Examples: GLFW+WebGPU: Amends. (#7435, #7132)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index e4af785..cda9dd6 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -50,6 +50,7 @@
   mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
 - Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
   as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
+- Examples: GLFW+WebGPU: Added support for WebGPU-native/Dawn (#7435, #7132) [@eliasdaler, @Zelif]
 
 
 -----------------------------------------------------------------------
diff --git a/examples/example_emscripten_wgpu/CMakeLists.txt b/examples/example_emscripten_wgpu/CMakeLists.txt
index 646c5b3..b08e36e 100644
--- a/examples/example_emscripten_wgpu/CMakeLists.txt
+++ b/examples/example_emscripten_wgpu/CMakeLists.txt
@@ -1,15 +1,12 @@
 # Building for desktop (WebGPU-native) with Dawn:
-#
-#  git clone https://github.com/google/dawn dawn
-#  cmake -B build -DIMGUI_DAWN_DIR=dawn
-#  cmake --build build
-#
+#  1. git clone https://github.com/google/dawn dawn
+#  2. cmake -B build -DIMGUI_DAWN_DIR=dawn
+#  3. cmake --build build
 # The resulting binary will be found at one of the following locations:
 #   * build/Debug/example_emscripten_wgpu[.exe]
 #   * build/example_emscripten_wgpu[.exe]
 
 # Building for Emscripten:
-#
 #  1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
 #  2. Install Ninja build system
 #  3. emcmake cmake -G Ninja -B build
@@ -39,9 +36,9 @@
   if (NOT IMGUI_DAWN_DIR)
     message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
   endif()
-  
+
   option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
-  
+
   # Dawn builds many things by default - disable things we don't need
   option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
   option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
@@ -58,9 +55,9 @@
     option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
     option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
   endif()
-  
+
   add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
-  
+
   set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw)
 endif()
 
diff --git a/examples/example_emscripten_wgpu/main.cpp b/examples/example_emscripten_wgpu/main.cpp
index d6ed58f..4e47b83 100644
--- a/examples/example_emscripten_wgpu/main.cpp
+++ b/examples/example_emscripten_wgpu/main.cpp
@@ -1,7 +1,6 @@
 // Dear ImGui: standalone example application for using GLFW + WebGPU
-// Dawn is used as a WebGPU implementation on desktop and Emscripten is supported for
-// publishing on web.
-// (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
+// - Emscripten is supported for publishing on web. See https://emscripten.org.
+// - Dawn is used as a WebGPU implementation on desktop.
 
 // Learn about Dear ImGui:
 // - FAQ                  https://dearimgui.com/faq
@@ -12,7 +11,6 @@
 #include "imgui.h"
 #include "imgui_impl_glfw.h"
 #include "imgui_impl_wgpu.h"
-
 #include <stdio.h>
 
 #ifdef __EMSCRIPTEN__
@@ -64,33 +62,6 @@
     printf("%s error: %s\n", error_type_lbl, message);
 }
 
-static WGPUAdapter requestAdapter(WGPUInstance instance) {
-    auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, char const* message, void* pUserData) {
-        if (status == WGPURequestAdapterStatus_Success) {
-            *static_cast<WGPUAdapter*>(pUserData) = adapter;
-        } else {
-            printf("Could not get WebGPU adapter: %s\n", message);
-        }
-    };
-    WGPUAdapter adapter;
-    wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
-    return adapter;
-}
-
-static WGPUDevice requestDevice(WGPUAdapter& adapter) {
-    auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* pUserData) {
-        if (status == WGPURequestDeviceStatus_Success) {
-            *static_cast<WGPUDevice*>(pUserData) = device;
-        } else {
-            printf("Could not get WebGPU device: %s\n", message);
-        }
-    };
-
-    WGPUDevice device;
-    wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
-    return device;
-}
-
 // Main code
 int main(int, char**)
 {
@@ -151,7 +122,7 @@
     //io.Fonts->AddFontDefault();
 #ifndef IMGUI_DISABLE_FILE_FUNCTIONS
     //io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
-    // io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
+    //io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
     //io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
     //io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
     //io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
@@ -289,6 +260,36 @@
     return 0;
 }
 
+#ifndef __EMSCRIPTEN__
+static WGPUAdapter RequestAdapter(WGPUInstance instance)
+{
+    auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* message, void* pUserData)
+    {
+        if (status == WGPURequestAdapterStatus_Success)
+            *(WGPUAdapter*)(pUserData) = adapter;
+        else
+            printf("Could not get WebGPU adapter: %s\n", message);
+};
+    WGPUAdapter adapter;
+    wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
+    return adapter;
+}
+
+static WGPUDevice RequestDevice(WGPUAdapter& adapter)
+{
+    auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, const char* message, void* pUserData)
+    {
+        if (status == WGPURequestDeviceStatus_Success)
+            *(WGPUDevice*)(pUserData) = device;
+        else
+            printf("Could not get WebGPU device: %s\n", message);
+    };
+    WGPUDevice device;
+    wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
+    return device;
+}
+#endif
+
 static bool InitWGPU(GLFWwindow* window)
 {
     wgpu::Instance instance = wgpuCreateInstance(nullptr);
@@ -298,10 +299,10 @@
     if (!wgpu_device)
         return false;
 #else
-    WGPUAdapter adapter = requestAdapter(instance.Get());
+    WGPUAdapter adapter = RequestAdapter(instance.Get());
     if (!adapter)
         return false;
-    wgpu_device = requestDevice(adapter);
+    wgpu_device = RequestDevice(adapter);
 #endif
 
 #ifdef __EMSCRIPTEN__