Minor fix in documentation
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index 1ab25ef..a6007cc 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -664,8 +664,6 @@
 

 - Descriptor allocation. Although also called "heaps", objects that represent

   descriptors are separate part of the D3D12 API from buffers and textures.

-- Support for `D3D12_HEAP_TYPE_CUSTOM`. Only the default heap types are supported:

-  `UPLOAD`, `DEFAULT`, `READBACK`.

 - Support for reserved (tiled) resources. We don't recommend using them.

 - Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them.

 - Handling CPU memory allocation failures. When dynamically creating small C++