to nonzero, <span class="tt">VMA_DEBUG_MARGIN</span> is defined to nonzero and the pool is created in memory type that is <span class="tt">HOST_VISIBLE</span> and <span class="tt">HOST_COHERENT</span>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
 <p>Possible return values:</p>
 <ul>
-<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for specified pool.</li>
-<li><code>VK_SUCCESS</code> - corruption detection has been performed and succeeded.</li>
-<li><code>VK_ERROR_UNKNOWN</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
+<li><span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> - corruption detection is not enabled for specified pool.</li>
+<li><span class="tt">VK_SUCCESS</span> - corruption detection has been performed and succeeded.</li>
+<li><span class="tt">VK_ERROR_UNKNOWN</span> - corruption detection has been performed and found memory corruptions around one of the allocations. <span class="tt">VMA_ASSERT</span> is also fired in that case.</li>
 <li>Other value: Error returned by Vulkan, e.g. memory mapping failure. </li>
 </ul>
 
@@ -1439,15 +1349,15 @@
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
     <tr><td class="paramname">srcAllocation</td><td>Handle to the allocation that becomes source of the copy. </td></tr>
-    <tr><td class="paramname">srcAllocationLocalOffset</td><td>Offset within <code>srcAllocation</code> where to read copied data, in bytes. </td></tr>
+    <tr><td class="paramname">srcAllocationLocalOffset</td><td>Offset within <span class="tt">srcAllocation</span> where to read copied data, in bytes. </td></tr>
     <tr><td class="paramname">pDstHostPointer</td><td>Pointer to the host memory that become destination of the copy. </td></tr>
     <tr><td class="paramname">size</td><td>Number of bytes to copy.</td></tr>
   </table>
   </dd>
 </dl>
-<p>This is a convenience function that allows to copy data from an allocation to a host pointer easily. Same behavior can be achieved by calling <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <code>memcpy()</code>, <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>.</p>
-<p>This function should be called only for allocations created in a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_CACHED_BIT</code> flag. It can be ensured e.g. by using <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> and <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. Otherwise, the function may fail and generate a Validation Layers error. It may also work very slowly when reading from an uncached memory.</p>
-<p><code>srcAllocationLocalOffset</code> is relative to the contents of given <code>srcAllocation</code>. If you mean whole allocation, you should pass 0. Do not pass allocation's offset within device memory block as this parameter! </p>
+<p>This is a convenience function that allows to copy data from an allocation to a host pointer easily. Same behavior can be achieved by calling <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <span class="tt">memcpy()</span>, <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>.</p>
+<p>This function should be called only for allocations created in a memory type that has <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> and <span class="tt">VK_MEMORY_PROPERTY_HOST_CACHED_BIT</span> flag. It can be ensured e.g. by using <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> and <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. Otherwise, the function may fail and generate a Validation Layers error. It may also work very slowly when reading from an uncached memory.</p>
+<p><span class="tt">srcAllocationLocalOffset</span> is relative to the contents of given <span class="tt">srcAllocation</span>. If you mean whole allocation, you should pass 0. Do not pass allocation's offset within device memory block as this parameter! </p>
 
 </div>
 </div>
@@ -1491,14 +1401,14 @@
     <tr><td class="paramname">allocator</td><td></td></tr>
     <tr><td class="paramname">pSrcHostPointer</td><td>Pointer to the host data that become source of the copy. </td></tr>
     <tr><td class="paramname">dstAllocation</td><td>Handle to the allocation that becomes destination of the copy. </td></tr>
-    <tr><td class="paramname">dstAllocationLocalOffset</td><td>Offset within <code>dstAllocation</code> where to write copied data, in bytes. </td></tr>
+    <tr><td class="paramname">dstAllocationLocalOffset</td><td>Offset within <span class="tt">dstAllocation</span> where to write copied data, in bytes. </td></tr>
     <tr><td class="paramname">size</td><td>Number of bytes to copy.</td></tr>
   </table>
   </dd>
 </dl>
-<p>This is a convenience function that allows to copy data from a host pointer to an allocation easily. Same behavior can be achieved by calling <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <code>memcpy()</code>, <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>, <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
-<p>This function can be called only for allocations created in a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. It can be ensured e.g. by using <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> and <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. Otherwise, the function will fail and generate a Validation Layers error.</p>
-<p><code>dstAllocationLocalOffset</code> is relative to the contents of given <code>dstAllocation</code>. If you mean whole allocation, you should pass 0. Do not pass allocation's offset within device memory block this parameter! </p>
+<p>This is a convenience function that allows to copy data from a host pointer to an allocation easily. Same behavior can be achieved by calling <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <span class="tt">memcpy()</span>, <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>, <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
+<p>This function can be called only for allocations created in a memory type that has <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> flag. It can be ensured e.g. by using <a class="el" href="#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> and <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. Otherwise, the function will fail and generate a Validation Layers error.</p>
+<p><span class="tt">dstAllocationLocalOffset</span> is relative to the contents of given <span class="tt">dstAllocation</span>. If you mean whole allocation, you should pass 0. Do not pass allocation's offset within device memory block this parameter! </p>
 
 </div>
 </div>
@@ -1531,7 +1441,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Creates a new <code>VkBuffer</code>, binds already created memory for it. </p>
+<p>Creates a new <span class="tt">VkBuffer</span>, binds already created memory for it. </p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
@@ -1546,9 +1456,9 @@
 <li>Creates buffer.</li>
 <li>Binds the buffer with the supplied memory.</li>
 </ol>
-<p>If any of these operations fail, buffer is not created, returned value is negative error code and <code>*pBuffer</code> is null.</p>
-<p>If the function succeeded, you must destroy the buffer when you no longer need it using <code>vkDestroyBuffer()</code>. If you want to also destroy the corresponding allocation you can use convenience function <a class="el" href="#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>.</p>
-<dl class="section note"><dt>Note</dt><dd>There is a new version of this function augmented with parameter <code>allocationLocalOffset</code> - see <a class="el" href="#gaf0cf014344213e117bd9f9cf5f928122" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer2()</a>. </dd></dl>
+<p>If any of these operations fail, buffer is not created, returned value is negative error code and <span class="tt">*pBuffer</span> is null.</p>
+<p>If the function succeeded, you must destroy the buffer when you no longer need it using <span class="tt">vkDestroyBuffer()</span>. If you want to also destroy the corresponding allocation you can use convenience function <a class="el" href="#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>There is a new version of this function augmented with parameter <span class="tt">allocationLocalOffset</span> - see <a class="el" href="#gaf0cf014344213e117bd9f9cf5f928122" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer2()</a>. </dd></dl>
 
 </div>
 </div>
@@ -1586,7 +1496,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Creates a new <code>VkBuffer</code>, binds already created memory for it. </p>
+<p>Creates a new <span class="tt">VkBuffer</span>, binds already created memory for it. </p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
@@ -1602,9 +1512,9 @@
 <li>Creates buffer.</li>
 <li>Binds the buffer with the supplied memory.</li>
 </ol>
-<p>If any of these operations fail, buffer is not created, returned value is negative error code and <code>*pBuffer</code> is null.</p>
-<p>If the function succeeded, you must destroy the buffer when you no longer need it using <code>vkDestroyBuffer()</code>. If you want to also destroy the corresponding allocation you can use convenience function <a class="el" href="#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>.</p>
-<dl class="section note"><dt>Note</dt><dd>This is a new version of the function augmented with parameter <code>allocationLocalOffset</code>. </dd></dl>
+<p>If any of these operations fail, buffer is not created, returned value is negative error code and <span class="tt">*pBuffer</span> is null.</p>
+<p>If the function succeeded, you must destroy the buffer when you no longer need it using <span class="tt">vkDestroyBuffer()</span>. If you want to also destroy the corresponding allocation you can use convenience function <a class="el" href="#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>This is a new version of the function augmented with parameter <span class="tt">allocationLocalOffset</span>. </dd></dl>
 
 </div>
 </div>
@@ -1718,7 +1628,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Creates a new <code>VkBuffer</code>, allocates and binds memory for it. </p>
+<p>Creates a new <span class="tt">VkBuffer</span>, allocates and binds memory for it. </p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
@@ -1736,10 +1646,10 @@
 <li>Allocates appropriate memory for it.</li>
 <li>Binds the buffer with the memory.</li>
 </ol>
-<p>If any of these operations fail, buffer and allocation are not created, returned value is negative error code, <code>*pBuffer</code> and <code>*pAllocation</code> are null.</p>
-<p>If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function <a class="el" href="#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a> or separately, using <code>vkDestroyBuffer()</code> and <a class="el" href="#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
+<p>If any of these operations fail, buffer and allocation are not created, returned value is negative error code, <span class="tt">*pBuffer</span> and <span class="tt">*pAllocation</span> are null.</p>
+<p>If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function <a class="el" href="#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a> or separately, using <span class="tt">vkDestroyBuffer()</span> and <a class="el" href="#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
 <p>If <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag was used, VK_KHR_dedicated_allocation extension is used internally to query driver whether it requires or prefers the new buffer to have dedicated allocation. If yes, and if dedicated allocation is possible (<a class="el" href="#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> is not used), it creates dedicated allocation for this buffer, just like when using <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</p>
-<dl class="section note"><dt>Note</dt><dd>This function creates a new <code>VkBuffer</code>. Sub-allocation of parts of one large buffer, although recommended as a good practice, is out of scope of this library and could be implemented by the user as a higher-level logic on top of VMA. </dd></dl>
+<dl class="section note"><dt>Note</dt><dd>This function creates a new <span class="tt">VkBuffer</span>. Sub-allocation of parts of one large buffer, although recommended as a good practice, is out of scope of this library and could be implemented by the user as a higher-level logic on top of VMA. </dd></dl>
 
 </div>
 </div>
@@ -1788,7 +1698,7 @@
 </div><div class="memdoc">
 
 <p>Creates a buffer with additional minimum alignment. </p>
-<p>Similar to <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> but provides additional parameter <code>minAlignment</code> which allows to specify custom, minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. for interop with OpenGL. </p>
+<p>Similar to <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> but provides additional parameter <span class="tt">minAlignment</span> which allows to specify custom, minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. for interop with OpenGL. </p>
 
 </div>
 </div>
@@ -2029,11 +1939,11 @@
   </table>
   </dd>
 </dl>
-<p>Returns <code>VK_SUCCESS</code> if no more moves are possible or <code>VK_INCOMPLETE</code> if more defragmentations are possible.</p>
-<p>Ends incremental defragmentation pass and commits all defragmentation moves from <code>pPassInfo</code>. After this call:</p>
+<p>Returns <span class="tt">VK_SUCCESS</span> if no more moves are possible or <span class="tt">VK_INCOMPLETE</span> if more defragmentations are possible.</p>
+<p>Ends incremental defragmentation pass and commits all defragmentation moves from <span class="tt">pPassInfo</span>. After this call:</p>
 <ul>
-<li>Allocations at <code>pPassInfo[i].srcAllocation</code> that had <code>pPassInfo[i].operation ==</code> <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18" title="Buffer/image has been recreated at dstTmpAllocation, data has been copied, old buffer/image has been ...">VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY</a> (which is the default) will be pointing to the new destination place.</li>
-<li>Allocation at <code>pPassInfo[i].srcAllocation</code> that had <code>pPassInfo[i].operation ==</code> <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" title="Set this value if you decide to abandon the allocation and you destroyed the buffer/image....">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a> will be freed.</li>
+<li>Allocations at <span class="tt">pPassInfo[i].srcAllocation</span> that had <span class="tt">pPassInfo[i].operation ==</span> <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18" title="Buffer/image has been recreated at dstTmpAllocation, data has been copied, old buffer/image has been ...">VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY</a> (which is the default) will be pointing to the new destination place.</li>
+<li>Allocation at <span class="tt">pPassInfo[i].srcAllocation</span> that had <span class="tt">pPassInfo[i].operation ==</span> <a class="el" href="#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" title="Set this value if you decide to abandon the allocation and you destroyed the buffer/image....">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a> will be freed.</li>
 </ul>
 <p>If no more moves are possible you can end whole defragmentation. </p>
 
@@ -2068,15 +1978,15 @@
       </table>
 </div><div class="memdoc">
 
-<p>Helps to find <code>memoryTypeIndex</code>, given <code>memoryTypeBits</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
+<p>Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">memoryTypeBits</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
 <p>This algorithm tries to find a memory type that:</p>
 <ul>
-<li>Is allowed by <code>memoryTypeBits</code>.</li>
-<li>Contains all the flags from <code>pAllocationCreateInfo-&gt;requiredFlags</code>.</li>
+<li>Is allowed by <span class="tt">memoryTypeBits</span>.</li>
+<li>Contains all the flags from <span class="tt">pAllocationCreateInfo-&gt;requiredFlags</span>.</li>
 <li>Matches intended usage.</li>
-<li>Has as many flags from <code>pAllocationCreateInfo-&gt;preferredFlags</code> as possible.</li>
+<li>Has as many flags from <span class="tt">pAllocationCreateInfo-&gt;preferredFlags</span> as possible.</li>
 </ul>
-<dl class="section return"><dt>Returns</dt><dd>Returns <code>VK_ERROR_FEATURE_NOT_PRESENT</code> if not found. Receiving such result from this function or any other allocating function probably means that your device doesn't support any memory type with requested features for the specific type of resource you want to use it for. Please check parameters of your resource, like image layout (<code>OPTIMAL</code> versus <code>LINEAR</code>) or mip level count. </dd></dl>
+<dl class="section return"><dt>Returns</dt><dd>Returns <span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> if not found. Receiving such result from this function or any other allocating function probably means that your device doesn't support any memory type with requested features for the specific type of resource you want to use it for. Please check parameters of your resource, like image layout (<span class="tt">OPTIMAL</span> versus <span class="tt">LINEAR</span>) or mip level count. </dd></dl>
 
 </div>
 </div>
@@ -2109,7 +2019,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Helps to find <code>memoryTypeIndex</code>, given <code>VkBufferCreateInfo</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
+<p>Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">VkBufferCreateInfo</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
 <p>It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It may need to internally create a temporary, dummy buffer that never has memory bound. </p>
 
 </div>
@@ -2143,7 +2053,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Helps to find <code>memoryTypeIndex</code>, given <code>VkImageCreateInfo</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
+<p>Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">VkImageCreateInfo</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
 <p>It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It may need to internally create a temporary, dummy image that never has memory bound. </p>
 
 </div>
@@ -2178,16 +2088,16 @@
 </div><div class="memdoc">
 
 <p>Flushes memory of given allocation. </p>
-<p>Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called after writing to a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Unmap operation doesn't do that automatically.</p>
+<p>Calls <span class="tt">vkFlushMappedMemoryRanges()</span> for memory associated with given range of given allocation. It needs to be called after writing to a mapped memory for memory types that are not <span class="tt">HOST_COHERENT</span>. Unmap operation doesn't do that automatically.</p>
 <ul>
-<li><code>offset</code> must be relative to the beginning of allocation.</li>
-<li><code>size</code> can be <code>VK_WHOLE_SIZE</code>. It means all memory from <code>offset</code> the the end of given allocation.</li>
-<li><code>offset</code> and <code>size</code> don't have to be aligned. They are internally rounded down/up to multiply of <code>nonCoherentAtomSize</code>.</li>
-<li>If <code>size</code> is 0, this call is ignored.</li>
-<li>If memory type that the <code>allocation</code> belongs to is not <code>HOST_VISIBLE</code> or it is <code>HOST_COHERENT</code>, this call is ignored.</li>
+<li><span class="tt">offset</span> must be relative to the beginning of allocation.</li>
+<li><span class="tt">size</span> can be <span class="tt">VK_WHOLE_SIZE</span>. It means all memory from <span class="tt">offset</span> the the end of given allocation.</li>
+<li><span class="tt">offset</span> and <span class="tt">size</span> don't have to be aligned. They are internally rounded down/up to multiply of <span class="tt">nonCoherentAtomSize</span>.</li>
+<li>If <span class="tt">size</span> is 0, this call is ignored.</li>
+<li>If memory type that the <span class="tt">allocation</span> belongs to is not <span class="tt">HOST_VISIBLE</span> or it is <span class="tt">HOST_COHERENT</span>, this call is ignored.</li>
 </ul>
-<p>Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
-<p>This function returns the <code>VkResult</code> from <code>vkFlushMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+<p>Warning! <span class="tt">offset</span> and <span class="tt">size</span> are relative to the contents of given <span class="tt">allocation</span>. If you mean whole allocation, you can pass 0 and <span class="tt">VK_WHOLE_SIZE</span>, respectively. Do not pass allocation's offset as <span class="tt">offset</span>!!!</p>
+<p>This function returns the <span class="tt">VkResult</span> from <span class="tt">vkFlushMappedMemoryRanges</span> if it is called, otherwise <span class="tt">VK_SUCCESS</span>. </p>
 
 </div>
 </div>
@@ -2226,18 +2136,18 @@
 </div><div class="memdoc">
 
 <p>Flushes memory of given set of allocations. </p>
-<p>Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
+<p>Calls <span class="tt">vkFlushMappedMemoryRanges()</span> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
     <tr><td class="paramname">allocationCount</td><td></td></tr>
     <tr><td class="paramname">allocations</td><td></td></tr>
     <tr><td class="paramname">offsets</td><td>If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all offsets are zero. </td></tr>
-    <tr><td class="paramname">sizes</td><td>If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means <code>VK_WHOLE_SIZE</code> for all allocations.</td></tr>
+    <tr><td class="paramname">sizes</td><td>If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means <span class="tt">VK_WHOLE_SIZE</span> for all allocations.</td></tr>
   </table>
   </dd>
 </dl>
-<p>This function returns the <code>VkResult</code> from <code>vkFlushMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+<p>This function returns the <span class="tt">VkResult</span> from <span class="tt">vkFlushMappedMemoryRanges</span> if it is called, otherwise <span class="tt">VK_SUCCESS</span>. </p>
 
 </div>
 </div>
@@ -2261,7 +2171,7 @@
 </div><div class="memdoc">
 
 <p>Frees memory previously allocated using <a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>. </p>
-<p>Passing <code>VK_NULL_HANDLE</code> as <code>allocation</code> is valid. Such function call is just skipped. </p>
+<p>Passing <span class="tt">VK_NULL_HANDLE</span> as <span class="tt">allocation</span> is valid. Such function call is just skipped. </p>
 
 </div>
 </div>
@@ -2290,8 +2200,8 @@
 </div><div class="memdoc">
 
 <p>Frees memory and destroys multiple allocations. </p>
-<p>Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. It is just a general purpose function to free memory and destroy allocations made using e.g. <a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="#gad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> and other functions. It may be internally optimized to be more efficient than calling <a class="el" href="#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> <code>allocationCount</code> times.</p>
-<p>Allocations in <code>pAllocations</code> array can come from any memory pools and types. Passing <code>VK_NULL_HANDLE</code> as elements of <code>pAllocations</code> array is valid. Such entries are just skipped. </p>
+<p>Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. It is just a general purpose function to free memory and destroy allocations made using e.g. <a class="el" href="#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="#gad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> and other functions. It may be internally optimized to be more efficient than calling <a class="el" href="#ga11f0fbc034fa81a4efedd73d61ce7568" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> <span class="tt">allocationCount</span> times.</p>
+<p>Allocations in <span class="tt">pAllocations</span> array can come from any memory pools and types. Passing <span class="tt">VK_NULL_HANDLE</span> as elements of <span class="tt">pAllocations</span> array is valid. Such entries are just skipped. </p>
 
 </div>
 </div>
@@ -2320,7 +2230,7 @@
 </div><div class="memdoc">
 
 <p>Returns current information about specified allocation. </p>
-<p>Current parameters of given allocation are returned in <code>pAllocationInfo</code>.</p>
+<p>Current parameters of given allocation are returned in <span class="tt">pAllocationInfo</span>.</p>
 <p>Although this function doesn't lock any mutex, so it should be quite efficient, you should avoid calling it too often. You can retrieve same <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> structure while creating your resource, from function <a class="el" href="#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. You can remember it if you are sure parameters don't change (e.g. due to defragmentation).</p>
 <p>There is also a new function <a class="el" href="#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a> that offers extended information about the allocation, returned using new structure <a class="el" href="struct_vma_allocation_info2.html" title="Extended parameters of a VmaAllocation object that can be retrieved using function vmaGetAllocationIn...">VmaAllocationInfo2</a>. </p>
 
@@ -2351,7 +2261,7 @@
 </div><div class="memdoc">
 
 <p>Returns extended information about specified allocation. </p>
-<p>Current parameters of given allocation are returned in <code>pAllocationInfo</code>. Extended parameters in structure <a class="el" href="struct_vma_allocation_info2.html" title="Extended parameters of a VmaAllocation object that can be retrieved using function vmaGetAllocationIn...">VmaAllocationInfo2</a> include memory block size and a flag telling whether the allocation has dedicated memory. It can be useful e.g. for interop with OpenGL. </p>
+<p>Current parameters of given allocation are returned in <span class="tt">pAllocationInfo</span>. Extended parameters in structure <a class="el" href="struct_vma_allocation_info2.html" title="Extended parameters of a VmaAllocation object that can be retrieved using function vmaGetAllocationIn...">VmaAllocationInfo2</a> include memory block size and a flag telling whether the allocation has dedicated memory. It can be useful e.g. for interop with OpenGL. </p>
 
 </div>
 </div>
@@ -2416,17 +2326,86 @@
 <p>Given an allocation, returns Win32 handle that may be imported by other processes or APIs. </p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
-    <tr><td class="paramdir"></td><td class="paramname">hTargetProcess</td><td>Must be a valid handle to target process or null. If it's null, the function returns handle for the current process. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>The main allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">allocation</td><td>Allocation. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">hTargetProcess</td><td>A valid handle to target process or null. If it's null, the function returns handle for the current process. </td></tr>
     <tr><td class="paramdir">[out]</td><td class="paramname">pHandle</td><td>Output parameter that returns the handle.</td></tr>
   </table>
   </dd>
 </dl>
-<p>The function fills <code>pHandle</code> with handle that can be used in target process. The handle is fetched using function <code>vkGetMemoryWin32HandleKHR</code>. When no longer needed, you must close it using:</p>
+<p>The function fills <span class="tt">pHandle</span> with handle that can be used in target process. The handle is fetched using function <span class="tt">vkGetMemoryWin32HandleKHR</span>.</p>
+<p>Each call to this function creates a new handle that must be closed using:</p>
 <div class="fragment"><div class="line">CloseHandle(handle);</div>
 </div><!-- fragment --><p>You can close it any time, before or after destroying the allocation object. It is reference-counted internally by Windows.</p>
-<p>Note the handle is returned for the entire <code>VkDeviceMemory</code> block that the allocation belongs to. If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation (<a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a>).</p>
-<p>If the function fails with <code>VK_ERROR_FEATURE_NOT_PRESENT</code> error code, please double-check that <a class="el" href="struct_vma_vulkan_functions.html#af45d10a2b47971f4cf5bcacf1d331f86">VmaVulkanFunctions::vkGetMemoryWin32HandleKHR</a> function pointer is set, e.g. either by using <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> or by manually passing it through <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>.</p>
-<p>For more information, see chapter <a class="el" href="vk_khr_external_memory_win32.html">VK_KHR_external_memory_win32</a>. </p>
+<p>Note the handle is returned for the entire <span class="tt">VkDeviceMemory</span> block that the allocation belongs to. If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation (<a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a>).</p>
+<p>This function always uses <span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT</span>. An extended version of this function is available as <a class="el" href="#ga1a8d7aba3bf5a4de66c801b9988afa58" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle2()</a> that allows using other handle type.</p>
+<p>This function is available compile-time only when VK_KHR_external_memory_win32 extension is available. It can be manually disabled by predefining <span class="tt">VMA_EXTERNAL_MEMORY_WIN32=0</span> macro.</p>
+<p>If the function fails with <span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> error code, please double-check that <a class="el" href="struct_vma_vulkan_functions.html#af45d10a2b47971f4cf5bcacf1d331f86">VmaVulkanFunctions::vkGetMemoryWin32HandleKHR</a> function pointer is set, e.g. either by using macro <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> or by manually passing it through <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>.</p>
+<p>For more information, see chapter <a class="el" href="other_api_interop.html">Interop with other graphics APIs</a>. </p>
+
+</div>
+</div>
+<a id="ga1a8d7aba3bf5a4de66c801b9988afa58" name="ga1a8d7aba3bf5a4de66c801b9988afa58"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1a8d7aba3bf5a4de66c801b9988afa58">&#9670;&#160;</a></span>vmaGetMemoryWin32Handle2()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaGetMemoryWin32Handle2 </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a></td>          <td class="paramname"><span class="paramname"><em>allocator</em></span>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a></td>          <td class="paramname"><span class="paramname"><em>allocation</em></span>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkExternalMemoryHandleTypeFlagBits</td>          <td class="paramname"><span class="paramname"><em>handleType</em></span>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">HANDLE</td>          <td class="paramname"><span class="paramname"><em>hTargetProcess</em></span>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">HANDLE *</td>          <td class="paramname"><span class="paramname"><em>pHandle</em></span>&#160;)</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Given an allocation, returns Win32 handle that may be imported by other processes or APIs. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>The main allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">allocation</td><td>Allocation. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">handleType</td><td>Type of handle to be exported. It should be one of:<ul>
+<li><span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR</span></li>
+<li><span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR</span></li>
+<li><span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR</span></li>
+<li><span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR</span></li>
+<li><span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR</span></li>
+<li><span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR</span> </li>
+</ul>
+</td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">hTargetProcess</td><td>A valid handle to target process or null. If it's null, the function returns handle for the current process. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pHandle</td><td>Output parameter that returns the handle.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>The function fills <span class="tt">pHandle</span> with handle that can be used in target process. The handle is fetched using function <span class="tt">vkGetMemoryWin32HandleKHR</span>.</p>
+<p>if <span class="tt">handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR</span>, each call to this function creates a new handle that must be closed using:</p>
+<div class="fragment"><div class="line">CloseHandle(handle);</div>
+</div><!-- fragment --><p>You can close it any time, before or after destroying the allocation object. It is reference-counted internally by Windows.</p>
+<p>Note the handle is returned for the entire <span class="tt">VkDeviceMemory</span> block that the allocation belongs to. If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation (<a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a>).</p>
+<p>This function is available compile-time only when VK_KHR_external_memory_win32 extension is available. It can be manually disabled by predefining <span class="tt">VMA_EXTERNAL_MEMORY_WIN32=0</span> macro.</p>
+<p>If the function fails with <span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> error code, please double-check that <a class="el" href="struct_vma_vulkan_functions.html#af45d10a2b47971f4cf5bcacf1d331f86">VmaVulkanFunctions::vkGetMemoryWin32HandleKHR</a> function pointer is set, e.g. either by using macro <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> or by manually passing it through <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>.</p>
+<p>For more information, see chapter <a class="el" href="other_api_interop.html">Interop with other graphics APIs</a>. </p>
 
 </div>
 </div>
@@ -2455,7 +2434,7 @@
 </div><div class="memdoc">
 
 <p>Retrieves name of a custom pool. </p>
-<p>After the call <code>ppName</code> is either null or points to an internally-owned null-terminated string containing name of the pool that was previously set. The pointer becomes invalid when the pool is destroyed or its name is changed using <a class="el" href="#gadbae3a0b4ab078024462fc85c37f3b58" title="Sets name of a custom pool.">vmaSetPoolName()</a>. </p>
+<p>After the call <span class="tt">ppName</span> is either null or points to an internally-owned null-terminated string containing name of the pool that was previously set. The pointer becomes invalid when the pool is destroyed or its name is changed using <a class="el" href="#gadbae3a0b4ab078024462fc85c37f3b58" title="Sets name of a custom pool.">vmaSetPoolName()</a>. </p>
 
 </div>
 </div>
@@ -2489,16 +2468,16 @@
 </div><div class="memdoc">
 
 <p>Invalidates memory of given allocation. </p>
-<p>Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called before reading from a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Map operation doesn't do that automatically.</p>
+<p>Calls <span class="tt">vkInvalidateMappedMemoryRanges()</span> for memory associated with given range of given allocation. It needs to be called before reading from a mapped memory for memory types that are not <span class="tt">HOST_COHERENT</span>. Map operation doesn't do that automatically.</p>
 <ul>
-<li><code>offset</code> must be relative to the beginning of allocation.</li>
-<li><code>size</code> can be <code>VK_WHOLE_SIZE</code>. It means all memory from <code>offset</code> the the end of given allocation.</li>
-<li><code>offset</code> and <code>size</code> don't have to be aligned. They are internally rounded down/up to multiply of <code>nonCoherentAtomSize</code>.</li>
-<li>If <code>size</code> is 0, this call is ignored.</li>
-<li>If memory type that the <code>allocation</code> belongs to is not <code>HOST_VISIBLE</code> or it is <code>HOST_COHERENT</code>, this call is ignored.</li>
+<li><span class="tt">offset</span> must be relative to the beginning of allocation.</li>
+<li><span class="tt">size</span> can be <span class="tt">VK_WHOLE_SIZE</span>. It means all memory from <span class="tt">offset</span> the the end of given allocation.</li>
+<li><span class="tt">offset</span> and <span class="tt">size</span> don't have to be aligned. They are internally rounded down/up to multiply of <span class="tt">nonCoherentAtomSize</span>.</li>
+<li>If <span class="tt">size</span> is 0, this call is ignored.</li>
+<li>If memory type that the <span class="tt">allocation</span> belongs to is not <span class="tt">HOST_VISIBLE</span> or it is <span class="tt">HOST_COHERENT</span>, this call is ignored.</li>
 </ul>
-<p>Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
-<p>This function returns the <code>VkResult</code> from <code>vkInvalidateMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+<p>Warning! <span class="tt">offset</span> and <span class="tt">size</span> are relative to the contents of given <span class="tt">allocation</span>. If you mean whole allocation, you can pass 0 and <span class="tt">VK_WHOLE_SIZE</span>, respectively. Do not pass allocation's offset as <span class="tt">offset</span>!!!</p>
+<p>This function returns the <span class="tt">VkResult</span> from <span class="tt">vkInvalidateMappedMemoryRanges</span> if it is called, otherwise <span class="tt">VK_SUCCESS</span>. </p>
 
 </div>
 </div>
@@ -2537,18 +2516,18 @@
 </div><div class="memdoc">
 
 <p>Invalidates memory of given set of allocations. </p>
-<p>Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>.</p>
+<p>Calls <span class="tt">vkInvalidateMappedMemoryRanges()</span> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>.</p>
 <dl class="params"><dt>Parameters</dt><dd>
   <table class="params">
     <tr><td class="paramname">allocator</td><td></td></tr>
     <tr><td class="paramname">allocationCount</td><td></td></tr>
     <tr><td class="paramname">allocations</td><td></td></tr>
     <tr><td class="paramname">offsets</td><td>If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all offsets are zero. </td></tr>
-    <tr><td class="paramname">sizes</td><td>If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means <code>VK_WHOLE_SIZE</code> for all allocations.</td></tr>
+    <tr><td class="paramname">sizes</td><td>If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means <span class="tt">VK_WHOLE_SIZE</span> for all allocations.</td></tr>
   </table>
   </dd>
 </dl>
-<p>This function returns the <code>VkResult</code> from <code>vkInvalidateMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+<p>This function returns the <span class="tt">VkResult</span> from <span class="tt">vkInvalidateMappedMemoryRanges</span> if it is called, otherwise <span class="tt">VK_SUCCESS</span>. </p>
 
 </div>
 </div>
@@ -2577,14 +2556,14 @@
 </div><div class="memdoc">
 
 <p>Maps memory represented by given allocation and returns pointer to it. </p>
-<p>Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, <code>*ppData</code> contains pointer to first byte of this memory.</p>
-<dl class="section warning"><dt>Warning</dt><dd>If the allocation is part of a bigger <code>VkDeviceMemory</code> block, returned pointer is correctly offsetted to the beginning of region assigned to this particular allocation. Unlike the result of <code>vkMapMemory</code>, it points to the allocation, not to the beginning of the whole block. You should not add <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a> to it!</dd></dl>
-<p>Mapping is internally reference-counted and synchronized, so despite raw Vulkan function <code>vkMapMemory()</code> cannot be used to map same block of <code>VkDeviceMemory</code> multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.</p>
+<p>Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, <span class="tt">*ppData</span> contains pointer to first byte of this memory.</p>
+<dl class="section warning"><dt>Warning</dt><dd>If the allocation is part of a bigger <span class="tt">VkDeviceMemory</span> block, returned pointer is correctly offsetted to the beginning of region assigned to this particular allocation. Unlike the result of <span class="tt">vkMapMemory</span>, it points to the allocation, not to the beginning of the whole block. You should not add <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a> to it!</dd></dl>
+<p>Mapping is internally reference-counted and synchronized, so despite raw Vulkan function <span class="tt">vkMapMemory()</span> cannot be used to map same block of <span class="tt">VkDeviceMemory</span> multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.</p>
 <p>If the function succeeded, you must call <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> to unmap the allocation when mapping is no longer needed or before freeing the allocation, at the latest.</p>
 <p>It also safe to call this function multiple times on the same allocation. You must call <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
 <p>It is also safe to call this function on allocation created with <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag. Its memory stays mapped all the time. You must still call <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. You must not call <a class="el" href="#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> additional time to free the "0-th" mapping made automatically due to <a class="el" href="#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag.</p>
-<p>This function fails when used on allocation made in memory type that is not <code>HOST_VISIBLE</code>.</p>
-<p>This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
+<p>This function fails when used on allocation made in memory type that is not <span class="tt">HOST_VISIBLE</span>.</p>
+<p>This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <span class="tt">HOST_COHERENT</span>, you also need to use <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
 
 </div>
 </div>
@@ -2613,7 +2592,7 @@
 </div><div class="memdoc">
 
 <p>Sets pName in given allocation to new value. </p>
-<p><code>pName</code> must be either null, or pointer to a null-terminated string. The function makes local copy of the string and sets it as allocation's <code>pName</code>. String passed as pName doesn't need to be valid for whole lifetime of the allocation - you can free it after this call. String previously pointed by allocation's <code>pName</code> is freed from memory. </p>
+<p><span class="tt">pName</span> must be either null, or pointer to a null-terminated string. The function makes local copy of the string and sets it as allocation's <span class="tt">pName</span>. String passed as pName doesn't need to be valid for whole lifetime of the allocation - you can free it after this call. String previously pointed by allocation's <span class="tt">pName</span> is freed from memory. </p>
 
 </div>
 </div>
@@ -2642,7 +2621,7 @@
 </div><div class="memdoc">
 
 <p>Sets pUserData in given allocation to new value. </p>
-<p>The value of pointer <code>pUserData</code> is copied to allocation's <code>pUserData</code>. It is opaque, so you can use it however you want - e.g. as a pointer, ordinal number or some handle to you own data. </p>
+<p>The value of pointer <span class="tt">pUserData</span> is copied to allocation's <span class="tt">pUserData</span>. It is opaque, so you can use it however you want - e.g. as a pointer, ordinal number or some handle to you own data. </p>
 
 </div>
 </div>
@@ -2671,7 +2650,7 @@
 </div><div class="memdoc">
 
 <p>Sets name of a custom pool. </p>
-<p><code>pName</code> can be either null or pointer to a null-terminated string with new name for the pool. Function makes internal copy of the string, so it can be changed or freed immediately after this call. </p>
+<p><span class="tt">pName</span> can be either null or pointer to a null-terminated string with new name for the pool. Function makes internal copy of the string, so it can be changed or freed immediately after this call. </p>
 
 </div>
 </div>
@@ -2696,14 +2675,14 @@
 
 <p>Unmaps memory represented by given allocation, mapped previously using <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. </p>
 <p>For details, see description of <a class="el" href="#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
-<p>This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
+<p>This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <span class="tt">HOST_COHERENT</span>, you also need to use <a class="el" href="#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
 
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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 <p>API elements related to the initialization and management of the entire library, especially <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  
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 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td></tr>
-<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>.  <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td></tr>
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+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <span class="tt">vkAllocateMemory</span> and <span class="tt">vkFreeMemory</span>.  <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
+<tr class="memitem:VmaVulkanFunctions" id="r_VmaVulkanFunctions"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library.  <a href="struct_vma_vulkan_functions.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td></tr>
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-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td></tr>
+<tr class="memitem:VmaAllocatorInfo" id="r_VmaAllocatorInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <a href="struct_vma_allocator_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a></td></tr>
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 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents main object of this library initialized.  <a href="struct_vma_allocator.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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 Typedefs</h2></td></tr>
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 <tr class="memdesc:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="#ga4f87c9100d154a65a4ad495f7763cf7c" title="Flags for created VmaAllocator.">VmaAllocatorCreateFlagBits</a>.  <br /></td></tr>
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 <tr class="memdesc:ga7e1ed85f7799600b03ad51a77acc21f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called after successful vkAllocateMemory.  <br /></td></tr>
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 <tr class="memdesc:ga154ccaaf53dc2c36378f80f0c4f3679b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called before vkFreeMemory.  <br /></td></tr>
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 <tr class="memitem:ga77692d3c8770ea8882d573206bd27b2b" id="r_ga77692d3c8770ea8882d573206bd27b2b"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDeviceMemoryCallbacks&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga77692d3c8770ea8882d573206bd27b2b">VmaDeviceMemoryCallbacks</a></td></tr>
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-<tr class="separator:ga77692d3c8770ea8882d573206bd27b2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memdesc:gabb0a8e3b5040d847571cca6c7f9a8074"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library.  <br /></td></tr>
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 <tr class="memdesc:gaad9652301d33759b83e52d4f3605a14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created.  <br /></td></tr>
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 <tr class="memdesc:ga1988031b0223fdbd564250fa1edd942c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <br /></td></tr>
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 </table><table class="memberdecls">
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+<tr class="heading"><td colspan="2"><h2 id="header-enum-members" class="groupheader"><a id="enum-members" name="enum-members"></a>
 Enumerations</h2></td></tr>
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 &#160;&#160;<a class="el" href="#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001
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 <br />
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 <tr class="memdesc:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>.  <a href="#ga4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
-<tr class="separator:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-func-members" class="groupheader"><a id="func-members" name="func-members"></a>
 Functions</h2></td></tr>
 <tr class="memitem:gaf8d9ee01910a7af7f552145ef0065b9c" id="r_gaf8d9ee01910a7af7f552145ef0065b9c"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gaf8d9ee01910a7af7f552145ef0065b9c">vmaImportVulkanFunctionsFromVolk</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pAllocatorCreateInfo, <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> *pDstVulkanFunctions)</td></tr>
-<tr class="memdesc:gaf8d9ee01910a7af7f552145ef0065b9c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fully initializes <code>pDstVulkanFunctions</code> structure with Vulkan functions needed by VMA using <a href="https://github.com/zeux/volk">volk library</a>.  <br /></td></tr>
-<tr class="separator:gaf8d9ee01910a7af7f552145ef0065b9c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gaf8d9ee01910a7af7f552145ef0065b9c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fully initializes <span class="tt">pDstVulkanFunctions</span> structure with Vulkan functions needed by VMA using <a href="https://github.com/zeux/volk">volk library</a>.  <br /></td></tr>
 <tr class="memitem:ga200692051ddb34240248234f5f4c17bb" id="r_ga200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocator.html">VmaAllocator</a> *pAllocator)</td></tr>
 <tr class="memdesc:ga200692051ddb34240248234f5f4c17bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <br /></td></tr>
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 <tr class="memdesc:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys allocator object.  <br /></td></tr>
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 <tr class="memdesc:gafa02231a791b37255720d566a52683e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object - handle to Vulkan device etc.  <br /></td></tr>
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 <tr class="memdesc:ga8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type.  <br /></td></tr>
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 <tr class="memdesc:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets index of the current frame.  <br /></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <p>API elements related to the initialization and management of the entire library, especially <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. </p>
-<h2 class="groupheader">Typedef Documentation</h2>
+<a name="doc-typedef-members" id="doc-typedef-members"></a><h2 id="header-doc-typedef-members" class="groupheader">Typedef Documentation</h2>
 <a id="ga7e1ed85f7799600b03ad51a77acc21f3" name="ga7e1ed85f7799600b03ad51a77acc21f3"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ga7e1ed85f7799600b03ad51a77acc21f3">&#9670;&#160;</a></span>PFN_vmaAllocateDeviceMemoryFunction</h2>
 
@@ -298,7 +263,7 @@
       </table>
 </div><div class="memdoc">
 
-<p>Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. </p>
+<p>Set of callbacks that the library will call for <span class="tt">vkAllocateMemory</span> and <span class="tt">vkFreeMemory</span>. </p>
 <p>Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
 <p>Used in <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>. </p>
 
@@ -321,7 +286,7 @@
 
 </div>
 </div>
-<h2 class="groupheader">Enumeration Type Documentation</h2>
+<a name="doc-enum-members" id="doc-enum-members"></a><h2 id="header-doc-enum-members" class="groupheader">Enumeration Type Documentation</h2>
 <a id="ga4f87c9100d154a65a4ad495f7763cf7c" name="ga4f87c9100d154a65a4ad495f7763cf7c"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ga4f87c9100d154a65a4ad495f7763cf7c">&#9670;&#160;</a></span>VmaAllocatorCreateFlagBits</h2>
 
@@ -340,7 +305,7 @@
 <p>Using this flag may increase performance because internal mutexes are not used. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" name="gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"></a>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_dedicated_allocation extension. </p>
-<p>The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
+<p>The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <span class="tt">== VK_API_VERSION_1_0</span>. When it is <span class="tt">VK_API_VERSION_1_1</span>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
 <p>Using this extension will automatically allocate dedicated blocks of memory for some buffers and images instead of suballocating place for them out of bigger memory blocks (as if you explicitly used <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag) when it is recommended by the driver. It may improve performance on some GPUs.</p>
 <p>You may set this flag only if you found out that following device extensions are supported, you enabled them while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want them to be used internally by this library:</p>
 <ul>
@@ -349,13 +314,13 @@
 </ul>
 <p>When this flag is set, you can experience following warnings reported by Vulkan validation layer. You can ignore them.</p>
 <blockquote class="doxtable">
-<p>&zwj;vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. </p>
+<p>vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. </p>
 </blockquote>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee" name="gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee"></a>VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_bind_memory2 extension.</p>
-<p>The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
+<p>The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <span class="tt">== VK_API_VERSION_1_0</span>. When it is <span class="tt">VK_API_VERSION_1_1</span>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
 <p>You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library.</p>
-<p>The extension provides functions <code>vkBindBufferMemory2KHR</code> and <code>vkBindImageMemory2KHR</code>, which allow to pass a chain of <code>pNext</code> structures while binding. This flag is required if you use <code>pNext</code> parameter in <a class="el" href="group__group__alloc.html#ga861f4f27189a7d11ab9d9eedc825cb6b" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> or <a class="el" href="group__group__alloc.html#ga5f3502dd7d38b53fb1533ea3921d038d" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>. </p>
+<p>The extension provides functions <span class="tt">vkBindBufferMemory2KHR</span> and <span class="tt">vkBindImageMemory2KHR</span>, which allow to pass a chain of <span class="tt">pNext</span> structures while binding. This flag is required if you use <span class="tt">pNext</span> parameter in <a class="el" href="group__group__alloc.html#ga861f4f27189a7d11ab9d9eedc825cb6b" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> or <a class="el" href="group__group__alloc.html#ga5f3502dd7d38b53fb1533ea3921d038d" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0" name="gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_EXT_memory_budget extension.</p>
 <p>You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library, along with another instance extension VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).</p>
@@ -365,25 +330,25 @@
 <p>You may set this flag only if you:</p>
 <ul>
 <li>found out that this device extension is supported and enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>,</li>
-<li>checked that <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</code> is true and set it while creating the Vulkan device,</li>
+<li>checked that <span class="tt">VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</span> is true and set it while creating the Vulkan device,</li>
 <li>want it to be used internally by this library.</li>
 </ul>
-<p>The extension and accompanying device feature provide access to memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flags. They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.</p>
-<p>When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, returning <code>VK_ERROR_FEATURE_NOT_PRESENT</code>. </p>
+<p>The extension and accompanying device feature provide access to memory types with <span class="tt">VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</span> and <span class="tt">VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</span> flags. They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.</p>
+<p>When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, returning <span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span>. </p>
 </td></tr>
-<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089" name="gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089"></a>VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT&#160;</td><td class="fielddoc"><p>Enables usage of "buffer device address" feature, which allows you to use function <code>vkGetBufferDeviceAddress*</code> to get raw GPU pointer to a buffer and pass it for usage inside a shader.</p>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089" name="gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089"></a>VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT&#160;</td><td class="fielddoc"><p>Enables usage of "buffer device address" feature, which allows you to use function <span class="tt">vkGetBufferDeviceAddress*</span> to get raw GPU pointer to a buffer and pass it for usage inside a shader.</p>
 <p>You may set this flag only if you:</p>
 <ol type="1">
 <li>(For Vulkan version &lt; 1.2) Found as available and enabled device extension VK_KHR_buffer_device_address. This extension is promoted to core Vulkan 1.2.</li>
-<li>Found as available and enabled device feature <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code>.</li>
+<li>Found as available and enabled device feature <span class="tt">VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</span>.</li>
 </ol>
-<p>When this flag is set, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT</code> to allocated memory blocks wherever it might be needed.</p>
+<p>When this flag is set, you can create buffers with <span class="tt">VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT</span> using VMA. The library automatically adds <span class="tt">VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT</span> to allocated memory blocks wherever it might be needed.</p>
 <p>For more information, see documentation chapter <a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a" name="gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_EXT_memory_priority extension in the library.</p>
-<p>You may set this flag only if you found available and enabled this device extension, along with <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE</code>, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>.</p>
+<p>You may set this flag only if you found available and enabled this device extension, along with <span class="tt">VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE</span>, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>.</p>
 <p>When this flag is used, <a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7" title="A floating-point value between 0 and 1, indicating the priority of the allocation relative to other m...">VmaAllocationCreateInfo::priority</a> and <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274" title="A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relat...">VmaPoolCreateInfo::priority</a> are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.</p>
-<p>A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent. It is automatically passed to every call to <code>vkAllocateMemory</code> done by the library using structure <code>VkMemoryPriorityAllocateInfoEXT</code>. The value to be used for default priority is 0.5. For more details, see the documentation of the VK_EXT_memory_priority extension. </p>
+<p>A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent. It is automatically passed to every call to <span class="tt">vkAllocateMemory</span> done by the library using structure <span class="tt">VkMemoryPriorityAllocateInfoEXT</span>. The value to be used for default priority is 0.5. For more details, see the documentation of the VK_EXT_memory_priority extension. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7caa2566e7f75e19ae7ec9c4fa509fea5fb" name="gga4f87c9100d154a65a4ad495f7763cf7caa2566e7f75e19ae7ec9c4fa509fea5fb"></a>VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_maintenance4 extension in the library.</p>
 <p>You may set this flag only if you found available and enabled this device extension, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>. </p>
@@ -392,14 +357,14 @@
 <p>You should set this flag if you found available and enabled this device extension, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca4897d1181a186e327f4dadd680ad00ac" name="gga4f87c9100d154a65a4ad495f7763cf7ca4897d1181a186e327f4dadd680ad00ac"></a>VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT&#160;</td><td class="fielddoc"><p>Enables usage of VK_KHR_external_memory_win32 extension in the library.</p>
-<p>You should set this flag if you found available and enabled this device extension, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>. For more information, see <a class="el" href="vk_khr_external_memory_win32.html">VK_KHR_external_memory_win32</a>. </p>
+<p>You should set this flag if you found available and enabled this device extension, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>. For more information, see <a class="el" href="other_api_interop.html">Interop with other graphics APIs</a>. </p>
 </td></tr>
 <tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c" name="gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c"></a>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
 </table>
 
 </div>
 </div>
-<h2 class="groupheader">Function Documentation</h2>
+<a name="doc-func-members" id="doc-func-members"></a><h2 id="header-doc-func-members" class="groupheader">Function Documentation</h2>
 <a id="ga200692051ddb34240248234f5f4c17bb" name="ga200692051ddb34240248234f5f4c17bb"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ga200692051ddb34240248234f5f4c17bb">&#9670;&#160;</a></span>vmaCreateAllocator()</h2>
 
@@ -462,7 +427,7 @@
 </div><div class="memdoc">
 
 <p>Returns information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object - handle to Vulkan device etc. </p>
-<p>It might be useful if you want to keep just the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> handle and fetch other required handles to <code>VkPhysicalDevice</code>, <code>VkDevice</code> etc. every time using this function. </p>
+<p>It might be useful if you want to keep just the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> handle and fetch other required handles to <span class="tt">VkPhysicalDevice</span>, <span class="tt">VkDevice</span> etc. every time using this function. </p>
 
 </div>
 </div>
@@ -558,16 +523,16 @@
       </table>
 </div><div class="memdoc">
 
-<p>Fully initializes <code>pDstVulkanFunctions</code> structure with Vulkan functions needed by VMA using <a href="https://github.com/zeux/volk">volk library</a>. </p>
+<p>Fully initializes <span class="tt">pDstVulkanFunctions</span> structure with Vulkan functions needed by VMA using <a href="https://github.com/zeux/volk">volk library</a>. </p>
 <p>This function is defined in VMA header only if "volk.h" was included before it.</p>
 <p>To use this function properly:</p>
 <ol type="1">
 <li>Initialize volk and Vulkan:<ol type="a">
-<li>Call <code>volkInitialize()</code></li>
-<li>Create <code>VkInstance</code> object</li>
-<li>Call <code>volkLoadInstance()</code></li>
-<li>Create <code>VkDevice</code> object</li>
-<li>Call <code>volkLoadDevice()</code></li>
+<li>Call <span class="tt">volkInitialize()</span></li>
+<li>Create <span class="tt">VkInstance</span> object</li>
+<li>Call <span class="tt">volkLoadInstance()</span></li>
+<li>Create <span class="tt">VkDevice</span> object</li>
+<li>Call <span class="tt">volkLoadDevice()</span></li>
 </ol>
 </li>
 <li>Fill in structure <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a>, especially members:<ul>
@@ -577,7 +542,7 @@
 </ul>
 </li>
 <li>Create an instance of the <a class="el" href="struct_vma_vulkan_functions.html" title="Pointers to some Vulkan functions - a subset used by the library.">VmaVulkanFunctions</a> structure.</li>
-<li>Call <a class="el" href="#gaf8d9ee01910a7af7f552145ef0065b9c" title="Fully initializes pDstVulkanFunctions structure with Vulkan functions needed by VMA using volk librar...">vmaImportVulkanFunctionsFromVolk()</a>. Parameter <code>pAllocatorCreateInfo</code> is read to find out which functions should be fetched for appropriate Vulkan version and extensions. Parameter <code>pDstVulkanFunctions</code> is filled with those function pointers, or null if not applicable.</li>
+<li>Call <a class="el" href="#gaf8d9ee01910a7af7f552145ef0065b9c" title="Fully initializes pDstVulkanFunctions structure with Vulkan functions needed by VMA using volk librar...">vmaImportVulkanFunctionsFromVolk()</a>. Parameter <span class="tt">pAllocatorCreateInfo</span> is read to find out which functions should be fetched for appropriate Vulkan version and extensions. Parameter <span class="tt">pDstVulkanFunctions</span> is filled with those function pointers, or null if not applicable.</li>
 <li>Attach the <a class="el" href="struct_vma_vulkan_functions.html" title="Pointers to some Vulkan functions - a subset used by the library.">VmaVulkanFunctions</a> structure to <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>.</li>
 <li>Call <a class="el" href="#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> to create the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.</li>
 </ol>
@@ -613,7 +578,7 @@
 <div class="ttc" id="astruct_vma_allocator_create_info_html_ae0ffc55139b54520a6bb704b29ffc285"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo::vulkanApiVersion</a></div><div class="ttdeci">uint32_t vulkanApiVersion</div><div class="ttdoc">Optional. Vulkan version that the application uses.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1132</div></div>
 <div class="ttc" id="astruct_vma_allocator_html"><div class="ttname"><a href="struct_vma_allocator.html">VmaAllocator</a></div><div class="ttdoc">Represents main object of this library initialized.</div></div>
 <div class="ttc" id="astruct_vma_vulkan_functions_html"><div class="ttname"><a href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></div><div class="ttdoc">Pointers to some Vulkan functions - a subset used by the library.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1015</div></div>
-</div><!-- fragment --><p>Internally in this function, pointers to functions related to the entire Vulkan instance are fetched using global function definitions, while pointers to functions related to the Vulkan device are fetched using <code>volkLoadDeviceTable()</code> for given <code>pAllocatorCreateInfo-&gt;device</code>. </p>
+</div><!-- fragment --><p>Internally in this function, pointers to functions related to the entire Vulkan instance are fetched using global function definitions, while pointers to functions related to the Vulkan device are fetched using <span class="tt">volkLoadDeviceTable()</span> for given <span class="tt">pAllocatorCreateInfo-&gt;device</span>. </p>
 
 </div>
 </div>
@@ -643,7 +608,7 @@
 </div><!-- contents -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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diff --git a/docs/html/group__group__stats.html b/docs/html/group__group__stats.html
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 <p>API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format. See documentation chapter: <a class="el" href="statistics.html">Statistics</a>.  
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 <tr class="memdesc:ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves information about current memory usage and budget for all memory heaps.  <br /></td></tr>
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 <p>API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format. See documentation chapter: <a class="el" href="statistics.html">Statistics</a>. </p>
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+    <tr><td class="paramdir"></td><td class="paramname">detailedMap</td><td>Pass <span class="tt">VK_FALSE</span> to only obtain statistics as returned by <a class="el" href="group__group__virtual.html#ga93c5741bca44b43e5b849cacbd616098" title="Calculates and returns detailed statistics about virtual allocations and memory usage in given VmaVir...">vmaCalculateVirtualBlockStatistics()</a>. Pass <span class="tt">VK_TRUE</span> to also obtain full list of allocations and free spaces.</td></tr>
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 <a href="#typedef-members">Typedefs</a> &#124;
 <a href="#enum-members">Enumerations</a> &#124;
 <a href="#func-members">Functions</a>  </div>
-  <div class="headertitle"><div class="title">Virtual allocator</div></div>
+  <div class="headertitle"><div class="title">Virtual allocator </div></div>
 </div><!--header-->
 <div class="contents">
 
 <p>API elements related to the mechanism of <a class="el" href="virtual_allocator.html">Virtual allocator</a> - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory.  
 <a href="#details">More...</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-nested-classes" class="groupheader"><a id="nested-classes" name="nested-classes"></a>
 Classes</h2></td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></td></tr>
+<tr class="memitem:VmaVirtualBlockCreateInfo" id="r_VmaVirtualBlockCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>.  <a href="struct_vma_virtual_block_create_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></td></tr>
+<tr class="memitem:VmaVirtualAllocationCreateInfo" id="r_VmaVirtualAllocationCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  <a href="struct_vma_virtual_allocation_create_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></td></tr>
+<tr class="memitem:VmaVirtualAllocationInfo" id="r_VmaVirtualAllocationInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>.  <a href="struct_vma_virtual_allocation_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a></td></tr>
+<tr class="memitem:VmaVirtualAllocation" id="r_VmaVirtualAllocation"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents single memory allocation done inside <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="struct_vma_virtual_allocation.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a></td></tr>
+<tr class="memitem:VmaVirtualBlock" id="r_VmaVirtualBlock"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.  <a href="struct_vma_virtual_block.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-typedef-members" class="groupheader"><a id="typedef-members" name="typedef-members"></a>
 Typedefs</h2></td></tr>
 <tr class="memitem:ga0860ba1c0a67178fae4aecb63a78573e" id="r_ga0860ba1c0a67178fae4aecb63a78573e"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga0860ba1c0a67178fae4aecb63a78573e">VmaVirtualBlockCreateFlagBits</a></td></tr>
 <tr class="memdesc:ga0860ba1c0a67178fae4aecb63a78573e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>.  <br /></td></tr>
-<tr class="separator:ga0860ba1c0a67178fae4aecb63a78573e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga4e49c2f0ab7f6b4868833e5bac78d91e" id="r_ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga4e49c2f0ab7f6b4868833e5bac78d91e">VmaVirtualBlockCreateFlags</a></td></tr>
 <tr class="memdesc:ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>. See <a class="el" href="#ga88bcf8c1cd3bb1610ff7343811c65bca" title="Flags to be passed as VmaVirtualBlockCreateInfo::flags.">VmaVirtualBlockCreateFlagBits</a>.  <br /></td></tr>
-<tr class="separator:ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga936815e64946a6b6d812d08d10184c23" id="r_ga936815e64946a6b6d812d08d10184c23"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga936815e64946a6b6d812d08d10184c23">VmaVirtualAllocationCreateFlagBits</a></td></tr>
 <tr class="memdesc:ga936815e64946a6b6d812d08d10184c23"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>.  <br /></td></tr>
-<tr class="separator:ga936815e64946a6b6d812d08d10184c23"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gae96ffc099bf898257fb19e9410ed08a7" id="r_gae96ffc099bf898257fb19e9410ed08a7"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gae96ffc099bf898257fb19e9410ed08a7">VmaVirtualAllocationCreateFlags</a></td></tr>
 <tr class="memdesc:gae96ffc099bf898257fb19e9410ed08a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>. See <a class="el" href="#ga2e9c64d405b14156fea7e10c4ad06cb6" title="Flags to be passed as VmaVirtualAllocationCreateInfo::flags.">VmaVirtualAllocationCreateFlagBits</a>.  <br /></td></tr>
-<tr class="separator:gae96ffc099bf898257fb19e9410ed08a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga4753d42d40217a3a652a3cdf253ad773" id="r_ga4753d42d40217a3a652a3cdf253ad773"><td class="memItemLeft" align="right" valign="top">typedef struct VmaVirtualBlockCreateInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga4753d42d40217a3a652a3cdf253ad773">VmaVirtualBlockCreateInfo</a></td></tr>
 <tr class="memdesc:ga4753d42d40217a3a652a3cdf253ad773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>.  <br /></td></tr>
-<tr class="separator:ga4753d42d40217a3a652a3cdf253ad773"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac3c90d80bedc6847a41b82d0e2158c9e" id="r_gac3c90d80bedc6847a41b82d0e2158c9e"><td class="memItemLeft" align="right" valign="top">typedef struct VmaVirtualAllocationCreateInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gac3c90d80bedc6847a41b82d0e2158c9e">VmaVirtualAllocationCreateInfo</a></td></tr>
 <tr class="memdesc:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  <br /></td></tr>
-<tr class="separator:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga75bc33ff7cf18c98e101f570dc2a5ebc" id="r_ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="memItemLeft" align="right" valign="top">typedef struct VmaVirtualAllocationInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga75bc33ff7cf18c98e101f570dc2a5ebc">VmaVirtualAllocationInfo</a></td></tr>
 <tr class="memdesc:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>.  <br /></td></tr>
-<tr class="separator:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-enum-members" class="groupheader"><a id="enum-members" name="enum-members"></a>
 Enumerations</h2></td></tr>
 <tr class="memitem:ga88bcf8c1cd3bb1610ff7343811c65bca" id="r_ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a> { <a class="el" href="#gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96">VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT</a> = 0x00000001
 , <a class="el" href="#gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844">VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK</a>
 , <a class="el" href="#gga88bcf8c1cd3bb1610ff7343811c65bcaa5fc0d333c3d5687a8bbf57df9b377a87">VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
  }</td></tr>
 <tr class="memdesc:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>.  <a href="#ga88bcf8c1cd3bb1610ff7343811c65bca">More...</a><br /></td></tr>
-<tr class="separator:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga2e9c64d405b14156fea7e10c4ad06cb6" id="r_ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a> { <br />
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 , <a class="el" href="#gga2e9c64d405b14156fea7e10c4ad06cb6ae2a9591a62b5e3b1bdcbc81c6188a1bf">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT
@@ -157,44 +131,33 @@
 <br />
  }</td></tr>
 <tr class="memdesc:ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>.  <a href="#ga2e9c64d405b14156fea7e10c4ad06cb6">More...</a><br /></td></tr>
-<tr class="separator:ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-func-members" class="groupheader"><a id="func-members" name="func-members"></a>
 Functions</h2></td></tr>
 <tr class="memitem:gab585754076877265fdae33e5c40ef13b" id="r_gab585754076877265fdae33e5c40ef13b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gab585754076877265fdae33e5c40ef13b">vmaCreateVirtualBlock</a> (const <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> *pVirtualBlock)</td></tr>
 <tr class="memdesc:gab585754076877265fdae33e5c40ef13b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates new <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object.  <br /></td></tr>
-<tr class="separator:gab585754076877265fdae33e5c40ef13b"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga3795f7783ae2c182cede067d656f66a5" id="r_ga3795f7783ae2c182cede067d656f66a5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga3795f7783ae2c182cede067d656f66a5">vmaDestroyVirtualBlock</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
 <tr class="memdesc:ga3795f7783ae2c182cede067d656f66a5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object.  <br /></td></tr>
-<tr class="separator:ga3795f7783ae2c182cede067d656f66a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gacd53b5b1d23f8fcbad692ccfdc1811f1" id="r_gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="memItemLeft" align="right" valign="top">VkBool32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#gacd53b5b1d23f8fcbad692ccfdc1811f1">vmaIsVirtualBlockEmpty</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
 <tr class="memdesc:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true of the <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> is empty - contains 0 virtual allocations and has all its space available for new allocations.  <br /></td></tr>
-<tr class="separator:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memdesc:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about a specific virtual allocation within a virtual block, like its size and <code>pUserData</code> pointer.  <br /></td></tr>
-<tr class="separator:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about a specific virtual allocation within a virtual block, like its size and <span class="tt">pUserData</span> pointer.  <br /></td></tr>
 <tr class="memitem:ga6b7cdcc1c3e5103c323fedc4e1319e01" id="r_ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga6b7cdcc1c3e5103c323fedc4e1319e01">vmaVirtualAllocate</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, const <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> *pAllocation, VkDeviceSize *pOffset)</td></tr>
 <tr class="memdesc:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates new virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <br /></td></tr>
-<tr class="separator:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga09fc688c0c3653ff23723b037e5d5033" id="r_ga09fc688c0c3653ff23723b037e5d5033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga09fc688c0c3653ff23723b037e5d5033">vmaVirtualFree</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> allocation)</td></tr>
 <tr class="memdesc:ga09fc688c0c3653ff23723b037e5d5033"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <br /></td></tr>
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 <tr class="memdesc:ga5eda6f55919fb05bd2f56a112590c571"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees all virtual allocations inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <br /></td></tr>
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 <tr class="memdesc:ga001ea1850458a4062b829e09c303fca2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes custom pointer associated with given virtual allocation.  <br /></td></tr>
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 <tr class="memdesc:ga2902aa3130866afcc64bb5f984113db3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculates and returns statistics about virtual allocations and memory usage in given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <br /></td></tr>
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 <tr class="memdesc:ga93c5741bca44b43e5b849cacbd616098"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculates and returns detailed statistics about virtual allocations and memory usage in given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <br /></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <p>API elements related to the mechanism of <a class="el" href="virtual_allocator.html">Virtual allocator</a> - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory. </p>
-<h2 class="groupheader">Typedef Documentation</h2>
+<a name="doc-typedef-members" id="doc-typedef-members"></a><h2 id="header-doc-typedef-members" class="groupheader">Typedef Documentation</h2>
 <a id="ga936815e64946a6b6d812d08d10184c23" name="ga936815e64946a6b6d812d08d10184c23"></a>
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@@ -307,7 +270,7 @@
 
 </div>
 </div>
-<h2 class="groupheader">Enumeration Type Documentation</h2>
+<a name="doc-enum-members" id="doc-enum-members"></a><h2 id="header-doc-enum-members" class="groupheader">Enumeration Type Documentation</h2>
 <a id="ga2e9c64d405b14156fea7e10c4ad06cb6" name="ga2e9c64d405b14156fea7e10c4ad06cb6"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#ga2e9c64d405b14156fea7e10c4ad06cb6">&#9670;&#160;</a></span>VmaVirtualAllocationCreateFlagBits</h2>
 
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 </td></tr>
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 </td></tr>
-<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3" name="gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3"></a>VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <code>STRATEGY</code> bits from entire set of flags. </p>
+<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3" name="gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3"></a>VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p>A bit mask to extract only <span class="tt">STRATEGY</span> bits from entire set of flags. </p>
 <p>These strategy flags are binary compatible with equivalent flags in <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597" title="Flags to be passed as VmaAllocationCreateInfo::flags.">VmaAllocationCreateFlagBits</a>. </p>
 </td></tr>
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@@ -357,14 +320,14 @@
 <p>Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata.</p>
 <p>By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>. </p>
 </td></tr>
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+<tr><td class="fieldname"><a id="gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844" name="gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844"></a>VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p>Bit mask to extract only <span class="tt">ALGORITHM</span> bits from entire set of flags. </p>
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 </table>
 
 </div>
 </div>
-<h2 class="groupheader">Function Documentation</h2>
+<a name="doc-func-members" id="doc-func-members"></a><h2 id="header-doc-func-members" class="groupheader">Function Documentation</h2>
 <a id="ga93c5741bca44b43e5b849cacbd616098" name="ga93c5741bca44b43e5b849cacbd616098"></a>
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 <p>Frees all virtual allocations inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
 <p>You must either call this function or free each virtual allocation individually with <a class="el" href="#ga09fc688c0c3653ff23723b037e5d5033" title="Frees virtual allocation inside given VmaVirtualBlock.">vmaVirtualFree()</a> before destroying a virtual block. Otherwise, an assert is called.</p>
-<p>If you keep pointer to some additional metadata associated with your virtual allocation in its <code>pUserData</code>, don't forget to free it as well. </p>
+<p>If you keep pointer to some additional metadata associated with your virtual allocation in its <span class="tt">pUserData</span>, don't forget to free it as well. </p>
 
 </div>
 </div>
@@ -433,7 +396,7 @@
 <dl class="params"><dt>Parameters</dt><dd>
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     <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Parameters for creation. </td></tr>
-    <tr><td class="paramdir">[out]</td><td class="paramname">pVirtualBlock</td><td>Returned virtual block object or <code>VMA_NULL</code> if creation failed. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pVirtualBlock</td><td>Returned virtual block object or <span class="tt">VMA_NULL</span> if creation failed. </td></tr>
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   </dd>
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@@ -457,7 +420,7 @@
 
 <p>Destroys <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object. </p>
 <p>Please note that you should consciously handle virtual allocations that could remain unfreed in the block. You should either free them individually using <a class="el" href="#ga09fc688c0c3653ff23723b037e5d5033" title="Frees virtual allocation inside given VmaVirtualBlock.">vmaVirtualFree()</a> or call <a class="el" href="#ga5eda6f55919fb05bd2f56a112590c571" title="Frees all virtual allocations inside given VmaVirtualBlock.">vmaClearVirtualBlock()</a> if you are sure this is what you want. If you do neither, an assert is called.</p>
-<p>If you keep pointers to some additional metadata associated with your virtual allocations in their <code>pUserData</code>, don't forget to free them. </p>
+<p>If you keep pointers to some additional metadata associated with your virtual allocations in their <span class="tt">pUserData</span>, don't forget to free them. </p>
 
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       </table>
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-<p>Returns information about a specific virtual allocation within a virtual block, like its size and <code>pUserData</code> pointer. </p>
+<p>Returns information about a specific virtual allocation within a virtual block, like its size and <span class="tt">pUserData</span> pointer. </p>
 
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 <p>Allocates new virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
-<p>If the allocation fails due to not enough free space available, <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> is returned (despite the function doesn't ever allocate actual GPU memory). <code>pAllocation</code> is then set to <code>VK_NULL_HANDLE</code> and <code>pOffset</code>, if not null, it set to <code>UINT64_MAX</code>.</p>
+<p>If the allocation fails due to not enough free space available, <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span> is returned (despite the function doesn't ever allocate actual GPU memory). <span class="tt">pAllocation</span> is then set to <span class="tt">VK_NULL_HANDLE</span> and <span class="tt">pOffset</span>, if not null, it set to <span class="tt">UINT64_MAX</span>.</p>
 <dl class="params"><dt>Parameters</dt><dd>
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 <p>Frees virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
-<p>It is correct to call this function with <code>allocation == VK_NULL_HANDLE</code> - it does nothing. </p>
+<p>It is correct to call this function with <span class="tt">allocation == VK_NULL_HANDLE</span> - it does nothing. </p>
 
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index 06b26ef..336de74 100644
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 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
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@@ -87,10 +74,10 @@
   <div class="headertitle"><div class="title">Vulkan Memory Allocator </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p><b>Version 3.3.0</b></p>
+<div class="textblock"><p><b>Version 3.4.0-development</b></p>
 <p>Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. <br  />
 License: MIT <br  />
-See also: <a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/">product page on GPUOpen</a>, <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">repository on GitHub</a></p>
+See also: <a href="https://gpuopen.com/vulkan-memory-allocator/">product page on GPUOpen</a>, <a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator">repository on GitHub</a></p>
 <p><b>API documentation divided into groups:</b> <a href="topics.html">Topics</a></p>
 <p><b>General documentation chapters:</b></p>
 <ul>
@@ -153,7 +140,10 @@
 <li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_leak_detection">Leak detection features</a></li>
 </ul>
 </li>
-<li><a class="el" href="other_api_interop.html">Interop with other graphics APIs</a></li>
+<li><a class="el" href="other_api_interop.html">Interop with other graphics APIs</a><ul>
+<li><a class="el" href="other_api_interop.html#other_api_interop_exporting_memory">Exporting memory</a></li>
+</ul>
+</li>
 <li><a class="el" href="usage_patterns.html">Recommended usage patterns</a><ul>
 <li><a class="el" href="usage_patterns.html#usage_patterns_gpu_only">GPU-only resource</a></li>
 <li><a class="el" href="usage_patterns.html#usage_patterns_staging_copy_upload">Staging copy for upload</a></li>
@@ -174,7 +164,6 @@
 <li><a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a></li>
 <li><a class="el" href="vk_ext_memory_priority.html">VK_EXT_memory_priority</a></li>
 <li><a class="el" href="vk_amd_device_coherent_memory.html">VK_AMD_device_coherent_memory</a></li>
-<li><a class="el" href="vk_khr_external_memory_win32.html">VK_KHR_external_memory_win32</a></li>
 </ul>
 </li>
 <li><a class="el" href="general_considerations.html">General considerations</a><ul>
@@ -191,7 +180,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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diff --git a/docs/html/memory_mapping.html b/docs/html/memory_mapping.html
index 39209d2..4c91051 100644
--- a/docs/html/memory_mapping.html
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@@ -3,15 +3,13 @@
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+<meta name="generator" content="Doxygen 1.14.0"/>
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 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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@@ -83,20 +70,20 @@
 
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-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Memory mapping</div></div>
+  <div class="headertitle"><div class="title">Memory mapping </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>To "map memory" in Vulkan means to obtain a CPU pointer to <code>VkDeviceMemory</code>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. Functions <code>vkMapMemory()</code>, <code>vkUnmapMemory()</code> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <code>VkDeviceMemory</code> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. It is also not thread-safe. Because of this, Vulkan Memory Allocator provides following facilities:</p>
-<dl class="section note"><dt>Note</dt><dd>If you want to be able to map an allocation, you need to specify one of the flags <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. These flags are required for an allocation to be mappable when using <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <code>VMA_MEMORY_USAGE_AUTO*</code> enum values. For other usage values they are ignored and every such allocation made in <code>HOST_VISIBLE</code> memory type is mappable, but these flags can still be used for consistency.</dd></dl>
-<h1><a class="anchor" id="memory_mapping_copy_functions"></a>
+<div class="textblock"><p>To "map memory" in Vulkan means to obtain a CPU pointer to <span class="tt">VkDeviceMemory</span>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> flag. Functions <span class="tt">vkMapMemory()</span>, <span class="tt">vkUnmapMemory()</span> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <span class="tt">VkDeviceMemory</span> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. It is also not thread-safe. Because of this, Vulkan Memory Allocator provides following facilities:</p>
+<dl class="section note"><dt>Note</dt><dd>If you want to be able to map an allocation, you need to specify one of the flags <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. These flags are required for an allocation to be mappable when using <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <span class="tt">VMA_MEMORY_USAGE_AUTO*</span> enum values. For other usage values they are ignored and every such allocation made in <span class="tt">HOST_VISIBLE</span> memory type is mappable, but these flags can still be used for consistency.</dd></dl>
+<h1 class="doxsection"><a class="anchor" id="memory_mapping_copy_functions"></a>
 Copy functions</h1>
-<p>The easiest way to copy data from a host pointer to an allocation is to use convenience function <a class="el" href="group__group__alloc.html#ga11731ec58a3a43a22bb925e0780ef405" title="Maps the allocation temporarily if needed, copies data from specified host pointer to it,...">vmaCopyMemoryToAllocation()</a>. It automatically maps the Vulkan memory temporarily (if not already mapped), performs <code>memcpy</code>, and calls <code>vkFlushMappedMemoryRanges</code> (if required - if memory type is not <code>HOST_COHERENT</code>).</p>
-<p>It is also the safest one, because using <code>memcpy</code> avoids a risk of accidentally introducing memory reads (e.g. by doing <code>pMappedVectors[i] += v</code>), which may be very slow on memory types that are not <code>HOST_CACHED</code>.</p>
+<p>The easiest way to copy data from a host pointer to an allocation is to use convenience function <a class="el" href="group__group__alloc.html#ga11731ec58a3a43a22bb925e0780ef405" title="Maps the allocation temporarily if needed, copies data from specified host pointer to it,...">vmaCopyMemoryToAllocation()</a>. It automatically maps the Vulkan memory temporarily (if not already mapped), performs <span class="tt">memcpy</span>, and calls <span class="tt">vkFlushMappedMemoryRanges</span> (if required - if memory type is not <span class="tt">HOST_COHERENT</span>).</p>
+<p>It is also the safest one, because using <span class="tt">memcpy</span> avoids a risk of accidentally introducing memory reads (e.g. by doing <span class="tt">pMappedVectors[i] += v</span>), which may be very slow on memory types that are not <span class="tt">HOST_CACHED</span>.</p>
 <div class="fragment"><div class="line"><span class="keyword">struct </span>ConstantBuffer</div>
 <div class="line">{</div>
 <div class="line">    ...</div>
@@ -125,9 +112,9 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1293</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 </div><!-- fragment --><p>Copy in the other direction - from an allocation to a host pointer can be performed the same way using function <a class="el" href="group__group__alloc.html#gaac883dd38863944335071213b9ae8477" title="Invalidates memory in the host caches if needed, maps the allocation temporarily if needed,...">vmaCopyAllocationToMemory()</a>.</p>
-<h1><a class="anchor" id="memory_mapping_mapping_functions"></a>
+<h1 class="doxsection"><a class="anchor" id="memory_mapping_mapping_functions"></a>
 Mapping functions</h1>
-<p>The library provides following functions for mapping of a specific allocation: <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <code>VkDeviceMemory</code> block. The way it is implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> function. Example:</p>
+<p>The library provides following functions for mapping of a specific allocation: <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <span class="tt">VkDeviceMemory</span> block. The way it is implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> function. Example:</p>
 <div class="fragment"><div class="line"><span class="comment">// Having these objects initialized:</span></div>
 <div class="line"><span class="keyword">struct </span>ConstantBuffer</div>
 <div class="line">{</div>
@@ -149,8 +136,8 @@
 <div class="ttc" id="agroup__group__alloc_html_gad5bd1243512d099706de88168992f069"><div class="ttname"><a href="group__group__alloc.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a></div><div class="ttdeci">VkResult vmaMapMemory(VmaAllocator allocator, VmaAllocation allocation, void **ppData)</div><div class="ttdoc">Maps memory represented by given allocation and returns pointer to it.</div></div>
 </div><!-- fragment --><p>When mapping, you may see a warning from Vulkan validation layer similar to this one:</p>
 <p><em>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</em></p>
-<p>It happens because the library maps entire <code>VkDeviceMemory</code> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel. You can safely ignore it if you are sure you access only memory of the intended object that you wanted to map.</p>
-<h1><a class="anchor" id="memory_mapping_persistently_mapped_memory"></a>
+<p>It happens because the library maps entire <span class="tt">VkDeviceMemory</span> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel. You can safely ignore it if you are sure you access only memory of the intended object that you wanted to map.</p>
+<h1 class="doxsection"><a class="anchor" id="memory_mapping_persistently_mapped_memory"></a>
 Persistently mapped memory</h1>
 <p>Keeping your memory persistently mapped is generally OK in Vulkan. You don't need to unmap it before using its data on the GPU. The library provides a special feature designed for that: Allocations made with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> stay mapped all the time, so you can just access CPU pointer to it any time without a need to call any "map" or "unmap" function. Example:</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
@@ -172,17 +159,17 @@
 <div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:610</div></div>
 <div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1410</div></div>
 <div class="ttc" id="astruct_vma_allocation_info_html_a5eeffbe2d2f30f53370ff14aefbadbe2"><div class="ttname"><a href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo::pMappedData</a></div><div class="ttdeci">void * pMappedData</div><div class="ttdoc">Pointer to the beginning of this allocation as mapped data.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1452</div></div>
-</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd><a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> by itself doesn't guarantee that the allocation will end up in a mappable memory type. For this, you need to also specify <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> only guarantees that if the memory is <code>HOST_VISIBLE</code>, the allocation will be mapped on creation. For an example of how to make use of this fact, see section <a class="el" href="usage_patterns.html#usage_patterns_advanced_data_uploading">Advanced data uploading</a>.</dd></dl>
-<h1><a class="anchor" id="memory_mapping_cache_control"></a>
+</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd><a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> by itself doesn't guarantee that the allocation will end up in a mappable memory type. For this, you need to also specify <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> only guarantees that if the memory is <span class="tt">HOST_VISIBLE</span>, the allocation will be mapped on creation. For an example of how to make use of this fact, see section <a class="el" href="usage_patterns.html#usage_patterns_advanced_data_uploading">Advanced data uploading</a>.</dd></dl>
+<h1 class="doxsection"><a class="anchor" id="memory_mapping_cache_control"></a>
 Cache flush and invalidate</h1>
-<p>Memory in Vulkan doesn't need to be unmapped before using it on GPU, but unless a memory types has <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code> flag set, you need to manually <b>invalidate</b> cache before reading of mapped pointer and <b>flush</b> cache after writing to mapped pointer. Map/unmap operations don't do that automatically. Vulkan provides following functions for this purpose <code>vkFlushMappedMemoryRanges()</code>, <code>vkInvalidateMappedMemoryRanges()</code>, but this library provides more convenient functions that refer to given allocation object: <a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, <a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, or multiple objects at once: <a class="el" href="group__group__alloc.html#gac3dd00da721875ed99fa8a881922bdfc" title="Flushes memory of given set of allocations.">vmaFlushAllocations()</a>, <a class="el" href="group__group__alloc.html#gab25b558d75f7378ec944a1522fdcc3c5" title="Invalidates memory of given set of allocations.">vmaInvalidateAllocations()</a>.</p>
-<p>Regions of memory specified for flush/invalidate must be aligned to <code>VkPhysicalDeviceLimits::nonCoherentAtomSize</code>. This is automatically ensured by the library. In any memory type that is <code>HOST_VISIBLE</code> but not <code>HOST_COHERENT</code>, all allocations within blocks are aligned to this value, so their offsets are always multiply of <code>nonCoherentAtomSize</code> and two different allocations never share same "line" of this size.</p>
-<p>Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA) currently provide <code>HOST_COHERENT</code> flag on all memory types that are <code>HOST_VISIBLE</code>, so on PC you may not need to bother. </p>
+<p>Memory in Vulkan doesn't need to be unmapped before using it on GPU, but unless a memory types has <span class="tt">VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</span> flag set, you need to manually <b>invalidate</b> cache before reading of mapped pointer and <b>flush</b> cache after writing to mapped pointer. Map/unmap operations don't do that automatically. Vulkan provides following functions for this purpose <span class="tt">vkFlushMappedMemoryRanges()</span>, <span class="tt">vkInvalidateMappedMemoryRanges()</span>, but this library provides more convenient functions that refer to given allocation object: <a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, <a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, or multiple objects at once: <a class="el" href="group__group__alloc.html#gac3dd00da721875ed99fa8a881922bdfc" title="Flushes memory of given set of allocations.">vmaFlushAllocations()</a>, <a class="el" href="group__group__alloc.html#gab25b558d75f7378ec944a1522fdcc3c5" title="Invalidates memory of given set of allocations.">vmaInvalidateAllocations()</a>.</p>
+<p>Regions of memory specified for flush/invalidate must be aligned to <span class="tt">VkPhysicalDeviceLimits::nonCoherentAtomSize</span>. This is automatically ensured by the library. In any memory type that is <span class="tt">HOST_VISIBLE</span> but not <span class="tt">HOST_COHERENT</span>, all allocations within blocks are aligned to this value, so their offsets are always multiply of <span class="tt">nonCoherentAtomSize</span> and two different allocations never share same "line" of this size.</p>
+<p>Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA) currently provide <span class="tt">HOST_COHERENT</span> flag on all memory types that are <span class="tt">HOST_VISIBLE</span>, so on PC you may not need to bother. </p>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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diff --git a/docs/html/menu.js b/docs/html/menu.js
index 0fd1e99..15f9c52 100644
--- a/docs/html/menu.js
+++ b/docs/html/menu.js
@@ -49,7 +49,7 @@
       searchBoxHtml='<div id="MSearchBox" class="MSearchBoxInactive">'+
                  '<div class="left">'+
                   '<form id="FSearchBox" action="'+relPath+searchPage+
-                    '" method="get"><span id="MSearchSelectExt">&#160;</span>'+
+                    '" method="get"><span id="MSearchSelectExt" class="search-icon"></span>'+
                   '<input type="text" id="MSearchField" name="query" value="" placeholder="'+search+
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@@ -60,8 +60,8 @@
     } else {
       searchBoxHtml='<div id="MSearchBox" class="MSearchBoxInactive">'+
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-                  '<span id="MSearchSelect" onmouseover="return searchBox.OnSearchSelectShow()"'+
-                     ' onmouseout="return searchBox.OnSearchSelectHide()">&#160;</span>'+
+                  '<span id="MSearchSelect" class="search-icon" onmouseover="return searchBox.OnSearchSelectShow()"'+
+                     ' onmouseout="return searchBox.OnSearchSelectHide()"><span class="search-icon-dropdown"></span></span>'+
                   '<input type="text" id="MSearchField" value="" placeholder="'+search+
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@@ -69,8 +69,7 @@
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                  '<span class="right"><a id="MSearchClose" '+
                   'href="javascript:searchBox.CloseResultsWindow()">'+
-                  '<img id="MSearchCloseImg" border="0" src="'+relPath+
-                  'search/close.svg" alt=""/></a>'+
+                  '<div id="MSearchCloseImg" class="close-icon"></div></a>'+
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                 '</div>';
     }
@@ -84,9 +83,7 @@
                         '</div>');
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   $('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu');
-  if (searchBoxHtml) {
-    $('#main-menu').append('<li id="searchBoxPos2" style="float:right"></li>');
-  }
+  $('#main-menu').append('<li id="searchBoxPos2" style="float:right"></li>');
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diff --git a/docs/html/navtree.css b/docs/html/navtree.css
index 69211d4..0ea3a07 100644
--- a/docs/html/navtree.css
+++ b/docs/html/navtree.css
@@ -11,8 +11,8 @@
 
 #nav-tree li {
   white-space:nowrap;
-  margin:0px;
-  padding:0px;
+  margin:0;
+  padding:0;
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 #nav-tree .plus {
@@ -20,15 +20,10 @@
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 #nav-tree .selected {
-  background-image: url('tab_a.png');
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-  text-shadow: var(--nav-text-active-shadow);
-}
-
-#nav-tree .selected .arrow {
-  color: var(--nav-arrow-selected-color);
-  text-shadow: none;
+  position: relative;
+  background-color: var(--nav-menu-active-bg);
+  border-radius: 0 6px 6px 0;
+  /*margin-right: 5px;*/
 }
 
 #nav-tree img {
@@ -48,6 +43,7 @@
   margin:0px;
   padding:0px;
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+  line-height: 22px;
 }
 
 #nav-tree .label a {
@@ -56,7 +52,7 @@
 
 #nav-tree .selected a {
   text-decoration:none;
-  color:var(--nav-text-active-color);
+  color:var(--page-link-color);
 }
 
 #nav-tree .children_ul {
@@ -65,8 +61,9 @@
 }
 
 #nav-tree .item {
-  margin:0px;
-  padding:0px;
+  margin: 0 6px 0 -5px;
+  padding: 0 0 0 5px;
+  height: 22px;
 }
 
 #nav-tree {
@@ -89,7 +86,6 @@
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   position: absolute;
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@@ -98,15 +94,31 @@
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 .ui-resizable-e {
-  background-image:var(--nav-splitbar-image);
-  background-size:100%;
-  background-repeat:repeat-y;
-  background-attachment: scroll;
-  cursor:ew-resize;
+  transition: opacity 0.5s ease;
+  background-color: var(--nav-splitbar-bg-color);
+  opacity:0;
+  cursor:col-resize;
   height:100%;
   right:0;
   top:0;
   width:6px;
+  position: relative;
+}
+
+.ui-resizable-e:after {
+  content: '';
+  display: block;
+  top: 50%;
+  left: 1px;
+  width: 2px;
+  height: 15px;
+  border-left: 1px solid var(--nav-splitbar-handle-color);
+  border-right: 1px solid var(--nav-splitbar-handle-color);
+  position: absolute;
+}
+
+.ui-resizable-e:hover {
+  opacity: 1;
 }
 
 .ui-resizable-handle {
@@ -121,24 +133,97 @@
 }
 
 #nav-tree {
-  background-repeat:repeat-x;
   background-color: var(--nav-background-color);
   -webkit-overflow-scrolling : touch; /* iOS 5+ */
+  scrollbar-width: thin;
+  border-right: 1px solid var(--nav-border-color);
+  padding-left: 5px;
 }
 
 #nav-sync {
   position:absolute;
-  top:5px;
-  right:24px;
-  z-index:0;
+  top:0px;
+  right:0px;
+  z-index:1;
 }
 
 #nav-sync img {
   opacity:0.3;
 }
 
-#nav-sync img:hover {
-  opacity:0.9;
+div.nav-sync-icon {
+	position: relative;
+	width: 24px;
+	height: 17px;
+	left: -6px;
+	top: -1px;
+	opacity: 0.7;
+	display: inline-block;
+	background-color: var(--sync-icon-background-color);
+	border: 1px solid var(--sync-icon-border-color);
+	box-sizing: content-box;
+}
+
+div.nav-sync-icon:hover {
+	background-color: var(--sync-icon-selected-background-color);
+	opacity: 1.0;
+}
+
+div.nav-sync-icon.active:after {
+	content: '';
+	background-color: var(--sync-icon-background-color);
+	border-top: 2px solid var(--sync-icon-color);
+	position: absolute;
+	width: 16px;
+	height: 0px;
+	top: 7px;
+	left: 4px;
+}
+
+div.nav-sync-icon.active:hover:after {
+	border-top: 2px solid var(--sync-icon-selected-color);
+}
+
+span.sync-icon-left {
+	position: absolute;
+	padding: 0;
+	margin: 0;
+	top: 3px;
+	left: 4px;
+	display: inline-block;
+	width: 8px;
+	height: 8px;
+	border-left: 2px solid var(--sync-icon-color);
+	border-top: 2px solid var(--sync-icon-color);
+	transform: rotate(-45deg);
+}
+
+span.sync-icon-right {
+	position: absolute;
+	padding: 0;
+	margin: 0;
+	top: 3px;
+	left: 10px;
+	display: inline-block;
+	width: 8px;
+	height: 8px;
+	border-right: 2px solid var(--sync-icon-color);
+	border-bottom: 2px solid var(--sync-icon-color);
+	transform: rotate(-45deg);
+}
+
+div.nav-sync-icon:hover span.sync-icon-left {
+	border-left: 2px solid var(--sync-icon-selected-color);
+	border-top: 2px solid var(--sync-icon-selected-color);
+}
+
+div.nav-sync-icon:hover span.sync-icon-right {
+	border-right: 2px solid var(--sync-icon-selected-color);
+	border-bottom: 2px solid var(--sync-icon-selected-color);
+}
+
+#nav-path ul {
+  border-top: 1px solid var(--nav-breadcrumb-separator-color);
 }
 
 @media print
@@ -147,3 +232,96 @@
   div.ui-resizable-handle { display: none; position: relative; }
 }
 
+/*---------------------------*/
+#container {
+	display: grid;
+	grid-template-columns: auto auto;
+	overflow: hidden;
+}
+
+#page-nav {
+	background: var(--nav-background-color);
+	display: block;
+	width: 250px;
+	box-sizing: content-box;
+        position: relative;
+	border-left: 1px solid var(--nav-border-color);
+}
+
+#page-nav-tree {
+	display: inline-block;
+}
+
+#page-nav-resize-handle {
+  transition: opacity 0.5s ease;
+  background-color: var(--nav-splitbar-bg-color);
+  opacity:0;
+  cursor:col-resize;
+  height:100%;
+  right:0;
+  top:0;
+  width:6px;
+  position: relative;
+  z-index: 1;
+  user-select: none;
+}
+
+#page-nav-resize-handle:after {
+  content: '';
+  display: block;
+  top: 50%;
+  left: 1px;
+  width: 2px;
+  height: 15px;
+  border-left: 1px solid var(--nav-splitbar-handle-color);
+  border-right: 1px solid var(--nav-splitbar-handle-color);
+  position: absolute;
+}
+
+#page-nav-resize-handle.dragging,
+#page-nav-resize-handle:hover {
+  opacity: 1;
+}
+
+#page-nav-contents {
+  padding: 0;
+  margin: 0;
+  display: block;
+  top: 0;
+  left: 0;
+  height: 100%;
+  width: 100%;
+  position: absolute;
+  overflow: auto;
+  scrollbar-width: thin;
+  -webkit-overflow-scrolling : touch; /* iOS 5+ */
+}
+
+ul.page-outline,
+ul.page-outline ul {
+  text-indent: 0;
+  list-style: none outside none;
+  padding: 0 0 0 4px;
+}
+
+ul.page-outline {
+  margin: 0 4px 4px 6px;
+}
+
+ul.page-outline div.item {
+  font: 12px var(--font-family-nav);
+  line-height: 22px;
+}
+
+ul.page-outline li {
+  white-space: nowrap;
+}
+
+ul.page-outline li.vis {
+  background-color: var(--nav-breadcrumb-active-bg);
+}
+
+#container.resizing {
+  cursor: col-resize;
+  user-select: none;
+}
diff --git a/docs/html/other_api_interop.html b/docs/html/other_api_interop.html
index bb918d5..3ff051f 100644
--- a/docs/html/other_api_interop.html
+++ b/docs/html/other_api_interop.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Interop with other graphics APIs</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
 <script type="text/javascript" src="cookie.js"></script>
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="search/searchdata.js"></script>
@@ -33,33 +31,22 @@
 </table>
 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
 var searchBox = new SearchBox("searchBox", "search/",'.html');
-/* @license-end */
 </script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function() { codefold.init(0); });
-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license-end */
 </script>
 <div id="main-nav"></div>
-<script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function(){ initResizable(false); });
-/* @license-end */
-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,35 +70,143 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Interop with other graphics APIs</div></div>
+  <div class="headertitle"><div class="title">Interop with other graphics APIs </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>VMA provides some features that help with interoperability with other graphics APIs, e.g. OpenGL.</p>
-<h1><a class="anchor" id="opengl_interop_exporting_memory"></a>
+<div class="textblock"><p>VMA provides some features that help with interoperability with other graphics APIs, e.g. OpenGL, Direct3D 11, Direct3D 12.</p>
+<h1 class="doxsection"><a class="anchor" id="other_api_interop_exporting_memory"></a>
 Exporting memory</h1>
-<p>If you want to attach <code>VkExportMemoryAllocateInfoKHR</code> or other structure to <code>pNext</code> chain of memory allocations made by the library:</p>
-<p>You can create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Define and fill in your <code>VkExportMemoryAllocateInfoKHR</code> structure and attach it to <a class="el" href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> while creating the custom pool. Please note that the structure must remain alive and unchanged for the whole lifetime of the <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>, not only while creating it, as no copy of the structure is made, but its original pointer is used for each allocation instead.</p>
-<p>If you want to export all memory allocated by VMA from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b" title="Either null or a pointer to an array of external memory handle types for each Vulkan memory type.">VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes</a>. It should point to an array with <code>VkExternalMemoryHandleTypeFlagsKHR</code> to be automatically passed by the library through <code>VkExportMemoryAllocateInfoKHR</code> on each allocation made from a specific memory type. Please note that new versions of the library also support dedicated allocations created in custom pools.</p>
-<p>You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, <code>VkExportMemoryAllocateInfoKHR</code> structure would be attached twice to the <code>pNext</code> chain of <code>VkMemoryAllocateInfo</code>.</p>
-<h1><a class="anchor" id="opengl_interop_custom_alignment"></a>
-Custom alignment</h1>
-<p>Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like <code>vkGetBufferMemoryRequirements</code>. To impose such alignment:</p>
-<p>You can create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Set <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb" title="Additional minimum alignment to be used for all allocations created from this pool....">VmaPoolCreateInfo::minAllocationAlignment</a> member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like <code>vkGetBufferMemoryRequirements</code>, which is called by VMA automatically.</p>
-<p>If you want to create a buffer with a specific minimum alignment out of default pools, use special function <a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>, which takes additional parameter <code>minAlignment</code>.</p>
-<p>Note the problem of alignment affects only resources placed inside bigger <code>VkDeviceMemory</code> blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. You can ensure that an allocation is created as dedicated by using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.</p>
-<h1><a class="anchor" id="opengl_interop_extended_allocation_information"></a>
-Extended allocation information</h1>
-<p>If you want to rely on VMA to allocate your buffers and images inside larger memory blocks, but you need to know the size of the entire block and whether the allocation was made with its own dedicated memory, use function <a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a> to retrieve extended allocation information in structure <a class="el" href="struct_vma_allocation_info2.html" title="Extended parameters of a VmaAllocation object that can be retrieved using function vmaGetAllocationIn...">VmaAllocationInfo2</a>. </p>
+<p>On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 <span class="tt">HANDLE</span> of a <span class="tt">VkDeviceMemory</span> block, to be able to reference the memory on other Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. VMA offers support for it.</p>
+<h2 class="doxsection"><a class="anchor" id="other_api_interop_exporting_initialization"></a>
+Initialization</h2>
+<p>1) Make sure the extension is defined in the code by including following header before including VMA:</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;vulkan/vulkan_win32.h&gt;</span></div>
+</div><!-- fragment --><p>2) Check if "VK_KHR_external_memory_win32" is available among device extensions. Enable it when creating the <span class="tt">VkDevice</span> object.</p>
+<p>3) Enable the usage of this extension in VMA by setting flag <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4897d1181a186e327f4dadd680ad00ac">VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT</a> when calling <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a>.</p>
+<p>4) Make sure that VMA has access to the <span class="tt">vkGetMemoryWin32HandleKHR</span> function by either enabling <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> macro or setting <a class="el" href="struct_vma_vulkan_functions.html#af45d10a2b47971f4cf5bcacf1d331f86">VmaVulkanFunctions::vkGetMemoryWin32HandleKHR</a> explicitly. For more information, see <a class="el" href="quick_start.html#quick_start_initialization_importing_vulkan_functions">Importing Vulkan functions</a>.</p>
+<h2 class="doxsection"><a class="anchor" id="other_api_interop_exporting_preparations"></a>
+Preparations</h2>
+<p>You can find example usage among tests, in file "Tests.cpp", function <span class="tt">TestWin32Handles()</span>.</p>
+<p>To use the extenion, buffers need to be created with <span class="tt">VkExternalMemoryBufferCreateInfoKHR</span> attached to their <span class="tt">pNext</span> chain, and memory allocations need to be made with <span class="tt">VkExportMemoryAllocateInfoKHR</span> attached to their <span class="tt">pNext</span> chain. To make use of them, you need to use <a class="el" href="custom_memory_pools.html">Custom memory pools</a>. Example:</p>
+<div class="fragment"><div class="line"><span class="keyword">constexpr</span> VkExternalMemoryHandleTypeFlagsKHR handleType =</div>
+<div class="line">    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR;</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Define an example buffer and allocation parameters.</span></div>
+<div class="line">VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {</div>
+<div class="line">    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,</div>
+<div class="line">    <span class="keyword">nullptr</span>,</div>
+<div class="line">    handleType</div>
+<div class="line">};</div>
+<div class="line">VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">exampleBufCreateInfo.size = 0x10000; <span class="comment">// Doesn&#39;t matter here.</span></div>
+<div class="line">exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line">exampleBufCreateInfo.pNext = &amp;externalMemBufCreateInfo;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> exampleAllocCreateInfo = {};</div>
+<div class="line">exampleAllocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Find memory type index to use for the custom pool.</span></div>
+<div class="line">uint32_t memTypeIndex;</div>
+<div class="line">VkResult res = <a class="code hl_function" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a>(g_Allocator,</div>
+<div class="line">    &amp;exampleBufCreateInfo, &amp;exampleAllocCreateInfo, &amp;memTypeIndex);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Create a custom pool.</span></div>
+<div class="line"><span class="keyword">constexpr</span> <span class="keyword">static</span> VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {</div>
+<div class="line">    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,</div>
+<div class="line">    <span class="keyword">nullptr</span>,</div>
+<div class="line">    handleType</div>
+<div class="line">};</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = memTypeIndex;</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41">pMemoryAllocateNext</a> = (<span class="keywordtype">void</span>*)&amp;exportMemAllocInfo;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool.html">VmaPool</a> pool;</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a>(g_Allocator, &amp;poolCreateInfo, &amp;pool);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// YOUR OTHER CODE COMES HERE....</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// At the end, don&#39;t forget to destroy it!</span></div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a>(g_Allocator, pool);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga5485779c8f1948238fc4e92232fa65e1"><div class="ttname"><a href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a></div><div class="ttdeci">void vmaDestroyPool(VmaAllocator allocator, VmaPool pool)</div><div class="ttdoc">Destroys VmaPool object and frees Vulkan device memory.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga5c8770ded7c59c8caac6de0c2cb00b50"><div class="ttname"><a href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a></div><div class="ttdeci">VkResult vmaCreatePool(VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool)</div><div class="ttdoc">Allocates Vulkan device memory and creates VmaPool object.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gae790ab9ffaf7667fb8f62523e6897888"><div class="ttname"><a href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a></div><div class="ttdeci">VkResult vmaFindMemoryTypeIndexForBufferInfo(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</div><div class="ttdoc">Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"><div class="ttname"><a href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_AUTO</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:550</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1291</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1299</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html"><div class="ttname"><a href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></div><div class="ttdoc">Describes parameter of created VmaPool.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1342</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_a596fa76b685d3f1f688f84a709a5b319"><div class="ttname"><a href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo::memoryTypeIndex</a></div><div class="ttdeci">uint32_t memoryTypeIndex</div><div class="ttdoc">Vulkan memory type index to allocate this pool from.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1345</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_ab6f2e52c47bfe1f4b44920b8bfc27b41"><div class="ttname"><a href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41">VmaPoolCreateInfo::pMemoryAllocateNext</a></div><div class="ttdeci">void *VkMemoryAllocateInfo pMemoryAllocateNext</div><div class="ttdoc">Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1394</div></div>
+<div class="ttc" id="astruct_vma_pool_html"><div class="ttname"><a href="struct_vma_pool.html">VmaPool</a></div><div class="ttdoc">Represents custom memory pool.</div></div>
+</div><!-- fragment --><p>Note that the structure passed as <a class="el" href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> must remain alive and unchanged for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block. No copy is made internally. This is why variable <span class="tt">exportMemAllocInfo</span> is defined as static.</p>
+<p>If you want to export all memory allocated by VMA from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b" title="Either null or a pointer to an array of external memory handle types for each Vulkan memory type.">VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes</a>. It should point to an array with <span class="tt">VkExternalMemoryHandleTypeFlagsKHR</span> to be automatically passed by the library through <span class="tt">VkExportMemoryAllocateInfoKHR</span> on each allocation made from a specific memory type. You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, <span class="tt">VkExportMemoryAllocateInfoKHR</span> structure would be attached twice to the <span class="tt">pNext</span> chain of <span class="tt">VkMemoryAllocateInfo</span>.</p>
+<h2 class="doxsection"><a class="anchor" id="other_api_interop_exporting_memory_allocation"></a>
+Memory allocation</h2>
+<p>Finally, you can create a buffer with an allocation out of the custom pool. The buffer should use same flags as the sample buffer used to find the memory type. It should also specify <span class="tt">VkExternalMemoryBufferCreateInfoKHR</span> in its <span class="tt">pNext</span> chain.</p>
+<div class="fragment"><div class="line">VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {</div>
+<div class="line">    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,</div>
+<div class="line">    <span class="keyword">nullptr</span>,</div>
+<div class="line">    handleType</div>
+<div class="line">};</div>
+<div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">bufCreateInfo.size = <span class="comment">// Your desired buffer size.</span></div>
+<div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line">bufCreateInfo.pNext = &amp;externalMemBufCreateInfo;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a> = pool;  <span class="comment">// It is enough to set this one member.</span></div>
+<div class="line"> </div>
+<div class="line">VkBuffer buf;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(g_Allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, <span class="keyword">nullptr</span>);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// YOUR OTHER CODE COMES HERE....</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// At the end, don&#39;t forget to destroy it!</span></div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(g_Allocator, buf, alloc);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Creates a new VkBuffer, allocates and binds memory for it.</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a6272c0555cfd1fe28bff1afeb6190150"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo::pool</a></div><div class="ttdeci">VmaPool pool</div><div class="ttdoc">Pool that this allocation should be created in.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1323</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+</div><!-- fragment --><p>If you need each allocation to have its own device memory block and start at offset 0, you can still do by using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag. It works also with custom pools.</p>
+<h2 class="doxsection"><a class="anchor" id="other_api_interop_exporting_exporting_win32_handle"></a>
+Exporting Win32 handle</h2>
+<p>After the allocation is created, you can acquire a Win32 <span class="tt">HANDLE</span> to the <span class="tt">VkDeviceMemory</span> block it belongs to. VMA function <a class="el" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle2()</a> is a replacement of the Vulkan function <span class="tt">vkGetMemoryWin32HandleKHR</span>.</p>
+<div class="fragment"><div class="line">HANDLE handle;</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58">vmaGetMemoryWin32Handle2</a>(g_Allocator, alloc, handleType, <span class="keyword">nullptr</span>, &amp;handle);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// YOUR OTHER CODE COMES HERE....</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// At the end, you must close the handle.</span></div>
+<div class="line">CloseHandle(handle);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga1a8d7aba3bf5a4de66c801b9988afa58"><div class="ttname"><a href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58">vmaGetMemoryWin32Handle2</a></div><div class="ttdeci">VkResult vmaGetMemoryWin32Handle2(VmaAllocator allocator, VmaAllocation allocation, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE hTargetProcess, HANDLE *pHandle)</div><div class="ttdoc">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.</div></div>
+</div><!-- fragment --><p>Documentation of the VK_KHR_external_memory_win32 extension states that:</p>
+<blockquote class="doxtable">
+<p>If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType. </p>
+</blockquote>
+<p>This is ensured automatically inside VMA. If <span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT</span> is used as the handle type, the library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed. Every time you call <a class="el" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle2()</a>, VMA calls <span class="tt">DuplicateHandle</span> and returns a new handle that you need to close. For further information, please check the documentation of this function.</p>
+<h2 class="doxsection"><a class="anchor" id="other_api_interop_exporting_custom_alignment"></a>
+Custom alignment</h2>
+<p>Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like <span class="tt">vkGetBufferMemoryRequirements</span>. To impose such alignment:</p>
+<p>You can create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Set <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb" title="Additional minimum alignment to be used for all allocations created from this pool....">VmaPoolCreateInfo::minAllocationAlignment</a> member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like <span class="tt">vkGetBufferMemoryRequirements</span>, which is called by VMA automatically.</p>
+<p>If you want to create a buffer with a specific minimum alignment out of default pools, you can use special function <a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>, which takes additional parameter <span class="tt">minAlignment</span>.</p>
+<p>Note the problem of alignment affects only resources placed inside bigger <span class="tt">VkDeviceMemory</span> blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. You can ensure that an allocation is created as dedicated by using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.</p>
+<h2 class="doxsection"><a class="anchor" id="other_api_interop_exporting_extended_allocation_information"></a>
+Extended allocation information</h2>
+<p>If you want to rely on VMA to allocate your buffers and images inside larger memory blocks, but you need to know the size of the entire block and whether the allocation was made with its own dedicated memory, use function <a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a> to retrieve extended allocation information in structure <a class="el" href="struct_vma_allocation_info2.html" title="Extended parameters of a VmaAllocation object that can be retrieved using function vmaGetAllocationIn...">VmaAllocationInfo2</a>, which provides extra members: <span class="tt">blockSize</span> and <span class="tt">dedicatedMemory</span>. </p>
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+<meta name="generator" content="Doxygen 1.14.0"/>
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 <title>Vulkan Memory Allocator: Related Pages</title>
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+<!-- Generated by Doxygen 1.14.0 -->
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+$(function() { codefold.init(); });
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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diff --git a/docs/html/quick_start.html b/docs/html/quick_start.html
index 64fa9d4..044fa46 100644
--- a/docs/html/quick_start.html
+++ b/docs/html/quick_start.html
@@ -3,15 +3,13 @@
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-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Quick start</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
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+$(function() { codefold.init(); });
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 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Quick start</div></div>
+  <div class="headertitle"><div class="title">Quick start </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><h1><a class="anchor" id="quick_start_project_setup"></a>
+<div class="textblock"><h1 class="doxsection"><a class="anchor" id="quick_start_project_setup"></a>
 Project setup</h1>
 <p>Vulkan Memory Allocator comes in form of a "stb-style" single header file. While you can pull the entire repository e.g. as Git module, there is also Cmake script provided, you don't need to build it as a separate library project. You can add file "vk_mem_alloc.h" directly to your project and submit it to code repository next to your other source files.</p>
 <p>"Single header" doesn't mean that everything is contained in C/C++ declarations, like it tends to be in case of inline functions or C++ templates. It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. If you don't do it properly, it will result in linker errors.</p>
@@ -104,75 +91,75 @@
 <div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
 <div class="ttc" id="avk__mem__alloc_8h_html"><div class="ttname"><a href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></div></div>
 </div><!-- fragment --><p>It may be a good idea to create dedicated CPP file just for this purpose, e.g. "VmaUsage.cpp".</p>
-<p>This library includes header <code>&lt;vulkan/vulkan.h&gt;</code>, which in turn includes <code>&lt;windows.h&gt;</code> on Windows. If you need some specific macros defined before including these headers (like <code>WIN32_LEAN_AND_MEAN</code> or <code>WINVER</code> for Windows, <code>VK_USE_PLATFORM_WIN32_KHR</code> for Vulkan), you must define them before every <code>#include</code> of this library. It may be a good idea to create a dedicate header file for this purpose, e.g. "VmaUsage.h", that will be included in other source files instead of VMA header directly.</p>
-<p>This library is written in C++, but has C-compatible interface. Thus, you can include and use "vk_mem_alloc.h" in C or C++ code, but full implementation with <code>VMA_IMPLEMENTATION</code> macro must be compiled as C++, NOT as C. Some features of C++14 are used and required. Features of C++20 are used optionally when available. Some headers of standard C and C++ library are used, but STL containers, RTTI, or C++ exceptions are not used.</p>
-<h1><a class="anchor" id="quick_start_initialization"></a>
+<p>This library includes header <span class="tt">&lt;vulkan/vulkan.h&gt;</span>, which in turn includes <span class="tt">&lt;windows.h&gt;</span> on Windows. If you need some specific macros defined before including these headers (like <span class="tt">WIN32_LEAN_AND_MEAN</span> or <span class="tt">WINVER</span> for Windows, <span class="tt">VK_USE_PLATFORM_WIN32_KHR</span> for Vulkan), you must define them before every <span class="tt">#include</span> of this library. It may be a good idea to create a dedicate header file for this purpose, e.g. "VmaUsage.h", that will be included in other source files instead of VMA header directly.</p>
+<p>This library is written in C++, but has C-compatible interface. Thus, you can include and use "vk_mem_alloc.h" in C or C++ code, but full implementation with <span class="tt">VMA_IMPLEMENTATION</span> macro must be compiled as C++, NOT as C. Some features of C++14 are used and required. Features of C++20 are used optionally when available. Some headers of standard C and C++ library are used, but STL containers, RTTI, or C++ exceptions are not used.</p>
+<h1 class="doxsection"><a class="anchor" id="quick_start_initialization"></a>
 Initialization</h1>
-<p>VMA offers library interface in a style similar to Vulkan, with object handles like <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>, structures describing parameters of objects to be created like <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>, and errors codes returned from functions using <code>VkResult</code> type.</p>
-<p>The first and the main object that needs to be created is <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>. It represents the initialization of the entire library. Only one such object should be created per <code>VkDevice</code>. You should create it at program startup, after <code>VkDevice</code> was created, and before any device memory allocator needs to be made. It must be destroyed before <code>VkDevice</code> is destroyed.</p>
+<p>VMA offers library interface in a style similar to Vulkan, with object handles like <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>, structures describing parameters of objects to be created like <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>, and errors codes returned from functions using <span class="tt">VkResult</span> type.</p>
+<p>The first and the main object that needs to be created is <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>. It represents the initialization of the entire library. Only one such object should be created per <span class="tt">VkDevice</span>. You should create it at program startup, after <span class="tt">VkDevice</span> was created, and before any device memory allocator needs to be made. It must be destroyed before <span class="tt">VkDevice</span> is destroyed.</p>
 <p>At program startup:</p>
 <ol type="1">
-<li>Initialize Vulkan to have <code>VkInstance</code>, <code>VkPhysicalDevice</code>, <code>VkDevice</code> object.</li>
+<li>Initialize Vulkan to have <span class="tt">VkInstance</span>, <span class="tt">VkPhysicalDevice</span>, <span class="tt">VkDevice</span> object.</li>
 <li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a> structure and call <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> to create <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.</li>
 </ol>
-<p>Only members <code>physicalDevice</code>, <code>device</code>, <code>instance</code> are required. However, you should inform the library which Vulkan version do you use by setting <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> and which extensions did you enable by setting <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>. Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions. See below for details.</p>
-<h2><a class="anchor" id="quick_start_initialization_selecting_vulkan_version"></a>
+<p>Only members <span class="tt">physicalDevice</span>, <span class="tt">device</span>, <span class="tt">instance</span> are required. However, you should inform the library which Vulkan version do you use by setting <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> and which extensions did you enable by setting <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>. Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions. See below for details.</p>
+<h2 class="doxsection"><a class="anchor" id="quick_start_initialization_selecting_vulkan_version"></a>
 Selecting Vulkan version</h2>
 <p>VMA supports Vulkan version down to 1.0, for backward compatibility. If you want to use higher version, you need to inform the library about it. This is a two-step process.</p>
-<p><b>Step 1: Compile time.</b> By default, VMA compiles with code supporting the highest Vulkan version found in the included <code>&lt;vulkan/vulkan.h&gt;</code> that is also supported by the library. If this is OK, you don't need to do anything. However, if you want to compile VMA as if only some lower Vulkan version was available, define macro <code>VMA_VULKAN_VERSION</code> before every <code>#include "vk_mem_alloc.h"</code>. It should have decimal numeric value in form of ABBBCCC, where A = major, BBB = minor, CCC = patch Vulkan version. For example, to compile against Vulkan 1.2:</p>
+<p><b>Step 1: Compile time.</b> By default, VMA compiles with code supporting the highest Vulkan version found in the included <span class="tt">&lt;vulkan/vulkan.h&gt;</span> that is also supported by the library. If this is OK, you don't need to do anything. However, if you want to compile VMA as if only some lower Vulkan version was available, define macro <span class="tt">VMA_VULKAN_VERSION</span> before every <span class="tt">#include "vk_mem_alloc.h"</span>. It should have decimal numeric value in form of ABBBCCC, where A = major, BBB = minor, CCC = patch Vulkan version. For example, to compile against Vulkan 1.2:</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_VULKAN_VERSION 1002000 </span><span class="comment">// Vulkan 1.2</span></div>
 <div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
-</div><!-- fragment --><p><b>Step 2: Runtime.</b> Even when compiled with higher Vulkan version available, VMA can use only features of a lower version, which is configurable during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. By default, only Vulkan 1.0 is used. To initialize the allocator with support for higher Vulkan version, you need to set member <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> to an appropriate value, e.g. using constants like <code>VK_API_VERSION_1_2</code>. See code sample below.</p>
-<h2><a class="anchor" id="quick_start_initialization_importing_vulkan_functions"></a>
+</div><!-- fragment --><p><b>Step 2: Runtime.</b> Even when compiled with higher Vulkan version available, VMA can use only features of a lower version, which is configurable during creation of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. By default, only Vulkan 1.0 is used. To initialize the allocator with support for higher Vulkan version, you need to set member <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a> to an appropriate value, e.g. using constants like <span class="tt">VK_API_VERSION_1_2</span>. See code sample below.</p>
+<h2 class="doxsection"><a class="anchor" id="quick_start_initialization_importing_vulkan_functions"></a>
 Importing Vulkan functions</h2>
 <p>You may need to configure importing Vulkan functions. There are 4 ways to do this:</p>
 <ol type="1">
 <li><b>If you link with Vulkan static library</b> (e.g. "vulkan-1.lib" on Windows):<ul>
 <li>You don't need to do anything.</li>
-<li>VMA will use these, as macro <code>VMA_STATIC_VULKAN_FUNCTIONS</code> is defined to 1 by default.</li>
+<li>VMA will use these, as macro <span class="tt">VMA_STATIC_VULKAN_FUNCTIONS</span> is defined to 1 by default.</li>
 </ul>
 </li>
-<li><b>If you want VMA to fetch pointers to Vulkan functions dynamically</b> using <code>vkGetInstanceProcAddr</code>, <code>vkGetDeviceProcAddr</code> (this is the option presented in the example below):<ul>
-<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS</code> to 0, <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> to 1.</li>
+<li><b>If you want VMA to fetch pointers to Vulkan functions dynamically</b> using <span class="tt">vkGetInstanceProcAddr</span>, <span class="tt">vkGetDeviceProcAddr</span> (this is the option presented in the example below):<ul>
+<li>Define <span class="tt">VMA_STATIC_VULKAN_FUNCTIONS</span> to 0, <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> to 1.</li>
 <li>Provide pointers to these two functions via <a class="el" href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetInstanceProcAddr</a>, <a class="el" href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetDeviceProcAddr</a>.</li>
 <li>The library will fetch pointers to all other functions it needs internally.</li>
 </ul>
 </li>
 <li><b>If you fetch pointers to all Vulkan functions in a custom way</b>:<ul>
-<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS</code> and <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> to 0.</li>
+<li>Define <span class="tt">VMA_STATIC_VULKAN_FUNCTIONS</span> and <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> to 0.</li>
 <li>Pass these pointers via structure <a class="el" href="struct_vma_vulkan_functions.html" title="Pointers to some Vulkan functions - a subset used by the library.">VmaVulkanFunctions</a>.</li>
 </ul>
 </li>
 <li><b>If you use <a href="https://github.com/zeux/volk">volk library</a></b>:<ul>
-<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS</code> and <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> to 0.</li>
+<li>Define <span class="tt">VMA_STATIC_VULKAN_FUNCTIONS</span> and <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> to 0.</li>
 <li>Use function <a class="el" href="group__group__init.html#gaf8d9ee01910a7af7f552145ef0065b9c" title="Fully initializes pDstVulkanFunctions structure with Vulkan functions needed by VMA using volk librar...">vmaImportVulkanFunctionsFromVolk()</a> to fill in the structure <a class="el" href="struct_vma_vulkan_functions.html" title="Pointers to some Vulkan functions - a subset used by the library.">VmaVulkanFunctions</a>. For more information, see the description of this function.</li>
 </ul>
 </li>
 </ol>
-<h2><a class="anchor" id="quick_start_initialization_enabling_extensions"></a>
+<h2 class="doxsection"><a class="anchor" id="quick_start_initialization_enabling_extensions"></a>
 Enabling extensions</h2>
-<p>VMA can automatically use following Vulkan extensions. If you found them available on the selected physical device and you enabled them while creating <code>VkInstance</code> / <code>VkDevice</code> object, inform VMA about their availability by setting appropriate flags in <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
+<p>VMA can automatically use following Vulkan extensions. If you found them available on the selected physical device and you enabled them while creating <span class="tt">VkInstance</span> / <span class="tt">VkDevice</span> object, inform VMA about their availability by setting appropriate flags in <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
 <table class="markdownTable">
 <tr class="markdownTableHead">
-<th class="markdownTableHeadNone">Vulkan extension   </th><th class="markdownTableHeadNone">VMA flag    </th></tr>
+<th class="markdownTableHeadNone">Vulkan extension  </th><th class="markdownTableHeadNone">VMA flag  </th></tr>
 <tr class="markdownTableRowOdd">
-<td class="markdownTableBodyNone">VK_KHR_dedicated_allocation   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_KHR_dedicated_allocation  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a>  </td></tr>
 <tr class="markdownTableRowEven">
-<td class="markdownTableBodyNone">VK_KHR_bind_memory2   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_KHR_bind_memory2  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a>  </td></tr>
 <tr class="markdownTableRowOdd">
-<td class="markdownTableBodyNone">VK_KHR_maintenance4   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caa2566e7f75e19ae7ec9c4fa509fea5fb">VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_KHR_maintenance4  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caa2566e7f75e19ae7ec9c4fa509fea5fb">VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT</a>  </td></tr>
 <tr class="markdownTableRowEven">
-<td class="markdownTableBodyNone">VK_KHR_maintenance5   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caca82d4ce40bdb59d3da52a539c21d6b8">VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_KHR_maintenance5  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caca82d4ce40bdb59d3da52a539c21d6b8">VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT</a>  </td></tr>
 <tr class="markdownTableRowOdd">
-<td class="markdownTableBodyNone">VK_EXT_memory_budget   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0">VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_EXT_memory_budget  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0">VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT</a>  </td></tr>
 <tr class="markdownTableRowEven">
-<td class="markdownTableBodyNone">VK_KHR_buffer_device_address   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_KHR_buffer_device_address  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a>  </td></tr>
 <tr class="markdownTableRowOdd">
-<td class="markdownTableBodyNone">VK_EXT_memory_priority   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_EXT_memory_priority  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a>  </td></tr>
 <tr class="markdownTableRowEven">
-<td class="markdownTableBodyNone">VK_AMD_device_coherent_memory   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f">VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT</a>    </td></tr>
+<td class="markdownTableBodyNone">VK_AMD_device_coherent_memory  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f">VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT</a>  </td></tr>
 <tr class="markdownTableRowOdd">
-<td class="markdownTableBodyNone">VK_KHR_external_memory_win32   </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4897d1181a186e327f4dadd680ad00ac">VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT</a>   </td></tr>
+<td class="markdownTableBodyNone">VK_KHR_external_memory_win32  </td><td class="markdownTableBodyNone"><a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4897d1181a186e327f4dadd680ad00ac">VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT</a>  </td></tr>
 </table>
 <p>Example with fetching pointers to Vulkan functions dynamically:</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#define VMA_STATIC_VULKAN_FUNCTIONS 0</span></div>
@@ -211,16 +198,16 @@
 <div class="ttc" id="astruct_vma_allocator_create_info_html_ad924ddd77b04039c88d0c09b0ffcd500"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">VmaAllocatorCreateInfo::device</a></div><div class="ttdeci">VkDevice device</div><div class="ttdoc">Vulkan device.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1076</div></div>
 <div class="ttc" id="astruct_vma_allocator_create_info_html_ae0ffc55139b54520a6bb704b29ffc285"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo::vulkanApiVersion</a></div><div class="ttdeci">uint32_t vulkanApiVersion</div><div class="ttdoc">Optional. Vulkan version that the application uses.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1132</div></div>
 <div class="ttc" id="astruct_vma_allocator_html"><div class="ttname"><a href="struct_vma_allocator.html">VmaAllocator</a></div><div class="ttdoc">Represents main object of this library initialized.</div></div>
-</div><!-- fragment --><h2><a class="anchor" id="quick_start_initialization_other_config"></a>
+</div><!-- fragment --><h2 class="doxsection"><a class="anchor" id="quick_start_initialization_other_config"></a>
 Other configuration options</h2>
-<p>There are additional configuration options available through preprocessor macros that you can define before including VMA header and through parameters passed in <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a>. They include a possibility to use your own callbacks for host memory allocations (<code>VkAllocationCallbacks</code>), callbacks for device memory allocations (instead of <code>vkAllocateMemory</code>, <code>vkFreeMemory</code>), or your custom <code>VMA_ASSERT</code> macro, among others. For more information, see: <a class="el" href="configuration.html">Configuration</a>.</p>
-<h1><a class="anchor" id="quick_start_resource_allocation"></a>
+<p>There are additional configuration options available through preprocessor macros that you can define before including VMA header and through parameters passed in <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a>. They include a possibility to use your own callbacks for host memory allocations (<span class="tt">VkAllocationCallbacks</span>), callbacks for device memory allocations (instead of <span class="tt">vkAllocateMemory</span>, <span class="tt">vkFreeMemory</span>), or your custom <span class="tt">VMA_ASSERT</span> macro, among others. For more information, see: <a class="el" href="configuration.html">Configuration</a>.</p>
+<h1 class="doxsection"><a class="anchor" id="quick_start_resource_allocation"></a>
 Resource allocation</h1>
 <p>When you want to create a buffer or image:</p>
 <ol type="1">
-<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
+<li>Fill <span class="tt">VkBufferCreateInfo</span> / <span class="tt">VkImageCreateInfo</span> structure.</li>
 <li>Fill <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure.</li>
-<li>Call <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> / <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it, plus <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects that represents its underlying memory.</li>
+<li>Call <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> / <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> to get <span class="tt">VkBuffer</span>/<span class="tt">VkImage</span> with memory already allocated and bound to it, plus <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects that represents its underlying memory.</li>
 </ol>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufferInfo.size = 65536;</div>
@@ -245,7 +232,7 @@
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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index 275ac4e..126cf28 100644
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+++ b/docs/html/resource_aliasing.html
@@ -3,15 +3,13 @@
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-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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-  <div class="headertitle"><div class="title">Resource aliasing (overlap)</div></div>
+  <div class="headertitle"><div class="title">Resource aliasing (overlap) </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory management, give an opportunity to alias (overlap) multiple resources in the same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL). It can be useful to save video memory, but it must be used with caution.</p>
@@ -165,19 +152,19 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1291</div></div>
 <div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1309</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
-</div><!-- fragment --><p>VMA also provides convenience functions that create a buffer or image and bind it to memory represented by an existing <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>: <a class="el" href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer()</a>, <a class="el" href="group__group__alloc.html#gaf0cf014344213e117bd9f9cf5f928122" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer2()</a>, <a class="el" href="group__group__alloc.html#gaebc4db1f94b53dba2338b4c0fd80d0dc" title="Function similar to vmaCreateAliasingBuffer() but for images.">vmaCreateAliasingImage()</a>, <a class="el" href="group__group__alloc.html#ga69ac829f5bb0737449fa92c2d971f1bb" title="Function similar to vmaCreateAliasingBuffer2() but for images.">vmaCreateAliasingImage2()</a>. Versions with "2" offer additional parameter <code>allocationLocalOffset</code>.</p>
-<p>Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use <code>img1</code> and <code>img2</code> don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use <code>img1</code> and then want to use <code>img2</code>, you need to issue an image memory barrier for <code>img2</code> with <code>oldLayout</code> = <code>VK_IMAGE_LAYOUT_UNDEFINED</code>.</p>
+</div><!-- fragment --><p>VMA also provides convenience functions that create a buffer or image and bind it to memory represented by an existing <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>: <a class="el" href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer()</a>, <a class="el" href="group__group__alloc.html#gaf0cf014344213e117bd9f9cf5f928122" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer2()</a>, <a class="el" href="group__group__alloc.html#gaebc4db1f94b53dba2338b4c0fd80d0dc" title="Function similar to vmaCreateAliasingBuffer() but for images.">vmaCreateAliasingImage()</a>, <a class="el" href="group__group__alloc.html#ga69ac829f5bb0737449fa92c2d971f1bb" title="Function similar to vmaCreateAliasingBuffer2() but for images.">vmaCreateAliasingImage2()</a>. Versions with "2" offer additional parameter <span class="tt">allocationLocalOffset</span>.</p>
+<p>Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use <span class="tt">img1</span> and <span class="tt">img2</span> don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use <span class="tt">img1</span> and then want to use <span class="tt">img2</span>, you need to issue an image memory barrier for <span class="tt">img2</span> with <span class="tt">oldLayout</span> = <span class="tt">VK_IMAGE_LAYOUT_UNDEFINED</span>.</p>
 <p>Additional considerations:</p>
 <ul>
-<li>Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases. See chapter 11.8. "Memory Aliasing" of Vulkan specification or <code>VK_IMAGE_CREATE_ALIAS_BIT</code> flag.</li>
+<li>Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases. See chapter 11.8. "Memory Aliasing" of Vulkan specification or <span class="tt">VK_IMAGE_CREATE_ALIAS_BIT</span> flag.</li>
 <li>You can create more complex layout where different images and buffers are bound at different offsets inside one large allocation. For example, one can imagine a big texture used in some render passes, aliasing with a set of many small buffers used between in some further passes. To bind a resource at non-zero offset in an allocation, use <a class="el" href="group__group__alloc.html#ga861f4f27189a7d11ab9d9eedc825cb6b" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> / <a class="el" href="group__group__alloc.html#ga5f3502dd7d38b53fb1533ea3921d038d" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>.</li>
-<li>Before allocating memory for the resources you want to alias, check <code>memoryTypeBits</code> returned in memory requirements of each resource to make sure the bits overlap. Some GPUs may expose multiple memory types suitable e.g. only for buffers or images with <code>COLOR_ATTACHMENT</code> usage, so the sets of memory types supported by your resources may be disjoint. Aliasing them is not possible in that case. </li>
+<li>Before allocating memory for the resources you want to alias, check <span class="tt">memoryTypeBits</span> returned in memory requirements of each resource to make sure the bits overlap. Some GPUs may expose multiple memory types suitable e.g. only for buffers or images with <span class="tt">COLOR_ATTACHMENT</span> usage, so the sets of memory types supported by your resources may be disjoint. Aliasing them is not possible in that case. </li>
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diff --git a/docs/html/search/pages_0.js b/docs/html/search/pages_0.js
index 6be377a..042f123 100644
--- a/docs/html/search/pages_0.js
+++ b/docs/html/search/pages_0.js
@@ -1,11 +1,30 @@
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-  ['asked_20questions_7',['Frequently asked questions',['../faq.html',1,'index']]]
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+  ['allocator_17',['Vulkan Memory Allocator',['../index.html',1,'']]],
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+  ['and_20units_22',['Alignment and units',['../virtual_allocator.html#virtual_allocator_alignment_and_units',1,'']]],
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index be4a617..c4b82e8 100644
--- a/docs/html/search/pages_1.js
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@@ -1,5 +1,7 @@
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-  ['buffer_20device_20address_1',['Enabling buffer device address',['../enabling_buffer_device_address.html',1,'index']]]
+  ['block_0',['Creating virtual block',['../virtual_allocator.html#virtual_allocator_creating_virtual_block',1,'']]],
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+  ['buffer_2',['Ring buffer',['../custom_memory_pools.html#linear_algorithm_ring_buffer',1,'']]],
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diff --git a/docs/html/search/pages_10.js b/docs/html/search/pages_10.js
index 0576116..587b74c 100644
--- a/docs/html/search/pages_10.js
+++ b/docs/html/search/pages_10.js
@@ -1,4 +1,10 @@
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+  ['recommended_20usage_20patterns_1',['Recommended usage patterns',['../usage_patterns.html',1,'index']]],
+  ['required_20and_20preferred_20flags_2',['Required and preferred flags',['../choosing_memory_type.html#choosing_memory_type_required_preferred_flags',1,'']]],
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+  ['resource_20allocation_5',['Resource allocation',['../quick_start.html#quick_start_resource_allocation',1,'']]],
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diff --git a/docs/html/search/pages_11.js b/docs/html/search/pages_11.js
index 0c94e56..9bb2905 100644
--- a/docs/html/search/pages_11.js
+++ b/docs/html/search/pages_11.js
@@ -1,6 +1,14 @@
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-  ['user_20data_2',['Allocation names and user data',['../allocation_annotation.html',1,'index']]]
+  ['safety_0',['Thread safety',['../general_considerations.html#general_considerations_thread_safety',1,'']]],
+  ['selecting_20vulkan_20version_1',['Selecting Vulkan version',['../quick_start.html#quick_start_initialization_selecting_vulkan_version',1,'']]],
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+  ['statistics_8',['Numeric statistics',['../statistics.html#statistics_numeric_statistics',1,'']]],
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diff --git a/docs/html/search/pages_12.js b/docs/html/search/pages_12.js
index 4f08533..4ab889e 100644
--- a/docs/html/search/pages_12.js
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@@ -1,9 +1,9 @@
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diff --git a/docs/html/search/pages_13.js b/docs/html/search/pages_13.js
index 8873ed2..bd46f3c 100644
--- a/docs/html/search/pages_13.js
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@@ -1,5 +1,12 @@
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diff --git a/docs/html/search/pages_14.js b/docs/html/search/pages_14.js
new file mode 100644
index 0000000..24252d0
--- /dev/null
+++ b/docs/html/search/pages_14.js
@@ -0,0 +1,15 @@
+var searchData=
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diff --git a/docs/html/search/pages_15.js b/docs/html/search/pages_15.js
new file mode 100644
index 0000000..b58aac7
--- /dev/null
+++ b/docs/html/search/pages_15.js
@@ -0,0 +1,8 @@
+var searchData=
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diff --git a/docs/html/search/pages_2.js b/docs/html/search/pages_2.js
index d810378..4b9f992 100644
--- a/docs/html/search/pages_2.js
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@@ -1,7 +1,21 @@
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diff --git a/docs/html/search/pages_3.js b/docs/html/search/pages_3.js
index 2af6d03..065c250 100644
--- a/docs/html/search/pages_3.js
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-  ['device_20address_4',['Enabling buffer device address',['../enabling_buffer_device_address.html',1,'index']]]
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+  ['device_20address_9',['Enabling buffer device address',['../enabling_buffer_device_address.html',1,'index']]],
+  ['device_20heap_20memory_20limit_10',['Device heap memory limit',['../configuration.html#heap_memory_limit',1,'']]],
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diff --git a/docs/html/search/pages_4.js b/docs/html/search/pages_4.js
index 4b000a2..7d0bba2 100644
--- a/docs/html/search/pages_4.js
+++ b/docs/html/search/pages_4.js
@@ -1,4 +1,10 @@
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diff --git a/docs/html/search/pages_5.js b/docs/html/search/pages_5.js
index 842b2bb..45408ba 100644
--- a/docs/html/search/pages_5.js
+++ b/docs/html/search/pages_5.js
@@ -1,4 +1,12 @@
 var searchData=
 [
-  ['frequently_20asked_20questions_0',['Frequently asked questions',['../faq.html',1,'index']]]
+  ['features_0',['Leak detection features',['../debugging_memory_usage.html#debugging_memory_usage_leak_detection',1,'']]],
+  ['features_20not_20supported_1',['Features not supported',['../general_considerations.html#general_considerations_features_not_supported',1,'']]],
+  ['flags_2',['Required and preferred flags',['../choosing_memory_type.html#choosing_memory_type_required_preferred_flags',1,'']]],
+  ['flush_20and_20invalidate_3',['Cache flush and invalidate',['../memory_mapping.html#memory_mapping_cache_control',1,'']]],
+  ['for_20budget_4',['Querying for budget',['../staying_within_budget.html#staying_within_budget_querying_for_budget',1,'']]],
+  ['for_20upload_5',['Staging copy for upload',['../usage_patterns.html#usage_patterns_staging_copy_upload',1,'']]],
+  ['free_20at_20once_6',['Free-at-once',['../custom_memory_pools.html#linear_algorithm_free_at_once',1,'']]],
+  ['frequently_20asked_20questions_7',['Frequently asked questions',['../faq.html',1,'index']]],
+  ['functions_8',['functions',['../memory_mapping.html#memory_mapping_copy_functions',1,'Copy functions'],['../quick_start.html#quick_start_initialization_importing_vulkan_functions',1,'Importing Vulkan functions'],['../memory_mapping.html#memory_mapping_mapping_functions',1,'Mapping functions'],['../configuration.html#config_Vulkan_functions',1,'Pointers to Vulkan functions']]]
 ];
diff --git a/docs/html/search/pages_6.js b/docs/html/search/pages_6.js
index 82e869f..0a3d83e 100644
--- a/docs/html/search/pages_6.js
+++ b/docs/html/search/pages_6.js
@@ -1,5 +1,6 @@
 var searchData=
 [
   ['general_20considerations_0',['General considerations',['../general_considerations.html',1,'index']]],
-  ['graphics_20apis_1',['Interop with other graphics APIs',['../other_api_interop.html',1,'index']]]
+  ['gpu_20only_20resource_1',['GPU-only resource',['../usage_patterns.html#usage_patterns_gpu_only',1,'']]],
+  ['graphics_20apis_2',['Interop with other graphics APIs',['../other_api_interop.html',1,'index']]]
 ];
diff --git a/docs/html/search/pages_7.js b/docs/html/search/pages_7.js
index 37e2f5d..35fd2a4 100644
--- a/docs/html/search/pages_7.js
+++ b/docs/html/search/pages_7.js
@@ -1,5 +1,6 @@
 var searchData=
 [
-  ['incorrect_20memory_20usage_0',['Debugging incorrect memory usage',['../debugging_memory_usage.html',1,'index']]],
-  ['interop_20with_20other_20graphics_20apis_1',['Interop with other graphics APIs',['../other_api_interop.html',1,'index']]]
+  ['handle_0',['Exporting Win32 handle',['../other_api_interop.html#other_api_interop_exporting_exporting_win32_handle',1,'']]],
+  ['heap_20memory_20limit_1',['Device heap memory limit',['../configuration.html#heap_memory_limit',1,'']]],
+  ['host_20memory_20allocator_2',['Custom host memory allocator',['../configuration.html#custom_memory_allocator',1,'']]]
 ];
diff --git a/docs/html/search/pages_8.js b/docs/html/search/pages_8.js
index 1ad91e3..3bebba8 100644
--- a/docs/html/search/pages_8.js
+++ b/docs/html/search/pages_8.js
@@ -1,4 +1,11 @@
 var searchData=
 [
-  ['list_0',['Deprecated List',['../deprecated.html',1,'']]]
+  ['importing_20vulkan_20functions_0',['Importing Vulkan functions',['../quick_start.html#quick_start_initialization_importing_vulkan_functions',1,'']]],
+  ['incorrect_20memory_20usage_1',['Debugging incorrect memory usage',['../debugging_memory_usage.html',1,'index']]],
+  ['index_2',['Choosing memory type index',['../custom_memory_pools.html#custom_memory_pools_MemTypeIndex',1,'']]],
+  ['information_3',['information',['../other_api_interop.html#other_api_interop_exporting_extended_allocation_information',1,'Extended allocation information'],['../vk_amd_device_coherent_memory.html#vk_amd_device_coherent_memory_more_information',1,'More information'],['../enabling_buffer_device_address.html#enabling_buffer_device_address_more_information',1,'More information']]],
+  ['initialization_4',['Initialization',['../quick_start.html#quick_start_initialization',1,'Initialization'],['../other_api_interop.html#other_api_interop_exporting_initialization',1,'Initialization'],['../vk_ext_memory_priority.html#vk_ext_memory_priority_initialization',1,'Initialization'],['../vk_amd_device_coherent_memory.html#vk_amd_device_coherent_memory_initialization',1,'Initialization'],['../enabling_buffer_device_address.html#enabling_buffer_device_address_initialization',1,'Initialization']]],
+  ['initialization_5',['Memory initialization',['../debugging_memory_usage.html#debugging_memory_usage_initialization',1,'']]],
+  ['interop_20with_20other_20graphics_20apis_6',['Interop with other graphics APIs',['../other_api_interop.html',1,'index']]],
+  ['invalidate_7',['Cache flush and invalidate',['../memory_mapping.html#memory_mapping_cache_control',1,'']]]
 ];
diff --git a/docs/html/search/pages_9.js b/docs/html/search/pages_9.js
index e23a032..2f270a2 100644
--- a/docs/html/search/pages_9.js
+++ b/docs/html/search/pages_9.js
@@ -1,9 +1,4 @@
 var searchData=
 [
-  ['mapping_0',['Memory mapping',['../memory_mapping.html',1,'index']]],
-  ['memory_20allocator_1',['Vulkan Memory Allocator',['../index.html',1,'']]],
-  ['memory_20mapping_2',['Memory mapping',['../memory_mapping.html',1,'index']]],
-  ['memory_20pools_3',['Custom memory pools',['../custom_memory_pools.html',1,'index']]],
-  ['memory_20type_4',['Choosing memory type',['../choosing_memory_type.html',1,'faq']]],
-  ['memory_20usage_5',['Debugging incorrect memory usage',['../debugging_memory_usage.html',1,'index']]]
+  ['json_20dump_0',['JSON dump',['../statistics.html#statistics_json_dump',1,'']]]
 ];
diff --git a/docs/html/search/pages_a.js b/docs/html/search/pages_a.js
index 592ca86..1be00c5 100644
--- a/docs/html/search/pages_a.js
+++ b/docs/html/search/pages_a.js
@@ -1,4 +1,8 @@
 var searchData=
 [
-  ['names_20and_20user_20data_0',['Allocation names and user data',['../allocation_annotation.html',1,'index']]]
+  ['layer_20warnings_0',['Validation layer warnings',['../general_considerations.html#general_considerations_validation_layer_warnings',1,'']]],
+  ['leak_20detection_20features_1',['Leak detection features',['../debugging_memory_usage.html#debugging_memory_usage_leak_detection',1,'']]],
+  ['limit_2',['Device heap memory limit',['../configuration.html#heap_memory_limit',1,'']]],
+  ['linear_20allocation_20algorithm_3',['Linear allocation algorithm',['../custom_memory_pools.html#linear_algorithm',1,'']]],
+  ['list_4',['Deprecated List',['../deprecated.html',1,'']]]
 ];
diff --git a/docs/html/search/pages_b.js b/docs/html/search/pages_b.js
index 8e59d08..c14c2a7 100644
--- a/docs/html/search/pages_b.js
+++ b/docs/html/search/pages_b.js
@@ -1,5 +1,22 @@
 var searchData=
 [
-  ['other_20graphics_20apis_0',['Interop with other graphics APIs',['../other_api_interop.html',1,'index']]],
-  ['overlap_1',['Resource aliasing (overlap)',['../resource_aliasing.html',1,'index']]]
+  ['making_20virtual_20allocations_0',['Making virtual allocations',['../virtual_allocator.html#virtual_allocator_making_virtual_allocations',1,'']]],
+  ['mapped_20memory_1',['Persistently mapped memory',['../memory_mapping.html#memory_mapping_persistently_mapped_memory',1,'']]],
+  ['mapping_2',['Memory mapping',['../memory_mapping.html',1,'index']]],
+  ['mapping_20functions_3',['Mapping functions',['../memory_mapping.html#memory_mapping_mapping_functions',1,'']]],
+  ['margins_4',['Margins',['../debugging_memory_usage.html#debugging_memory_usage_margins',1,'']]],
+  ['memory_5',['memory',['../other_api_interop.html#other_api_interop_exporting_memory',1,'Exporting memory'],['../memory_mapping.html#memory_mapping_persistently_mapped_memory',1,'Persistently mapped memory']]],
+  ['memory_20allocation_6',['Memory allocation',['../other_api_interop.html#other_api_interop_exporting_memory_allocation',1,'']]],
+  ['memory_20allocation_20callbacks_7',['Device memory allocation callbacks',['../configuration.html#allocation_callbacks',1,'']]],
+  ['memory_20allocator_8',['Vulkan Memory Allocator',['../index.html',1,'']]],
+  ['memory_20allocator_9',['Custom host memory allocator',['../configuration.html#custom_memory_allocator',1,'']]],
+  ['memory_20initialization_10',['Memory initialization',['../debugging_memory_usage.html#debugging_memory_usage_initialization',1,'']]],
+  ['memory_20limit_11',['Device heap memory limit',['../configuration.html#heap_memory_limit',1,'']]],
+  ['memory_20mapping_12',['Memory mapping',['../memory_mapping.html',1,'index']]],
+  ['memory_20pools_13',['memory pools',['../custom_memory_pools.html',1,'Custom memory pools'],['../choosing_memory_type.html#choosing_memory_type_custom_memory_pools',1,'Custom memory pools']]],
+  ['memory_20type_14',['Choosing memory type',['../choosing_memory_type.html',1,'faq']]],
+  ['memory_20type_20index_15',['Choosing memory type index',['../custom_memory_pools.html#custom_memory_pools_MemTypeIndex',1,'']]],
+  ['memory_20types_16',['Explicit memory types',['../choosing_memory_type.html#choosing_memory_type_explicit_memory_types',1,'']]],
+  ['memory_20usage_17',['memory usage',['../staying_within_budget.html#staying_within_budget_controlling_memory_usage',1,'Controlling memory usage'],['../debugging_memory_usage.html',1,'Debugging incorrect memory usage']]],
+  ['more_20information_18',['More information',['../vk_amd_device_coherent_memory.html#vk_amd_device_coherent_memory_more_information',1,'More information'],['../enabling_buffer_device_address.html#enabling_buffer_device_address_more_information',1,'More information']]]
 ];
diff --git a/docs/html/search/pages_c.js b/docs/html/search/pages_c.js
index 35a213a..588c3ac 100644
--- a/docs/html/search/pages_c.js
+++ b/docs/html/search/pages_c.js
@@ -1,5 +1,8 @@
 var searchData=
 [
-  ['patterns_0',['Recommended usage patterns',['../usage_patterns.html',1,'index']]],
-  ['pools_1',['Custom memory pools',['../custom_memory_pools.html',1,'index']]]
+  ['names_0',['Allocation names',['../allocation_annotation.html#allocation_names',1,'']]],
+  ['names_20and_20user_20data_1',['Allocation names and user data',['../allocation_annotation.html',1,'index']]],
+  ['not_20supported_2',['Features not supported',['../general_considerations.html#general_considerations_features_not_supported',1,'']]],
+  ['not_20to_20use_20custom_20pools_3',['When not to use custom pools',['../custom_memory_pools.html#custom_memory_pools_when_not_use',1,'']]],
+  ['numeric_20statistics_4',['Numeric statistics',['../statistics.html#statistics_numeric_statistics',1,'']]]
 ];
diff --git a/docs/html/search/pages_d.js b/docs/html/search/pages_d.js
index c9afe7b..88e415e 100644
--- a/docs/html/search/pages_d.js
+++ b/docs/html/search/pages_d.js
@@ -1,5 +1,10 @@
 var searchData=
 [
-  ['questions_0',['Frequently asked questions',['../faq.html',1,'index']]],
-  ['quick_20start_1',['Quick start',['../quick_start.html',1,'index']]]
+  ['once_0',['Free-at-once',['../custom_memory_pools.html#linear_algorithm_free_at_once',1,'']]],
+  ['only_20resource_1',['GPU-only resource',['../usage_patterns.html#usage_patterns_gpu_only',1,'']]],
+  ['options_2',['Other configuration options',['../quick_start.html#quick_start_initialization_other_config',1,'']]],
+  ['other_20configuration_20options_3',['Other configuration options',['../quick_start.html#quick_start_initialization_other_config',1,'']]],
+  ['other_20graphics_20apis_4',['Interop with other graphics APIs',['../other_api_interop.html',1,'index']]],
+  ['other_20use_20cases_5',['Other use cases',['../usage_patterns.html#usage_patterns_other_use_cases',1,'']]],
+  ['overlap_6',['Resource aliasing (overlap)',['../resource_aliasing.html',1,'index']]]
 ];
diff --git a/docs/html/search/pages_e.js b/docs/html/search/pages_e.js
index 5b06079..f9f4dad 100644
--- a/docs/html/search/pages_e.js
+++ b/docs/html/search/pages_e.js
@@ -1,5 +1,11 @@
 var searchData=
 [
-  ['recommended_20usage_20patterns_0',['Recommended usage patterns',['../usage_patterns.html',1,'index']]],
-  ['resource_20aliasing_20overlap_1',['Resource aliasing (overlap)',['../resource_aliasing.html',1,'index']]]
+  ['parameters_0',['Allocation parameters',['../virtual_allocator.html#virtual_allocator_allocation_parameters',1,'']]],
+  ['patterns_1',['Recommended usage patterns',['../usage_patterns.html',1,'index']]],
+  ['persistently_20mapped_20memory_2',['Persistently mapped memory',['../memory_mapping.html#memory_mapping_persistently_mapped_memory',1,'']]],
+  ['pointers_20to_20vulkan_20functions_3',['Pointers to Vulkan functions',['../configuration.html#config_Vulkan_functions',1,'']]],
+  ['pools_4',['pools',['../custom_memory_pools.html',1,'Custom memory pools'],['../choosing_memory_type.html#choosing_memory_type_custom_memory_pools',1,'Custom memory pools'],['../custom_memory_pools.html#custom_memory_pools_when_not_use',1,'When not to use custom pools']]],
+  ['preferred_20flags_5',['Required and preferred flags',['../choosing_memory_type.html#choosing_memory_type_required_preferred_flags',1,'']]],
+  ['preparations_6',['Preparations',['../other_api_interop.html#other_api_interop_exporting_preparations',1,'']]],
+  ['project_20setup_7',['Project setup',['../quick_start.html#quick_start_project_setup',1,'']]]
 ];
diff --git a/docs/html/search/pages_f.js b/docs/html/search/pages_f.js
index 8a10d68..4c43fee 100644
--- a/docs/html/search/pages_f.js
+++ b/docs/html/search/pages_f.js
@@ -1,6 +1,6 @@
 var searchData=
 [
-  ['start_0',['Quick start',['../quick_start.html',1,'index']]],
-  ['statistics_1',['Statistics',['../statistics.html',1,'index']]],
-  ['staying_20within_20budget_2',['Staying within budget',['../staying_within_budget.html',1,'index']]]
+  ['querying_20for_20budget_0',['Querying for budget',['../staying_within_budget.html#staying_within_budget_querying_for_budget',1,'']]],
+  ['questions_1',['Frequently asked questions',['../faq.html',1,'index']]],
+  ['quick_20start_2',['Quick start',['../quick_start.html',1,'index']]]
 ];
diff --git a/docs/html/search/search.css b/docs/html/search/search.css
index 19f76f9..956f31f 100644
--- a/docs/html/search/search.css
+++ b/docs/html/search/search.css
@@ -5,8 +5,8 @@
     display: flex;
     justify-content: center;
     align-items: center;
-    height: 36px;
-    margin-right: 1em;
+    height: 43px;
+    margin-right: 0;
 }
 
 /*---------------- Search box styling */
@@ -27,43 +27,23 @@
     white-space : nowrap;
     background: var(--search-background-color);
     border-radius: 0.65em;
-    box-shadow: var(--search-box-shadow);
+    border: 1px solid var(--search-box-border-color);
     z-index: 102;
+    margin-right: 4px;
 }
 
 #MSearchBox .left {
     display: inline-block;
     vertical-align: middle;
-    height: 1.4em;
+    height: 1.6em;
 }
 
-#MSearchSelect {
-    display: inline-block;
-    vertical-align: middle;
-    width: 20px;
-    height: 19px;
-    background-image: var(--search-magnification-select-image);
-    margin: 0 0 0 0.3em;
-    padding: 0;
-}
-
-#MSearchSelectExt {
-    display: inline-block;
-    vertical-align: middle;
-    width: 10px;
-    height: 19px;
-    background-image: var(--search-magnification-image);
-    margin: 0 0 0 0.5em;
-    padding: 0;
-}
-
-
 #MSearchField {
     display: inline-block;
-    vertical-align: middle;
+    vertical-align: top;
     width: 7.5em;
-    height: 19px;
-    margin: 0 0.15em;
+    height: 22px;
+    margin: 0 0 0 0.15em;
     padding: 0;
     line-height: 1em;
     border:none;
@@ -86,7 +66,7 @@
     display: inline-block;
     vertical-align: middle;
     width: 1.4em;
-    height: 1.4em;
+    height: 1.6em;
 }
 
 #MSearchClose {
@@ -101,14 +81,100 @@
 }
 
 #MSearchCloseImg {
-    padding: 0.3em;
-    margin: 0;
+    margin: 6px 0 0 4px;
 }
 
+.close-icon {
+  width: 11px;
+  height: 11px;
+  background-color: var(--search-close-icon-bg-color);
+  border-radius: 50%;
+  position: relative;
+  display: flex;
+  justify-content: center;
+  align-items: center;
+  box-sizing: content-box;
+}
+
+.close-icon:before,
+.close-icon:after {
+  content: '';
+  position: absolute;
+  width: 7px;
+  height: 1px;
+  background-color: var(--search-close-icon-fg-color);
+}
+
+.close-icon:before {
+  transform: rotate(45deg);
+}
+
+.close-icon:after {
+  transform: rotate(-45deg);
+}
+
+
 .MSearchBoxActive #MSearchField {
     color: var(--search-active-color);
 }
 
+.search-icon {
+    width: 20px;
+    height: 20px;
+    display: inline-block;
+    position: relative;
+    margin-left: 3px;
+}
+
+#MSearchSelectExt.search-icon {
+    width: 10px;
+}
+
+#MSearchSelectExt + input {
+   margin-left: 5px;
+}
+
+.search-icon::before, .search-icon::after {
+    content: '';
+    position: absolute;
+    border: 1.5px solid var(--search-foreground-color);
+    box-sizing: content-box;
+}
+
+.search-icon::before {
+    width: 6px;
+    height: 6px;
+    border-radius: 50%;
+    top: 7px;
+    left: 2px;
+    background: var(--search-background-color);
+}
+
+.search-icon::after {
+    border: 1px solid var(--search-foreground-color);
+    width: 0px;
+    height: 3px;
+    border-radius: 2px;
+    top: 15px;
+    left: 8px;
+    transform: rotate(-45deg);
+    transform-origin: top left;
+}
+
+.search-icon-dropdown {
+    content: '';
+    width: 0;
+    height: 0;
+    border-left: 3px solid transparent;
+    border-right: 3px solid transparent;
+    border-top: 3px solid var(--search-foreground-color);
+    top: 8px;
+    left: 15px;
+    transform: translateX(-50%);
+    position: absolute;
+}
+
+
 
 
 /*---------------- Search filter selection */
@@ -119,15 +185,12 @@
     left: 0; top: 0;
     border: 1px solid var(--search-filter-border-color);
     background-color: var(--search-filter-background-color);
+    backdrop-filter: var(--search-filter-backdrop-filter);
+    -webkit-backdrop-filter: var(--search-filter-backdrop-filter);
     z-index: 10001;
     padding-top: 4px;
     padding-bottom: 4px;
-    -moz-border-radius: 4px;
-    -webkit-border-top-left-radius: 4px;
-    -webkit-border-top-right-radius: 4px;
-    -webkit-border-bottom-left-radius: 4px;
-    -webkit-border-bottom-right-radius: 4px;
-    -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+    border-radius: 4px;
 }
 
 .SelectItem {
@@ -176,18 +239,39 @@
     height: 15em;
 }
 
+@keyframes slideInSearchResults {
+    from {
+        opacity: 0;
+        transform: translate(0, 15px);
+    }
+
+    to {
+        opacity: 1;
+        transform: translate(0, 20px);
+    }
+}
+
 #MSearchResultsWindow {
     display: none;
     position: absolute;
-    left: 0; top: 0;
+    left: auto;
+    right: 4px;
+    top: 0;
     border: 1px solid var(--search-results-border-color);
     background-color: var(--search-results-background-color);
+    backdrop-filter: var(--search-results-backdrop-filter);
+    -webkit-backdrop-filter: var(--search-results-backdrop-filter);
     z-index:10000;
     width: 300px;
     height: 400px;
     overflow: auto;
+    border-radius: 8px;
+    transform: translate(0, 20px);
+    animation: ease-out 280ms slideInSearchResults;
+    box-shadow: 0 2px 8px 0 rgba(0,0,0,.075);
 }
 
+
 /* ----------------------------------- */
 
 
@@ -201,13 +285,13 @@
 }
 
 .SRPage .SREntry {
-    font-size: 8pt;
-    padding: 1px 5px;
+    font-size: 10pt;
+    padding: 2px 5px;
 }
 
 div.SRPage {
     margin: 5px 2px;
-    background-color: var(--search-results-background-color);
+    /*background-color: var(--search-results-background-color);*/
 }
 
 .SRChildren {
@@ -261,14 +345,17 @@
     margin-right: 10px;
 }
 
+#searchBoxPos1 dark-mode-toggle {
+    margin-top: 4px;
+}
+
 /*---------------- External search page results */
 
 .pages b {
-   color: white;
+   color: var(--nav-foreground-color);
    padding: 5px 5px 3px 5px;
-   background-image: var(--nav-gradient-active-image-parent);
-   background-repeat: repeat-x;
-   text-shadow: 0 1px 1px #000000;
+   background-color: var(--nav-menu-active-bg);
+   border-radius: 4px;
 }
 
 .pages {
diff --git a/docs/html/search/search.js b/docs/html/search/search.js
index 666af01..dc14410 100644
--- a/docs/html/search/search.js
+++ b/docs/html/search/search.js
@@ -607,6 +607,12 @@
     elem.setAttribute('className',attr);
   }
 
+  const decodeHtml = (html) => {
+    const txt = document.createElement("textarea");
+    txt.innerHTML = html;
+    return txt.value;
+  };
+
   const results = document.getElementById("SRResults");
   results.innerHTML = '';
   searchData.forEach((elem,index) => {
@@ -620,10 +626,14 @@
     srLink.setAttribute('id','Item'+index);
     setKeyActions(srLink,'return searchResults.Nav(event,'+index+')');
     setClassAttr(srLink,'SRSymbol');
-    srLink.innerHTML = elem[1][0];
+    srLink.innerHTML = decodeHtml(elem[1][0]);
     srEntry.appendChild(srLink);
     if (elem[1].length==2) { // single result
-      srLink.setAttribute('href',resultsPath+elem[1][1][0]);
+      if (elem[1][1][0].startsWith('http://') || elem[1][1][0].startsWith('https://')) { // absolute path
+        srLink.setAttribute('href',elem[1][1][0]);
+      } else { // relative path
+        srLink.setAttribute('href',resultsPath+elem[1][1][0]);
+      }
       srLink.setAttribute('onclick','searchBox.CloseResultsWindow()');
       if (elem[1][1][1]) {
        srLink.setAttribute('target','_parent');
@@ -632,7 +642,7 @@
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       const srScope = document.createElement('span');
       setClassAttr(srScope,'SRScope');
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+      srScope.innerHTML = decodeHtml(elem[1][1][2]);
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@@ -643,14 +653,18 @@
         srChild.setAttribute('id','Item'+index+'_c'+c);
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-        srChild.setAttribute('href',resultsPath+elem[1][c+1][0]);
+        if (elem[1][c+1][0].startsWith('http://') || elem[1][c+1][0].startsWith('https://')) { // absolute path
+          srChild.setAttribute('href',elem[1][c+1][0]);
+        } else { // relative path
+          srChild.setAttribute('href',resultsPath+elem[1][c+1][0]);
+        }
         srChild.setAttribute('onclick','searchBox.CloseResultsWindow()');
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-        srChild.innerHTML = elem[1][c+1][2];
+        srChild.innerHTML = decodeHtml(elem[1][c+1][2]);
         srChildren.appendChild(srChild);
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diff --git a/docs/html/search/searchdata.js b/docs/html/search/searchdata.js
index 91f4369..f6c6ff0 100644
--- a/docs/html/search/searchdata.js
+++ b/docs/html/search/searchdata.js
@@ -9,7 +9,7 @@
   6: "v",
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+  9: "abcdefghijlmnopqrstuvw"
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 var indexSectionNames =
diff --git a/docs/html/statistics.html b/docs/html/statistics.html
index 836f934..14547b7 100644
--- a/docs/html/statistics.html
+++ b/docs/html/statistics.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Statistics</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
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@@ -33,33 +31,22 @@
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+<!-- Generated by Doxygen 1.14.0 -->
 <script type="text/javascript">
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 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
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 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,16 +70,16 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Statistics</div></div>
+  <div class="headertitle"><div class="title">Statistics </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>This library contains several functions that return information about its internal state, especially the amount of memory allocated from Vulkan.</p>
-<h1><a class="anchor" id="statistics_numeric_statistics"></a>
+<h1 class="doxsection"><a class="anchor" id="statistics_numeric_statistics"></a>
 Numeric statistics</h1>
 <p>If you need to obtain basic statistics about memory usage per heap, together with current budget, you can call function <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a> and inspect structure <a class="el" href="struct_vma_budget.html" title="Statistics of current memory usage and available budget for a specific memory heap.">VmaBudget</a>. This is useful to keep track of memory usage and stay within budget (see also <a class="el" href="staying_within_budget.html">Staying within budget</a>). Example:</p>
 <div class="fragment"><div class="line">uint32_t heapIndex = ...</div>
@@ -113,7 +100,7 @@
 </div><!-- fragment --><p>You can query for more detailed statistics per memory heap, type, and totals, including minimum and maximum allocation size and unused range size, by calling function <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a> and inspecting structure <a class="el" href="struct_vma_total_statistics.html" title="General statistics from current state of the Allocator - total memory usage across all memory heaps a...">VmaTotalStatistics</a>. This function is slower though, as it has to traverse all the internal data structures, so it should be used only for debugging purposes.</p>
 <p>You can query for statistics of a custom pool using function <a class="el" href="group__group__stats.html#ga34d8e7d83774eed0caee5c5ae88e217d" title="Retrieves statistics of existing VmaPool object.">vmaGetPoolStatistics()</a> or <a class="el" href="group__group__stats.html#ga50ba0eb25d2b363b792be4645ca7a380" title="Retrieves detailed statistics of existing VmaPool object.">vmaCalculatePoolStatistics()</a>.</p>
 <p>You can query for information about a specific allocation using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>. It fill structure <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>.</p>
-<h1><a class="anchor" id="statistics_json_dump"></a>
+<h1 class="doxsection"><a class="anchor" id="statistics_json_dump"></a>
 JSON dump</h1>
 <p>You can dump internal state of the allocator to a string in JSON format using function <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a>. The result is guaranteed to be correct JSON. It uses ANSI encoding. Any strings provided by user (see <a class="el" href="allocation_annotation.html#allocation_names">Allocation names</a>) are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding, this JSON string can be treated as using this encoding. It must be freed using function <a class="el" href="group__group__stats.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString()</a>.</p>
 <p>The format of this JSON string is not part of official documentation of the library, but it will not change in backward-incompatible way without increasing library major version number and appropriate mention in changelog.</p>
@@ -122,7 +109,7 @@
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 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
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diff --git a/docs/html/staying_within_budget.html b/docs/html/staying_within_budget.html
index 2b5443d..03b5b3e 100644
--- a/docs/html/staying_within_budget.html
+++ b/docs/html/staying_within_budget.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Staying within budget</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
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@@ -33,33 +31,22 @@
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 </div>
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+<!-- Generated by Doxygen 1.14.0 -->
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-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,12 +70,12 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Staying within budget</div></div>
+  <div class="headertitle"><div class="title">Staying within budget </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>When developing a graphics-intensive game or program, it is important to avoid allocating more GPU memory than it is physically available. When the memory is over-committed, various bad things can happen, depending on the specific GPU, graphics driver, and operating system:</p>
@@ -96,10 +83,10 @@
 <li>It may just work without any problems.</li>
 <li>The application may slow down because some memory blocks are moved to system RAM and the GPU has to access them through PCI Express bus.</li>
 <li>A new allocation may take very long time to complete, even few seconds, and possibly freeze entire system.</li>
-<li>The new allocation may fail with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
-<li>It may even result in GPU crash (TDR), observed as <code>VK_ERROR_DEVICE_LOST</code> returned somewhere later.</li>
+<li>The new allocation may fail with <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span>.</li>
+<li>It may even result in GPU crash (TDR), observed as <span class="tt">VK_ERROR_DEVICE_LOST</span> returned somewhere later.</li>
 </ul>
-<h1><a class="anchor" id="staying_within_budget_querying_for_budget"></a>
+<h1 class="doxsection"><a class="anchor" id="staying_within_budget_querying_for_budget"></a>
 Querying for budget</h1>
 <p>To query for current memory usage and available budget, use function <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a>. Returned structure <a class="el" href="struct_vma_budget.html" title="Statistics of current memory usage and available budget for a specific memory heap.">VmaBudget</a> contains quantities expressed in bytes, per Vulkan memory heap.</p>
 <p>Please note that this function returns different information and works faster than <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a>. <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a> can be called every frame or even before every allocation, while <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a> is intended to be used rarely, only to obtain statistical information, e.g. for debugging purposes.</p>
@@ -109,19 +96,19 @@
 <li>Use flag <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0">VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT</a> when creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.</li>
 <li>Make sure to call <a class="el" href="group__group__init.html#gade56bf8dc9f5a5eaddf5f119ed525236" title="Sets index of the current frame.">vmaSetCurrentFrameIndex()</a> every frame. Budget is queried from Vulkan inside of it to avoid overhead of querying it with every allocation.</li>
 </ol>
-<h1><a class="anchor" id="staying_within_budget_controlling_memory_usage"></a>
+<h1 class="doxsection"><a class="anchor" id="staying_within_budget_controlling_memory_usage"></a>
 Controlling memory usage</h1>
 <p>There are many ways in which you can try to stay within the budget.</p>
 <p>First, when making new allocation requires allocating a new memory block, the library tries not to exceed the budget automatically. If a block with default recommended size (e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even dedicated memory for just this resource.</p>
-<p>If the size of the requested resource plus current memory usage is more than the budget, by default the library still tries to create it, leaving it to the Vulkan implementation whether the allocation succeeds or fails. You can change this behavior by using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag. With it, the allocation is not made if it would exceed the budget or if the budget is already exceeded. VMA then tries to make the allocation from the next eligible Vulkan memory type. If all of them fail, the call then fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. Example usage pattern may be to pass the <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag when creating resources that are not essential for the application (e.g. the texture of a specific object) and not to pass it when creating critically important resources (e.g. render targets).</p>
+<p>If the size of the requested resource plus current memory usage is more than the budget, by default the library still tries to create it, leaving it to the Vulkan implementation whether the allocation succeeds or fails. You can change this behavior by using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag. With it, the allocation is not made if it would exceed the budget or if the budget is already exceeded. VMA then tries to make the allocation from the next eligible Vulkan memory type. If all of them fail, the call then fails with <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span>. Example usage pattern may be to pass the <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> flag when creating resources that are not essential for the application (e.g. the texture of a specific object) and not to pass it when creating critically important resources (e.g. render targets).</p>
 <p>On AMD graphics cards there is a custom vendor extension available: <b>VK_AMD_memory_overallocation_behavior</b> that allows to control the behavior of the Vulkan implementation in out-of-memory cases - whether it should fail with an error code or still allow the allocation. Usage of this extension involves only passing extra structure on Vulkan device creation, so it is out of scope of this library.</p>
-<p>Finally, you can also use <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> flag to make sure a new allocation is created only when it fits inside one of the existing memory blocks. If it would require to allocate a new block, if fails instead with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. This also ensures that the function call is very fast because it never goes to Vulkan to obtain a new block.</p>
+<p>Finally, you can also use <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> flag to make sure a new allocation is created only when it fits inside one of the existing memory blocks. If it would require to allocate a new block, if fails instead with <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span>. This also ensures that the function call is very fast because it never goes to Vulkan to obtain a new block.</p>
 <dl class="section note"><dt>Note</dt><dd>Creating <a class="el" href="custom_memory_pools.html">Custom memory pools</a> with <a class="el" href="struct_vma_pool_create_info.html#ad8006fb803185c0a699d30f3e9a865ae" title="Minimum number of blocks to be always allocated in this pool, even if they stay empty.">VmaPoolCreateInfo::minBlockCount</a> set to more than 0 will currently try to allocate memory blocks without checking whether they fit within budget. </dd></dl>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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 </div><!-- doc-content -->
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diff --git a/docs/html/struct_vma_allocation.html b/docs/html/struct_vma_allocation.html
index 11e18b1..19298f1 100644
--- a/docs/html/struct_vma_allocation.html
+++ b/docs/html/struct_vma_allocation.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: VmaAllocation Struct Reference</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
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@@ -33,33 +31,22 @@
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+$(function() { codefold.init(); });
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 <!-- window showing the filter options -->
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@@ -90,21 +77,19 @@
 
 <p>Represents single memory allocation.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Represents single memory allocation. </p>
-<p>It may be either dedicated block of <code>VkDeviceMemory</code> or a specific region of a bigger block of this type plus unique offset.</p>
+<p>It may be either dedicated block of <span class="tt">VkDeviceMemory</span> or a specific region of a bigger block of this type plus unique offset.</p>
 <p>There are multiple ways to create such object. You need to fill structure <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. For more information see <a class="el" href="choosing_memory_type.html">Choosing memory type</a>.</p>
 <p>Although the library provides convenience functions that create Vulkan buffer or image, allocate memory for it and bind them together, binding of the allocation to a buffer or an image is out of scope of the allocation itself. Allocation object can exist without buffer/image bound, binding can be done manually by the user, and destruction of it can be done independently of destruction of the allocation.</p>
 <p>The object also remembers its size and some other information. To retrieve this information, use function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a> and inspect returned structure <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <p>Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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 <tr class="memdesc:accb8b06b1f677d858cb9af20705fa910"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of memory.  <br /></td></tr>
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+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>. </p>
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 <p>Bitmask containing one bit set for every memory type acceptable for this allocation. </p>
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-If <code>pool</code> is not null, this member is ignored. </p>
+<p>Value 0 is equivalent to <span class="tt">UINT32_MAX</span> - it means any memory type is accepted if it meets other requirements specified by this structure, with no further restrictions on memory type index. <br  />
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 <p>Pool that this allocation should be created in. </p>
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+<p>Leave <span class="tt">VK_NULL_HANDLE</span> to allocate from default pool. If not null, members: <span class="tt">usage</span>, <span class="tt">requiredFlags</span>, <span class="tt">preferredFlags</span>, <span class="tt">memoryTypeBits</span> are ignored. </p>
 
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 <p>Flags that preferably should be set in a memory type chosen for an allocation. </p>
 <p>Set to 0 if no additional flags are preferred. <br  />
-If <code>pool</code> is not null, this member is ignored. </p>
+If <span class="tt">pool</span> is not null, this member is ignored. </p>
 
 </div>
 </div>
@@ -244,7 +221,7 @@
 
 <p>Flags that must be set in a Memory Type chosen for an allocation. </p>
 <p>Leave 0 if you specify memory requirements in other way. <br  />
-If <code>pool</code> is not null, this member is ignored. </p>
+If <span class="tt">pool</span> is not null, this member is ignored. </p>
 
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 <p>Intended usage of memory. </p>
 <p>You can leave <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> if you specify memory requirements in other way. <br  />
-If <code>pool</code> is not null, this member is ignored. </p>
+If <span class="tt">pool</span> is not null, this member is ignored. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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   <div class="headertitle"><div class="title">VmaAllocationInfo Struct Reference<div class="ingroups"><a class="el" href="group__group__alloc.html">Memory allocation</a></div></div></div>
 </div><!--header-->
 <div class="contents">
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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 <tr class="memdesc:ae0bfb7dfdf79a76ffefc9a94677a2f67"><td class="mdescLeft">&#160;</td><td class="mdescRight">Handle to Vulkan memory object.  <br /></td></tr>
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-<tr class="separator:a4a3c732388dbdc7a23f9365b00825268"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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 <div class="textblock"><p>Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</p>
 <p>There is also an extended version of this structure that carries additional parameters: <a class="el" href="struct_vma_allocation_info2.html" title="Extended parameters of a VmaAllocation object that can be retrieved using function vmaGetAllocationIn...">VmaAllocationInfo2</a>. </p>
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+<p>Offset in <span class="tt">VkDeviceMemory</span> object to the beginning of this allocation, in bytes. <span class="tt">(deviceMemory, offset)</span> pair is unique to this allocation. </p>
 <p>You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, functions that operate on these resources refer to the beginning of the buffer or image, not entire device memory block. Functions like <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a> also refer to the beginning of the allocation and apply this offset automatically.</p>
 <p>It can change after the allocation is moved during <a class="el" href="defragmentation.html">Defragmentation</a>. </p>
 
@@ -241,17 +219,17 @@
 
 <p>Size of this allocation, in bytes. </p>
 <p>It never changes.</p>
-<dl class="section note"><dt>Note</dt><dd>Allocation size returned in this variable may be greater than the size requested for the resource e.g. as <code>VkBufferCreateInfo::size</code>. Whole size of the allocation is accessible for operations on memory e.g. using a pointer after mapping with <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, but operations on the resource e.g. using <code>vkCmdCopyBuffer</code> must be limited to the size of the resource. </dd></dl>
+<dl class="section note"><dt>Note</dt><dd>Allocation size returned in this variable may be greater than the size requested for the resource e.g. as <span class="tt">VkBufferCreateInfo::size</span>. Whole size of the allocation is accessible for operations on memory e.g. using a pointer after mapping with <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, but operations on the resource e.g. using <span class="tt">vkCmdCopyBuffer</span> must be limited to the size of the resource. </dd></dl>
 
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 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <p>Extended parameters of a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that can be retrieved using function <a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a>.  
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-
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 <table class="memberdecls">
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-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Extended parameters of a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that can be retrieved using function <a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a>. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
+</div><a name="doc-variable-members" id="doc-variable-members"></a><h2 id="header-doc-variable-members" class="groupheader">Member Data Documentation</h2>
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@@ -140,8 +122,8 @@
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-<p>Size of the <code>VkDeviceMemory</code> block that the allocation belongs to. </p>
-<p>In case of an allocation with dedicated memory, it will be equal to <code>allocationInfo.size</code>. </p>
+<p>Size of the <span class="tt">VkDeviceMemory</span> block that the allocation belongs to. </p>
+<p>In case of an allocation with dedicated memory, it will be equal to <span class="tt">allocationInfo.size</span>. </p>
 
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@@ -157,18 +139,18 @@
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-<p><code>VK_TRUE</code> if the allocation has dedicated memory, <code>VK_FALSE</code> if it was placed as part of a larger memory block. </p>
-<p>When <code>VK_TRUE</code>, it also means <code>VkMemoryDedicatedAllocateInfo</code> was used when creating the allocation (if VK_KHR_dedicated_allocation extension or Vulkan version &gt;= 1.1 is enabled). </p>
+<p><span class="tt">VK_TRUE</span> if the allocation has dedicated memory, <span class="tt">VK_FALSE</span> if it was placed as part of a larger memory block. </p>
+<p>When <span class="tt">VK_TRUE</span>, it also means <span class="tt">VkMemoryDedicatedAllocateInfo</span> was used when creating the allocation (if VK_KHR_dedicated_allocation extension or Vulkan version &gt;= 1.1 is enabled). </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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@@ -90,19 +77,17 @@
 
 <p>Represents main object of this library initialized.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Represents main object of this library initialized. </p>
 <p>Fill structure <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a> and call function <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> to create it. Call function <a class="el" href="group__group__init.html#gaa8d164061c88f22fb1fd3c8f3534bc1d" title="Destroys allocator object.">vmaDestroyAllocator()</a> to destroy it.</p>
-<p>It is recommended to create just one object of this type per <code>VkDevice</code> object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. </p>
+<p>It is recommended to create just one object of this type per <span class="tt">VkDevice</span> object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <p>Description of a Allocator to be created.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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-<tr class="memdesc:af1380969b5e1ea4c3184a877892d260e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Informative callbacks for <code>vkAllocateMemory</code>, <code>vkFreeMemory</code>. Optional.  <br /></td></tr>
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 <tr class="memdesc:ae8f0db05e5cb4c43d7713bf4a49a736b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Either null or a pointer to an array of external memory handle types for each Vulkan memory type.  <br /></td></tr>
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-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Description of a Allocator to be created. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
+</div><a name="doc-variable-members" id="doc-variable-members"></a><h2 id="header-doc-variable-members" class="groupheader">Member Data Documentation</h2>
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-<p>Informative callbacks for <code>vkAllocateMemory</code>, <code>vkFreeMemory</code>. Optional. </p>
+<p>Informative callbacks for <span class="tt">vkAllocateMemory</span>, <span class="tt">vkFreeMemory</span>. Optional. </p>
 <p>Optional, can be null. </p>
 
 </div>
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 <p>Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap. </p>
-<p>If not NULL, it must be a pointer to an array of <code>VkPhysicalDeviceMemoryProperties::memoryHeapCount</code> elements, defining limit on maximum number of bytes that can be allocated out of particular Vulkan memory heap.</p>
-<p>Any of the elements may be equal to <code>VK_WHOLE_SIZE</code>, which means no limit on that heap. This is also the default in case of <code>pHeapSizeLimit</code> = NULL.</p>
+<p>If not NULL, it must be a pointer to an array of <span class="tt">VkPhysicalDeviceMemoryProperties::memoryHeapCount</span> elements, defining limit on maximum number of bytes that can be allocated out of particular Vulkan memory heap.</p>
+<p>Any of the elements may be equal to <span class="tt">VK_WHOLE_SIZE</span>, which means no limit on that heap. This is also the default in case of <span class="tt">pHeapSizeLimit</span> = NULL.</p>
 <p>If there is a limit defined for a heap:</p>
 <ul>
-<li>If user tries to allocate more memory from that heap using this allocator, the allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
-<li>If the limit is smaller than heap size reported in <code>VkMemoryHeap::size</code>, the value of this limit will be reported instead when using <a class="el" href="group__group__init.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>.</li>
+<li>If user tries to allocate more memory from that heap using this allocator, the allocation fails with <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span>.</li>
+<li>If the limit is smaller than heap size reported in <span class="tt">VkMemoryHeap::size</span>, the value of this limit will be reported instead when using <a class="el" href="group__group__init.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>.</li>
 </ul>
-<p>Warning! Using this feature may not be equivalent to installing a GPU with smaller amount of memory, because graphics driver doesn't necessary fail new allocations with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> result when memory capacity is exceeded. It may return success and just silently migrate some device memory blocks to system RAM. This driver behavior can also be controlled using VK_AMD_memory_overallocation_behavior extension. </p>
+<p>Warning! Using this feature may not be equivalent to installing a GPU with smaller amount of memory, because graphics driver doesn't necessary fail new allocations with <span class="tt">VK_ERROR_OUT_OF_DEVICE_MEMORY</span> result when memory capacity is exceeded. It may return success and just silently migrate some device memory blocks to system RAM. This driver behavior can also be controlled using VK_AMD_memory_overallocation_behavior extension. </p>
 
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-<p>Preferred size of a single <code>VkDeviceMemory</code> block to be allocated from large heaps &gt; 1 GiB. Optional. </p>
+<p>Preferred size of a single <span class="tt">VkDeviceMemory</span> block to be allocated from large heaps &gt; 1 GiB. Optional. </p>
 <p>Set to 0 to use default, which is currently 256 MiB. </p>
 
 </div>
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 <p>Either null or a pointer to an array of external memory handle types for each Vulkan memory type. </p>
-<p>If not NULL, it must be a pointer to an array of <code>VkPhysicalDeviceMemoryProperties::memoryTypeCount</code> elements, defining external memory handle types of particular Vulkan memory type, to be passed using <code>VkExportMemoryAllocateInfoKHR</code>.</p>
-<p>Any of the elements may be equal to 0, which means not to use <code>VkExportMemoryAllocateInfoKHR</code> on this memory type. This is also the default in case of <code>pTypeExternalMemoryHandleTypes</code> = NULL. </p>
+<p>If not NULL, it must be a pointer to an array of <span class="tt">VkPhysicalDeviceMemoryProperties::memoryTypeCount</span> elements, defining external memory handle types of particular Vulkan memory type, to be passed using <span class="tt">VkExportMemoryAllocateInfoKHR</span>.</p>
+<p>Any of the elements may be equal to 0, which means not to use <span class="tt">VkExportMemoryAllocateInfoKHR</span> on this memory type. This is also the default in case of <span class="tt">pTypeExternalMemoryHandleTypes</span> = NULL. </p>
 
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 <p>Optional. Vulkan version that the application uses. </p>
-<p>It must be a value in the format as created by macro <code>VK_MAKE_VERSION</code> or a constant like: <code>VK_API_VERSION_1_1</code>, <code>VK_API_VERSION_1_0</code>. The patch version number specified is ignored. Only the major and minor versions are considered. Only versions 1.0...1.4 are supported by the current implementation. Leaving it initialized to zero is equivalent to <code>VK_API_VERSION_1_0</code>. It must match the Vulkan version used by the application and supported on the selected physical device, so it must be no higher than <code>VkApplicationInfo::apiVersion</code> passed to <code>vkCreateInstance</code> and no higher than <code>VkPhysicalDeviceProperties::apiVersion</code> found on the physical device used. </p>
+<p>It must be a value in the format as created by macro <span class="tt">VK_MAKE_VERSION</span> or a constant like: <span class="tt">VK_API_VERSION_1_1</span>, <span class="tt">VK_API_VERSION_1_0</span>. The patch version number specified is ignored. Only the major and minor versions are considered. Only versions 1.0...1.4 are supported by the current implementation. Leaving it initialized to zero is equivalent to <span class="tt">VK_API_VERSION_1_0</span>. It must match the Vulkan version used by the application and supported on the selected physical device, so it must be no higher than <span class="tt">VkApplicationInfo::apiVersion</span> passed to <span class="tt">vkCreateInstance</span> and no higher than <span class="tt">VkPhysicalDeviceProperties::apiVersion</span> found on the physical device used. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <p>Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <tr class="memitem:a2ed6a4d2d3fea039d66a13f15d0ce5fe" id="r_a2ed6a4d2d3fea039d66a13f15d0ce5fe"><td class="memItemLeft" align="right" valign="top">VkInstance&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2ed6a4d2d3fea039d66a13f15d0ce5fe">instance</a></td></tr>
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@@ -93,25 +80,20 @@
 
 <p>Statistics of current memory usage and available budget for a specific memory heap.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <tr class="memdesc:a84dd1ecca8b0110259eb206dbadb11f6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Estimated current memory usage of the program, in bytes.  <br /></td></tr>
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 <tr class="memdesc:ab82e1d1754c2d210d0bdf90220bc6cdd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Estimated amount of memory available to the program, in bytes.  <br /></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Statistics of current memory usage and available budget for a specific memory heap. </p>
 <p>These are fast to calculate. See function <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a>. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
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 <p>Estimated amount of memory available to the program, in bytes. </p>
 <p>Fetched from system using VK_EXT_memory_budget extension if enabled.</p>
-<p>It might be different (most probably smaller) than <code>VkMemoryHeap::size[heapIndex]</code> due to factors external to the program, decided by the operating system. Difference <code>budget - usage</code> is the amount of additional memory that can probably be allocated without problems. Exceeding the budget may result in various problems. </p>
+<p>It might be different (most probably smaller) than <span class="tt">VkMemoryHeap::size[heapIndex]</span> due to factors external to the program, decided by the operating system. Difference <span class="tt">budget - usage</span> is the amount of additional memory that can probably be allocated without problems. Exceeding the budget may result in various problems. </p>
 
 </div>
 </div>
@@ -160,17 +142,17 @@
 
 <p>Estimated current memory usage of the program, in bytes. </p>
 <p>Fetched from system using VK_EXT_memory_budget extension if enabled.</p>
-<p>It might be different than <code>statistics.blockBytes</code> (usually higher) due to additional implicit objects also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or <code>VkDeviceMemory</code> blocks allocated outside of this library, if any. </p>
+<p>It might be different than <span class="tt">statistics.blockBytes</span> (usually higher) due to additional implicit objects also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or <span class="tt">VkDeviceMemory</span> blocks allocated outside of this library, if any. </p>
 
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/struct_vma_defragmentation_context.html b/docs/html/struct_vma_defragmentation_context.html
index 1605e3e..005a0fd 100644
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@@ -90,18 +77,16 @@
 
 <p>An opaque object that represents started defragmentation process.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>An opaque object that represents started defragmentation process. </p>
 <p>Fill structure <a class="el" href="struct_vma_defragmentation_info.html" title="Parameters for defragmentation.">VmaDefragmentationInfo</a> and call function <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a> to create it. Call function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a> to destroy it. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/struct_vma_defragmentation_info-members.html b/docs/html/struct_vma_defragmentation_info-members.html
index 5902c95..29ab3e8 100644
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diff --git a/docs/html/struct_vma_defragmentation_info.html b/docs/html/struct_vma_defragmentation_info.html
index 6c423fa..64b7eac 100644
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+$(function() { codefold.init(); });
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@@ -93,34 +80,26 @@
 
 <p>Parameters for defragmentation.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <tr class="memdesc:ab08ed4a96a671ca176d926ccc31b203f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Optional data to pass to custom callback for stopping pass of defragmentation.  <br /></td></tr>
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+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Parameters for defragmentation. </p>
 <p>To be used with function <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a>. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
+</div><a name="doc-variable-members" id="doc-variable-members"></a><h2 id="header-doc-variable-members" class="groupheader">Member Data Documentation</h2>
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@@ -150,7 +129,7 @@
 </div><div class="memdoc">
 
 <p>Maximum number of allocations that can be moved during single pass to a different place. </p>
-<p><code>0</code> means no limit. </p>
+<p><span class="tt">0</span> means no limit. </p>
 
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 </div>
@@ -167,7 +146,7 @@
 </div><div class="memdoc">
 
 <p>Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places. </p>
-<p><code>0</code> means no limit. </p>
+<p><span class="tt">0</span> means no limit. </p>
 
 </div>
 </div>
@@ -222,12 +201,12 @@
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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index 97b280f..96a75e2 100644
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diff --git a/docs/html/struct_vma_defragmentation_move.html b/docs/html/struct_vma_defragmentation_move.html
index 6de1f11..2618863 100644
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@@ -93,24 +80,19 @@
 
 <p>Single move of an allocation to be done for defragmentation.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Single move of an allocation to be done for defragmentation. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
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+<p>Temporary allocation pointing to destination memory that will replace <span class="tt">srcAllocation</span>. </p>
+<dl class="section warning"><dt>Warning</dt><dd>Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass, to be used for binding new buffer/image to the destination memory using e.g. <a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>. <a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> will destroy it and make <span class="tt">srcAllocation</span> point to this memory. </dd></dl>
 
 </div>
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@@ -161,12 +143,12 @@
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/struct_vma_defragmentation_pass_move_info-members.html b/docs/html/struct_vma_defragmentation_pass_move_info-members.html
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diff --git a/docs/html/struct_vma_defragmentation_pass_move_info.html b/docs/html/struct_vma_defragmentation_pass_move_info.html
index bbe0ea7..c1eece4 100644
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@@ -93,22 +80,18 @@
 
 <p>Parameters for incremental defragmentation steps.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <div class="textblock"><p>Parameters for incremental defragmentation steps. </p>
 <p>To be used with function <a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </p>
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 <li>Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset.</li>
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 <hr/>The documentation for this struct was generated from the following file:<ul>
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 <p>Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a>.  
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-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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-<p>Number of empty <code>VkDeviceMemory</code> objects that have been released to the system. </p>
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@@ -93,38 +80,30 @@
 
 <p>More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <tr class="memdesc:ab721bf04892e8b67802d4ddb7734638a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Number of free ranges of memory between allocations.  <br /></td></tr>
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-<tr class="memdesc:a6fb397e7487e10f2a52e241577d2a2b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Smallest allocation size. <code>VK_WHOLE_SIZE</code> if there are 0 allocations.  <br /></td></tr>
-<tr class="separator:a6fb397e7487e10f2a52e241577d2a2b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:a6fb397e7487e10f2a52e241577d2a2b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Smallest allocation size. <span class="tt">VK_WHOLE_SIZE</span> if there are 0 allocations.  <br /></td></tr>
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-<tr class="memdesc:a830eda847ed735d0e91da25cfcf797a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Smallest empty range size. <code>VK_WHOLE_SIZE</code> if there are 0 empty ranges.  <br /></td></tr>
-<tr class="separator:a830eda847ed735d0e91da25cfcf797a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:a830eda847ed735d0e91da25cfcf797a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Smallest empty range size. <span class="tt">VK_WHOLE_SIZE</span> if there are 0 empty ranges.  <br /></td></tr>
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 <tr class="memdesc:af98943b5da98cf441ffa04b67914c78c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Largest empty range size. 0 if there are 0 empty ranges.  <br /></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>. </p>
 <p>These are slower to calculate. Use for debugging purposes. See functions: <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a>, <a class="el" href="group__group__stats.html#ga50ba0eb25d2b363b792be4645ca7a380" title="Retrieves detailed statistics of existing VmaPool object.">vmaCalculatePoolStatistics()</a>.</p>
 <p>Previous version of the statistics API provided averages, but they have been removed because they can be easily calculated as:</p>
 <div class="fragment"><div class="line">VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount;</div>
 <div class="line">VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes;</div>
 <div class="line">VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount;</div>
-</div><!-- fragment --> </div><h2 class="groupheader">Member Data Documentation</h2>
+</div><!-- fragment --> </div><a name="doc-variable-members" id="doc-variable-members"></a><h2 id="header-doc-variable-members" class="groupheader">Member Data Documentation</h2>
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-<p>Smallest allocation size. <code>VK_WHOLE_SIZE</code> if there are 0 allocations. </p>
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-<p>Smallest empty range size. <code>VK_WHOLE_SIZE</code> if there are 0 empty ranges. </p>
+<p>Smallest empty range size. <span class="tt">VK_WHOLE_SIZE</span> if there are 0 empty ranges. </p>
 
 </div>
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diff --git a/docs/html/struct_vma_device_memory_callbacks.html b/docs/html/struct_vma_device_memory_callbacks.html
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-<p>Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>.  
+<p>Set of callbacks that the library will call for <span class="tt">vkAllocateMemory</span> and <span class="tt">vkFreeMemory</span>.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:a4f17f7b255101e733b44d5633aceabfb" id="r_a4f17f7b255101e733b44d5633aceabfb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__group__init.html#ga7e1ed85f7799600b03ad51a77acc21f3">PFN_vmaAllocateDeviceMemoryFunction</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4f17f7b255101e733b44d5633aceabfb">pfnAllocate</a></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
-<div class="textblock"><p>Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. </p>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>Set of callbacks that the library will call for <span class="tt">vkAllocateMemory</span> and <span class="tt">vkFreeMemory</span>. </p>
 <p>Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
 <p>Used in <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
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-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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@@ -90,19 +77,17 @@
 
 <p>Represents custom memory pool.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Represents custom memory pool. </p>
 <p>Fill structure <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> and call function <a class="el" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object.">vmaCreatePool()</a> to create it. Call function <a class="el" href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1" title="Destroys VmaPool object and frees Vulkan device memory.">vmaDestroyPool()</a> to destroy it.</p>
 <p>For more information see <a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a>. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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@@ -93,39 +80,29 @@
 
 <p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:a596fa76b685d3f1f688f84a709a5b319" id="r_a596fa76b685d3f1f688f84a709a5b319"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a></td></tr>
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 </table>
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 <div class="textblock"><p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>. </p>
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-<p>Size of a single <code>VkDeviceMemory</code> block to be allocated as part of this pool, in bytes. Optional. </p>
+<p>Size of a single <span class="tt">VkDeviceMemory</span> block to be allocated as part of this pool, in bytes. Optional. </p>
 <p>Specify nonzero to set explicit, constant size of memory blocks used by this pool.</p>
 <p>Leave 0 to use default and let the library manage block sizes automatically. Sizes of particular blocks may vary. In this case, the pool will also support dedicated allocations. </p>
 
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 <p>Maximum number of blocks that can be allocated in this pool. Optional. </p>
-<p>Set to 0 to use default, which is <code>SIZE_MAX</code>, which means no limit.</p>
+<p>Set to 0 to use default, which is <span class="tt">SIZE_MAX</span>, which means no limit.</p>
 <p>Set to same value as <a class="el" href="#ad8006fb803185c0a699d30f3e9a865ae" title="Minimum number of blocks to be always allocated in this pool, even if they stay empty.">VmaPoolCreateInfo::minBlockCount</a> to have fixed amount of memory allocated throughout whole lifetime of this pool. </p>
 
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 <p>Additional minimum alignment to be used for all allocations created from this pool. Can be 0. </p>
-<p>Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like <code>vkGetBufferMemoryRequirements</code> is not enough, e.g. when doing interop with OpenGL. </p>
+<p>Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like <span class="tt">vkGetBufferMemoryRequirements</span> is not enough, e.g. when doing interop with OpenGL. </p>
 
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-<p>Additional <code>pNext</code> chain to be attached to <code>VkMemoryAllocateInfo</code> used for every allocation made by this pool. Optional. </p>
-<p>Optional, can be null. If not null, it must point to a <code>pNext</code> chain of structures that can be attached to <code>VkMemoryAllocateInfo</code>. It can be useful for special needs such as adding <code>VkExportMemoryAllocateInfoKHR</code>. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.</p>
-<p>Please note that some structures, e.g. <code>VkMemoryPriorityAllocateInfoEXT</code>, <code>VkMemoryDedicatedAllocateInfoKHR</code>, can be attached automatically by this library when using other, more convenient of its features. </p>
+<p>Additional <span class="tt">pNext</span> chain to be attached to <span class="tt">VkMemoryAllocateInfo</span> used for every allocation made by this pool. Optional. </p>
+<p>Optional, can be null. If not null, it must point to a <span class="tt">pNext</span> chain of structures that can be attached to <span class="tt">VkMemoryAllocateInfo</span>. It can be useful for special needs such as adding <span class="tt">VkExportMemoryAllocateInfoKHR</span>. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.</p>
+<p>Please note that some structures, e.g. <span class="tt">VkMemoryPriorityAllocateInfoEXT</span>, <span class="tt">VkMemoryDedicatedAllocateInfoKHR</span>, can be attached automatically by this library when using other, more convenient of its features. </p>
 
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-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <p>Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <tr class="memitem:a309179d5853a6a7cd534df497ee43957" id="r_a309179d5853a6a7cd534df497ee43957"><td class="memItemLeft" align="right" valign="top">uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a309179d5853a6a7cd534df497ee43957">blockCount</a></td></tr>
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 <tr class="memdesc:ab0ff76e50f58f9f54b6f265e5bf5dde2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Number of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects allocated.  <br /></td></tr>
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 <div class="textblock"><p>Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total. </p>
 <p>These are fast to calculate. See functions: <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a>, <a class="el" href="group__group__stats.html#ga34d8e7d83774eed0caee5c5ae88e217d" title="Retrieves statistics of existing VmaPool object.">vmaGetPoolStatistics()</a>. </p>
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 <p>Total number of bytes occupied by all <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects. </p>
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+<p>Always less or equal than <span class="tt">blockBytes</span>. Difference <span class="tt">(blockBytes - allocationBytes)</span> is the amount of memory allocated from Vulkan but unused by any <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>. </p>
 
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 <p>Number of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects allocated. </p>
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-<p>Number of bytes allocated in <code>VkDeviceMemory</code> blocks. </p>
-<dl class="section note"><dt>Note</dt><dd>To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole <code>VkDeviceMemory</code> object (e.g. as in <code>VkPhysicalDeviceLimits::maxMemoryAllocationCount</code>) is called a "block" in VMA, while VMA calls "allocation" a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that represents a memory region sub-allocated from such block, usually for a single buffer or image. </dd></dl>
+<p>Number of bytes allocated in <span class="tt">VkDeviceMemory</span> blocks. </p>
+<dl class="section note"><dt>Note</dt><dd>To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole <span class="tt">VkDeviceMemory</span> object (e.g. as in <span class="tt">VkPhysicalDeviceLimits::maxMemoryAllocationCount</span>) is called a "block" in VMA, while VMA calls "allocation" a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that represents a memory region sub-allocated from such block, usually for a single buffer or image. </dd></dl>
 
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-<p>Number of <code>VkDeviceMemory</code> objects - Vulkan memory blocks allocated. </p>
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 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <p>General statistics from current state of the Allocator - total memory usage across all memory heaps and types.  
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-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
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 <div class="textblock"><p>General statistics from current state of the Allocator - total memory usage across all memory heaps and types. </p>
 <p>These are slower to calculate. Use for debugging purposes. See function <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a>. </p>
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 <p>Represents single memory allocation done inside <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Represents single memory allocation done inside <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
 <p>Use it as a unique identifier to virtual allocation within the single block.</p>
-<p>Use value <code>VK_NULL_HANDLE</code> to represent a null/invalid allocation. </p>
+<p>Use value <span class="tt">VK_NULL_HANDLE</span> to represent a null/invalid allocation. </p>
 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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diff --git a/docs/html/struct_vma_virtual_allocation_create_info.html b/docs/html/struct_vma_virtual_allocation_create_info.html
index 54d8da7..6a94e75 100644
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@@ -93,27 +80,21 @@
 
 <p>Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-pub-attribs" class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
 <tr class="memitem:aae08752b86817abd0d944c6025dc603e" id="r_aae08752b86817abd0d944c6025dc603e"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aae08752b86817abd0d944c6025dc603e">size</a></td></tr>
 <tr class="memdesc:aae08752b86817abd0d944c6025dc603e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Size of the allocation.  <br /></td></tr>
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 <tr class="memdesc:a9d19709872fc1904a105079e1c885821"><td class="mdescLeft">&#160;</td><td class="mdescRight">Required alignment of the allocation. Optional.  <br /></td></tr>
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 <tr class="memdesc:a015f8544ca51a7350f7434d42d0587bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Custom pointer to be associated with the allocation. Optional.  <br /></td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>. </p>
-</div><h2 class="groupheader">Member Data Documentation</h2>
+</div><a name="doc-variable-members" id="doc-variable-members"></a><h2 id="header-doc-variable-members" class="groupheader">Member Data Documentation</h2>
 <a id="a9d19709872fc1904a105079e1c885821" name="a9d19709872fc1904a105079e1c885821"></a>
 <h2 class="memtitle"><span class="permalink"><a href="#a9d19709872fc1904a105079e1c885821">&#9670;&#160;</a></span>alignment</h2>
 
@@ -182,12 +163,12 @@
 </div>
 </div>
 <hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
+<li>C:/Code/VulkanMemoryAllocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
 </ul>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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index a3854f3..37c3308 100644
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@@ -93,24 +80,19 @@
 
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  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 Public Attributes</h2></td></tr>
 <tr class="memitem:accb40a8205f49ccca3de975da7d1a2b5" id="r_accb40a8205f49ccca3de975da7d1a2b5"><td class="memItemLeft" align="right" valign="top">VkDeviceSize&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#accb40a8205f49ccca3de975da7d1a2b5">offset</a></td></tr>
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 </table>
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 <div class="textblock"><p>Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>. </p>
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 <p>Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.  
  <a href="#details">More...</a></p>
-
-<p><code>#include &lt;vk_mem_alloc.h&gt;</code></p>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<a name="details" id="details"></a><h2 id="header-details" class="groupheader">Detailed Description</h2>
 <div class="textblock"><p>Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. </p>
 <p>Fill in <a class="el" href="struct_vma_virtual_block_create_info.html" title="Parameters of created VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().">VmaVirtualBlockCreateInfo</a> structure and use <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a> to create it. Use <a class="el" href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5" title="Destroys VmaVirtualBlock object.">vmaDestroyVirtualBlock()</a> to destroy it. For more information, see documentation chapter <a class="el" href="virtual_allocator.html">Virtual allocator</a>.</p>
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 </div><hr/>The documentation for this struct was generated from the following file:<ul>
-<li>D:/PROJECTS/Vulkan Memory Allocator/REPO/include/<a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></li>
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 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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 <p>Pointers to some Vulkan functions - a subset used by the library.  
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diff --git a/docs/html/topics.html b/docs/html/topics.html
index 814aa1b..455533a 100644
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@@ -3,15 +3,13 @@
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-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
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 <title>Vulkan Memory Allocator: Topics</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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diff --git a/docs/html/usage_patterns.html b/docs/html/usage_patterns.html
index 97ff999..f0ae1e7 100644
--- a/docs/html/usage_patterns.html
+++ b/docs/html/usage_patterns.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Recommended usage patterns</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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@@ -83,20 +70,20 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Recommended usage patterns</div></div>
+  <div class="headertitle"><div class="title">Recommended usage patterns </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>Vulkan gives great flexibility in memory allocation. This chapter shows the most common patterns.</p>
 <p>See also slides from talk: <a href="https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New">Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018</a></p>
-<h1><a class="anchor" id="usage_patterns_gpu_only"></a>
+<h1 class="doxsection"><a class="anchor" id="usage_patterns_gpu_only"></a>
 GPU-only resource</h1>
 <p><b>When:</b> Any resources that you frequently write and read on GPU, e.g. images used as color attachments (aka "render targets"), depth-stencil attachments, images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").</p>
-<p><b>What to do:</b> Let the library select the optimal memory type, which will likely have <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.</p>
+<p><b>What to do:</b> Let the library select the optimal memory type, which will likely have <span class="tt">VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</span>.</p>
 <div class="fragment"><div class="line">VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div>
 <div class="line">imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;</div>
 <div class="line">imgCreateInfo.extent.width = 3840;</div>
@@ -127,10 +114,10 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1293</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 </div><!-- fragment --><p><b>Also consider:</b> Consider creating them as dedicated allocations using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>, especially if they are large or if you plan to destroy and recreate them with different sizes e.g. when display resolution changes. Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later. When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation to decrease chances to be evicted to system memory by the operating system.</p>
-<h1><a class="anchor" id="usage_patterns_staging_copy_upload"></a>
+<h1 class="doxsection"><a class="anchor" id="usage_patterns_staging_copy_upload"></a>
 Staging copy for upload</h1>
 <p><b>When:</b> A "staging" buffer than you want to map and fill from CPU code, then use as a source of transfer to some GPU resource.</p>
-<p><b>What to do:</b> Use flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a>. Let the library select the optimal memory type, which will always have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>.</p>
+<p><b>What to do:</b> Use flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a>. Let the library select the optimal memory type, which will always have <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span>.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = 65536;</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div>
@@ -154,10 +141,10 @@
 <div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1410</div></div>
 <div class="ttc" id="astruct_vma_allocation_info_html_a5eeffbe2d2f30f53370ff14aefbadbe2"><div class="ttname"><a href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo::pMappedData</a></div><div class="ttdeci">void * pMappedData</div><div class="ttdoc">Pointer to the beginning of this allocation as mapped data.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1452</div></div>
 </div><!-- fragment --><p><b>Also consider:</b> You can map the allocation using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or you can create it as persistenly mapped using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>, as in the example above.</p>
-<h1><a class="anchor" id="usage_patterns_readback"></a>
+<h1 class="doxsection"><a class="anchor" id="usage_patterns_readback"></a>
 Readback</h1>
 <p><b>When:</b> Buffers for data written by or transferred from the GPU that you want to read back on the CPU, e.g. results of some computations.</p>
-<p><b>What to do:</b> Use flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. Let the library select the optimal memory type, which will always have <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_CACHED_BIT</code>.</p>
+<p><b>What to do:</b> Use flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. Let the library select the optimal memory type, which will always have <span class="tt">VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</span> and <span class="tt">VK_MEMORY_PROPERTY_HOST_CACHED_BIT</span>.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = 65536;</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
@@ -176,22 +163,22 @@
 <div class="line"> </div>
 <div class="line">const <span class="keywordtype">float</span>* downloadedData = (<span class="keyword">const</span> <span class="keywordtype">float</span>*)allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>;</div>
 <div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:671</div></div>
-</div><!-- fragment --><h1><a class="anchor" id="usage_patterns_advanced_data_uploading"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="usage_patterns_advanced_data_uploading"></a>
 Advanced data uploading</h1>
 <p>For resources that you frequently write on CPU via mapped pointer and frequently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible:</p>
 <ol type="1">
-<li>Easiest solution is to have one copy of the resource in <code>HOST_VISIBLE</code> memory, even if it means system RAM (not <code>DEVICE_LOCAL</code>) on systems with a discrete graphics card, and make the device reach out to that resource directly.<ul>
+<li>Easiest solution is to have one copy of the resource in <span class="tt">HOST_VISIBLE</span> memory, even if it means system RAM (not <span class="tt">DEVICE_LOCAL</span>) on systems with a discrete graphics card, and make the device reach out to that resource directly.<ul>
 <li>Reads performed by the device will then go through PCI Express bus. The performance of this access may be limited, but it may be fine depending on the size of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity of access.</li>
 </ul>
 </li>
-<li>On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips), a memory type may be available that is both <code>HOST_VISIBLE</code> (available for mapping) and <code>DEVICE_LOCAL</code> (fast to access from the GPU). Then, it is likely the best choice for such type of resource.</li>
-<li>Systems with a discrete graphics card and separate video memory may or may not expose a memory type that is both <code>HOST_VISIBLE</code> and <code>DEVICE_LOCAL</code>, also known as Base Address Register (BAR). If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS) that is available to CPU for mapping.<ul>
+<li>On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips), a memory type may be available that is both <span class="tt">HOST_VISIBLE</span> (available for mapping) and <span class="tt">DEVICE_LOCAL</span> (fast to access from the GPU). Then, it is likely the best choice for such type of resource.</li>
+<li>Systems with a discrete graphics card and separate video memory may or may not expose a memory type that is both <span class="tt">HOST_VISIBLE</span> and <span class="tt">DEVICE_LOCAL</span>, also known as Base Address Register (BAR). If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS) that is available to CPU for mapping.<ul>
 <li>Writes performed by the host to that memory go through PCI Express bus. The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0, as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads.</li>
 </ul>
 </li>
-<li>Finally, you may need or prefer to create a separate copy of the resource in <code>DEVICE_LOCAL</code> memory, a separate "staging" copy in <code>HOST_VISIBLE</code> memory and perform an explicit transfer command between them.</li>
+<li>Finally, you may need or prefer to create a separate copy of the resource in <span class="tt">DEVICE_LOCAL</span> memory, a separate "staging" copy in <span class="tt">HOST_VISIBLE</span> memory and perform an explicit transfer command between them.</li>
 </ol>
-<p>Thankfully, VMA offers an aid to create and use such resources in the the way optimal for the current Vulkan device. To help the library make the best choice, use flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> together with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad">VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT</a>. It will then prefer a memory type that is both <code>DEVICE_LOCAL</code> and <code>HOST_VISIBLE</code> (integrated memory or BAR), but if no such memory type is available or allocation from it fails (PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS), it will fall back to <code>DEVICE_LOCAL</code> memory for fast GPU access. It is then up to you to detect that the allocation ended up in a memory type that is not <code>HOST_VISIBLE</code>, so you need to create another "staging" allocation and perform explicit transfers.</p>
+<p>Thankfully, VMA offers an aid to create and use such resources in the the way optimal for the current Vulkan device. To help the library make the best choice, use flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> together with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad">VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT</a>. It will then prefer a memory type that is both <span class="tt">DEVICE_LOCAL</span> and <span class="tt">HOST_VISIBLE</span> (integrated memory or BAR), but if no such memory type is available or allocation from it fails (PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS), it will fall back to <span class="tt">DEVICE_LOCAL</span> memory for fast GPU access. It is then up to you to detect that the allocation ended up in a memory type that is not <span class="tt">HOST_VISIBLE</span>, so you need to create another "staging" allocation and perform explicit transfers.</p>
 <div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = 65536;</div>
 <div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
@@ -291,22 +278,22 @@
 <div class="ttc" id="agroup__group__alloc_html_ga11731ec58a3a43a22bb925e0780ef405"><div class="ttname"><a href="group__group__alloc.html#ga11731ec58a3a43a22bb925e0780ef405">vmaCopyMemoryToAllocation</a></div><div class="ttdeci">VkResult vmaCopyMemoryToAllocation(VmaAllocator allocator, const void *pSrcHostPointer, VmaAllocation dstAllocation, VkDeviceSize dstAllocationLocalOffset, VkDeviceSize size)</div><div class="ttdoc">Maps the allocation temporarily if needed, copies data from specified host pointer to it,...</div></div>
 <div class="ttc" id="agroup__group__alloc_html_ga571e87dd38e552249b56b1b0b982fad1"><div class="ttname"><a href="group__group__alloc.html#ga571e87dd38e552249b56b1b0b982fad1">vmaGetAllocationMemoryProperties</a></div><div class="ttdeci">void vmaGetAllocationMemoryProperties(VmaAllocator allocator, VmaAllocation allocation, VkMemoryPropertyFlags *pFlags)</div><div class="ttdoc">Given an allocation, returns Property Flags of its memory type.</div></div>
 <div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad">VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:683</div></div>
-</div><!-- fragment --><h1><a class="anchor" id="usage_patterns_other_use_cases"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="usage_patterns_other_use_cases"></a>
 Other use cases</h1>
 <p>Here are some other, less obvious use cases and their recommended settings:</p>
 <ul>
 <li>An image that is used only as transfer source and destination, but it should stay on the device, as it is used to temporarily store a copy of some texture, e.g. from the current to the next frame, for temporal antialiasing or other temporal effects.<ul>
-<li>Use <code>VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT</code></li>
+<li>Use <span class="tt">VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT</span></li>
 <li>Use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> = <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></li>
 </ul>
 </li>
 <li>An image that is used only as transfer source and destination, but it should be placed in the system RAM despite it doesn't need to be mapped, because it serves as a "swap" copy to evict least recently used textures from VRAM.<ul>
-<li>Use <code>VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT</code></li>
+<li>Use <span class="tt">VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT</span></li>
 <li>Use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> = <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d">VMA_MEMORY_USAGE_AUTO_PREFER_HOST</a>, as VMA needs a hint here to differentiate from the previous case.</li>
 </ul>
 </li>
 <li>A buffer that you want to map and write from the CPU, directly read from the GPU (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or host memory due to its large size.<ul>
-<li>Use <code>VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT</code></li>
+<li>Use <span class="tt">VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT</span></li>
 <li>Use <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> = <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327">VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE</a> or <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d">VMA_MEMORY_USAGE_AUTO_PREFER_HOST</a></li>
 <li>Use <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> = <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> </li>
 </ul>
@@ -316,7 +303,7 @@
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
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diff --git a/docs/html/virtual_allocator.html b/docs/html/virtual_allocator.html
index bc7a7a9..2b9e88b 100644
--- a/docs/html/virtual_allocator.html
+++ b/docs/html/virtual_allocator.html
@@ -3,15 +3,13 @@
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 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: Virtual allocator</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
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@@ -33,33 +31,22 @@
 </table>
 </div>
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-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
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-/* @license-end */
+$(function() { codefold.init(); });
 </script>
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-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,16 +70,16 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">Virtual allocator</div></div>
+  <div class="headertitle"><div class="title">Virtual allocator </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>As an extra feature, the core allocation algorithm of the library is exposed through a simple and convenient API of "virtual allocator". It doesn't allocate any real GPU memory. It just keeps track of used and free regions of a "virtual block". You can use it to allocate your own memory or other objects, even completely unrelated to Vulkan. A common use case is sub-allocation of pieces of one large GPU buffer.</p>
-<h1><a class="anchor" id="virtual_allocator_creating_virtual_block"></a>
+<h1 class="doxsection"><a class="anchor" id="virtual_allocator_creating_virtual_block"></a>
 Creating virtual block</h1>
 <p>To use this functionality, there is no main "allocator" object. You don't need to have <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object created. All you need to do is to create a separate <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object for each block of memory you want to be managed by the allocator:</p>
 <ol type="1">
@@ -109,13 +96,13 @@
 <div class="ttc" id="astruct_vma_virtual_block_create_info_html"><div class="ttname"><a href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></div><div class="ttdoc">Parameters of created VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1599</div></div>
 <div class="ttc" id="astruct_vma_virtual_block_create_info_html_a670ab8c6a6e822f3c36781d79e8824e9"><div class="ttname"><a href="struct_vma_virtual_block_create_info.html#a670ab8c6a6e822f3c36781d79e8824e9">VmaVirtualBlockCreateInfo::size</a></div><div class="ttdeci">VkDeviceSize size</div><div class="ttdoc">Total size of the virtual block.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1605</div></div>
 <div class="ttc" id="astruct_vma_virtual_block_html"><div class="ttname"><a href="struct_vma_virtual_block.html">VmaVirtualBlock</a></div><div class="ttdoc">Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...</div></div>
-</div><!-- fragment --><h1><a class="anchor" id="virtual_allocator_making_virtual_allocations"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="virtual_allocator_making_virtual_allocations"></a>
 Making virtual allocations</h1>
 <p><a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object contains internal data structure that keeps track of free and occupied regions using the same code as the main Vulkan memory allocator. Similarly to <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> for standard GPU allocations, there is <a class="el" href="struct_vma_virtual_allocation.html" title="Represents single memory allocation done inside VmaVirtualBlock.">VmaVirtualAllocation</a> type that represents an opaque handle to an allocation within the virtual block.</p>
 <p>In order to make such allocation:</p>
 <ol type="1">
 <li>Fill in <a class="el" href="struct_vma_virtual_allocation_create_info.html" title="Parameters of created virtual allocation to be passed to vmaVirtualAllocate().">VmaVirtualAllocationCreateInfo</a> structure.</li>
-<li>Call <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>. Get new <a class="el" href="struct_vma_virtual_allocation.html" title="Represents single memory allocation done inside VmaVirtualBlock.">VmaVirtualAllocation</a> object that represents the allocation. You can also receive <code>VkDeviceSize offset</code> that was assigned to the allocation.</li>
+<li>Call <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>. Get new <a class="el" href="struct_vma_virtual_allocation.html" title="Represents single memory allocation done inside VmaVirtualBlock.">VmaVirtualAllocation</a> object that represents the allocation. You can also receive <span class="tt">VkDeviceSize offset</span> that was assigned to the allocation.</li>
 </ol>
 <p>Example:</p>
 <div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> allocCreateInfo = {};</div>
@@ -136,7 +123,7 @@
 <div class="ttc" id="astruct_vma_virtual_allocation_create_info_html"><div class="ttname"><a href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></div><div class="ttdoc">Parameters of created virtual allocation to be passed to vmaVirtualAllocate().</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1620</div></div>
 <div class="ttc" id="astruct_vma_virtual_allocation_create_info_html_aae08752b86817abd0d944c6025dc603e"><div class="ttname"><a href="struct_vma_virtual_allocation_create_info.html#aae08752b86817abd0d944c6025dc603e">VmaVirtualAllocationCreateInfo::size</a></div><div class="ttdeci">VkDeviceSize size</div><div class="ttdoc">Size of the allocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1625</div></div>
 <div class="ttc" id="astruct_vma_virtual_allocation_html"><div class="ttname"><a href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a></div><div class="ttdoc">Represents single memory allocation done inside VmaVirtualBlock.</div></div>
-</div><!-- fragment --><h1><a class="anchor" id="virtual_allocator_deallocation"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="virtual_allocator_deallocation"></a>
 Deallocation</h1>
 <p>When no longer needed, an allocation can be freed by calling <a class="el" href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033" title="Frees virtual allocation inside given VmaVirtualBlock.">vmaVirtualFree()</a>. You can only pass to this function an allocation that was previously returned by <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a> called for the same <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.</p>
 <p>When whole block is no longer needed, the block object can be released by calling <a class="el" href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5" title="Destroys VmaVirtualBlock object.">vmaDestroyVirtualBlock()</a>. All allocations must be freed before the block is destroyed, which is checked internally by an assert. However, if you don't want to call <a class="el" href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033" title="Frees virtual allocation inside given VmaVirtualBlock.">vmaVirtualFree()</a> for each allocation, you can use <a class="el" href="group__group__virtual.html#ga5eda6f55919fb05bd2f56a112590c571" title="Frees all virtual allocations inside given VmaVirtualBlock.">vmaClearVirtualBlock()</a> to free them all at once - a feature not available in normal Vulkan memory allocator. Example:</p>
@@ -144,7 +131,7 @@
 <div class="line"><a class="code hl_function" href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5">vmaDestroyVirtualBlock</a>(block);</div>
 <div class="ttc" id="agroup__group__virtual_html_ga09fc688c0c3653ff23723b037e5d5033"><div class="ttname"><a href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033">vmaVirtualFree</a></div><div class="ttdeci">void vmaVirtualFree(VmaVirtualBlock virtualBlock, VmaVirtualAllocation allocation)</div><div class="ttdoc">Frees virtual allocation inside given VmaVirtualBlock.</div></div>
 <div class="ttc" id="agroup__group__virtual_html_ga3795f7783ae2c182cede067d656f66a5"><div class="ttname"><a href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5">vmaDestroyVirtualBlock</a></div><div class="ttdeci">void vmaDestroyVirtualBlock(VmaVirtualBlock virtualBlock)</div><div class="ttdoc">Destroys VmaVirtualBlock object.</div></div>
-</div><!-- fragment --><h1><a class="anchor" id="virtual_allocator_allocation_parameters"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="virtual_allocator_allocation_parameters"></a>
 Allocation parameters</h1>
 <p>You can attach a custom pointer to each allocation by using <a class="el" href="group__group__virtual.html#ga001ea1850458a4062b829e09c303fca2" title="Changes custom pointer associated with given virtual allocation.">vmaSetVirtualAllocationUserData()</a>. Its default value is null. It can be used to store any data that needs to be associated with that allocation - e.g. an index, a handle, or a pointer to some larger data structure containing more information. Example:</p>
 <div class="fragment"><div class="line"><span class="keyword">struct </span>CustomAllocData</div>
@@ -164,7 +151,7 @@
 <div class="ttc" id="agroup__group__virtual_html_ga8ee14ceb1fe033ec84d8aa29e1f75afa"><div class="ttname"><a href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa">vmaGetVirtualAllocationInfo</a></div><div class="ttdeci">void vmaGetVirtualAllocationInfo(VmaVirtualBlock virtualBlock, VmaVirtualAllocation allocation, VmaVirtualAllocationInfo *pVirtualAllocInfo)</div><div class="ttdoc">Returns information about a specific virtual allocation within a virtual block, like its size and pUs...</div></div>
 <div class="ttc" id="astruct_vma_virtual_allocation_info_html"><div class="ttname"><a href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></div><div class="ttdoc">Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo().</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1643</div></div>
 <div class="ttc" id="astruct_vma_virtual_allocation_info_html_a41d5cb09357656411653d82fee436f45"><div class="ttname"><a href="struct_vma_virtual_allocation_info.html#a41d5cb09357656411653d82fee436f45">VmaVirtualAllocationInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom pointer associated with the allocation.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1658</div></div>
-</div><!-- fragment --><h1><a class="anchor" id="virtual_allocator_alignment_and_units"></a>
+</div><!-- fragment --><h1 class="doxsection"><a class="anchor" id="virtual_allocator_alignment_and_units"></a>
 Alignment and units</h1>
 <p>It feels natural to express sizes and offsets in bytes. If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member <a class="el" href="struct_vma_virtual_allocation_create_info.html#a9d19709872fc1904a105079e1c885821" title="Required alignment of the allocation. Optional.">VmaVirtualAllocationCreateInfo::alignment</a> to request it. Example:</p>
 <div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> allocCreateInfo = {};</div>
@@ -174,13 +161,13 @@
 <div class="line"><a class="code hl_struct" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> alloc;</div>
 <div class="line">res = <a class="code hl_function" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01">vmaVirtualAllocate</a>(block, &amp;allocCreateInfo, &amp;alloc, <span class="keyword">nullptr</span>);</div>
 <div class="ttc" id="astruct_vma_virtual_allocation_create_info_html_a9d19709872fc1904a105079e1c885821"><div class="ttname"><a href="struct_vma_virtual_allocation_create_info.html#a9d19709872fc1904a105079e1c885821">VmaVirtualAllocationCreateInfo::alignment</a></div><div class="ttdeci">VkDeviceSize alignment</div><div class="ttdoc">Required alignment of the allocation. Optional.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1630</div></div>
-</div><!-- fragment --><p>Alignments of different allocations made from one block may vary. However, if all alignments and sizes are always multiply of some size e.g. 4 B or <code>sizeof(MyDataStruct)</code>, you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes. It might be more convenient, but you need to make sure to use this new unit consistently in all the places:</p>
+</div><!-- fragment --><p>Alignments of different allocations made from one block may vary. However, if all alignments and sizes are always multiply of some size e.g. 4 B or <span class="tt">sizeof(MyDataStruct)</span>, you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes. It might be more convenient, but you need to make sure to use this new unit consistently in all the places:</p>
 <ul>
 <li><a class="el" href="struct_vma_virtual_block_create_info.html#a670ab8c6a6e822f3c36781d79e8824e9" title="Total size of the virtual block.">VmaVirtualBlockCreateInfo::size</a></li>
 <li><a class="el" href="struct_vma_virtual_allocation_create_info.html#aae08752b86817abd0d944c6025dc603e" title="Size of the allocation.">VmaVirtualAllocationCreateInfo::size</a> and <a class="el" href="struct_vma_virtual_allocation_create_info.html#a9d19709872fc1904a105079e1c885821" title="Required alignment of the allocation. Optional.">VmaVirtualAllocationCreateInfo::alignment</a></li>
 <li>Using offset returned by <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a> or in <a class="el" href="struct_vma_virtual_allocation_info.html#accb40a8205f49ccca3de975da7d1a2b5" title="Offset of the allocation.">VmaVirtualAllocationInfo::offset</a></li>
 </ul>
-<h1><a class="anchor" id="virtual_allocator_statistics"></a>
+<h1 class="doxsection"><a class="anchor" id="virtual_allocator_statistics"></a>
 Statistics</h1>
 <p>You can obtain statistics of a virtual block using <a class="el" href="group__group__virtual.html#ga2902aa3130866afcc64bb5f984113db3" title="Calculates and returns statistics about virtual allocations and memory usage in given VmaVirtualBlock...">vmaGetVirtualBlockStatistics()</a> (to get brief statistics that are fast to calculate) or <a class="el" href="group__group__virtual.html#ga93c5741bca44b43e5b849cacbd616098" title="Calculates and returns detailed statistics about virtual allocations and memory usage in given VmaVir...">vmaCalculateVirtualBlockStatistics()</a> (to get more detailed statistics, slower to calculate). The functions fill structures <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>, <a class="el" href="struct_vma_detailed_statistics.html" title="More detailed statistics than VmaStatistics.">VmaDetailedStatistics</a> respectively - same as used by the normal Vulkan memory allocator. Example:</p>
 <div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_statistics.html">VmaStatistics</a> stats;</div>
@@ -192,16 +179,16 @@
 <div class="ttc" id="astruct_vma_statistics_html_a21db06eba3422f87a2b4b4703d879c16"><div class="ttname"><a href="struct_vma_statistics.html#a21db06eba3422f87a2b4b4703d879c16">VmaStatistics::allocationBytes</a></div><div class="ttdeci">VkDeviceSize allocationBytes</div><div class="ttdoc">Total number of bytes occupied by all VmaAllocation objects.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1202</div></div>
 <div class="ttc" id="astruct_vma_statistics_html_ab0ff76e50f58f9f54b6f265e5bf5dde2"><div class="ttname"><a href="struct_vma_statistics.html#ab0ff76e50f58f9f54b6f265e5bf5dde2">VmaStatistics::allocationCount</a></div><div class="ttdeci">uint32_t allocationCount</div><div class="ttdoc">Number of VmaAllocation objects allocated.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1188</div></div>
 </div><!-- fragment --><p>You can also request a full list of allocations and free regions as a string in JSON format by calling <a class="el" href="group__group__stats.html#ga52d810e1222c592e5d80556ad005f1e6" title="Builds and returns a null-terminated string in JSON format with information about given VmaVirtualBlo...">vmaBuildVirtualBlockStatsString()</a>. Returned string must be later freed using <a class="el" href="group__group__stats.html#ga47fb8d8aa69df4a7c23a9719b4080623" title="Frees a string returned by vmaBuildVirtualBlockStatsString().">vmaFreeVirtualBlockStatsString()</a>. The format of this string differs from the one returned by the main Vulkan allocator, but it is similar.</p>
-<h1><a class="anchor" id="virtual_allocator_additional_considerations"></a>
+<h1 class="doxsection"><a class="anchor" id="virtual_allocator_additional_considerations"></a>
 Additional considerations</h1>
 <p>The "virtual allocator" functionality is implemented on a level of individual memory blocks. Keeping track of a whole collection of blocks, allocating new ones when out of free space, deleting empty ones, and deciding which one to try first for a new allocation must be implemented by the user.</p>
 <p>Alternative allocation algorithms are supported, just like in custom pools of the real GPU memory. See enum <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca" title="Flags to be passed as VmaVirtualBlockCreateInfo::flags.">VmaVirtualBlockCreateFlagBits</a> to learn how to specify them (e.g. <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96" title="Enables alternative, linear allocation algorithm in this virtual block.">VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT</a>). You can find their description in chapter <a class="el" href="custom_memory_pools.html">Custom memory pools</a>. Allocation strategies are also supported. See enum <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6" title="Flags to be passed as VmaVirtualAllocationCreateInfo::flags.">VmaVirtualAllocationCreateFlagBits</a> to learn how to specify them (e.g. <a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6a562d10a46012719d33167d3dc5dbbf9b" title="Allocation strategy that tries to minimize allocation time.">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT</a>).</p>
-<p>Following features are supported only by the allocator of the real GPU memory and not by virtual allocations: buffer-image granularity, <code>VMA_DEBUG_MARGIN</code>, <code>VMA_MIN_ALIGNMENT</code>. </p>
+<p>Following features are supported only by the allocator of the real GPU memory and not by virtual allocations: buffer-image granularity, <span class="tt">VMA_DEBUG_MARGIN</span>, <span class="tt">VMA_MIN_ALIGNMENT</span>. </p>
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 <div class="textblock"><code>#include &lt;vulkan/vulkan.h&gt;</code><br />
 </div><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
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 Classes</h2></td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td></tr>
-<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>.  <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <span class="tt">vkAllocateMemory</span> and <span class="tt">vkFreeMemory</span>.  <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
+<tr class="memitem:VmaVulkanFunctions" id="r_VmaVulkanFunctions"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td></tr>
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-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td></tr>
+<tr class="memitem:VmaAllocatorCreateInfo" id="r_VmaAllocatorCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created.  <a href="struct_vma_allocator_create_info.html#details">More...</a><br /></td></tr>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td></tr>
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-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:VmaStatistics" id="r_VmaStatistics"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_statistics.html">VmaStatistics</a></td></tr>
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+<tr class="memitem:VmaDetailedStatistics" id="r_VmaDetailedStatistics"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a></td></tr>
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+<tr class="memitem:VmaTotalStatistics" id="r_VmaTotalStatistics"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of the Allocator - total memory usage across all memory heaps and types.  <a href="struct_vma_total_statistics.html#details">More...</a><br /></td></tr>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_budget.html">VmaBudget</a></td></tr>
+<tr class="memitem:VmaBudget" id="r_VmaBudget"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_budget.html">VmaBudget</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics of current memory usage and available budget for a specific memory heap.  <a href="struct_vma_budget.html#details">More...</a><br /></td></tr>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td></tr>
+<tr class="memitem:VmaAllocationCreateInfo" id="r_VmaAllocationCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>.  <a href="struct_vma_allocation_create_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td></tr>
+<tr class="memitem:VmaPoolCreateInfo" id="r_VmaPoolCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.  <a href="struct_vma_pool_create_info.html#details">More...</a><br /></td></tr>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td></tr>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info2.html">VmaAllocationInfo2</a></td></tr>
+<tr class="memitem:VmaAllocationInfo" id="r_VmaAllocationInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td></tr>
+<tr class="memitem:VmaAllocationInfo2" id="r_VmaAllocationInfo2"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation_info2.html">VmaAllocationInfo2</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extended parameters of a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that can be retrieved using function <a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a>.  <a href="struct_vma_allocation_info2.html#details">More...</a><br /></td></tr>
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-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td></tr>
+<tr class="memitem:VmaDefragmentationInfo" id="r_VmaDefragmentationInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for defragmentation.  <a href="struct_vma_defragmentation_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_move.html">VmaDefragmentationMove</a></td></tr>
+<tr class="memitem:VmaDefragmentationMove" id="r_VmaDefragmentationMove"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_move.html">VmaDefragmentationMove</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Single move of an allocation to be done for defragmentation.  <a href="struct_vma_defragmentation_move.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></td></tr>
+<tr class="memitem:VmaDefragmentationPassMoveInfo" id="r_VmaDefragmentationPassMoveInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for incremental defragmentation steps.  <a href="struct_vma_defragmentation_pass_move_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></td></tr>
+<tr class="memitem:VmaDefragmentationStats" id="r_VmaDefragmentationStats"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a>.  <a href="struct_vma_defragmentation_stats.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></td></tr>
+<tr class="memitem:VmaVirtualBlockCreateInfo" id="r_VmaVirtualBlockCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>.  <a href="struct_vma_virtual_block_create_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></td></tr>
+<tr class="memitem:VmaVirtualAllocationCreateInfo" id="r_VmaVirtualAllocationCreateInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  <a href="struct_vma_virtual_allocation_create_info.html#details">More...</a><br /></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></td></tr>
+<tr class="memitem:VmaVirtualAllocationInfo" id="r_VmaVirtualAllocationInfo"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></td></tr>
 <tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>.  <a href="struct_vma_virtual_allocation_info.html#details">More...</a><br /></td></tr>
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 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-typedef-members" class="groupheader"><a id="typedef-members" name="typedef-members"></a>
 Typedefs</h2></td></tr>
 <tr class="memitem:gafd73b95e737ee7e76f827cb5472f559f" id="r_gafd73b95e737ee7e76f827cb5472f559f"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gafd73b95e737ee7e76f827cb5472f559f">VmaAllocatorCreateFlagBits</a></td></tr>
 <tr class="memdesc:gafd73b95e737ee7e76f827cb5472f559f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>.  <br /></td></tr>
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 <tr class="memitem:gacfe6863e160722c2c1bbcf7573fddc4d" id="r_gacfe6863e160722c2c1bbcf7573fddc4d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td></tr>
 <tr class="memdesc:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c" title="Flags for created VmaAllocator.">VmaAllocatorCreateFlagBits</a>.  <br /></td></tr>
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 <tr class="memitem:ga806e8499dde802e59eb72a1dc811c35f" id="r_ga806e8499dde802e59eb72a1dc811c35f"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga806e8499dde802e59eb72a1dc811c35f">VmaMemoryUsage</a></td></tr>
 <tr class="memdesc:ga806e8499dde802e59eb72a1dc811c35f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of the allocated memory.  <br /></td></tr>
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 <tr class="memdesc:ga4fceecc301f4064dc808d3cd6c038941"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.  <br /></td></tr>
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 <tr class="memdesc:ga5225e5e11f8376f6a31a1791f3d6e817"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597" title="Flags to be passed as VmaAllocationCreateInfo::flags.">VmaAllocationCreateFlagBits</a>.  <br /></td></tr>
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 <tr class="memitem:ga4d4f2efc2509157a9e4ecd4fd7942303" id="r_ga4d4f2efc2509157a9e4ecd4fd7942303"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga4d4f2efc2509157a9e4ecd4fd7942303">VmaPoolCreateFlagBits</a></td></tr>
 <tr class="memdesc:ga4d4f2efc2509157a9e4ecd4fd7942303"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>.  <br /></td></tr>
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 <tr class="memitem:ga2770e325ea42e087c1b91fdf46d0292a" id="r_ga2770e325ea42e087c1b91fdf46d0292a"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td></tr>
 <tr class="memdesc:ga2770e325ea42e087c1b91fdf46d0292a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. See <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7" title="Flags to be passed as VmaPoolCreateInfo::flags.">VmaPoolCreateFlagBits</a>.  <br /></td></tr>
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 <tr class="memdesc:ga13415cc0b443353a7b5abda300b833fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>.  <br /></td></tr>
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 <tr class="memdesc:ga88a77cef37e5d3c4fc9eb328885d048d"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c" title="Flags to be passed as VmaDefragmentationInfo::flags.">VmaDefragmentationFlagBits</a>.  <br /></td></tr>
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 <tr class="memitem:ga2ea666deeb3c2c74806a097e27cdb4a1" id="r_ga2ea666deeb3c2c74806a097e27cdb4a1"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga2ea666deeb3c2c74806a097e27cdb4a1">VmaDefragmentationMoveOperation</a></td></tr>
 <tr class="memdesc:ga2ea666deeb3c2c74806a097e27cdb4a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>.  <br /></td></tr>
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 <tr class="memdesc:ga0860ba1c0a67178fae4aecb63a78573e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>.  <br /></td></tr>
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 <tr class="memdesc:ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>. See <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca" title="Flags to be passed as VmaVirtualBlockCreateInfo::flags.">VmaVirtualBlockCreateFlagBits</a>.  <br /></td></tr>
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 <tr class="memdesc:ga936815e64946a6b6d812d08d10184c23"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>.  <br /></td></tr>
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 <tr class="memdesc:gae96ffc099bf898257fb19e9410ed08a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>. See <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6" title="Flags to be passed as VmaVirtualAllocationCreateInfo::flags.">VmaVirtualAllocationCreateFlagBits</a>.  <br /></td></tr>
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 <tr class="memdesc:ga7e1ed85f7799600b03ad51a77acc21f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called after successful vkAllocateMemory.  <br /></td></tr>
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 <tr class="memitem:ga154ccaaf53dc2c36378f80f0c4f3679b" id="r_ga154ccaaf53dc2c36378f80f0c4f3679b"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga154ccaaf53dc2c36378f80f0c4f3679b">PFN_vmaFreeDeviceMemoryFunction</a>) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size, void *pUserData)</td></tr>
 <tr class="memdesc:ga154ccaaf53dc2c36378f80f0c4f3679b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called before vkFreeMemory.  <br /></td></tr>
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 <tr class="memitem:ga77692d3c8770ea8882d573206bd27b2b" id="r_ga77692d3c8770ea8882d573206bd27b2b"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDeviceMemoryCallbacks&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga77692d3c8770ea8882d573206bd27b2b">VmaDeviceMemoryCallbacks</a></td></tr>
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 <tr class="memdesc:gabb0a8e3b5040d847571cca6c7f9a8074"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library.  <br /></td></tr>
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 <tr class="memdesc:gaad9652301d33759b83e52d4f3605a14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created.  <br /></td></tr>
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 <tr class="memdesc:ga1988031b0223fdbd564250fa1edd942c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <br /></td></tr>
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 <tr class="memitem:gac94bd1a382a3922ddc8de3af4d3ddd06" id="r_gac94bd1a382a3922ddc8de3af4d3ddd06"><td class="memItemLeft" align="right" valign="top">typedef struct VmaStatistics&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#gac94bd1a382a3922ddc8de3af4d3ddd06">VmaStatistics</a></td></tr>
 <tr class="memdesc:gac94bd1a382a3922ddc8de3af4d3ddd06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.  <br /></td></tr>
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 <tr class="memdesc:ga9ab0c535a6ca655dc63b8609ab4b8394"><td class="mdescLeft">&#160;</td><td class="mdescRight">More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>.  <br /></td></tr>
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 <tr class="memdesc:ga68916e729e55d513f88ffafbadddb770"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of the Allocator - total memory usage across all memory heaps and types.  <br /></td></tr>
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 <tr class="memdesc:gaa078667e71b1ef24e87a6a30d128381d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics of current memory usage and available budget for a specific memory heap.  <br /></td></tr>
-<tr class="separator:gaa078667e71b1ef24e87a6a30d128381d"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga3bf110892ea2fb4649fedb68488d026a" id="r_ga3bf110892ea2fb4649fedb68488d026a"><td class="memItemLeft" align="right" valign="top">typedef struct VmaAllocationCreateInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga3bf110892ea2fb4649fedb68488d026a">VmaAllocationCreateInfo</a></td></tr>
 <tr class="memdesc:ga3bf110892ea2fb4649fedb68488d026a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>.  <br /></td></tr>
-<tr class="separator:ga3bf110892ea2fb4649fedb68488d026a"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga1017aa83489c0eee8d2163d2bf253f67" id="r_ga1017aa83489c0eee8d2163d2bf253f67"><td class="memItemLeft" align="right" valign="top">typedef struct VmaPoolCreateInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga1017aa83489c0eee8d2163d2bf253f67">VmaPoolCreateInfo</a></td></tr>
 <tr class="memdesc:ga1017aa83489c0eee8d2163d2bf253f67"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.  <br /></td></tr>
-<tr class="separator:ga1017aa83489c0eee8d2163d2bf253f67"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga1cf7774606721026a68aabe3af2e5b50" id="r_ga1cf7774606721026a68aabe3af2e5b50"><td class="memItemLeft" align="right" valign="top">typedef struct VmaAllocationInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga1cf7774606721026a68aabe3af2e5b50">VmaAllocationInfo</a></td></tr>
-<tr class="separator:ga1cf7774606721026a68aabe3af2e5b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga25ede29f830f326b8572a18ce879bf64" id="r_ga25ede29f830f326b8572a18ce879bf64"><td class="memItemLeft" align="right" valign="top">typedef struct VmaAllocationInfo2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga25ede29f830f326b8572a18ce879bf64">VmaAllocationInfo2</a></td></tr>
 <tr class="memdesc:ga25ede29f830f326b8572a18ce879bf64"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extended parameters of a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object that can be retrieved using function <a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0" title="Returns extended information about specified allocation.">vmaGetAllocationInfo2()</a>.  <br /></td></tr>
-<tr class="separator:ga25ede29f830f326b8572a18ce879bf64"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga6f57b18d4241e80be444842df3094b30" id="r_ga6f57b18d4241e80be444842df3094b30"><td class="memItemLeft" align="right" valign="top">typedef VkBool32(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga6f57b18d4241e80be444842df3094b30">PFN_vmaCheckDefragmentationBreakFunction</a>) (void *pUserData)</td></tr>
-<tr class="separator:ga6f57b18d4241e80be444842df3094b30"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga2bf47f96bf92bed2a49461bd9af3acfa" id="r_ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga2bf47f96bf92bed2a49461bd9af3acfa">VmaDefragmentationInfo</a></td></tr>
 <tr class="memdesc:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for defragmentation.  <br /></td></tr>
-<tr class="separator:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga563f4b43d3e31ed603d80cacc9ba8589" id="r_ga563f4b43d3e31ed603d80cacc9ba8589"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationMove&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga563f4b43d3e31ed603d80cacc9ba8589">VmaDefragmentationMove</a></td></tr>
 <tr class="memdesc:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="mdescLeft">&#160;</td><td class="mdescRight">Single move of an allocation to be done for defragmentation.  <br /></td></tr>
-<tr class="separator:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad6799e8e2b1527abfc84d33bc44aeaf5" id="r_gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationPassMoveInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad6799e8e2b1527abfc84d33bc44aeaf5">VmaDefragmentationPassMoveInfo</a></td></tr>
 <tr class="memdesc:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for incremental defragmentation steps.  <br /></td></tr>
-<tr class="separator:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad94034192259c2e34a4d1c5e27810403" id="r_gad94034192259c2e34a4d1c5e27810403"><td class="memItemLeft" align="right" valign="top">typedef struct VmaDefragmentationStats&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad94034192259c2e34a4d1c5e27810403">VmaDefragmentationStats</a></td></tr>
 <tr class="memdesc:gad94034192259c2e34a4d1c5e27810403"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a>.  <br /></td></tr>
-<tr class="separator:gad94034192259c2e34a4d1c5e27810403"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga4753d42d40217a3a652a3cdf253ad773" id="r_ga4753d42d40217a3a652a3cdf253ad773"><td class="memItemLeft" align="right" valign="top">typedef struct VmaVirtualBlockCreateInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga4753d42d40217a3a652a3cdf253ad773">VmaVirtualBlockCreateInfo</a></td></tr>
 <tr class="memdesc:ga4753d42d40217a3a652a3cdf253ad773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>.  <br /></td></tr>
-<tr class="separator:ga4753d42d40217a3a652a3cdf253ad773"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac3c90d80bedc6847a41b82d0e2158c9e" id="r_gac3c90d80bedc6847a41b82d0e2158c9e"><td class="memItemLeft" align="right" valign="top">typedef struct VmaVirtualAllocationCreateInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gac3c90d80bedc6847a41b82d0e2158c9e">VmaVirtualAllocationCreateInfo</a></td></tr>
 <tr class="memdesc:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  <br /></td></tr>
-<tr class="separator:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga75bc33ff7cf18c98e101f570dc2a5ebc" id="r_ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="memItemLeft" align="right" valign="top">typedef struct VmaVirtualAllocationInfo&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga75bc33ff7cf18c98e101f570dc2a5ebc">VmaVirtualAllocationInfo</a></td></tr>
 <tr class="memdesc:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>.  <br /></td></tr>
-<tr class="separator:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-enum-members" class="groupheader"><a id="enum-members" name="enum-members"></a>
 Enumerations</h2></td></tr>
 <tr class="memitem:ga4f87c9100d154a65a4ad495f7763cf7c" id="r_ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> { <br />
 &#160;&#160;<a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001
@@ -285,7 +217,6 @@
 <br />
  }</td></tr>
 <tr class="memdesc:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>.  <a href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
-<tr class="separator:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaa5846affa1e9da3800e3e78fae2305cc" id="r_gaa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
 &#160;&#160;<a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> = 0
 , <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a> = 1
@@ -303,7 +234,6 @@
 <br />
  }</td></tr>
 <tr class="memdesc:gaa5846affa1e9da3800e3e78fae2305cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of the allocated memory.  <a href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">More...</a><br /></td></tr>
-<tr class="separator:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gad9889c10c798b040d59c92f257cae597" id="r_gad9889c10c798b040d59c92f257cae597"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> { <br />
 &#160;&#160;<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> = 0x00000001
 , <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> = 0x00000002
@@ -330,14 +260,12 @@
 <br />
  }</td></tr>
 <tr class="memdesc:gad9889c10c798b040d59c92f257cae597"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.  <a href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">More...</a><br /></td></tr>
-<tr class="separator:gad9889c10c798b040d59c92f257cae597"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga9a7c45f9c863695d98c83fa5ac940fe7" id="r_ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002
 , <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> = 0x00000004
 , <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c">VMA_POOL_CREATE_ALGORITHM_MASK</a>
 , <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
  }</td></tr>
 <tr class="memdesc:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>.  <a href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">More...</a><br /></td></tr>
-<tr class="separator:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga6552a65b71d16f378c6994b3ceaef50c" id="r_ga6552a65b71d16f378c6994b3ceaef50c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a> { <br />
 &#160;&#160;<a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT</a> = 0x1
 , <a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50caec35a4138111605a6ff32ca61aa871b6">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT</a> = 0x2
@@ -349,19 +277,16 @@
 <br />
  }</td></tr>
 <tr class="memdesc:ga6552a65b71d16f378c6994b3ceaef50c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>.  <a href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">More...</a><br /></td></tr>
-<tr class="separator:ga6552a65b71d16f378c6994b3ceaef50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gada9e3861caf96f08894b0bcc160ec257" id="r_gada9e3861caf96f08894b0bcc160ec257"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a> { <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18">VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY</a> = 0
 , <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a> = 1
 , <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a> = 2
  }</td></tr>
 <tr class="memdesc:gada9e3861caf96f08894b0bcc160ec257"><td class="mdescLeft">&#160;</td><td class="mdescRight">Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>.  <a href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">More...</a><br /></td></tr>
-<tr class="separator:gada9e3861caf96f08894b0bcc160ec257"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga88bcf8c1cd3bb1610ff7343811c65bca" id="r_ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a> { <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96">VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT</a> = 0x00000001
 , <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844">VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK</a>
 , <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaa5fc0d333c3d5687a8bbf57df9b377a87">VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
  }</td></tr>
 <tr class="memdesc:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>.  <a href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">More...</a><br /></td></tr>
-<tr class="separator:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga2e9c64d405b14156fea7e10c4ad06cb6" id="r_ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a> { <br />
 &#160;&#160;<a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6a9524a329a55b5ec390d57d90b67ad78e">VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
 , <a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6ae2a9591a62b5e3b1bdcbc81c6188a1bf">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT
@@ -373,228 +298,157 @@
 <br />
  }</td></tr>
 <tr class="memdesc:ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>.  <a href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">More...</a><br /></td></tr>
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 </table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+<tr class="heading"><td colspan="2"><h2 id="header-func-members" class="groupheader"><a id="func-members" name="func-members"></a>
 Functions</h2></td></tr>
 <tr class="memitem:gaf8d9ee01910a7af7f552145ef0065b9c" id="r_gaf8d9ee01910a7af7f552145ef0065b9c"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gaf8d9ee01910a7af7f552145ef0065b9c">vmaImportVulkanFunctionsFromVolk</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pAllocatorCreateInfo, <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> *pDstVulkanFunctions)</td></tr>
-<tr class="memdesc:gaf8d9ee01910a7af7f552145ef0065b9c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fully initializes <code>pDstVulkanFunctions</code> structure with Vulkan functions needed by VMA using <a href="https://github.com/zeux/volk">volk library</a>.  <br /></td></tr>
-<tr class="separator:gaf8d9ee01910a7af7f552145ef0065b9c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gaf8d9ee01910a7af7f552145ef0065b9c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fully initializes <span class="tt">pDstVulkanFunctions</span> structure with Vulkan functions needed by VMA using <a href="https://github.com/zeux/volk">volk library</a>.  <br /></td></tr>
 <tr class="memitem:ga200692051ddb34240248234f5f4c17bb" id="r_ga200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocator.html">VmaAllocator</a> *pAllocator)</td></tr>
 <tr class="memdesc:ga200692051ddb34240248234f5f4c17bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <br /></td></tr>
-<tr class="separator:ga200692051ddb34240248234f5f4c17bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaa8d164061c88f22fb1fd3c8f3534bc1d" id="r_gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator)</td></tr>
 <tr class="memdesc:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys allocator object.  <br /></td></tr>
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 <tr class="memdesc:gafa02231a791b37255720d566a52683e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object - handle to Vulkan device etc.  <br /></td></tr>
-<tr class="separator:gafa02231a791b37255720d566a52683e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:gab88db292a17974f911182543fda52d19"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga8701444752eb5de4464adb5a2b514bca" id="r_ga8701444752eb5de4464adb5a2b514bca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</td></tr>
 <tr class="memdesc:ga8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type.  <br /></td></tr>
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 <tr class="memdesc:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets index of the current frame.  <br /></td></tr>
-<tr class="separator:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memdesc:ga36f3484de7aa6cd6edc4de9edfa0ff59"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics from current state of the Allocator.  <br /></td></tr>
-<tr class="separator:ga36f3484de7aa6cd6edc4de9edfa0ff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga9f88db9d46a432c0ad7278cecbc5eaa7" id="r_ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7">vmaGetHeapBudgets</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_budget.html">VmaBudget</a> *pBudgets)</td></tr>
 <tr class="memdesc:ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves information about current memory usage and budget for all memory heaps.  <br /></td></tr>
-<tr class="separator:ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">memoryTypeBits</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
 <tr class="memitem:gae790ab9ffaf7667fb8f62523e6897888" id="r_gae790ab9ffaf7667fb8f62523e6897888"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
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-<tr class="separator:gae790ab9ffaf7667fb8f62523e6897888"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gae790ab9ffaf7667fb8f62523e6897888"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">VkBufferCreateInfo</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
 <tr class="memitem:ga088da83d8eaf3ce9056d9ea0b981d472" id="r_ga088da83d8eaf3ce9056d9ea0b981d472"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472">vmaFindMemoryTypeIndexForImageInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
-<tr class="memdesc:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <code>memoryTypeIndex</code>, given <code>VkImageCreateInfo</code> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
-<tr class="separator:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find <span class="tt">memoryTypeIndex</span>, given <span class="tt">VkImageCreateInfo</span> and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <br /></td></tr>
 <tr class="memitem:ga5c8770ded7c59c8caac6de0c2cb00b50" id="r_ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_pool.html">VmaPool</a> *pPool)</td></tr>
 <tr class="memdesc:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates Vulkan device memory and creates <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <br /></td></tr>
-<tr class="separator:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga5485779c8f1948238fc4e92232fa65e1" id="r_ga5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
 <tr class="memdesc:ga5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object and frees Vulkan device memory.  <br /></td></tr>
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 <tr class="memitem:ga34d8e7d83774eed0caee5c5ae88e217d" id="r_ga34d8e7d83774eed0caee5c5ae88e217d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga34d8e7d83774eed0caee5c5ae88e217d">vmaGetPoolStatistics</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, <a class="el" href="struct_vma_statistics.html">VmaStatistics</a> *pPoolStats)</td></tr>
 <tr class="memdesc:ga34d8e7d83774eed0caee5c5ae88e217d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <br /></td></tr>
-<tr class="separator:ga34d8e7d83774eed0caee5c5ae88e217d"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga50ba0eb25d2b363b792be4645ca7a380" id="r_ga50ba0eb25d2b363b792be4645ca7a380"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga50ba0eb25d2b363b792be4645ca7a380">vmaCalculatePoolStatistics</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, <a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a> *pPoolStats)</td></tr>
 <tr class="memdesc:ga50ba0eb25d2b363b792be4645ca7a380"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves detailed statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <br /></td></tr>
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 <tr class="memitem:gad535935619c7a549bf837e1bb0068f89" id="r_gad535935619c7a549bf837e1bb0068f89"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad535935619c7a549bf837e1bb0068f89">vmaCheckPoolCorruption</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
 <tr class="memdesc:gad535935619c7a549bf837e1bb0068f89"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks magic number in margins around all allocations in given memory pool in search for corruptions.  <br /></td></tr>
-<tr class="separator:gad535935619c7a549bf837e1bb0068f89"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memdesc:gaf09b4e4eafdbee812e8d73ddf960f030"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves name of a custom pool.  <br /></td></tr>
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 <tr class="memdesc:gadbae3a0b4ab078024462fc85c37f3b58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets name of a custom pool.  <br /></td></tr>
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 <tr class="memdesc:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation.  <br /></td></tr>
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 <tr class="memitem:gad37e82e492b3de38fc3f4cffd9ad0ae1" id="r_gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad37e82e492b3de38fc3f4cffd9ad0ae1">vmaAllocateMemoryPages</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, size_t allocationCount, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation for multiple allocation objects at once.  <br /></td></tr>
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 <tr class="memitem:ga7fdf64415b6c3d83c454f28d2c53df7b" id="r_ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
-<tr class="memdesc:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <code>VkBuffer</code>.  <br /></td></tr>
-<tr class="separator:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <span class="tt">VkBuffer</span>.  <br /></td></tr>
 <tr class="memitem:ga0faa3f9e5fb233d29d1e00390650febb" id="r_ga0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
-<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <code>VkImage</code>.  <br /></td></tr>
-<tr class="separator:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <span class="tt">VkImage</span>.  <br /></td></tr>
 <tr class="memitem:ga11f0fbc034fa81a4efedd73d61ce7568" id="r_ga11f0fbc034fa81a4efedd73d61ce7568"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga11f0fbc034fa81a4efedd73d61ce7568">vmaFreeMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
 <tr class="memdesc:ga11f0fbc034fa81a4efedd73d61ce7568"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>.  <br /></td></tr>
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 <tr class="memitem:ga834b1e4aef395c0a1d56a28e69a4a17e" id="r_ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga834b1e4aef395c0a1d56a28e69a4a17e">vmaFreeMemoryPages</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, size_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations)</td></tr>
 <tr class="memdesc:ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory and destroys multiple allocations.  <br /></td></tr>
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 <tr class="memitem:ga86dd08aba8633bfa4ad0df2e76481d8b" id="r_ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns current information about specified allocation.  <br /></td></tr>
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 <tr class="memitem:ga1405cf3eae2fd1305d645879173031a0" id="r_ga1405cf3eae2fd1305d645879173031a0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga1405cf3eae2fd1305d645879173031a0">vmaGetAllocationInfo2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info2.html">VmaAllocationInfo2</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:ga1405cf3eae2fd1305d645879173031a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns extended information about specified allocation.  <br /></td></tr>
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 <tr class="memitem:gaf9147d31ffc11d62fc187bde283ed14f" id="r_gaf9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaf9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void *pUserData)</td></tr>
 <tr class="memdesc:gaf9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pUserData in given allocation to new value.  <br /></td></tr>
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 <tr class="memitem:gabe02cbb0cd913b3f125958179f2020fc" id="r_gabe02cbb0cd913b3f125958179f2020fc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc">vmaSetAllocationName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const char *pName)</td></tr>
 <tr class="memdesc:gabe02cbb0cd913b3f125958179f2020fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pName in given allocation to new value.  <br /></td></tr>
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 <tr class="memitem:ga571e87dd38e552249b56b1b0b982fad1" id="r_ga571e87dd38e552249b56b1b0b982fad1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga571e87dd38e552249b56b1b0b982fad1">vmaGetAllocationMemoryProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkMemoryPropertyFlags *pFlags)</td></tr>
 <tr class="memdesc:ga571e87dd38e552249b56b1b0b982fad1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Property Flags of its memory type.  <br /></td></tr>
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 <tr class="memitem:ga8d327b7458d8cf426b84b5efba9bb9bf" id="r_ga8d327b7458d8cf426b84b5efba9bb9bf"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga8d327b7458d8cf426b84b5efba9bb9bf">vmaGetMemoryWin32Handle</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, HANDLE hTargetProcess, HANDLE *pHandle)</td></tr>
 <tr class="memdesc:ga8d327b7458d8cf426b84b5efba9bb9bf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.  <br /></td></tr>
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+<tr class="memitem:ga1a8d7aba3bf5a4de66c801b9988afa58" id="r_ga1a8d7aba3bf5a4de66c801b9988afa58"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58">vmaGetMemoryWin32Handle2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE hTargetProcess, HANDLE *pHandle)</td></tr>
+<tr class="memdesc:ga1a8d7aba3bf5a4de66c801b9988afa58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.  <br /></td></tr>
 <tr class="memitem:gad5bd1243512d099706de88168992f069" id="r_gad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void **ppData)</td></tr>
 <tr class="memdesc:gad5bd1243512d099706de88168992f069"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps memory represented by given allocation and returns pointer to it.  <br /></td></tr>
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 <tr class="memitem:ga9bc268595cb33f6ec4d519cfce81ff45" id="r_ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
 <tr class="memdesc:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps memory represented by given allocation, mapped previously using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.  <br /></td></tr>
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 <tr class="memitem:ga30c37c1eec6025f397be41644f48490f" id="r_ga30c37c1eec6025f397be41644f48490f"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f">vmaFlushAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize offset, VkDeviceSize size)</td></tr>
 <tr class="memdesc:ga30c37c1eec6025f397be41644f48490f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes memory of given allocation.  <br /></td></tr>
-<tr class="separator:ga30c37c1eec6025f397be41644f48490f"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaaa8412919139ef413a4215ac6a290fae" id="r_gaaa8412919139ef413a4215ac6a290fae"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae">vmaInvalidateAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize offset, VkDeviceSize size)</td></tr>
 <tr class="memdesc:gaaa8412919139ef413a4215ac6a290fae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory of given allocation.  <br /></td></tr>
-<tr class="separator:gaaa8412919139ef413a4215ac6a290fae"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac3dd00da721875ed99fa8a881922bdfc" id="r_gac3dd00da721875ed99fa8a881922bdfc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gac3dd00da721875ed99fa8a881922bdfc">vmaFlushAllocations</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes)</td></tr>
 <tr class="memdesc:gac3dd00da721875ed99fa8a881922bdfc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes memory of given set of allocations.  <br /></td></tr>
-<tr class="separator:gac3dd00da721875ed99fa8a881922bdfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gab25b558d75f7378ec944a1522fdcc3c5" id="r_gab25b558d75f7378ec944a1522fdcc3c5"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gab25b558d75f7378ec944a1522fdcc3c5">vmaInvalidateAllocations</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes)</td></tr>
 <tr class="memdesc:gab25b558d75f7378ec944a1522fdcc3c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory of given set of allocations.  <br /></td></tr>
-<tr class="separator:gab25b558d75f7378ec944a1522fdcc3c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga11731ec58a3a43a22bb925e0780ef405" id="r_ga11731ec58a3a43a22bb925e0780ef405"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga11731ec58a3a43a22bb925e0780ef405">vmaCopyMemoryToAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const void *pSrcHostPointer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> dstAllocation, VkDeviceSize dstAllocationLocalOffset, VkDeviceSize size)</td></tr>
 <tr class="memdesc:ga11731ec58a3a43a22bb925e0780ef405"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps the allocation temporarily if needed, copies data from specified host pointer to it, and flushes the memory from the host caches if needed.  <br /></td></tr>
-<tr class="separator:ga11731ec58a3a43a22bb925e0780ef405"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaac883dd38863944335071213b9ae8477" id="r_gaac883dd38863944335071213b9ae8477"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaac883dd38863944335071213b9ae8477">vmaCopyAllocationToMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> srcAllocation, VkDeviceSize srcAllocationLocalOffset, void *pDstHostPointer, VkDeviceSize size)</td></tr>
 <tr class="memdesc:gaac883dd38863944335071213b9ae8477"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory in the host caches if needed, maps the allocation temporarily if needed, and copies data from it to a specified host pointer.  <br /></td></tr>
-<tr class="separator:gaac883dd38863944335071213b9ae8477"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga49329a7f030dafcf82f7b73334c22e98" id="r_ga49329a7f030dafcf82f7b73334c22e98"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga49329a7f030dafcf82f7b73334c22e98">vmaCheckCorruption</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeBits)</td></tr>
 <tr class="memdesc:ga49329a7f030dafcf82f7b73334c22e98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.  <br /></td></tr>
-<tr class="separator:ga49329a7f030dafcf82f7b73334c22e98"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac3335566858b45541fa9c0d7a6bbb57e" id="r_gac3335566858b45541fa9c0d7a6bbb57e"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e">vmaBeginDefragmentation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pInfo, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> *pContext)</td></tr>
 <tr class="memdesc:gac3335566858b45541fa9c0d7a6bbb57e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begins defragmentation process.  <br /></td></tr>
-<tr class="separator:gac3335566858b45541fa9c0d7a6bbb57e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga59f01ca3d53d50b7cca9b442b77a3e87" id="r_ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87">vmaEndDefragmentation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pStats)</td></tr>
 <tr class="memdesc:ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends defragmentation process.  <br /></td></tr>
-<tr class="separator:ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga980d7da2ce3b1fd5c8b8476bc362cc00" id="r_ga980d7da2ce3b1fd5c8b8476bc362cc00"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00">vmaBeginDefragmentationPass</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> *pPassInfo)</td></tr>
 <tr class="memdesc:ga980d7da2ce3b1fd5c8b8476bc362cc00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Starts single defragmentation pass.  <br /></td></tr>
-<tr class="separator:ga980d7da2ce3b1fd5c8b8476bc362cc00"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaded05a445742a00718ee766144c5c226" id="r_gaded05a445742a00718ee766144c5c226"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226">vmaEndDefragmentationPass</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> *pPassInfo)</td></tr>
 <tr class="memdesc:gaded05a445742a00718ee766144c5c226"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends single defragmentation pass.  <br /></td></tr>
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 <tr class="memitem:ga6b0929b914b60cf2d45cac4bf3547470" id="r_ga6b0929b914b60cf2d45cac4bf3547470"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470">vmaBindBufferMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkBuffer buffer)</td></tr>
 <tr class="memdesc:ga6b0929b914b60cf2d45cac4bf3547470"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds buffer to allocation.  <br /></td></tr>
-<tr class="separator:ga6b0929b914b60cf2d45cac4bf3547470"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga861f4f27189a7d11ab9d9eedc825cb6b" id="r_ga861f4f27189a7d11ab9d9eedc825cb6b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga861f4f27189a7d11ab9d9eedc825cb6b">vmaBindBufferMemory2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize allocationLocalOffset, VkBuffer buffer, const void *(VkBindBufferMemoryInfoKHR) pNext)</td></tr>
 <tr class="memdesc:ga861f4f27189a7d11ab9d9eedc825cb6b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds buffer to allocation with additional parameters.  <br /></td></tr>
-<tr class="separator:ga861f4f27189a7d11ab9d9eedc825cb6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga3d3ca45799923aa5d138e9e5f9eb2da5" id="r_ga3d3ca45799923aa5d138e9e5f9eb2da5"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkImage image)</td></tr>
 <tr class="memdesc:ga3d3ca45799923aa5d138e9e5f9eb2da5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds image to allocation.  <br /></td></tr>
-<tr class="separator:ga3d3ca45799923aa5d138e9e5f9eb2da5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga5f3502dd7d38b53fb1533ea3921d038d" id="r_ga5f3502dd7d38b53fb1533ea3921d038d"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5f3502dd7d38b53fb1533ea3921d038d">vmaBindImageMemory2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize allocationLocalOffset, VkImage image, const void *(VkBindImageMemoryInfoKHR) pNext)</td></tr>
 <tr class="memdesc:ga5f3502dd7d38b53fb1533ea3921d038d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds image to allocation with additional parameters.  <br /></td></tr>
-<tr class="separator:ga5f3502dd7d38b53fb1533ea3921d038d"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gac72ee55598617e8eecca384e746bab51" id="r_gac72ee55598617e8eecca384e746bab51"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkBuffer *pBuffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
-<tr class="memdesc:gac72ee55598617e8eecca384e746bab51"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <code>VkBuffer</code>, allocates and binds memory for it.  <br /></td></tr>
-<tr class="separator:gac72ee55598617e8eecca384e746bab51"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gac72ee55598617e8eecca384e746bab51"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <span class="tt">VkBuffer</span>, allocates and binds memory for it.  <br /></td></tr>
 <tr class="memitem:gaa06a690013a0d01e60894ac378083834" id="r_gaa06a690013a0d01e60894ac378083834"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834">vmaCreateBufferWithAlignment</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkDeviceSize minAlignment, VkBuffer *pBuffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
 <tr class="memdesc:gaa06a690013a0d01e60894ac378083834"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a buffer with additional minimum alignment.  <br /></td></tr>
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-<tr class="memdesc:ga60d5d4803e3c82505a2bfddb929adb03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <code>VkBuffer</code>, binds already created memory for it.  <br /></td></tr>
-<tr class="separator:ga60d5d4803e3c82505a2bfddb929adb03"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga60d5d4803e3c82505a2bfddb929adb03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <span class="tt">VkBuffer</span>, binds already created memory for it.  <br /></td></tr>
 <tr class="memitem:gaf0cf014344213e117bd9f9cf5f928122" id="r_gaf0cf014344213e117bd9f9cf5f928122"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaf0cf014344213e117bd9f9cf5f928122">vmaCreateAliasingBuffer2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize allocationLocalOffset, const VkBufferCreateInfo *pBufferCreateInfo, VkBuffer *pBuffer)</td></tr>
-<tr class="memdesc:gaf0cf014344213e117bd9f9cf5f928122"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <code>VkBuffer</code>, binds already created memory for it.  <br /></td></tr>
-<tr class="separator:gaf0cf014344213e117bd9f9cf5f928122"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:gaf0cf014344213e117bd9f9cf5f928122"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <span class="tt">VkBuffer</span>, binds already created memory for it.  <br /></td></tr>
 <tr class="memitem:ga0d9f4e4ba5bf9aab1f1c746387753d77" id="r_ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
 <tr class="memdesc:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan buffer and frees allocated memory.  <br /></td></tr>
-<tr class="separator:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 <tr class="memdesc:ga02a94f25679275851a53e82eacbcfc73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>.  <br /></td></tr>
-<tr class="separator:ga02a94f25679275851a53e82eacbcfc73"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gaebc4db1f94b53dba2338b4c0fd80d0dc" id="r_gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaebc4db1f94b53dba2338b4c0fd80d0dc">vmaCreateAliasingImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const VkImageCreateInfo *pImageCreateInfo, VkImage *pImage)</td></tr>
 <tr class="memdesc:gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer()</a> but for images.  <br /></td></tr>
-<tr class="separator:gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga69ac829f5bb0737449fa92c2d971f1bb" id="r_ga69ac829f5bb0737449fa92c2d971f1bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga69ac829f5bb0737449fa92c2d971f1bb">vmaCreateAliasingImage2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize allocationLocalOffset, const VkImageCreateInfo *pImageCreateInfo, VkImage *pImage)</td></tr>
 <tr class="memdesc:ga69ac829f5bb0737449fa92c2d971f1bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__group__alloc.html#gaf0cf014344213e117bd9f9cf5f928122" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer2()</a> but for images.  <br /></td></tr>
-<tr class="separator:ga69ac829f5bb0737449fa92c2d971f1bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gae50d2cb3b4a3bfd4dd40987234e50e7e" id="r_gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
 <tr class="memdesc:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan image and frees allocated memory.  <br /></td></tr>
-<tr class="separator:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gab585754076877265fdae33e5c40ef13b" id="r_gab585754076877265fdae33e5c40ef13b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b">vmaCreateVirtualBlock</a> (const <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> *pVirtualBlock)</td></tr>
 <tr class="memdesc:gab585754076877265fdae33e5c40ef13b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates new <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object.  <br /></td></tr>
-<tr class="separator:gab585754076877265fdae33e5c40ef13b"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga3795f7783ae2c182cede067d656f66a5" id="r_ga3795f7783ae2c182cede067d656f66a5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5">vmaDestroyVirtualBlock</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
 <tr class="memdesc:ga3795f7783ae2c182cede067d656f66a5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object.  <br /></td></tr>
-<tr class="separator:ga3795f7783ae2c182cede067d656f66a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:gacd53b5b1d23f8fcbad692ccfdc1811f1" id="r_gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="memItemLeft" align="right" valign="top">VkBool32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gacd53b5b1d23f8fcbad692ccfdc1811f1">vmaIsVirtualBlockEmpty</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
 <tr class="memdesc:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true of the <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> is empty - contains 0 virtual allocations and has all its space available for new allocations.  <br /></td></tr>
-<tr class="separator:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memdesc:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about a specific virtual allocation within a virtual block, like its size and <code>pUserData</code> pointer.  <br /></td></tr>
-<tr class="separator:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memdesc:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about a specific virtual allocation within a virtual block, like its size and <span class="tt">pUserData</span> pointer.  <br /></td></tr>
 <tr class="memitem:ga6b7cdcc1c3e5103c323fedc4e1319e01" id="r_ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01">vmaVirtualAllocate</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, const <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> *pAllocation, VkDeviceSize *pOffset)</td></tr>
 <tr class="memdesc:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates new virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <br /></td></tr>
-<tr class="separator:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="memSeparator" colspan="2">&#160;</td></tr>
 <tr class="memitem:ga09fc688c0c3653ff23723b037e5d5033" id="r_ga09fc688c0c3653ff23723b037e5d5033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033">vmaVirtualFree</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> allocation)</td></tr>
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 <tr class="memdesc:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds and returns statistics as a null-terminated string in JSON format.  <br /></td></tr>
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 <tr class="memitem:ga3104eb30d8122c84dd8541063f145288" id="r_ga3104eb30d8122c84dd8541063f145288"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, char *pStatsString)</td></tr>
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-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
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diff --git a/docs/html/vk_amd_device_coherent_memory.html b/docs/html/vk_amd_device_coherent_memory.html
index 6323c9d..8a7cf4d 100644
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@@ -83,32 +70,32 @@
 
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   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">VK_AMD_device_coherent_memory</div></div>
+  <div class="headertitle"><div class="title">VK_AMD_device_coherent_memory </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>VK_AMD_device_coherent_memory is a device extension that enables access to additional memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flag. It is useful mostly for allocation of buffers intended for writing "breadcrumb markers" in between passes or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.</p>
-<p>When the extension is available but has not been enabled, Vulkan physical device still exposes those memory types, but their usage is forbidden. VMA automatically takes care of that - it returns <code>VK_ERROR_FEATURE_NOT_PRESENT</code> when an attempt to allocate memory of such type is made.</p>
+<div class="textblock"><p>VK_AMD_device_coherent_memory is a device extension that enables access to additional memory types with <span class="tt">VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</span> and <span class="tt">VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</span> flag. It is useful mostly for allocation of buffers intended for writing "breadcrumb markers" in between passes or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.</p>
+<p>When the extension is available but has not been enabled, Vulkan physical device still exposes those memory types, but their usage is forbidden. VMA automatically takes care of that - it returns <span class="tt">VK_ERROR_FEATURE_NOT_PRESENT</span> when an attempt to allocate memory of such type is made.</p>
 <p>If you want to use this extension in connection with VMA, follow these steps:</p>
-<h1><a class="anchor" id="vk_amd_device_coherent_memory_initialization"></a>
+<h1 class="doxsection"><a class="anchor" id="vk_amd_device_coherent_memory_initialization"></a>
 Initialization</h1>
-<p>1) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_AMD_device_coherent_memory".</p>
-<p>2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</code> is true.</p>
-<p>3) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_AMD_device_coherent_memory" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
-<p>4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>deviceCoherentMemory</code> to <code>VK_TRUE</code>.</p>
+<p>1) Call <span class="tt">vkEnumerateDeviceExtensionProperties</span> for the physical device. Check if the extension is supported - if returned array of <span class="tt">VkExtensionProperties</span> contains "VK_AMD_device_coherent_memory".</p>
+<p>2) Call <span class="tt">vkGetPhysicalDeviceFeatures2</span> for the physical device instead of old <span class="tt">vkGetPhysicalDeviceFeatures</span>. Attach additional structure <span class="tt">VkPhysicalDeviceCoherentMemoryFeaturesAMD</span> to <span class="tt">VkPhysicalDeviceFeatures2::pNext</span> to be returned. Check if the device feature is really supported - check if <span class="tt">VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</span> is true.</p>
+<p>3) While creating device with <span class="tt">vkCreateDevice</span>, enable this extension - add "VK_AMD_device_coherent_memory" to the list passed as <span class="tt">VkDeviceCreateInfo::ppEnabledExtensionNames</span>.</p>
+<p>4) While creating the device, also don't set <span class="tt">VkDeviceCreateInfo::pEnabledFeatures</span>. Fill in <span class="tt">VkPhysicalDeviceFeatures2</span> structure instead and pass it as <span class="tt">VkDeviceCreateInfo::pNext</span>. Enable this device feature - attach additional structure <span class="tt">VkPhysicalDeviceCoherentMemoryFeaturesAMD</span> to <span class="tt">VkPhysicalDeviceFeatures2::pNext</span> and set its member <span class="tt">deviceCoherentMemory</span> to <span class="tt">VK_TRUE</span>.</p>
 <p>5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this extension and feature - add <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f">VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
-<h1><a class="anchor" id="vk_amd_device_coherent_memory_usage"></a>
+<h1 class="doxsection"><a class="anchor" id="vk_amd_device_coherent_memory_usage"></a>
 Usage</h1>
-<p>After following steps described above, you can create VMA allocations and custom pools out of the special <code>DEVICE_COHERENT</code> and <code>DEVICE_UNCACHED</code> memory types on eligible devices. There are multiple ways to do it, for example:</p>
+<p>After following steps described above, you can create VMA allocations and custom pools out of the special <span class="tt">DEVICE_COHERENT</span> and <span class="tt">DEVICE_UNCACHED</span> memory types on eligible devices. There are multiple ways to do it, for example:</p>
 <ul>
-<li>You can request or prefer to allocate out of such memory types by adding <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> to <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> or <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a>. Those flags can be freely mixed with other ways of <a class="el" href="choosing_memory_type.html">Choosing memory type</a>, like setting <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a>.</li>
-<li>If you manually found memory type index to use for this purpose, force allocation from this specific index by setting <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a> <code>= 1U &lt;&lt; index</code>.</li>
+<li>You can request or prefer to allocate out of such memory types by adding <span class="tt">VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</span> to <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> or <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a>. Those flags can be freely mixed with other ways of <a class="el" href="choosing_memory_type.html">Choosing memory type</a>, like setting <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a>.</li>
+<li>If you manually found memory type index to use for this purpose, force allocation from this specific index by setting <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a> <span class="tt">= 1U &lt;&lt; index</span>.</li>
 </ul>
-<h1><a class="anchor" id="vk_amd_device_coherent_memory_more_information"></a>
+<h1 class="doxsection"><a class="anchor" id="vk_amd_device_coherent_memory_more_information"></a>
 More information</h1>
 <p>To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html">VK_AMD_device_coherent_memory in Vulkan specification</a></p>
 <p>Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
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 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">VK_EXT_memory_priority</div></div>
+  <div class="headertitle"><div class="title">VK_EXT_memory_priority </div></div>
 </div><!--header-->
 <div class="contents">
 <div class="textblock"><p>VK_EXT_memory_priority is a device extension that allows to pass additional "priority" value to Vulkan memory allocations that the implementation may use prefer certain buffers and images that are critical for performance to stay in device-local memory in cases when the memory is over-subscribed, while some others may be moved to the system memory.</p>
 <p>VMA offers convenient usage of this extension. If you enable it, you can pass "priority" parameter when creating allocations or custom pools and the library automatically passes the value to Vulkan using this extension.</p>
 <p>If you want to use this extension in connection with VMA, follow these steps:</p>
-<h1><a class="anchor" id="vk_ext_memory_priority_initialization"></a>
+<h1 class="doxsection"><a class="anchor" id="vk_ext_memory_priority_initialization"></a>
 Initialization</h1>
-<p>1) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_EXT_memory_priority".</p>
-<p>2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority</code> is true.</p>
-<p>3) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_EXT_memory_priority" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
-<p>4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> chain and set its member <code>memoryPriority</code> to <code>VK_TRUE</code>.</p>
+<p>1) Call <span class="tt">vkEnumerateDeviceExtensionProperties</span> for the physical device. Check if the extension is supported - if returned array of <span class="tt">VkExtensionProperties</span> contains "VK_EXT_memory_priority".</p>
+<p>2) Call <span class="tt">vkGetPhysicalDeviceFeatures2</span> for the physical device instead of old <span class="tt">vkGetPhysicalDeviceFeatures</span>. Attach additional structure <span class="tt">VkPhysicalDeviceMemoryPriorityFeaturesEXT</span> to <span class="tt">VkPhysicalDeviceFeatures2::pNext</span> to be returned. Check if the device feature is really supported - check if <span class="tt">VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority</span> is true.</p>
+<p>3) While creating device with <span class="tt">vkCreateDevice</span>, enable this extension - add "VK_EXT_memory_priority" to the list passed as <span class="tt">VkDeviceCreateInfo::ppEnabledExtensionNames</span>.</p>
+<p>4) While creating the device, also don't set <span class="tt">VkDeviceCreateInfo::pEnabledFeatures</span>. Fill in <span class="tt">VkPhysicalDeviceFeatures2</span> structure instead and pass it as <span class="tt">VkDeviceCreateInfo::pNext</span>. Enable this device feature - attach additional structure <span class="tt">VkPhysicalDeviceMemoryPriorityFeaturesEXT</span> to <span class="tt">VkPhysicalDeviceFeatures2::pNext</span> chain and set its member <span class="tt">memoryPriority</span> to <span class="tt">VK_TRUE</span>.</p>
 <p>5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this extension and feature - add <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
-<h1><a class="anchor" id="vk_ext_memory_priority_usage"></a>
+<h1 class="doxsection"><a class="anchor" id="vk_ext_memory_priority_usage"></a>
 Usage</h1>
 <p>When using this extension, you should initialize following member:</p>
 <ul>
 <li><a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7" title="A floating-point value between 0 and 1, indicating the priority of the allocation relative to other m...">VmaAllocationCreateInfo::priority</a> when creating a dedicated allocation with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</li>
 <li><a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274" title="A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relat...">VmaPoolCreateInfo::priority</a> when creating a custom pool.</li>
 </ul>
-<p>It should be a floating-point value between <code>0.0f</code> and <code>1.0f</code>, where recommended default is <code>0.5F</code>. Memory allocated with higher value can be treated by the Vulkan implementation as higher priority and so it can have lower chances of being pushed out to system memory, experiencing degraded performance.</p>
+<p>It should be a floating-point value between <span class="tt">0.0f</span> and <span class="tt">1.0f</span>, where recommended default is <span class="tt">0.5F</span>. Memory allocated with higher value can be treated by the Vulkan implementation as higher priority and so it can have lower chances of being pushed out to system memory, experiencing degraded performance.</p>
 <p>It might be a good idea to create performance-critical resources like color-attachment or depth-stencil images as dedicated and set high priority to them. For example:</p>
 <div class="fragment"><div class="line">VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div>
 <div class="line">imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;</div>
@@ -139,16 +126,16 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1299</div></div>
 <div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1293</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
-</div><!-- fragment --><p><code>priority</code> member is ignored in the following situations:</p>
+</div><!-- fragment --><p><span class="tt">priority</span> member is ignored in the following situations:</p>
 <ul>
 <li>Allocations created in custom pools: They inherit the priority, along with all other allocation parameters from the parameters passed in <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> when the pool was created.</li>
-<li>Allocations created in default pools: They inherit the priority from the parameters VMA used when creating default pools, which means <code>priority == 0.5F</code>. </li>
+<li>Allocations created in default pools: They inherit the priority from the parameters VMA used when creating default pools, which means <span class="tt">priority == 0.5F</span>. </li>
 </ul>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
 </body>
diff --git a/docs/html/vk_khr_dedicated_allocation.html b/docs/html/vk_khr_dedicated_allocation.html
index d9c767a..2fcf41f 100644
--- a/docs/html/vk_khr_dedicated_allocation.html
+++ b/docs/html/vk_khr_dedicated_allocation.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: VK_KHR_dedicated_allocation</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
-<link href="navtree.css" rel="stylesheet" type="text/css"/>
-<script type="text/javascript" src="resize.js"></script>
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@@ -33,33 +31,22 @@
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 </div>
 <!-- end header part -->
-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-/* @license-end */
 </script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function() { codefold.init(0); });
-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
 <script type="text/javascript">
-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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 <div id="main-nav"></div>
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-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
-$(function(){ initResizable(false); });
-/* @license-end */
-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,18 +70,18 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">VK_KHR_dedicated_allocation</div></div>
+  <div class="headertitle"><div class="title">VK_KHR_dedicated_allocation </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve performance on some GPUs. It augments Vulkan API with possibility to query driver whether it prefers particular buffer or image to have its own, dedicated allocation (separate <code>VkDeviceMemory</code> block) for better efficiency - to be able to do some internal optimizations. The extension is supported by this library. It will be used automatically when enabled.</p>
+<div class="textblock"><p>VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve performance on some GPUs. It augments Vulkan API with possibility to query driver whether it prefers particular buffer or image to have its own, dedicated allocation (separate <span class="tt">VkDeviceMemory</span> block) for better efficiency - to be able to do some internal optimizations. The extension is supported by this library. It will be used automatically when enabled.</p>
 <p>It has been promoted to core Vulkan 1.1, so if you use eligible Vulkan version and inform VMA about it by setting <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. Vulkan version that the application uses.">VmaAllocatorCreateInfo::vulkanApiVersion</a>, you are all set.</p>
 <p>Otherwise, if you want to use it as an extension:</p>
-<p>1 . When creating Vulkan device, check if following 2 device extensions are supported (call <code>vkEnumerateDeviceExtensionProperties()</code>). If yes, enable them (fill <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>).</p>
+<p>1 . When creating Vulkan device, check if following 2 device extensions are supported (call <span class="tt">vkEnumerateDeviceExtensionProperties()</span>). If yes, enable them (fill <span class="tt">VkDeviceCreateInfo::ppEnabledExtensionNames</span>).</p>
 <ul>
 <li>VK_KHR_get_memory_requirements2</li>
 <li>VK_KHR_dedicated_allocation</li>
@@ -109,7 +96,7 @@
 </div><!-- fragment --><p>That is all. The extension will be automatically used whenever you create a buffer using <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> or image using <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</p>
 <p>When using the extension together with Vulkan Validation Layer, you will receive warnings like this:</p>
 <p><em>vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.</em></p>
-<p>It is OK, you should just ignore it. It happens because you use function <code>vkGetBufferMemoryRequirements2KHR()</code> instead of standard <code>vkGetBufferMemoryRequirements()</code>, while the validation layer seems to be unaware of it.</p>
+<p>It is OK, you should just ignore it. It happens because you use function <span class="tt">vkGetBufferMemoryRequirements2KHR()</span> instead of standard <span class="tt">vkGetBufferMemoryRequirements()</span>, while the validation layer seems to be unaware of it.</p>
 <p>To learn more about this extension, see:</p>
 <ul>
 <li><a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation">VK_KHR_dedicated_allocation in Vulkan specification</a></li>
@@ -119,7 +106,7 @@
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
 </small></address>
 </div><!-- doc-content -->
 </body>
diff --git a/docs/html/vk_khr_external_memory_win32.html b/docs/html/vk_khr_external_memory_win32.html
index cfbfe6c..5b9e77d 100644
--- a/docs/html/vk_khr_external_memory_win32.html
+++ b/docs/html/vk_khr_external_memory_win32.html
@@ -3,15 +3,13 @@
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=11"/>
-<meta name="generator" content="Doxygen 1.13.0"/>
+<meta name="generator" content="Doxygen 1.14.0"/>
 <meta name="viewport" content="width=device-width, initial-scale=1"/>
 <title>Vulkan Memory Allocator: VK_KHR_external_memory_win32</title>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="dynsections.js"></script>
 <script type="text/javascript" src="clipboard.js"></script>
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 <script type="text/javascript" src="cookie.js"></script>
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@@ -33,33 +31,22 @@
 </table>
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-<!-- Generated by Doxygen 1.13.0 -->
+<!-- Generated by Doxygen 1.14.0 -->
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-/* @license-end */
+$(function() { codefold.init(); });
 </script>
 <script type="text/javascript" src="menudata.js"></script>
 <script type="text/javascript" src="menu.js"></script>
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-/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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-</script>
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
@@ -83,31 +70,36 @@
 
 <div id="nav-path" class="navpath">
   <ul>
-<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+<li class="navelem"><a href="index.html">Vulkan Memory Allocator</a></li>  </ul>
 </div>
 </div><!-- top -->
 <div id="doc-content">
 <div><div class="header">
-  <div class="headertitle"><div class="title">VK_KHR_external_memory_win32</div></div>
+  <div class="headertitle"><div class="title">VK_KHR_external_memory_win32 </div></div>
 </div><!--header-->
 <div class="contents">
-<div class="textblock"><p>On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 <code>HANDLE</code> of a <code>VkDeviceMemory</code> block, to be able to reference the memory on other Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. VMA offers support for it.</p>
-<h1><a class="anchor" id="vk_khr_external_memory_win32_initialization"></a>
+<div class="textblock"><p>On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 <span class="tt">HANDLE</span> of a <span class="tt">VkDeviceMemory</span> block, to be able to reference the memory on other Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. VMA offers support for it.</p>
+<h1 class="doxsection"><a class="anchor" id="vk_khr_external_memory_win32_initialization"></a>
 Initialization</h1>
 <p>1) Make sure the extension is defined in the code by including following header before including VMA:</p>
 <div class="fragment"><div class="line"><span class="preprocessor">#include &lt;vulkan/vulkan_win32.h&gt;</span></div>
-</div><!-- fragment --><p>2) Check if "VK_KHR_external_memory_win32" is available among device extensions. Enable it when creating the <code>VkDevice</code> object.</p>
+</div><!-- fragment --><p>2) Check if "VK_KHR_external_memory_win32" is available among device extensions. Enable it when creating the <span class="tt">VkDevice</span> object.</p>
 <p>3) Enable the usage of this extension in VMA by setting flag <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4897d1181a186e327f4dadd680ad00ac">VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT</a> when calling <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a>.</p>
-<p>4) Make sure that VMA has access to the <code>vkGetMemoryWin32HandleKHR</code> function by either enabling <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> macro or setting <a class="el" href="struct_vma_vulkan_functions.html#af45d10a2b47971f4cf5bcacf1d331f86">VmaVulkanFunctions::vkGetMemoryWin32HandleKHR</a> explicitly. For more information, see <a class="el" href="quick_start.html#quick_start_initialization_importing_vulkan_functions">Importing Vulkan functions</a>.</p>
-<h1><a class="anchor" id="vk_khr_external_memory_win32_preparations"></a>
-Preparations</h1>
-<p>You can find example usage among tests, in file "Tests.cpp", function <code>TestWin32Handles()</code>.</p>
-<p>To use the extenion, buffers need to be created with <code>VkExternalMemoryBufferCreateInfoKHR</code> attached to their <code>pNext</code> chain, and memory allocations need to be made with <code>VkExportMemoryAllocateInfoKHR</code> attached to their <code>pNext</code> chain. To make use of them, you need to use <a class="el" href="custom_memory_pools.html">Custom memory pools</a>. Example:</p>
-<div class="fragment"><div class="line"><span class="comment">// Define an example buffer and allocation parameters.</span></div>
+<p>4) Make sure that VMA has access to the <span class="tt">vkGetMemoryWin32HandleKHR</span> function by either enabling <span class="tt">VMA_DYNAMIC_VULKAN_FUNCTIONS</span> macro or setting <a class="el" href="struct_vma_vulkan_functions.html#af45d10a2b47971f4cf5bcacf1d331f86">VmaVulkanFunctions::vkGetMemoryWin32HandleKHR</a> explicitly. For more information, see <a class="el" href="quick_start.html#quick_start_initialization_importing_vulkan_functions">Importing Vulkan functions</a>.</p>
+<h1 class="doxsection"><a class="anchor" id="vk_khr_external_memory_win32_exporting"></a>
+Exporting memory</h1>
+<h2 class="doxsection"><a class="anchor" id="vk_khr_external_memory_win32_preparations"></a>
+Preparations</h2>
+<p>You can find example usage among tests, in file "Tests.cpp", function <span class="tt">TestWin32Handles()</span>.</p>
+<p>To use the extenion, buffers need to be created with <span class="tt">VkExternalMemoryBufferCreateInfoKHR</span> attached to their <span class="tt">pNext</span> chain, and memory allocations need to be made with <span class="tt">VkExportMemoryAllocateInfoKHR</span> attached to their <span class="tt">pNext</span> chain. To make use of them, you need to use <a class="el" href="custom_memory_pools.html">Custom memory pools</a>. Example:</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> VkExternalMemoryHandleTypeFlagsKHR handleType =</div>
+<div class="line">    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR;</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Define an example buffer and allocation parameters.</span></div>
 <div class="line">VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {</div>
 <div class="line">    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,</div>
 <div class="line">    <span class="keyword">nullptr</span>,</div>
-<div class="line">    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT</div>
+<div class="line">    handleType</div>
 <div class="line">};</div>
 <div class="line">VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">exampleBufCreateInfo.size = 0x10000; <span class="comment">// Doesn&#39;t matter here.</span></div>
@@ -127,7 +119,7 @@
 <div class="line"><span class="keyword">constexpr</span> <span class="keyword">static</span> VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {</div>
 <div class="line">    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,</div>
 <div class="line">    <span class="keyword">nullptr</span>,</div>
-<div class="line">    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT</div>
+<div class="line">    handleType</div>
 <div class="line">};</div>
 <div class="line"><a class="code hl_struct" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
 <div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = memTypeIndex;</div>
@@ -151,14 +143,14 @@
 <div class="ttc" id="astruct_vma_pool_create_info_html_a596fa76b685d3f1f688f84a709a5b319"><div class="ttname"><a href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo::memoryTypeIndex</a></div><div class="ttdeci">uint32_t memoryTypeIndex</div><div class="ttdoc">Vulkan memory type index to allocate this pool from.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1345</div></div>
 <div class="ttc" id="astruct_vma_pool_create_info_html_ab6f2e52c47bfe1f4b44920b8bfc27b41"><div class="ttname"><a href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41">VmaPoolCreateInfo::pMemoryAllocateNext</a></div><div class="ttdeci">void *VkMemoryAllocateInfo pMemoryAllocateNext</div><div class="ttdoc">Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1394</div></div>
 <div class="ttc" id="astruct_vma_pool_html"><div class="ttname"><a href="struct_vma_pool.html">VmaPool</a></div><div class="ttdoc">Represents custom memory pool.</div></div>
-</div><!-- fragment --><p>Note that the structure passed as <a class="el" href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> must remain alive and unchanged for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block. No copy is made internally. This is why variable <code>exportMemAllocInfo</code> is defined as <code>static</code>.</p>
-<h1><a class="anchor" id="vk_khr_external_memory_win32_memory_allocation"></a>
-Memory allocation</h1>
-<p>Finally, you can create a buffer with an allocation out of the custom pool. The buffer should use same flags as the sample buffer used to find the memory type. It should also specify <code>VkExternalMemoryBufferCreateInfoKHR</code> in its <code>pNext</code> chain.</p>
+</div><!-- fragment --><p>Note that the structure passed as <a class="el" href="struct_vma_pool_create_info.html#ab6f2e52c47bfe1f4b44920b8bfc27b41" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> must remain alive and unchanged for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block. No copy is made internally. This is why variable <span class="tt">exportMemAllocInfo</span> is defined as <span class="tt">static</span>.</p>
+<h2 class="doxsection"><a class="anchor" id="vk_khr_external_memory_win32_memory_allocation"></a>
+Memory allocation</h2>
+<p>Finally, you can create a buffer with an allocation out of the custom pool. The buffer should use same flags as the sample buffer used to find the memory type. It should also specify <span class="tt">VkExternalMemoryBufferCreateInfoKHR</span> in its <span class="tt">pNext</span> chain.</p>
 <div class="fragment"><div class="line">VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {</div>
 <div class="line">    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,</div>
 <div class="line">    <span class="keyword">nullptr</span>,</div>
-<div class="line">    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT</div>
+<div class="line">    handleType</div>
 <div class="line">};</div>
 <div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
 <div class="line">bufCreateInfo.size = <span class="comment">// Your desired buffer size.</span></div>
@@ -182,29 +174,29 @@
 <div class="ttc" id="astruct_vma_allocation_create_info_html_a6272c0555cfd1fe28bff1afeb6190150"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo::pool</a></div><div class="ttdeci">VmaPool pool</div><div class="ttdoc">Pool that this allocation should be created in.</div><div class="ttdef"><b>Definition</b> vk_mem_alloc.h:1323</div></div>
 <div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
 </div><!-- fragment --><p>If you need each allocation to have its own device memory block and start at offset 0, you can still do by using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag. It works also with custom pools.</p>
-<h1><a class="anchor" id="vk_khr_external_memory_win32_exporting_win32_handle"></a>
-Exporting Win32 handle</h1>
-<p>After the allocation is created, you can acquire a Win32 <code>HANDLE</code> to the <code>VkDeviceMemory</code> block it belongs to. VMA function <a class="el" href="group__group__alloc.html#ga8d327b7458d8cf426b84b5efba9bb9bf" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle()</a> is a replacement of the Vulkan function <code>vkGetMemoryWin32HandleKHR</code>.</p>
+<h2 class="doxsection"><a class="anchor" id="vk_khr_external_memory_win32_exporting_win32_handle"></a>
+Exporting Win32 handle</h2>
+<p>After the allocation is created, you can acquire a Win32 <span class="tt">HANDLE</span> to the <span class="tt">VkDeviceMemory</span> block it belongs to. VMA function <a class="el" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle2()</a> is a replacement of the Vulkan function <span class="tt">vkGetMemoryWin32HandleKHR</span>.</p>
 <div class="fragment"><div class="line">HANDLE handle;</div>
-<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga8d327b7458d8cf426b84b5efba9bb9bf">vmaGetMemoryWin32Handle</a>(g_Allocator, alloc, <span class="keyword">nullptr</span>, &amp;handle);</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58">vmaGetMemoryWin32Handle2</a>(g_Allocator, alloc, handleType, <span class="keyword">nullptr</span>, &amp;handle);</div>
 <div class="line"><span class="comment">// Check res...</span></div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// YOUR OTHER CODE COMES HERE....</span></div>
 <div class="line"> </div>
 <div class="line"><span class="comment">// At the end, you must close the handle.</span></div>
 <div class="line">CloseHandle(handle);</div>
-<div class="ttc" id="agroup__group__alloc_html_ga8d327b7458d8cf426b84b5efba9bb9bf"><div class="ttname"><a href="group__group__alloc.html#ga8d327b7458d8cf426b84b5efba9bb9bf">vmaGetMemoryWin32Handle</a></div><div class="ttdeci">VkResult vmaGetMemoryWin32Handle(VmaAllocator allocator, VmaAllocation allocation, HANDLE hTargetProcess, HANDLE *pHandle)</div><div class="ttdoc">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga1a8d7aba3bf5a4de66c801b9988afa58"><div class="ttname"><a href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58">vmaGetMemoryWin32Handle2</a></div><div class="ttdeci">VkResult vmaGetMemoryWin32Handle2(VmaAllocator allocator, VmaAllocation allocation, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE hTargetProcess, HANDLE *pHandle)</div><div class="ttdoc">Given an allocation, returns Win32 handle that may be imported by other processes or APIs.</div></div>
 </div><!-- fragment --><p>Documentation of the VK_KHR_external_memory_win32 extension states that:</p>
 <blockquote class="doxtable">
-<p>&zwj;If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType. </p>
+<p>If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType. </p>
 </blockquote>
-<p>This is ensured automatically inside VMA. The library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed. Every time you call <a class="el" href="group__group__alloc.html#ga8d327b7458d8cf426b84b5efba9bb9bf" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle()</a>, VMA calls <code>DuplicateHandle</code> and returns a new handle that you need to close.</p>
-<p>For further information, please check documentation of the <a class="el" href="group__group__alloc.html#ga8d327b7458d8cf426b84b5efba9bb9bf" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle()</a> function. </p>
+<p>This is ensured automatically inside VMA. If <span class="tt">VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT</span> was used as the handle type, the library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed. Every time you call <a class="el" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle2()</a>, VMA calls <span class="tt">DuplicateHandle</span> and returns a new handle that you need to close.</p>
+<p>For further information, please check documentation of the <a class="el" href="group__group__alloc.html#ga1a8d7aba3bf5a4de66c801b9988afa58" title="Given an allocation, returns Win32 handle that may be imported by other processes or APIs.">vmaGetMemoryWin32Handle2()</a> function. </p>
 </div></div><!-- contents -->
 </div><!-- PageDoc -->
 <!-- start footer part -->
 <hr class="footer"/><address class="footer"><small>
-Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.13.0
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.14.0
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diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
index ebc673a..1cab24d 100644
--- a/include/vk_mem_alloc.h
+++ b/include/vk_mem_alloc.h
@@ -25,7 +25,7 @@
 
 /** \mainpage Vulkan Memory Allocator
 
-<b>Version 3.3.0</b>
+<b>Version 3.4.0-development</b>
 
 Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved. \n
 License: MIT \n
@@ -79,6 +79,7 @@
   - [Corruption detection](@ref debugging_memory_usage_corruption_detection)
   - [Leak detection features](@ref debugging_memory_usage_leak_detection)
 - \subpage other_api_interop
+  - [Exporting memory](@ref other_api_interop_exporting_memory)
 - \subpage usage_patterns
     - [GPU-only resource](@ref usage_patterns_gpu_only)
     - [Staging copy for upload](@ref usage_patterns_staging_copy_upload)
@@ -95,7 +96,6 @@
     - \subpage enabling_buffer_device_address
     - \subpage vk_ext_memory_priority
     - \subpage vk_amd_device_coherent_memory
-    - \subpage vk_khr_external_memory_win32
 - \subpage general_considerations
   - [Thread safety](@ref general_considerations_thread_safety)
   - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
@@ -478,7 +478,7 @@
 
     You should set this flag if you found available and enabled this device extension,
     while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
-    For more information, see \ref vk_khr_external_memory_win32.
+    For more information, see \ref other_api_interop.
     */
     VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT = 0x00000200,
 
@@ -2142,13 +2142,16 @@
 /**
 \brief Given an allocation, returns Win32 handle that may be imported by other processes or APIs.
 
-\param hTargetProcess Must be a valid handle to target process or null. If it's null, the function returns
+\param allocator The main allocator object.
+\param allocation Allocation.
+\param hTargetProcess A valid handle to target process or null. If it's null, the function returns
     handle for the current process.
 \param[out] pHandle Output parameter that returns the handle.
 
 The function fills `pHandle` with handle that can be used in target process.
 The handle is fetched using function `vkGetMemoryWin32HandleKHR`.
-When no longer needed, you must close it using:
+
+Each call to this function creates a new handle that must be closed using:
 
 \code
 CloseHandle(handle);
@@ -2161,11 +2164,19 @@
 If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation
 (VmaAllocationInfo::offset).
 
+This function always uses `VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT`.
+An extended version of this function is available as vmaGetMemoryWin32Handle2()
+that allows using other handle type.
+
+This function is available compile-time only when VK_KHR_external_memory_win32 extension is available.
+It can be manually disabled by predefining `VMA_EXTERNAL_MEMORY_WIN32=0` macro.
+
 If the function fails with `VK_ERROR_FEATURE_NOT_PRESENT` error code, please double-check
-that VmaVulkanFunctions::vkGetMemoryWin32HandleKHR function pointer is set, e.g. either by using `VMA_DYNAMIC_VULKAN_FUNCTIONS`
+that VmaVulkanFunctions::vkGetMemoryWin32HandleKHR function pointer is set, e.g.
+either by using macro `VMA_DYNAMIC_VULKAN_FUNCTIONS`
 or by manually passing it through VmaAllocatorCreateInfo::pVulkanFunctions.
 
-For more information, see chapter \ref vk_khr_external_memory_win32.
+For more information, see chapter \ref other_api_interop.
 */
 VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(
     VmaAllocator VMA_NOT_NULL allocator,
@@ -2173,6 +2184,49 @@
     HANDLE hTargetProcess, 
     HANDLE* VMA_NOT_NULL pHandle);
 
+/**
+\brief Given an allocation, returns Win32 handle that may be imported by other processes or APIs.
+
+\param allocator The main allocator object.
+\param allocation Allocation.
+\param handleType Type of handle to be exported. It should be one of:
+    - `VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR`
+    - `VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR`
+    - `VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR`
+    - `VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR`
+    - `VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR`
+    - `VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR`
+\param hTargetProcess A valid handle to target process or null. If it's null, the function returns
+    handle for the current process.
+\param[out] pHandle Output parameter that returns the handle.
+
+The function fills `pHandle` with handle that can be used in target process.
+The handle is fetched using function `vkGetMemoryWin32HandleKHR`.
+
+if `handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR`,
+each call to this function creates a new handle that must be closed using:
+
+\code
+CloseHandle(handle);
+\endcode
+
+You can close it any time, before or after destroying the allocation object.
+It is reference-counted internally by Windows.
+
+Note the handle is returned for the entire `VkDeviceMemory` block that the allocation belongs to.
+If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation
+(VmaAllocationInfo::offset).
+
+This function is available compile-time only when VK_KHR_external_memory_win32 extension is available.
+It can be manually disabled by predefining `VMA_EXTERNAL_MEMORY_WIN32=0` macro.
+
+If the function fails with `VK_ERROR_FEATURE_NOT_PRESENT` error code, please double-check
+that VmaVulkanFunctions::vkGetMemoryWin32HandleKHR function pointer is set, e.g.
+either by using macro `VMA_DYNAMIC_VULKAN_FUNCTIONS`
+or by manually passing it through VmaAllocatorCreateInfo::pVulkanFunctions.
+
+For more information, see chapter \ref other_api_interop.
+*/
 VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle2(
     VmaAllocator VMA_NOT_NULL allocator,
     VmaAllocation VMA_NOT_NULL allocation, 
@@ -17047,7 +17101,6 @@
 VMA can automatically take advantage of them. Some of them are:
 VK_EXT_memory_budget, VK_EXT_memory_priority, VK_KHR_external_memory_win32, and VK_KHR_maintenance*
 extensions that are later promoted to the new versions of the core Vulkan API.
-
 To use them, it is your responsibility to validate if they are available on the current system and if so,
 enable them while creating the Vulkan device object.
 You also need to pass appropriate #VmaAllocatorCreateFlagBits to inform VMA that they are enabled.
@@ -17098,8 +17151,8 @@
 
 <b>Is it a mature project?</b>
 
-Yes! The library is in development since June 2017, has over 1000 commits, over 400 issue tickets
-and pull requests (most of them resolved), and over 70 contributors.
+Yes! The library is in development since June 2017, has over 1000 commits, over 500 issue tickets
+and pull requests (most of them resolved), and over 80 contributors.
 It is distributed together with Vulkan SDK.
 It is used by many software projects, including some large and popular ones like Qt or Blender,
 as well as some AAA games.
@@ -18677,31 +18730,158 @@
 
 \page other_api_interop Interop with other graphics APIs
 
-VMA provides some features that help with interoperability with other graphics APIs, e.g. OpenGL.
+VMA provides some features that help with interoperability with other graphics APIs, e.g. OpenGL, Direct3D 11, Direct3D 12.
 
-\section opengl_interop_exporting_memory Exporting memory
+\section other_api_interop_exporting_memory Exporting memory
 
-If you want to attach `VkExportMemoryAllocateInfoKHR` or other structure to `pNext` chain of memory allocations made by the library:
+On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 `HANDLE`
+of a `VkDeviceMemory` block, to be able to reference the memory on other Vulkan logical devices or instances,
+in multiple processes, and/or in multiple APIs.
+VMA offers support for it.
 
-You can create \ref custom_memory_pools for such allocations.
-Define and fill in your `VkExportMemoryAllocateInfoKHR` structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext
-while creating the custom pool.
-Please note that the structure must remain alive and unchanged for the whole lifetime of the #VmaPool,
-not only while creating it, as no copy of the structure is made,
-but its original pointer is used for each allocation instead.
+\subsection other_api_interop_exporting_initialization Initialization
+
+1) Make sure the extension is defined in the code by including following header before including VMA:
+
+\code
+#include <vulkan/vulkan_win32.h>
+\endcode
+
+2) Check if "VK_KHR_external_memory_win32" is available among device extensions.
+Enable it when creating the `VkDevice` object.
+
+3) Enable the usage of this extension in VMA by setting flag #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
+when calling vmaCreateAllocator().
+
+4) Make sure that VMA has access to the `vkGetMemoryWin32HandleKHR` function by either enabling `VMA_DYNAMIC_VULKAN_FUNCTIONS` macro
+or setting VmaVulkanFunctions::vkGetMemoryWin32HandleKHR explicitly.
+For more information, see \ref quick_start_initialization_importing_vulkan_functions.
+
+\subsection other_api_interop_exporting_preparations Preparations
+
+You can find example usage among tests, in file "Tests.cpp", function `TestWin32Handles()`.
+
+To use the extenion, buffers need to be created with `VkExternalMemoryBufferCreateInfoKHR` attached to their `pNext` chain,
+and memory allocations need to be made with `VkExportMemoryAllocateInfoKHR` attached to their `pNext` chain.
+To make use of them, you need to use \ref custom_memory_pools. Example:
+
+\code
+constexpr VkExternalMemoryHandleTypeFlagsKHR handleType =
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR;
+
+// Define an example buffer and allocation parameters.
+VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
+    nullptr,
+    handleType
+};
+VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+exampleBufCreateInfo.size = 0x10000; // Doesn't matter here.
+exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+exampleBufCreateInfo.pNext = &externalMemBufCreateInfo;
+
+VmaAllocationCreateInfo exampleAllocCreateInfo = {};
+exampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
+
+// Find memory type index to use for the custom pool.
+uint32_t memTypeIndex;
+VkResult res = vmaFindMemoryTypeIndexForBufferInfo(g_Allocator,
+    &exampleBufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
+// Check res...
+
+// Create a custom pool.
+constexpr static VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,
+    nullptr,
+    handleType
+};
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = memTypeIndex;
+poolCreateInfo.pMemoryAllocateNext = (void*)&exportMemAllocInfo;
+
+VmaPool pool;
+res = vmaCreatePool(g_Allocator, &poolCreateInfo, &pool);
+// Check res...
+
+// YOUR OTHER CODE COMES HERE....
+
+// At the end, don't forget to destroy it!
+vmaDestroyPool(g_Allocator, pool);
+\endcode
+
+Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged
+for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block.
+No copy is made internally. This is why variable `exportMemAllocInfo` is defined as static.
 
 If you want to export all memory allocated by VMA from certain memory types,
 also dedicated allocations or other allocations made from default pools,
 an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes.
 It should point to an array with `VkExternalMemoryHandleTypeFlagsKHR` to be automatically passed by the library
 through `VkExportMemoryAllocateInfoKHR` on each allocation made from a specific memory type.
-Please note that new versions of the library also support dedicated allocations created in custom pools.
-
 You should not mix these two methods in a way that allows to apply both to the same memory type.
 Otherwise, `VkExportMemoryAllocateInfoKHR` structure would be attached twice to the `pNext` chain of `VkMemoryAllocateInfo`.
 
+\subsection other_api_interop_exporting_memory_allocation Memory allocation
 
-\section opengl_interop_custom_alignment Custom alignment
+Finally, you can create a buffer with an allocation out of the custom pool.
+The buffer should use same flags as the sample buffer used to find the memory type.
+It should also specify `VkExternalMemoryBufferCreateInfoKHR` in its `pNext` chain.
+
+\code
+VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
+    nullptr,
+    handleType
+};
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = // Your desired buffer size.
+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+bufCreateInfo.pNext = &externalMemBufCreateInfo;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.pool = pool;  // It is enough to set this one member.
+
+VkBuffer buf;
+VmaAllocation alloc;
+res = vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
+// Check res...
+
+// YOUR OTHER CODE COMES HERE....
+
+// At the end, don't forget to destroy it!
+vmaDestroyBuffer(g_Allocator, buf, alloc);
+\endcode
+
+If you need each allocation to have its own device memory block and start at offset 0, you can still do 
+by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
+
+\subsection other_api_interop_exporting_exporting_win32_handle Exporting Win32 handle
+
+After the allocation is created, you can acquire a Win32 `HANDLE` to the `VkDeviceMemory` block it belongs to.
+VMA function vmaGetMemoryWin32Handle2() is a replacement of the Vulkan function `vkGetMemoryWin32HandleKHR`.
+
+\code
+HANDLE handle;
+res = vmaGetMemoryWin32Handle2(g_Allocator, alloc, handleType, nullptr, &handle);
+// Check res...
+
+// YOUR OTHER CODE COMES HERE....
+
+// At the end, you must close the handle.
+CloseHandle(handle);
+\endcode
+
+Documentation of the VK_KHR_external_memory_win32 extension states that:
+
+> If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType.
+
+This is ensured automatically inside VMA.
+If `VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT` is used as the handle type,
+the library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed.
+Every time you call vmaGetMemoryWin32Handle2(), VMA calls `DuplicateHandle` and returns a new handle that you need to close.
+For further information, please check the documentation of this function.
+
+\subsection other_api_interop_exporting_custom_alignment Custom alignment
 
 Buffers or images exported to a different API like OpenGL may require a different alignment,
 higher than the one used by the library automatically, queried from functions like `vkGetBufferMemoryRequirements`.
@@ -18714,19 +18894,20 @@
 from a function like `vkGetBufferMemoryRequirements`, which is called by VMA automatically.
 
 If you want to create a buffer with a specific minimum alignment out of default pools,
-use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`.
+you can use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`.
 
 Note the problem of alignment affects only resources placed inside bigger `VkDeviceMemory` blocks and not dedicated
 allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block.
 You can ensure that an allocation is created as dedicated by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
 Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.
 
-\section opengl_interop_extended_allocation_information Extended allocation information
+\subsection other_api_interop_exporting_extended_allocation_information Extended allocation information
 
 If you want to rely on VMA to allocate your buffers and images inside larger memory blocks,
 but you need to know the size of the entire block and whether the allocation was made
 with its own dedicated memory, use function vmaGetAllocationInfo2() to retrieve
-extended allocation information in structure #VmaAllocationInfo2.
+extended allocation information in structure #VmaAllocationInfo2, which provides extra members:
+`blockSize` and `dedicatedMemory`.
 
 
 
@@ -19282,145 +19463,6 @@
 accompanying this library.
 
 
-\page vk_khr_external_memory_win32 VK_KHR_external_memory_win32
-
-On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 `HANDLE`
-of a `VkDeviceMemory` block, to be able to reference the memory on other Vulkan logical devices or instances,
-in multiple processes, and/or in multiple APIs.
-VMA offers support for it.
-
-\section vk_khr_external_memory_win32_initialization Initialization
-
-1) Make sure the extension is defined in the code by including following header before including VMA:
-
-\code
-#include <vulkan/vulkan_win32.h>
-\endcode
-
-2) Check if "VK_KHR_external_memory_win32" is available among device extensions.
-Enable it when creating the `VkDevice` object.
-
-3) Enable the usage of this extension in VMA by setting flag #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
-when calling vmaCreateAllocator().
-
-4) Make sure that VMA has access to the `vkGetMemoryWin32HandleKHR` function by either enabling `VMA_DYNAMIC_VULKAN_FUNCTIONS` macro
-or setting VmaVulkanFunctions::vkGetMemoryWin32HandleKHR explicitly.
-For more information, see \ref quick_start_initialization_importing_vulkan_functions.
-
-\section vk_khr_external_memory_win32_preparations Preparations
-
-You can find example usage among tests, in file "Tests.cpp", function `TestWin32Handles()`.
-
-To use the extenion, buffers need to be created with `VkExternalMemoryBufferCreateInfoKHR` attached to their `pNext` chain,
-and memory allocations need to be made with `VkExportMemoryAllocateInfoKHR` attached to their `pNext` chain.
-To make use of them, you need to use \ref custom_memory_pools. Example:
-
-\code
-// Define an example buffer and allocation parameters.
-VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
-    nullptr,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
-};
-VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-exampleBufCreateInfo.size = 0x10000; // Doesn't matter here.
-exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-exampleBufCreateInfo.pNext = &externalMemBufCreateInfo;
-
-VmaAllocationCreateInfo exampleAllocCreateInfo = {};
-exampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
-
-// Find memory type index to use for the custom pool.
-uint32_t memTypeIndex;
-VkResult res = vmaFindMemoryTypeIndexForBufferInfo(g_Allocator,
-    &exampleBufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
-// Check res...
-
-// Create a custom pool.
-constexpr static VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,
-    nullptr,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
-};
-VmaPoolCreateInfo poolCreateInfo = {};
-poolCreateInfo.memoryTypeIndex = memTypeIndex;
-poolCreateInfo.pMemoryAllocateNext = (void*)&exportMemAllocInfo;
-
-VmaPool pool;
-res = vmaCreatePool(g_Allocator, &poolCreateInfo, &pool);
-// Check res...
-
-// YOUR OTHER CODE COMES HERE....
-
-// At the end, don't forget to destroy it!
-vmaDestroyPool(g_Allocator, pool);
-\endcode
-
-Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged
-for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block.
-No copy is made internally. This is why variable `exportMemAllocInfo` is defined as `static`.
-
-\section vk_khr_external_memory_win32_memory_allocation Memory allocation
-
-Finally, you can create a buffer with an allocation out of the custom pool.
-The buffer should use same flags as the sample buffer used to find the memory type.
-It should also specify `VkExternalMemoryBufferCreateInfoKHR` in its `pNext` chain.
-
-\code
-VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
-    nullptr,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
-};
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
-bufCreateInfo.size = // Your desired buffer size.
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
-bufCreateInfo.pNext = &externalMemBufCreateInfo;
-
-VmaAllocationCreateInfo allocCreateInfo = {};
-allocCreateInfo.pool = pool;  // It is enough to set this one member.
-
-VkBuffer buf;
-VmaAllocation alloc;
-res = vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
-// Check res...
-
-// YOUR OTHER CODE COMES HERE....
-
-// At the end, don't forget to destroy it!
-vmaDestroyBuffer(g_Allocator, buf, alloc);
-\endcode
-
-If you need each allocation to have its own device memory block and start at offset 0, you can still do 
-by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
-
-\section vk_khr_external_memory_win32_exporting_win32_handle Exporting Win32 handle
-
-After the allocation is created, you can acquire a Win32 `HANDLE` to the `VkDeviceMemory` block it belongs to.
-VMA function vmaGetMemoryWin32Handle() is a replacement of the Vulkan function `vkGetMemoryWin32HandleKHR`.
-
-\code
-HANDLE handle;
-res = vmaGetMemoryWin32Handle(g_Allocator, alloc, nullptr, &handle);
-// Check res...
-
-// YOUR OTHER CODE COMES HERE....
-
-// At the end, you must close the handle.
-CloseHandle(handle);
-\endcode
-
-Documentation of the VK_KHR_external_memory_win32 extension states that:
-
-> If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType.
-
-This is ensured automatically inside VMA.
-The library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed.
-Every time you call vmaGetMemoryWin32Handle(), VMA calls `DuplicateHandle` and returns a new handle that you need to close.
-
-For further information, please check documentation of the vmaGetMemoryWin32Handle() function.
-
-
 \page enabling_buffer_device_address Enabling buffer device address
 
 Device extension VK_KHR_buffer_device_address