| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_render.h |
| * |
| * Header file for SDL 2D rendering functions. |
| * |
| * This API supports the following features: |
| * * single pixel points |
| * * single pixel lines |
| * * filled rectangles |
| * * texture images |
| * |
| * The primitives may be drawn in opaque, blended, or additive modes. |
| * |
| * The texture images may be drawn in opaque, blended, or additive modes. |
| * They can have an additional color tint or alpha modulation applied to |
| * them, and may also be stretched with linear interpolation. |
| * |
| * This API is designed to accelerate simple 2D operations. You may |
| * want more functionality such as polygons and particle effects and |
| * in that case you should use SDL's OpenGL/Direct3D support or one |
| * of the many good 3D engines. |
| * |
| * These functions must be called from the main thread. |
| * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
| */ |
| |
| #ifndef SDL_render_h_ |
| #define SDL_render_h_ |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_rect.h" |
| #include "SDL_video.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * \brief Flags used when creating a rendering context |
| */ |
| typedef enum |
| { |
| SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
| SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
| acceleration */ |
| SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
| with the refresh rate */ |
| SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
| rendering to texture */ |
| } SDL_RendererFlags; |
| |
| /** |
| * \brief Information on the capabilities of a render driver or context. |
| */ |
| typedef struct SDL_RendererInfo |
| { |
| const char *name; /**< The name of the renderer */ |
| Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
| Uint32 num_texture_formats; /**< The number of available texture formats */ |
| Uint32 texture_formats[16]; /**< The available texture formats */ |
| int max_texture_width; /**< The maximum texture width */ |
| int max_texture_height; /**< The maximum texture height */ |
| } SDL_RendererInfo; |
| |
| /** |
| * \brief The scaling mode for a texture. |
| */ |
| typedef enum |
| { |
| SDL_ScaleModeNearest, /**< nearest pixel sampling */ |
| SDL_ScaleModeLinear, /**< linear filtering */ |
| SDL_ScaleModeBest /**< anisotropic filtering */ |
| } SDL_ScaleMode; |
| |
| /** |
| * \brief The access pattern allowed for a texture. |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
| SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
| } SDL_TextureAccess; |
| |
| /** |
| * \brief The texture channel modulation used in SDL_RenderCopy(). |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
| SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
| SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
| } SDL_TextureModulate; |
| |
| /** |
| * \brief Flip constants for SDL_RenderCopyEx |
| */ |
| typedef enum |
| { |
| SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
| SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
| SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
| } SDL_RendererFlip; |
| |
| /** |
| * \brief A structure representing rendering state |
| */ |
| struct SDL_Renderer; |
| typedef struct SDL_Renderer SDL_Renderer; |
| |
| /** |
| * \brief An efficient driver-specific representation of pixel data |
| */ |
| struct SDL_Texture; |
| typedef struct SDL_Texture SDL_Texture; |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * \brief Get the number of 2D rendering drivers available for the current |
| * display. |
| * |
| * A render driver is a set of code that handles rendering and texture |
| * management on a particular display. Normally there is only one, but |
| * some drivers may have several available with different capabilities. |
| * |
| * \sa SDL_GetRenderDriverInfo() |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| |
| /** |
| * \brief Get information about a specific 2D rendering driver for the current |
| * display. |
| * |
| * \param index The index of the driver to query information about. |
| * \param info A pointer to an SDL_RendererInfo struct to be filled with |
| * information on the rendering driver. |
| * |
| * \return 0 on success, -1 if the index was out of range. |
| * |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
| SDL_RendererInfo * info); |
| |
| /** |
| * \brief Create a window and default renderer |
| * |
| * \param width The width of the window |
| * \param height The height of the window |
| * \param window_flags The flags used to create the window |
| * \param window A pointer filled with the window, or NULL on error |
| * \param renderer A pointer filled with the renderer, or NULL on error |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
| int width, int height, Uint32 window_flags, |
| SDL_Window **window, SDL_Renderer **renderer); |
| |
| |
| /** |
| * \brief Create a 2D rendering context for a window. |
| * |
| * \param window The window where rendering is displayed. |
| * \param index The index of the rendering driver to initialize, or -1 to |
| * initialize the first one supporting the requested flags. |
| * \param flags ::SDL_RendererFlags. |
| * |
| * \return A valid rendering context or NULL if there was an error. |
| * |
| * \sa SDL_CreateSoftwareRenderer() |
| * \sa SDL_GetRendererInfo() |
| * \sa SDL_DestroyRenderer() |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
| int index, Uint32 flags); |
| |
| /** |
| * \brief Create a 2D software rendering context for a surface. |
| * |
| * \param surface The surface where rendering is done. |
| * |
| * \return A valid rendering context or NULL if there was an error. |
| * |
| * \sa SDL_CreateRenderer() |
| * \sa SDL_DestroyRenderer() |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
| |
| /** |
| * \brief Get the renderer associated with a window. |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
| |
| /** |
| * \brief Get information about a rendering context. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
| SDL_RendererInfo * info); |
| |
| /** |
| * \brief Get the output size in pixels of a rendering context. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
| int *w, int *h); |
| |
| /** |
| * \brief Create a texture for a rendering context. |
| * |
| * \param renderer The renderer. |
| * \param format The format of the texture. |
| * \param access One of the enumerated values in ::SDL_TextureAccess. |
| * \param w The width of the texture in pixels. |
| * \param h The height of the texture in pixels. |
| * |
| * \return The created texture is returned, or NULL if no rendering context was |
| * active, the format was unsupported, or the width or height were out |
| * of range. |
| * |
| * \note The contents of the texture are not defined at creation. |
| * |
| * \sa SDL_QueryTexture() |
| * \sa SDL_UpdateTexture() |
| * \sa SDL_DestroyTexture() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
| Uint32 format, |
| int access, int w, |
| int h); |
| |
| /** |
| * \brief Create a texture from an existing surface. |
| * |
| * \param renderer The renderer. |
| * \param surface The surface containing pixel data used to fill the texture. |
| * |
| * \return The created texture is returned, or NULL on error. |
| * |
| * \note The surface is not modified or freed by this function. |
| * |
| * \sa SDL_QueryTexture() |
| * \sa SDL_DestroyTexture() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
| |
| /** |
| * \brief Query the attributes of a texture |
| * |
| * \param texture A texture to be queried. |
| * \param format A pointer filled in with the raw format of the texture. The |
| * actual format may differ, but pixel transfers will use this |
| * format. |
| * \param access A pointer filled in with the actual access to the texture. |
| * \param w A pointer filled in with the width of the texture in pixels. |
| * \param h A pointer filled in with the height of the texture in pixels. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| */ |
| extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
| Uint32 * format, int *access, |
| int *w, int *h); |
| |
| /** |
| * \brief Set an additional color value used in render copy operations. |
| * |
| * \param texture The texture to update. |
| * \param r The red color value multiplied into copy operations. |
| * \param g The green color value multiplied into copy operations. |
| * \param b The blue color value multiplied into copy operations. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or color modulation |
| * is not supported. |
| * |
| * \sa SDL_GetTextureColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
| Uint8 r, Uint8 g, Uint8 b); |
| |
| |
| /** |
| * \brief Get the additional color value used in render copy operations. |
| * |
| * \param texture The texture to query. |
| * \param r A pointer filled in with the current red color value. |
| * \param g A pointer filled in with the current green color value. |
| * \param b A pointer filled in with the current blue color value. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureColorMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
| Uint8 * r, Uint8 * g, |
| Uint8 * b); |
| |
| /** |
| * \brief Set an additional alpha value used in render copy operations. |
| * |
| * \param texture The texture to update. |
| * \param alpha The alpha value multiplied into copy operations. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
| * is not supported. |
| * |
| * \sa SDL_GetTextureAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 alpha); |
| |
| /** |
| * \brief Get the additional alpha value used in render copy operations. |
| * |
| * \param texture The texture to query. |
| * \param alpha A pointer filled in with the current alpha value. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureAlphaMod() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 * alpha); |
| |
| /** |
| * \brief Set the blend mode used for texture copy operations. |
| * |
| * \param texture The texture to update. |
| * \param blendMode ::SDL_BlendMode to use for texture blending. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
| * not supported. |
| * |
| * \note If the blend mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetTextureBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
| SDL_BlendMode blendMode); |
| |
| /** |
| * \brief Get the blend mode used for texture copy operations. |
| * |
| * \param texture The texture to query. |
| * \param blendMode A pointer filled in with the current blend mode. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
| SDL_BlendMode *blendMode); |
| |
| /** |
| * \brief Set the scale mode used for texture scale operations. |
| * |
| * \param texture The texture to update. |
| * \param scaleMode ::SDL_ScaleMode to use for texture scaling. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \note If the scale mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetTextureScaleMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
| SDL_ScaleMode scaleMode); |
| |
| /** |
| * \brief Get the scale mode used for texture scale operations. |
| * |
| * \param texture The texture to query. |
| * \param scaleMode A pointer filled in with the current scale mode. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \sa SDL_SetTextureScaleMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
| SDL_ScaleMode *scaleMode); |
| |
| /** |
| * \brief Update the given texture rectangle with new pixel data. |
| * |
| * \param texture The texture to update |
| * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture. |
| * \param pixels The raw pixel data in the format of the texture. |
| * \param pitch The number of bytes in a row of pixel data, including padding between lines. |
| * |
| * The pixel data must be in the format of the texture. The pixel format can be |
| * queried with SDL_QueryTexture. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \note This is a fairly slow function. |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const void *pixels, int pitch); |
| |
| /** |
| * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
| * |
| * \param texture The texture to update |
| * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture. |
| * \param Yplane The raw pixel data for the Y plane. |
| * \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
| * \param Uplane The raw pixel data for the U plane. |
| * \param Upitch The number of bytes between rows of pixel data for the U plane. |
| * \param Vplane The raw pixel data for the V plane. |
| * \param Vpitch The number of bytes between rows of pixel data for the V plane. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \note You can use SDL_UpdateTexture() as long as your pixel data is |
| * a contiguous block of Y and U/V planes in the proper order, but |
| * this function is available if your pixel data is not contiguous. |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch); |
| |
| /** |
| * \brief Update a rectangle within a planar NV12 or NV21 texture with new pixel data. |
| * |
| * \param texture The texture to update |
| * \param rect A pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture. |
| * \param Yplane The raw pixel data for the Y plane. |
| * \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
| * \param UVplane The raw pixel data for the UV plane. |
| * \param UVpitch The number of bytes between rows of pixel data for the UV plane. |
| * |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \note You can use SDL_UpdateTexture() as long as your pixel data is |
| * a contiguous block of NV12/21 planes in the proper order, but |
| * this function is available if your pixel data is not contiguous. |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *UVplane, int UVpitch); |
| |
| /** |
| * \brief Lock a portion of the texture for write-only pixel access. |
| * |
| * \param texture The texture to lock for access, which was created with |
| * ::SDL_TEXTUREACCESS_STREAMING. |
| * \param rect A pointer to the rectangle to lock for access. If the rect |
| * is NULL, the entire texture will be locked. |
| * \param pixels This is filled in with a pointer to the locked pixels, |
| * appropriately offset by the locked area. |
| * \param pitch This is filled in with the pitch of the locked pixels. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
| * |
| * \sa SDL_UnlockTexture() |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| void **pixels, int *pitch); |
| |
| /** |
| * \brief Lock a portion of the texture for write-only pixel access. |
| * Expose it as a SDL surface. |
| * |
| * \param texture The texture to lock for access, which was created with |
| * ::SDL_TEXTUREACCESS_STREAMING. |
| * \param rect A pointer to the rectangle to lock for access. If the rect |
| * is NULL, the entire texture will be locked. |
| * \param surface This is filled in with a SDL surface representing the locked area |
| * Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture. |
| * |
| * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
| * |
| * \sa SDL_UnlockTexture() |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, |
| const SDL_Rect *rect, |
| SDL_Surface **surface); |
| |
| /** |
| * \brief Unlock a texture, uploading the changes to video memory, if needed. |
| * If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed. |
| * |
| * \sa SDL_LockTexture() |
| * \sa SDL_LockTextureToSurface() |
| */ |
| extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
| |
| /** |
| * \brief Determines whether a window supports the use of render targets |
| * |
| * \param renderer The renderer that will be checked |
| * |
| * \return SDL_TRUE if supported, SDL_FALSE if not. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
| |
| /** |
| * \brief Set a texture as the current rendering target. |
| * |
| * \param renderer The renderer. |
| * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \sa SDL_GetRenderTarget() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
| SDL_Texture *texture); |
| |
| /** |
| * \brief Get the current render target or NULL for the default render target. |
| * |
| * \return The current render target |
| * |
| * \sa SDL_SetRenderTarget() |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
| |
| /** |
| * \brief Set device independent resolution for rendering |
| * |
| * \param renderer The renderer for which resolution should be set. |
| * \param w The width of the logical resolution |
| * \param h The height of the logical resolution |
| * |
| * This function uses the viewport and scaling functionality to allow a fixed logical |
| * resolution for rendering, regardless of the actual output resolution. If the actual |
| * output resolution doesn't have the same aspect ratio the output rendering will be |
| * centered within the output display. |
| * |
| * If the output display is a window, mouse events in the window will be filtered |
| * and scaled so they seem to arrive within the logical resolution. |
| * |
| * \note If this function results in scaling or subpixel drawing by the |
| * rendering backend, it will be handled using the appropriate |
| * quality hints. |
| * |
| * \sa SDL_RenderGetLogicalSize() |
| * \sa SDL_RenderSetScale() |
| * \sa SDL_RenderSetViewport() |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
| |
| /** |
| * \brief Get device independent resolution for rendering |
| * |
| * \param renderer The renderer from which resolution should be queried. |
| * \param w A pointer filled with the width of the logical resolution |
| * \param h A pointer filled with the height of the logical resolution |
| * |
| * \sa SDL_RenderSetLogicalSize() |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
| |
| /** |
| * \brief Set whether to force integer scales for resolution-independent rendering |
| * |
| * \param renderer The renderer for which integer scaling should be set. |
| * \param enable Enable or disable integer scaling |
| * |
| * This function restricts the logical viewport to integer values - that is, when |
| * a resolution is between two multiples of a logical size, the viewport size is |
| * rounded down to the lower multiple. |
| * |
| * \sa SDL_RenderSetLogicalSize() |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
| SDL_bool enable); |
| |
| /** |
| * \brief Get whether integer scales are forced for resolution-independent rendering |
| * |
| * \param renderer The renderer from which integer scaling should be queried. |
| * |
| * \sa SDL_RenderSetIntegerScale() |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Set the drawing area for rendering on the current target. |
| * |
| * \param renderer The renderer for which the drawing area should be set. |
| * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
| * |
| * The x,y of the viewport rect represents the origin for rendering. |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \note If the window associated with the renderer is resized, the viewport is automatically reset. |
| * |
| * \sa SDL_RenderGetViewport() |
| * \sa SDL_RenderSetLogicalSize() |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Get the drawing area for the current target. |
| * |
| * \sa SDL_RenderSetViewport() |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
| SDL_Rect * rect); |
| |
| /** |
| * \brief Set the clip rectangle for the current target. |
| * |
| * \param renderer The renderer for which clip rectangle should be set. |
| * \param rect A pointer to the rectangle to set as the clip rectangle, |
| * relative to the viewport, or NULL to disable clipping. |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \sa SDL_RenderGetClipRect() |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Get the clip rectangle for the current target. |
| * |
| * \param renderer The renderer from which clip rectangle should be queried. |
| * \param rect A pointer filled in with the current clip rectangle, or |
| * an empty rectangle if clipping is disabled. |
| * |
| * \sa SDL_RenderSetClipRect() |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
| SDL_Rect * rect); |
| |
| /** |
| * \brief Get whether clipping is enabled on the given renderer. |
| * |
| * \param renderer The renderer from which clip state should be queried. |
| * |
| * \sa SDL_RenderGetClipRect() |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
| |
| |
| /** |
| * \brief Set the drawing scale for rendering on the current target. |
| * |
| * \param renderer The renderer for which the drawing scale should be set. |
| * \param scaleX The horizontal scaling factor |
| * \param scaleY The vertical scaling factor |
| * |
| * The drawing coordinates are scaled by the x/y scaling factors |
| * before they are used by the renderer. This allows resolution |
| * independent drawing with a single coordinate system. |
| * |
| * \note If this results in scaling or subpixel drawing by the |
| * rendering backend, it will be handled using the appropriate |
| * quality hints. For best results use integer scaling factors. |
| * |
| * \sa SDL_RenderGetScale() |
| * \sa SDL_RenderSetLogicalSize() |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
| float scaleX, float scaleY); |
| |
| /** |
| * \brief Get the drawing scale for the current target. |
| * |
| * \param renderer The renderer from which drawing scale should be queried. |
| * \param scaleX A pointer filled in with the horizontal scaling factor |
| * \param scaleY A pointer filled in with the vertical scaling factor |
| * |
| * \sa SDL_RenderSetScale() |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
| float *scaleX, float *scaleY); |
| |
| /** |
| * \brief Set the color used for drawing operations (Rect, Line and Clear). |
| * |
| * \param renderer The renderer for which drawing color should be set. |
| * \param r The red value used to draw on the rendering target. |
| * \param g The green value used to draw on the rendering target. |
| * \param b The blue value used to draw on the rendering target. |
| * \param a The alpha value used to draw on the rendering target, usually |
| * ::SDL_ALPHA_OPAQUE (255). |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 r, Uint8 g, Uint8 b, |
| Uint8 a); |
| |
| /** |
| * \brief Get the color used for drawing operations (Rect, Line and Clear). |
| * |
| * \param renderer The renderer from which drawing color should be queried. |
| * \param r A pointer to the red value used to draw on the rendering target. |
| * \param g A pointer to the green value used to draw on the rendering target. |
| * \param b A pointer to the blue value used to draw on the rendering target. |
| * \param a A pointer to the alpha value used to draw on the rendering target, |
| * usually ::SDL_ALPHA_OPAQUE (255). |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 * r, Uint8 * g, Uint8 * b, |
| Uint8 * a); |
| |
| /** |
| * \brief Set the blend mode used for drawing operations (Fill and Line). |
| * |
| * \param renderer The renderer for which blend mode should be set. |
| * \param blendMode ::SDL_BlendMode to use for blending. |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \note If the blend mode is not supported, the closest supported mode is |
| * chosen. |
| * |
| * \sa SDL_GetRenderDrawBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
| SDL_BlendMode blendMode); |
| |
| /** |
| * \brief Get the blend mode used for drawing operations. |
| * |
| * \param renderer The renderer from which blend mode should be queried. |
| * \param blendMode A pointer filled in with the current blend mode. |
| * |
| * \return 0 on success, or -1 on error |
| * |
| * \sa SDL_SetRenderDrawBlendMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
| SDL_BlendMode *blendMode); |
| |
| /** |
| * \brief Clear the current rendering target with the drawing color |
| * |
| * This function clears the entire rendering target, ignoring the viewport and |
| * the clip rectangle. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Draw a point on the current rendering target. |
| * |
| * \param renderer The renderer which should draw a point. |
| * \param x The x coordinate of the point. |
| * \param y The y coordinate of the point. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
| int x, int y); |
| |
| /** |
| * \brief Draw multiple points on the current rendering target. |
| * |
| * \param renderer The renderer which should draw multiple points. |
| * \param points The points to draw |
| * \param count The number of points to draw |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
| const SDL_Point * points, |
| int count); |
| |
| /** |
| * \brief Draw a line on the current rendering target. |
| * |
| * \param renderer The renderer which should draw a line. |
| * \param x1 The x coordinate of the start point. |
| * \param y1 The y coordinate of the start point. |
| * \param x2 The x coordinate of the end point. |
| * \param y2 The y coordinate of the end point. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
| int x1, int y1, int x2, int y2); |
| |
| /** |
| * \brief Draw a series of connected lines on the current rendering target. |
| * |
| * \param renderer The renderer which should draw multiple lines. |
| * \param points The points along the lines |
| * \param count The number of points, drawing count-1 lines |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
| const SDL_Point * points, |
| int count); |
| |
| /** |
| * \brief Draw a rectangle on the current rendering target. |
| * |
| * \param renderer The renderer which should draw a rectangle. |
| * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Draw some number of rectangles on the current rendering target. |
| * |
| * \param renderer The renderer which should draw multiple rectangles. |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, |
| int count); |
| |
| /** |
| * \brief Fill a rectangle on the current rendering target with the drawing color. |
| * |
| * \param renderer The renderer which should fill a rectangle. |
| * \param rect A pointer to the destination rectangle, or NULL for the entire |
| * rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
| * |
| * \param renderer The renderer which should fill multiple rectangles. |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, |
| int count); |
| |
| /** |
| * \brief Copy a portion of the texture to the current rendering target. |
| * |
| * \param renderer The renderer which should copy parts of a texture. |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect); |
| |
| /** |
| * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
| * |
| * \param renderer The renderer which should copy parts of a texture. |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
| * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
| * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect, |
| const double angle, |
| const SDL_Point *center, |
| const SDL_RendererFlip flip); |
| |
| |
| /** |
| * \brief Draw a point on the current rendering target. |
| * |
| * \param renderer The renderer which should draw a point. |
| * \param x The x coordinate of the point. |
| * \param y The y coordinate of the point. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, |
| float x, float y); |
| |
| /** |
| * \brief Draw multiple points on the current rendering target. |
| * |
| * \param renderer The renderer which should draw multiple points. |
| * \param points The points to draw |
| * \param count The number of points to draw |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, |
| const SDL_FPoint * points, |
| int count); |
| |
| /** |
| * \brief Draw a line on the current rendering target. |
| * |
| * \param renderer The renderer which should draw a line. |
| * \param x1 The x coordinate of the start point. |
| * \param y1 The y coordinate of the start point. |
| * \param x2 The x coordinate of the end point. |
| * \param y2 The y coordinate of the end point. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, |
| float x1, float y1, float x2, float y2); |
| |
| /** |
| * \brief Draw a series of connected lines on the current rendering target. |
| * |
| * \param renderer The renderer which should draw multiple lines. |
| * \param points The points along the lines |
| * \param count The number of points, drawing count-1 lines |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, |
| const SDL_FPoint * points, |
| int count); |
| |
| /** |
| * \brief Draw a rectangle on the current rendering target. |
| * |
| * \param renderer The renderer which should draw a rectangle. |
| * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, |
| const SDL_FRect * rect); |
| |
| /** |
| * \brief Draw some number of rectangles on the current rendering target. |
| * |
| * \param renderer The renderer which should draw multiple rectangles. |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, |
| const SDL_FRect * rects, |
| int count); |
| |
| /** |
| * \brief Fill a rectangle on the current rendering target with the drawing color. |
| * |
| * \param renderer The renderer which should fill a rectangle. |
| * \param rect A pointer to the destination rectangle, or NULL for the entire |
| * rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, |
| const SDL_FRect * rect); |
| |
| /** |
| * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
| * |
| * \param renderer The renderer which should fill multiple rectangles. |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, |
| const SDL_FRect * rects, |
| int count); |
| |
| /** |
| * \brief Copy a portion of the texture to the current rendering target. |
| * |
| * \param renderer The renderer which should copy parts of a texture. |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_FRect * dstrect); |
| |
| /** |
| * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
| * |
| * \param renderer The renderer which should copy parts of a texture. |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
| * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
| * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
| * |
| * \return 0 on success, or -1 on error |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_FRect * dstrect, |
| const double angle, |
| const SDL_FPoint *center, |
| const SDL_RendererFlip flip); |
| |
| /** |
| * \brief Read pixels from the current rendering target. |
| * |
| * \param renderer The renderer from which pixels should be read. |
| * \param rect A pointer to the rectangle to read, or NULL for the entire |
| * render target. |
| * \param format The desired format of the pixel data, or 0 to use the format |
| * of the rendering target |
| * \param pixels A pointer to be filled in with the pixel data |
| * \param pitch The pitch of the pixels parameter. |
| * |
| * \return 0 on success, or -1 if pixel reading is not supported. |
| * |
| * \warning This is a very slow operation, and should not be used frequently. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
| const SDL_Rect * rect, |
| Uint32 format, |
| void *pixels, int pitch); |
| |
| /** |
| * \brief Update the screen with rendering performed. |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Destroy the specified texture. |
| * |
| * \sa SDL_CreateTexture() |
| * \sa SDL_CreateTextureFromSurface() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
| |
| /** |
| * \brief Destroy the rendering context for a window and free associated |
| * textures. |
| * |
| * \sa SDL_CreateRenderer() |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Force the rendering context to flush any pending commands to the |
| * underlying rendering API. |
| * |
| * You do not need to (and in fact, shouldn't) call this function unless |
| * you are planning to call into OpenGL/Direct3D/Metal/whatever directly |
| * in addition to using an SDL_Renderer. |
| * |
| * This is for a very-specific case: if you are using SDL's render API, |
| * you asked for a specific renderer backend (OpenGL, Direct3D, etc), |
| * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make |
| * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of |
| * this applies, you should call SDL_RenderFlush() between calls to SDL's |
| * render API and the low-level API you're using in cooperation. |
| * |
| * In all other cases, you can ignore this function. This is only here to |
| * get maximum performance out of a specific situation. In all other cases, |
| * SDL will do the right thing, perhaps at a performance loss. |
| * |
| * This function is first available in SDL 2.0.10, and is not needed in |
| * 2.0.9 and earlier, as earlier versions did not queue rendering commands |
| * at all, instead flushing them to the OS immediately. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); |
| |
| |
| /** |
| * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
| * OpenGL instructions. |
| * |
| * \param texture The SDL texture to bind |
| * \param texw A pointer to a float that will be filled with the texture width |
| * \param texh A pointer to a float that will be filled with the texture height |
| * |
| * \return 0 on success, or -1 if the operation is not supported |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
| |
| /** |
| * \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
| * |
| * \param texture The SDL texture to unbind |
| * |
| * \return 0 on success, or -1 if the operation is not supported |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
| |
| /** |
| * \brief Get the CAMetalLayer associated with the given Metal renderer |
| * |
| * \param renderer The renderer to query |
| * |
| * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer |
| * |
| * \sa SDL_RenderGetMetalCommandEncoder() |
| */ |
| extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
| |
| /** |
| * \brief Get the Metal command encoder for the current frame |
| * |
| * \param renderer The renderer to query |
| * |
| * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer |
| * |
| * \sa SDL_RenderGetMetalLayer() |
| */ |
| extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_render_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |