Updated README.md - added RPCS3 to the list of known usages.

Also changed sample app to use Vulkan 1.2 by default.
diff --git a/README.md b/README.md
index 4a1c35e..4b30993 100644
--- a/README.md
+++ b/README.md
@@ -118,6 +118,7 @@
 - **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
 - **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
 - **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
+- **[RPCS3](https://github.com/RPCS3/rpcs3)** - PlayStation 3 emulator/debugger. License: GNU GPLv2.
 
 [Many other projects on GitHub](https://github.com/search?q=AMD_VULKAN_MEMORY_ALLOCATOR_H&type=Code) and some game development studios that use Vulkan in their games.
 
diff --git a/src/VmaUsage.h b/src/VmaUsage.h
index 59df6c3..0e00724 100644
--- a/src/VmaUsage.h
+++ b/src/VmaUsage.h
@@ -61,8 +61,8 @@
 #define VMA_STATIC_VULKAN_FUNCTIONS 0

 #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1

 

-//#define VMA_VULKAN_VERSION 1002000 // Vulkan 1.2

-#define VMA_VULKAN_VERSION 1001000 // Vulkan 1.1

+#define VMA_VULKAN_VERSION 1002000 // Vulkan 1.2

+//#define VMA_VULKAN_VERSION 1001000 // Vulkan 1.1

 //#define VMA_VULKAN_VERSION 1000000 // Vulkan 1.0

 

 /*