Fixed test for Debug Layer warnings about initial buffer state
diff --git a/src/Tests.cpp b/src/Tests.cpp
index 27a9408..152b23a 100644
--- a/src/Tests.cpp
+++ b/src/Tests.cpp
@@ -481,32 +481,27 @@
         // Select different heaps

         for (UINT8 heapType = 0; heapType < 5; ++heapType)

         {

-            D3D12_RESOURCE_STATES state;

+            D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COMMON;

             D3D12_CPU_PAGE_PROPERTY cpuPageType = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;

             D3D12_MEMORY_POOL memoryPool = D3D12_MEMORY_POOL_UNKNOWN;

             switch (heapType)

             {

             case 0:

                 allocDesc.HeapType = D3D12_HEAP_TYPE_DEFAULT;

-                state = D3D12_RESOURCE_STATE_COMMON;

                 break;

             case 1:

                 allocDesc.HeapType = D3D12_HEAP_TYPE_UPLOAD;

-                state = D3D12_RESOURCE_STATE_GENERIC_READ;

                 break;

             case 2:

                 allocDesc.HeapType = D3D12_HEAP_TYPE_READBACK;

-                state = D3D12_RESOURCE_STATE_COPY_DEST;

                 break;

             case 3:

                 allocDesc.HeapType = D3D12_HEAP_TYPE_CUSTOM;

-                state = D3D12_RESOURCE_STATE_COMMON;

                 cpuPageType = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE;

                 memoryPool = ctx.allocator->IsUMA() ? D3D12_MEMORY_POOL_L0 : D3D12_MEMORY_POOL_L1;

                 break;

             case 4:

                 allocDesc.HeapType = D3D12_HEAP_TYPE_CUSTOM;

-                state = D3D12_RESOURCE_STATE_GENERIC_READ;

                 cpuPageType = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;

                 memoryPool = D3D12_MEMORY_POOL_L0;

                 break;

@@ -676,7 +671,7 @@
         CHECK_HR( ctx.allocator->CreateResource(

             &allocDesc,

             &resourceDesc,

-            D3D12_RESOURCE_STATE_COPY_DEST,

+            D3D12_RESOURCE_STATE_COMMON,

             NULL,

             &resources[i].allocation,

             __uuidof(ID3D12Resource),

@@ -1187,7 +1182,7 @@
 

         // Default parameters

         allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_NONE;

-        hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, &alloc, IID_NULL, nullptr);

+        hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COMMON, nullptr, &alloc, IID_NULL, nullptr);

         CHECK_BOOL(SUCCEEDED(hr) && alloc && alloc->GetResource());

         ID3D12Heap* const defaultAllocHeap = alloc->GetHeap();

         const UINT64 defaultAllocOffset = alloc->GetOffset();

@@ -1198,7 +1193,7 @@
         if(poolTypeI != 2)

         {

             allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_COMMITTED;

-            hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, &alloc, IID_NULL, nullptr);

+            hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COMMON, nullptr, &alloc, IID_NULL, nullptr);

             CHECK_BOOL(SUCCEEDED(hr) && alloc && alloc->GetResource());

             CHECK_BOOL(alloc->GetOffset() == 0); // Committed

             CHECK_BOOL(alloc->GetHeap() == nullptr); // Committed

@@ -1208,7 +1203,7 @@
 

         // NEVER_ALLOCATE #1

         allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_NEVER_ALLOCATE;

-        hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, &alloc, IID_NULL, nullptr);

+        hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COMMON, nullptr, &alloc, IID_NULL, nullptr);

         CHECK_BOOL(SUCCEEDED(hr) && alloc && alloc->GetResource());

         CHECK_BOOL(alloc->GetHeap() == defaultAllocHeap); // Same memory block as default one.

         CHECK_BOOL(alloc->GetOffset() != defaultAllocOffset);

@@ -1217,7 +1212,7 @@
 

         // NEVER_ALLOCATE #2. Should fail in pool2 as it has no space.

         allocDesc.Flags = D3D12MA::ALLOCATION_FLAG_NEVER_ALLOCATE;

-        hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, &alloc, IID_NULL, nullptr);

+        hr = ctx.allocator->CreateResource(&allocDesc, &resDesc, D3D12_RESOURCE_STATE_COMMON, nullptr, &alloc, IID_NULL, nullptr);

         if(poolTypeI == 2)

             CHECK_BOOL(FAILED(hr));

         else

@@ -2075,7 +2070,7 @@
         CHECK_HR( ctx.allocator->CreateResource(

             &allocDescUpload,

             &resourceDesc,

-            D3D12_RESOURCE_STATE_GENERIC_READ,

+            D3D12_RESOURCE_STATE_COMMON,

             NULL,

             &resourcesUpload[i].allocation,

             IID_PPV_ARGS(&resourcesUpload[i].resource)) );

@@ -2083,7 +2078,7 @@
         CHECK_HR( ctx.allocator->CreateResource(

             &allocDescDefault,

             &resourceDesc,

-            D3D12_RESOURCE_STATE_COPY_DEST,

+            D3D12_RESOURCE_STATE_COMMON,

             NULL,

             &resourcesDefault[i].allocation,

             IID_PPV_ARGS(&resourcesDefault[i].resource)) );

@@ -2091,7 +2086,7 @@
         CHECK_HR( ctx.allocator->CreateResource(

             &allocDescReadback,

             &resourceDesc,

-            D3D12_RESOURCE_STATE_COPY_DEST,

+            D3D12_RESOURCE_STATE_COMMON,

             NULL,

             &resourcesReadback[i].allocation,

             IID_PPV_ARGS(&resourcesReadback[i].resource)) );