resolve queries in render_to_texture for benchmarking
diff --git a/src/lib.rs b/src/lib.rs
index ed56b5f..194b9a0 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -300,6 +300,14 @@
             #[cfg(feature = "wgpu-profiler")]
             &mut self.profiler,
         )?;
+        #[cfg(feature = "wgpu-profiler")]
+        {
+            let mut encoder =
+                device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
+            self.profiler.resolve_queries(&mut encoder);
+            queue.submit(Some(encoder.finish()));
+            self.profiler.end_frame().unwrap();
+        }
         Ok(())
     }
 
diff --git a/src/util.rs b/src/util.rs
index 7ab57ce..8a96043 100644
--- a/src/util.rs
+++ b/src/util.rs
@@ -137,6 +137,7 @@
             )
             .await
             .ok()?;
+        println!("{:?}", adapter.get_info());
         let device_handle = DeviceHandle {
             adapter,
             device,