Fixed coding style
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index 7da729a..d0d9c83 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -5631,7 +5631,7 @@
 

 HRESULT VirtualBlock::Allocate(const VIRTUAL_ALLOCATION_DESC* pDesc, UINT64* pOffset)

 {

-    if(!pDesc || !pOffset || pDesc->size == 0 || !IsPow2(pDesc->alignment))

+    if(!pDesc || !pOffset || pDesc->Size == 0 || !IsPow2(pDesc->Alignment))

     {

         D3D12MA_ASSERT(0 && "Invalid arguments passed to VirtualBlock::Allocate.");

         return E_INVALIDARG;

@@ -5641,11 +5641,11 @@
 

     D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK

         

-    const UINT64 alignment = pDesc->alignment != 0 ? pDesc->alignment : 1;

+    const UINT64 alignment = pDesc->Alignment != 0 ? pDesc->Alignment : 1;

     AllocationRequest allocRequest = {};

-    if(m_Pimpl->m_Metadata.CreateAllocationRequest(pDesc->size, alignment, &allocRequest))

+    if(m_Pimpl->m_Metadata.CreateAllocationRequest(pDesc->Size, alignment, &allocRequest))

     {

-        m_Pimpl->m_Metadata.Alloc(allocRequest, pDesc->size, pDesc->pUserData);

+        m_Pimpl->m_Metadata.Alloc(allocRequest, pDesc->Size, pDesc->pUserData);

         D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata.Validate());

         *pOffset = allocRequest.offset;

         return S_OK;

diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index 151eb54..f01a5b2 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -1116,12 +1116,12 @@
     

     Cannot be zero.

     */

-    UINT64 size;

+    UINT64 Size;

     /** \brief Required alignment of the allocation.

     

     Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset.

     */

-    UINT64 alignment;

+    UINT64 Alignment;

     /** \brief Custom pointer to be associated with the allocation.

 

     It can be fetched or changed later.

diff --git a/src/Tests.cpp b/src/Tests.cpp
index 3606fea..4f5a3fc 100644
--- a/src/Tests.cpp
+++ b/src/Tests.cpp
@@ -142,9 +142,9 @@
     // # Allocate 8 MB

 

     VIRTUAL_ALLOCATION_DESC allocDesc = {};

-    allocDesc.alignment = alignment;

+    allocDesc.Alignment = alignment;

     allocDesc.pUserData = (void*)(uintptr_t)1;

-    allocDesc.size = 8 * MEGABYTE;

+    allocDesc.Size = 8 * MEGABYTE;

     UINT64 alloc0Offset;

     CHECK_HR( block->Allocate(&allocDesc, &alloc0Offset) );

     CHECK_BOOL( alloc0Offset < blockSize );

@@ -153,7 +153,7 @@
   

     VIRTUAL_ALLOCATION_INFO allocInfo = {};

     block->GetAllocationInfo(alloc0Offset, &allocInfo);

-    CHECK_BOOL( allocInfo.size == allocDesc.size );

+    CHECK_BOOL( allocInfo.size == allocDesc.Size );

     CHECK_BOOL( allocInfo.pUserData == allocDesc.pUserData );

 

     // # Check SetUserData

@@ -164,8 +164,8 @@
 

     // # Allocate 4 MB

 

-    allocDesc.size = 4 * MEGABYTE;

-    allocDesc.alignment = alignment;

+    allocDesc.Size = 4 * MEGABYTE;

+    allocDesc.Alignment = alignment;

     UINT64 alloc1Offset;

     CHECK_HR( block->Allocate(&allocDesc, &alloc1Offset) );

     CHECK_BOOL( alloc1Offset < blockSize );

@@ -173,8 +173,8 @@
 

     // # Allocate another 8 MB - it should fail

 

-    allocDesc.size = 8 * MEGABYTE;

-    allocDesc.alignment = alignment;

+    allocDesc.Size = 8 * MEGABYTE;

+    allocDesc.Alignment = alignment;

     UINT64 alloc2Offset;

     CHECK_BOOL( FAILED(block->Allocate(&allocDesc, &alloc2Offset)) );

     CHECK_BOOL( alloc2Offset == UINT64_MAX );

@@ -218,12 +218,12 @@
         for(size_t i = 0; i < allocCount; ++i)

         {

             const bool alignment0 = i == allocCount - 1;

-            allocDesc.size = i * 3 + 15;

-            allocDesc.alignment = alignment0 ? 0 : 8;

+            allocDesc.Size = i * 3 + 15;

+            allocDesc.Alignment = alignment0 ? 0 : 8;

             CHECK_HR(block->Allocate(&allocDesc, &allocOffset[i]));

             if(!alignment0)

             {

-                CHECK_BOOL(allocOffset[i] % allocDesc.alignment == 0);

+                CHECK_BOOL(allocOffset[i] % allocDesc.Alignment == 0);

             }

         }