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| <div class="header"> |
| <div class="summary"> |
| <a href="#nested-classes">Classes</a> | |
| <a href="#pub-methods">Public Member Functions</a> | |
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| <div class="headertitle"><div class="title">D3D12MA::Allocation Class Reference</div></div> |
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| <div class="contents"> |
| |
| <p>Represents single memory allocation. |
| <a href="class_d3_d12_m_a_1_1_allocation.html#details">More...</a></p> |
| |
| <p><code>#include <D3D12MemAlloc.h></code></p> |
| <div class="dynheader"> |
| Inheritance diagram for D3D12MA::Allocation:</div> |
| <div class="dyncontent"> |
| <div class="center"> |
| <img src="class_d3_d12_m_a_1_1_allocation.png" alt=""/> |
| </div></div> |
| <table class="memberdecls"> |
| <tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a> |
| Public Member Functions</h2></td></tr> |
| <tr class="memitem:a47be9557d441797b65de177a3d5cdf60"><td class="memItemLeft" align="right" valign="top">UINT64 </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a47be9557d441797b65de177a3d5cdf60">GetOffset</a> () const</td></tr> |
| <tr class="memdesc:a47be9557d441797b65de177a3d5cdf60"><td class="mdescLeft"> </td><td class="mdescRight">Returns offset in bytes from the start of memory heap. <a href="class_d3_d12_m_a_1_1_allocation.html#a47be9557d441797b65de177a3d5cdf60">More...</a><br /></td></tr> |
| <tr class="separator:a47be9557d441797b65de177a3d5cdf60"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:a92c2fb6f22b28817eb83a59407d7dd30"><td class="memItemLeft" align="right" valign="top">UINT64 </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a92c2fb6f22b28817eb83a59407d7dd30">GetSize</a> () const</td></tr> |
| <tr class="memdesc:a92c2fb6f22b28817eb83a59407d7dd30"><td class="mdescLeft"> </td><td class="mdescRight">Returns size in bytes of the allocation. <a href="class_d3_d12_m_a_1_1_allocation.html#a92c2fb6f22b28817eb83a59407d7dd30">More...</a><br /></td></tr> |
| <tr class="separator:a92c2fb6f22b28817eb83a59407d7dd30"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:ad00308118252f82d8f803c623c67bf18"><td class="memItemLeft" align="right" valign="top">ID3D12Resource * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#ad00308118252f82d8f803c623c67bf18">GetResource</a> () const</td></tr> |
| <tr class="memdesc:ad00308118252f82d8f803c623c67bf18"><td class="mdescLeft"> </td><td class="mdescRight">Returns D3D12 resource associated with this object. <a href="class_d3_d12_m_a_1_1_allocation.html#ad00308118252f82d8f803c623c67bf18">More...</a><br /></td></tr> |
| <tr class="separator:ad00308118252f82d8f803c623c67bf18"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:adca8d5a82bed492fe7265fcda6e53da2"><td class="memItemLeft" align="right" valign="top">ID3D12Heap * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#adca8d5a82bed492fe7265fcda6e53da2">GetHeap</a> () const</td></tr> |
| <tr class="memdesc:adca8d5a82bed492fe7265fcda6e53da2"><td class="mdescLeft"> </td><td class="mdescRight">Returns memory heap that the resource is created in. <a href="class_d3_d12_m_a_1_1_allocation.html#adca8d5a82bed492fe7265fcda6e53da2">More...</a><br /></td></tr> |
| <tr class="separator:adca8d5a82bed492fe7265fcda6e53da2"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:af9e643276b577aa7f21937f75d4b82ac"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#af9e643276b577aa7f21937f75d4b82ac">SetName</a> (LPCWSTR Name)</td></tr> |
| <tr class="memdesc:af9e643276b577aa7f21937f75d4b82ac"><td class="mdescLeft"> </td><td class="mdescRight">Associates a name with the allocation object. This name is for use in debug diagnostics and tools. <a href="class_d3_d12_m_a_1_1_allocation.html#af9e643276b577aa7f21937f75d4b82ac">More...</a><br /></td></tr> |
| <tr class="separator:af9e643276b577aa7f21937f75d4b82ac"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:a65fab0c479df1b6b72c9300e68dc6770"><td class="memItemLeft" align="right" valign="top">LPCWSTR </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a65fab0c479df1b6b72c9300e68dc6770">GetName</a> () const</td></tr> |
| <tr class="memdesc:a65fab0c479df1b6b72c9300e68dc6770"><td class="mdescLeft"> </td><td class="mdescRight">Returns the name associated with the allocation object. <a href="class_d3_d12_m_a_1_1_allocation.html#a65fab0c479df1b6b72c9300e68dc6770">More...</a><br /></td></tr> |
| <tr class="separator:a65fab0c479df1b6b72c9300e68dc6770"><td class="memSeparator" colspan="2"> </td></tr> |
| <tr class="memitem:a1b1ef2717beed503fcb3cb7e6a171762"><td class="memItemLeft" align="right" valign="top">BOOL </td><td class="memItemRight" valign="bottom"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a1b1ef2717beed503fcb3cb7e6a171762">WasZeroInitialized</a> () const</td></tr> |
| <tr class="memdesc:a1b1ef2717beed503fcb3cb7e6a171762"><td class="mdescLeft"> </td><td class="mdescRight">Returns <code>TRUE</code> if the memory of the allocation was filled with zeros when the allocation was created. <a href="class_d3_d12_m_a_1_1_allocation.html#a1b1ef2717beed503fcb3cb7e6a171762">More...</a><br /></td></tr> |
| <tr class="separator:a1b1ef2717beed503fcb3cb7e6a171762"><td class="memSeparator" colspan="2"> </td></tr> |
| </table> |
| <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> |
| <div class="textblock"><p >Represents single memory allocation. </p> |
| <p >It may be either implicit memory heap dedicated to a single resource or a specific region of a bigger heap plus unique offset.</p> |
| <p >To create such object, fill structure <a class="el" href="struct_d3_d12_m_a_1_1_a_l_l_o_c_a_t_i_o_n___d_e_s_c.html" title="Parameters of created D3D12MA::Allocation object. To be used with Allocator::CreateResource.">D3D12MA::ALLOCATION_DESC</a> and call function <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a" title="Allocates memory and creates a D3D12 resource (buffer or texture). This is the main allocation functi...">Allocator::CreateResource</a>.</p> |
| <p >The object remembers size and some other information. To retrieve this information, use methods of this class.</p> |
| <p >The object also remembers <code>ID3D12Resource</code> and "owns" a reference to it, so it calls <code>Release()</code> on the resource when destroyed. </p> |
| </div><h2 class="groupheader">Member Function Documentation</h2> |
| <a id="adca8d5a82bed492fe7265fcda6e53da2" name="adca8d5a82bed492fe7265fcda6e53da2"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#adca8d5a82bed492fe7265fcda6e53da2">◆ </a></span>GetHeap()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
| <table class="memname"> |
| <tr> |
| <td class="memname">ID3D12Heap * D3D12MA::Allocation::GetHeap </td> |
| <td>(</td> |
| <td class="paramname"></td><td>)</td> |
| <td> const</td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
| |
| <p>Returns memory heap that the resource is created in. </p> |
| <p >If the <a class="el" href="class_d3_d12_m_a_1_1_allocation.html" title="Represents single memory allocation.">Allocation</a> represents committed resource with implicit heap, returns NULL. </p> |
| |
| </div> |
| </div> |
| <a id="a65fab0c479df1b6b72c9300e68dc6770" name="a65fab0c479df1b6b72c9300e68dc6770"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a65fab0c479df1b6b72c9300e68dc6770">◆ </a></span>GetName()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
| <table class="mlabels"> |
| <tr> |
| <td class="mlabels-left"> |
| <table class="memname"> |
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| <td class="memname">LPCWSTR D3D12MA::Allocation::GetName </td> |
| <td>(</td> |
| <td class="paramname"></td><td>)</td> |
| <td> const</td> |
| </tr> |
| </table> |
| </td> |
| <td class="mlabels-right"> |
| <span class="mlabels"><span class="mlabel">inline</span></span> </td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
| |
| <p>Returns the name associated with the allocation object. </p> |
| <p >Returned string points to an internal copy.</p> |
| <p >If no name was associated with the allocation, returns null. </p> |
| |
| </div> |
| </div> |
| <a id="a47be9557d441797b65de177a3d5cdf60" name="a47be9557d441797b65de177a3d5cdf60"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a47be9557d441797b65de177a3d5cdf60">◆ </a></span>GetOffset()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
| <table class="memname"> |
| <tr> |
| <td class="memname">UINT64 D3D12MA::Allocation::GetOffset </td> |
| <td>(</td> |
| <td class="paramname"></td><td>)</td> |
| <td> const</td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
| |
| <p>Returns offset in bytes from the start of memory heap. </p> |
| <p >You usually don't need to use this offset. If you create a buffer or a texture together with the allocation using function <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a" title="Allocates memory and creates a D3D12 resource (buffer or texture). This is the main allocation functi...">D3D12MA::Allocator::CreateResource</a>, functions that operate on that resource refer to the beginning of the resource, not entire memory heap.</p> |
| <p >If the <a class="el" href="class_d3_d12_m_a_1_1_allocation.html" title="Represents single memory allocation.">Allocation</a> represents committed resource with implicit heap, returns 0. </p> |
| |
| </div> |
| </div> |
| <a id="ad00308118252f82d8f803c623c67bf18" name="ad00308118252f82d8f803c623c67bf18"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#ad00308118252f82d8f803c623c67bf18">◆ </a></span>GetResource()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
| <table class="mlabels"> |
| <tr> |
| <td class="mlabels-left"> |
| <table class="memname"> |
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| <td class="memname">ID3D12Resource * D3D12MA::Allocation::GetResource </td> |
| <td>(</td> |
| <td class="paramname"></td><td>)</td> |
| <td> const</td> |
| </tr> |
| </table> |
| </td> |
| <td class="mlabels-right"> |
| <span class="mlabels"><span class="mlabel">inline</span></span> </td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
| |
| <p>Returns D3D12 resource associated with this object. </p> |
| <p >Calling this method doesn't increment resource's reference counter. </p> |
| |
| </div> |
| </div> |
| <a id="a92c2fb6f22b28817eb83a59407d7dd30" name="a92c2fb6f22b28817eb83a59407d7dd30"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a92c2fb6f22b28817eb83a59407d7dd30">◆ </a></span>GetSize()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
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| <td class="memname">UINT64 D3D12MA::Allocation::GetSize </td> |
| <td>(</td> |
| <td class="paramname"></td><td>)</td> |
| <td> const</td> |
| </tr> |
| </table> |
| </td> |
| <td class="mlabels-right"> |
| <span class="mlabels"><span class="mlabel">inline</span></span> </td> |
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| </div><div class="memdoc"> |
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| <p>Returns size in bytes of the allocation. </p> |
| <ul> |
| <li>If you created a buffer or a texture together with the allocation using function <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#aa37d6b9fe8ea0864f7a35b9d68e8345a" title="Allocates memory and creates a D3D12 resource (buffer or texture). This is the main allocation functi...">D3D12MA::Allocator::CreateResource</a>, this is the size of the resource returned by <code>ID3D12Device::GetResourceAllocationInfo</code>.</li> |
| <li>For allocations made out of bigger memory blocks, this also is the size of the memory region assigned exclusively to this allocation.</li> |
| <li>For resources created as committed, this value may not be accurate. DirectX implementation may optimize memory usage internally so that you may even observe regions of <code>ID3D12Resource::GetGPUVirtualAddress()</code> + <a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a92c2fb6f22b28817eb83a59407d7dd30" title="Returns size in bytes of the allocation.">Allocation::GetSize()</a> to overlap in memory and still work correctly. </li> |
| </ul> |
| |
| </div> |
| </div> |
| <a id="af9e643276b577aa7f21937f75d4b82ac" name="af9e643276b577aa7f21937f75d4b82ac"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#af9e643276b577aa7f21937f75d4b82ac">◆ </a></span>SetName()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
| <table class="memname"> |
| <tr> |
| <td class="memname">void D3D12MA::Allocation::SetName </td> |
| <td>(</td> |
| <td class="paramtype">LPCWSTR </td> |
| <td class="paramname"><em>Name</em></td><td>)</td> |
| <td></td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
| |
| <p>Associates a name with the allocation object. This name is for use in debug diagnostics and tools. </p> |
| <p >Internal copy of the string is made, so the memory pointed by the argument can be changed of freed immediately after this call.</p> |
| <p ><code>Name</code> can be null. </p> |
| |
| </div> |
| </div> |
| <a id="a1b1ef2717beed503fcb3cb7e6a171762" name="a1b1ef2717beed503fcb3cb7e6a171762"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a1b1ef2717beed503fcb3cb7e6a171762">◆ </a></span>WasZeroInitialized()</h2> |
| |
| <div class="memitem"> |
| <div class="memproto"> |
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| <td class="mlabels-left"> |
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| <td class="memname">BOOL D3D12MA::Allocation::WasZeroInitialized </td> |
| <td>(</td> |
| <td class="paramname"></td><td>)</td> |
| <td> const</td> |
| </tr> |
| </table> |
| </td> |
| <td class="mlabels-right"> |
| <span class="mlabels"><span class="mlabel">inline</span></span> </td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
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| <p>Returns <code>TRUE</code> if the memory of the allocation was filled with zeros when the allocation was created. </p> |
| <p >Returns <code>TRUE</code> only if the allocator is sure that the entire memory where the allocation was created was filled with zeros at the moment the allocation was made.</p> |
| <p >Returns <code>FALSE</code> if the memory could potentially contain garbage data. If it's a render-target or depth-stencil texture, it then needs proper initialization with <code>ClearRenderTargetView</code>, <code>ClearDepthStencilView</code>, <code>DiscardResource</code>, or a copy operation, as described on page: <a href="https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createplacedresource#notes-on-the-required-resource-initialization">ID3D12Device::CreatePlacedResource method - Notes on the required resource initialization</a>. Please note that rendering a fullscreen triangle or quad to the texture as a render target is not a proper way of initialization!</p> |
| <p >See also articles: <a href="https://devblogs.microsoft.com/directx/coming-to-directx-12-more-control-over-memory-allocation/">"Coming to DirectX 12: More control over memory allocation"</a>, <a href="https://asawicki.info/news_1724_initializing_dx12_textures_after_allocation_and_aliasing">"Initializing DX12 Textures After Allocation and Aliasing"</a>. </p> |
| |
| </div> |
| </div> |
| <h2 class="groupheader">Member Data Documentation</h2> |
| <a id="a413aec64eba9f4ec57e912511591b3b8" name="a413aec64eba9f4ec57e912511591b3b8"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a413aec64eba9f4ec57e912511591b3b8">◆ </a></span>block</h2> |
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| <td class="memname">NormalBlock* D3D12MA::Allocation::block</td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
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| </div> |
| </div> |
| <a id="a4e7380aabcac5b0a1cd833c5c84459c6" name="a4e7380aabcac5b0a1cd833c5c84459c6"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a4e7380aabcac5b0a1cd833c5c84459c6">◆ </a></span>heap</h2> |
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| <td class="memname">ID3D12Heap* D3D12MA::Allocation::heap</td> |
| </tr> |
| </table> |
| </div><div class="memdoc"> |
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| </div> |
| </div> |
| <a id="ab1f59d849add2cdbfbebf4eb98db5c97" name="ab1f59d849add2cdbfbebf4eb98db5c97"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#ab1f59d849add2cdbfbebf4eb98db5c97">◆ </a></span>list</h2> |
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| <td class="memname"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html#a49c0b7395d40df48949fc68599058a06">CommittedAllocationList</a>* D3D12MA::Allocation::list</td> |
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| <a id="a5b3d5b189021973d9934cbe9f5f266f0" name="a5b3d5b189021973d9934cbe9f5f266f0"></a> |
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| <td class="memname">struct { ... } D3D12MA::Allocation::m_Committed</td> |
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| <td class="memname">struct { ... } D3D12MA::Allocation::m_Heap</td> |
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| <a id="a35fca5f0b1c5eb46d0bb33cdb7ccc198" name="a35fca5f0b1c5eb46d0bb33cdb7ccc198"></a> |
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| <td class="memname">struct { ... } D3D12MA::Allocation::m_Placed</td> |
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| <h2 class="memtitle"><span class="permalink"><a href="#a6f31560bc71451410a2a907b6d81b48f">◆ </a></span>next</h2> |
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| <td class="memname"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html">Allocation</a>* D3D12MA::Allocation::next</td> |
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| <a id="a73c55decc2485b907f678d95aac24b6b" name="a73c55decc2485b907f678d95aac24b6b"></a> |
| <h2 class="memtitle"><span class="permalink"><a href="#a73c55decc2485b907f678d95aac24b6b">◆ </a></span>offset</h2> |
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| <td class="memname">UINT64 D3D12MA::Allocation::offset</td> |
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| <td class="memname"><a class="el" href="class_d3_d12_m_a_1_1_allocation.html">Allocation</a>* D3D12MA::Allocation::prev</td> |
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| <hr/>The documentation for this class was generated from the following file:<ul> |
| <li>D:/PROJECTS/D3D12 Memory Allocator/REPO/src/<a class="el" href="_d3_d12_mem_alloc_8h.html">D3D12MemAlloc.h</a></li> |
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