Minor fixes in documentation.
diff --git a/README.md b/README.md
index c443f99..d449e62 100644
--- a/README.md
+++ b/README.md
@@ -26,6 +26,7 @@
Additional features:
+- Virtual allocator - possibility to use core allocation algorithm without using real GPU memory, to allocate your own stuff, e.g. sub-allocate pieces of one large buffer.
- Well-documented - description of all classes and functions provided, along with chapters that contain general description and example code.
- Thread-safety: Library is designed to be used in multithreaded code.
- Configuration: Fill optional members of `ALLOCATOR_DESC` structure to provide custom CPU memory allocator and other parameters.
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index f01a5b2..a40aa4f 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -1134,7 +1134,7 @@
{
/** \brief Size of the allocation.
- Same value as passed in VIRTUAL_ALLOCATION_DESC::size.
+ Same value as passed in VIRTUAL_ALLOCATION_DESC::Size.
*/
UINT64 size;
/** \brief Custom pointer associated with the allocation.