Disabled usage of small alignment when tight alignment is enabled in AllocatorPimpl::GetResourceAllocationInfo

Hopefully fixes https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator/issues/83 - thanks @rtryan98
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index 0666868..f01c85c 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -7849,6 +7849,7 @@
 

 #if D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT

     if (inOutResourceDesc.Alignment == 0 &&

+        !IsTightAlignmentEnabled() &&

         (inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE1D ||

             inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D ||

             inOutResourceDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D) &&

diff --git a/src/D3D12Sample.cpp b/src/D3D12Sample.cpp
index 40b8185..32c5147 100644
--- a/src/D3D12Sample.cpp
+++ b/src/D3D12Sample.cpp
@@ -605,8 +605,8 @@
         assert(0);

     }

 

-    wprintf(L"D3D12_FEATURE_DATA_D3D12_OPTIONS16:\n");

-    wprintf(L"    GPUUploadHeapSupported = %u\n", g_Allocator->IsGPUUploadHeapSupported() ? 1 : 0);

+    wprintf(L"GPUUploadHeapSupported = %u\n", g_Allocator->IsGPUUploadHeapSupported() ? 1 : 0);

+    wprintf(L"TightAlignmentSupported = %u\n", g_Allocator->IsTightAlignmentSupported() ? 1 : 0);

 

     ComPtr<IDXGIAdapter3> adapter3;

     if(SUCCEEDED(adapter->QueryInterface(IID_PPV_ARGS(&adapter3))))