Minor refactoring - renaming
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index b78fa6f..28724dc 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -2334,7 +2334,7 @@
     HRESULT Allocate(

         UINT64 size,

         UINT64 alignment,

-        const ALLOCATION_DESC& createInfo,

+        const ALLOCATION_DESC& allocDesc,

         size_t allocationCount,

         Allocation** pAllocations);

 

@@ -2385,7 +2385,7 @@
     HRESULT AllocatePage(

         UINT64 size,

         UINT64 alignment,

-        const ALLOCATION_DESC& createInfo,

+        const ALLOCATION_DESC& allocDesc,

         Allocation** pAllocation);

 

     HRESULT AllocateFromBlock(

@@ -3302,7 +3302,7 @@
 HRESULT BlockVector::Allocate(

     UINT64 size,

     UINT64 alignment,

-    const ALLOCATION_DESC& createInfo,

+    const ALLOCATION_DESC& allocDesc,

     size_t allocationCount,

     Allocation** pAllocations)

 {

@@ -3316,7 +3316,7 @@
             hr = AllocatePage(

                 size,

                 alignment,

-                createInfo,

+                allocDesc,

                 pAllocations + allocIndex);

             if(FAILED(hr))

             {

@@ -3341,7 +3341,7 @@
 HRESULT BlockVector::AllocatePage(

     UINT64 size,

     UINT64 alignment,

-    const ALLOCATION_DESC& createInfo,

+    const ALLOCATION_DESC& allocDesc,

     Allocation** pAllocation)

 {

     // Early reject: requested allocation size is larger that maximum block size for this block vector.

@@ -3358,7 +3358,7 @@
     }

 

     const bool canCreateNewBlock =

-        ((createInfo.Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) == 0) &&

+        ((allocDesc.Flags & ALLOCATION_FLAG_NEVER_ALLOCATE) == 0) &&

         (m_Blocks.size() < m_MaxBlockCount) &&

         // Even if we don't have to stay within budget with this allocation, when the

         // budget would be exceeded, we don't want to allocate new blocks, but always

@@ -3376,7 +3376,7 @@
                 pCurrBlock,

                 size,

                 alignment,

-                createInfo.Flags,

+                allocDesc.Flags,

                 pAllocation);

             if(SUCCEEDED(hr))

             {

@@ -3444,7 +3444,7 @@
                 pBlock,

                 size,

                 alignment,

-                createInfo.Flags,

+                allocDesc.Flags,

                 pAllocation);

             if(SUCCEEDED(hr))

             {