Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 5e95a50..a4181a0 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -36,19 +36,36 @@
- Please report any issue!
-----------------------------------------------------------------------
- VERSION 1.90.8 WIP (In Progress)
+ VERSION 1.90.8 (Released 2024-06-06)
-----------------------------------------------------------------------
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.8
+
Breaking changes:
+- Reordered various ImGuiInputTextFlags values. This should NOT be breaking unless
+ you are using generated headers that have values not matching the main library.
+- Removed ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft
+ from imgui.h, was mostly unused and misleading.
+
Other changes:
+- Inputs: fixed IsMouseClicked(..., repeat=true); broken in 1.90.7 on 2024/05/22.
+ (due to an internal api parameter swap, repeat wouldn't be honored and
+ ownership would be accidentally checked even though this api is meant to not
+ check ownership). (#7657) [@korenkonder]
- Windows: fixed altering FramePadding mid-frame not correctly affecting logic
responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899)
- Scrollbar: made scrolling logic more standard: clicking above or below the
grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
- Scrollbar: fixed miscalculation of vertical scrollbar visibility when required
solely by the presence of an horizontal scrollbar. (#1574)
+- InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal
+ to parse an empty field as zero-value. (#7305) [@supermerill, @ocornut]
+- InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_DisplayEmptyRefVal
+ to display a zero-value as empty. (#7305) [@supermerill, @ocornut]
+- Popups: fixed an issue preventing to close a popup opened over a modal by clicking
+ over void (it required clicking over the visible part of the modal). (#7654)
- Tables: fixed an issue where ideal size reported to parent container wouldn't
correctly take account of inner scrollbar, affecting potential auto-resize of
parent container. (#7651)
diff --git a/examples/example_sdl3_sdlrenderer3/main.cpp b/examples/example_sdl3_sdlrenderer3/main.cpp
index 890c269..22cbab4 100644
--- a/examples/example_sdl3_sdlrenderer3/main.cpp
+++ b/examples/example_sdl3_sdlrenderer3/main.cpp
@@ -161,7 +161,7 @@
// Rendering
ImGui::Render();
//SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
- SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
+ SDL_SetRenderDrawColorFloat(renderer, clear_color.x, clear_color.y, clear_color.z, clear_color.w);
SDL_RenderClear(renderer);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer);
SDL_RenderPresent(renderer);
diff --git a/imgui.cpp b/imgui.cpp
index d82c035..65b7b24 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (main code and documentation)
// Help:
@@ -438,6 +438,8 @@
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
+ - 2024/06/06 (1.90.8) - reordered ImGuiInputTextFlags values. This should not be breaking unless you are using generated headers that have values not matching the main library.
+ - 2024/06/06 (1.90.8) - removed 'ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft', was mostly unused and misleading.
- 2024/05/27 (1.90.7) - commented out obsolete symbols marked obsolete in 1.88 (May 2022):
- old: CaptureKeyboardFromApp(bool)
- new: SetNextFrameWantCaptureKeyboard(bool)
@@ -7936,9 +7938,13 @@
if ((flags & ImGuiFocusRequestFlags_UnlessBelowModal) && (g.NavWindow != window)) // Early out in common case.
if (ImGuiWindow* blocking_modal = FindBlockingModal(window))
{
+ // This block would typically be reached in two situations:
+ // - API call to FocusWindow() with a window under a modal and ImGuiFocusRequestFlags_UnlessBelowModal flag.
+ // - User clicking on void or anything behind a modal while a modal is open (window == NULL)
IMGUI_DEBUG_LOG_FOCUS("[focus] FocusWindow(\"%s\", UnlessBelowModal): prevented by \"%s\".\n", window ? window->Name : "<NULL>", blocking_modal->Name);
if (window && window == window->RootWindow && (window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0)
- BringWindowToDisplayBehind(window, blocking_modal); // Still bring to right below modal.
+ BringWindowToDisplayBehind(window, blocking_modal); // Still bring right under modal. (FIXME: Could move in focus list too?)
+ ClosePopupsOverWindow(GetTopMostPopupModal(), false); // Note how we need to use GetTopMostPopupModal() aad NOT blocking_modal, to handle nested modals
return;
}
@@ -9527,7 +9533,7 @@
bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat)
{
- return IsMouseClicked(button, ImGuiKeyOwner_Any, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None);
+ return IsMouseClicked(button, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None, ImGuiKeyOwner_Any);
}
bool ImGui::IsMouseClicked(ImGuiMouseButton button, ImGuiInputFlags flags, ImGuiID owner_id)
@@ -10362,7 +10368,7 @@
// This is the only public API until we expose owner_id versions of the API as replacements.
bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord)
{
- return IsKeyChordPressed(key_chord, 0, ImGuiInputFlags_None);
+ return IsKeyChordPressed(key_chord, ImGuiInputFlags_None, ImGuiKeyOwner_Any);
}
// This is equivalent to comparing KeyMods + doing a IsKeyPressed()
diff --git a/imgui.h b/imgui.h
index 5d6f28d..c04fe7d 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (headers)
// Help:
@@ -27,8 +27,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION "1.90.8 WIP"
-#define IMGUI_VERSION_NUM 19074
+#define IMGUI_VERSION "1.90.8"
+#define IMGUI_VERSION_NUM 19080
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
@@ -1125,28 +1125,37 @@
// (Those are per-item flags. There are shared flags in ImGuiIO: io.ConfigInputTextCursorBlink and io.ConfigInputTextEnterKeepActive)
enum ImGuiInputTextFlags_
{
+ // Basic filters (also see ImGuiInputTextFlags_CallbackCharFilter)
ImGuiInputTextFlags_None = 0,
ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
- ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
- ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
- ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
- ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
- ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling)
- ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling)
- ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer.
- ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
- ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
- ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
- ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
- ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode
- ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
- ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
+ ImGuiInputTextFlags_CharsScientific = 1 << 2, // Allow 0123456789.+-*/eE (Scientific notation input)
+ ImGuiInputTextFlags_CharsUppercase = 1 << 3, // Turn a..z into A..Z
+ ImGuiInputTextFlags_CharsNoBlank = 1 << 4, // Filter out spaces, tabs
+
+ // Inputs
+ ImGuiInputTextFlags_AllowTabInput = 1 << 5, // Pressing TAB input a '\t' character into the text field
+ ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
+ ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
+ ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).
+
+ // Other options
+ ImGuiInputTextFlags_ReadOnly = 1 << 9, // Read-only mode
+ ImGuiInputTextFlags_Password = 1 << 10, // Password mode, display all characters as '*', disable copy
+ ImGuiInputTextFlags_AlwaysOverwrite = 1 << 11, // Overwrite mode
+ ImGuiInputTextFlags_AutoSelectAll = 1 << 12, // Select entire text when first taking mouse focus
+ ImGuiInputTextFlags_ParseEmptyRefVal = 1 << 13, // InputFloat(), InputInt(), InputScalar() etc. only: parse empty string as zero value.
+ ImGuiInputTextFlags_DisplayEmptyRefVal = 1 << 14, // InputFloat(), InputInt(), InputScalar() etc. only: when value is zero, do not display it. Generally used with ImGuiInputTextFlags_ParseEmptyRefVal.
+ ImGuiInputTextFlags_NoHorizontalScroll = 1 << 15, // Disable following the cursor horizontally
ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
- ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
- ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
- ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
- ImGuiInputTextFlags_EscapeClearsAll = 1 << 20, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
+
+ // Callback features
+ ImGuiInputTextFlags_CallbackCompletion = 1 << 17, // Callback on pressing TAB (for completion handling)
+ ImGuiInputTextFlags_CallbackHistory = 1 << 18, // Callback on pressing Up/Down arrows (for history handling)
+ ImGuiInputTextFlags_CallbackAlways = 1 << 19, // Callback on each iteration. User code may query cursor position, modify text buffer.
+ ImGuiInputTextFlags_CallbackCharFilter = 1 << 20, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
+ ImGuiInputTextFlags_CallbackResize = 1 << 21, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
+ ImGuiInputTextFlags_CallbackEdit = 1 << 22, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
// Obsolete names
//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
@@ -1166,7 +1175,7 @@
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
- ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
+ ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
@@ -1729,10 +1738,8 @@
ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default)
ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button
ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button
-
- // [Internal]
- ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle,
- ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft,
+ ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, // [Internal]
+ //ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft,
};
// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
@@ -3521,7 +3528,7 @@
static inline void PopAllowKeyboardFocus() { PopTabStop(); }
// OBSOLETED in 1.89 (from August 2022)
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
- // OBSOLETED in 1.87 (from February 2022)
+ // OBSOLETED in 1.87 (from February 2022 but more formally obsoleted April 2024)
IMGUI_API ImGuiKey GetKeyIndex(ImGuiKey key); // Map ImGuiKey_* values into legacy native key index. == io.KeyMap[key]. When using a 1.87+ backend using io.AddKeyEvent(), calling GetKeyIndex() with ANY ImGuiKey_XXXX values will return the same value!
//static inline ImGuiKey GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END); return key; }
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 346b88b..8d76103 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (demo code)
// Help:
@@ -2334,20 +2334,24 @@
IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs");
static bool inputs_step = true;
+ static ImGuiInputTextFlags flags = ImGuiInputTextFlags_None;
ImGui::SeparatorText("Inputs");
ImGui::Checkbox("Show step buttons", &inputs_step);
- ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d");
- ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u");
- ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d");
- ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u");
- ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d");
- ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X");
- ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u");
- ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X");
- ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL);
- ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL);
- ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL);
- ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL);
+ ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
+ ImGui::CheckboxFlags("ImGuiInputTextFlags_ParseEmptyRefVal", &flags, ImGuiInputTextFlags_ParseEmptyRefVal);
+ ImGui::CheckboxFlags("ImGuiInputTextFlags_DisplayEmptyRefVal", &flags, ImGuiInputTextFlags_DisplayEmptyRefVal);
+ ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d", flags);
+ ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u", flags);
+ ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d", flags);
+ ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u", flags);
+ ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d", flags);
+ ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X", flags);
+ ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u", flags);
+ ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", flags);
+ ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL, NULL, NULL, flags);
+ ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL, NULL, NULL, flags);
+ ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL, NULL, NULL, flags);
+ ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL, NULL, NULL, flags);
ImGui::TreePop();
}
@@ -3951,7 +3955,7 @@
static int item = 1;
static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
- ImGui::ColorEdit4("color", color);
+ ImGui::ColorEdit4("Color", color);
if (ImGui::Button("Add another modal.."))
ImGui::OpenPopup("Stacked 2");
@@ -3963,6 +3967,7 @@
if (ImGui::BeginPopupModal("Stacked 2", &unused_open))
{
ImGui::Text("Hello from Stacked The Second!");
+ ImGui::ColorEdit4("Color", color); // Allow opening another nested popup
if (ImGui::Button("Close"))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 3d6cf3e..be237e3 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index 6b8bff3..2b660b1 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@@ -14,8 +14,8 @@
// [SECTION] Macros
// [SECTION] Generic helpers
// [SECTION] ImDrawList support
-// [SECTION] Widgets support: flags, enums, data structures
// [SECTION] Data types support
+// [SECTION] Widgets support: flags, enums, data structures
// [SECTION] Popup support
// [SECTION] Inputs support
// [SECTION] Clipper support
@@ -811,6 +811,40 @@
};
//-----------------------------------------------------------------------------
+// [SECTION] Data types support
+//-----------------------------------------------------------------------------
+
+struct ImGuiDataVarInfo
+{
+ ImGuiDataType Type;
+ ImU32 Count; // 1+
+ ImU32 Offset; // Offset in parent structure
+ void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
+};
+
+struct ImGuiDataTypeStorage
+{
+ ImU8 Data[8]; // Opaque storage to fit any data up to ImGuiDataType_COUNT
+};
+
+// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
+struct ImGuiDataTypeInfo
+{
+ size_t Size; // Size in bytes
+ const char* Name; // Short descriptive name for the type, for debugging
+ const char* PrintFmt; // Default printf format for the type
+ const char* ScanFmt; // Default scanf format for the type
+};
+
+// Extend ImGuiDataType_
+enum ImGuiDataTypePrivate_
+{
+ ImGuiDataType_String = ImGuiDataType_COUNT + 1,
+ ImGuiDataType_Pointer,
+ ImGuiDataType_ID,
+};
+
+//-----------------------------------------------------------------------------
// [SECTION] Widgets support: flags, enums, data structures
//-----------------------------------------------------------------------------
@@ -1197,6 +1231,7 @@
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
+ ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
};
struct ImGuiNextItemData
@@ -1209,7 +1244,8 @@
ImGuiKeyChord Shortcut; // Set by SetNextItemShortcut()
ImGuiInputFlags ShortcutFlags; // Set by SetNextItemShortcut()
bool OpenVal; // Set by SetNextItemOpen()
- ImGuiCond OpenCond : 8;
+ ImU8 OpenCond; // Set by SetNextItemOpen()
+ ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
@@ -1284,40 +1320,6 @@
};
//-----------------------------------------------------------------------------
-// [SECTION] Data types support
-//-----------------------------------------------------------------------------
-
-struct ImGuiDataVarInfo
-{
- ImGuiDataType Type;
- ImU32 Count; // 1+
- ImU32 Offset; // Offset in parent structure
- void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
-};
-
-struct ImGuiDataTypeTempStorage
-{
- ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT
-};
-
-// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
-struct ImGuiDataTypeInfo
-{
- size_t Size; // Size in bytes
- const char* Name; // Short descriptive name for the type, for debugging
- const char* PrintFmt; // Default printf format for the type
- const char* ScanFmt; // Default scanf format for the type
-};
-
-// Extend ImGuiDataType_
-enum ImGuiDataTypePrivate_
-{
- ImGuiDataType_String = ImGuiDataType_COUNT + 1,
- ImGuiDataType_Pointer,
- ImGuiDataType_ID,
-};
-
-//-----------------------------------------------------------------------------
// [SECTION] Popup support
//-----------------------------------------------------------------------------
@@ -2357,6 +2359,7 @@
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
ImFont InputTextPasswordFont;
ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
+ ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
int BeginMenuDepth;
int BeginComboDepth;
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
@@ -2593,6 +2596,7 @@
MouseStationaryTimer = 0.0f;
TempInputId = 0;
+ memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue));
BeginMenuDepth = BeginComboDepth = 0;
ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
ColorEditCurrentID = ColorEditSavedID = 0;
@@ -3768,7 +3772,7 @@
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format);
IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2);
- IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format);
+ IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty = NULL);
IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
@@ -3779,6 +3783,7 @@
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
+ IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
// Color
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 34ab36e..24263bd 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (tables and columns code)
/*
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 3c86ffd..aeb7b88 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.8 WIP
+// dear imgui, v1.90.8
// (widgets code)
/*
@@ -488,7 +488,7 @@
// Default only reacts to left mouse button
if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0)
- flags |= ImGuiButtonFlags_MouseButtonDefault_;
+ flags |= ImGuiButtonFlags_MouseButtonLeft;
// Default behavior requires click + release inside bounding box
if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0)
@@ -2147,17 +2147,24 @@
// User can input math operators (e.g. +100) to edit a numerical values.
// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
-bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format)
+bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty)
{
+ // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
+ const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type);
+ ImGuiDataTypeStorage data_backup;
+ memcpy(&data_backup, p_data, type_info->Size);
+
while (ImCharIsBlankA(*buf))
buf++;
if (!buf[0])
+ {
+ if (p_data_when_empty != NULL)
+ {
+ memcpy(p_data, p_data_when_empty, type_info->Size);
+ return memcmp(&data_backup, p_data, type_info->Size) != 0;
+ }
return false;
-
- // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
- const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type);
- ImGuiDataTypeTempStorage data_backup;
- memcpy(&data_backup, p_data, type_info->Size);
+ }
// Sanitize format
// - For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf
@@ -3477,11 +3484,11 @@
{
// Backup old value
size_t data_type_size = type_info->Size;
- ImGuiDataTypeTempStorage data_backup;
+ ImGuiDataTypeStorage data_backup;
memcpy(&data_backup, p_data, data_type_size);
// Apply new value (or operations) then clamp
- DataTypeApplyFromText(data_buf, data_type, p_data, format);
+ DataTypeApplyFromText(data_buf, data_type, p_data, format, NULL);
if (p_clamp_min || p_clamp_max)
{
if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0)
@@ -3497,6 +3504,13 @@
return value_changed;
}
+void ImGui::SetNextItemRefVal(ImGuiDataType data_type, void* p_data)
+{
+ ImGuiContext& g = *GImGui;
+ g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasRefVal;
+ memcpy(&g.NextItemData.RefVal, p_data, DataTypeGetInfo(data_type)->Size);
+}
+
// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional.
// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags)
@@ -3511,8 +3525,13 @@
if (format == NULL)
format = DataTypeGetInfo(data_type)->PrintFmt;
+ void* p_data_default = (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasRefVal) ? &g.NextItemData.RefVal : &g.DataTypeZeroValue;
+
char buf[64];
- DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
+ if ((flags & ImGuiInputTextFlags_DisplayEmptyRefVal) && DataTypeCompare(data_type, p_data, p_data_default) == 0)
+ buf[0] = 0;
+ else
+ DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
flags |= ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string.
flags |= (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint;
@@ -3521,7 +3540,7 @@
if (p_step == NULL)
{
if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
- value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
+ value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL);
}
else
{
@@ -3531,7 +3550,7 @@
PushID(label);
SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
- value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
+ value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL);
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
// Step buttons
@@ -6504,7 +6523,7 @@
return;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen;
g.NextItemData.OpenVal = is_open;
- g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always;
+ g.NextItemData.OpenCond = (ImU8)(cond ? cond : ImGuiCond_Always);
}
// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).