- aa5a609 Fixed typos in comments (#7599) by Eugene Sandulenko · 2 days ago master
- d39ca33 Fixed false positive with PVS-Studio. by ocornut · 3 days ago
- ae8218a Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456) by ocornut · 3 days ago
- 25e279e Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343) by ocornut · 3 days ago
- b4f564c Internals: Shortcuts: *Breaking* : rename ImGuiInputFlags_RouteGlobalLow -> ImGuiInputFlags_RouteGlobal, ImGuiInputFlags_RouteGlobal -> ImGuiInputFlags_RouteGlobalOverFocused, ImGuiInputFlags_RouteGlobalHigh -> ImGuiInputFlags_RouteGlobalHighest (#456) by ocornut · 3 days ago
- 5107e58 Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. (#2343) by ocornut · 4 days ago
- 8bd5d1d Inputs: Fixed swapping of keys associated to mods. Fixed warnings. (#2343, #4084, #5923, #456) by ocornut · 4 days ago
- 7747106 Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. (#2343, #4084, #5923, #456) by ocornut · 5 days ago
- 07dbcf1 Fixed typos. (#7593) by Hubert Maier · 5 days ago
- 93daf23 Examples: SDL3: updates for latest SDL3 API changes. by ocornut · 5 days ago
- e45efa9 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) by kuvaus · 7 days ago
- 5d973a8 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. by ocornut · 6 days ago
- af2fbf0 Backends/Internals: Don't use IME and clipboard default win32 functions when WINAPI_FAMILY_GAMES (#7585) by Erin M · 6 days ago
- e457691 Internals: amend f806c76 to better match docking + fixed unused static forward declaration warning. by ocornut · 6 days ago
- d0524df Internals: slight refactor FindHoveredWindow() -> FindHoveredWindowEx() toward reducing far-away code duplication. by ocornut · 6 days ago
- f806c76 Tables, Dpi: added dummy g.DpiScale storage (to be altered in docking), using to scale tables border hit thickness. by ocornut · 6 days ago
- f091283 Update FAQ.md (#7581) by omar · 6 days ago
- ac90e1b Backends: Win32: replace bd != nullptr assert with early out. (#6275) by ocornut · 7 days ago
- 0a5d40a Update FAQ.md by omar · 7 days ago
- d06b8b5 Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed. by ocornut · 7 days ago
- 5e23680 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) by ocornut · 7 days ago
- 510eb8f Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) by prabu · 9 days ago
- f48aae6 Version 1.90.7 WIP by ocornut · 7 days ago
- 6ccc561 Version 1.90.6 by ocornut · 12 days ago v1.90.6
- 0d483a1 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562) by ocornut · 13 days ago
- 92df32d Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. by ocornut · 13 days ago
- 1ab1af8 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) by ocornut · 13 days ago
- d15574c Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) by ocornut · 13 days ago
- d449544 Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268) by ocornut · 2 weeks ago
- 0b30947 Windows: Changed default ClipRect to extend to windows' left and right borders. (#3312, #7540, #3756, #6170, #6365) by ocornut · 2 weeks ago
- 0c9c12c InnerClipRect use ImFloor() matching docking branch (fix c41868531 for #6861, #2884, followed by rename 94da5842) by ocornut · 2 weeks ago
- 6ebbecc Realign assignments. by ocornut · 3 weeks ago
- fc4d818 Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917) by thedmd · 3 weeks ago
- 4bb7567 Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917) by ocornut · 3 weeks ago
- b30df88 Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917) by ocornut · 3 weeks ago
- 558c57a Fixed static analyzer warning "Pointer to local array 'overlay_buf' is stored outside the scope". Technically not used outside that scope, but best to play nice. by ocornut · 3 weeks ago
- 50b2ff0 ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it (#7534) by ocornut · 3 weeks ago
- 6ef4f67 ImDrawList: moved cold fields lower in the structure so hot fields are closer to each others + better packed ImGuiNavItemData by ocornut · 3 weeks ago
- a60387a Backends: GLFW: Add define guards for glfw native defines. (#7536) by Lukas Lipp · 3 weeks ago
- 913151c Demo: move progress bars to their own section. by ocornut · 4 weeks ago
- c895e98 ProgressBar: added indeterminate mode by passing an animated negative value. (#5316, #5370, #1901) by gan74 · 4 weeks ago
- b8a44b1 TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. (#6937) by diego.mateos · 7 months ago
- baaaaea Demo: tweak TreeNode demo. by ocornut · 4 weeks ago
- da18fcb Internals: ensure ButtonBehavior() is called with non 0 id. by ocornut · 4 weeks ago
- b720c0f Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) by ocornut · 4 weeks ago
- 07e8ff9 Backends: Win32: Fixed a warning + moved header cruft below Changelog. by ocornut · 5 weeks ago
- fa0120e Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. (#7506, #823) by ocornut · 5 weeks ago
- 361432a TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). (#7505, #282) by ocornut · 5 weeks ago
- eba46cb Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() (#7504) + update Gallery links by ocornut · 5 weeks ago
- 9ec299e Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) by ocornut · 5 weeks ago
- 7b8107e Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) by ocornut · 5 weeks ago
- 648278c Examples: GLFW+WebGPU: Amends. (#7435, #7132) by ocornut · 5 weeks ago
- 80a5fdb Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132) by Jules Fouchy · 6 weeks ago
- f9df6bf Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132) by Elias Daler · 8 weeks ago
- b475309 Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404) by GamingMinds-DanielC · 10 weeks ago
- daecfff Text, DrawList: Improved handling of long single-line wrapped text. (#7496, #5720) by ocornut · 5 weeks ago
- fab96a6 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) by Green Sky · 8 weeks ago
- dad1689 Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED. by ocornut · 5 weeks ago
- 3caa79c Version 1.90.6 WIP by ocornut · 5 weeks ago
- 76bc1b8 Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. (#7495, #6406) by ocornut · 5 weeks ago
- f790d51 Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal! by ocornut · 5 weeks ago
- 231cbee Version 1.90.5 by ocornut · 6 weeks ago v1.90.5
- 4f9ba19 Drags, Sliders, Inputs: Reactivated decimal point replacement for SliderScalar and DragScalar. (#7389, #6719, #2278) by GamingMinds-DanielC · 2 months ago
- e7712ff Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block. by ocornut · 7 weeks ago
- f959c41 Refactor moving ID stack functions to their own section (part 2) by ocornut · 7 weeks ago
- 0bf134a Refactor moving ID stack functions to their own section. by ocornut · 7 weeks ago
- 9a2b598 ListBox: Fixed text-baseline offset when using SameLine()+Text() after a labeled ListBox(). by ocornut · 7 weeks ago
- d3c3514 Tables: Fixed auto-width columns when using synced-instances of same table. (#7218) by ocornut · 8 weeks ago
- 25a492f ProgressBar: Fixed passing fraction==NaN from leading to a crash. (#7451) by ocornut · 8 weeks ago
- 9638c28 Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. (#1418) by ocornut · 8 weeks ago
- 742e534 Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. (#7440) by ocornut · 8 weeks ago
- 515b437 Child windows: look at the parent window's flags to decide whether to clamp child resizes. (#7440, #1710) by cfillion · 8 weeks ago
- 976dc23 Windows: extend outer resize borders to the edges when there are no corner grips. (#7440, #1710) by cfillion · 8 weeks ago
- 37b37fc DrawList: Allow AddText() to accept null ranges. (#3615, 7391) by ocornut · 8 weeks ago
- 5c5ae80 Comments by ocornut · 8 weeks ago
- cf4c10b Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. (#7411) by cfillion · 9 weeks ago
- f080228 Tables: Angled headers: fixed table contents overflowing when a list clipper is used. (#7416) by cfillion · 9 weeks ago
- 29ff159 Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416) by cfillion · 9 weeks ago
- 38ddfb2 Tables: Angled headers: fixed border hit box extending beyond non-scrollable tables. (#7416) by cfillion · 9 weeks ago
- 8be48a4 Backends: WebGPU: Avoid using -1u literal (#7436) by Elie Michel · 8 weeks ago
- 868facf ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743, #7417) by cfillion · 9 weeks ago
- 0a1f5b9 Demo: Two minor fixes (unchecked BeginTooltip + incorrect height constraint) (#7410)l by Christian Fillion · 9 weeks ago
- 40df3db Tweaking terminology by ocornut · 9 weeks ago
- da29b77 Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381) by Robert Edmonds · 2 months ago
- 3c435c0 Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. (#4921) by ocornut · 2 months ago
- 286cd5b Internals, InputText: removed ImGuiInputSource_Clipboard. (#4005) by ocornut · 2 months ago
- fc570ac Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371) by Kevin Leonardic · 3 months ago
- 65dc67f Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369) by ocornut · 3 months ago
- 6b7358e InputText: adding clarifying note about ImGuiInputTextCallbackData::Buf. (#7363) by ocornut · 3 months ago
- fbf45ad ImDrawList: add PathFillConcave(), AddConcavePolyFilled(): amends (#760) by ocornut · 4 months ago
- 1ff90c5 ImDrawList: add PathFillConcave(), AddConcavePolyFilled() (#760) by thedmd · 5 months ago
- 04f4001 Docs: added a mini wiki index in main source files. by ocornut · 3 months ago
- c623669 Added link to crawlable wiki by omar · 3 months ago
- 0573513 Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. (#7252) by ocornut · 3 months ago
- 44c7dfc Menus, Popup: Amend c3f8f4d for static analyzer warning ("condition always true"). (#7325) by ocornut · 3 months ago
- c3f8f4d Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. (#7325, #7287, #7063) by ocornut · 3 months ago
- 9877941 Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op. by ocornut · 3 months ago
- 725f919 Tables: fixed TableGetHoveredRow() with overlapping frozen rows (#7350, #6588, #6347, #6250) by GamingMinds-DanielC · 3 months ago
- e46d1e6 Version 1.90.5 WIP by ocornut · 3 months ago
- 277ae93 Version 1.90.4 by ocornut · 3 months ago v1.90.4