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 [![Build status](https://ci.appveyor.com/api/projects/status/87eb0o96pjho4sh0?svg=true)](https://ci.appveyor.com/project/BinomialLLC/basis-universal)
 
-Note: UASTC HDR support (for native and WebAssembly) is coming in early September.
+Note: UASTC HDR support (for native and WebAssembly) is coming in early September 2024. All development work is done, we're now just testing the changes.
 
 Basis Universal is a ["supercompressed"](http://gamma.cs.unc.edu/GST/gst.pdf) GPU texture data interchange system that supports two highly compressed intermediate file formats (.basis or the [.KTX2 open standard from the Khronos Group](https://github.khronos.org/KTX-Specification/)) that can be quickly transcoded to a [very wide variety](https://github.com/BinomialLLC/basis_universal/wiki/OpenGL-texture-format-enums-table) of GPU compressed and uncompressed pixel formats: ASTC 4x4 L/LA/RGB/RGBA, PVRTC1 4bpp RGB/RGBA, PVRTC2 RGB/RGBA, BC7 mode 6 RGB, BC7 mode 5 RGB/RGBA, BC1-5 RGB/RGBA/X/XY, ETC1 RGB, ETC2 RGBA, ATC RGB/RGBA, ETC2 EAC R11 and RG11, FXT1 RGB, and uncompressed raster image formats 8888/565/4444.