Update README.md
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 Note that for PVRTC1, the transcoder differs slightly in how it computes the memory size of compressed textures. Basis only writes (or requires) the output buffer to be total_blocks * bytes_per_block. But OpenGL requires extra padding for very small textures:
 
-			 `// https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
+			 // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
 			 const uint32_t width = (orig_width + 3) & ~3;
 			 const uint32_t height = (orig_height + 3) & ~3;
 			 const uint32_t size_in_bytes = (std::max(8U, width) * std::max(8U, height) * 4 + 7) / 8;
-       `
+       
 When you call the transcoder and pass it a buffer that's larger than required, these extra padding bytes will be set to 0.
 
 PVRTC2 RGB (and maybe RGBA) support is coming soon, which is available on some Android platforms.