Remove unnecessary assert in AllocatorPimpl::BuildStatsString
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index 6655d33..b49d56f 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -5012,7 +5012,6 @@
             json.WriteString(L"DefaultPools");

             json.BeginObject();

 

-            D3D12MA_ASSERT(SupportsResourceHeapTier2());

             if (SupportsResourceHeapTier2())

             {

                 for (size_t heapType = 0; heapType < HEAP_TYPE_COUNT; ++heapType)