Changed default heap size to 64 MB
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp
index cf1ed36..01a0ae6 100644
--- a/src/D3D12MemAlloc.cpp
+++ b/src/D3D12MemAlloc.cpp
@@ -90,7 +90,7 @@
 

 #ifndef D3D12MA_DEFAULT_BLOCK_SIZE

    /// Default size of a block allocated as single ID3D12Heap.

-   #define D3D12MA_DEFAULT_BLOCK_SIZE (256ull * 1024 * 1024)

+   #define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)

 #endif

 

 ////////////////////////////////////////////////////////////////////////////////

diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index d435984..f2c36ce 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -1102,7 +1102,7 @@
     

     /** \brief Preferred size of a single `ID3D12Heap` block to be allocated.

     

-    Set to 0 to use default, which is currently 256 MiB.

+    Set to 0 to use default, which is currently 64 MiB.

     */

     UINT64 PreferredBlockSize;