Make vulkan_memory_allocator build with the MacOSX11.0 SDK.
The 11.0 SDK adds a declaration of aligned_malloc() that's available
on macOS 10.15 and later. vulkan_memory_allocator also defines a
symbol with the same name, which causes problems.
As fix, rename the vulkan_memory_allocator version to
vma_aligned_malloc(). Use this opportunity to use the same mechanism on
Windows (a no-op), and, while here, call the system aligned_malloc()
on macOS 10.15 from there too.
Bug: chromium:1098741
Change-Id: If738a1451a08c0813532fc4b778d9118a23210b7
diff --git a/src/vk_mem_alloc.h b/src/vk_mem_alloc.h
index a880c10..4d577b4 100644
--- a/src/vk_mem_alloc.h
+++ b/src/vk_mem_alloc.h
@@ -3943,7 +3943,7 @@
#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
#include <cstdlib>
-void *aligned_alloc(size_t alignment, size_t size)
+void *vma_aligned_alloc(size_t alignment, size_t size)
{
// alignment must be >= sizeof(void*)
if(alignment < sizeof(void*))
@@ -3955,8 +3955,12 @@
}
#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))
#include <cstdlib>
-void *aligned_alloc(size_t alignment, size_t size)
+void *vma_aligned_alloc(size_t alignment, size_t size)
{
+#if defined(__APPLE__)
+ if (__builtin_available(macOS 10.15, iOS 13, *))
+ return aligned_alloc(size, alignment);
+#endif
// alignment must be >= sizeof(void*)
if(alignment < sizeof(void*))
{
@@ -3968,6 +3972,16 @@
return pointer;
return VMA_NULL;
}
+#elif defined(_WIN32)
+void *vma_aligned_alloc(size_t alignment, size_t size)
+{
+ return _aligned_malloc(size, alignment);
+}
+#else
+void *vma_aligned_alloc(size_t alignment, size_t size)
+{
+ return aligned_alloc(alignment, size);
+}
#endif
// If your compiler is not compatible with C++11 and definition of
@@ -3999,11 +4013,7 @@
#endif
#ifndef VMA_SYSTEM_ALIGNED_MALLOC
- #if defined(_WIN32)
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
- #else
- #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
- #endif
+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))
#endif
#ifndef VMA_SYSTEM_FREE