Examples: GLFW+WebGPU: Amends. (#7435, #7132)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index e4af785..cda9dd6 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -50,6 +50,7 @@
mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
+- Examples: GLFW+WebGPU: Added support for WebGPU-native/Dawn (#7435, #7132) [@eliasdaler, @Zelif]
-----------------------------------------------------------------------
diff --git a/examples/example_emscripten_wgpu/CMakeLists.txt b/examples/example_emscripten_wgpu/CMakeLists.txt
index 646c5b3..b08e36e 100644
--- a/examples/example_emscripten_wgpu/CMakeLists.txt
+++ b/examples/example_emscripten_wgpu/CMakeLists.txt
@@ -1,15 +1,12 @@
# Building for desktop (WebGPU-native) with Dawn:
-#
-# git clone https://github.com/google/dawn dawn
-# cmake -B build -DIMGUI_DAWN_DIR=dawn
-# cmake --build build
-#
+# 1. git clone https://github.com/google/dawn dawn
+# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
+# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_emscripten_wgpu[.exe]
# * build/example_emscripten_wgpu[.exe]
# Building for Emscripten:
-#
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
# 2. Install Ninja build system
# 3. emcmake cmake -G Ninja -B build
@@ -39,9 +36,9 @@
if (NOT IMGUI_DAWN_DIR)
message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
endif()
-
+
option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
-
+
# Dawn builds many things by default - disable things we don't need
option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
@@ -58,9 +55,9 @@
option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
endif()
-
+
add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
-
+
set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw)
endif()
diff --git a/examples/example_emscripten_wgpu/main.cpp b/examples/example_emscripten_wgpu/main.cpp
index d6ed58f..4e47b83 100644
--- a/examples/example_emscripten_wgpu/main.cpp
+++ b/examples/example_emscripten_wgpu/main.cpp
@@ -1,7 +1,6 @@
// Dear ImGui: standalone example application for using GLFW + WebGPU
-// Dawn is used as a WebGPU implementation on desktop and Emscripten is supported for
-// publishing on web.
-// (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
+// - Emscripten is supported for publishing on web. See https://emscripten.org.
+// - Dawn is used as a WebGPU implementation on desktop.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
@@ -12,7 +11,6 @@
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_wgpu.h"
-
#include <stdio.h>
#ifdef __EMSCRIPTEN__
@@ -64,33 +62,6 @@
printf("%s error: %s\n", error_type_lbl, message);
}
-static WGPUAdapter requestAdapter(WGPUInstance instance) {
- auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, char const* message, void* pUserData) {
- if (status == WGPURequestAdapterStatus_Success) {
- *static_cast<WGPUAdapter*>(pUserData) = adapter;
- } else {
- printf("Could not get WebGPU adapter: %s\n", message);
- }
- };
- WGPUAdapter adapter;
- wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
- return adapter;
-}
-
-static WGPUDevice requestDevice(WGPUAdapter& adapter) {
- auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* pUserData) {
- if (status == WGPURequestDeviceStatus_Success) {
- *static_cast<WGPUDevice*>(pUserData) = device;
- } else {
- printf("Could not get WebGPU device: %s\n", message);
- }
- };
-
- WGPUDevice device;
- wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
- return device;
-}
-
// Main code
int main(int, char**)
{
@@ -151,7 +122,7 @@
//io.Fonts->AddFontDefault();
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
- // io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
+ //io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
@@ -289,6 +260,36 @@
return 0;
}
+#ifndef __EMSCRIPTEN__
+static WGPUAdapter RequestAdapter(WGPUInstance instance)
+{
+ auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* message, void* pUserData)
+ {
+ if (status == WGPURequestAdapterStatus_Success)
+ *(WGPUAdapter*)(pUserData) = adapter;
+ else
+ printf("Could not get WebGPU adapter: %s\n", message);
+};
+ WGPUAdapter adapter;
+ wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
+ return adapter;
+}
+
+static WGPUDevice RequestDevice(WGPUAdapter& adapter)
+{
+ auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, const char* message, void* pUserData)
+ {
+ if (status == WGPURequestDeviceStatus_Success)
+ *(WGPUDevice*)(pUserData) = device;
+ else
+ printf("Could not get WebGPU device: %s\n", message);
+ };
+ WGPUDevice device;
+ wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
+ return device;
+}
+#endif
+
static bool InitWGPU(GLFWwindow* window)
{
wgpu::Instance instance = wgpuCreateInstance(nullptr);
@@ -298,10 +299,10 @@
if (!wgpu_device)
return false;
#else
- WGPUAdapter adapter = requestAdapter(instance.Get());
+ WGPUAdapter adapter = RequestAdapter(instance.Get());
if (!adapter)
return false;
- wgpu_device = requestDevice(adapter);
+ wgpu_device = RequestDevice(adapter);
#endif
#ifdef __EMSCRIPTEN__