Minor fixes in documentation.
diff --git a/README.md b/README.md
index c443f99..d449e62 100644
--- a/README.md
+++ b/README.md
@@ -26,6 +26,7 @@
 
 Additional features:
 
+- Virtual allocator - possibility to use core allocation algorithm without using real GPU memory, to allocate your own stuff, e.g. sub-allocate pieces of one large buffer.
 - Well-documented - description of all classes and functions provided, along with chapters that contain general description and example code.
 - Thread-safety: Library is designed to be used in multithreaded code.
 - Configuration: Fill optional members of `ALLOCATOR_DESC` structure to provide custom CPU memory allocator and other parameters.
diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h
index f01a5b2..a40aa4f 100644
--- a/src/D3D12MemAlloc.h
+++ b/src/D3D12MemAlloc.h
@@ -1134,7 +1134,7 @@
 {

     /** \brief Size of the allocation.

 

-    Same value as passed in VIRTUAL_ALLOCATION_DESC::size.

+    Same value as passed in VIRTUAL_ALLOCATION_DESC::Size.

     */

     UINT64 size;

     /** \brief Custom pointer associated with the allocation.