cmake: run updaterev.sh if(NOT CMAKE_HOST_WIN32)

... not if(NOT WINDOWS OR CYGWIN)
This way, it generates SDL_revision.h in cross-build environments too.
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9400258..3a02eb6 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1962,7 +1962,6 @@
 if(NOT HAVE_SDL_JOYSTICK)
   set(SDL_JOYSTICK_DUMMY 1)
   if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
-
     file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
   endif()
@@ -2038,10 +2037,11 @@
 set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
 
 # Compat helpers for the configuration files
-if(NOT WINDOWS OR CYGWIN)
+if(NOT CMAKE_HOST_WIN32)
   # TODO: we need a Windows script, too
   execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
-
+endif()
+if(NOT WINDOWS OR CYGWIN)
   set(prefix ${CMAKE_INSTALL_PREFIX})
   set(exec_prefix "\${prefix}")
   set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")