| /* | |
| * Basis Loader | |
| * | |
| * Usage: | |
| * // basis_loader.js should be loaded from the same directory as | |
| * // basis_transcoder.js and basis_transcoder.wasm | |
| * | |
| * // Create the texture loader and set the WebGL context it should use. Spawns | |
| * // a worker which handles all of the transcoding. | |
| * let basisLoader = new BasisLoader(); | |
| * basisLoader.setWebGLContext(gl); | |
| * | |
| * // To allow separate color and alpha textures to be returned in cases where | |
| * // it would provide higher quality: | |
| * basisLoader.allowSeparateAlpha = true; | |
| * | |
| * // loadFromUrl() returns a promise which resolves to a completed WebGL | |
| * // texture or rejects if there's an error loading. | |
| * basisBasics.loadFromUrl(fullPathToTexture).then((result) => { | |
| * // WebGL color+alpha texture; | |
| * result.texture; | |
| * | |
| * // WebGL alpha texture, only if basisLoader.allowSeparateAlpha is true. | |
| * // null if alpha is encoded in result.texture or result.alpha is false. | |
| * result.alphaTexture; | |
| * | |
| * // True if the texture contained an alpha channel. | |
| * result.alpha; | |
| * | |
| * // Number of mip levels in texture/alphaTexture | |
| * result.mipLevels; | |
| * | |
| * // Dimensions of the base mip level. | |
| * result.width; | |
| * result.height; | |
| * }); | |
| */ | |
| // This file contains the code both for the main thread interface and the | |
| // worker that does the transcoding. | |
| const IN_WORKER = typeof importScripts === "function"; | |
| const SCRIPT_PATH = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined; | |
| if (!IN_WORKER) { | |
| // | |
| // Main Thread | |
| // | |
| class PendingTextureRequest { | |
| constructor(gl, url) { | |
| this.gl = gl; | |
| this.url = url; | |
| this.texture = null; | |
| this.alphaTexture = null; | |
| this.promise = new Promise((resolve, reject) => { | |
| this.resolve = resolve; | |
| this.reject = reject; | |
| }); | |
| } | |
| uploadImageData(webglFormat, buffer, mipLevels) { | |
| let gl = this.gl; | |
| let texture = gl.createTexture(); | |
| gl.bindTexture(gl.TEXTURE_2D, texture); | |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mipLevels.length > 1 || webglFormat.uncompressed ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR); | |
| let levelData = null; | |
| for (let mipLevel of mipLevels) { | |
| if (!webglFormat.uncompressed) { | |
| levelData = new Uint8Array(buffer, mipLevel.offset, mipLevel.size); | |
| gl.compressedTexImage2D( | |
| gl.TEXTURE_2D, | |
| mipLevel.level, | |
| webglFormat.format, | |
| mipLevel.width, | |
| mipLevel.height, | |
| 0, | |
| levelData); | |
| } else { | |
| switch (webglFormat.type) { | |
| case WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4: | |
| case WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1: | |
| case WebGLRenderingContext.UNSIGNED_SHORT_5_6_5: | |
| levelData = new Uint16Array(buffer, mipLevel.offset, mipLevel.size / 2); | |
| break; | |
| default: | |
| levelData = new Uint8Array(buffer, mipLevel.offset, mipLevel.size); | |
| break; | |
| } | |
| gl.texImage2D( | |
| gl.TEXTURE_2D, | |
| mipLevel.level, | |
| webglFormat.format, | |
| mipLevel.width, | |
| mipLevel.height, | |
| 0, | |
| webglFormat.format, | |
| webglFormat.type, | |
| levelData); | |
| } | |
| } | |
| if (webglFormat.uncompressed && mipLevels.length == 1) { | |
| gl.generateMipmap(gl.TEXTURE_2D); | |
| } | |
| return texture; | |
| } | |
| }; | |
| class BasisLoader { | |
| constructor() { | |
| this.gl = null; | |
| this.supportedFormats = {}; | |
| this.pendingTextures = {}; | |
| this.nextPendingTextureId = 1; | |
| this.allowSeparateAlpha = false; | |
| // Reload the current script as a worker | |
| this.worker = new Worker(SCRIPT_PATH); | |
| this.worker.onmessage = (msg) => { | |
| // Find the pending texture associated with the data we just received | |
| // from the worker. | |
| let pendingTexture = this.pendingTextures[msg.data.id]; | |
| if (!pendingTexture) { | |
| if (msg.data.error) { | |
| console.error(`Basis transcode failed: ${msg.data.error}`); | |
| } | |
| console.error(`Invalid pending texture ID: ${msg.data.id}`); | |
| return; | |
| } | |
| // Remove the pending texture from the waiting list. | |
| delete this.pendingTextures[msg.data.id]; | |
| // If the worker indicated an error has occured handle it now. | |
| if (msg.data.error) { | |
| console.error(`Basis transcode failed: ${msg.data.error}`); | |
| pendingTexture.reject(`${msg.data.error}`); | |
| return; | |
| } | |
| // Upload the image data returned by the worker. | |
| pendingTexture.texture = pendingTexture.uploadImageData( | |
| msg.data.webglFormat, | |
| msg.data.buffer, | |
| msg.data.mipLevels); | |
| if (msg.data.alphaBuffer) { | |
| pendingTexture.alphaTexture = pendingTexture.uploadImageData( | |
| msg.data.webglFormat, | |
| msg.data.alphaBuffer, | |
| msg.data.mipLevels); | |
| } | |
| pendingTexture.resolve({ | |
| mipLevels: msg.data.mipLevels.length, | |
| width: msg.data.mipLevels[0].width, | |
| height: msg.data.mipLevels[0].height, | |
| alpha: msg.data.hasAlpha, | |
| texture: pendingTexture.texture, | |
| alphaTexture: pendingTexture.alphaTexture, | |
| }); | |
| }; | |
| } | |
| setWebGLContext(gl) { | |
| if (this.gl != gl) { | |
| this.gl = gl; | |
| if (gl) { | |
| this.supportedFormats = { | |
| s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'), | |
| etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'), | |
| etc2: !!gl.getExtension('WEBGL_compressed_texture_etc'), | |
| pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc'), | |
| astc: !!gl.getExtension('WEBGL_compressed_texture_astc'), | |
| bptc: !!gl.getExtension('EXT_texture_compression_bptc') | |
| }; | |
| } else { | |
| this.supportedFormats = {}; | |
| } | |
| } | |
| } | |
| // This method changes the active texture unit's TEXTURE_2D binding | |
| // immediately prior to resolving the returned promise. | |
| loadFromUrl(url) { | |
| let pendingTexture = new PendingTextureRequest(this.gl, url); | |
| this.pendingTextures[this.nextPendingTextureId] = pendingTexture; | |
| this.worker.postMessage({ | |
| id: this.nextPendingTextureId, | |
| url: url, | |
| allowSeparateAlpha: this.allowSeparateAlpha, | |
| supportedFormats: this.supportedFormats | |
| }); | |
| this.nextPendingTextureId++; | |
| return pendingTexture.promise; | |
| } | |
| } | |
| window.BasisLoader = BasisLoader; | |
| } else { | |
| // | |
| // Worker | |
| // | |
| importScripts('basis_transcoder.js'); | |
| let BasisFile = null; | |
| const BASIS_INITIALIZED = BASIS().then((module) => { | |
| BasisFile = module.BasisFile; | |
| module.initializeBasis(); | |
| }); | |
| // Copied from enum class transcoder_texture_format in basisu_transcoder.h with minor javascript-ification | |
| const BASIS_FORMAT = { | |
| // Compressed formats | |
| // ETC1-2 | |
| cTFETC1_RGB: 0, // Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified | |
| cTFETC2_RGBA: 1, // Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files | |
| // BC1-5, BC7 (desktop, some mobile devices) | |
| cTFBC1_RGB: 2, // Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified | |
| cTFBC3_RGBA: 3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files | |
| cTFBC4_R: 4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified | |
| cTFBC5_RG: 5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's) | |
| cTFBC7_RGBA: 6, // RGB or RGBA, mode 5 for ETC1S, modes (1,2,3,5,6,7) for UASTC | |
| // PVRTC1 4bpp (mobile, PowerVR devices) | |
| cTFPVRTC1_4_RGB: 8, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format. | |
| cTFPVRTC1_4_RGBA: 9, // Opaque+alpha, most useful for simple opacity maps. If .basis file doesn't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format. | |
| // ASTC (mobile, Intel devices, hopefully all desktop GPU's one day) | |
| cTFASTC_4x4_RGBA: 10, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions. | |
| // Uncompressed (raw pixel) formats | |
| cTFRGBA32: 13, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte. | |
| cTFRGB565: 14, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11 | |
| cTFBGR565: 15, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0 | |
| cTFRGBA4444: 16, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0 | |
| cTFTotalTextureFormats: 22, | |
| }; | |
| // WebGL compressed formats types, from: | |
| // http://www.khronos.org/registry/webgl/extensions/ | |
| // https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ | |
| const COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; | |
| const COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; | |
| const COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; | |
| const COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; | |
| // https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/ | |
| const COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; | |
| // https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc/ | |
| const COMPRESSED_R11_EAC = 0x9270; | |
| const COMPRESSED_SIGNED_R11_EAC = 0x9271; | |
| const COMPRESSED_RG11_EAC = 0x9272; | |
| const COMPRESSED_SIGNED_RG11_EAC = 0x9273; | |
| const COMPRESSED_RGB8_ETC2 = 0x9274; | |
| const COMPRESSED_SRGB8_ETC2 = 0x9275; | |
| const COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; | |
| const COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; | |
| const COMPRESSED_RGBA8_ETC2_EAC = 0x9278; | |
| const COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; | |
| // https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_astc/ | |
| const COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0; | |
| // https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/ | |
| const COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; | |
| const COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01; | |
| const COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; | |
| const COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; | |
| // https://www.khronos.org/registry/webgl/extensions/EXT_texture_compression_bptc/ | |
| const COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C; | |
| const COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D; | |
| const COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E; | |
| const COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F; | |
| const BASIS_WEBGL_FORMAT_MAP = {}; | |
| // Compressed formats | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFBC1_RGB] = { format: COMPRESSED_RGB_S3TC_DXT1_EXT }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFBC3_RGBA] = { format: COMPRESSED_RGBA_S3TC_DXT5_EXT }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFBC7_RGBA] = { format: COMPRESSED_RGBA_BPTC_UNORM_EXT }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFETC1_RGB] = { format: COMPRESSED_RGB_ETC1_WEBGL }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFETC2_RGBA] = { format: COMPRESSED_RGBA8_ETC2_EAC }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFASTC_4x4_RGBA] = { format: COMPRESSED_RGBA_ASTC_4x4_KHR }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFPVRTC1_4_RGB] = { format: COMPRESSED_RGB_PVRTC_4BPPV1_IMG }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFPVRTC1_4_RGBA] = { format: COMPRESSED_RGBA_PVRTC_4BPPV1_IMG }; | |
| // Uncompressed formats | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFRGBA32] = { uncompressed: true, format: WebGLRenderingContext.RGBA, type: WebGLRenderingContext.UNSIGNED_BYTE }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFRGB565] = { uncompressed: true, format: WebGLRenderingContext.RGB, type: WebGLRenderingContext.UNSIGNED_SHORT_5_6_5 }; | |
| BASIS_WEBGL_FORMAT_MAP[BASIS_FORMAT.cTFRGBA4444] = { uncompressed: true, format: WebGLRenderingContext.RGBA, type: WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4 }; | |
| // Notifies the main thread when a texture has failed to load for any reason. | |
| function fail(id, errorMsg) { | |
| postMessage({ | |
| id: id, | |
| error: errorMsg | |
| }); | |
| } | |
| function basisFileFail(id, basisFile, errorMsg) { | |
| fail(id, errorMsg); | |
| basisFile.close(); | |
| basisFile.delete(); | |
| } | |
| // This utility currently only transcodes the first image in the file. | |
| const IMAGE_INDEX = 0; | |
| const TOP_LEVEL_MIP = 0; | |
| function transcode(id, arrayBuffer, supportedFormats, allowSeparateAlpha) { | |
| let basisData = new Uint8Array(arrayBuffer); | |
| let basisFile = new BasisFile(basisData); | |
| let images = basisFile.getNumImages(); | |
| let levels = basisFile.getNumLevels(IMAGE_INDEX); | |
| let hasAlpha = basisFile.getHasAlpha(); | |
| if (!images || !levels) { | |
| basisFileFail(id, basisFile, 'Invalid Basis data'); | |
| return; | |
| } | |
| if (!basisFile.startTranscoding()) { | |
| basisFileFail(id, basisFile, 'startTranscoding failed'); | |
| return; | |
| } | |
| let basisFormat = undefined; | |
| let needsSecondaryAlpha = false; | |
| if (hasAlpha) { | |
| if (supportedFormats.etc2) { | |
| basisFormat = BASIS_FORMAT.cTFETC2_RGBA; | |
| } else if (supportedFormats.bptc) { | |
| basisFormat = BASIS_FORMAT.cTFBC7_RGBA; | |
| } else if (supportedFormats.s3tc) { | |
| basisFormat = BASIS_FORMAT.cTFBC3_RGBA; | |
| } else if (supportedFormats.astc) { | |
| basisFormat = BASIS_FORMAT.cTFASTC_4x4_RGBA; | |
| } else if (supportedFormats.pvrtc) { | |
| if (allowSeparateAlpha) { | |
| basisFormat = BASIS_FORMAT.cTFPVRTC1_4_RGB; | |
| needsSecondaryAlpha = true; | |
| } else { | |
| basisFormat = BASIS_FORMAT.cTFPVRTC1_4_RGBA; | |
| } | |
| } else if (supportedFormats.etc1 && allowSeparateAlpha) { | |
| basisFormat = BASIS_FORMAT.cTFETC1_RGB; | |
| needsSecondaryAlpha = true; | |
| } else { | |
| // If we don't support any appropriate compressed formats transcode to | |
| // raw pixels. This is something of a last resort, because the GPU | |
| // upload will be significantly slower and take a lot more memory, but | |
| // at least it prevents you from needing to store a fallback JPG/PNG and | |
| // the download size will still likely be smaller. | |
| basisFormat = BASIS_FORMAT.RGBA32; | |
| } | |
| } else { | |
| if (supportedFormats.etc1) { | |
| // Should be the highest quality, so use when available. | |
| // http://richg42.blogspot.com/2018/05/basis-universal-gpu-texture-format.html | |
| basisFormat = BASIS_FORMAT.cTFETC1_RGB; | |
| } else if (supportedFormats.bptc) { | |
| basisFormat = BASIS_FORMAT.cTFBC7_RGBA; | |
| } else if (supportedFormats.s3tc) { | |
| basisFormat = BASIS_FORMAT.cTFBC1_RGB; | |
| } else if (supportedFormats.etc2) { | |
| basisFormat = BASIS_FORMAT.cTFETC2_RGBA; | |
| } else if (supportedFormats.astc) { | |
| basisFormat = BASIS_FORMAT.cTFASTC_4x4_RGBA; | |
| } else if (supportedFormats.pvrtc) { | |
| basisFormat = BASIS_FORMAT.cTFPVRTC1_4_RGB; | |
| } else { | |
| // See note on uncompressed transcode above. | |
| basisFormat = BASIS_FORMAT.cTFRGB565; | |
| } | |
| } | |
| if (basisFormat === undefined) { | |
| basisFileFail(id, basisFile, 'No supported transcode formats'); | |
| return; | |
| } | |
| let webglFormat = BASIS_WEBGL_FORMAT_MAP[basisFormat]; | |
| // If we're not using compressed textures it'll be cheaper to generate | |
| // mipmaps on the fly, so only transcode a single level. | |
| if (webglFormat.uncompressed) { | |
| levels = 1; | |
| } | |
| // Gather information about each mip level to be transcoded. | |
| let mipLevels = []; | |
| let totalTranscodeSize = 0; | |
| for (let mipLevel = 0; mipLevel < levels; ++mipLevel) { | |
| let transcodeSize = basisFile.getImageTranscodedSizeInBytes(IMAGE_INDEX, mipLevel, basisFormat); | |
| mipLevels.push({ | |
| level: mipLevel, | |
| offset: totalTranscodeSize, | |
| size: transcodeSize, | |
| width: basisFile.getImageWidth(IMAGE_INDEX, mipLevel), | |
| height: basisFile.getImageHeight(IMAGE_INDEX, mipLevel), | |
| }); | |
| totalTranscodeSize += transcodeSize; | |
| } | |
| // Allocate a buffer large enough to hold all of the transcoded mip levels at once. | |
| let transcodeData = new Uint8Array(totalTranscodeSize); | |
| let alphaTranscodeData = needsSecondaryAlpha ? new Uint8Array(totalTranscodeSize) : null; | |
| // Transcode each mip level into the appropriate section of the overall buffer. | |
| for (let mipLevel of mipLevels) { | |
| let levelData = new Uint8Array(transcodeData.buffer, mipLevel.offset, mipLevel.size); | |
| if (!basisFile.transcodeImage(levelData, IMAGE_INDEX, mipLevel.level, basisFormat, 1, 0)) { | |
| basisFileFail(id, basisFile, 'transcodeImage failed'); | |
| return; | |
| } | |
| if (needsSecondaryAlpha) { | |
| let alphaLevelData = new Uint8Array(alphaTranscodeData.buffer, mipLevel.offset, mipLevel.size); | |
| if (!basisFile.transcodeImage(alphaLevelData, IMAGE_INDEX, mipLevel.level, basisFormat, 1, 1)) { | |
| basisFileFail(id, basisFile, 'alpha transcodeImage failed'); | |
| return; | |
| } | |
| } | |
| } | |
| basisFile.close(); | |
| basisFile.delete(); | |
| // Post the transcoded results back to the main thread. | |
| let transferList = [transcodeData.buffer]; | |
| if (needsSecondaryAlpha) { | |
| transferList.push(alphaTranscodeData.buffer); | |
| } | |
| postMessage({ | |
| id: id, | |
| buffer: transcodeData.buffer, | |
| alphaBuffer: needsSecondaryAlpha ? alphaTranscodeData.buffer : null, | |
| webglFormat: webglFormat, | |
| mipLevels: mipLevels, | |
| hasAlpha: hasAlpha, | |
| }, transferList); | |
| } | |
| onmessage = (msg) => { | |
| // Each call to the worker must contain: | |
| let url = msg.data.url; // The URL of the basis image OR | |
| let buffer = msg.data.buffer; // An array buffer with the basis image data | |
| let allowSeparateAlpha = msg.data.allowSeparateAlpha; | |
| let supportedFormats = msg.data.supportedFormats; // The formats this device supports | |
| let id = msg.data.id; // A unique ID for the texture | |
| if (url) { | |
| // Make the call to fetch the basis texture data | |
| fetch(url).then(function(response) { | |
| if (response.ok) { | |
| response.arrayBuffer().then((arrayBuffer) => { | |
| if (BasisFile) { | |
| transcode(id, arrayBuffer, supportedFormats, allowSeparateAlpha); | |
| } else { | |
| BASIS_INITIALIZED.then(() => { | |
| transcode(id, arrayBuffer, supportedFormats, allowSeparateAlpha); | |
| }); | |
| } | |
| }); | |
| } else { | |
| fail(id, `Fetch failed: ${response.status}, ${response.statusText}`); | |
| } | |
| }); | |
| } else if (buffer) { | |
| if (BasisFile) { | |
| transcode(id, buffer, supportedFormats, allowSeparateAlpha); | |
| } else { | |
| BASIS_INITIALIZED.then(() => { | |
| transcode(id, buffer, supportedFormats, allowSeparateAlpha); | |
| }); | |
| } | |
| } else { | |
| fail(id, `No url or buffer specified`); | |
| } | |
| }; | |
| } |