Fixed a typo in a comment
diff --git a/include/D3D12MemAlloc.h b/include/D3D12MemAlloc.h
index 81c35d4..7295806 100644
--- a/include/D3D12MemAlloc.h
+++ b/include/D3D12MemAlloc.h
@@ -317,7 +317,7 @@
 

     /** %Allocation strategy that chooses always the lowest offset in available space.

     This is not the most efficient strategy but achieves highly packed data.

-    Used internally by defragmentation, not recomended in typical usage.

+    Used internally by defragmentation, not recommended in typical usage.

     */

     ALLOCATION_FLAG_STRATEGY_MIN_OFFSET = 0x0004000,