Update README.md
diff --git a/README.md b/README.md
index d5550bf..0777016 100644
--- a/README.md
+++ b/README.md
@@ -255,11 +255,11 @@
Note that for PVRTC1, the transcoder differs slightly in how it computes the memory size of compressed textures. Basis only writes (or requires) the output buffer to be total_blocks * bytes_per_block. But OpenGL requires extra padding for very small textures:
- `// https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
+ // https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
const uint32_t width = (orig_width + 3) & ~3;
const uint32_t height = (orig_height + 3) & ~3;
const uint32_t size_in_bytes = (std::max(8U, width) * std::max(8U, height) * 4 + 7) / 8;
- `
+
When you call the transcoder and pass it a buffer that's larger than required, these extra padding bytes will be set to 0.
PVRTC2 RGB (and maybe RGBA) support is coming soon, which is available on some Android platforms.