Changed default heap size to 64 MB
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index cf1ed36..01a0ae6 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -90,7 +90,7 @@
#ifndef D3D12MA_DEFAULT_BLOCK_SIZE
/// Default size of a block allocated as single ID3D12Heap.
- #define D3D12MA_DEFAULT_BLOCK_SIZE (256ull * 1024 * 1024)
+ #define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)
#endif
////////////////////////////////////////////////////////////////////////////////
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index d435984..f2c36ce 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -1102,7 +1102,7 @@
/** \brief Preferred size of a single `ID3D12Heap` block to be allocated.
- Set to 0 to use default, which is currently 256 MiB.
+ Set to 0 to use default, which is currently 64 MiB.
*/
UINT64 PreferredBlockSize;