tree: 4a516bb7b3b84a6f7806af7234a09f6a5eab7761 [path history] [tgz]
  1. encode_test/
  2. encoder/
  3. gltf/
  4. ktx2_encode_test/
  5. texture/
  6. transcoder/
  7. index.html
  8. README.md
webgl/README.md

WebGL Examples

Requires WebAssembly and WebGL support.

Texture

Live demo: texture/index.html

(Note the Live texture demo hasn't been updated to the latest release yet.)

Renders a single texture, using the transcoder (compiled to WASM with emscripten) to generate one of the following compressed texture formats:

  • ASTC
  • BC1 (no alpha)
  • BC3
  • ETC1 (no alpha)
  • PVRTC

On browsers that don‘t support any compressed texture format, there’s a low-quality fallback code path for opaque textures. Note that the fallback path only converts to 16-bit RGB images at the moment, so the quality isn't as good as it should be.

Screenshot showing a basis texture rendered as a 2D image in a webpage.

glTF 3D Model

Live demo: gltf/index.html

Renders a glTF 3D model with .basis texture files, transcoded into one of the following compressed texture formats:

  • ASTC
    • Tested in Chrome on Android, Pixel 3 XL.
  • DTX (BC1/BC3)
    • Tested in Chrome (Linux and macOS) and Firefox (macOS).
  • ETC1
    • Tested in Chrome on Android, Pixel 3 XL.
  • PVRTC
    • Tested in Chrome and Safari on iOS iPhone 6 Plus.

The glTF model in this demo uses a hypothetical GOOGLE_texture_basis extension. That extension is defined for the sake of example only - the glTF format will officially embed Basis files within a KTX2 wrapper, through a new extension that is currently in development.