| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| #ifndef SDL_sysvideo_h_ |
| #define SDL_sysvideo_h_ |
| |
| #include "SDL_messagebox.h" |
| #include "SDL_shape.h" |
| #include "SDL_thread.h" |
| #include "SDL_metal.h" |
| |
| #include "SDL_vulkan_internal.h" |
| |
| /* The SDL video driver */ |
| |
| typedef struct SDL_WindowShaper SDL_WindowShaper; |
| typedef struct SDL_ShapeDriver SDL_ShapeDriver; |
| typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
| typedef struct SDL_VideoDevice SDL_VideoDevice; |
| |
| /* Define the SDL window-shaper structure */ |
| struct SDL_WindowShaper |
| { |
| /* The window associated with the shaper */ |
| SDL_Window *window; |
| |
| /* The user's specified coordinates for the window, for once we give it a shape. */ |
| Uint32 userx,usery; |
| |
| /* The parameters for shape calculation. */ |
| SDL_WindowShapeMode mode; |
| |
| /* Has this window been assigned a shape? */ |
| SDL_bool hasshape; |
| |
| void *driverdata; |
| }; |
| |
| /* Define the SDL shape driver structure */ |
| struct SDL_ShapeDriver |
| { |
| SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); |
| int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); |
| int (*ResizeWindowShape)(SDL_Window *window); |
| }; |
| |
| typedef struct SDL_WindowUserData |
| { |
| char *name; |
| void *data; |
| struct SDL_WindowUserData *next; |
| } SDL_WindowUserData; |
| |
| /* Define the SDL window structure, corresponding to toplevel windows */ |
| struct SDL_Window |
| { |
| const void *magic; |
| Uint32 id; |
| char *title; |
| SDL_Surface *icon; |
| int x, y; |
| int w, h; |
| int min_w, min_h; |
| int max_w, max_h; |
| Uint32 flags; |
| Uint32 last_fullscreen_flags; |
| |
| /* Stored position and size for windowed mode */ |
| SDL_Rect windowed; |
| |
| SDL_DisplayMode fullscreen_mode; |
| |
| float opacity; |
| |
| float brightness; |
| Uint16 *gamma; |
| Uint16 *saved_gamma; /* (just offset into gamma) */ |
| |
| SDL_Surface *surface; |
| SDL_bool surface_valid; |
| |
| SDL_bool is_hiding; |
| SDL_bool is_destroying; |
| SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */ |
| |
| SDL_WindowShaper *shaper; |
| |
| SDL_HitTest hit_test; |
| void *hit_test_data; |
| |
| SDL_WindowUserData *data; |
| |
| void *driverdata; |
| |
| SDL_Window *prev; |
| SDL_Window *next; |
| }; |
| #define FULLSCREEN_VISIBLE(W) \ |
| (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
| ((W)->flags & SDL_WINDOW_SHOWN) && \ |
| !((W)->flags & SDL_WINDOW_MINIMIZED)) |
| |
| /* |
| * Define the SDL display structure. |
| * This corresponds to physical monitors attached to the system. |
| */ |
| struct SDL_VideoDisplay |
| { |
| char *name; |
| int max_display_modes; |
| int num_display_modes; |
| SDL_DisplayMode *display_modes; |
| SDL_DisplayMode desktop_mode; |
| SDL_DisplayMode current_mode; |
| SDL_DisplayOrientation orientation; |
| |
| SDL_Window *fullscreen_window; |
| |
| SDL_VideoDevice *device; |
| |
| void *driverdata; |
| }; |
| |
| /* Forward declaration */ |
| struct SDL_SysWMinfo; |
| |
| /* Define the SDL video driver structure */ |
| #define _THIS SDL_VideoDevice *_this |
| |
| struct SDL_VideoDevice |
| { |
| /* * * */ |
| /* The name of this video driver */ |
| const char *name; |
| |
| /* * * */ |
| /* Initialization/Query functions */ |
| |
| /* |
| * Initialize the native video subsystem, filling in the list of |
| * displays for this driver, returning 0 or -1 if there's an error. |
| */ |
| int (*VideoInit) (_THIS); |
| |
| /* |
| * Reverse the effects VideoInit() -- called if VideoInit() fails or |
| * if the application is shutting down the video subsystem. |
| */ |
| void (*VideoQuit) (_THIS); |
| |
| /* |
| * Reinitialize the touch devices -- called if an unknown touch ID occurs. |
| */ |
| void (*ResetTouch) (_THIS); |
| |
| /* * * */ |
| /* |
| * Display functions |
| */ |
| |
| /* |
| * Get the bounds of a display |
| */ |
| int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
| |
| /* |
| * Get the usable bounds of a display (bounds minus menubar or whatever) |
| */ |
| int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); |
| |
| /* |
| * Get the dots/pixels-per-inch of a display |
| */ |
| int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi); |
| |
| /* |
| * Get a list of the available display modes for a display. |
| */ |
| void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); |
| |
| /* |
| * Setting the display mode is independent of creating windows, so |
| * when the display mode is changed, all existing windows should have |
| * their data updated accordingly, including the display surfaces |
| * associated with them. |
| */ |
| int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
| |
| /* * * */ |
| /* |
| * Window functions |
| */ |
| int (*CreateSDLWindow) (_THIS, SDL_Window * window); |
| int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data); |
| void (*SetWindowTitle) (_THIS, SDL_Window * window); |
| void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); |
| void (*SetWindowPosition) (_THIS, SDL_Window * window); |
| void (*SetWindowSize) (_THIS, SDL_Window * window); |
| void (*SetWindowMinimumSize) (_THIS, SDL_Window * window); |
| void (*SetWindowMaximumSize) (_THIS, SDL_Window * window); |
| int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); |
| int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity); |
| int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window); |
| int (*SetWindowInputFocus) (_THIS, SDL_Window * window); |
| void (*ShowWindow) (_THIS, SDL_Window * window); |
| void (*HideWindow) (_THIS, SDL_Window * window); |
| void (*RaiseWindow) (_THIS, SDL_Window * window); |
| void (*MaximizeWindow) (_THIS, SDL_Window * window); |
| void (*MinimizeWindow) (_THIS, SDL_Window * window); |
| void (*RestoreWindow) (_THIS, SDL_Window * window); |
| void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered); |
| void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable); |
| void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); |
| int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp); |
| int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp); |
| void (*SetWindowMouseGrab) (_THIS, SDL_Window * window, SDL_bool grabbed); |
| void (*SetWindowKeyboardGrab) (_THIS, SDL_Window * window, SDL_bool grabbed); |
| void (*DestroyWindow) (_THIS, SDL_Window * window); |
| int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); |
| int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects); |
| void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); |
| void (*OnWindowEnter) (_THIS, SDL_Window * window); |
| |
| /* * * */ |
| /* |
| * Shaped-window functions |
| */ |
| SDL_ShapeDriver shape_driver; |
| |
| /* Get some platform dependent window information */ |
| SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
| struct SDL_SysWMinfo * info); |
| |
| /* * * */ |
| /* |
| * OpenGL support |
| */ |
| int (*GL_LoadLibrary) (_THIS, const char *path); |
| void *(*GL_GetProcAddress) (_THIS, const char *proc); |
| void (*GL_UnloadLibrary) (_THIS); |
| SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
| int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
| void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h); |
| int (*GL_SetSwapInterval) (_THIS, int interval); |
| int (*GL_GetSwapInterval) (_THIS); |
| int (*GL_SwapWindow) (_THIS, SDL_Window * window); |
| void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
| void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor); |
| |
| /* * * */ |
| /* |
| * Vulkan support |
| */ |
| int (*Vulkan_LoadLibrary) (_THIS, const char *path); |
| void (*Vulkan_UnloadLibrary) (_THIS); |
| SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names); |
| SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface); |
| void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h); |
| |
| /* * * */ |
| /* |
| * Metal support |
| */ |
| SDL_MetalView (*Metal_CreateView) (_THIS, SDL_Window * window); |
| void (*Metal_DestroyView) (_THIS, SDL_MetalView view); |
| void *(*Metal_GetLayer) (_THIS, SDL_MetalView view); |
| void (*Metal_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h); |
| |
| /* * * */ |
| /* |
| * Event manager functions |
| */ |
| void (*PumpEvents) (_THIS); |
| |
| /* Suspend the screensaver */ |
| void (*SuspendScreenSaver) (_THIS); |
| |
| /* Text input */ |
| void (*StartTextInput) (_THIS); |
| void (*StopTextInput) (_THIS); |
| void (*SetTextInputRect) (_THIS, SDL_Rect *rect); |
| |
| /* Screen keyboard */ |
| SDL_bool (*HasScreenKeyboardSupport) (_THIS); |
| void (*ShowScreenKeyboard) (_THIS, SDL_Window *window); |
| void (*HideScreenKeyboard) (_THIS, SDL_Window *window); |
| SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window); |
| |
| /* Clipboard */ |
| int (*SetClipboardText) (_THIS, const char *text); |
| char * (*GetClipboardText) (_THIS); |
| SDL_bool (*HasClipboardText) (_THIS); |
| |
| /* MessageBox */ |
| int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid); |
| |
| /* Hit-testing */ |
| int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled); |
| |
| /* Tell window that app enabled drag'n'drop events */ |
| void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept); |
| |
| /* * * */ |
| /* Data common to all drivers */ |
| SDL_bool is_dummy; |
| SDL_bool suspend_screensaver; |
| int num_displays; |
| SDL_VideoDisplay *displays; |
| SDL_Window *windows; |
| SDL_Window *grabbed_window; |
| Uint8 window_magic; |
| Uint32 next_object_id; |
| char *clipboard_text; |
| |
| /* * * */ |
| /* Data used by the GL drivers */ |
| struct |
| { |
| int red_size; |
| int green_size; |
| int blue_size; |
| int alpha_size; |
| int depth_size; |
| int buffer_size; |
| int stencil_size; |
| int double_buffer; |
| int accum_red_size; |
| int accum_green_size; |
| int accum_blue_size; |
| int accum_alpha_size; |
| int stereo; |
| int multisamplebuffers; |
| int multisamplesamples; |
| int accelerated; |
| int major_version; |
| int minor_version; |
| int flags; |
| int profile_mask; |
| int share_with_current_context; |
| int release_behavior; |
| int reset_notification; |
| int framebuffer_srgb_capable; |
| int no_error; |
| int retained_backing; |
| int driver_loaded; |
| char driver_path[256]; |
| void *dll_handle; |
| } gl_config; |
| |
| /* * * */ |
| /* Cache current GL context; don't call the OS when it hasn't changed. */ |
| /* We have the global pointers here so Cocoa continues to work the way |
| it always has, and the thread-local storage for the general case. |
| */ |
| SDL_Window *current_glwin; |
| SDL_GLContext current_glctx; |
| SDL_TLSID current_glwin_tls; |
| SDL_TLSID current_glctx_tls; |
| |
| /* Flag that stores whether it's allowed to call SDL_GL_MakeCurrent() |
| * with a NULL window, but a non-NULL context. (Not allowed in most cases, |
| * except on EGL under some circumstances.) */ |
| SDL_bool gl_allow_no_surface; |
| |
| /* * * */ |
| /* Data used by the Vulkan drivers */ |
| struct |
| { |
| PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; |
| PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; |
| int loader_loaded; |
| char loader_path[256]; |
| void *loader_handle; |
| } vulkan_config; |
| |
| /* * * */ |
| /* Data private to this driver */ |
| void *driverdata; |
| struct SDL_GLDriverData *gl_data; |
| |
| #if SDL_VIDEO_OPENGL_EGL |
| struct SDL_EGL_VideoData *egl_data; |
| #endif |
| |
| #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 |
| struct SDL_PrivateGLESData *gles_data; |
| #endif |
| |
| /* * * */ |
| /* The function used to dispose of this structure */ |
| void (*free) (_THIS); |
| }; |
| |
| typedef struct VideoBootStrap |
| { |
| const char *name; |
| const char *desc; |
| SDL_VideoDevice *(*create) (int devindex); |
| } VideoBootStrap; |
| |
| /* Not all of these are available in a given build. Use #ifdefs, etc. */ |
| extern VideoBootStrap COCOA_bootstrap; |
| extern VideoBootStrap X11_bootstrap; |
| extern VideoBootStrap DirectFB_bootstrap; |
| extern VideoBootStrap WINDOWS_bootstrap; |
| extern VideoBootStrap WINRT_bootstrap; |
| extern VideoBootStrap HAIKU_bootstrap; |
| extern VideoBootStrap PND_bootstrap; |
| extern VideoBootStrap UIKIT_bootstrap; |
| extern VideoBootStrap Android_bootstrap; |
| extern VideoBootStrap PSP_bootstrap; |
| extern VideoBootStrap RPI_bootstrap; |
| extern VideoBootStrap KMSDRM_bootstrap; |
| extern VideoBootStrap KMSDRM_LEGACY_bootstrap; |
| extern VideoBootStrap DUMMY_bootstrap; |
| extern VideoBootStrap Wayland_bootstrap; |
| extern VideoBootStrap NACL_bootstrap; |
| extern VideoBootStrap VIVANTE_bootstrap; |
| extern VideoBootStrap Emscripten_bootstrap; |
| extern VideoBootStrap QNX_bootstrap; |
| extern VideoBootStrap OFFSCREEN_bootstrap; |
| extern VideoBootStrap OS2DIVE_bootstrap; |
| extern VideoBootStrap OS2VMAN_bootstrap; |
| |
| extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
| extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
| extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display, SDL_bool send_event); |
| extern void SDL_DelVideoDisplay(int index); |
| extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
| extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display); |
| extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex); |
| extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window); |
| extern void *SDL_GetDisplayDriverData( int displayIndex ); |
| extern SDL_bool SDL_IsVideoContextExternal(void); |
| |
| extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor); |
| |
| extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
| extern SDL_bool SDL_HasWindows(void); |
| |
| extern void SDL_OnWindowShown(SDL_Window * window); |
| extern void SDL_OnWindowHidden(SDL_Window * window); |
| extern void SDL_OnWindowResized(SDL_Window * window); |
| extern void SDL_OnWindowMinimized(SDL_Window * window); |
| extern void SDL_OnWindowRestored(SDL_Window * window); |
| extern void SDL_OnWindowEnter(SDL_Window * window); |
| extern void SDL_OnWindowLeave(SDL_Window * window); |
| extern void SDL_OnWindowFocusGained(SDL_Window * window); |
| extern void SDL_OnWindowFocusLost(SDL_Window * window); |
| extern void SDL_UpdateWindowGrab(SDL_Window * window); |
| extern SDL_Window * SDL_GetFocusWindow(void); |
| |
| extern SDL_bool SDL_ShouldAllowTopmost(void); |
| |
| extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches); |
| |
| extern void SDL_ToggleDragAndDropSupport(void); |
| |
| #endif /* SDL_sysvideo_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |