blob: 9c6e09f5491b363fab3685be58774e725ba60e3e [file] [log] [blame]
package state_machine
import (
"context"
"fmt"
"sort"
"time"
"go.skia.org/infra/autoroll/go/modes"
"go.skia.org/infra/autoroll/go/notifier"
"go.skia.org/infra/autoroll/go/revision"
"go.skia.org/infra/go/autoroll"
"go.skia.org/infra/go/counters"
"go.skia.org/infra/go/exec"
"go.skia.org/infra/go/gcs"
"go.skia.org/infra/go/skerr"
"go.skia.org/infra/go/sklog"
"go.skia.org/infra/go/state_machine"
)
/*
State machine for the autoroller.
*/
const (
// State names.
S_NORMAL_IDLE = "idle"
S_NORMAL_ACTIVE = "active"
S_NORMAL_SUCCESS = "success"
S_NORMAL_SUCCESS_THROTTLED = "success throttled"
S_NORMAL_FAILURE = "failure"
S_NORMAL_FAILURE_THROTTLED = "failure throttled"
S_NORMAL_SAFETY_THROTTLED = "safety throttled"
S_NORMAL_WAIT_FOR_WINDOW = "waiting for roll window"
S_DRY_RUN_IDLE = "dry run idle"
S_DRY_RUN_ACTIVE = "dry run active"
S_DRY_RUN_SUCCESS = "dry run success"
S_DRY_RUN_SUCCESS_LEAVING_OPEN = "dry run success; leaving open"
S_DRY_RUN_FAILURE = "dry run failure"
S_DRY_RUN_FAILURE_THROTTLED = "dry run failure throttled"
S_DRY_RUN_SAFETY_THROTTLED = "dry run safety throttled"
S_STOPPED = "stopped"
S_CURRENT_ROLL_MISSING = "current roll missing"
// Transition function names.
F_NOOP = "no-op"
F_UPDATE_REPOS = "update repos"
F_UPLOAD_ROLL = "upload roll"
F_UPLOAD_DRY_RUN = "upload dry run"
F_UPDATE_ROLL = "update roll"
F_SWITCH_TO_DRY_RUN = "switch roll to dry run"
F_SWITCH_TO_NORMAL = "switch roll to normal"
F_CLOSE_FAILED = "close roll (failed)"
F_CLOSE_STOPPED = "close roll (stopped)"
F_CLOSE_DRY_RUN_FAILED = "close roll (dry run failed)"
F_CLOSE_DRY_RUN_OUTDATED = "close roll (dry run outdated)"
F_WAIT_FOR_LAND = "wait for roll to land"
F_RETRY_FAILED_NORMAL = "retry failed roll"
F_RETRY_FAILED_DRY_RUN = "retry failed dry run"
F_NOTIFY_FAILURE_THROTTLE = "notify failure throttled"
F_NOTIFY_SAFETY_THROTTLE = "notify safety throttled"
F_ERROR_CURRENT_ROLL_MISSING = "error: current roll missing"
// Maximum number of no-op transitions to perform at once. This is an
// arbitrary limit just to keep us from performing an unbounded number
// of transitions at a time.
MAX_NOOP_TRANSITIONS = 10
)
// Interface for interacting with a single autoroll CL.
type RollCLImpl interface {
// Add a comment to the CL.
AddComment(context.Context, string) error
// Close the CL. The first string argument is the result of the roll,
// and the second is the message to add to the CL on closing.
Close(context.Context, string, string) error
// IsClosed returns true iff the roll has been closed (ie. abandoned
// or landed).
IsClosed() bool
// Return true iff the roll has finished (ie. succeeded or failed).
IsFinished() bool
// Return true iff the roll succeeded.
IsSuccess() bool
// Return true iff the dry run is finished.
IsDryRunFinished() bool
// Return true iff the dry run succeeded.
IsDryRunSuccess() bool
// Return the issue ID of the roll.
IssueID() string
// Return the URL of the roll.
IssueURL() string
// Retry the CQ in the case of a failure.
RetryCQ(context.Context) error
// Retry a dry run in the case of a failure.
RetryDryRun(context.Context) error
// The revision this roll is rolling to.
RollingTo() *revision.Revision
// Set the dry run bit on the CL.
SwitchToDryRun(context.Context) error
// Set the full CQ bit on the CL.
SwitchToNormal(context.Context) error
// Update our local copy of the CL from the codereview server.
Update(context.Context) error
}
// Interface for interacting with the other elements of an autoroller.
type AutoRollerImpl interface {
// Return a Throttler indicating that we have failed to roll too many
// times within a time period.
FailureThrottle() *Throttler
// Return the currently-active roll. Should return untyped nil, as
// opposed to RollCLImpl(nil), if no roll exists.
GetActiveRoll() RollCLImpl
// Return the currently-rolled revision of the sub-project.
GetCurrentRev() *revision.Revision
// Return the next revision of the sub-project which we want to roll.
// This is the same as GetCurrentRev when the sub-project is up-to-date.
GetNextRollRev() *revision.Revision
// Return the current mode of the AutoRoller.
GetMode() string
// InRollWindow returns true iff the roller is inside the configured
// time window in which it is allowed to roll.
InRollWindow(time.Time) bool
// Return true if we have already rolled past the given revision.
RolledPast(context.Context, *revision.Revision) (bool, error)
// Return a Throttler indicating that we have attempted to upload too
// many CLs within a time period.
SafetyThrottle() *Throttler
// Return a Throttler indicating whether we have successfully rolled too
// many times within a time period.
SuccessThrottle() *Throttler
// Update the project and sub-project repos.
UpdateRepos(context.Context) error
// Upload a new roll. AutoRollerImpl should track the created roll.
UploadNewRoll(ctx context.Context, from, to *revision.Revision, dryRun bool) (RollCLImpl, error)
}
// AutoRollStateMachine is a StateMachine for the AutoRoller.
type AutoRollStateMachine struct {
a AutoRollerImpl
s *state_machine.StateMachine
}
// Throttler determines whether we should be throttled.
type Throttler struct {
c *counters.PersistentAutoDecrementCounter
period time.Duration
threshold int64
}
// NewThrottler returns a Throttler instance.
func NewThrottler(ctx context.Context, gcsClient gcs.GCSClient, gcsPath string, period time.Duration, attempts int64) (*Throttler, error) {
rv := &Throttler{
period: period,
threshold: attempts,
}
if period > time.Duration(0) && attempts > 0 {
c, err := counters.NewPersistentAutoDecrementCounter(ctx, gcsClient, gcsPath, period)
if err != nil {
return nil, err
}
rv.c = c
}
return rv, nil
}
// Inc increments the Throttler's counter.
func (t *Throttler) Inc(ctx context.Context) error {
if t.c == nil {
return nil
}
return t.c.Inc(ctx)
}
// IsThrottled returns true iff we should be throttled.
func (t *Throttler) IsThrottled() bool {
if t.c == nil {
return false
}
return t.c.Get() >= t.threshold
}
// Reset forcibly unthrottles the Throttler.
func (t *Throttler) Reset(ctx context.Context) error {
if t.c == nil {
return nil
}
return t.c.Reset(ctx)
}
// ThrottledUntil returns the approximate time when the Throttler will no longer
// be throttled.
func (t *Throttler) ThrottledUntil() time.Time {
if t.c == nil {
return time.Time{}
}
times := t.c.GetDecrementTimes()
if int64(len(times)) < t.threshold {
return time.Time{}
}
sort.Slice(times, func(i, j int) bool {
return times[i].Before(times[j])
})
idx := int64(len(times)) - t.threshold
return times[idx]
}
// New returns a StateMachine for the autoroller.
func New(ctx context.Context, impl AutoRollerImpl, n *notifier.AutoRollNotifier, gcsClient gcs.GCSClient, gcsPrefix string) (*AutoRollStateMachine, error) {
s := &AutoRollStateMachine{
a: impl,
s: nil, // Filled in later.
}
b := state_machine.NewBuilder()
// f is a wrapper around b.F which adds a transition function which
// requires an active roll, returning an error if none exists. The
// transition functions do not need to handle a missing active roll
// gracefully, since the originating state should do that and choose
// the next state appropriately.
f := func(name string, fn func(context.Context, RollCLImpl) error) {
b.F(name, func(ctx context.Context) error {
roll := s.a.GetActiveRoll()
if roll == nil {
return fmt.Errorf("Transition func %q requires an active roll!", name)
}
return fn(ctx, roll)
})
}
// Named callback functions.
b.F(F_NOOP, nil)
b.F(F_UPDATE_REPOS, func(ctx context.Context) error {
return s.a.UpdateRepos(ctx)
})
b.F(F_UPLOAD_ROLL, func(ctx context.Context) error {
if err := s.a.SafetyThrottle().Inc(ctx); err != nil {
return err
}
roll, err := s.a.UploadNewRoll(ctx, s.a.GetCurrentRev(), s.a.GetNextRollRev(), false)
if err != nil {
n.SendRollCreationFailed(ctx, err)
// We may have failed to upload the roll because of a
// broken change in the child. The transition from IDLE
// to ACTIVE will fail, leaving us in the IDLE state. If
// we don't run UpdateRepos here, we will attempt to
// upload the exact same roll on the next tick, which
// will trap us in a failure loop even if the broken
// change is fixed or reverted.
if updateErr := s.a.UpdateRepos(ctx); updateErr != nil {
return skerr.Wrapf(err, "failed to upload a roll, and failed to UpdateRepos with: %s", updateErr)
}
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), fmt.Sprintf("The roller has uploaded a new roll attempt: %s", roll.IssueURL()))
return nil
})
b.F(F_UPLOAD_DRY_RUN, func(ctx context.Context) error {
if err := s.a.SafetyThrottle().Inc(ctx); err != nil {
return err
}
roll, err := s.a.UploadNewRoll(ctx, s.a.GetCurrentRev(), s.a.GetNextRollRev(), true)
if err != nil {
n.SendRollCreationFailed(ctx, err)
// We may have failed to upload the roll because of a
// broken change in the child. The transition from
// DRY_RUN_IDLE to DRY_RUN_ACTIVE will fail, leaving us
// in the IDLE state. If we don't run UpdateRepos here,
// we will attempt to upload the exact same roll on the
// next tick, which will trap us in a failure loop even
// if the broken change is fixed or reverted.
if updateErr := s.a.UpdateRepos(ctx); updateErr != nil {
return skerr.Wrapf(err, "failed to upload a roll, and failed to UpdateRepos with: %s", updateErr)
}
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), fmt.Sprintf("The roller has uploaded a new dry run attempt: %s", roll.IssueURL()))
return nil
})
f(F_UPDATE_ROLL, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.Update(ctx); err != nil {
return err
}
return s.a.UpdateRepos(ctx)
})
f(F_CLOSE_FAILED, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.Close(ctx, autoroll.ROLL_RESULT_FAILURE, fmt.Sprintf("Commit queue failed; closing this roll.")); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This CL was abandoned because the commit queue failed and there are new commits to try.")
return nil
})
f(F_CLOSE_STOPPED, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.Close(ctx, autoroll.ROLL_RESULT_FAILURE, fmt.Sprintf("AutoRoller is stopped; closing the active roll.")); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This CL was abandoned because the AutoRoller was stopped.")
return nil
})
f(F_CLOSE_DRY_RUN_FAILED, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.Close(ctx, autoroll.ROLL_RESULT_DRY_RUN_FAILURE, fmt.Sprintf("Commit queue failed; closing this roll.")); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This CL was abandoned because the commit queue dry run failed and there are new commits to try.")
return nil
})
f(F_CLOSE_DRY_RUN_OUTDATED, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.Close(ctx, autoroll.ROLL_RESULT_DRY_RUN_SUCCESS, fmt.Sprintf("Repo has passed %s; will open a new dry run.", roll.RollingTo())); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This CL was abandoned because one or more new commits have landed.")
return nil
})
f(F_SWITCH_TO_DRY_RUN, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.SwitchToDryRun(ctx); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This roll was switched to commit queue dry run mode.")
return nil
})
f(F_SWITCH_TO_NORMAL, func(ctx context.Context, roll RollCLImpl) error {
if err := roll.SwitchToNormal(ctx); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This roll was switched to normal commit queue mode.")
return nil
})
f(F_WAIT_FOR_LAND, func(ctx context.Context, roll RollCLImpl) error {
sklog.Infof("Roll succeeded; syncing the repo until it lands.")
for {
sklog.Infof("Syncing, looking for %s...", roll.RollingTo())
if err := s.a.UpdateRepos(ctx); err != nil {
return err
}
rolledPast, err := s.a.RolledPast(ctx, roll.RollingTo())
if err != nil {
return err
}
if rolledPast {
break
}
time.Sleep(10 * time.Second)
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "This roll landed successfully.")
successThrottle := s.a.SuccessThrottle()
if successThrottle.IsThrottled() {
n.SendSuccessThrottled(ctx, successThrottle.ThrottledUntil())
}
return nil
})
f(F_RETRY_FAILED_NORMAL, func(ctx context.Context, roll RollCLImpl) error {
// TODO(borenet): The CQ will fail forever in the case of a
// merge conflict; we should really patch in the CL, rebase and
// upload again.
if err := roll.RetryCQ(ctx); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "Retrying the commit queue on this CL because there are no new commits.")
return nil
})
f(F_RETRY_FAILED_DRY_RUN, func(ctx context.Context, roll RollCLImpl) error {
sklog.Infof("Dry run failed but no new commits; retrying CQ.")
// TODO(borenet): The CQ will fail forever in the case of a
// merge conflict; we should really patch in the CL, rebase and
// upload again.
if err := roll.RetryDryRun(ctx); err != nil {
return err
}
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), "Retrying the CQ dry run on this CL because there are no new commits.")
return nil
})
f(F_NOTIFY_FAILURE_THROTTLE, func(ctx context.Context, roll RollCLImpl) error {
until := s.a.FailureThrottle().ThrottledUntil()
n.SendIssueUpdate(ctx, roll.IssueID(), roll.IssueURL(), fmt.Sprintf("The commit queue failed on this CL but no new commits have landed in the repo. Will retry the CQ at %s if no new commits land.", until))
return nil
})
b.F(F_NOTIFY_SAFETY_THROTTLE, func(ctx context.Context) error {
n.SendSafetyThrottled(ctx, s.a.SafetyThrottle().ThrottledUntil())
return nil
})
b.F(F_ERROR_CURRENT_ROLL_MISSING, func(ctx context.Context) error {
sklog.Error("State machine could not obtain current roll; transitioning back to idle state. Was the roller interrupted?")
return nil
})
// States and transitions.
// Stopped state.
b.T(S_STOPPED, S_STOPPED, F_UPDATE_REPOS)
b.T(S_STOPPED, S_NORMAL_IDLE, F_NOOP)
b.T(S_STOPPED, S_DRY_RUN_IDLE, F_NOOP)
// Normal states.
b.T(S_NORMAL_IDLE, S_STOPPED, F_NOOP)
b.T(S_NORMAL_IDLE, S_NORMAL_IDLE, F_UPDATE_REPOS)
b.T(S_NORMAL_IDLE, S_DRY_RUN_IDLE, F_NOOP)
b.T(S_NORMAL_IDLE, S_NORMAL_SAFETY_THROTTLED, F_NOTIFY_SAFETY_THROTTLE)
b.T(S_NORMAL_IDLE, S_NORMAL_SUCCESS_THROTTLED, F_NOOP)
b.T(S_NORMAL_IDLE, S_NORMAL_ACTIVE, F_UPLOAD_ROLL)
b.T(S_NORMAL_IDLE, S_NORMAL_WAIT_FOR_WINDOW, F_NOOP)
b.T(S_NORMAL_ACTIVE, S_NORMAL_ACTIVE, F_UPDATE_ROLL)
b.T(S_NORMAL_ACTIVE, S_DRY_RUN_ACTIVE, F_SWITCH_TO_DRY_RUN)
b.T(S_NORMAL_ACTIVE, S_NORMAL_SUCCESS, F_NOOP)
b.T(S_NORMAL_ACTIVE, S_NORMAL_FAILURE, F_NOOP)
b.T(S_NORMAL_ACTIVE, S_STOPPED, F_CLOSE_STOPPED)
b.T(S_NORMAL_ACTIVE, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_NORMAL_SUCCESS, S_NORMAL_IDLE, F_WAIT_FOR_LAND)
b.T(S_NORMAL_SUCCESS, S_NORMAL_SUCCESS_THROTTLED, F_WAIT_FOR_LAND)
b.T(S_NORMAL_SUCCESS, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_NORMAL_SUCCESS_THROTTLED, S_NORMAL_SUCCESS_THROTTLED, F_UPDATE_REPOS)
b.T(S_NORMAL_SUCCESS_THROTTLED, S_NORMAL_IDLE, F_NOOP)
b.T(S_NORMAL_SUCCESS_THROTTLED, S_DRY_RUN_IDLE, F_NOOP)
b.T(S_NORMAL_SUCCESS_THROTTLED, S_STOPPED, F_NOOP)
b.T(S_NORMAL_FAILURE, S_NORMAL_IDLE, F_CLOSE_FAILED)
b.T(S_NORMAL_FAILURE, S_NORMAL_FAILURE_THROTTLED, F_NOTIFY_FAILURE_THROTTLE)
b.T(S_NORMAL_FAILURE, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_NORMAL_FAILURE_THROTTLED, S_NORMAL_FAILURE_THROTTLED, F_UPDATE_ROLL)
b.T(S_NORMAL_FAILURE_THROTTLED, S_NORMAL_SUCCESS, F_NOOP)
b.T(S_NORMAL_FAILURE_THROTTLED, S_NORMAL_FAILURE, F_NOOP)
b.T(S_NORMAL_FAILURE_THROTTLED, S_NORMAL_ACTIVE, F_RETRY_FAILED_NORMAL)
b.T(S_NORMAL_FAILURE_THROTTLED, S_DRY_RUN_ACTIVE, F_SWITCH_TO_DRY_RUN)
b.T(S_NORMAL_FAILURE_THROTTLED, S_NORMAL_IDLE, F_CLOSE_FAILED)
b.T(S_NORMAL_FAILURE_THROTTLED, S_STOPPED, F_CLOSE_STOPPED)
b.T(S_NORMAL_FAILURE_THROTTLED, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_NORMAL_SAFETY_THROTTLED, S_NORMAL_IDLE, F_NOOP)
b.T(S_NORMAL_SAFETY_THROTTLED, S_NORMAL_SAFETY_THROTTLED, F_UPDATE_REPOS)
b.T(S_NORMAL_WAIT_FOR_WINDOW, S_NORMAL_WAIT_FOR_WINDOW, F_UPDATE_REPOS)
b.T(S_NORMAL_WAIT_FOR_WINDOW, S_NORMAL_IDLE, F_NOOP)
// Dry run states.
b.T(S_DRY_RUN_IDLE, S_STOPPED, F_NOOP)
b.T(S_DRY_RUN_IDLE, S_DRY_RUN_IDLE, F_UPDATE_REPOS)
b.T(S_DRY_RUN_IDLE, S_NORMAL_IDLE, F_NOOP)
b.T(S_DRY_RUN_IDLE, S_NORMAL_SUCCESS_THROTTLED, F_NOOP)
b.T(S_DRY_RUN_IDLE, S_DRY_RUN_SAFETY_THROTTLED, F_NOTIFY_SAFETY_THROTTLE)
b.T(S_DRY_RUN_IDLE, S_DRY_RUN_ACTIVE, F_UPLOAD_DRY_RUN)
b.T(S_DRY_RUN_ACTIVE, S_DRY_RUN_ACTIVE, F_UPDATE_ROLL)
b.T(S_DRY_RUN_ACTIVE, S_NORMAL_ACTIVE, F_SWITCH_TO_NORMAL)
b.T(S_DRY_RUN_ACTIVE, S_DRY_RUN_SUCCESS, F_NOOP)
b.T(S_DRY_RUN_ACTIVE, S_DRY_RUN_FAILURE, F_NOOP)
b.T(S_DRY_RUN_ACTIVE, S_STOPPED, F_CLOSE_STOPPED)
b.T(S_DRY_RUN_ACTIVE, S_NORMAL_SUCCESS, F_NOOP)
b.T(S_DRY_RUN_ACTIVE, S_NORMAL_FAILURE, F_NOOP)
b.T(S_DRY_RUN_ACTIVE, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_DRY_RUN_SUCCESS, S_DRY_RUN_IDLE, F_CLOSE_DRY_RUN_OUTDATED)
b.T(S_DRY_RUN_SUCCESS, S_DRY_RUN_SUCCESS_LEAVING_OPEN, F_NOOP)
b.T(S_DRY_RUN_SUCCESS, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_DRY_RUN_SUCCESS_LEAVING_OPEN, S_DRY_RUN_SUCCESS_LEAVING_OPEN, F_UPDATE_REPOS)
b.T(S_DRY_RUN_SUCCESS_LEAVING_OPEN, S_NORMAL_ACTIVE, F_SWITCH_TO_NORMAL)
b.T(S_DRY_RUN_SUCCESS_LEAVING_OPEN, S_STOPPED, F_CLOSE_STOPPED)
b.T(S_DRY_RUN_SUCCESS_LEAVING_OPEN, S_DRY_RUN_IDLE, F_CLOSE_DRY_RUN_OUTDATED)
b.T(S_DRY_RUN_SUCCESS_LEAVING_OPEN, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_DRY_RUN_FAILURE, S_DRY_RUN_IDLE, F_CLOSE_DRY_RUN_FAILED)
b.T(S_DRY_RUN_FAILURE, S_DRY_RUN_FAILURE_THROTTLED, F_NOTIFY_FAILURE_THROTTLE)
b.T(S_DRY_RUN_FAILURE, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_DRY_RUN_FAILURE_THROTTLED, F_UPDATE_ROLL)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_DRY_RUN_IDLE, F_NOOP)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_DRY_RUN_ACTIVE, F_RETRY_FAILED_DRY_RUN)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_DRY_RUN_FAILURE, F_CLOSE_DRY_RUN_FAILED)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_NORMAL_ACTIVE, F_SWITCH_TO_NORMAL)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_STOPPED, F_CLOSE_STOPPED)
b.T(S_DRY_RUN_FAILURE_THROTTLED, S_CURRENT_ROLL_MISSING, F_NOOP)
b.T(S_DRY_RUN_SAFETY_THROTTLED, S_DRY_RUN_IDLE, F_NOOP)
b.T(S_DRY_RUN_SAFETY_THROTTLED, S_DRY_RUN_SAFETY_THROTTLED, F_UPDATE_REPOS)
// Error; current roll is missing.
b.T(S_CURRENT_ROLL_MISSING, S_NORMAL_IDLE, F_ERROR_CURRENT_ROLL_MISSING)
// Build the state machine.
b.SetInitial(S_NORMAL_IDLE)
sm, err := b.Build(ctx, gcsClient, gcsPrefix+"/state_machine")
if err != nil {
return nil, err
}
s.s = sm
return s, nil
}
// Get the next state.
func (s *AutoRollStateMachine) GetNext(ctx context.Context) (string, error) {
desiredMode := s.a.GetMode()
state := s.s.Current()
// CAUTION: currentRoll may be nil, either because no active roll is
// expected in the current state, or because of inconsistencies in the
// DB due to server interruption. Each of the below cases should handle
// a nil currentRoll as appropriate for that state.
currentRoll := s.a.GetActiveRoll()
switch state {
case S_STOPPED:
switch desiredMode {
case modes.MODE_RUNNING:
return S_NORMAL_IDLE, nil
case modes.MODE_DRY_RUN:
return S_DRY_RUN_IDLE, nil
case modes.MODE_STOPPED:
return S_STOPPED, nil
default:
return "", fmt.Errorf("Invalid mode: %q", desiredMode)
}
case S_NORMAL_IDLE:
switch desiredMode {
case modes.MODE_RUNNING:
break
case modes.MODE_DRY_RUN:
return S_DRY_RUN_IDLE, nil
case modes.MODE_STOPPED:
return S_STOPPED, nil
default:
return "", fmt.Errorf("Invalid mode: %q", desiredMode)
}
if !s.a.InRollWindow(time.Now()) {
return S_NORMAL_WAIT_FOR_WINDOW, nil
}
current := s.a.GetCurrentRev()
next := s.a.GetNextRollRev()
if current.Id == next.Id {
return S_NORMAL_IDLE, nil
} else if s.a.SafetyThrottle().IsThrottled() {
return S_NORMAL_SAFETY_THROTTLED, nil
} else if s.a.SuccessThrottle().IsThrottled() {
return S_NORMAL_SUCCESS_THROTTLED, nil
} else {
return S_NORMAL_ACTIVE, nil
}
case S_NORMAL_ACTIVE:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
if currentRoll.IsFinished() {
if currentRoll.IsSuccess() {
return S_NORMAL_SUCCESS, nil
} else {
return S_NORMAL_FAILURE, nil
}
} else {
if desiredMode == modes.MODE_DRY_RUN {
return S_DRY_RUN_ACTIVE, nil
} else if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if desiredMode == modes.MODE_RUNNING {
return S_NORMAL_ACTIVE, nil
} else {
return "", fmt.Errorf("Invalid mode %q", desiredMode)
}
}
case S_NORMAL_SUCCESS:
if currentRoll == nil {
// currentRoll is not needed in this block, but the
// other transition funcs out of this state require it.
return S_CURRENT_ROLL_MISSING, nil
}
throttle := s.a.SuccessThrottle()
if err := throttle.Inc(ctx); err != nil {
return "", err
}
if throttle.IsThrottled() {
return S_NORMAL_SUCCESS_THROTTLED, nil
}
return S_NORMAL_IDLE, nil
case S_NORMAL_SUCCESS_THROTTLED:
if desiredMode == modes.MODE_DRY_RUN {
return S_DRY_RUN_IDLE, nil
} else if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if s.a.SuccessThrottle().IsThrottled() {
return S_NORMAL_SUCCESS_THROTTLED, nil
}
return S_NORMAL_IDLE, nil
case S_NORMAL_FAILURE:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
if currentRoll.IsClosed() {
return S_NORMAL_IDLE, nil
}
throttle := s.a.FailureThrottle()
if err := throttle.Inc(ctx); err != nil {
return "", err
}
if s.a.GetNextRollRev().Id == currentRoll.RollingTo().Id {
// Rather than upload the same CL again, we'll try
// running the CQ again after a period of throttling.
if throttle.IsThrottled() {
return S_NORMAL_FAILURE_THROTTLED, nil
}
}
return S_NORMAL_IDLE, nil
case S_NORMAL_FAILURE_THROTTLED:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
// The roll may have been manually submitted or abandoned.
if currentRoll.IsClosed() {
if currentRoll.IsSuccess() {
return S_NORMAL_SUCCESS, nil
} else {
return S_NORMAL_FAILURE, nil
}
}
if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if s.a.GetNextRollRev().Id != currentRoll.RollingTo().Id {
return S_NORMAL_IDLE, nil
} else if desiredMode == modes.MODE_DRY_RUN {
return S_DRY_RUN_ACTIVE, nil
} else if s.a.FailureThrottle().IsThrottled() {
return S_NORMAL_FAILURE_THROTTLED, nil
}
return S_NORMAL_ACTIVE, nil
case S_NORMAL_SAFETY_THROTTLED:
if s.a.SafetyThrottle().IsThrottled() {
return S_NORMAL_SAFETY_THROTTLED, nil
}
return S_NORMAL_IDLE, nil
case S_NORMAL_WAIT_FOR_WINDOW:
if s.a.InRollWindow(time.Now()) {
return S_NORMAL_IDLE, nil
}
return S_NORMAL_WAIT_FOR_WINDOW, nil
case S_DRY_RUN_IDLE:
if desiredMode == modes.MODE_RUNNING {
if s.a.SuccessThrottle().IsThrottled() {
return S_NORMAL_SUCCESS_THROTTLED, nil
}
return S_NORMAL_IDLE, nil
} else if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if desiredMode != modes.MODE_DRY_RUN {
return "", fmt.Errorf("Invalid mode %q", desiredMode)
}
current := s.a.GetCurrentRev()
next := s.a.GetNextRollRev()
if current.Id == next.Id {
return S_DRY_RUN_IDLE, nil
} else if s.a.SafetyThrottle().IsThrottled() {
return S_DRY_RUN_SAFETY_THROTTLED, nil
} else {
return S_DRY_RUN_ACTIVE, nil
}
case S_DRY_RUN_ACTIVE:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
if currentRoll.IsClosed() {
if currentRoll.IsSuccess() {
// Someone manually landed the roll.
return S_NORMAL_SUCCESS, nil
} else {
// Someone manually closed the roll.
return S_NORMAL_FAILURE, nil
}
} else if currentRoll.IsDryRunFinished() {
if currentRoll.IsDryRunSuccess() {
return S_DRY_RUN_SUCCESS, nil
} else {
return S_DRY_RUN_FAILURE, nil
}
} else {
desiredMode := s.a.GetMode()
if desiredMode == modes.MODE_RUNNING {
return S_NORMAL_ACTIVE, nil
} else if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if desiredMode == modes.MODE_DRY_RUN {
return S_DRY_RUN_ACTIVE, nil
} else {
return "", fmt.Errorf("Invalid mode %q", desiredMode)
}
}
case S_DRY_RUN_SUCCESS:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
if s.a.GetNextRollRev().Id == currentRoll.RollingTo().Id {
// The current dry run is for the commit we want. Leave
// it open so we can land it if we want.
return S_DRY_RUN_SUCCESS_LEAVING_OPEN, nil
}
return S_DRY_RUN_IDLE, nil
case S_DRY_RUN_SUCCESS_LEAVING_OPEN:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
// The roll may have been manually submitted or abandoned.
if currentRoll.IsClosed() {
return S_DRY_RUN_IDLE, nil
}
if desiredMode == modes.MODE_RUNNING {
return S_NORMAL_ACTIVE, nil
} else if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if desiredMode != modes.MODE_DRY_RUN {
return "", fmt.Errorf("Invalid mode %q", desiredMode)
}
if s.a.GetNextRollRev().Id == currentRoll.RollingTo().Id {
// The current dry run is for the commit we want. Leave
// it open so we can land it if we want.
return S_DRY_RUN_SUCCESS_LEAVING_OPEN, nil
}
return S_DRY_RUN_IDLE, nil
case S_DRY_RUN_FAILURE:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
if err := s.a.FailureThrottle().Inc(ctx); err != nil {
return "", err
}
if s.a.GetNextRollRev().Id == currentRoll.RollingTo().Id {
// Rather than upload the same CL again, we'll try
// running the CQ again after a period of throttling.
return S_DRY_RUN_FAILURE_THROTTLED, nil
}
return S_DRY_RUN_IDLE, nil
case S_DRY_RUN_FAILURE_THROTTLED:
if currentRoll == nil {
return S_CURRENT_ROLL_MISSING, nil
}
// The roll may have been manually submitted or abandoned.
if currentRoll.IsClosed() {
return S_DRY_RUN_IDLE, nil
}
if desiredMode == modes.MODE_STOPPED {
return S_STOPPED, nil
} else if s.a.GetNextRollRev().Id != currentRoll.RollingTo().Id {
return S_DRY_RUN_FAILURE, nil
} else if desiredMode == modes.MODE_RUNNING {
return S_NORMAL_ACTIVE, nil
} else if s.a.FailureThrottle().IsThrottled() {
return S_DRY_RUN_FAILURE_THROTTLED, nil
}
return S_DRY_RUN_ACTIVE, nil
case S_DRY_RUN_SAFETY_THROTTLED:
if s.a.SafetyThrottle().IsThrottled() {
return S_DRY_RUN_SAFETY_THROTTLED, nil
}
return S_DRY_RUN_IDLE, nil
case S_CURRENT_ROLL_MISSING:
return S_NORMAL_IDLE, nil
default:
return "", fmt.Errorf("Invalid state %q", state)
}
}
// Attempt to perform the given state transition.
func (s *AutoRollStateMachine) Transition(ctx context.Context, dest string) error {
fName, err := s.s.GetTransitionName(dest)
if err != nil {
return err
}
sklog.Infof("Attempting to perform transition from %q to %q: %s", s.s.Current(), dest, fName)
if err := s.s.Transition(exec.NoInterruptContext(ctx), dest); err != nil {
return err
}
sklog.Infof("Successfully performed transition.")
return nil
}
// Attempt to perform the next state transition.
func (s *AutoRollStateMachine) NextTransition(ctx context.Context) error {
next, err := s.GetNext(ctx)
if err != nil {
return err
}
return s.Transition(ctx, next)
}
// Perform the next state transition, plus any subsequent transitions which are
// no-ops.
func (s *AutoRollStateMachine) NextTransitionSequence(ctx context.Context) error {
if err := s.NextTransition(ctx); err != nil {
return err
}
// Greedily perform transitions until we reach a transition which is not
// a no-op, or until we've performed a maximum number of transitions, to
// keep us from accidentally looping extremely quickly.
for i := 0; i < MAX_NOOP_TRANSITIONS; i++ {
next, err := s.GetNext(ctx)
if err != nil {
return err
}
fName, err := s.s.GetTransitionName(next)
if err != nil {
return err
} else if fName == F_NOOP {
if err := s.Transition(ctx, next); err != nil {
return err
}
} else {
return nil
}
}
// If we hit the maximum number of no-op transitions, there's probably
// a bug in the state machine. Log an error but don't return it, so as
// not to disrupt normal operation.
sklog.Errorf("Performed %d no-op transitions in a single tick; is there a bug in the state machine?", MAX_NOOP_TRANSITIONS)
return nil
}
// Return the current state.
func (s *AutoRollStateMachine) Current() string {
return s.s.Current()
}