Fixed a typo in a comment
diff --git a/include/D3D12MemAlloc.h b/include/D3D12MemAlloc.h index 81c35d4..7295806 100644 --- a/include/D3D12MemAlloc.h +++ b/include/D3D12MemAlloc.h
@@ -317,7 +317,7 @@ /** %Allocation strategy that chooses always the lowest offset in available space. This is not the most efficient strategy but achieves highly packed data. - Used internally by defragmentation, not recomended in typical usage. + Used internally by defragmentation, not recommended in typical usage. */ ALLOCATION_FLAG_STRATEGY_MIN_OFFSET = 0x0004000,