VS2015 fix
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index 73da744..ba3369c 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -1609,9 +1609,9 @@
private:
List<T>* m_pList;
- List<T>::Item* m_pItem;
+ Item* m_pItem;
- iterator(List<T>* pList, List<T>::Item* pItem) :
+ iterator(List<T>* pList, Item* pItem) :
m_pList(pList),
m_pItem(pItem)
{
@@ -1691,14 +1691,14 @@
}
private:
- const_iterator(const List<T>* pList, const List<T>::Item* pItem) :
+ const_iterator(const List<T>* pList, const Item* pItem) :
m_pList(pList),
m_pItem(pItem)
{
}
const List<T>* m_pList;
- const List<T>::Item* m_pItem;
+ const Item* m_pItem;
friend class List<T>;
};
@@ -1935,7 +1935,7 @@
}
template<typename T>
-typename List<T>::Item* List<T>::InsertBefore(List<T>::Item* pItem, const T& value)
+typename List<T>::Item* List<T>::InsertBefore(Item* pItem, const T& value)
{
Item* const newItem = InsertBefore(pItem);
newItem->Value = value;
@@ -1943,7 +1943,7 @@
}
template<typename T>
-typename List<T>::Item* List<T>::InsertAfter(List<T>::Item* pItem, const T& value)
+typename List<T>::Item* List<T>::InsertAfter(Item* pItem, const T& value)
{
Item* const newItem = InsertAfter(pItem);
newItem->Value = value;
@@ -3249,7 +3249,7 @@
{
Budget budget = {};
m_hAllocator->GetBudgetForHeapType(budget, m_HeapType);
- freeMemory = (budget.Usage < budget.Budget) ? (budget.Budget - budget.Usage) : 0;
+ freeMemory = (budget.Usage < budget.MemoryBudget) ? (budget.MemoryBudget - budget.Usage) : 0;
}
const bool canCreateNewBlock =
@@ -3368,7 +3368,7 @@
{
Budget budget = {};
m_hAllocator->GetBudgetForHeapType(budget, m_HeapType);
- budgetExceeded = budget.Usage >= budget.Budget;
+ budgetExceeded = budget.Usage >= budget.MemoryBudget;
}
// Scope for lock.
@@ -3841,7 +3841,7 @@
{
Budget budget = {};
GetBudgetForHeapType(budget, pAllocDesc->HeapType);
- if(budget.Usage + resAllocInfo.SizeInBytes > budget.Budget)
+ if(budget.Usage + resAllocInfo.SizeInBytes > budget.MemoryBudget)
{
return E_OUTOFMEMORY;
}
@@ -3896,7 +3896,7 @@
{
Budget budget = {};
GetBudgetForHeapType(budget, pAllocDesc->HeapType);
- if(budget.Usage + allocInfo.SizeInBytes > budget.Budget)
+ if(budget.Usage + allocInfo.SizeInBytes > budget.MemoryBudget)
{
return E_OUTOFMEMORY;
}
@@ -4203,7 +4203,7 @@
{
outGpuBudget->Usage = 0;
}
- outGpuBudget->Budget = m_Budget.m_D3D12BudgetLocal;
+ outGpuBudget->MemoryBudget = m_Budget.m_D3D12BudgetLocal;
}
if(outCpuBudget)
{
@@ -4216,7 +4216,7 @@
{
outCpuBudget->Usage = 0;
}
- outCpuBudget->Budget = m_Budget.m_D3D12BudgetNonLocal;
+ outCpuBudget->MemoryBudget = m_Budget.m_D3D12BudgetNonLocal;
}
}
else
@@ -4232,13 +4232,13 @@
{
const UINT64 gpuMemorySize = m_AdapterDesc.DedicatedVideoMemory + m_AdapterDesc.DedicatedSystemMemory; // TODO: Is this right?
outGpuBudget->Usage = outGpuBudget->BlockBytes;
- outGpuBudget->Budget = gpuMemorySize * 8 / 10; // 80% heuristics.
+ outGpuBudget->MemoryBudget = gpuMemorySize * 8 / 10; // 80% heuristics.
}
if(outCpuBudget)
{
const UINT64 cpuMemorySize = m_AdapterDesc.SharedSystemMemory; // TODO: Is this right?
outCpuBudget->Usage = outCpuBudget->BlockBytes;
- outCpuBudget->Budget = cpuMemorySize * 8 / 10; // 80% heuristics.
+ outCpuBudget->MemoryBudget = cpuMemorySize * 8 / 10; // 80% heuristics.
}
}
}
@@ -4506,7 +4506,7 @@
json.WriteString(L"Usage");
json.WriteNumber(budget.Usage);
json.WriteString(L"Budget");
- json.WriteNumber(budget.Budget);
+ json.WriteNumber(budget.MemoryBudget);
}
json.EndObject();
}
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index 4e70df2..30dc20e 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -714,7 +714,7 @@
Difference `Budget - Usage` is the amount of additional memory that can probably
be allocated without problems. Exceeding the budget may result in various problems.
*/
- UINT64 Budget;
+ UINT64 MemoryBudget;
};
/**