Fixes in TestLinearAllocator
diff --git a/src/Tests.cpp b/src/Tests.cpp
index e44360a..4e43b25 100644
--- a/src/Tests.cpp
+++ b/src/Tests.cpp
@@ -1712,6 +1712,7 @@
     {

         // Allocate number of buffers of varying size that surely fit into this block.

         UINT64 bufSumSize = 0;

+        UINT64 allocSumSize = 0;

         for (size_t i = 0; i < maxBufCount; ++i)

         {

             buffDesc.Width = AlignUp<UINT64>(bufSizeMin + rand.Generate() % (bufSizeMax - bufSizeMin), 16);

@@ -1720,15 +1721,17 @@
                 nullptr, &newBuffInfo.Allocation, IID_PPV_ARGS(&newBuffInfo.Buffer)));

             const UINT64 offset = newBuffInfo.Allocation->GetOffset();

             CHECK_BOOL(i == 0 || offset > prevOffset);

-            buffInfo.push_back(std::move(newBuffInfo));

             prevOffset = offset;

             bufSumSize += buffDesc.Width;

+            allocSumSize += newBuffInfo.Allocation->GetSize();

+            buffInfo.push_back(std::move(newBuffInfo));

         }

 

         // Validate pool stats.

         D3D12MA::StatInfo stats;

         pool->CalculateStats(&stats);

-        CHECK_BOOL(stats.UnusedBytes = poolDesc.BlockSize - bufSumSize);

+        CHECK_BOOL(stats.UnusedBytes == poolDesc.BlockSize - allocSumSize);

+        CHECK_BOOL(allocSumSize >= bufSumSize);

         CHECK_BOOL(stats.AllocationCount == buffInfo.size());

 

         // Destroy the buffers in random order.