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| <div class="headertitle"><div class="title">D3D12MemAlloc.h File Reference</div></div> |
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| <div class="textblock"><code>#include <d3d12.h></code><br /> |
| <code>#include <dxgi1_4.h></code><br /> |
| </div><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a> |
| Classes</h2></td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html">D3D12MA::ALLOCATION_CALLBACKS</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Custom callbacks to CPU memory allocation functions. <a href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___c_a_l_l_b_a_c_k_s.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html">D3D12MA::ALLOCATION_DESC</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_allocation.html" title="Represents single memory allocation.">D3D12MA::Allocation</a> object. To be used with <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a" title="Allocates memory and creates a D3D12 resource (buffer or texture). This is the main allocation functi...">Allocator::CreateResource</a>. <a href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html">D3D12MA::Allocation</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Represents single memory allocation. <a href="class_d3_d12_m_a_1_1_allocation.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html">D3D12MA::POOL_DESC</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_pool.html" title="Custom memory pool.">D3D12MA::Pool</a> object. To be used with <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aac7b1f6bf53cbf4c4ce2264cb72ca515" title="Creates custom pool.">D3D12MA::Allocator::CreatePool</a>. <a href="struct_d3_d12_m_a_1_1_p_o_o_l___d_e_s_c.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_pool.html">D3D12MA::Pool</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Custom memory pool. <a href="class_d3_d12_m_a_1_1_pool.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html">D3D12MA::ALLOCATOR_DESC</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_allocator.html" title="Represents main object of this library initialized for particular ID3D12Device.">Allocator</a> object. To be used with <a class="el" href="namespace_d3_d12_m_a.html#ab7a1cd1683986d75ce1488b0920f4cb0" title="Creates new main D3D12MA::Allocator object and returns it through ppAllocator.">CreateAllocator()</a>. <a href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_o_r___d_e_s_c.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_stat_info.html">D3D12MA::StatInfo</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Calculated statistics of memory usage in entire allocator. <a href="struct_d3_d12_m_a_1_1_stat_info.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_stats.html">D3D12MA::Stats</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">General statistics from the current state of the allocator. <a href="struct_d3_d12_m_a_1_1_stats.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html">D3D12MA::Budget</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Statistics of current memory usage and available budget, in bytes, for GPU or CPU memory. <a href="struct_d3_d12_m_a_1_1_budget.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Represents main object of this library initialized for particular <code>ID3D12Device</code>. <a href="class_d3_d12_m_a_1_1_allocator.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html">D3D12MA::VIRTUAL_BLOCK_DESC</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of created <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html" title="Represents pure allocation algorithm and a data structure with allocations in some memory block,...">D3D12MA::VirtualBlock</a> object to be passed to <a class="el" href="namespace_d3_d12_m_a.html#ab024647ae85ee63e2fa2c1c4beac6d98" title="Creates new D3D12MA::VirtualBlock object and returns it through ppVirtualBlock.">CreateVirtualBlock()</a>. <a href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___b_l_o_c_k___d_e_s_c.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html">D3D12MA::VIRTUAL_ALLOCATION_DESC</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#aa57575f1af18461012bde8c4b6f3c56c" title="Creates new allocation.">VirtualBlock::Allocate()</a>. <a href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___d_e_s_c.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html">D3D12MA::VIRTUAL_ALLOCATION_INFO</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html#a287b8f0e455ffc7f302094671f922afb" title="Returns information about an allocation at given offset - its size and custom pointer.">VirtualBlock::GetAllocationInfo()</a>. <a href="struct_d3_d12_m_a_1_1_v_i_r_t_u_a_l___a_l_l_o_c_a_t_i_o_n___i_n_f_o.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html">D3D12MA::VirtualBlock</a></td></tr> |
| <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Represents pure allocation algorithm and a data structure with allocations in some memory block, without actually allocating any GPU memory. <a href="class_d3_d12_m_a_1_1_virtual_block.html#details">More...</a><br /></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| </table><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="namespaces" name="namespaces"></a> |
| Namespaces</h2></td></tr> |
| <tr class="memitem:namespace_d3_d12_m_a"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html">D3D12MA</a></td></tr> |
| <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> |
| </table><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a> |
| Macros</h2></td></tr> |
| <tr class="memitem:aa623643886b8481adb32017e5c748b50"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="_d3_d12_mem_alloc_8h.html#aa623643886b8481adb32017e5c748b50">D3D12MA_DXGI_1_4</a>   0</td></tr> |
| <tr class="separator:aa623643886b8481adb32017e5c748b50"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:ad04069a2e2bbc53b7d65f85a04a2dcbc"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="_d3_d12_mem_alloc_8h.html#ad04069a2e2bbc53b7d65f85a04a2dcbc">D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT</a>   1</td></tr> |
| <tr class="separator:ad04069a2e2bbc53b7d65f85a04a2dcbc"><td class="memSeparator" colspan="2"> </td></tr> |
| </table><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a> |
| Typedefs</h2></td></tr> |
| <tr class="memitem:a1513cdeed760a8a2a6c94fa7cba87616"><td class="memItemLeft" align="right" valign="top">using </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#a1513cdeed760a8a2a6c94fa7cba87616">D3D12MA::ALLOCATE_FUNC_PTR</a> = void *(*)(size_t Size, size_t Alignment, void *pUserData)</td></tr> |
| <tr class="memdesc:a1513cdeed760a8a2a6c94fa7cba87616"><td class="mdescLeft"> </td><td class="mdescRight">Pointer to custom callback function that allocates CPU memory. <a href="namespace_d3_d12_m_a.html#a1513cdeed760a8a2a6c94fa7cba87616">More...</a><br /></td></tr> |
| <tr class="separator:a1513cdeed760a8a2a6c94fa7cba87616"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:a6a68d0d4ed318abe8f5496d27d6caff7"><td class="memItemLeft" align="right" valign="top">using </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#a6a68d0d4ed318abe8f5496d27d6caff7">D3D12MA::FREE_FUNC_PTR</a> = void(*)(void *pMemory, void *pUserData)</td></tr> |
| <tr class="memdesc:a6a68d0d4ed318abe8f5496d27d6caff7"><td class="mdescLeft"> </td><td class="mdescRight">Pointer to custom callback function that deallocates CPU memory. <a href="namespace_d3_d12_m_a.html#a6a68d0d4ed318abe8f5496d27d6caff7">More...</a><br /></td></tr> |
| <tr class="separator:a6a68d0d4ed318abe8f5496d27d6caff7"><td class="memSeparator" colspan="2"> </td></tr> |
| </table><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a> |
| Enumerations</h2></td></tr> |
| <tr class="memitem:abbad31a7e0b3d09d77f3fb704b77645e"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#abbad31a7e0b3d09d77f3fb704b77645e">D3D12MA::ALLOCATION_FLAGS</a> { <a class="el" href="namespace_d3_d12_m_a.html#abbad31a7e0b3d09d77f3fb704b77645ea0bf578b096d6ea73cea86b031541733e">D3D12MA::ALLOCATION_FLAG_NONE</a> = 0 |
| , <a class="el" href="namespace_d3_d12_m_a.html#abbad31a7e0b3d09d77f3fb704b77645ea661a5472dba3dcecc5a2cc92afd25675">D3D12MA::ALLOCATION_FLAG_COMMITTED</a> = 0x1 |
| , <a class="el" href="namespace_d3_d12_m_a.html#abbad31a7e0b3d09d77f3fb704b77645ea9a52c6ae694eadcd20896091e77c0628">D3D12MA::ALLOCATION_FLAG_NEVER_ALLOCATE</a> = 0x2 |
| , <a class="el" href="namespace_d3_d12_m_a.html#abbad31a7e0b3d09d77f3fb704b77645eab374417c1f22a833ead268a6c21424e6">D3D12MA::ALLOCATION_FLAG_WITHIN_BUDGET</a> = 0x4 |
| }</td></tr> |
| <tr class="memdesc:abbad31a7e0b3d09d77f3fb704b77645e"><td class="mdescLeft"> </td><td class="mdescRight">Bit flags to be used with ALLOCATION_DESC::Flags. <a href="namespace_d3_d12_m_a.html#abbad31a7e0b3d09d77f3fb704b77645e">More...</a><br /></td></tr> |
| <tr class="separator:abbad31a7e0b3d09d77f3fb704b77645e"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:ad5ae5a5e42b878f2e18ab5d1fbfb9916"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916">D3D12MA::ALLOCATOR_FLAGS</a> { <a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916a2fb30967b492c27823a80b5de3aea26f">D3D12MA::ALLOCATOR_FLAG_NONE</a> = 0 |
| , <a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916a1b06bb21df006f76a9ed1bc41838bc52">D3D12MA::ALLOCATOR_FLAG_SINGLETHREADED</a> = 0x1 |
| , <a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916a068863dc0538ff4ea153b046b31e94fb">D3D12MA::ALLOCATOR_FLAG_ALWAYS_COMMITTED</a> = 0x2 |
| }</td></tr> |
| <tr class="memdesc:ad5ae5a5e42b878f2e18ab5d1fbfb9916"><td class="mdescLeft"> </td><td class="mdescRight">Bit flags to be used with ALLOCATOR_DESC::Flags. <a href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916">More...</a><br /></td></tr> |
| <tr class="separator:ad5ae5a5e42b878f2e18ab5d1fbfb9916"><td class="memSeparator" colspan="2"> </td></tr> |
| </table><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a> |
| Functions</h2></td></tr> |
| <tr class="memitem:ab7a1cd1683986d75ce1488b0920f4cb0"><td class="memItemLeft" align="right" valign="top">D3D12MA_API HRESULT </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#ab7a1cd1683986d75ce1488b0920f4cb0">D3D12MA::CreateAllocator</a> (const ALLOCATOR_DESC *pDesc, Allocator **ppAllocator)</td></tr> |
| <tr class="memdesc:ab7a1cd1683986d75ce1488b0920f4cb0"><td class="mdescLeft"> </td><td class="mdescRight">Creates new main <a class="el" href="class_d3_d12_m_a_1_1_allocator.html" title="Represents main object of this library initialized for particular ID3D12Device.">D3D12MA::Allocator</a> object and returns it through <code>ppAllocator</code>. <a href="namespace_d3_d12_m_a.html#ab7a1cd1683986d75ce1488b0920f4cb0">More...</a><br /></td></tr> |
| <tr class="separator:ab7a1cd1683986d75ce1488b0920f4cb0"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:ab024647ae85ee63e2fa2c1c4beac6d98"><td class="memItemLeft" align="right" valign="top">D3D12MA_API HRESULT </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#ab024647ae85ee63e2fa2c1c4beac6d98">D3D12MA::CreateVirtualBlock</a> (const VIRTUAL_BLOCK_DESC *pDesc, VirtualBlock **ppVirtualBlock)</td></tr> |
| <tr class="memdesc:ab024647ae85ee63e2fa2c1c4beac6d98"><td class="mdescLeft"> </td><td class="mdescRight">Creates new <a class="el" href="class_d3_d12_m_a_1_1_virtual_block.html" title="Represents pure allocation algorithm and a data structure with allocations in some memory block,...">D3D12MA::VirtualBlock</a> object and returns it through <code>ppVirtualBlock</code>. <a href="namespace_d3_d12_m_a.html#ab024647ae85ee63e2fa2c1c4beac6d98">More...</a><br /></td></tr> |
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| </table><table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="var-members" name="var-members"></a> |
| Variables</h2></td></tr> |
| <tr class="memitem:abad7f40135648f8d0871be36f2919982"><td class="memItemLeft" align="right" valign="top">const UINT </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_d3_d12_m_a.html#abad7f40135648f8d0871be36f2919982">D3D12MA::HEAP_TYPE_COUNT</a> = 4</td></tr> |
| <tr class="memdesc:abad7f40135648f8d0871be36f2919982"><td class="mdescLeft"> </td><td class="mdescRight">Number of D3D12 memory heap types supported. <a href="namespace_d3_d12_m_a.html#abad7f40135648f8d0871be36f2919982">More...</a><br /></td></tr> |
| <tr class="separator:abad7f40135648f8d0871be36f2919982"><td class="memSeparator" colspan="2"> </td></tr> |
| </table> |
| <h2 class="groupheader">Macro Definition Documentation</h2> |
| <a id="aa623643886b8481adb32017e5c748b50" name="aa623643886b8481adb32017e5c748b50"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#aa623643886b8481adb32017e5c748b50">◆ </a></span>D3D12MA_DXGI_1_4</h2> |
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| <td class="memname">#define D3D12MA_DXGI_1_4   0</td> |
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| </div><div class="memdoc"> |
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| </div> |
| </div> |
| <a id="ad04069a2e2bbc53b7d65f85a04a2dcbc" name="ad04069a2e2bbc53b7d65f85a04a2dcbc"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#ad04069a2e2bbc53b7d65f85a04a2dcbc">◆ </a></span>D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT</h2> |
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| <td class="memname">#define D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT   1</td> |
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