| /** |
| * @module skottie-player-sk |
| * @description <h2><code>skottie-player-sk</code></h2> |
| * |
| * <p> |
| * Displays a CanvasKit-based Skottie animation and provides various controls. |
| * </p> |
| * |
| */ |
| import { $$ } from 'common-sk/modules/dom'; |
| import 'elements-sk/icon/pause-icon-sk'; |
| import 'elements-sk/icon/play-arrow-icon-sk'; |
| import 'elements-sk/icon/settings-icon-sk'; |
| import 'elements-sk/spinner-sk'; |
| import { define } from 'elements-sk/define'; |
| import { html, TemplateResult } from 'lit-html'; |
| import { repeat } from 'lit-html/directives/repeat'; |
| import { |
| Canvas, CanvasKit, CanvasKitInit as CKInit, ColorProperty, ManagedSkottieAnimation, |
| OpacityProperty, SoundMap, Surface, |
| } from 'canvaskit-wasm'; |
| import { ElementSk } from '../../../infra-sk/modules/ElementSk'; |
| import { LottieAnimation } from '../types'; |
| |
| // It is assumed that canvaskit.js has been loaded and this symbol is available globally. |
| declare const CanvasKitInit: typeof CKInit; |
| |
| function hexColor(c: number) { |
| // eslint-disable-next-line no-bitwise |
| const rgb = c & 0x00ffffff; |
| return `#${rgb.toString(16).padStart(6, '0')}`; |
| } |
| |
| function skRectIsEmpty(rect: Float32Array|null) { |
| if (!rect) { |
| return true; |
| } |
| return rect[2] <= rect[0] || rect[3] <= rect[1]; |
| } |
| |
| type Property = ColorProperty | OpacityProperty; |
| |
| class PropList<T extends Property> { |
| private readonly defaultVal: T; |
| |
| index: number = 0; |
| |
| list: T[] |
| |
| constructor(list: T[], defaultVal: T) { |
| this.list = list; |
| this.defaultVal = defaultVal; |
| } |
| |
| current = (): T => (this.index >= this.list.length |
| ? this.defaultVal |
| : this.list[this.index]); |
| |
| empty = () => !this.list.length; |
| } |
| |
| // TODO(kjlubick) replace after https://skia-review.googlesource.com/c/skia/+/437316 is deployed |
| interface AnimationSegment { |
| name: string |
| t0: number |
| t1: number |
| } |
| |
| export interface SkottiePlayerConfig { |
| assets?: Record<string, ArrayBuffer>; |
| fps: number; |
| height: number; |
| lottie: LottieAnimation; |
| soundMap?: SoundMap; |
| width: number; |
| } |
| |
| function segmentLabel(s: AnimationSegment) { |
| return `${s.name} [${s.t0.toFixed(2)} .. ${s.t1.toFixed(2)}]`; |
| } |
| |
| // This element might be loaded from a different site, and that means we need |
| // to be careful about how we construct the URL back to the canvas.wasm file. |
| // Start by recording the script origin. |
| const currentScript = document.currentScript! as HTMLScriptElement; |
| const scriptOrigin = new URL(currentScript.src).origin; |
| |
| const canvasReady: Promise<CanvasKit> = CanvasKitInit({ |
| locateFile: (file: string) => `${scriptOrigin}/static/${file}`, |
| }); |
| |
| export class SkottiePlayerSk extends ElementSk { |
| private static template = (ele: SkottiePlayerSk): TemplateResult => { |
| if (ele.loading) { |
| return ele.loadingTemplate(); |
| } |
| return ele.runningTemplate(); |
| } |
| |
| private runningTemplate = () => html` |
| <div class=container> |
| <div class=wrapper> |
| <canvas class=skottie-canvas id=skottie |
| width=${this.width * window.devicePixelRatio} |
| height=${this.height * window.devicePixelRatio} |
| style='width: ${this.width}px; height: ${this.height}px; background-color: ${this.bgColor}'> |
| Your browser does not support the canvas tag. |
| </canvas> |
| <div class=controls ?hidden=${!this.showControls}> |
| <play-arrow-icon-sk @click=${this.onPlay} ?hidden=${!this.paused}></play-arrow-icon-sk> |
| <pause-icon-sk @click=${this.onPause} ?hidden=${this.paused}></pause-icon-sk> |
| <input type=range min=0 max=100 @input=${this.onScrub} @change=${this.onScrubEnd} |
| class=skottie-player-scrubber> |
| <settings-icon-sk @click=${this.onSettings}></settings-icon-sk> |
| </div> |
| </div> |
| ${this.settingsTemplate()} |
| </div>`; |
| |
| private settingsTemplate = () => html` |
| <div class=skottie-player-settings-container ?hidden=${!this.showSettings}> |
| <div class=skottie-player-settings-row> |
| <div class=skottie-player-settings-label>Colors</div> |
| <select id=color-prop-select class=skottie-player-property-select |
| @input=${this.onPropertySelect} ?disabled=${this.colorProps.empty()}> |
| ${repeat(this.colorProps.list, (c: ColorProperty) => c.key, (c: ColorProperty, index: number) => html` |
| <option value=${index}>${c.key}</option> |
| `)} |
| <select> |
| <input type=color class=skottie-player-picker id=color-picker |
| value=${hexColor(this.colorProps.current().value)} |
| @input=${this.onColorInput} ?disabled=${this.colorProps.empty()}> |
| <hr class=skottie-player-settings-divider> |
| </div> |
| <div class=skottie-player-settings-row> |
| <div class=skottie-player-settings-label>Opacity</div> |
| <select id=opacity-prop-select class=skottie-player-property-select |
| @input=${this.onPropertySelect} ?disabled=${this.opacityProps.empty()}> |
| ${repeat(this.opacityProps.list, (o: OpacityProperty) => o.key, (o: OpacityProperty, index: number) => html` |
| <option value=${index}>${o.key}</option> |
| `)} |
| <select> |
| <input type=range min=0 max=100 class=skottie-player-picker id=opacity-picker |
| value=${this.opacityProps.current().value} |
| @input=${this.onOpacityInput} ?disabled=${this.opacityProps.empty()}> |
| <hr class=skottie-player-settings-divider> |
| </div> |
| <div class=skottie-player-settings-row> |
| <div class=skottie-player-settings-label>Segments</div> |
| <select id=segment-prop-select class=skottie-player-property-select |
| style='width: 100%' @input=${this.onPropertySelect}> |
| ${repeat(this.animationSegments, (s: AnimationSegment) => s.name, (s: AnimationSegment, index: number) => html` |
| <option value=${index}>${segmentLabel(s)}</option> |
| `)} |
| <select> |
| <hr class=skottie-player-settings-divider> |
| </div> |
| <div class=skottie-player-settings-row> |
| <input type=button value=Close @click=${this.onSettings}> |
| </div> |
| </div> |
| `; |
| |
| private loadingTemplate = () => html` |
| <div class=player-loading title="Loading animation and engine." |
| style='width: ${this.width}px; height: ${this.height}px;'> |
| <div>Loading</div> |
| <spinner-sk active></spinner-sk> |
| </div>`; |
| |
| private animation: ManagedSkottieAnimation | null = null; // Skottie Animation instance |
| |
| private _animationName: string = ''; |
| |
| private animationSegments: AnimationSegment[] = []; // Selectable animation segments |
| |
| private bgColor: string = '#fff'; |
| |
| private colorProps: PropList<ColorProperty> = new PropList([], { key: '', value: 0 }); |
| |
| private currentSegment: AnimationSegment = { name: '', t0: 0, t1: 1 }; |
| |
| private height: number = 0; |
| |
| private kit: CanvasKit| null = null;// CanvasKit instance |
| |
| private loading: boolean = true; |
| |
| private nativeFPS: number = 0; // Animation fps. |
| |
| private opacityProps: PropList<OpacityProperty> = new PropList([], { key: '', value: 1 }); |
| |
| private paused: boolean; |
| |
| private renderFPS: number = 0; |
| |
| private scrubPlaying: boolean = false; // Animation was playing when the user started scrubbing. |
| |
| private seekPoint: number = 0; // Normalized [0..1] animation progress. |
| |
| private showSettings: boolean; |
| |
| private showControls: boolean = false; |
| |
| private skcanvas: Canvas | null = null;// Cached SkCanvas (surface.getCanvas()). |
| |
| private surface: Surface | null = null; |
| |
| private timeOrigin: number = 0; // Animation start time (ms). |
| |
| private totalDuration: number = 0; // Animation duration (ms). |
| |
| private width: number = 0; |
| |
| constructor() { |
| super(SkottiePlayerSk.template); |
| |
| this.paused = this.hasAttribute('paused'); |
| this.showSettings = (new URL(document.location.href)).searchParams.has('settings'); |
| } |
| |
| connectedCallback(): void { |
| super.connectedCallback(); |
| const params = (new URL(document.location.href)).searchParams; |
| this.width = this.hasAttribute('width') ? +this.getAttribute('width')! : 256; |
| this.height = this.hasAttribute('height') ? +this.getAttribute('height')! : 256; |
| this.showControls = params.has('controls'); |
| this.bgColor = params.has('bg') ? params.get('bg')! : '#fff'; |
| this._render(); |
| } |
| |
| initialize(config: SkottiePlayerConfig): Promise<void> { |
| this.width = config.width; |
| this.height = config.height; |
| this.renderFPS = config.fps; |
| this._animationName = config.lottie.nm as string; |
| |
| this._render(); |
| return canvasReady.then((ck: CanvasKit) => { |
| // Set a large-ish decode cache limit to accommodate potentially large images. |
| const CACHE_SIZE = 512 * 1024 * 1024; |
| ck.setDecodeCacheLimitBytes(CACHE_SIZE); |
| |
| this.kit = ck; |
| this.initializeSkottie(config.lottie, config.assets, config.soundMap); |
| this._render(); |
| }); |
| } |
| |
| duration(): number { |
| return this.totalDuration * (this.currentSegment.t1 - this.currentSegment.t0); |
| } |
| |
| fps(): number { |
| return this.nativeFPS; |
| } |
| |
| animationName(): string { |
| return this._animationName; |
| } |
| |
| canvas(): HTMLCanvasElement | null { |
| return this.querySelector<HTMLCanvasElement>('.skottie-canvas'); |
| } |
| |
| seek(t: number, forceRender: boolean = false): void { |
| this.timeOrigin = (Date.now() - this.duration() * t); |
| |
| if (!this.isPlaying()) { |
| // Force-draw a static frame when paused. |
| this.updateSeekPoint(); |
| this.drawFrame(forceRender); |
| } |
| } |
| |
| isPlaying(): boolean { |
| return !this.paused; |
| } |
| |
| pause(): void { |
| if (this.isPlaying()) { |
| this.paused = true; |
| // Save the exact/current seek point at pause time. |
| this.updateSeekPoint(); |
| } |
| } |
| |
| play(): void { |
| if (!this.isPlaying()) { |
| this.paused = false; |
| // Shift timeOrigin to continue from where we paused. |
| this.seek(this.seekPoint); |
| this.drawFrame(); |
| } |
| } |
| |
| initializeSkottie(lottieJSON: LottieAnimation, assets?: Record<string, ArrayBuffer>, soundMap?: SoundMap): void { |
| if (!this.kit) { |
| console.error('Could not load CanvasKit'); |
| return; |
| } |
| this.loading = false; |
| |
| // Rebuild the surface only if needed. |
| if (!this.surface |
| || this.surface.width() !== this.width |
| || this.surface.height() !== this.height) { |
| this._render(); |
| |
| if (this.surface) { |
| this.surface.delete(); |
| } |
| const canvasEle = $$<HTMLCanvasElement>('#skottie', this)!; |
| this.surface = this.kit.MakeCanvasSurface(canvasEle); |
| if (!this.surface) { |
| throw new Error('Could not make SkSurface.'); |
| } |
| // We don't need to call .delete() on the canvas because |
| // the parent surface will do that for us. |
| this.skcanvas = this.surface.getCanvas(); |
| } |
| |
| if (this.animation) { |
| this.animation.delete(); |
| } |
| |
| this.animation = this.kit.MakeManagedAnimation( |
| JSON.stringify(lottieJSON), assets, '', soundMap, |
| ); |
| if (!this.animation) { |
| throw new Error('Could not parse Lottie JSON.'); |
| } |
| |
| this.totalDuration = this.animation.duration() * 1000; |
| this.nativeFPS = this.animation.fps(); |
| this.seek(0); |
| |
| this.colorProps.list = this.animation.getColorProps(); |
| this.opacityProps.list = this.animation.getOpacityProps(); |
| this.animationSegments = [{ name: 'Full timeline', t0: 0, t1: 1 }] |
| .concat(this.animation.getMarkers() as AnimationSegment[]); |
| this.currentSegment = this.animationSegments[0]; |
| |
| this._render(); // re-render for animation-dependent elements (properties, etc). |
| |
| this.drawFrame(true); |
| } |
| |
| private updateSeekPoint(): void { |
| // t is in animation segment domain. |
| const t = ((Date.now() - this.timeOrigin) / this.duration()) % 1; |
| |
| // map to the global animation timeline |
| this.seekPoint = this.currentSegment.t0 |
| + t * (this.currentSegment.t1 - this.currentSegment.t0); |
| if (this.showControls) { |
| const scrubber = this.querySelector<HTMLInputElement>('.skottie-player-scrubber'); |
| if (scrubber) { |
| scrubber.value = String(this.seekPoint * 100); |
| } |
| } |
| } |
| |
| private drawFrame(forceRender: boolean = false): void { |
| if (!this.animation || !this.skcanvas || !this.kit || !this.surface) { |
| return; |
| } |
| |
| // When paused, the progress is fully controlled externally. |
| if (this.isPlaying()) { |
| this.updateSeekPoint(); |
| window.requestAnimationFrame(() => { |
| this.drawFrame(); |
| }); |
| } |
| |
| let frame = (this.seekPoint * this.totalDuration * this.nativeFPS) / 1000; |
| if (this.renderFPS > 0) { |
| // When a render FPS is specified, quantize to the desired rate. |
| const fpsScale = this.renderFPS / this.nativeFPS; |
| frame = Math.trunc(frame * fpsScale) / fpsScale; |
| } |
| |
| const damage = this.animation.seekFrame(frame); |
| // Only draw frames when the content changes. |
| if (forceRender || !skRectIsEmpty(damage)) { |
| const bounds = this.kit.LTRBRect(0, 0, this.width * window.devicePixelRatio, |
| this.height * window.devicePixelRatio); |
| this.animation.render(this.skcanvas, bounds); |
| this.surface.flush(); |
| } |
| } |
| |
| private onPlay(): void { |
| this.play(); |
| this._render(); |
| } |
| |
| private onPause(): void { |
| this.pause(); |
| this._render(); |
| } |
| |
| // This fires every time the user moves the scrub slider. |
| private onScrub(e: Event): void { |
| const target = (e.target as HTMLInputElement); |
| this.seek(target.valueAsNumber / 100); |
| |
| // Pause the animation while dragging the slider. |
| if (this.isPlaying()) { |
| this.scrubPlaying = true; |
| this.pause(); |
| } |
| } |
| |
| // This fires when the user releases the scrub slider. |
| private onScrubEnd(): void { |
| if (this.scrubPlaying) { |
| this.scrubPlaying = false; |
| this.play(); |
| } |
| } |
| |
| private onSettings(): void { |
| this.showSettings = !this.showSettings; |
| this._render(); |
| } |
| |
| private onPropertySelect(e: Event): void { |
| const target = (e.target as HTMLSelectElement); |
| switch (target.id) { |
| case 'color-prop-select': |
| this.colorProps.index = target.selectedIndex; |
| this.querySelector<HTMLInputElement>('#color-picker')!.value = hexColor(this.colorProps.current().value); |
| break; |
| case 'opacity-prop-select': |
| this.opacityProps.index = target.selectedIndex; |
| this.querySelector<HTMLInputElement>('#opacity-picker')!.value = String(this.opacityProps.current().value); |
| break; |
| case 'segment-prop-select': |
| this.currentSegment = this.animationSegments[target.selectedIndex]; |
| this.seek(0); |
| this._render(); |
| break; |
| default: |
| console.warn('unknown property select', target); |
| break; |
| } |
| } |
| |
| private onColorInput(e: Event): void { |
| const val = (e.target as HTMLInputElement).value; |
| const prop = this.colorProps.current(); |
| // TODO(kjlubick) Why is there this combination of ColorAsInt and Color? |
| const r = parseInt(val.substring(1, 3), 16); |
| const g = parseInt(val.substring(3, 5), 16); |
| const b = parseInt(val.substring(5, 7), 16); |
| prop.value = this.kit!.ColorAsInt(r, g, b, |
| 1.0); // Treat colors as fully opaque. |
| |
| this.animation!.setColor(prop.key, this.kit!.Color(r, g, b, 1.0)); |
| this._render(); |
| |
| if (!this.isPlaying()) { |
| this.drawFrame(); |
| } |
| } |
| |
| private onOpacityInput(e: Event): void { |
| const prop = this.opacityProps.current(); |
| prop.value = (e.target as HTMLInputElement).valueAsNumber; |
| |
| this.animation!.setOpacity(prop.key, prop.value); |
| this._render(); |
| |
| if (!this.isPlaying()) { |
| this.drawFrame(); |
| } |
| } |
| } |
| |
| define('skottie-player-sk', SkottiePlayerSk); |