Changed default heap size to 64 MB
diff --git a/src/D3D12MemAlloc.cpp b/src/D3D12MemAlloc.cpp index cf1ed36..01a0ae6 100644 --- a/src/D3D12MemAlloc.cpp +++ b/src/D3D12MemAlloc.cpp
@@ -90,7 +90,7 @@ #ifndef D3D12MA_DEFAULT_BLOCK_SIZE /// Default size of a block allocated as single ID3D12Heap. - #define D3D12MA_DEFAULT_BLOCK_SIZE (256ull * 1024 * 1024) + #define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024) #endif ////////////////////////////////////////////////////////////////////////////////
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h index d435984..f2c36ce 100644 --- a/src/D3D12MemAlloc.h +++ b/src/D3D12MemAlloc.h
@@ -1102,7 +1102,7 @@ /** \brief Preferred size of a single `ID3D12Heap` block to be allocated. - Set to 0 to use default, which is currently 256 MiB. + Set to 0 to use default, which is currently 64 MiB. */ UINT64 PreferredBlockSize;